{"version":3,"file":"vendor.lottie-web.c12608aa95e96021.js","mappings":";;;;;;;;;;;;;;;;;;;;AAAA;AACA,EAAE,KAA4D;AAC9D,EAAE,CACqG;AACvG,CAAC,uBAAuB;;AAExB;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,eAAe,wBAAwB,0BAA0B;AACjE;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA,OAAO;AACP;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA,OAAO;AACP;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,WAAW;AACX;;AAEA;AACA;AACA;AACA;AACA,WAAW;AACX;AACA;AACA,WAAW;AACX,wCAAwC;AACxC,kCAAkC;AAClC;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;;AAEA;AACA,OAAO;AACP;AACA;;AAEA;AACA,OAAO;AACP;AACA;;AAEA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;AACA;AACA,KAAK;AACL;;AAEA,4BAA4B,2BAA2B,2EAA2E,oCAAoC,wBAAwB,OAAO,oCAAoC,mIAAmI;AAC5W;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA,GAAG;;AAEH;AACA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,GAAG;;AAEH;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,eAAe,wBAAwB,0BAA0B;AACjE;AACA;;AAEA,4BAA4B,2BAA2B,2EAA2E,oCAAoC,wBAAwB,OAAO,oCAAoC,mIAAmI;;AAE5W;AACA;AACA;AACA;AACA;AACA;AACA,wCAAwC;AACxC;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA;AACA;AACA,SAAS;AACT;AACA;;AAEA;AACA;AACA,sDAAsD;AACtD;AACA,SAAS,GAAG,+DAA+D,yBAAyB;;AAEpG;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,0BAA0B,SAAS;AACnC;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA,gCAAgC,UAAU;AAC1C;AACA;AACA,wBAAwB;AACxB;;AAEA,oCAAoC,UAAU;AAC9C;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,oBAAoB;AACpB;AACA,oBAAoB;AACpB;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,4BAA4B,SAAS;AACrC;AACA;AACA,wFAAwF;AACxF;AACA;AACA;AACA;AACA;AACA,8BAA8B,oBAAoB;AAClD,8BAA8B,8BAA8B;AAC5D,8BAA8B,YAAY;AAC1C,8BAA8B,qBAAqB;AACnD,8BAA8B,cAAc;AAC5C;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gCAAgC,QAAQ;AACxC;AACA;AACA;AACA,oBAAoB;AACpB;;AAEA,gCAAgC,UAAU;AAC1C;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,kBAAkB;AAClB;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,0BAA0B,SAAS;AACnC;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,mBAAmB;AACnB;AACA;;AAEA;AACA;AACA;;AAEA,4BAA4B,SAAS;AACrC;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gCAAgC,SAAS;AACzC;AACA;AACA;AACA;AACA;AACA;AACA;AACA,aAAa;;AAEb;AACA;AACA;AACA;AACA;AACA;;AAEA,8BAA8B,SAAS;AACvC;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,yBAAyB;AACzB;AACA;AACA;AACA,yBAAyB;AACzB;AACA;AACA;AACA,yBAAyB;AACzB;AACA;AACA;AACA,yBAAyB;AACzB;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,yBAAyB;AACzB;AACA;AACA;AACA;AACA,2BAA2B;AAC3B;AACA;AACA;AACA,2BAA2B;AAC3B;AACA;AACA;AACA,2BAA2B;AAC3B;AACA;AACA;AACA,2BAA2B;AAC3B;AACA;AACA;AACA,2BAA2B;AAC3B;AACA;AACA;AACA,2BAA2B;AAC3B;AACA;AACA;AACA,2BAA2B;AAC3B;AACA,yBAAyB;AACzB;AACA;AACA;AACA;AACA;AACA,aAAa;;AAEb;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,4BAA4B,SAAS;AACrC;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gCAAgC,SAAS;AACzC;AACA;AACA;AACA;AACA;AACA;AACA;AACA,aAAa;;AAEb;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,4BAA4B,SAAS;AACrC;AACA;AACA,oBAAoB;AACpB;AACA;;AAEA,kCAAkC,UAAU;AAC5C;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,sBAAsB;AACtB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,4BAA4B,SAAS;AACrC;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gCAAgC,SAAS;AACzC;AACA;AACA;AACA;AACA;AACA;AACA;AACA,aAAa;;AAEb;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,kCAAkC,QAAQ;AAC1C;AACA;AACA;AACA,sBAAsB;AACtB;;AAEA,kCAAkC,UAAU;AAC5C;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,oBAAoB;AACpB;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,4BAA4B,SAAS;AACrC;;AAEA;AACA;AACA;;AAEA,gCAAgC,UAAU;AAC1C;AACA;AACA,wBAAwB;AACxB;;AAEA,oCAAoC,UAAU;AAC9C;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gCAAgC,SAAS;AACzC;AACA;AACA;AACA;AACA;AACA;AACA;AACA,aAAa;;AAEb;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,gEAAgE;AAChE;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,gDAAgD;;AAEhD;AACA;AACA;AACA,kBAAkB,eAAe;;;AAGjC;AACA;AACA;AACA;AACA;AACA,sBAAsB;AACtB;AACA;AACA;AACA,wBAAwB;AACxB;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,kBAAkB;AAClB;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,aAAa;AACb;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,eAAe;AACf,aAAa;AACb;AACA;AACA;AACA,eAAe;AACf,aAAa;AACb,YAAY;AACZ;;AAEA;;AAEA;AACA;AACA;AACA;AACA,aAAa;AACb,YAAY;AACZ;AACA;AACA;AACA;AACA;AACA,eAAe;AACf,aAAa;AACb;AACA;AACA;AACA,eAAe;AACf,aAAa;AACb;AACA,SAAS;;AAET;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;;AAEA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;;AAEL;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;;AAEA;AACA;AACA;;AAEA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA,OAAO;AACP;;AAEA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA,OAAO;AACP;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,OAAO;AACP;;AAEA;AACA,OAAO;AACP;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;;AAEA;AACA;AACA;AACA;;AAEA,wBAAwB,sBAAsB;AAC9C;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA,OAAO;AACP,KAAK;AACL;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,kBAAkB;AACxC;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,sBAAsB,qBAAqB;AAC3C;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;;;AAGN;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,4BAA4B,2BAA2B,2EAA2E,oCAAoC,wBAAwB,OAAO,oCAAoC,mIAAmI;;AAE5W;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,UAAU;AAC1B;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,OAAO;AACP;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,gGAAgG;;AAEhG;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,oBAAoB,yBAAyB;AAC7C;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA,6BAA6B;AAC7B;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;;AAEA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA,MAAM;AACN;AACA;AACA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,MAAM;AACN;;AAEA;AACA;AACA;;AAEA;AACA,MAAM;AACN;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM,eAAe;AACrB;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,cAAc;AAChC;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,wBAAwB,QAAQ;AAChC;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,cAAc;AAChC;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,8BAA8B;;AAE9B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;;;AAGN;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;;;AAGN;AACA;AACA,MAAM;;;AAGN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;AACA,QAAQ;;AAER;AACA;;AAEA;AACA,sBAAsB,uBAAuB;AAC7C;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;;AAGA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,kDAAkD;AAClD;;AAEA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;;AAEA,wBAAwB,sBAAsB;AAC9C;AACA;AACA,OAAO;;AAEP;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,eAAe,oEAAoE;AACnF;AACA;;AAEA,yBAAyB;;AAEzB;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,mBAAmB;AACvC;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,aAAa;AAC/B;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA,sBAAsB,mBAAmB;AACzC;AACA;AACA;;AAEA,wBAAwB,SAAS;AACjC;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,uCAAuC;;AAEvC,uCAAuC;;AAEvC,iCAAiC;;AAEjC;AACA,iEAAiE;;AAEjE,iEAAiE;;AAEjE,iCAAiC;;AAEjC;AACA,iEAAiE;;AAEjE,iEAAiE;;AAEjE,iCAAiC;;AAEjC;AACA,iEAAiE;;AAEjE,iEAAiE;;AAEjE;;AAEA,kBAAkB,SAAS;AAC3B,4IAA4I;;AAE5I,gJAAgJ;;AAEhJ,gJAAgJ;;AAEhJ,gJAAgJ;AAChJ;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA,oBAAoB,UAAU;AAC9B;AACA,UAAU;;AAEV,QAAQ;AACR;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,wBAAwB,UAAU;AAClC;AACA;;AAEA;AACA,YAAY;AACZ;AACA;;AAEA,wBAAwB,UAAU;AAClC;AACA;;AAEA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR,oBAAoB,SAAS;AAC7B;AACA;AACA;AACA,cAAc;AACd;AACA,cAAc;AACd;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,kBAAkB;AAClB;AACA;AACA,gBAAgB;AAChB;AACA;AACA;AACA;AACA;AACA;AACA,gBAAgB;AAChB;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,IAAI;;;AAGJ;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,aAAa;AAC7B;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,YAAY;AAC5B;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,GAAG;;AAEH;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;;AAEA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,mBAAmB,SAAS;AAC5B;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA,gBAAgB,kBAAkB;AAClC;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA,eAAe;AACf;AACA,gBAAgB;;AAEhB;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA,YAAY;AACZ;;AAEA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,UAAU;AAC5B,oBAAoB,UAAU;AAC9B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,iEAAiE;AACjE;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA;AACA,4CAA4C;;AAE5C;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,YAAY;AAClC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,+CAA+C;;AAE/C;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,YAAY;AAClC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;AACA,YAAY;AACZ;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA,KAAK;;AAEL;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,aAAa,0BAA0B;AACvC,YAAY,QAAQ;AACpB,YAAY,QAAQ;AACpB,YAAY,QAAQ;AACpB,YAAY,QAAQ;AACpB,YAAY,QAAQ;AACpB,YAAY,QAAQ;AACpB,YAAY,+BAA+B;AAC3C;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA,6MAA6M;AAC7M;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,sBAAsB;;AAEtB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,kBAAkB,QAAQ;AAC1B;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,kBAAkB,QAAQ;AAC1B;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,cAAc;AACd;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH,4BAA4B,2BAA2B,2EAA2E,oCAAoC,wBAAwB,OAAO,oCAAoC,mIAAmI;AAC5W;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,2CAA2C;;AAE3C;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,oBAAoB,iBAAiB;AACrC;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,8EAA8E;;AAE9E;AACA;;AAEA,8DAA8D;;AAE9D;AACA,WAAW,MAA8B,GAAG,CAAW,uCAAuC,QAAa,uBAAuB,KAA4B,IAAI,wBAAU;AAC5K,MAAM,EAED;AACL,IAAI,aAAa;AACjB;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,OAAO;AACP,MAAM;AACN;AACA;AACA;AACA,OAAO;AACP,MAAM;AACN;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA,OAAO;AACP;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B,oCAAoC;;AAEpC;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;;AAEA,wBAAwB,UAAU;AAClC;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,wBAAwB,QAAQ;AAChC;;AAEA;AACA;AACA,gDAAgD;;AAEhD;AACA;AACA;AACA,YAAY;AACZ;AACA;;AAEA;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,eAAe;AACf,cAAc;AACd;AACA;AACA;AACA,eAAe;AACf,cAAc;AACd;AACA;AACA;AACA,eAAe;AACf;AACA;AACA;AACA,eAAe;AACf;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,kBAAkB;AAClB;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA,kBAAkB,UAAU;AAC5B;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA,UAAU;AACV;AACA;AACA;AACA,YAAY;AACZ;AACA,kFAAkF;;AAElF;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA,kFAAkF;;AAElF;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,gBAAgB;AAChC;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,gBAAgB;AAChC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA,cAAc;AACd;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA,2BAA2B;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,6BAA6B;;AAE7B;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA,SAAS;AACT;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;AACA;AACA;;AAEA,8EAA8E;;AAE9E;AACA,QAAQ;AACR;AACA;AACA,SAAS;AACT;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO,kBAAkB;;AAEzB;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,GAAG;;AAEH;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,gBAAgB;;AAEhB;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,aAAa;AACb;AACA;AACA;AACA;AACA;AACA,aAAa;AACb;AACA;AACA;AACA;AACA,aAAa;AACb;AACA;AACA;AACA;AACA;AACA;AACA;AACA,eAAe;AACf;AACA;AACA;AACA,eAAe;AACf,aAAa;AACb;AACA;AACA;AACA;AACA,aAAa;AACb;AACA;AACA;AACA;AACA,aAAa;AACb;AACA;AACA;AACA;AACA,aAAa;AACb;AACA,WAAW;AACX;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,8BAA8B;AAChD;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA;;AAEA;AACA;;AAEA,oCAAoC;;AAEpC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;;AAEA;AACA,UAAU;AACV;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,kDAAkD;;AAElD;AACA,UAAU;AACV;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,+BAA+B;;AAE/B;AACA,mCAAmC;;AAEnC;AACA,wCAAwC;;AAExC;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,KAAK;AACL;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;;;AAGN;;AAEA,oBAAoB,cAAc;AAClC;AACA;AACA,iCAAiC;AACjC;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,oBAAoB,eAAe;AACnC;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,oBAAoB,WAAW;AAC/B;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,6BAA6B;;AAE7B,mCAAmC;;AAEnC,uCAAuC;;AAEvC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,MAAM;;;AAGN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,oBAAoB,qBAAqB;AACzC;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,WAAW;AAC3B;AACA;AACA;;AAEA;AACA,0BAA0B,QAAQ;AAClC;AACA;AACA;AACA;;AAEA,uDAAuD;;AAEvD;AACA;;AAEA,gBAAgB,0BAA0B;AAC1C;AACA;AACA;;AAEA,kBAAkB,yBAAyB;AAC3C;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,iCAAiC;;AAEjC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA,0CAA0C;;AAE1C;AACA;AACA,oCAAoC;;AAEpC,yCAAyC;;AAEzC;AACA;AACA,yCAAyC;;AAEzC,2CAA2C;;AAE3C;AACA;AACA;AACA;AACA;AACA,6CAA6C;;AAE7C;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA,UAAU;AACV;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,0CAA0C;;AAE1C;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,uCAAuC,yCAAyC,oBAAoB,sCAAsC;AAC1I;AACA;AACA,UAAU;AACV;;AAEA,sBAAsB,2BAA2B;AACjD;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;;AAEA,sBAAsB,2BAA2B;AACjD;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,iFAAiF,OAAO,IAAI,OAAO;AACnG;AACA;AACA,QAAQ,OAAO,gFAAgF;AAC/F;;AAEA;AACA;;AAEA;AACA,mDAAmD;AACnD;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA,MAAM;;;AAGN;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;;AAGA;AACA;AACA,MAAM;AACN;AACA;;;AAGA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,MAAM;AACN;;;AAGA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;;AAGA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA,8BAA8B;;AAE9B,2BAA2B;;AAE3B,kCAAkC;;AAElC;AACA,KAAK;AACL;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA,iBAAiB,QAAQ;AACzB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA,yEAAyE;;AAEzE,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA,KAAK;AACL;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA,wCAAwC;;AAExC;AACA;AACA,QAAQ;;;AAGR;AACA,KAAK;AACL;AACA;AACA,KAAK;AACL;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,kCAAkC;;AAElC,mCAAmC;;AAEnC;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA,iBAAiB,QAAQ;AACzB;AACA,iBAAiB,SAAS;AAC1B;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA,6CAA6C;AAC7C;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,QAAQ;AAC9B;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;;;AAGR,gCAAgC;AAChC;AACA,KAAK;AACL;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,yCAAyC;;AAEzC;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;;AAEA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B,8DAA8D;;AAE9D;AACA;;AAEA;AACA,KAAK;AACL;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA,UAAU;;;AAGV;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA,UAAU;;;AAGV;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,YAAY;AACZ;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA,MAAM;;;AAGN;AACA;AACA,MAAM;;;AAGN;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA,qCAAqC;;AAErC;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;;;AAGR;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;AACA;AACA;AACA,oDAAoD;;AAEpD;AACA;AACA;AACA;AACA;AACA;AACA,qCAAqC;;AAErC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,2BAA2B;;AAE3B;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA,iBAAiB,OAAO;AACxB;AACA;AACA;AACA;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,OAAO;AACP,0DAA0D;AAC1D;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA,KAAK;AACL;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA,wBAAwB,QAAQ;AAChC,uFAAuF;AACvF;;AAEA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA,KAAK;AACL;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,sBAAsB;AACtB;AACA;;AAEA,kCAAkC;;AAElC;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA,gDAAgD;AAChD;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kCAAkC,SAAS;AAC3C;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,UAAU;AAC1B;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,6BAA6B,UAAU;AACvC;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA,gDAAgD;AAChD;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,YAAY;AAC5B;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,UAAU;AAC5B;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,sBAAsB,UAAU;AAChC;;AAEA;AACA;AACA;AACA;;AAEA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;;AAEA,oBAAoB,SAAS;AAC7B;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;;AAEV;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;AACA,sBAAsB;;AAEtB,mCAAmC;;AAEnC,0BAA0B;;AAE1B,8BAA8B;;AAE9B,yBAAyB;;AAEzB,iCAAiC;;AAEjC;AACA,8CAA8C;AAC9C;;AAEA,4BAA4B;AAC5B;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,UAAU;AAC1B;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,KAAK;AACL;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,UAAU;AAC1B;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,QAAQ;AAC1B;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,QAAQ;AACR;AACA;AACA,UAAU;AACV;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA,6EAA6E;;AAE7E;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,8BAA8B;AAC9B,QAAQ;AACR;AACA;AACA,UAAU;AACV,mDAAmD;;AAEnD;AACA;AACA;AACA;AACA,cAAc;AACd;AACA,cAAc;AACd;AACA;AACA;AACA;AACA,QAAQ;AACR;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA;;AAEA;AACA;AACA;AACA,cAAc;AACd;AACA;;AAEA;AACA,qEAAqE;;AAErE;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA,QAAQ;;;AAGR;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;;AAEP;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,UAAU;AAC1B;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,oBAAoB,SAAS;AAC7B;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,gCAAgC;AAChC;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;;AAEP;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA,UAAU;AACV;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA,UAAU;AACV;AACA;AACA,YAAY;AACZ;;AAEA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA,UAAU;AACV;AACA;AACA,YAAY;AACZ;AACA;AACA,iEAAiE;;AAEjE;AACA;AACA;AACA;AACA;;AAEA;AACA,UAAU;AACV;AACA;AACA,YAAY;AACZ;AACA,8EAA8E;AAC9E;;AAEA;AACA,UAAU;AACV;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA,UAAU;AACV,yEAAyE;AACzE,+DAA+D;AAC/D;AACA;AACA;AACA;AACA;AACA,gFAAgF;AAChF;;;AAGA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA,YAAY;AACZ;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,OAAO;AACP;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,UAAU;;;AAGV;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,iBAAiB;;AAEjB;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV,sBAAsB,UAAU;AAChC;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,gBAAgB;AAChB;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;;;AAGN,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA,sBAAsB,UAAU;AAChC;;AAEA;AACA;AACA;;AAEA;AACA;AACA,gBAAgB;AAChB;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,gBAAgB;AAChB;AACA;AACA;AACA;;AAEA,uBAAuB;;AAEvB;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,cAAc;AACd;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,oBAAoB;AACpB;AACA;AACA;AACA,kBAAkB;AAClB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA,+CAA+C;;AAE/C;AACA;;AAEA,oBAAoB,UAAU;AAC9B;;AAEA;AACA;AACA,kGAAkG;;AAElG;AACA;AACA;AACA;AACA,kBAAkB;AAClB;AACA;AACA,gBAAgB;AAChB;AACA,gBAAgB;AAChB;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA;;AAEA;AACA;AACA;;AAEA,oBAAoB,UAAU;AAC9B;;AAEA;AACA;AACA;;AAEA;AACA;AACA,cAAc;AACd;AACA;AACA;AACA;;AAEA,oBAAoB,UAAU;AAC9B;;AAEA;AACA;AACA;;AAEA;AACA;AACA,cAAc;AACd;AACA;AACA;AACA;;AAEA,oBAAoB,UAAU;AAC9B;AACA;AACA;;AAEA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA,wBAAwB,OAAO;AAC/B;AACA;AACA,gBAAgB;AAChB;AACA;AACA;AACA;;AAEA;AACA;AACA,0BAA0B,OAAO;AACjC;AACA;AACA,kBAAkB;AAClB;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,gBAAgB;AAChB;AACA;AACA;;AAEA;AACA;AACA;AACA,gBAAgB;AAChB;AACA;AACA;;AAEA;AACA;AACA;AACA,gBAAgB;AAChB;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,UAAU;AAC9B;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,gBAAgB;AAChB;AACA;AACA,cAAc;AACd;AACA,cAAc;AACd;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;AACV;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA,UAAU;AACV;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,UAAU;AAC1B;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,MAAM;AACN;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,qCAAqC;;AAErC;AACA;;AAEA;AACA;AACA,4BAA4B;;AAE5B;AACA;AACA,YAAY;AACZ;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,8EAA8E;AAC9E;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA,UAAU;;AAEV;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA,iCAAiC;AACjC;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gGAAgG;AAChG;;AAEA,6DAA6D;;AAE7D;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA,MAAM;AACN;;;AAGA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,QAAQ;AAC9B;AACA;AACA;AACA;;AAEA;AACA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,sBAAsB,SAAS;AAC/B;AACA;AACA;AACA;AACA;AACA,KAAK;;;AAGL;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA,MAAM;;;AAGN,sBAAsB,QAAQ;AAC9B;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,0BAA0B,QAAQ;AAClC;AACA;AACA;;AAEA;AACA,KAAK;AACL;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,oBAAoB;AACpB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,uCAAuC,uBAAuB;AAC9D;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,qDAAqD,kCAAkC,IAAI,kCAAkC;;AAE7H;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA,yCAAyC,kCAAkC,IAAI,kCAAkC;;AAEjH;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,UAAU;AAC9B;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,gDAAgD;AAChD,0DAA0D;AAC1D;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,KAAK;AACL,8CAA8C;AAC9C;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA,qCAAqC;;AAErC,8DAA8D;AAC9D;;AAEA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA,sCAAsC;AACtC;AACA;;AAEA;AACA;AACA,8DAA8D;;AAE9D;AACA;AACA,gEAAgE;;AAEhE;AACA,gCAAgC;;AAEhC,2DAA2D;AAC3D;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,gDAAgD;;AAEhD;AACA;;AAEA;AACA,oDAAoD;AACpD;;AAEA;AACA;AACA,gEAAgE;;AAEhE;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,QAAQ;AAC1B;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA,QAAQ;AACR;AACA;AACA,UAAU;AACV;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA,gCAAgC;AAChC;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,uFAAuF;;AAEvF,kDAAkD;;AAElD,gDAAgD;;AAEhD,iDAAiD;;AAEjD,wDAAwD;AACxD,UAAU;AACV,qFAAqF;AACrF;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA,oBAAoB,UAAU;AAC9B;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA,cAAc;AACd;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,QAAQ;AAC1B;AACA;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA,QAAQ,gCAAgC;AACxC;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,UAAU;AAC5B;;AAEA;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;AACA;AACA;AACA,eAAe;AACf;;AAEA;AACA;AACA;AACA,aAAa;AACb;;AAEA;AACA;AACA;AACA;AACA,aAAa;AACb;;AAEA;AACA;AACA;AACA;AACA,aAAa;AACb;AACA;AACA,aAAa;AACb;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,yCAAyC;;AAEzC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,UAAU;AAC5B;AACA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,iDAAiD;;AAEjD,mDAAmD;;AAEnD,+CAA+C;;AAE/C;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,4CAA4C;AAC5C;AACA,YAAY;AACZ;AACA,qDAAqD;AACrD;;AAEA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA,wBAAwB,UAAU;AAClC;AACA;AACA;;AAEA;AACA,8BAA8B;AAC9B;AACA;;AAEA;AACA;AACA;AACA;AACA,wDAAwD;AACxD;AACA,YAAY;AACZ;AACA,uDAAuD;AACvD;;AAEA;AACA;AACA;AACA,0DAA0D;AAC1D;AACA,YAAY;AACZ;AACA,yDAAyD;AACzD;;AAEA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA,wBAAwB,UAAU;AAClC;AACA;AACA;;AAEA;AACA,gCAAgC;AAChC;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,yDAAyD;;AAEzD,4EAA4E;AAC5E;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;AACA,MAAM;AACN;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,cAAc,MAAM;AACpB;AACA;AACA;AACA,QAAQ;;AAER;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,sBAAsB,QAAQ;AAC9B;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,yDAAyD;AACzD;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,QAAQ;AAC9B;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA,wBAAwB,QAAQ;AAChC;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA,6BAA6B;;AAE7B;AACA,gCAAgC;;AAEhC;AACA,kCAAkC;;AAElC;AACA,gCAAgC;;AAEhC;AACA,8BAA8B;;AAE9B;AACA,+BAA+B;;AAE/B;AACA;AACA;;AAEA;AACA;AACA;;AAEA,2BAA2B,eAAe;AAC1C;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,QAAQ;AACxB;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA,gBAAgB,QAAQ;AACxB;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,6CAA6C;;AAE7C,qCAAqC;;AAErC,kDAAkD;;AAElD;AACA,0CAA0C;;AAE1C;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,QAAQ;AAC9B;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,QAAQ;AAC9B;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA,gDAAgD;AAChD;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,KAAK;AACL;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA,KAAK;AACL,wCAAwC;AACxC;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,sBAAsB;;AAEtB,mCAAmC;;AAEnC,0BAA0B;;AAE1B,8BAA8B;;AAE9B,yBAAyB;;AAEzB,iCAAiC;;AAEjC;AACA;AACA,8CAA8C;AAC9C;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,aAAa;AAC7B;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,8CAA8C,OAAO;AACrD;AACA;AACA;AACA;AACA,cAAc;;AAEd,cAAc;;AAEd,cAAc;;AAEd,+BAA+B;AAC/B,QAAQ;AACR;;AAEA;AACA;AACA;AACA,QAAQ;AACR;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA,sBAAsB,oCAAoC;AAC1D;;AAEA;AACA;AACA;AACA;;AAEA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,wHAAwH;;AAExH;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA,QAAQ;;;AAGR;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA;;AAEA;AACA,UAAU;AACV;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA,+CAA+C;;AAE/C;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA,QAAQ;;;AAGR;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA,UAAU;;;AAGV;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,+BAA+B;;AAE/B;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,sBAAsB,QAAQ;AAC9B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA,mHAAmH;;AAEnH;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,4CAA4C;;AAE5C;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;;AAEA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA,sBAAsB,QAAQ;AAC9B;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,0BAA0B;;AAE1B;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA,yCAAyC;;;AAGzC;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,qBAAqB,WAAW;AAChC;;AAEA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH,4BAA4B,2BAA2B,2EAA2E,oCAAoC,wBAAwB,OAAO,oCAAoC,mIAAmI;;AAE5W;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,oBAAoB;AACpB;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,QAAQ,iBAAiB;;AAEzB,6HAA6H;;AAE7H,gCAAgC;AAChC;;AAEA;AACA;AACA;AACA;AACA;AACA,eAAe;;AAEf;AACA;AACA,+BAA+B;;AAE/B,sBAAsB;;AAEtB,yBAAyB;AACzB;;AAEA;AACA;AACA,kBAAkB;;AAElB,kBAAkB;;AAElB,oBAAoB;AACpB;;AAEA,4BAA4B;AAC5B;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,6BAA6B;;AAE7B,sCAAsC;;AAEtC;AACA;AACA;AACA;AACA;AACA,YAAY;;;AAGZ;AACA,gCAAgC;AAChC;AACA,UAAU;AACV;;;AAGA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA,OAAO;AACP;;AAEA,yCAAyC;AACzC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,yBAAyB;;AAEzB;AACA;AACA,QAAQ;;;AAGR;AACA;AACA;;AAEA,kBAAkB,WAAW;AAC7B;AACA;AACA,QAAQ;;;AAGR;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,kBAAkB;AAClB;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;;AAGA;AACA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;;AAGA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA,MAAM;AACN;AACA;AACA;AACA;;;AAGA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,MAAM;AACN;AACA;AACA;AACA;;;AAGA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;;AAGA;AACA;AACA,MAAM;AACN;AACA;AACA;AACA;AACA;AACA;;;AAGA,iCAAiC;AACjC;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,4BAA4B,2BAA2B,2EAA2E,oCAAoC,wBAAwB,OAAO,oCAAoC,mIAAmI;;AAE5W;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,oBAAoB,UAAU;AAC9B;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,eAAe;;AAEf,eAAe;AACf,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,eAAe;;AAEf,eAAe;;AAEf,eAAe;AACf,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,wBAAwB,0EAA0E;;AAElG,uEAAuE,YAAY,oBAAoB,QAAQ;;AAE/G;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,sBAAsB,eAAe;AACrC,8DAA8D;AAC9D;;AAEA;AACA,UAAU;;;AAGV;AACA;AACA;;AAEA;AACA,sBAAsB,eAAe;AACrC,4FAA4F;AAC5F;AACA;;AAEA;AACA;;AAEA;AACA,OAAO;;AAEP;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA,yBAAyB,eAAe;AACxC;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ,2BAA2B,mBAAmB;AAC9C;AACA;AACA;AACA;AACA,gBAAgB;AAChB;AACA;AACA;AACA,kBAAkB;AAClB;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,uBAAuB,eAAe;AACtC;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,+CAA+C;AAC/C;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,0DAA0D;AAC1D;;AAEA;AACA;AACA,QAAQ;;;AAGR;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,KAAK;;AAEL;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA,UAAU;AACV;AACA,UAAU;AACV;AACA;;AAEA,wFAAwF,UAAU;;AAElG;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,6CAA6C;;AAE7C;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA,6CAA6C;;AAE7C;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,wBAAwB,SAAS;AACjC;AACA;AACA;;AAEA;AACA;AACA,MAAM;;;AAGN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;;AAEP;;AAEA;;AAEA;;AAEA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,GAAG;;AAEH;AACA;AACA;;AAEA;AACA;;AAEA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,SAAS;AACT;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,SAAS;AACT;;AAEA;AACA;AACA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA,SAAS;AACT;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,SAAS;AACT;AACA;AACA,SAAS;AACT;AACA;AACA,SAAS;AACT;AACA;AACA,SAAS;AACT;AACA;AACA,SAAS;AACT;AACA;AACA;AACA,OAAO;AACP;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA,UAAU;AACV;AACA,UAAU;AACV;AACA,UAAU;AACV;AACA,UAAU,iCAAiC;AAC3C,UAAU;AACV;AACA,UAAU;AACV;AACA,UAAU;AACV;AACA,UAAU;AACV;AACA,UAAU;AACV;AACA,UAAU;AACV;AACA,UAAU;AACV;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO,GAAG;;AAEV;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA,SAAS;AACT;AACA;AACA,SAAS;AACT;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA,SAAS;AACT;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA,SAAS;AACT;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;AACA,SAAS;AACT;;AAEA;AACA;AACA;;AAEA,kBAAk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mDAAmD;AACnD;;AAEA,wEAAwE;;AAExE;AACA;AACA;AACA;AACA;AACA;AACA,aAAa;AACb;;AAEA;AACA;AACA,OAAO;AACP;AACA;AACA,GAAG;;AAEH,0BAA0B,2BAA2B,2EAA2E,kCAAkC,wBAAwB,OAAO,kCAAkC,mIAAmI;;AAEtW;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,oBAAoB,eAAe;AACnC;AACA;;AAEA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,0BAA0B;;AAE1B;AACA;AACA;;AAEA;AACA;AACA;;AAEA,oBAAoB,eAAe;AACnC;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA,4JAA4J;AAC5J;AACA,QAAQ;AACR;AACA;AACA,iJAAiJ;;AAEjJ;;AAEA;AACA;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;;AAEA;AACA;;AAEA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,SAAS;AAC/B,mJAAmJ;AACnJ;;AAEA;AACA;;AAEA;AACA;;AAEA,wIAAwI;AACxI;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA,4IAA4I;AAC5I;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;;AAEA;AACA;;AAEA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,0JAA0J;AAC1J;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA,sBAAsB,oBAAoB;AAC1C;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;;AAEA;AACA,oBAAoB,oBAAoB;AACxC;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,QAAQ;;;AAGR;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA,qBAAqB;AACrB;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA,qEAAqE;AACrE;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA,YAAY;AACZ;AACA;AACA;;AAEA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,gBAAgB;AAClC;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,YAAY,SAAS;AACrB;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,wBAAwB,WAAW;AACnC;AACA;;AAEA;AACA,YAAY;AACZ;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,+DAA+D;;AAE/D;AACA;AACA,MAAM;;;AAGN;AACA;AACA,MAAM;;;AAGN;AACA;AACA,MAAM;;;AAGN;AACA;AACA,MAAM;;;AAGN;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,iCAAiC;AACjC;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,iFAAiF;AACjF;AACA;AACA;AACA;AACA;;AAEA;AACA,gDAAgD;;AAEhD,gDAAgD;;AAEhD,+EAA+E;AAC/E;AACA;AACA;;AAEA,2FAA2F;;AAE3F;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA,wCAAwC;;AAExC;AACA;AACA;AACA;AACA;AACA,6DAA6D;;AAE7D;AACA;AACA;AACA,gBAAgB;;AAEhB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA,CAAC;;;;;;;;;AC3rnBD;AACA,EAAE,KAA4D;AAC9D,EAAE,CACqG;AACvG,CAAC,uBAAuB;;AAExB;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,eAAe,wBAAwB,0BAA0B;AACjE;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA,OAAO;AACP;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA,OAAO;AACP;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,WAAW;AACX;;AAEA;AACA;AACA;AACA;AACA,WAAW;AACX;AACA;AACA,WAAW;AACX,wCAAwC;AACxC,kCAAkC;AAClC;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;;AAEA;AACA,OAAO;AACP;AACA;;AAEA;AACA,OAAO;AACP;AACA;;AAEA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;AACA;AACA,KAAK;AACL;;AAEA,4BAA4B,2BAA2B,2EAA2E,oCAAoC,wBAAwB,OAAO,oCAAoC,mIAAmI;AAC5W;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA,GAAG;;AAEH;AACA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,GAAG;;AAEH;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,eAAe,wBAAwB,0BAA0B;AACjE;AACA;;AAEA,4BAA4B,2BAA2B,2EAA2E,oCAAoC,wBAAwB,OAAO,oCAAoC,mIAAmI;;AAE5W;AACA;AACA;AACA;AACA;AACA;AACA,wCAAwC;AACxC;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA;AACA;AACA,SAAS;AACT;AACA;;AAEA;AACA;AACA,sDAAsD;AACtD;AACA,SAAS,GAAG,+DAA+D,yBAAyB;;AAEpG;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,0BAA0B,SAAS;AACnC;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA,gCAAgC,UAAU;AAC1C;AACA;AACA,wBAAwB;AACxB;;AAEA,oCAAoC,UAAU;AAC9C;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,oBAAoB;AACpB;AACA,oBAAoB;AACpB;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,4BAA4B,SAAS;AACrC;AACA;AACA,wFAAwF;AACxF;AACA;AACA;AACA;AACA;AACA,8BAA8B,oBAAoB;AAClD,8BAA8B,8BAA8B;AAC5D,8BAA8B,YAAY;AAC1C,8BAA8B,qBAAqB;AACnD,8BAA8B,cAAc;AAC5C;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gCAAgC,QAAQ;AACxC;AACA;AACA;AACA,oBAAoB;AACpB;;AAEA,gCAAgC,UAAU;AAC1C;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,kBAAkB;AAClB;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,0BAA0B,SAAS;AACnC;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,mBAAmB;AACnB;AACA;;AAEA;AACA;AACA;;AAEA,4BAA4B,SAAS;AACrC;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gCAAgC,SAAS;AACzC;AACA;AACA;AACA;AACA;AACA;AACA;AACA,aAAa;;AAEb;AACA;AACA;AACA;AACA;AACA;;AAEA,8BAA8B,SAAS;AACvC;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,yBAAyB;AACzB;AACA;AACA;AACA,yBAAyB;AACzB;AACA;AACA;AACA,yBAAyB;AACzB;AACA;AACA;AACA,yBAAyB;AACzB;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,yBAAyB;AACzB;AACA;AACA;AACA;AACA,2BAA2B;AAC3B;AACA;AACA;AACA,2BAA2B;AAC3B;AACA;AACA;AACA,2BAA2B;AAC3B;AACA;AACA;AACA,2BAA2B;AAC3B;AACA;AACA;AACA,2BAA2B;AAC3B;AACA;AACA;AACA,2BAA2B;AAC3B;AACA;AACA;AACA,2BAA2B;AAC3B;AACA,yBAAyB;AACzB;AACA;AACA;AACA;AACA;AACA,aAAa;;AAEb;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,4BAA4B,SAAS;AACrC;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gCAAgC,SAAS;AACzC;AACA;AACA;AACA;AACA;AACA;AACA;AACA,aAAa;;AAEb;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,4BAA4B,SAAS;AACrC;AACA;AACA,oBAAoB;AACpB;AACA;;AAEA,kCAAkC,UAAU;AAC5C;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,sBAAsB;AACtB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,4BAA4B,SAAS;AACrC;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gCAAgC,SAAS;AACzC;AACA;AACA;AACA;AACA;AACA;AACA;AACA,aAAa;;AAEb;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,kCAAkC,QAAQ;AAC1C;AACA;AACA;AACA,sBAAsB;AACtB;;AAEA,kCAAkC,UAAU;AAC5C;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,oBAAoB;AACpB;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,4BAA4B,SAAS;AACrC;;AAEA;AACA;AACA;;AAEA,gCAAgC,UAAU;AAC1C;AACA;AACA,wBAAwB;AACxB;;AAEA,oCAAoC,UAAU;AAC9C;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gCAAgC,SAAS;AACzC;AACA;AACA;AACA;AACA;AACA;AACA;AACA,aAAa;;AAEb;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,gEAAgE;AAChE;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,gDAAgD;;AAEhD;AACA;AACA;AACA,kBAAkB,eAAe;;;AAGjC;AACA;AACA;AACA;AACA;AACA,sBAAsB;AACtB;AACA;AACA;AACA,wBAAwB;AACxB;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,kBAAkB;AAClB;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,aAAa;AACb;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,eAAe;AACf,aAAa;AACb;AACA;AACA;AACA,eAAe;AACf,aAAa;AACb,YAAY;AACZ;;AAEA;;AAEA;AACA;AACA;AACA;AACA,aAAa;AACb,YAAY;AACZ;AACA;AACA;AACA;AACA;AACA,eAAe;AACf,aAAa;AACb;AACA;AACA;AACA,eAAe;AACf,aAAa;AACb;AACA,SAAS;;AAET;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;;AAEA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;;AAEL;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;;AAEA;AACA;AACA;;AAEA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA,OAAO;AACP;;AAEA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA,OAAO;AACP;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,OAAO;AACP;;AAEA;AACA,OAAO;AACP;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;;AAEA;AACA;AACA;AACA;;AAEA,wBAAwB,sBAAsB;AAC9C;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA,OAAO;AACP,KAAK;AACL;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,kBAAkB;AACxC;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,sBAAsB,qBAAqB;AAC3C;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;;;AAGN;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,4BAA4B,2BAA2B,2EAA2E,oCAAoC,wBAAwB,OAAO,oCAAoC,mIAAmI;;AAE5W;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,UAAU;AAC1B;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,OAAO;AACP;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,gGAAgG;;AAEhG;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,oBAAoB,yBAAyB;AAC7C;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA,6BAA6B;AAC7B;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;;AAEA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA,MAAM;AACN;AACA;AACA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,MAAM;AACN;;AAEA;AACA;AACA;;AAEA;AACA,MAAM;AACN;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM,eAAe;AACrB;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,cAAc;AAChC;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,wBAAwB,QAAQ;AAChC;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,cAAc;AAChC;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,8BAA8B;;AAE9B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;;;AAGN;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;;;AAGN;AACA;AACA,MAAM;;;AAGN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;AACA,QAAQ;;AAER;AACA;;AAEA;AACA,sBAAsB,uBAAuB;AAC7C;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;;AAGA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,kDAAkD;AAClD;;AAEA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;;AAEA,wBAAwB,sBAAsB;AAC9C;AACA;AACA,OAAO;;AAEP;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,eAAe,oEAAoE;AACnF;AACA;;AAEA,yBAAyB;;AAEzB;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,mBAAmB;AACvC;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,aAAa;AAC/B;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA,sBAAsB,mBAAmB;AACzC;AACA;AACA;;AAEA,wBAAwB,SAAS;AACjC;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,uCAAuC;;AAEvC,uCAAuC;;AAEvC,iCAAiC;;AAEjC;AACA,iEAAiE;;AAEjE,iEAAiE;;AAEjE,iCAAiC;;AAEjC;AACA,iEAAiE;;AAEjE,iEAAiE;;AAEjE,iCAAiC;;AAEjC;AACA,iEAAiE;;AAEjE,iEAAiE;;AAEjE;;AAEA,kBAAkB,SAAS;AAC3B,4IAA4I;;AAE5I,gJAAgJ;;AAEhJ,gJAAgJ;;AAEhJ,gJAAgJ;AAChJ;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA,oBAAoB,UAAU;AAC9B;AACA,UAAU;;AAEV,QAAQ;AACR;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,wBAAwB,UAAU;AAClC;AACA;;AAEA;AACA,YAAY;AACZ;AACA;;AAEA,wBAAwB,UAAU;AAClC;AACA;;AAEA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR,oBAAoB,SAAS;AAC7B;AACA;AACA;AACA,cAAc;AACd;AACA,cAAc;AACd;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,kBAAkB;AAClB;AACA;AACA,gBAAgB;AAChB;AACA;AACA;AACA;AACA;AACA;AACA,gBAAgB;AAChB;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,IAAI;;;AAGJ;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,aAAa;AAC7B;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,YAAY;AAC5B;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,GAAG;;AAEH;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;;AAEA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,mBAAmB,SAAS;AAC5B;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA,gBAAgB,kBAAkB;AAClC;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA,eAAe;AACf;AACA,gBAAgB;;AAEhB;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA,YAAY;AACZ;;AAEA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,UAAU;AAC5B,oBAAoB,UAAU;AAC9B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,iEAAiE;AACjE;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA;AACA,4CAA4C;;AAE5C;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,YAAY;AAClC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,+CAA+C;;AAE/C;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,YAAY;AAClC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;AACA,YAAY;AACZ;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA,KAAK;;AAEL;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,aAAa,0BAA0B;AACvC,YAAY,QAAQ;AACpB,YAAY,QAAQ;AACpB,YAAY,QAAQ;AACpB,YAAY,QAAQ;AACpB,YAAY,QAAQ;AACpB,YAAY,QAAQ;AACpB,YAAY,+BAA+B;AAC3C;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA,6MAA6M;AAC7M;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,sBAAsB;;AAEtB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,kBAAkB,QAAQ;AAC1B;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,kBAAkB,QAAQ;AAC1B;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,cAAc;AACd;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH,0BAA0B,2BAA2B,2EAA2E,kCAAkC,wBAAwB,OAAO,kCAAkC,mIAAmI;AACtW;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,2CAA2C;;AAE3C;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,oBAAoB,iBAAiB;AACrC;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,8EAA8E;;AAE9E;AACA;;AAEA,8DAA8D;;AAE9D;AACA,WAAW,MAA8B,GAAG,CAAW,qCAAqC,QAAa,uBAAuB,KAA4B,IAAI,wBAAU;AAC1K,MAAM,EAED;AACL,IAAI,aAAa;AACjB;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,OAAO;AACP,MAAM;AACN;AACA;AACA;AACA,OAAO;AACP,MAAM;AACN;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA,OAAO;AACP;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,kBAAkB,SAAS;AAC3B;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B,oCAAoC;;AAEpC;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;;AAEA,wBAAwB,UAAU;AAClC;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,wBAAwB,QAAQ;AAChC;;AAEA;AACA;AACA,gDAAgD;;AAEhD;AACA;AACA;AACA,YAAY;AACZ;AACA;;AAEA;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,eAAe;AACf,cAAc;AACd;AACA;AACA;AACA,eAAe;AACf,cAAc;AACd;AACA;AACA;AACA,eAAe;AACf;AACA;AACA;AACA,eAAe;AACf;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,kBAAkB;AAClB;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA,kBAAkB,UAAU;AAC5B;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA,UAAU;AACV;AACA;AACA;AACA,YAAY;AACZ;AACA,kFAAkF;;AAElF;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA,kFAAkF;;AAElF;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,gBAAgB;AAChC;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,gBAAgB;AAChC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA,cAAc;AACd;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA,2BAA2B;AAC3B;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,6BAA6B;;AAE7B;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA,SAAS;AACT;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;AACA;AACA;;AAEA,8EAA8E;;AAE9E;AACA,QAAQ;AACR;AACA;AACA,SAAS;AACT;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO,kBAAkB;;AAEzB;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,GAAG;;AAEH;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,gBAAgB;;AAEhB;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,aAAa;AACb;AACA;AACA;AACA;AACA;AACA,aAAa;AACb;AACA;AACA;AACA;AACA,aAAa;AACb;AACA;AACA;AACA;AACA;AACA;AACA;AACA,eAAe;AACf;AACA;AACA;AACA,eAAe;AACf,aAAa;AACb;AACA;AACA;AACA;AACA,aAAa;AACb;AACA;AACA;AACA;AACA,aAAa;AACb;AACA;AACA;AACA;AACA,aAAa;AACb;AACA,WAAW;AACX;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,8BAA8B;AAChD;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA;;AAEA;AACA;;AAEA,oCAAoC;;AAEpC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;;AAEA;AACA,UAAU;AACV;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,kDAAkD;;AAElD;AACA,UAAU;AACV;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,+BAA+B;;AAE/B;AACA,mCAAmC;;AAEnC;AACA,wCAAwC;;AAExC;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,KAAK;AACL;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;;;AAGN;;AAEA,oBAAoB,cAAc;AAClC;AACA;AACA,iCAAiC;AACjC;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,oBAAoB,eAAe;AACnC;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,oBAAoB,WAAW;AAC/B;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,6BAA6B;;AAE7B,mCAAmC;;AAEnC,uCAAuC;;AAEvC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,MAAM;;;AAGN;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,oBAAoB,qBAAqB;AACzC;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,WAAW;AAC3B;AACA;AACA;;AAEA;AACA,0BAA0B,QAAQ;AAClC;AACA;AACA;AACA;;AAEA,uDAAuD;;AAEvD;AACA;;AAEA,gBAAgB,0BAA0B;AAC1C;AACA;AACA;;AAEA,kBAAkB,yBAAyB;AAC3C;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,iCAAiC;;AAEjC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA,0CAA0C;;AAE1C;AACA;AACA,oCAAoC;;AAEpC,yCAAyC;;AAEzC;AACA;AACA,yCAAyC;;AAEzC,2CAA2C;;AAE3C;AACA;AACA;AACA;AACA;AACA,6CAA6C;;AAE7C;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA,UAAU;AACV;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,0CAA0C;;AAE1C;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,uCAAuC,yCAAyC,oBAAoB,sCAAsC;AAC1I;AACA;AACA,UAAU;AACV;;AAEA,sBAAsB,2BAA2B;AACjD;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;;AAEA,sBAAsB,2BAA2B;AACjD;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,iFAAiF,OAAO,IAAI,OAAO;AACnG;AACA;AACA,QAAQ,OAAO,gFAAgF;AAC/F;;AAEA;AACA;;AAEA;AACA,mDAAmD;AACnD;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA,MAAM;;;AAGN;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;;AAGA;AACA;AACA,MAAM;AACN;AACA;;;AAGA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,MAAM;AACN;;;AAGA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;;AAGA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA,8BAA8B;;AAE9B,2BAA2B;;AAE3B,kCAAkC;;AAElC;AACA,KAAK;AACL;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA,iBAAiB,QAAQ;AACzB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA,yEAAyE;;AAEzE,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA,KAAK;AACL;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA,wCAAwC;;AAExC;AACA;AACA,QAAQ;;;AAGR;AACA,KAAK;AACL;AACA;AACA,KAAK;AACL;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,kCAAkC;;AAElC,mCAAmC;;AAEnC;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA,iBAAiB,QAAQ;AACzB;AACA,iBAAiB,SAAS;AAC1B;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA,6CAA6C;AAC7C;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,QAAQ;AAC9B;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,SAAS;AACT;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;;;AAGR,gCAAgC;AAChC;AACA,KAAK;AACL;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,yCAAyC;;AAEzC;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;;AAEA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,sBAAsB,SAAS;AAC/B;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B,8DAA8D;;AAE9D;AACA;;AAEA;AACA,KAAK;AACL;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA,UAAU;;;AAGV;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,UAAU;AAChC;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA,UAAU;;;AAGV;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,YAAY;AACZ;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA,MAAM;;;AAGN;AACA;AACA,MAAM;;;AAGN;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA,qCAAqC;;AAErC;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,QAAQ;;;AAGR;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;AACA;AACA;AACA,oDAAoD;;AAEpD;AACA;AACA;AACA;AACA;AACA;AACA,qCAAqC;;AAErC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,2BAA2B;;AAE3B;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA,iBAAiB,OAAO;AACxB;AACA;AACA;AACA;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;;AAEL;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,OAAO;AACP,0DAA0D;AAC1D;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA,GAAG;;AAEH;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA,KAAK;AACL;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;;AAEA,wBAAwB,QAAQ;AAChC,uFAAuF;AACvF;;AAEA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA,KAAK;AACL;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,sBAAsB;AACtB;AACA;;AAEA,kCAAkC;;AAElC;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA,gDAAgD;AAChD;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA,kCAAkC,SAAS;AAC3C;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,UAAU;AAC1B;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,6BAA6B,UAAU;AACvC;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA,gDAAgD;AAChD;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,YAAY;AAC5B;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,UAAU;AAC5B;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA,sBAAsB,UAAU;AAChC;;AAEA;AACA;AACA;AACA;;AAEA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;;AAEA,oBAAoB,SAAS;AAC7B;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;;AAEV;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,GAAG;;AAEH;AACA;AACA,sBAAsB;;AAEtB,mCAAmC;;AAEnC,0BAA0B;;AAE1B,8BAA8B;;AAE9B,yBAAyB;;AAEzB,iCAAiC;;AAEjC;AACA,8CAA8C;AAC9C;;AAEA,4BAA4B;AAC5B;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,UAAU;AAC1B;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,KAAK;AACL;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,UAAU;AAC1B;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,QAAQ;AAC1B;;AAEA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,QAAQ;AACR;AACA;AACA,UAAU;AACV;;AAEA,sBAAsB,UAAU;AAChC;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;;AAEA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA,6EAA6E;;AAE7E;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,8BAA8B;AAC9B,QAAQ;AACR;AACA;AACA,UAAU;AACV,mDAAmD;;AAEnD;AACA;AACA;AACA;AACA,cAAc;AACd;AACA,cAAc;AACd;AACA;AACA;AACA;AACA,QAAQ;AACR;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;;AAEA;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA;;AAEA;AACA;AACA;AACA,cAAc;AACd;AACA;;AAEA;AACA,qEAAqE;;AAErE;AACA;AACA,YAAY;AACZ;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA,QAAQ;;;AAGR;AACA;AACA,QAAQ;AACR;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;;AAEP;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,MAAM;AACN;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,UAAU;AAC1B;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,oBAAoB,SAAS;AAC7B;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,gCAAgC;AAChC;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;;AAEP;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;;AAEA;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;AACA;AACA,OAAO;AACP;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA,UAAU;AACV;AACA;AACA,YAAY;AACZ;AACA;;AAEA;AACA,UAAU;AACV;AACA;AACA,YAAY;AACZ;;AAEA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA,UAAU;AACV;AACA;AACA,YAAY;AACZ;AACA;AACA,iEAAiE;;AAEjE;AACA;AACA;AACA;AACA;;AAEA;AACA,UAAU;AACV;AACA;AACA,YAAY;AACZ;AACA,8EAA8E;AAC9E;;AAEA;AACA,UAAU;AACV;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA,UAAU;AACV,yEAAyE;AACzE,+DAA+D;AAC/D;AACA;AACA;AACA;AACA;AACA,gFAAgF;AAChF;;;AAGA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA,YAAY;AACZ;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA,OAAO;AACP;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,GAAG;;AAEH;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,UAAU;;;AAGV;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,iBAAiB;;AAEjB;AACA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV,sBAAsB,UAAU;AAChC;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,gBAAgB;AAChB;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,MAAM;;;AAGN,gBAAgB,SAAS;AACzB;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA,sBAAsB,UAAU;AAChC;;AAEA;AACA;AACA;;AAEA;AACA;AACA,gBAAgB;AAChB;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,gBAAgB;AAChB;AACA;AACA;AACA;;AAEA,uBAAuB;;AAEvB;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,cAAc;AACd;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,oBAAoB;AACpB;AACA;AACA;AACA,kBAAkB;AAClB;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA,+CAA+C;;AAE/C;AACA;;AAEA,oBAAoB,UAAU;AAC9B;;AAEA;AACA;AACA,kGAAkG;;AAElG;AACA;AACA;AACA;AACA,kBAAkB;AAClB;AACA;AACA,gBAAgB;AAChB;AACA,gBAAgB;AAChB;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,YAAY;AACZ;AACA;AACA;;AAEA;AACA;AACA;;AAEA,oBAAoB,UAAU;AAC9B;;AAEA;AACA;AACA;;AAEA;AACA;AACA,cAAc;AACd;AACA;AACA;AACA;;AAEA,oBAAoB,UAAU;AAC9B;;AAEA;AACA;AACA;;AAEA;AACA;AACA,cAAc;AACd;AACA;AACA;AACA;;AAEA,oBAAoB,UAAU;AAC9B;AACA;AACA;;AAEA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA;AACA;AACA,cAAc;AACd;AACA;AACA;;AAEA;AACA,wBAAwB,OAAO;AAC/B;AACA;AACA,gBAAgB;AAChB;AACA;AACA;AACA;;AAEA;AACA;AACA,0BAA0B,OAAO;AACjC;AACA;AACA,kBAAkB;AAClB;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA,gBAAgB;AAChB;AACA;AACA;;AAEA;AACA;AACA;AACA,gBAAgB;AAChB;AACA;AACA;;AAEA;AACA;AACA;AACA,gBAAgB;AAChB;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,UAAU;AAC9B;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,gBAAgB;AAChB;AACA;AACA,cAAc;AACd;AACA,cAAc;AACd;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA,UAAU;AACV;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,UAAU;AACV;AACA,UAAU;AACV;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,UAAU;AAC1B;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,QAAQ;AACR;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,MAAM;AACN;AACA;;AAEA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA,qCAAqC;;AAErC;AACA;;AAEA;AACA;AACA,4BAA4B;;AAE5B;AACA;AACA,YAAY;AACZ;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA,8EAA8E;AAC9E;;AAEA;AACA;AACA;AACA,UAAU;AACV;AACA;AACA;;AAEA;AACA;AACA,UAAU;;AAEV;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA,oBAAoB,SAAS;AAC7B;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA,iCAAiC;AACjC;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gGAAgG;AAChG;;AAEA,6DAA6D;;AAE7D;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA,QAAQ;AACR;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA,MAAM;AACN;;;AAGA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,sBAAsB,QAAQ;AAC9B;AACA;AACA;AACA;;AAEA;AACA,kBAAkB,SAAS;AAC3B;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA,MAAM;AACN;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;;AAEA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA,sBAAsB,SAAS;AAC/B;AACA;AACA;AACA;AACA;AACA,KAAK;;;AAGL;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA,MAAM;AACN;AACA;;AAEA;AACA;;AAEA;AACA;AACA,MAAM;;;AAGN,sBAAsB,QAAQ;AAC9B;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;;AAEA,gBAAgB,SAAS;AACzB;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO;AACP;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;;AAEA,wCAAwC;;AAExC;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA,CAAC","sources":["webpack://admin/./node_modules/lottie-web/build/player/lottie.js","webpack://admin/./node_modules/lottie-web/build/player/lottie_light.js"],"sourcesContent":["(typeof navigator !== \"undefined\") && (function (global, factory) {\n  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n  typeof define === 'function' && define.amd ? define(factory) :\n  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.lottie = factory());\n})(this, (function () { 'use strict';\n\n  var svgNS = 'http://www.w3.org/2000/svg';\n  var locationHref = '';\n  var _useWebWorker = false;\n  var initialDefaultFrame = -999999;\n\n  var setWebWorker = function setWebWorker(flag) {\n    _useWebWorker = !!flag;\n  };\n\n  var getWebWorker = function getWebWorker() {\n    return _useWebWorker;\n  };\n\n  var setLocationHref = function setLocationHref(value) {\n    locationHref = value;\n  };\n\n  var getLocationHref = function getLocationHref() {\n    return locationHref;\n  };\n\n  function createTag(type) {\n    // return {appendChild:function(){},setAttribute:function(){},style:{}}\n    return document.createElement(type);\n  }\n\n  function extendPrototype(sources, destination) {\n    var i;\n    var len = sources.length;\n    var sourcePrototype;\n\n    for (i = 0; i < len; i += 1) {\n      sourcePrototype = sources[i].prototype;\n\n      for (var attr in sourcePrototype) {\n        if (Object.prototype.hasOwnProperty.call(sourcePrototype, attr)) destination.prototype[attr] = sourcePrototype[attr];\n      }\n    }\n  }\n\n  function getDescriptor(object, prop) {\n    return Object.getOwnPropertyDescriptor(object, prop);\n  }\n\n  function createProxyFunction(prototype) {\n    function ProxyFunction() {}\n\n    ProxyFunction.prototype = prototype;\n    return ProxyFunction;\n  }\n\n  // import Howl from '../../3rd_party/howler';\n  var audioControllerFactory = function () {\n    function AudioController(audioFactory) {\n      this.audios = [];\n      this.audioFactory = audioFactory;\n      this._volume = 1;\n      this._isMuted = false;\n    }\n\n    AudioController.prototype = {\n      addAudio: function addAudio(audio) {\n        this.audios.push(audio);\n      },\n      pause: function pause() {\n        var i;\n        var len = this.audios.length;\n\n        for (i = 0; i < len; i += 1) {\n          this.audios[i].pause();\n        }\n      },\n      resume: function resume() {\n        var i;\n        var len = this.audios.length;\n\n        for (i = 0; i < len; i += 1) {\n          this.audios[i].resume();\n        }\n      },\n      setRate: function setRate(rateValue) {\n        var i;\n        var len = this.audios.length;\n\n        for (i = 0; i < len; i += 1) {\n          this.audios[i].setRate(rateValue);\n        }\n      },\n      createAudio: function createAudio(assetPath) {\n        if (this.audioFactory) {\n          return this.audioFactory(assetPath);\n        }\n\n        if (window.Howl) {\n          return new window.Howl({\n            src: [assetPath]\n          });\n        }\n\n        return {\n          isPlaying: false,\n          play: function play() {\n            this.isPlaying = true;\n          },\n          seek: function seek() {\n            this.isPlaying = false;\n          },\n          playing: function playing() {},\n          rate: function rate() {},\n          setVolume: function setVolume() {}\n        };\n      },\n      setAudioFactory: function setAudioFactory(audioFactory) {\n        this.audioFactory = audioFactory;\n      },\n      setVolume: function setVolume(value) {\n        this._volume = value;\n\n        this._updateVolume();\n      },\n      mute: function mute() {\n        this._isMuted = true;\n\n        this._updateVolume();\n      },\n      unmute: function unmute() {\n        this._isMuted = false;\n\n        this._updateVolume();\n      },\n      getVolume: function getVolume() {\n        return this._volume;\n      },\n      _updateVolume: function _updateVolume() {\n        var i;\n        var len = this.audios.length;\n\n        for (i = 0; i < len; i += 1) {\n          this.audios[i].volume(this._volume * (this._isMuted ? 0 : 1));\n        }\n      }\n    };\n    return function () {\n      return new AudioController();\n    };\n  }();\n\n  var createTypedArray = function () {\n    function createRegularArray(type, len) {\n      var i = 0;\n      var arr = [];\n      var value;\n\n      switch (type) {\n        case 'int16':\n        case 'uint8c':\n          value = 1;\n          break;\n\n        default:\n          value = 1.1;\n          break;\n      }\n\n      for (i = 0; i < len; i += 1) {\n        arr.push(value);\n      }\n\n      return arr;\n    }\n\n    function createTypedArrayFactory(type, len) {\n      if (type === 'float32') {\n        return new Float32Array(len);\n      }\n\n      if (type === 'int16') {\n        return new Int16Array(len);\n      }\n\n      if (type === 'uint8c') {\n        return new Uint8ClampedArray(len);\n      }\n\n      return createRegularArray(type, len);\n    }\n\n    if (typeof Uint8ClampedArray === 'function' && typeof Float32Array === 'function') {\n      return createTypedArrayFactory;\n    }\n\n    return createRegularArray;\n  }();\n\n  function createSizedArray(len) {\n    return Array.apply(null, {\n      length: len\n    });\n  }\n\n  function _typeof$6(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$6 = function _typeof(obj) { return typeof obj; }; } else { _typeof$6 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$6(obj); }\n  var subframeEnabled = true;\n  var expressionsPlugin = null;\n  var expressionsInterfaces = null;\n  var idPrefix$1 = '';\n  var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);\n  var _shouldRoundValues = false;\n  var bmPow = Math.pow;\n  var bmSqrt = Math.sqrt;\n  var bmFloor = Math.floor;\n  var bmMax = Math.max;\n  var bmMin = Math.min;\n  var BMMath = {};\n\n  (function () {\n    var propertyNames = ['abs', 'acos', 'acosh', 'asin', 'asinh', 'atan', 'atanh', 'atan2', 'ceil', 'cbrt', 'expm1', 'clz32', 'cos', 'cosh', 'exp', 'floor', 'fround', 'hypot', 'imul', 'log', 'log1p', 'log2', 'log10', 'max', 'min', 'pow', 'random', 'round', 'sign', 'sin', 'sinh', 'sqrt', 'tan', 'tanh', 'trunc', 'E', 'LN10', 'LN2', 'LOG10E', 'LOG2E', 'PI', 'SQRT1_2', 'SQRT2'];\n    var i;\n    var len = propertyNames.length;\n\n    for (i = 0; i < len; i += 1) {\n      BMMath[propertyNames[i]] = Math[propertyNames[i]];\n    }\n  })();\n\n  function ProjectInterface$1() {\n    return {};\n  }\n\n  BMMath.random = Math.random;\n\n  BMMath.abs = function (val) {\n    var tOfVal = _typeof$6(val);\n\n    if (tOfVal === 'object' && val.length) {\n      var absArr = createSizedArray(val.length);\n      var i;\n      var len = val.length;\n\n      for (i = 0; i < len; i += 1) {\n        absArr[i] = Math.abs(val[i]);\n      }\n\n      return absArr;\n    }\n\n    return Math.abs(val);\n  };\n\n  var defaultCurveSegments = 150;\n  var degToRads = Math.PI / 180;\n  var roundCorner = 0.5519;\n\n  function roundValues(flag) {\n    _shouldRoundValues = !!flag;\n  }\n\n  function bmRnd(value) {\n    if (_shouldRoundValues) {\n      return Math.round(value);\n    }\n\n    return value;\n  }\n\n  function styleDiv(element) {\n    element.style.position = 'absolute';\n    element.style.top = 0;\n    element.style.left = 0;\n    element.style.display = 'block';\n    element.style.transformOrigin = '0 0';\n    element.style.webkitTransformOrigin = '0 0';\n    element.style.backfaceVisibility = 'visible';\n    element.style.webkitBackfaceVisibility = 'visible';\n    element.style.transformStyle = 'preserve-3d';\n    element.style.webkitTransformStyle = 'preserve-3d';\n    element.style.mozTransformStyle = 'preserve-3d';\n  }\n\n  function BMEnterFrameEvent(type, currentTime, totalTime, frameMultiplier) {\n    this.type = type;\n    this.currentTime = currentTime;\n    this.totalTime = totalTime;\n    this.direction = frameMultiplier < 0 ? -1 : 1;\n  }\n\n  function BMCompleteEvent(type, frameMultiplier) {\n    this.type = type;\n    this.direction = frameMultiplier < 0 ? -1 : 1;\n  }\n\n  function BMCompleteLoopEvent(type, totalLoops, currentLoop, frameMultiplier) {\n    this.type = type;\n    this.currentLoop = currentLoop;\n    this.totalLoops = totalLoops;\n    this.direction = frameMultiplier < 0 ? -1 : 1;\n  }\n\n  function BMSegmentStartEvent(type, firstFrame, totalFrames) {\n    this.type = type;\n    this.firstFrame = firstFrame;\n    this.totalFrames = totalFrames;\n  }\n\n  function BMDestroyEvent(type, target) {\n    this.type = type;\n    this.target = target;\n  }\n\n  function BMRenderFrameErrorEvent(nativeError, currentTime) {\n    this.type = 'renderFrameError';\n    this.nativeError = nativeError;\n    this.currentTime = currentTime;\n  }\n\n  function BMConfigErrorEvent(nativeError) {\n    this.type = 'configError';\n    this.nativeError = nativeError;\n  }\n\n  function BMAnimationConfigErrorEvent(type, nativeError) {\n    this.type = type;\n    this.nativeError = nativeError;\n  }\n\n  var createElementID = function () {\n    var _count = 0;\n    return function createID() {\n      _count += 1;\n      return idPrefix$1 + '__lottie_element_' + _count;\n    };\n  }();\n\n  function HSVtoRGB(h, s, v) {\n    var r;\n    var g;\n    var b;\n    var i;\n    var f;\n    var p;\n    var q;\n    var t;\n    i = Math.floor(h * 6);\n    f = h * 6 - i;\n    p = v * (1 - s);\n    q = v * (1 - f * s);\n    t = v * (1 - (1 - f) * s);\n\n    switch (i % 6) {\n      case 0:\n        r = v;\n        g = t;\n        b = p;\n        break;\n\n      case 1:\n        r = q;\n        g = v;\n        b = p;\n        break;\n\n      case 2:\n        r = p;\n        g = v;\n        b = t;\n        break;\n\n      case 3:\n        r = p;\n        g = q;\n        b = v;\n        break;\n\n      case 4:\n        r = t;\n        g = p;\n        b = v;\n        break;\n\n      case 5:\n        r = v;\n        g = p;\n        b = q;\n        break;\n\n      default:\n        break;\n    }\n\n    return [r, g, b];\n  }\n\n  function RGBtoHSV(r, g, b) {\n    var max = Math.max(r, g, b);\n    var min = Math.min(r, g, b);\n    var d = max - min;\n    var h;\n    var s = max === 0 ? 0 : d / max;\n    var v = max / 255;\n\n    switch (max) {\n      case min:\n        h = 0;\n        break;\n\n      case r:\n        h = g - b + d * (g < b ? 6 : 0);\n        h /= 6 * d;\n        break;\n\n      case g:\n        h = b - r + d * 2;\n        h /= 6 * d;\n        break;\n\n      case b:\n        h = r - g + d * 4;\n        h /= 6 * d;\n        break;\n\n      default:\n        break;\n    }\n\n    return [h, s, v];\n  }\n\n  function addSaturationToRGB(color, offset) {\n    var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n    hsv[1] += offset;\n\n    if (hsv[1] > 1) {\n      hsv[1] = 1;\n    } else if (hsv[1] <= 0) {\n      hsv[1] = 0;\n    }\n\n    return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n  }\n\n  function addBrightnessToRGB(color, offset) {\n    var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n    hsv[2] += offset;\n\n    if (hsv[2] > 1) {\n      hsv[2] = 1;\n    } else if (hsv[2] < 0) {\n      hsv[2] = 0;\n    }\n\n    return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n  }\n\n  function addHueToRGB(color, offset) {\n    var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n    hsv[0] += offset / 360;\n\n    if (hsv[0] > 1) {\n      hsv[0] -= 1;\n    } else if (hsv[0] < 0) {\n      hsv[0] += 1;\n    }\n\n    return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n  }\n\n  var rgbToHex = function () {\n    var colorMap = [];\n    var i;\n    var hex;\n\n    for (i = 0; i < 256; i += 1) {\n      hex = i.toString(16);\n      colorMap[i] = hex.length === 1 ? '0' + hex : hex;\n    }\n\n    return function (r, g, b) {\n      if (r < 0) {\n        r = 0;\n      }\n\n      if (g < 0) {\n        g = 0;\n      }\n\n      if (b < 0) {\n        b = 0;\n      }\n\n      return '#' + colorMap[r] + colorMap[g] + colorMap[b];\n    };\n  }();\n\n  var setSubframeEnabled = function setSubframeEnabled(flag) {\n    subframeEnabled = !!flag;\n  };\n\n  var getSubframeEnabled = function getSubframeEnabled() {\n    return subframeEnabled;\n  };\n\n  var setExpressionsPlugin = function setExpressionsPlugin(value) {\n    expressionsPlugin = value;\n  };\n\n  var getExpressionsPlugin = function getExpressionsPlugin() {\n    return expressionsPlugin;\n  };\n\n  var setExpressionInterfaces = function setExpressionInterfaces(value) {\n    expressionsInterfaces = value;\n  };\n\n  var getExpressionInterfaces = function getExpressionInterfaces() {\n    return expressionsInterfaces;\n  };\n\n  var setDefaultCurveSegments = function setDefaultCurveSegments(value) {\n    defaultCurveSegments = value;\n  };\n\n  var getDefaultCurveSegments = function getDefaultCurveSegments() {\n    return defaultCurveSegments;\n  };\n\n  var setIdPrefix = function setIdPrefix(value) {\n    idPrefix$1 = value;\n  };\n\n  var getIdPrefix = function getIdPrefix() {\n    return idPrefix$1;\n  };\n\n  function createNS(type) {\n    // return {appendChild:function(){},setAttribute:function(){},style:{}}\n    return document.createElementNS(svgNS, type);\n  }\n\n  function _typeof$5(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$5 = function _typeof(obj) { return typeof obj; }; } else { _typeof$5 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$5(obj); }\n\n  var dataManager = function () {\n    var _counterId = 1;\n    var processes = [];\n    var workerFn;\n    var workerInstance;\n    var workerProxy = {\n      onmessage: function onmessage() {},\n      postMessage: function postMessage(path) {\n        workerFn({\n          data: path\n        });\n      }\n    };\n    var _workerSelf = {\n      postMessage: function postMessage(data) {\n        workerProxy.onmessage({\n          data: data\n        });\n      }\n    };\n\n    function createWorker(fn) {\n      if (window.Worker && window.Blob && getWebWorker()) {\n        var blob = new Blob(['var _workerSelf = self; self.onmessage = ', fn.toString()], {\n          type: 'text/javascript'\n        }); // var blob = new Blob(['self.onmessage = ', fn.toString()], { type: 'text/javascript' });\n\n        var url = URL.createObjectURL(blob);\n        return new Worker(url);\n      }\n\n      workerFn = fn;\n      return workerProxy;\n    }\n\n    function setupWorker() {\n      if (!workerInstance) {\n        workerInstance = createWorker(function workerStart(e) {\n          function dataFunctionManager() {\n            function completeLayers(layers, comps) {\n              var layerData;\n              var i;\n              var len = layers.length;\n              var j;\n              var jLen;\n              var k;\n              var kLen;\n\n              for (i = 0; i < len; i += 1) {\n                layerData = layers[i];\n\n                if ('ks' in layerData && !layerData.completed) {\n                  layerData.completed = true;\n\n                  if (layerData.hasMask) {\n                    var maskProps = layerData.masksProperties;\n                    jLen = maskProps.length;\n\n                    for (j = 0; j < jLen; j += 1) {\n                      if (maskProps[j].pt.k.i) {\n                        convertPathsToAbsoluteValues(maskProps[j].pt.k);\n                      } else {\n                        kLen = maskProps[j].pt.k.length;\n\n                        for (k = 0; k < kLen; k += 1) {\n                          if (maskProps[j].pt.k[k].s) {\n                            convertPathsToAbsoluteValues(maskProps[j].pt.k[k].s[0]);\n                          }\n\n                          if (maskProps[j].pt.k[k].e) {\n                            convertPathsToAbsoluteValues(maskProps[j].pt.k[k].e[0]);\n                          }\n                        }\n                      }\n                    }\n                  }\n\n                  if (layerData.ty === 0) {\n                    layerData.layers = findCompLayers(layerData.refId, comps);\n                    completeLayers(layerData.layers, comps);\n                  } else if (layerData.ty === 4) {\n                    completeShapes(layerData.shapes);\n                  } else if (layerData.ty === 5) {\n                    completeText(layerData);\n                  }\n                }\n              }\n            }\n\n            function completeChars(chars, assets) {\n              if (chars) {\n                var i = 0;\n                var len = chars.length;\n\n                for (i = 0; i < len; i += 1) {\n                  if (chars[i].t === 1) {\n                    // var compData = findComp(chars[i].data.refId, assets);\n                    chars[i].data.layers = findCompLayers(chars[i].data.refId, assets); // chars[i].data.ip = 0;\n                    // chars[i].data.op = 99999;\n                    // chars[i].data.st = 0;\n                    // chars[i].data.sr = 1;\n                    // chars[i].w = compData.w;\n                    // chars[i].data.ks = {\n                    //   a: { k: [0, 0, 0], a: 0 },\n                    //   p: { k: [0, -compData.h, 0], a: 0 },\n                    //   r: { k: 0, a: 0 },\n                    //   s: { k: [100, 100], a: 0 },\n                    //   o: { k: 100, a: 0 },\n                    // };\n\n                    completeLayers(chars[i].data.layers, assets);\n                  }\n                }\n              }\n            }\n\n            function findComp(id, comps) {\n              var i = 0;\n              var len = comps.length;\n\n              while (i < len) {\n                if (comps[i].id === id) {\n                  return comps[i];\n                }\n\n                i += 1;\n              }\n\n              return null;\n            }\n\n            function findCompLayers(id, comps) {\n              var comp = findComp(id, comps);\n\n              if (comp) {\n                if (!comp.layers.__used) {\n                  comp.layers.__used = true;\n                  return comp.layers;\n                }\n\n                return JSON.parse(JSON.stringify(comp.layers));\n              }\n\n              return null;\n            }\n\n            function completeShapes(arr) {\n              var i;\n              var len = arr.length;\n              var j;\n              var jLen;\n\n              for (i = len - 1; i >= 0; i -= 1) {\n                if (arr[i].ty === 'sh') {\n                  if (arr[i].ks.k.i) {\n                    convertPathsToAbsoluteValues(arr[i].ks.k);\n                  } else {\n                    jLen = arr[i].ks.k.length;\n\n                    for (j = 0; j < jLen; j += 1) {\n                      if (arr[i].ks.k[j].s) {\n                        convertPathsToAbsoluteValues(arr[i].ks.k[j].s[0]);\n                      }\n\n                      if (arr[i].ks.k[j].e) {\n                        convertPathsToAbsoluteValues(arr[i].ks.k[j].e[0]);\n                      }\n                    }\n                  }\n                } else if (arr[i].ty === 'gr') {\n                  completeShapes(arr[i].it);\n                }\n              }\n            }\n\n            function convertPathsToAbsoluteValues(path) {\n              var i;\n              var len = path.i.length;\n\n              for (i = 0; i < len; i += 1) {\n                path.i[i][0] += path.v[i][0];\n                path.i[i][1] += path.v[i][1];\n                path.o[i][0] += path.v[i][0];\n                path.o[i][1] += path.v[i][1];\n              }\n            }\n\n            function checkVersion(minimum, animVersionString) {\n              var animVersion = animVersionString ? animVersionString.split('.') : [100, 100, 100];\n\n              if (minimum[0] > animVersion[0]) {\n                return true;\n              }\n\n              if (animVersion[0] > minimum[0]) {\n                return false;\n              }\n\n              if (minimum[1] > animVersion[1]) {\n                return true;\n              }\n\n              if (animVersion[1] > minimum[1]) {\n                return false;\n              }\n\n              if (minimum[2] > animVersion[2]) {\n                return true;\n              }\n\n              if (animVersion[2] > minimum[2]) {\n                return false;\n              }\n\n              return null;\n            }\n\n            var checkText = function () {\n              var minimumVersion = [4, 4, 14];\n\n              function updateTextLayer(textLayer) {\n                var documentData = textLayer.t.d;\n                textLayer.t.d = {\n                  k: [{\n                    s: documentData,\n                    t: 0\n                  }]\n                };\n              }\n\n              function iterateLayers(layers) {\n                var i;\n                var len = layers.length;\n\n                for (i = 0; i < len; i += 1) {\n                  if (layers[i].ty === 5) {\n                    updateTextLayer(layers[i]);\n                  }\n                }\n              }\n\n              return function (animationData) {\n                if (checkVersion(minimumVersion, animationData.v)) {\n                  iterateLayers(animationData.layers);\n\n                  if (animationData.assets) {\n                    var i;\n                    var len = animationData.assets.length;\n\n                    for (i = 0; i < len; i += 1) {\n                      if (animationData.assets[i].layers) {\n                        iterateLayers(animationData.assets[i].layers);\n                      }\n                    }\n                  }\n                }\n              };\n            }();\n\n            var checkChars = function () {\n              var minimumVersion = [4, 7, 99];\n              return function (animationData) {\n                if (animationData.chars && !checkVersion(minimumVersion, animationData.v)) {\n                  var i;\n                  var len = animationData.chars.length;\n\n                  for (i = 0; i < len; i += 1) {\n                    var charData = animationData.chars[i];\n\n                    if (charData.data && charData.data.shapes) {\n                      completeShapes(charData.data.shapes);\n                      charData.data.ip = 0;\n                      charData.data.op = 99999;\n                      charData.data.st = 0;\n                      charData.data.sr = 1;\n                      charData.data.ks = {\n                        p: {\n                          k: [0, 0],\n                          a: 0\n                        },\n                        s: {\n                          k: [100, 100],\n                          a: 0\n                        },\n                        a: {\n                          k: [0, 0],\n                          a: 0\n                        },\n                        r: {\n                          k: 0,\n                          a: 0\n                        },\n                        o: {\n                          k: 100,\n                          a: 0\n                        }\n                      };\n\n                      if (!animationData.chars[i].t) {\n                        charData.data.shapes.push({\n                          ty: 'no'\n                        });\n                        charData.data.shapes[0].it.push({\n                          p: {\n                            k: [0, 0],\n                            a: 0\n                          },\n                          s: {\n                            k: [100, 100],\n                            a: 0\n                          },\n                          a: {\n                            k: [0, 0],\n                            a: 0\n                          },\n                          r: {\n                            k: 0,\n                            a: 0\n                          },\n                          o: {\n                            k: 100,\n                            a: 0\n                          },\n                          sk: {\n                            k: 0,\n                            a: 0\n                          },\n                          sa: {\n                            k: 0,\n                            a: 0\n                          },\n                          ty: 'tr'\n                        });\n                      }\n                    }\n                  }\n                }\n              };\n            }();\n\n            var checkPathProperties = function () {\n              var minimumVersion = [5, 7, 15];\n\n              function updateTextLayer(textLayer) {\n                var pathData = textLayer.t.p;\n\n                if (typeof pathData.a === 'number') {\n                  pathData.a = {\n                    a: 0,\n                    k: pathData.a\n                  };\n                }\n\n                if (typeof pathData.p === 'number') {\n                  pathData.p = {\n                    a: 0,\n                    k: pathData.p\n                  };\n                }\n\n                if (typeof pathData.r === 'number') {\n                  pathData.r = {\n                    a: 0,\n                    k: pathData.r\n                  };\n                }\n              }\n\n              function iterateLayers(layers) {\n                var i;\n                var len = layers.length;\n\n                for (i = 0; i < len; i += 1) {\n                  if (layers[i].ty === 5) {\n                    updateTextLayer(layers[i]);\n                  }\n                }\n              }\n\n              return function (animationData) {\n                if (checkVersion(minimumVersion, animationData.v)) {\n                  iterateLayers(animationData.layers);\n\n                  if (animationData.assets) {\n                    var i;\n                    var len = animationData.assets.length;\n\n                    for (i = 0; i < len; i += 1) {\n                      if (animationData.assets[i].layers) {\n                        iterateLayers(animationData.assets[i].layers);\n                      }\n                    }\n                  }\n                }\n              };\n            }();\n\n            var checkColors = function () {\n              var minimumVersion = [4, 1, 9];\n\n              function iterateShapes(shapes) {\n                var i;\n                var len = shapes.length;\n                var j;\n                var jLen;\n\n                for (i = 0; i < len; i += 1) {\n                  if (shapes[i].ty === 'gr') {\n                    iterateShapes(shapes[i].it);\n                  } else if (shapes[i].ty === 'fl' || shapes[i].ty === 'st') {\n                    if (shapes[i].c.k && shapes[i].c.k[0].i) {\n                      jLen = shapes[i].c.k.length;\n\n                      for (j = 0; j < jLen; j += 1) {\n                        if (shapes[i].c.k[j].s) {\n                          shapes[i].c.k[j].s[0] /= 255;\n                          shapes[i].c.k[j].s[1] /= 255;\n                          shapes[i].c.k[j].s[2] /= 255;\n                          shapes[i].c.k[j].s[3] /= 255;\n                        }\n\n                        if (shapes[i].c.k[j].e) {\n                          shapes[i].c.k[j].e[0] /= 255;\n                          shapes[i].c.k[j].e[1] /= 255;\n                          shapes[i].c.k[j].e[2] /= 255;\n                          shapes[i].c.k[j].e[3] /= 255;\n                        }\n                      }\n                    } else {\n                      shapes[i].c.k[0] /= 255;\n                      shapes[i].c.k[1] /= 255;\n                      shapes[i].c.k[2] /= 255;\n                      shapes[i].c.k[3] /= 255;\n                    }\n                  }\n                }\n              }\n\n              function iterateLayers(layers) {\n                var i;\n                var len = layers.length;\n\n                for (i = 0; i < len; i += 1) {\n                  if (layers[i].ty === 4) {\n                    iterateShapes(layers[i].shapes);\n                  }\n                }\n              }\n\n              return function (animationData) {\n                if (checkVersion(minimumVersion, animationData.v)) {\n                  iterateLayers(animationData.layers);\n\n                  if (animationData.assets) {\n                    var i;\n                    var len = animationData.assets.length;\n\n                    for (i = 0; i < len; i += 1) {\n                      if (animationData.assets[i].layers) {\n                        iterateLayers(animationData.assets[i].layers);\n                      }\n                    }\n                  }\n                }\n              };\n            }();\n\n            var checkShapes = function () {\n              var minimumVersion = [4, 4, 18];\n\n              function completeClosingShapes(arr) {\n                var i;\n                var len = arr.length;\n                var j;\n                var jLen;\n\n                for (i = len - 1; i >= 0; i -= 1) {\n                  if (arr[i].ty === 'sh') {\n                    if (arr[i].ks.k.i) {\n                      arr[i].ks.k.c = arr[i].closed;\n                    } else {\n                      jLen = arr[i].ks.k.length;\n\n                      for (j = 0; j < jLen; j += 1) {\n                        if (arr[i].ks.k[j].s) {\n                          arr[i].ks.k[j].s[0].c = arr[i].closed;\n                        }\n\n                        if (arr[i].ks.k[j].e) {\n                          arr[i].ks.k[j].e[0].c = arr[i].closed;\n                        }\n                      }\n                    }\n                  } else if (arr[i].ty === 'gr') {\n                    completeClosingShapes(arr[i].it);\n                  }\n                }\n              }\n\n              function iterateLayers(layers) {\n                var layerData;\n                var i;\n                var len = layers.length;\n                var j;\n                var jLen;\n                var k;\n                var kLen;\n\n                for (i = 0; i < len; i += 1) {\n                  layerData = layers[i];\n\n                  if (layerData.hasMask) {\n                    var maskProps = layerData.masksProperties;\n                    jLen = maskProps.length;\n\n                    for (j = 0; j < jLen; j += 1) {\n                      if (maskProps[j].pt.k.i) {\n                        maskProps[j].pt.k.c = maskProps[j].cl;\n                      } else {\n                        kLen = maskProps[j].pt.k.length;\n\n                        for (k = 0; k < kLen; k += 1) {\n                          if (maskProps[j].pt.k[k].s) {\n                            maskProps[j].pt.k[k].s[0].c = maskProps[j].cl;\n                          }\n\n                          if (maskProps[j].pt.k[k].e) {\n                            maskProps[j].pt.k[k].e[0].c = maskProps[j].cl;\n                          }\n                        }\n                      }\n                    }\n                  }\n\n                  if (layerData.ty === 4) {\n                    completeClosingShapes(layerData.shapes);\n                  }\n                }\n              }\n\n              return function (animationData) {\n                if (checkVersion(minimumVersion, animationData.v)) {\n                  iterateLayers(animationData.layers);\n\n                  if (animationData.assets) {\n                    var i;\n                    var len = animationData.assets.length;\n\n                    for (i = 0; i < len; i += 1) {\n                      if (animationData.assets[i].layers) {\n                        iterateLayers(animationData.assets[i].layers);\n                      }\n                    }\n                  }\n                }\n              };\n            }();\n\n            function completeData(animationData) {\n              if (animationData.__complete) {\n                return;\n              }\n\n              checkColors(animationData);\n              checkText(animationData);\n              checkChars(animationData);\n              checkPathProperties(animationData);\n              checkShapes(animationData);\n              completeLayers(animationData.layers, animationData.assets);\n              completeChars(animationData.chars, animationData.assets);\n              animationData.__complete = true;\n            }\n\n            function completeText(data) {\n              if (data.t.a.length === 0 && !('m' in data.t.p)) {// data.singleShape = true;\n              }\n            }\n\n            var moduleOb = {};\n            moduleOb.completeData = completeData;\n            moduleOb.checkColors = checkColors;\n            moduleOb.checkChars = checkChars;\n            moduleOb.checkPathProperties = checkPathProperties;\n            moduleOb.checkShapes = checkShapes;\n            moduleOb.completeLayers = completeLayers;\n            return moduleOb;\n          }\n\n          if (!_workerSelf.dataManager) {\n            _workerSelf.dataManager = dataFunctionManager();\n          }\n\n          if (!_workerSelf.assetLoader) {\n            _workerSelf.assetLoader = function () {\n              function formatResponse(xhr) {\n                // using typeof doubles the time of execution of this method,\n                // so if available, it's better to use the header to validate the type\n                var contentTypeHeader = xhr.getResponseHeader('content-type');\n\n                if (contentTypeHeader && xhr.responseType === 'json' && contentTypeHeader.indexOf('json') !== -1) {\n                  return xhr.response;\n                }\n\n                if (xhr.response && _typeof$5(xhr.response) === 'object') {\n                  return xhr.response;\n                }\n\n                if (xhr.response && typeof xhr.response === 'string') {\n                  return JSON.parse(xhr.response);\n                }\n\n                if (xhr.responseText) {\n                  return JSON.parse(xhr.responseText);\n                }\n\n                return null;\n              }\n\n              function loadAsset(path, fullPath, callback, errorCallback) {\n                var response;\n                var xhr = new XMLHttpRequest(); // set responseType after calling open or IE will break.\n\n                try {\n                  // This crashes on Android WebView prior to KitKat\n                  xhr.responseType = 'json';\n                } catch (err) {} // eslint-disable-line no-empty\n\n\n                xhr.onreadystatechange = function () {\n                  if (xhr.readyState === 4) {\n                    if (xhr.status === 200) {\n                      response = formatResponse(xhr);\n                      callback(response);\n                    } else {\n                      try {\n                        response = formatResponse(xhr);\n                        callback(response);\n                      } catch (err) {\n                        if (errorCallback) {\n                          errorCallback(err);\n                        }\n                      }\n                    }\n                  }\n                };\n\n                try {\n                  // Hack to workaround banner validation\n                  xhr.open(['G', 'E', 'T'].join(''), path, true);\n                } catch (error) {\n                  // Hack to workaround banner validation\n                  xhr.open(['G', 'E', 'T'].join(''), fullPath + '/' + path, true);\n                }\n\n                xhr.send();\n              }\n\n              return {\n                load: loadAsset\n              };\n            }();\n          }\n\n          if (e.data.type === 'loadAnimation') {\n            _workerSelf.assetLoader.load(e.data.path, e.data.fullPath, function (data) {\n              _workerSelf.dataManager.completeData(data);\n\n              _workerSelf.postMessage({\n                id: e.data.id,\n                payload: data,\n                status: 'success'\n              });\n            }, function () {\n              _workerSelf.postMessage({\n                id: e.data.id,\n                status: 'error'\n              });\n            });\n          } else if (e.data.type === 'complete') {\n            var animation = e.data.animation;\n\n            _workerSelf.dataManager.completeData(animation);\n\n            _workerSelf.postMessage({\n              id: e.data.id,\n              payload: animation,\n              status: 'success'\n            });\n          } else if (e.data.type === 'loadData') {\n            _workerSelf.assetLoader.load(e.data.path, e.data.fullPath, function (data) {\n              _workerSelf.postMessage({\n                id: e.data.id,\n                payload: data,\n                status: 'success'\n              });\n            }, function () {\n              _workerSelf.postMessage({\n                id: e.data.id,\n                status: 'error'\n              });\n            });\n          }\n        });\n\n        workerInstance.onmessage = function (event) {\n          var data = event.data;\n          var id = data.id;\n          var process = processes[id];\n          processes[id] = null;\n\n          if (data.status === 'success') {\n            process.onComplete(data.payload);\n          } else if (process.onError) {\n            process.onError();\n          }\n        };\n      }\n    }\n\n    function createProcess(onComplete, onError) {\n      _counterId += 1;\n      var id = 'processId_' + _counterId;\n      processes[id] = {\n        onComplete: onComplete,\n        onError: onError\n      };\n      return id;\n    }\n\n    function loadAnimation(path, onComplete, onError) {\n      setupWorker();\n      var processId = createProcess(onComplete, onError);\n      workerInstance.postMessage({\n        type: 'loadAnimation',\n        path: path,\n        fullPath: window.location.origin + window.location.pathname,\n        id: processId\n      });\n    }\n\n    function loadData(path, onComplete, onError) {\n      setupWorker();\n      var processId = createProcess(onComplete, onError);\n      workerInstance.postMessage({\n        type: 'loadData',\n        path: path,\n        fullPath: window.location.origin + window.location.pathname,\n        id: processId\n      });\n    }\n\n    function completeAnimation(anim, onComplete, onError) {\n      setupWorker();\n      var processId = createProcess(onComplete, onError);\n      workerInstance.postMessage({\n        type: 'complete',\n        animation: anim,\n        id: processId\n      });\n    }\n\n    return {\n      loadAnimation: loadAnimation,\n      loadData: loadData,\n      completeAnimation: completeAnimation\n    };\n  }();\n\n  var ImagePreloader = function () {\n    var proxyImage = function () {\n      var canvas = createTag('canvas');\n      canvas.width = 1;\n      canvas.height = 1;\n      var ctx = canvas.getContext('2d');\n      ctx.fillStyle = 'rgba(0,0,0,0)';\n      ctx.fillRect(0, 0, 1, 1);\n      return canvas;\n    }();\n\n    function imageLoaded() {\n      this.loadedAssets += 1;\n\n      if (this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages) {\n        if (this.imagesLoadedCb) {\n          this.imagesLoadedCb(null);\n        }\n      }\n    }\n\n    function footageLoaded() {\n      this.loadedFootagesCount += 1;\n\n      if (this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages) {\n        if (this.imagesLoadedCb) {\n          this.imagesLoadedCb(null);\n        }\n      }\n    }\n\n    function getAssetsPath(assetData, assetsPath, originalPath) {\n      var path = '';\n\n      if (assetData.e) {\n        path = assetData.p;\n      } else if (assetsPath) {\n        var imagePath = assetData.p;\n\n        if (imagePath.indexOf('images/') !== -1) {\n          imagePath = imagePath.split('/')[1];\n        }\n\n        path = assetsPath + imagePath;\n      } else {\n        path = originalPath;\n        path += assetData.u ? assetData.u : '';\n        path += assetData.p;\n      }\n\n      return path;\n    }\n\n    function testImageLoaded(img) {\n      var _count = 0;\n      var intervalId = setInterval(function () {\n        var box = img.getBBox();\n\n        if (box.width || _count > 500) {\n          this._imageLoaded();\n\n          clearInterval(intervalId);\n        }\n\n        _count += 1;\n      }.bind(this), 50);\n    }\n\n    function createImageData(assetData) {\n      var path = getAssetsPath(assetData, this.assetsPath, this.path);\n      var img = createNS('image');\n\n      if (isSafari) {\n        this.testImageLoaded(img);\n      } else {\n        img.addEventListener('load', this._imageLoaded, false);\n      }\n\n      img.addEventListener('error', function () {\n        ob.img = proxyImage;\n\n        this._imageLoaded();\n      }.bind(this), false);\n      img.setAttributeNS('http://www.w3.org/1999/xlink', 'href', path);\n\n      if (this._elementHelper.append) {\n        this._elementHelper.append(img);\n      } else {\n        this._elementHelper.appendChild(img);\n      }\n\n      var ob = {\n        img: img,\n        assetData: assetData\n      };\n      return ob;\n    }\n\n    function createImgData(assetData) {\n      var path = getAssetsPath(assetData, this.assetsPath, this.path);\n      var img = createTag('img');\n      img.crossOrigin = 'anonymous';\n      img.addEventListener('load', this._imageLoaded, false);\n      img.addEventListener('error', function () {\n        ob.img = proxyImage;\n\n        this._imageLoaded();\n      }.bind(this), false);\n      img.src = path;\n      var ob = {\n        img: img,\n        assetData: assetData\n      };\n      return ob;\n    }\n\n    function createFootageData(data) {\n      var ob = {\n        assetData: data\n      };\n      var path = getAssetsPath(data, this.assetsPath, this.path);\n      dataManager.loadData(path, function (footageData) {\n        ob.img = footageData;\n\n        this._footageLoaded();\n      }.bind(this), function () {\n        ob.img = {};\n\n        this._footageLoaded();\n      }.bind(this));\n      return ob;\n    }\n\n    function loadAssets(assets, cb) {\n      this.imagesLoadedCb = cb;\n      var i;\n      var len = assets.length;\n\n      for (i = 0; i < len; i += 1) {\n        if (!assets[i].layers) {\n          if (!assets[i].t || assets[i].t === 'seq') {\n            this.totalImages += 1;\n            this.images.push(this._createImageData(assets[i]));\n          } else if (assets[i].t === 3) {\n            this.totalFootages += 1;\n            this.images.push(this.createFootageData(assets[i]));\n          }\n        }\n      }\n    }\n\n    function setPath(path) {\n      this.path = path || '';\n    }\n\n    function setAssetsPath(path) {\n      this.assetsPath = path || '';\n    }\n\n    function getAsset(assetData) {\n      var i = 0;\n      var len = this.images.length;\n\n      while (i < len) {\n        if (this.images[i].assetData === assetData) {\n          return this.images[i].img;\n        }\n\n        i += 1;\n      }\n\n      return null;\n    }\n\n    function destroy() {\n      this.imagesLoadedCb = null;\n      this.images.length = 0;\n    }\n\n    function loadedImages() {\n      return this.totalImages === this.loadedAssets;\n    }\n\n    function loadedFootages() {\n      return this.totalFootages === this.loadedFootagesCount;\n    }\n\n    function setCacheType(type, elementHelper) {\n      if (type === 'svg') {\n        this._elementHelper = elementHelper;\n        this._createImageData = this.createImageData.bind(this);\n      } else {\n        this._createImageData = this.createImgData.bind(this);\n      }\n    }\n\n    function ImagePreloaderFactory() {\n      this._imageLoaded = imageLoaded.bind(this);\n      this._footageLoaded = footageLoaded.bind(this);\n      this.testImageLoaded = testImageLoaded.bind(this);\n      this.createFootageData = createFootageData.bind(this);\n      this.assetsPath = '';\n      this.path = '';\n      this.totalImages = 0;\n      this.totalFootages = 0;\n      this.loadedAssets = 0;\n      this.loadedFootagesCount = 0;\n      this.imagesLoadedCb = null;\n      this.images = [];\n    }\n\n    ImagePreloaderFactory.prototype = {\n      loadAssets: loadAssets,\n      setAssetsPath: setAssetsPath,\n      setPath: setPath,\n      loadedImages: loadedImages,\n      loadedFootages: loadedFootages,\n      destroy: destroy,\n      getAsset: getAsset,\n      createImgData: createImgData,\n      createImageData: createImageData,\n      imageLoaded: imageLoaded,\n      footageLoaded: footageLoaded,\n      setCacheType: setCacheType\n    };\n    return ImagePreloaderFactory;\n  }();\n\n  function BaseEvent() {}\n\n  BaseEvent.prototype = {\n    triggerEvent: function triggerEvent(eventName, args) {\n      if (this._cbs[eventName]) {\n        var callbacks = this._cbs[eventName];\n\n        for (var i = 0; i < callbacks.length; i += 1) {\n          callbacks[i](args);\n        }\n      }\n    },\n    addEventListener: function addEventListener(eventName, callback) {\n      if (!this._cbs[eventName]) {\n        this._cbs[eventName] = [];\n      }\n\n      this._cbs[eventName].push(callback);\n\n      return function () {\n        this.removeEventListener(eventName, callback);\n      }.bind(this);\n    },\n    removeEventListener: function removeEventListener(eventName, callback) {\n      if (!callback) {\n        this._cbs[eventName] = null;\n      } else if (this._cbs[eventName]) {\n        var i = 0;\n        var len = this._cbs[eventName].length;\n\n        while (i < len) {\n          if (this._cbs[eventName][i] === callback) {\n            this._cbs[eventName].splice(i, 1);\n\n            i -= 1;\n            len -= 1;\n          }\n\n          i += 1;\n        }\n\n        if (!this._cbs[eventName].length) {\n          this._cbs[eventName] = null;\n        }\n      }\n    }\n  };\n\n  var markerParser = function () {\n    function parsePayloadLines(payload) {\n      var lines = payload.split('\\r\\n');\n      var keys = {};\n      var line;\n      var keysCount = 0;\n\n      for (var i = 0; i < lines.length; i += 1) {\n        line = lines[i].split(':');\n\n        if (line.length === 2) {\n          keys[line[0]] = line[1].trim();\n          keysCount += 1;\n        }\n      }\n\n      if (keysCount === 0) {\n        throw new Error();\n      }\n\n      return keys;\n    }\n\n    return function (_markers) {\n      var markers = [];\n\n      for (var i = 0; i < _markers.length; i += 1) {\n        var _marker = _markers[i];\n        var markerData = {\n          time: _marker.tm,\n          duration: _marker.dr\n        };\n\n        try {\n          markerData.payload = JSON.parse(_markers[i].cm);\n        } catch (_) {\n          try {\n            markerData.payload = parsePayloadLines(_markers[i].cm);\n          } catch (__) {\n            markerData.payload = {\n              name: _markers[i].cm\n            };\n          }\n        }\n\n        markers.push(markerData);\n      }\n\n      return markers;\n    };\n  }();\n\n  var ProjectInterface = function () {\n    function registerComposition(comp) {\n      this.compositions.push(comp);\n    }\n\n    return function () {\n      function _thisProjectFunction(name) {\n        var i = 0;\n        var len = this.compositions.length;\n\n        while (i < len) {\n          if (this.compositions[i].data && this.compositions[i].data.nm === name) {\n            if (this.compositions[i].prepareFrame && this.compositions[i].data.xt) {\n              this.compositions[i].prepareFrame(this.currentFrame);\n            }\n\n            return this.compositions[i].compInterface;\n          }\n\n          i += 1;\n        }\n\n        return null;\n      }\n\n      _thisProjectFunction.compositions = [];\n      _thisProjectFunction.currentFrame = 0;\n      _thisProjectFunction.registerComposition = registerComposition;\n      return _thisProjectFunction;\n    };\n  }();\n\n  var renderers = {};\n\n  var registerRenderer = function registerRenderer(key, value) {\n    renderers[key] = value;\n  };\n\n  function getRenderer(key) {\n    return renderers[key];\n  }\n\n  function getRegisteredRenderer() {\n    // Returns canvas by default for compatibility\n    if (renderers.canvas) {\n      return 'canvas';\n    } // Returns any renderer that is registered\n\n\n    for (var key in renderers) {\n      if (renderers[key]) {\n        return key;\n      }\n    }\n\n    return '';\n  }\n\n  function _typeof$4(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$4 = function _typeof(obj) { return typeof obj; }; } else { _typeof$4 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$4(obj); }\n\n  var AnimationItem = function AnimationItem() {\n    this._cbs = [];\n    this.name = '';\n    this.path = '';\n    this.isLoaded = false;\n    this.currentFrame = 0;\n    this.currentRawFrame = 0;\n    this.firstFrame = 0;\n    this.totalFrames = 0;\n    this.frameRate = 0;\n    this.frameMult = 0;\n    this.playSpeed = 1;\n    this.playDirection = 1;\n    this.playCount = 0;\n    this.animationData = {};\n    this.assets = [];\n    this.isPaused = true;\n    this.autoplay = false;\n    this.loop = true;\n    this.renderer = null;\n    this.animationID = createElementID();\n    this.assetsPath = '';\n    this.timeCompleted = 0;\n    this.segmentPos = 0;\n    this.isSubframeEnabled = getSubframeEnabled();\n    this.segments = [];\n    this._idle = true;\n    this._completedLoop = false;\n    this.projectInterface = ProjectInterface();\n    this.imagePreloader = new ImagePreloader();\n    this.audioController = audioControllerFactory();\n    this.markers = [];\n    this.configAnimation = this.configAnimation.bind(this);\n    this.onSetupError = this.onSetupError.bind(this);\n    this.onSegmentComplete = this.onSegmentComplete.bind(this);\n    this.drawnFrameEvent = new BMEnterFrameEvent('drawnFrame', 0, 0, 0);\n    this.expressionsPlugin = getExpressionsPlugin();\n  };\n\n  extendPrototype([BaseEvent], AnimationItem);\n\n  AnimationItem.prototype.setParams = function (params) {\n    if (params.wrapper || params.container) {\n      this.wrapper = params.wrapper || params.container;\n    }\n\n    var animType = 'svg';\n\n    if (params.animType) {\n      animType = params.animType;\n    } else if (params.renderer) {\n      animType = params.renderer;\n    }\n\n    var RendererClass = getRenderer(animType);\n    this.renderer = new RendererClass(this, params.rendererSettings);\n    this.imagePreloader.setCacheType(animType, this.renderer.globalData.defs);\n    this.renderer.setProjectInterface(this.projectInterface);\n    this.animType = animType;\n\n    if (params.loop === '' || params.loop === null || params.loop === undefined || params.loop === true) {\n      this.loop = true;\n    } else if (params.loop === false) {\n      this.loop = false;\n    } else {\n      this.loop = parseInt(params.loop, 10);\n    }\n\n    this.autoplay = 'autoplay' in params ? params.autoplay : true;\n    this.name = params.name ? params.name : '';\n    this.autoloadSegments = Object.prototype.hasOwnProperty.call(params, 'autoloadSegments') ? params.autoloadSegments : true;\n    this.assetsPath = params.assetsPath;\n    this.initialSegment = params.initialSegment;\n\n    if (params.audioFactory) {\n      this.audioController.setAudioFactory(params.audioFactory);\n    }\n\n    if (params.animationData) {\n      this.setupAnimation(params.animationData);\n    } else if (params.path) {\n      if (params.path.lastIndexOf('\\\\') !== -1) {\n        this.path = params.path.substr(0, params.path.lastIndexOf('\\\\') + 1);\n      } else {\n        this.path = params.path.substr(0, params.path.lastIndexOf('/') + 1);\n      }\n\n      this.fileName = params.path.substr(params.path.lastIndexOf('/') + 1);\n      this.fileName = this.fileName.substr(0, this.fileName.lastIndexOf('.json'));\n      dataManager.loadAnimation(params.path, this.configAnimation, this.onSetupError);\n    }\n  };\n\n  AnimationItem.prototype.onSetupError = function () {\n    this.trigger('data_failed');\n  };\n\n  AnimationItem.prototype.setupAnimation = function (data) {\n    dataManager.completeAnimation(data, this.configAnimation);\n  };\n\n  AnimationItem.prototype.setData = function (wrapper, animationData) {\n    if (animationData) {\n      if (_typeof$4(animationData) !== 'object') {\n        animationData = JSON.parse(animationData);\n      }\n    }\n\n    var params = {\n      wrapper: wrapper,\n      animationData: animationData\n    };\n    var wrapperAttributes = wrapper.attributes;\n    params.path = wrapperAttributes.getNamedItem('data-animation-path') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-animation-path').value : wrapperAttributes.getNamedItem('data-bm-path') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-bm-path').value : wrapperAttributes.getNamedItem('bm-path') ? wrapperAttributes.getNamedItem('bm-path').value : '';\n    params.animType = wrapperAttributes.getNamedItem('data-anim-type') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-anim-type').value : wrapperAttributes.getNamedItem('data-bm-type') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-bm-type').value : wrapperAttributes.getNamedItem('bm-type') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('bm-type').value : wrapperAttributes.getNamedItem('data-bm-renderer') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-bm-renderer').value : wrapperAttributes.getNamedItem('bm-renderer') ? wrapperAttributes.getNamedItem('bm-renderer').value : getRegisteredRenderer() || 'canvas';\n    var loop = wrapperAttributes.getNamedItem('data-anim-loop') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-anim-loop').value : wrapperAttributes.getNamedItem('data-bm-loop') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-bm-loop').value : wrapperAttributes.getNamedItem('bm-loop') ? wrapperAttributes.getNamedItem('bm-loop').value : '';\n\n    if (loop === 'false') {\n      params.loop = false;\n    } else if (loop === 'true') {\n      params.loop = true;\n    } else if (loop !== '') {\n      params.loop = parseInt(loop, 10);\n    }\n\n    var autoplay = wrapperAttributes.getNamedItem('data-anim-autoplay') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-anim-autoplay').value : wrapperAttributes.getNamedItem('data-bm-autoplay') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-bm-autoplay').value : wrapperAttributes.getNamedItem('bm-autoplay') ? wrapperAttributes.getNamedItem('bm-autoplay').value : true;\n    params.autoplay = autoplay !== 'false';\n    params.name = wrapperAttributes.getNamedItem('data-name') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-name').value : wrapperAttributes.getNamedItem('data-bm-name') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-bm-name').value : wrapperAttributes.getNamedItem('bm-name') ? wrapperAttributes.getNamedItem('bm-name').value : '';\n    var prerender = wrapperAttributes.getNamedItem('data-anim-prerender') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-anim-prerender').value : wrapperAttributes.getNamedItem('data-bm-prerender') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-bm-prerender').value : wrapperAttributes.getNamedItem('bm-prerender') ? wrapperAttributes.getNamedItem('bm-prerender').value : '';\n\n    if (prerender === 'false') {\n      params.prerender = false;\n    }\n\n    if (!params.path) {\n      this.trigger('destroy');\n    } else {\n      this.setParams(params);\n    }\n  };\n\n  AnimationItem.prototype.includeLayers = function (data) {\n    if (data.op > this.animationData.op) {\n      this.animationData.op = data.op;\n      this.totalFrames = Math.floor(data.op - this.animationData.ip);\n    }\n\n    var layers = this.animationData.layers;\n    var i;\n    var len = layers.length;\n    var newLayers = data.layers;\n    var j;\n    var jLen = newLayers.length;\n\n    for (j = 0; j < jLen; j += 1) {\n      i = 0;\n\n      while (i < len) {\n        if (layers[i].id === newLayers[j].id) {\n          layers[i] = newLayers[j];\n          break;\n        }\n\n        i += 1;\n      }\n    }\n\n    if (data.chars || data.fonts) {\n      this.renderer.globalData.fontManager.addChars(data.chars);\n      this.renderer.globalData.fontManager.addFonts(data.fonts, this.renderer.globalData.defs);\n    }\n\n    if (data.assets) {\n      len = data.assets.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.animationData.assets.push(data.assets[i]);\n      }\n    }\n\n    this.animationData.__complete = false;\n    dataManager.completeAnimation(this.animationData, this.onSegmentComplete);\n  };\n\n  AnimationItem.prototype.onSegmentComplete = function (data) {\n    this.animationData = data;\n    var expressionsPlugin = getExpressionsPlugin();\n\n    if (expressionsPlugin) {\n      expressionsPlugin.initExpressions(this);\n    }\n\n    this.loadNextSegment();\n  };\n\n  AnimationItem.prototype.loadNextSegment = function () {\n    var segments = this.animationData.segments;\n\n    if (!segments || segments.length === 0 || !this.autoloadSegments) {\n      this.trigger('data_ready');\n      this.timeCompleted = this.totalFrames;\n      return;\n    }\n\n    var segment = segments.shift();\n    this.timeCompleted = segment.time * this.frameRate;\n    var segmentPath = this.path + this.fileName + '_' + this.segmentPos + '.json';\n    this.segmentPos += 1;\n    dataManager.loadData(segmentPath, this.includeLayers.bind(this), function () {\n      this.trigger('data_failed');\n    }.bind(this));\n  };\n\n  AnimationItem.prototype.loadSegments = function () {\n    var segments = this.animationData.segments;\n\n    if (!segments) {\n      this.timeCompleted = this.totalFrames;\n    }\n\n    this.loadNextSegment();\n  };\n\n  AnimationItem.prototype.imagesLoaded = function () {\n    this.trigger('loaded_images');\n    this.checkLoaded();\n  };\n\n  AnimationItem.prototype.preloadImages = function () {\n    this.imagePreloader.setAssetsPath(this.assetsPath);\n    this.imagePreloader.setPath(this.path);\n    this.imagePreloader.loadAssets(this.animationData.assets, this.imagesLoaded.bind(this));\n  };\n\n  AnimationItem.prototype.configAnimation = function (animData) {\n    if (!this.renderer) {\n      return;\n    }\n\n    try {\n      this.animationData = animData;\n\n      if (this.initialSegment) {\n        this.totalFrames = Math.floor(this.initialSegment[1] - this.initialSegment[0]);\n        this.firstFrame = Math.round(this.initialSegment[0]);\n      } else {\n        this.totalFrames = Math.floor(this.animationData.op - this.animationData.ip);\n        this.firstFrame = Math.round(this.animationData.ip);\n      }\n\n      this.renderer.configAnimation(animData);\n\n      if (!animData.assets) {\n        animData.assets = [];\n      }\n\n      this.assets = this.animationData.assets;\n      this.frameRate = this.animationData.fr;\n      this.frameMult = this.animationData.fr / 1000;\n      this.renderer.searchExtraCompositions(animData.assets);\n      this.markers = markerParser(animData.markers || []);\n      this.trigger('config_ready');\n      this.preloadImages();\n      this.loadSegments();\n      this.updaFrameModifier();\n      this.waitForFontsLoaded();\n\n      if (this.isPaused) {\n        this.audioController.pause();\n      }\n    } catch (error) {\n      this.triggerConfigError(error);\n    }\n  };\n\n  AnimationItem.prototype.waitForFontsLoaded = function () {\n    if (!this.renderer) {\n      return;\n    }\n\n    if (this.renderer.globalData.fontManager.isLoaded) {\n      this.checkLoaded();\n    } else {\n      setTimeout(this.waitForFontsLoaded.bind(this), 20);\n    }\n  };\n\n  AnimationItem.prototype.checkLoaded = function () {\n    if (!this.isLoaded && this.renderer.globalData.fontManager.isLoaded && (this.imagePreloader.loadedImages() || this.renderer.rendererType !== 'canvas') && this.imagePreloader.loadedFootages()) {\n      this.isLoaded = true;\n      var expressionsPlugin = getExpressionsPlugin();\n\n      if (expressionsPlugin) {\n        expressionsPlugin.initExpressions(this);\n      }\n\n      this.renderer.initItems();\n      setTimeout(function () {\n        this.trigger('DOMLoaded');\n      }.bind(this), 0);\n      this.gotoFrame();\n\n      if (this.autoplay) {\n        this.play();\n      }\n    }\n  };\n\n  AnimationItem.prototype.resize = function (width, height) {\n    // Adding this validation for backwards compatibility in case an event object was being passed down\n    var _width = typeof width === 'number' ? width : undefined;\n\n    var _height = typeof height === 'number' ? height : undefined;\n\n    this.renderer.updateContainerSize(_width, _height);\n  };\n\n  AnimationItem.prototype.setSubframe = function (flag) {\n    this.isSubframeEnabled = !!flag;\n  };\n\n  AnimationItem.prototype.gotoFrame = function () {\n    this.currentFrame = this.isSubframeEnabled ? this.currentRawFrame : ~~this.currentRawFrame; // eslint-disable-line no-bitwise\n\n    if (this.timeCompleted !== this.totalFrames && this.currentFrame > this.timeCompleted) {\n      this.currentFrame = this.timeCompleted;\n    }\n\n    this.trigger('enterFrame');\n    this.renderFrame();\n    this.trigger('drawnFrame');\n  };\n\n  AnimationItem.prototype.renderFrame = function () {\n    if (this.isLoaded === false || !this.renderer) {\n      return;\n    }\n\n    try {\n      if (this.expressionsPlugin) {\n        this.expressionsPlugin.resetFrame();\n      }\n\n      this.renderer.renderFrame(this.currentFrame + this.firstFrame);\n    } catch (error) {\n      this.triggerRenderFrameError(error);\n    }\n  };\n\n  AnimationItem.prototype.play = function (name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    if (this.isPaused === true) {\n      this.isPaused = false;\n      this.trigger('_play');\n      this.audioController.resume();\n\n      if (this._idle) {\n        this._idle = false;\n        this.trigger('_active');\n      }\n    }\n  };\n\n  AnimationItem.prototype.pause = function (name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    if (this.isPaused === false) {\n      this.isPaused = true;\n      this.trigger('_pause');\n      this._idle = true;\n      this.trigger('_idle');\n      this.audioController.pause();\n    }\n  };\n\n  AnimationItem.prototype.togglePause = function (name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    if (this.isPaused === true) {\n      this.play();\n    } else {\n      this.pause();\n    }\n  };\n\n  AnimationItem.prototype.stop = function (name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    this.pause();\n    this.playCount = 0;\n    this._completedLoop = false;\n    this.setCurrentRawFrameValue(0);\n  };\n\n  AnimationItem.prototype.getMarkerData = function (markerName) {\n    var marker;\n\n    for (var i = 0; i < this.markers.length; i += 1) {\n      marker = this.markers[i];\n\n      if (marker.payload && marker.payload.name === markerName) {\n        return marker;\n      }\n    }\n\n    return null;\n  };\n\n  AnimationItem.prototype.goToAndStop = function (value, isFrame, name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    var numValue = Number(value);\n\n    if (isNaN(numValue)) {\n      var marker = this.getMarkerData(value);\n\n      if (marker) {\n        this.goToAndStop(marker.time, true);\n      }\n    } else if (isFrame) {\n      this.setCurrentRawFrameValue(value);\n    } else {\n      this.setCurrentRawFrameValue(value * this.frameModifier);\n    }\n\n    this.pause();\n  };\n\n  AnimationItem.prototype.goToAndPlay = function (value, isFrame, name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    var numValue = Number(value);\n\n    if (isNaN(numValue)) {\n      var marker = this.getMarkerData(value);\n\n      if (marker) {\n        if (!marker.duration) {\n          this.goToAndStop(marker.time, true);\n        } else {\n          this.playSegments([marker.time, marker.time + marker.duration], true);\n        }\n      }\n    } else {\n      this.goToAndStop(numValue, isFrame, name);\n    }\n\n    this.play();\n  };\n\n  AnimationItem.prototype.advanceTime = function (value) {\n    if (this.isPaused === true || this.isLoaded === false) {\n      return;\n    }\n\n    var nextValue = this.currentRawFrame + value * this.frameModifier;\n    var _isComplete = false; // Checking if nextValue > totalFrames - 1 for addressing non looping and looping animations.\n    // If animation won't loop, it should stop at totalFrames - 1. If it will loop it should complete the last frame and then loop.\n\n    if (nextValue >= this.totalFrames - 1 && this.frameModifier > 0) {\n      if (!this.loop || this.playCount === this.loop) {\n        if (!this.checkSegments(nextValue > this.totalFrames ? nextValue % this.totalFrames : 0)) {\n          _isComplete = true;\n          nextValue = this.totalFrames - 1;\n        }\n      } else if (nextValue >= this.totalFrames) {\n        this.playCount += 1;\n\n        if (!this.checkSegments(nextValue % this.totalFrames)) {\n          this.setCurrentRawFrameValue(nextValue % this.totalFrames);\n          this._completedLoop = true;\n          this.trigger('loopComplete');\n        }\n      } else {\n        this.setCurrentRawFrameValue(nextValue);\n      }\n    } else if (nextValue < 0) {\n      if (!this.checkSegments(nextValue % this.totalFrames)) {\n        if (this.loop && !(this.playCount-- <= 0 && this.loop !== true)) {\n          // eslint-disable-line no-plusplus\n          this.setCurrentRawFrameValue(this.totalFrames + nextValue % this.totalFrames);\n\n          if (!this._completedLoop) {\n            this._completedLoop = true;\n          } else {\n            this.trigger('loopComplete');\n          }\n        } else {\n          _isComplete = true;\n          nextValue = 0;\n        }\n      }\n    } else {\n      this.setCurrentRawFrameValue(nextValue);\n    }\n\n    if (_isComplete) {\n      this.setCurrentRawFrameValue(nextValue);\n      this.pause();\n      this.trigger('complete');\n    }\n  };\n\n  AnimationItem.prototype.adjustSegment = function (arr, offset) {\n    this.playCount = 0;\n\n    if (arr[1] < arr[0]) {\n      if (this.frameModifier > 0) {\n        if (this.playSpeed < 0) {\n          this.setSpeed(-this.playSpeed);\n        } else {\n          this.setDirection(-1);\n        }\n      }\n\n      this.totalFrames = arr[0] - arr[1];\n      this.timeCompleted = this.totalFrames;\n      this.firstFrame = arr[1];\n      this.setCurrentRawFrameValue(this.totalFrames - 0.001 - offset);\n    } else if (arr[1] > arr[0]) {\n      if (this.frameModifier < 0) {\n        if (this.playSpeed < 0) {\n          this.setSpeed(-this.playSpeed);\n        } else {\n          this.setDirection(1);\n        }\n      }\n\n      this.totalFrames = arr[1] - arr[0];\n      this.timeCompleted = this.totalFrames;\n      this.firstFrame = arr[0];\n      this.setCurrentRawFrameValue(0.001 + offset);\n    }\n\n    this.trigger('segmentStart');\n  };\n\n  AnimationItem.prototype.setSegment = function (init, end) {\n    var pendingFrame = -1;\n\n    if (this.isPaused) {\n      if (this.currentRawFrame + this.firstFrame < init) {\n        pendingFrame = init;\n      } else if (this.currentRawFrame + this.firstFrame > end) {\n        pendingFrame = end - init;\n      }\n    }\n\n    this.firstFrame = init;\n    this.totalFrames = end - init;\n    this.timeCompleted = this.totalFrames;\n\n    if (pendingFrame !== -1) {\n      this.goToAndStop(pendingFrame, true);\n    }\n  };\n\n  AnimationItem.prototype.playSegments = function (arr, forceFlag) {\n    if (forceFlag) {\n      this.segments.length = 0;\n    }\n\n    if (_typeof$4(arr[0]) === 'object') {\n      var i;\n      var len = arr.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.segments.push(arr[i]);\n      }\n    } else {\n      this.segments.push(arr);\n    }\n\n    if (this.segments.length && forceFlag) {\n      this.adjustSegment(this.segments.shift(), 0);\n    }\n\n    if (this.isPaused) {\n      this.play();\n    }\n  };\n\n  AnimationItem.prototype.resetSegments = function (forceFlag) {\n    this.segments.length = 0;\n    this.segments.push([this.animationData.ip, this.animationData.op]);\n\n    if (forceFlag) {\n      this.checkSegments(0);\n    }\n  };\n\n  AnimationItem.prototype.checkSegments = function (offset) {\n    if (this.segments.length) {\n      this.adjustSegment(this.segments.shift(), offset);\n      return true;\n    }\n\n    return false;\n  };\n\n  AnimationItem.prototype.destroy = function (name) {\n    if (name && this.name !== name || !this.renderer) {\n      return;\n    }\n\n    this.renderer.destroy();\n    this.imagePreloader.destroy();\n    this.trigger('destroy');\n    this._cbs = null;\n    this.onEnterFrame = null;\n    this.onLoopComplete = null;\n    this.onComplete = null;\n    this.onSegmentStart = null;\n    this.onDestroy = null;\n    this.renderer = null;\n    this.expressionsPlugin = null;\n    this.imagePreloader = null;\n    this.projectInterface = null;\n  };\n\n  AnimationItem.prototype.setCurrentRawFrameValue = function (value) {\n    this.currentRawFrame = value;\n    this.gotoFrame();\n  };\n\n  AnimationItem.prototype.setSpeed = function (val) {\n    this.playSpeed = val;\n    this.updaFrameModifier();\n  };\n\n  AnimationItem.prototype.setDirection = function (val) {\n    this.playDirection = val < 0 ? -1 : 1;\n    this.updaFrameModifier();\n  };\n\n  AnimationItem.prototype.setLoop = function (isLooping) {\n    this.loop = isLooping;\n  };\n\n  AnimationItem.prototype.setVolume = function (val, name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    this.audioController.setVolume(val);\n  };\n\n  AnimationItem.prototype.getVolume = function () {\n    return this.audioController.getVolume();\n  };\n\n  AnimationItem.prototype.mute = function (name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    this.audioController.mute();\n  };\n\n  AnimationItem.prototype.unmute = function (name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    this.audioController.unmute();\n  };\n\n  AnimationItem.prototype.updaFrameModifier = function () {\n    this.frameModifier = this.frameMult * this.playSpeed * this.playDirection;\n    this.audioController.setRate(this.playSpeed * this.playDirection);\n  };\n\n  AnimationItem.prototype.getPath = function () {\n    return this.path;\n  };\n\n  AnimationItem.prototype.getAssetsPath = function (assetData) {\n    var path = '';\n\n    if (assetData.e) {\n      path = assetData.p;\n    } else if (this.assetsPath) {\n      var imagePath = assetData.p;\n\n      if (imagePath.indexOf('images/') !== -1) {\n        imagePath = imagePath.split('/')[1];\n      }\n\n      path = this.assetsPath + imagePath;\n    } else {\n      path = this.path;\n      path += assetData.u ? assetData.u : '';\n      path += assetData.p;\n    }\n\n    return path;\n  };\n\n  AnimationItem.prototype.getAssetData = function (id) {\n    var i = 0;\n    var len = this.assets.length;\n\n    while (i < len) {\n      if (id === this.assets[i].id) {\n        return this.assets[i];\n      }\n\n      i += 1;\n    }\n\n    return null;\n  };\n\n  AnimationItem.prototype.hide = function () {\n    this.renderer.hide();\n  };\n\n  AnimationItem.prototype.show = function () {\n    this.renderer.show();\n  };\n\n  AnimationItem.prototype.getDuration = function (isFrame) {\n    return isFrame ? this.totalFrames : this.totalFrames / this.frameRate;\n  };\n\n  AnimationItem.prototype.updateDocumentData = function (path, documentData, index) {\n    try {\n      var element = this.renderer.getElementByPath(path);\n      element.updateDocumentData(documentData, index);\n    } catch (error) {// TODO: decide how to handle catch case\n    }\n  };\n\n  AnimationItem.prototype.trigger = function (name) {\n    if (this._cbs && this._cbs[name]) {\n      switch (name) {\n        case 'enterFrame':\n          this.triggerEvent(name, new BMEnterFrameEvent(name, this.currentFrame, this.totalFrames, this.frameModifier));\n          break;\n\n        case 'drawnFrame':\n          this.drawnFrameEvent.currentTime = this.currentFrame;\n          this.drawnFrameEvent.totalTime = this.totalFrames;\n          this.drawnFrameEvent.direction = this.frameModifier;\n          this.triggerEvent(name, this.drawnFrameEvent);\n          break;\n\n        case 'loopComplete':\n          this.triggerEvent(name, new BMCompleteLoopEvent(name, this.loop, this.playCount, this.frameMult));\n          break;\n\n        case 'complete':\n          this.triggerEvent(name, new BMCompleteEvent(name, this.frameMult));\n          break;\n\n        case 'segmentStart':\n          this.triggerEvent(name, new BMSegmentStartEvent(name, this.firstFrame, this.totalFrames));\n          break;\n\n        case 'destroy':\n          this.triggerEvent(name, new BMDestroyEvent(name, this));\n          break;\n\n        default:\n          this.triggerEvent(name);\n      }\n    }\n\n    if (name === 'enterFrame' && this.onEnterFrame) {\n      this.onEnterFrame.call(this, new BMEnterFrameEvent(name, this.currentFrame, this.totalFrames, this.frameMult));\n    }\n\n    if (name === 'loopComplete' && this.onLoopComplete) {\n      this.onLoopComplete.call(this, new BMCompleteLoopEvent(name, this.loop, this.playCount, this.frameMult));\n    }\n\n    if (name === 'complete' && this.onComplete) {\n      this.onComplete.call(this, new BMCompleteEvent(name, this.frameMult));\n    }\n\n    if (name === 'segmentStart' && this.onSegmentStart) {\n      this.onSegmentStart.call(this, new BMSegmentStartEvent(name, this.firstFrame, this.totalFrames));\n    }\n\n    if (name === 'destroy' && this.onDestroy) {\n      this.onDestroy.call(this, new BMDestroyEvent(name, this));\n    }\n  };\n\n  AnimationItem.prototype.triggerRenderFrameError = function (nativeError) {\n    var error = new BMRenderFrameErrorEvent(nativeError, this.currentFrame);\n    this.triggerEvent('error', error);\n\n    if (this.onError) {\n      this.onError.call(this, error);\n    }\n  };\n\n  AnimationItem.prototype.triggerConfigError = function (nativeError) {\n    var error = new BMConfigErrorEvent(nativeError, this.currentFrame);\n    this.triggerEvent('error', error);\n\n    if (this.onError) {\n      this.onError.call(this, error);\n    }\n  };\n\n  var animationManager = function () {\n    var moduleOb = {};\n    var registeredAnimations = [];\n    var initTime = 0;\n    var len = 0;\n    var playingAnimationsNum = 0;\n    var _stopped = true;\n    var _isFrozen = false;\n\n    function removeElement(ev) {\n      var i = 0;\n      var animItem = ev.target;\n\n      while (i < len) {\n        if (registeredAnimations[i].animation === animItem) {\n          registeredAnimations.splice(i, 1);\n          i -= 1;\n          len -= 1;\n\n          if (!animItem.isPaused) {\n            subtractPlayingCount();\n          }\n        }\n\n        i += 1;\n      }\n    }\n\n    function registerAnimation(element, animationData) {\n      if (!element) {\n        return null;\n      }\n\n      var i = 0;\n\n      while (i < len) {\n        if (registeredAnimations[i].elem === element && registeredAnimations[i].elem !== null) {\n          return registeredAnimations[i].animation;\n        }\n\n        i += 1;\n      }\n\n      var animItem = new AnimationItem();\n      setupAnimation(animItem, element);\n      animItem.setData(element, animationData);\n      return animItem;\n    }\n\n    function getRegisteredAnimations() {\n      var i;\n      var lenAnims = registeredAnimations.length;\n      var animations = [];\n\n      for (i = 0; i < lenAnims; i += 1) {\n        animations.push(registeredAnimations[i].animation);\n      }\n\n      return animations;\n    }\n\n    function addPlayingCount() {\n      playingAnimationsNum += 1;\n      activate();\n    }\n\n    function subtractPlayingCount() {\n      playingAnimationsNum -= 1;\n    }\n\n    function setupAnimation(animItem, element) {\n      animItem.addEventListener('destroy', removeElement);\n      animItem.addEventListener('_active', addPlayingCount);\n      animItem.addEventListener('_idle', subtractPlayingCount);\n      registeredAnimations.push({\n        elem: element,\n        animation: animItem\n      });\n      len += 1;\n    }\n\n    function loadAnimation(params) {\n      var animItem = new AnimationItem();\n      setupAnimation(animItem, null);\n      animItem.setParams(params);\n      return animItem;\n    }\n\n    function setSpeed(val, animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.setSpeed(val, animation);\n      }\n    }\n\n    function setDirection(val, animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.setDirection(val, animation);\n      }\n    }\n\n    function play(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.play(animation);\n      }\n    }\n\n    function resume(nowTime) {\n      var elapsedTime = nowTime - initTime;\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.advanceTime(elapsedTime);\n      }\n\n      initTime = nowTime;\n\n      if (playingAnimationsNum && !_isFrozen) {\n        window.requestAnimationFrame(resume);\n      } else {\n        _stopped = true;\n      }\n    }\n\n    function first(nowTime) {\n      initTime = nowTime;\n      window.requestAnimationFrame(resume);\n    }\n\n    function pause(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.pause(animation);\n      }\n    }\n\n    function goToAndStop(value, isFrame, animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.goToAndStop(value, isFrame, animation);\n      }\n    }\n\n    function stop(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.stop(animation);\n      }\n    }\n\n    function togglePause(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.togglePause(animation);\n      }\n    }\n\n    function destroy(animation) {\n      var i;\n\n      for (i = len - 1; i >= 0; i -= 1) {\n        registeredAnimations[i].animation.destroy(animation);\n      }\n    }\n\n    function searchAnimations(animationData, standalone, renderer) {\n      var animElements = [].concat([].slice.call(document.getElementsByClassName('lottie')), [].slice.call(document.getElementsByClassName('bodymovin')));\n      var i;\n      var lenAnims = animElements.length;\n\n      for (i = 0; i < lenAnims; i += 1) {\n        if (renderer) {\n          animElements[i].setAttribute('data-bm-type', renderer);\n        }\n\n        registerAnimation(animElements[i], animationData);\n      }\n\n      if (standalone && lenAnims === 0) {\n        if (!renderer) {\n          renderer = 'svg';\n        }\n\n        var body = document.getElementsByTagName('body')[0];\n        body.innerText = '';\n        var div = createTag('div');\n        div.style.width = '100%';\n        div.style.height = '100%';\n        div.setAttribute('data-bm-type', renderer);\n        body.appendChild(div);\n        registerAnimation(div, animationData);\n      }\n    }\n\n    function resize() {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.resize();\n      }\n    }\n\n    function activate() {\n      if (!_isFrozen && playingAnimationsNum) {\n        if (_stopped) {\n          window.requestAnimationFrame(first);\n          _stopped = false;\n        }\n      }\n    }\n\n    function freeze() {\n      _isFrozen = true;\n    }\n\n    function unfreeze() {\n      _isFrozen = false;\n      activate();\n    }\n\n    function setVolume(val, animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.setVolume(val, animation);\n      }\n    }\n\n    function mute(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.mute(animation);\n      }\n    }\n\n    function unmute(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.unmute(animation);\n      }\n    }\n\n    moduleOb.registerAnimation = registerAnimation;\n    moduleOb.loadAnimation = loadAnimation;\n    moduleOb.setSpeed = setSpeed;\n    moduleOb.setDirection = setDirection;\n    moduleOb.play = play;\n    moduleOb.pause = pause;\n    moduleOb.stop = stop;\n    moduleOb.togglePause = togglePause;\n    moduleOb.searchAnimations = searchAnimations;\n    moduleOb.resize = resize; // moduleOb.start = start;\n\n    moduleOb.goToAndStop = goToAndStop;\n    moduleOb.destroy = destroy;\n    moduleOb.freeze = freeze;\n    moduleOb.unfreeze = unfreeze;\n    moduleOb.setVolume = setVolume;\n    moduleOb.mute = mute;\n    moduleOb.unmute = unmute;\n    moduleOb.getRegisteredAnimations = getRegisteredAnimations;\n    return moduleOb;\n  }();\n\n  /* eslint-disable */\n  var BezierFactory = function () {\n    /**\r\n       * BezierEasing - use bezier curve for transition easing function\r\n       * by Gaëtan Renaudeau 2014 - 2015 – MIT License\r\n       *\r\n       * Credits: is based on Firefox's nsSMILKeySpline.cpp\r\n       * Usage:\r\n       * var spline = BezierEasing([ 0.25, 0.1, 0.25, 1.0 ])\r\n       * spline.get(x) => returns the easing value | x must be in [0, 1] range\r\n       *\r\n       */\n    var ob = {};\n    ob.getBezierEasing = getBezierEasing;\n    var beziers = {};\n\n    function getBezierEasing(a, b, c, d, nm) {\n      var str = nm || ('bez_' + a + '_' + b + '_' + c + '_' + d).replace(/\\./g, 'p');\n\n      if (beziers[str]) {\n        return beziers[str];\n      }\n\n      var bezEasing = new BezierEasing([a, b, c, d]);\n      beziers[str] = bezEasing;\n      return bezEasing;\n    } // These values are established by empiricism with tests (tradeoff: performance VS precision)\n\n\n    var NEWTON_ITERATIONS = 4;\n    var NEWTON_MIN_SLOPE = 0.001;\n    var SUBDIVISION_PRECISION = 0.0000001;\n    var SUBDIVISION_MAX_ITERATIONS = 10;\n    var kSplineTableSize = 11;\n    var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n    var float32ArraySupported = typeof Float32Array === 'function';\n\n    function A(aA1, aA2) {\n      return 1.0 - 3.0 * aA2 + 3.0 * aA1;\n    }\n\n    function B(aA1, aA2) {\n      return 3.0 * aA2 - 6.0 * aA1;\n    }\n\n    function C(aA1) {\n      return 3.0 * aA1;\n    } // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\n\n\n    function calcBezier(aT, aA1, aA2) {\n      return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;\n    } // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.\n\n\n    function getSlope(aT, aA1, aA2) {\n      return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1);\n    }\n\n    function binarySubdivide(aX, aA, aB, mX1, mX2) {\n      var currentX,\n          currentT,\n          i = 0;\n\n      do {\n        currentT = aA + (aB - aA) / 2.0;\n        currentX = calcBezier(currentT, mX1, mX2) - aX;\n\n        if (currentX > 0.0) {\n          aB = currentT;\n        } else {\n          aA = currentT;\n        }\n      } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\n\n      return currentT;\n    }\n\n    function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {\n      for (var i = 0; i < NEWTON_ITERATIONS; ++i) {\n        var currentSlope = getSlope(aGuessT, mX1, mX2);\n        if (currentSlope === 0.0) return aGuessT;\n        var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n        aGuessT -= currentX / currentSlope;\n      }\n\n      return aGuessT;\n    }\n    /**\r\n       * points is an array of [ mX1, mY1, mX2, mY2 ]\r\n       */\n\n\n    function BezierEasing(points) {\n      this._p = points;\n      this._mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);\n      this._precomputed = false;\n      this.get = this.get.bind(this);\n    }\n\n    BezierEasing.prototype = {\n      get: function get(x) {\n        var mX1 = this._p[0],\n            mY1 = this._p[1],\n            mX2 = this._p[2],\n            mY2 = this._p[3];\n        if (!this._precomputed) this._precompute();\n        if (mX1 === mY1 && mX2 === mY2) return x; // linear\n        // Because JavaScript number are imprecise, we should guarantee the extremes are right.\n\n        if (x === 0) return 0;\n        if (x === 1) return 1;\n        return calcBezier(this._getTForX(x), mY1, mY2);\n      },\n      // Private part\n      _precompute: function _precompute() {\n        var mX1 = this._p[0],\n            mY1 = this._p[1],\n            mX2 = this._p[2],\n            mY2 = this._p[3];\n        this._precomputed = true;\n\n        if (mX1 !== mY1 || mX2 !== mY2) {\n          this._calcSampleValues();\n        }\n      },\n      _calcSampleValues: function _calcSampleValues() {\n        var mX1 = this._p[0],\n            mX2 = this._p[2];\n\n        for (var i = 0; i < kSplineTableSize; ++i) {\n          this._mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n        }\n      },\n\n      /**\r\n           * getTForX chose the fastest heuristic to determine the percentage value precisely from a given X projection.\r\n           */\n      _getTForX: function _getTForX(aX) {\n        var mX1 = this._p[0],\n            mX2 = this._p[2],\n            mSampleValues = this._mSampleValues;\n        var intervalStart = 0.0;\n        var currentSample = 1;\n        var lastSample = kSplineTableSize - 1;\n\n        for (; currentSample !== lastSample && mSampleValues[currentSample] <= aX; ++currentSample) {\n          intervalStart += kSampleStepSize;\n        }\n\n        --currentSample; // Interpolate to provide an initial guess for t\n\n        var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample + 1] - mSampleValues[currentSample]);\n        var guessForT = intervalStart + dist * kSampleStepSize;\n        var initialSlope = getSlope(guessForT, mX1, mX2);\n\n        if (initialSlope >= NEWTON_MIN_SLOPE) {\n          return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n        }\n\n        if (initialSlope === 0.0) {\n          return guessForT;\n        }\n\n        return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n      }\n    };\n    return ob;\n  }();\n\n  var pooling = function () {\n    function _double(arr) {\n      return arr.concat(createSizedArray(arr.length));\n    }\n\n    return {\n      \"double\": _double\n    };\n  }();\n\n  var poolFactory = function () {\n    return function (initialLength, _create, _release) {\n      var _length = 0;\n      var _maxLength = initialLength;\n      var pool = createSizedArray(_maxLength);\n      var ob = {\n        newElement: newElement,\n        release: release\n      };\n\n      function newElement() {\n        var element;\n\n        if (_length) {\n          _length -= 1;\n          element = pool[_length];\n        } else {\n          element = _create();\n        }\n\n        return element;\n      }\n\n      function release(element) {\n        if (_length === _maxLength) {\n          pool = pooling[\"double\"](pool);\n          _maxLength *= 2;\n        }\n\n        if (_release) {\n          _release(element);\n        }\n\n        pool[_length] = element;\n        _length += 1;\n      }\n\n      return ob;\n    };\n  }();\n\n  var bezierLengthPool = function () {\n    function create() {\n      return {\n        addedLength: 0,\n        percents: createTypedArray('float32', getDefaultCurveSegments()),\n        lengths: createTypedArray('float32', getDefaultCurveSegments())\n      };\n    }\n\n    return poolFactory(8, create);\n  }();\n\n  var segmentsLengthPool = function () {\n    function create() {\n      return {\n        lengths: [],\n        totalLength: 0\n      };\n    }\n\n    function release(element) {\n      var i;\n      var len = element.lengths.length;\n\n      for (i = 0; i < len; i += 1) {\n        bezierLengthPool.release(element.lengths[i]);\n      }\n\n      element.lengths.length = 0;\n    }\n\n    return poolFactory(8, create, release);\n  }();\n\n  function bezFunction() {\n    var math = Math;\n\n    function pointOnLine2D(x1, y1, x2, y2, x3, y3) {\n      var det1 = x1 * y2 + y1 * x3 + x2 * y3 - x3 * y2 - y3 * x1 - x2 * y1;\n      return det1 > -0.001 && det1 < 0.001;\n    }\n\n    function pointOnLine3D(x1, y1, z1, x2, y2, z2, x3, y3, z3) {\n      if (z1 === 0 && z2 === 0 && z3 === 0) {\n        return pointOnLine2D(x1, y1, x2, y2, x3, y3);\n      }\n\n      var dist1 = math.sqrt(math.pow(x2 - x1, 2) + math.pow(y2 - y1, 2) + math.pow(z2 - z1, 2));\n      var dist2 = math.sqrt(math.pow(x3 - x1, 2) + math.pow(y3 - y1, 2) + math.pow(z3 - z1, 2));\n      var dist3 = math.sqrt(math.pow(x3 - x2, 2) + math.pow(y3 - y2, 2) + math.pow(z3 - z2, 2));\n      var diffDist;\n\n      if (dist1 > dist2) {\n        if (dist1 > dist3) {\n          diffDist = dist1 - dist2 - dist3;\n        } else {\n          diffDist = dist3 - dist2 - dist1;\n        }\n      } else if (dist3 > dist2) {\n        diffDist = dist3 - dist2 - dist1;\n      } else {\n        diffDist = dist2 - dist1 - dist3;\n      }\n\n      return diffDist > -0.0001 && diffDist < 0.0001;\n    }\n\n    var getBezierLength = function () {\n      return function (pt1, pt2, pt3, pt4) {\n        var curveSegments = getDefaultCurveSegments();\n        var k;\n        var i;\n        var len;\n        var ptCoord;\n        var perc;\n        var addedLength = 0;\n        var ptDistance;\n        var point = [];\n        var lastPoint = [];\n        var lengthData = bezierLengthPool.newElement();\n        len = pt3.length;\n\n        for (k = 0; k < curveSegments; k += 1) {\n          perc = k / (curveSegments - 1);\n          ptDistance = 0;\n\n          for (i = 0; i < len; i += 1) {\n            ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * pt3[i] + 3 * (1 - perc) * bmPow(perc, 2) * pt4[i] + bmPow(perc, 3) * pt2[i];\n            point[i] = ptCoord;\n\n            if (lastPoint[i] !== null) {\n              ptDistance += bmPow(point[i] - lastPoint[i], 2);\n            }\n\n            lastPoint[i] = point[i];\n          }\n\n          if (ptDistance) {\n            ptDistance = bmSqrt(ptDistance);\n            addedLength += ptDistance;\n          }\n\n          lengthData.percents[k] = perc;\n          lengthData.lengths[k] = addedLength;\n        }\n\n        lengthData.addedLength = addedLength;\n        return lengthData;\n      };\n    }();\n\n    function getSegmentsLength(shapeData) {\n      var segmentsLength = segmentsLengthPool.newElement();\n      var closed = shapeData.c;\n      var pathV = shapeData.v;\n      var pathO = shapeData.o;\n      var pathI = shapeData.i;\n      var i;\n      var len = shapeData._length;\n      var lengths = segmentsLength.lengths;\n      var totalLength = 0;\n\n      for (i = 0; i < len - 1; i += 1) {\n        lengths[i] = getBezierLength(pathV[i], pathV[i + 1], pathO[i], pathI[i + 1]);\n        totalLength += lengths[i].addedLength;\n      }\n\n      if (closed && len) {\n        lengths[i] = getBezierLength(pathV[i], pathV[0], pathO[i], pathI[0]);\n        totalLength += lengths[i].addedLength;\n      }\n\n      segmentsLength.totalLength = totalLength;\n      return segmentsLength;\n    }\n\n    function BezierData(length) {\n      this.segmentLength = 0;\n      this.points = new Array(length);\n    }\n\n    function PointData(partial, point) {\n      this.partialLength = partial;\n      this.point = point;\n    }\n\n    var buildBezierData = function () {\n      var storedData = {};\n      return function (pt1, pt2, pt3, pt4) {\n        var bezierName = (pt1[0] + '_' + pt1[1] + '_' + pt2[0] + '_' + pt2[1] + '_' + pt3[0] + '_' + pt3[1] + '_' + pt4[0] + '_' + pt4[1]).replace(/\\./g, 'p');\n\n        if (!storedData[bezierName]) {\n          var curveSegments = getDefaultCurveSegments();\n          var k;\n          var i;\n          var len;\n          var ptCoord;\n          var perc;\n          var addedLength = 0;\n          var ptDistance;\n          var point;\n          var lastPoint = null;\n\n          if (pt1.length === 2 && (pt1[0] !== pt2[0] || pt1[1] !== pt2[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt1[0] + pt3[0], pt1[1] + pt3[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt2[0] + pt4[0], pt2[1] + pt4[1])) {\n            curveSegments = 2;\n          }\n\n          var bezierData = new BezierData(curveSegments);\n          len = pt3.length;\n\n          for (k = 0; k < curveSegments; k += 1) {\n            point = createSizedArray(len);\n            perc = k / (curveSegments - 1);\n            ptDistance = 0;\n\n            for (i = 0; i < len; i += 1) {\n              ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * (pt1[i] + pt3[i]) + 3 * (1 - perc) * bmPow(perc, 2) * (pt2[i] + pt4[i]) + bmPow(perc, 3) * pt2[i];\n              point[i] = ptCoord;\n\n              if (lastPoint !== null) {\n                ptDistance += bmPow(point[i] - lastPoint[i], 2);\n              }\n            }\n\n            ptDistance = bmSqrt(ptDistance);\n            addedLength += ptDistance;\n            bezierData.points[k] = new PointData(ptDistance, point);\n            lastPoint = point;\n          }\n\n          bezierData.segmentLength = addedLength;\n          storedData[bezierName] = bezierData;\n        }\n\n        return storedData[bezierName];\n      };\n    }();\n\n    function getDistancePerc(perc, bezierData) {\n      var percents = bezierData.percents;\n      var lengths = bezierData.lengths;\n      var len = percents.length;\n      var initPos = bmFloor((len - 1) * perc);\n      var lengthPos = perc * bezierData.addedLength;\n      var lPerc = 0;\n\n      if (initPos === len - 1 || initPos === 0 || lengthPos === lengths[initPos]) {\n        return percents[initPos];\n      }\n\n      var dir = lengths[initPos] > lengthPos ? -1 : 1;\n      var flag = true;\n\n      while (flag) {\n        if (lengths[initPos] <= lengthPos && lengths[initPos + 1] > lengthPos) {\n          lPerc = (lengthPos - lengths[initPos]) / (lengths[initPos + 1] - lengths[initPos]);\n          flag = false;\n        } else {\n          initPos += dir;\n        }\n\n        if (initPos < 0 || initPos >= len - 1) {\n          // FIX for TypedArrays that don't store floating point values with enough accuracy\n          if (initPos === len - 1) {\n            return percents[initPos];\n          }\n\n          flag = false;\n        }\n      }\n\n      return percents[initPos] + (percents[initPos + 1] - percents[initPos]) * lPerc;\n    }\n\n    function getPointInSegment(pt1, pt2, pt3, pt4, percent, bezierData) {\n      var t1 = getDistancePerc(percent, bezierData);\n      var u1 = 1 - t1;\n      var ptX = math.round((u1 * u1 * u1 * pt1[0] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[0] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[0] + t1 * t1 * t1 * pt2[0]) * 1000) / 1000;\n      var ptY = math.round((u1 * u1 * u1 * pt1[1] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[1] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[1] + t1 * t1 * t1 * pt2[1]) * 1000) / 1000;\n      return [ptX, ptY];\n    }\n\n    var bezierSegmentPoints = createTypedArray('float32', 8);\n\n    function getNewSegment(pt1, pt2, pt3, pt4, startPerc, endPerc, bezierData) {\n      if (startPerc < 0) {\n        startPerc = 0;\n      } else if (startPerc > 1) {\n        startPerc = 1;\n      }\n\n      var t0 = getDistancePerc(startPerc, bezierData);\n      endPerc = endPerc > 1 ? 1 : endPerc;\n      var t1 = getDistancePerc(endPerc, bezierData);\n      var i;\n      var len = pt1.length;\n      var u0 = 1 - t0;\n      var u1 = 1 - t1;\n      var u0u0u0 = u0 * u0 * u0;\n      var t0u0u0_3 = t0 * u0 * u0 * 3; // eslint-disable-line camelcase\n\n      var t0t0u0_3 = t0 * t0 * u0 * 3; // eslint-disable-line camelcase\n\n      var t0t0t0 = t0 * t0 * t0; //\n\n      var u0u0u1 = u0 * u0 * u1;\n      var t0u0u1_3 = t0 * u0 * u1 + u0 * t0 * u1 + u0 * u0 * t1; // eslint-disable-line camelcase\n\n      var t0t0u1_3 = t0 * t0 * u1 + u0 * t0 * t1 + t0 * u0 * t1; // eslint-disable-line camelcase\n\n      var t0t0t1 = t0 * t0 * t1; //\n\n      var u0u1u1 = u0 * u1 * u1;\n      var t0u1u1_3 = t0 * u1 * u1 + u0 * t1 * u1 + u0 * u1 * t1; // eslint-disable-line camelcase\n\n      var t0t1u1_3 = t0 * t1 * u1 + u0 * t1 * t1 + t0 * u1 * t1; // eslint-disable-line camelcase\n\n      var t0t1t1 = t0 * t1 * t1; //\n\n      var u1u1u1 = u1 * u1 * u1;\n      var t1u1u1_3 = t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1; // eslint-disable-line camelcase\n\n      var t1t1u1_3 = t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1; // eslint-disable-line camelcase\n\n      var t1t1t1 = t1 * t1 * t1;\n\n      for (i = 0; i < len; i += 1) {\n        bezierSegmentPoints[i * 4] = math.round((u0u0u0 * pt1[i] + t0u0u0_3 * pt3[i] + t0t0u0_3 * pt4[i] + t0t0t0 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n        bezierSegmentPoints[i * 4 + 1] = math.round((u0u0u1 * pt1[i] + t0u0u1_3 * pt3[i] + t0t0u1_3 * pt4[i] + t0t0t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n        bezierSegmentPoints[i * 4 + 2] = math.round((u0u1u1 * pt1[i] + t0u1u1_3 * pt3[i] + t0t1u1_3 * pt4[i] + t0t1t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n        bezierSegmentPoints[i * 4 + 3] = math.round((u1u1u1 * pt1[i] + t1u1u1_3 * pt3[i] + t1t1u1_3 * pt4[i] + t1t1t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n      }\n\n      return bezierSegmentPoints;\n    }\n\n    return {\n      getSegmentsLength: getSegmentsLength,\n      getNewSegment: getNewSegment,\n      getPointInSegment: getPointInSegment,\n      buildBezierData: buildBezierData,\n      pointOnLine2D: pointOnLine2D,\n      pointOnLine3D: pointOnLine3D\n    };\n  }\n\n  var bez = bezFunction();\n\n  var initFrame = initialDefaultFrame;\n  var mathAbs = Math.abs;\n\n  function interpolateValue(frameNum, caching) {\n    var offsetTime = this.offsetTime;\n    var newValue;\n\n    if (this.propType === 'multidimensional') {\n      newValue = createTypedArray('float32', this.pv.length);\n    }\n\n    var iterationIndex = caching.lastIndex;\n    var i = iterationIndex;\n    var len = this.keyframes.length - 1;\n    var flag = true;\n    var keyData;\n    var nextKeyData;\n    var keyframeMetadata;\n\n    while (flag) {\n      keyData = this.keyframes[i];\n      nextKeyData = this.keyframes[i + 1];\n\n      if (i === len - 1 && frameNum >= nextKeyData.t - offsetTime) {\n        if (keyData.h) {\n          keyData = nextKeyData;\n        }\n\n        iterationIndex = 0;\n        break;\n      }\n\n      if (nextKeyData.t - offsetTime > frameNum) {\n        iterationIndex = i;\n        break;\n      }\n\n      if (i < len - 1) {\n        i += 1;\n      } else {\n        iterationIndex = 0;\n        flag = false;\n      }\n    }\n\n    keyframeMetadata = this.keyframesMetadata[i] || {};\n    var k;\n    var kLen;\n    var perc;\n    var jLen;\n    var j;\n    var fnc;\n    var nextKeyTime = nextKeyData.t - offsetTime;\n    var keyTime = keyData.t - offsetTime;\n    var endValue;\n\n    if (keyData.to) {\n      if (!keyframeMetadata.bezierData) {\n        keyframeMetadata.bezierData = bez.buildBezierData(keyData.s, nextKeyData.s || keyData.e, keyData.to, keyData.ti);\n      }\n\n      var bezierData = keyframeMetadata.bezierData;\n\n      if (frameNum >= nextKeyTime || frameNum < keyTime) {\n        var ind = frameNum >= nextKeyTime ? bezierData.points.length - 1 : 0;\n        kLen = bezierData.points[ind].point.length;\n\n        for (k = 0; k < kLen; k += 1) {\n          newValue[k] = bezierData.points[ind].point[k];\n        } // caching._lastKeyframeIndex = -1;\n\n      } else {\n        if (keyframeMetadata.__fnct) {\n          fnc = keyframeMetadata.__fnct;\n        } else {\n          fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y, keyData.n).get;\n          keyframeMetadata.__fnct = fnc;\n        }\n\n        perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\n        var distanceInLine = bezierData.segmentLength * perc;\n        var segmentPerc;\n        var addedLength = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastAddedLength : 0;\n        j = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastPoint : 0;\n        flag = true;\n        jLen = bezierData.points.length;\n\n        while (flag) {\n          addedLength += bezierData.points[j].partialLength;\n\n          if (distanceInLine === 0 || perc === 0 || j === bezierData.points.length - 1) {\n            kLen = bezierData.points[j].point.length;\n\n            for (k = 0; k < kLen; k += 1) {\n              newValue[k] = bezierData.points[j].point[k];\n            }\n\n            break;\n          } else if (distanceInLine >= addedLength && distanceInLine < addedLength + bezierData.points[j + 1].partialLength) {\n            segmentPerc = (distanceInLine - addedLength) / bezierData.points[j + 1].partialLength;\n            kLen = bezierData.points[j].point.length;\n\n            for (k = 0; k < kLen; k += 1) {\n              newValue[k] = bezierData.points[j].point[k] + (bezierData.points[j + 1].point[k] - bezierData.points[j].point[k]) * segmentPerc;\n            }\n\n            break;\n          }\n\n          if (j < jLen - 1) {\n            j += 1;\n          } else {\n            flag = false;\n          }\n        }\n\n        caching._lastPoint = j;\n        caching._lastAddedLength = addedLength - bezierData.points[j].partialLength;\n        caching._lastKeyframeIndex = i;\n      }\n    } else {\n      var outX;\n      var outY;\n      var inX;\n      var inY;\n      var keyValue;\n      len = keyData.s.length;\n      endValue = nextKeyData.s || keyData.e;\n\n      if (this.sh && keyData.h !== 1) {\n        if (frameNum >= nextKeyTime) {\n          newValue[0] = endValue[0];\n          newValue[1] = endValue[1];\n          newValue[2] = endValue[2];\n        } else if (frameNum <= keyTime) {\n          newValue[0] = keyData.s[0];\n          newValue[1] = keyData.s[1];\n          newValue[2] = keyData.s[2];\n        } else {\n          var quatStart = createQuaternion(keyData.s);\n          var quatEnd = createQuaternion(endValue);\n          var time = (frameNum - keyTime) / (nextKeyTime - keyTime);\n          quaternionToEuler(newValue, slerp(quatStart, quatEnd, time));\n        }\n      } else {\n        for (i = 0; i < len; i += 1) {\n          if (keyData.h !== 1) {\n            if (frameNum >= nextKeyTime) {\n              perc = 1;\n            } else if (frameNum < keyTime) {\n              perc = 0;\n            } else {\n              if (keyData.o.x.constructor === Array) {\n                if (!keyframeMetadata.__fnct) {\n                  keyframeMetadata.__fnct = [];\n                }\n\n                if (!keyframeMetadata.__fnct[i]) {\n                  outX = keyData.o.x[i] === undefined ? keyData.o.x[0] : keyData.o.x[i];\n                  outY = keyData.o.y[i] === undefined ? keyData.o.y[0] : keyData.o.y[i];\n                  inX = keyData.i.x[i] === undefined ? keyData.i.x[0] : keyData.i.x[i];\n                  inY = keyData.i.y[i] === undefined ? keyData.i.y[0] : keyData.i.y[i];\n                  fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n                  keyframeMetadata.__fnct[i] = fnc;\n                } else {\n                  fnc = keyframeMetadata.__fnct[i];\n                }\n              } else if (!keyframeMetadata.__fnct) {\n                outX = keyData.o.x;\n                outY = keyData.o.y;\n                inX = keyData.i.x;\n                inY = keyData.i.y;\n                fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n                keyData.keyframeMetadata = fnc;\n              } else {\n                fnc = keyframeMetadata.__fnct;\n              }\n\n              perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\n            }\n          }\n\n          endValue = nextKeyData.s || keyData.e;\n          keyValue = keyData.h === 1 ? keyData.s[i] : keyData.s[i] + (endValue[i] - keyData.s[i]) * perc;\n\n          if (this.propType === 'multidimensional') {\n            newValue[i] = keyValue;\n          } else {\n            newValue = keyValue;\n          }\n        }\n      }\n    }\n\n    caching.lastIndex = iterationIndex;\n    return newValue;\n  } // based on @Toji's https://github.com/toji/gl-matrix/\n\n\n  function slerp(a, b, t) {\n    var out = [];\n    var ax = a[0];\n    var ay = a[1];\n    var az = a[2];\n    var aw = a[3];\n    var bx = b[0];\n    var by = b[1];\n    var bz = b[2];\n    var bw = b[3];\n    var omega;\n    var cosom;\n    var sinom;\n    var scale0;\n    var scale1;\n    cosom = ax * bx + ay * by + az * bz + aw * bw;\n\n    if (cosom < 0.0) {\n      cosom = -cosom;\n      bx = -bx;\n      by = -by;\n      bz = -bz;\n      bw = -bw;\n    }\n\n    if (1.0 - cosom > 0.000001) {\n      omega = Math.acos(cosom);\n      sinom = Math.sin(omega);\n      scale0 = Math.sin((1.0 - t) * omega) / sinom;\n      scale1 = Math.sin(t * omega) / sinom;\n    } else {\n      scale0 = 1.0 - t;\n      scale1 = t;\n    }\n\n    out[0] = scale0 * ax + scale1 * bx;\n    out[1] = scale0 * ay + scale1 * by;\n    out[2] = scale0 * az + scale1 * bz;\n    out[3] = scale0 * aw + scale1 * bw;\n    return out;\n  }\n\n  function quaternionToEuler(out, quat) {\n    var qx = quat[0];\n    var qy = quat[1];\n    var qz = quat[2];\n    var qw = quat[3];\n    var heading = Math.atan2(2 * qy * qw - 2 * qx * qz, 1 - 2 * qy * qy - 2 * qz * qz);\n    var attitude = Math.asin(2 * qx * qy + 2 * qz * qw);\n    var bank = Math.atan2(2 * qx * qw - 2 * qy * qz, 1 - 2 * qx * qx - 2 * qz * qz);\n    out[0] = heading / degToRads;\n    out[1] = attitude / degToRads;\n    out[2] = bank / degToRads;\n  }\n\n  function createQuaternion(values) {\n    var heading = values[0] * degToRads;\n    var attitude = values[1] * degToRads;\n    var bank = values[2] * degToRads;\n    var c1 = Math.cos(heading / 2);\n    var c2 = Math.cos(attitude / 2);\n    var c3 = Math.cos(bank / 2);\n    var s1 = Math.sin(heading / 2);\n    var s2 = Math.sin(attitude / 2);\n    var s3 = Math.sin(bank / 2);\n    var w = c1 * c2 * c3 - s1 * s2 * s3;\n    var x = s1 * s2 * c3 + c1 * c2 * s3;\n    var y = s1 * c2 * c3 + c1 * s2 * s3;\n    var z = c1 * s2 * c3 - s1 * c2 * s3;\n    return [x, y, z, w];\n  }\n\n  function getValueAtCurrentTime() {\n    var frameNum = this.comp.renderedFrame - this.offsetTime;\n    var initTime = this.keyframes[0].t - this.offsetTime;\n    var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\n\n    if (!(frameNum === this._caching.lastFrame || this._caching.lastFrame !== initFrame && (this._caching.lastFrame >= endTime && frameNum >= endTime || this._caching.lastFrame < initTime && frameNum < initTime))) {\n      if (this._caching.lastFrame >= frameNum) {\n        this._caching._lastKeyframeIndex = -1;\n        this._caching.lastIndex = 0;\n      }\n\n      var renderResult = this.interpolateValue(frameNum, this._caching);\n      this.pv = renderResult;\n    }\n\n    this._caching.lastFrame = frameNum;\n    return this.pv;\n  }\n\n  function setVValue(val) {\n    var multipliedValue;\n\n    if (this.propType === 'unidimensional') {\n      multipliedValue = val * this.mult;\n\n      if (mathAbs(this.v - multipliedValue) > 0.00001) {\n        this.v = multipliedValue;\n        this._mdf = true;\n      }\n    } else {\n      var i = 0;\n      var len = this.v.length;\n\n      while (i < len) {\n        multipliedValue = val[i] * this.mult;\n\n        if (mathAbs(this.v[i] - multipliedValue) > 0.00001) {\n          this.v[i] = multipliedValue;\n          this._mdf = true;\n        }\n\n        i += 1;\n      }\n    }\n  }\n\n  function processEffectsSequence() {\n    if (this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) {\n      return;\n    }\n\n    if (this.lock) {\n      this.setVValue(this.pv);\n      return;\n    }\n\n    this.lock = true;\n    this._mdf = this._isFirstFrame;\n    var i;\n    var len = this.effectsSequence.length;\n    var finalValue = this.kf ? this.pv : this.data.k;\n\n    for (i = 0; i < len; i += 1) {\n      finalValue = this.effectsSequence[i](finalValue);\n    }\n\n    this.setVValue(finalValue);\n    this._isFirstFrame = false;\n    this.lock = false;\n    this.frameId = this.elem.globalData.frameId;\n  }\n\n  function addEffect(effectFunction) {\n    this.effectsSequence.push(effectFunction);\n    this.container.addDynamicProperty(this);\n  }\n\n  function ValueProperty(elem, data, mult, container) {\n    this.propType = 'unidimensional';\n    this.mult = mult || 1;\n    this.data = data;\n    this.v = mult ? data.k * mult : data.k;\n    this.pv = data.k;\n    this._mdf = false;\n    this.elem = elem;\n    this.container = container;\n    this.comp = elem.comp;\n    this.k = false;\n    this.kf = false;\n    this.vel = 0;\n    this.effectsSequence = [];\n    this._isFirstFrame = true;\n    this.getValue = processEffectsSequence;\n    this.setVValue = setVValue;\n    this.addEffect = addEffect;\n  }\n\n  function MultiDimensionalProperty(elem, data, mult, container) {\n    this.propType = 'multidimensional';\n    this.mult = mult || 1;\n    this.data = data;\n    this._mdf = false;\n    this.elem = elem;\n    this.container = container;\n    this.comp = elem.comp;\n    this.k = false;\n    this.kf = false;\n    this.frameId = -1;\n    var i;\n    var len = data.k.length;\n    this.v = createTypedArray('float32', len);\n    this.pv = createTypedArray('float32', len);\n    this.vel = createTypedArray('float32', len);\n\n    for (i = 0; i < len; i += 1) {\n      this.v[i] = data.k[i] * this.mult;\n      this.pv[i] = data.k[i];\n    }\n\n    this._isFirstFrame = true;\n    this.effectsSequence = [];\n    this.getValue = processEffectsSequence;\n    this.setVValue = setVValue;\n    this.addEffect = addEffect;\n  }\n\n  function KeyframedValueProperty(elem, data, mult, container) {\n    this.propType = 'unidimensional';\n    this.keyframes = data.k;\n    this.keyframesMetadata = [];\n    this.offsetTime = elem.data.st;\n    this.frameId = -1;\n    this._caching = {\n      lastFrame: initFrame,\n      lastIndex: 0,\n      value: 0,\n      _lastKeyframeIndex: -1\n    };\n    this.k = true;\n    this.kf = true;\n    this.data = data;\n    this.mult = mult || 1;\n    this.elem = elem;\n    this.container = container;\n    this.comp = elem.comp;\n    this.v = initFrame;\n    this.pv = initFrame;\n    this._isFirstFrame = true;\n    this.getValue = processEffectsSequence;\n    this.setVValue = setVValue;\n    this.interpolateValue = interpolateValue;\n    this.effectsSequence = [getValueAtCurrentTime.bind(this)];\n    this.addEffect = addEffect;\n  }\n\n  function KeyframedMultidimensionalProperty(elem, data, mult, container) {\n    this.propType = 'multidimensional';\n    var i;\n    var len = data.k.length;\n    var s;\n    var e;\n    var to;\n    var ti;\n\n    for (i = 0; i < len - 1; i += 1) {\n      if (data.k[i].to && data.k[i].s && data.k[i + 1] && data.k[i + 1].s) {\n        s = data.k[i].s;\n        e = data.k[i + 1].s;\n        to = data.k[i].to;\n        ti = data.k[i].ti;\n\n        if (s.length === 2 && !(s[0] === e[0] && s[1] === e[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], s[0] + to[0], s[1] + to[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], e[0] + ti[0], e[1] + ti[1]) || s.length === 3 && !(s[0] === e[0] && s[1] === e[1] && s[2] === e[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], s[0] + to[0], s[1] + to[1], s[2] + to[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], e[0] + ti[0], e[1] + ti[1], e[2] + ti[2])) {\n          data.k[i].to = null;\n          data.k[i].ti = null;\n        }\n\n        if (s[0] === e[0] && s[1] === e[1] && to[0] === 0 && to[1] === 0 && ti[0] === 0 && ti[1] === 0) {\n          if (s.length === 2 || s[2] === e[2] && to[2] === 0 && ti[2] === 0) {\n            data.k[i].to = null;\n            data.k[i].ti = null;\n          }\n        }\n      }\n    }\n\n    this.effectsSequence = [getValueAtCurrentTime.bind(this)];\n    this.data = data;\n    this.keyframes = data.k;\n    this.keyframesMetadata = [];\n    this.offsetTime = elem.data.st;\n    this.k = true;\n    this.kf = true;\n    this._isFirstFrame = true;\n    this.mult = mult || 1;\n    this.elem = elem;\n    this.container = container;\n    this.comp = elem.comp;\n    this.getValue = processEffectsSequence;\n    this.setVValue = setVValue;\n    this.interpolateValue = interpolateValue;\n    this.frameId = -1;\n    var arrLen = data.k[0].s.length;\n    this.v = createTypedArray('float32', arrLen);\n    this.pv = createTypedArray('float32', arrLen);\n\n    for (i = 0; i < arrLen; i += 1) {\n      this.v[i] = initFrame;\n      this.pv[i] = initFrame;\n    }\n\n    this._caching = {\n      lastFrame: initFrame,\n      lastIndex: 0,\n      value: createTypedArray('float32', arrLen)\n    };\n    this.addEffect = addEffect;\n  }\n\n  var PropertyFactory = function () {\n    function getProp(elem, data, type, mult, container) {\n      if (data.sid) {\n        data = elem.globalData.slotManager.getProp(data);\n      }\n\n      var p;\n\n      if (!data.k.length) {\n        p = new ValueProperty(elem, data, mult, container);\n      } else if (typeof data.k[0] === 'number') {\n        p = new MultiDimensionalProperty(elem, data, mult, container);\n      } else {\n        switch (type) {\n          case 0:\n            p = new KeyframedValueProperty(elem, data, mult, container);\n            break;\n\n          case 1:\n            p = new KeyframedMultidimensionalProperty(elem, data, mult, container);\n            break;\n\n          default:\n            break;\n        }\n      }\n\n      if (p.effectsSequence.length) {\n        container.addDynamicProperty(p);\n      }\n\n      return p;\n    }\n\n    var ob = {\n      getProp: getProp\n    };\n    return ob;\n  }();\n\n  function DynamicPropertyContainer() {}\n\n  DynamicPropertyContainer.prototype = {\n    addDynamicProperty: function addDynamicProperty(prop) {\n      if (this.dynamicProperties.indexOf(prop) === -1) {\n        this.dynamicProperties.push(prop);\n        this.container.addDynamicProperty(this);\n        this._isAnimated = true;\n      }\n    },\n    iterateDynamicProperties: function iterateDynamicProperties() {\n      this._mdf = false;\n      var i;\n      var len = this.dynamicProperties.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.dynamicProperties[i].getValue();\n\n        if (this.dynamicProperties[i]._mdf) {\n          this._mdf = true;\n        }\n      }\n    },\n    initDynamicPropertyContainer: function initDynamicPropertyContainer(container) {\n      this.container = container;\n      this.dynamicProperties = [];\n      this._mdf = false;\n      this._isAnimated = false;\n    }\n  };\n\n  var pointPool = function () {\n    function create() {\n      return createTypedArray('float32', 2);\n    }\n\n    return poolFactory(8, create);\n  }();\n\n  function ShapePath() {\n    this.c = false;\n    this._length = 0;\n    this._maxLength = 8;\n    this.v = createSizedArray(this._maxLength);\n    this.o = createSizedArray(this._maxLength);\n    this.i = createSizedArray(this._maxLength);\n  }\n\n  ShapePath.prototype.setPathData = function (closed, len) {\n    this.c = closed;\n    this.setLength(len);\n    var i = 0;\n\n    while (i < len) {\n      this.v[i] = pointPool.newElement();\n      this.o[i] = pointPool.newElement();\n      this.i[i] = pointPool.newElement();\n      i += 1;\n    }\n  };\n\n  ShapePath.prototype.setLength = function (len) {\n    while (this._maxLength < len) {\n      this.doubleArrayLength();\n    }\n\n    this._length = len;\n  };\n\n  ShapePath.prototype.doubleArrayLength = function () {\n    this.v = this.v.concat(createSizedArray(this._maxLength));\n    this.i = this.i.concat(createSizedArray(this._maxLength));\n    this.o = this.o.concat(createSizedArray(this._maxLength));\n    this._maxLength *= 2;\n  };\n\n  ShapePath.prototype.setXYAt = function (x, y, type, pos, replace) {\n    var arr;\n    this._length = Math.max(this._length, pos + 1);\n\n    if (this._length >= this._maxLength) {\n      this.doubleArrayLength();\n    }\n\n    switch (type) {\n      case 'v':\n        arr = this.v;\n        break;\n\n      case 'i':\n        arr = this.i;\n        break;\n\n      case 'o':\n        arr = this.o;\n        break;\n\n      default:\n        arr = [];\n        break;\n    }\n\n    if (!arr[pos] || arr[pos] && !replace) {\n      arr[pos] = pointPool.newElement();\n    }\n\n    arr[pos][0] = x;\n    arr[pos][1] = y;\n  };\n\n  ShapePath.prototype.setTripleAt = function (vX, vY, oX, oY, iX, iY, pos, replace) {\n    this.setXYAt(vX, vY, 'v', pos, replace);\n    this.setXYAt(oX, oY, 'o', pos, replace);\n    this.setXYAt(iX, iY, 'i', pos, replace);\n  };\n\n  ShapePath.prototype.reverse = function () {\n    var newPath = new ShapePath();\n    newPath.setPathData(this.c, this._length);\n    var vertices = this.v;\n    var outPoints = this.o;\n    var inPoints = this.i;\n    var init = 0;\n\n    if (this.c) {\n      newPath.setTripleAt(vertices[0][0], vertices[0][1], inPoints[0][0], inPoints[0][1], outPoints[0][0], outPoints[0][1], 0, false);\n      init = 1;\n    }\n\n    var cnt = this._length - 1;\n    var len = this._length;\n    var i;\n\n    for (i = init; i < len; i += 1) {\n      newPath.setTripleAt(vertices[cnt][0], vertices[cnt][1], inPoints[cnt][0], inPoints[cnt][1], outPoints[cnt][0], outPoints[cnt][1], i, false);\n      cnt -= 1;\n    }\n\n    return newPath;\n  };\n\n  ShapePath.prototype.length = function () {\n    return this._length;\n  };\n\n  var shapePool = function () {\n    function create() {\n      return new ShapePath();\n    }\n\n    function release(shapePath) {\n      var len = shapePath._length;\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        pointPool.release(shapePath.v[i]);\n        pointPool.release(shapePath.i[i]);\n        pointPool.release(shapePath.o[i]);\n        shapePath.v[i] = null;\n        shapePath.i[i] = null;\n        shapePath.o[i] = null;\n      }\n\n      shapePath._length = 0;\n      shapePath.c = false;\n    }\n\n    function clone(shape) {\n      var cloned = factory.newElement();\n      var i;\n      var len = shape._length === undefined ? shape.v.length : shape._length;\n      cloned.setLength(len);\n      cloned.c = shape.c;\n\n      for (i = 0; i < len; i += 1) {\n        cloned.setTripleAt(shape.v[i][0], shape.v[i][1], shape.o[i][0], shape.o[i][1], shape.i[i][0], shape.i[i][1], i);\n      }\n\n      return cloned;\n    }\n\n    var factory = poolFactory(4, create, release);\n    factory.clone = clone;\n    return factory;\n  }();\n\n  function ShapeCollection() {\n    this._length = 0;\n    this._maxLength = 4;\n    this.shapes = createSizedArray(this._maxLength);\n  }\n\n  ShapeCollection.prototype.addShape = function (shapeData) {\n    if (this._length === this._maxLength) {\n      this.shapes = this.shapes.concat(createSizedArray(this._maxLength));\n      this._maxLength *= 2;\n    }\n\n    this.shapes[this._length] = shapeData;\n    this._length += 1;\n  };\n\n  ShapeCollection.prototype.releaseShapes = function () {\n    var i;\n\n    for (i = 0; i < this._length; i += 1) {\n      shapePool.release(this.shapes[i]);\n    }\n\n    this._length = 0;\n  };\n\n  var shapeCollectionPool = function () {\n    var ob = {\n      newShapeCollection: newShapeCollection,\n      release: release\n    };\n    var _length = 0;\n    var _maxLength = 4;\n    var pool = createSizedArray(_maxLength);\n\n    function newShapeCollection() {\n      var shapeCollection;\n\n      if (_length) {\n        _length -= 1;\n        shapeCollection = pool[_length];\n      } else {\n        shapeCollection = new ShapeCollection();\n      }\n\n      return shapeCollection;\n    }\n\n    function release(shapeCollection) {\n      var i;\n      var len = shapeCollection._length;\n\n      for (i = 0; i < len; i += 1) {\n        shapePool.release(shapeCollection.shapes[i]);\n      }\n\n      shapeCollection._length = 0;\n\n      if (_length === _maxLength) {\n        pool = pooling[\"double\"](pool);\n        _maxLength *= 2;\n      }\n\n      pool[_length] = shapeCollection;\n      _length += 1;\n    }\n\n    return ob;\n  }();\n\n  var ShapePropertyFactory = function () {\n    var initFrame = -999999;\n\n    function interpolateShape(frameNum, previousValue, caching) {\n      var iterationIndex = caching.lastIndex;\n      var keyPropS;\n      var keyPropE;\n      var isHold;\n      var j;\n      var k;\n      var jLen;\n      var kLen;\n      var perc;\n      var vertexValue;\n      var kf = this.keyframes;\n\n      if (frameNum < kf[0].t - this.offsetTime) {\n        keyPropS = kf[0].s[0];\n        isHold = true;\n        iterationIndex = 0;\n      } else if (frameNum >= kf[kf.length - 1].t - this.offsetTime) {\n        keyPropS = kf[kf.length - 1].s ? kf[kf.length - 1].s[0] : kf[kf.length - 2].e[0];\n        /* if(kf[kf.length - 1].s){\r\n                  keyPropS = kf[kf.length - 1].s[0];\r\n              }else{\r\n                  keyPropS = kf[kf.length - 2].e[0];\r\n              } */\n\n        isHold = true;\n      } else {\n        var i = iterationIndex;\n        var len = kf.length - 1;\n        var flag = true;\n        var keyData;\n        var nextKeyData;\n        var keyframeMetadata;\n\n        while (flag) {\n          keyData = kf[i];\n          nextKeyData = kf[i + 1];\n\n          if (nextKeyData.t - this.offsetTime > frameNum) {\n            break;\n          }\n\n          if (i < len - 1) {\n            i += 1;\n          } else {\n            flag = false;\n          }\n        }\n\n        keyframeMetadata = this.keyframesMetadata[i] || {};\n        isHold = keyData.h === 1;\n        iterationIndex = i;\n\n        if (!isHold) {\n          if (frameNum >= nextKeyData.t - this.offsetTime) {\n            perc = 1;\n          } else if (frameNum < keyData.t - this.offsetTime) {\n            perc = 0;\n          } else {\n            var fnc;\n\n            if (keyframeMetadata.__fnct) {\n              fnc = keyframeMetadata.__fnct;\n            } else {\n              fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y).get;\n              keyframeMetadata.__fnct = fnc;\n            }\n\n            perc = fnc((frameNum - (keyData.t - this.offsetTime)) / (nextKeyData.t - this.offsetTime - (keyData.t - this.offsetTime)));\n          }\n\n          keyPropE = nextKeyData.s ? nextKeyData.s[0] : keyData.e[0];\n        }\n\n        keyPropS = keyData.s[0];\n      }\n\n      jLen = previousValue._length;\n      kLen = keyPropS.i[0].length;\n      caching.lastIndex = iterationIndex;\n\n      for (j = 0; j < jLen; j += 1) {\n        for (k = 0; k < kLen; k += 1) {\n          vertexValue = isHold ? keyPropS.i[j][k] : keyPropS.i[j][k] + (keyPropE.i[j][k] - keyPropS.i[j][k]) * perc;\n          previousValue.i[j][k] = vertexValue;\n          vertexValue = isHold ? keyPropS.o[j][k] : keyPropS.o[j][k] + (keyPropE.o[j][k] - keyPropS.o[j][k]) * perc;\n          previousValue.o[j][k] = vertexValue;\n          vertexValue = isHold ? keyPropS.v[j][k] : keyPropS.v[j][k] + (keyPropE.v[j][k] - keyPropS.v[j][k]) * perc;\n          previousValue.v[j][k] = vertexValue;\n        }\n      }\n    }\n\n    function interpolateShapeCurrentTime() {\n      var frameNum = this.comp.renderedFrame - this.offsetTime;\n      var initTime = this.keyframes[0].t - this.offsetTime;\n      var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\n      var lastFrame = this._caching.lastFrame;\n\n      if (!(lastFrame !== initFrame && (lastFrame < initTime && frameNum < initTime || lastFrame > endTime && frameNum > endTime))) {\n        /// /\n        this._caching.lastIndex = lastFrame < frameNum ? this._caching.lastIndex : 0;\n        this.interpolateShape(frameNum, this.pv, this._caching); /// /\n      }\n\n      this._caching.lastFrame = frameNum;\n      return this.pv;\n    }\n\n    function resetShape() {\n      this.paths = this.localShapeCollection;\n    }\n\n    function shapesEqual(shape1, shape2) {\n      if (shape1._length !== shape2._length || shape1.c !== shape2.c) {\n        return false;\n      }\n\n      var i;\n      var len = shape1._length;\n\n      for (i = 0; i < len; i += 1) {\n        if (shape1.v[i][0] !== shape2.v[i][0] || shape1.v[i][1] !== shape2.v[i][1] || shape1.o[i][0] !== shape2.o[i][0] || shape1.o[i][1] !== shape2.o[i][1] || shape1.i[i][0] !== shape2.i[i][0] || shape1.i[i][1] !== shape2.i[i][1]) {\n          return false;\n        }\n      }\n\n      return true;\n    }\n\n    function setVValue(newPath) {\n      if (!shapesEqual(this.v, newPath)) {\n        this.v = shapePool.clone(newPath);\n        this.localShapeCollection.releaseShapes();\n        this.localShapeCollection.addShape(this.v);\n        this._mdf = true;\n        this.paths = this.localShapeCollection;\n      }\n    }\n\n    function processEffectsSequence() {\n      if (this.elem.globalData.frameId === this.frameId) {\n        return;\n      }\n\n      if (!this.effectsSequence.length) {\n        this._mdf = false;\n        return;\n      }\n\n      if (this.lock) {\n        this.setVValue(this.pv);\n        return;\n      }\n\n      this.lock = true;\n      this._mdf = false;\n      var finalValue;\n\n      if (this.kf) {\n        finalValue = this.pv;\n      } else if (this.data.ks) {\n        finalValue = this.data.ks.k;\n      } else {\n        finalValue = this.data.pt.k;\n      }\n\n      var i;\n      var len = this.effectsSequence.length;\n\n      for (i = 0; i < len; i += 1) {\n        finalValue = this.effectsSequence[i](finalValue);\n      }\n\n      this.setVValue(finalValue);\n      this.lock = false;\n      this.frameId = this.elem.globalData.frameId;\n    }\n\n    function ShapeProperty(elem, data, type) {\n      this.propType = 'shape';\n      this.comp = elem.comp;\n      this.container = elem;\n      this.elem = elem;\n      this.data = data;\n      this.k = false;\n      this.kf = false;\n      this._mdf = false;\n      var pathData = type === 3 ? data.pt.k : data.ks.k;\n      this.v = shapePool.clone(pathData);\n      this.pv = shapePool.clone(this.v);\n      this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n      this.paths = this.localShapeCollection;\n      this.paths.addShape(this.v);\n      this.reset = resetShape;\n      this.effectsSequence = [];\n    }\n\n    function addEffect(effectFunction) {\n      this.effectsSequence.push(effectFunction);\n      this.container.addDynamicProperty(this);\n    }\n\n    ShapeProperty.prototype.interpolateShape = interpolateShape;\n    ShapeProperty.prototype.getValue = processEffectsSequence;\n    ShapeProperty.prototype.setVValue = setVValue;\n    ShapeProperty.prototype.addEffect = addEffect;\n\n    function KeyframedShapeProperty(elem, data, type) {\n      this.propType = 'shape';\n      this.comp = elem.comp;\n      this.elem = elem;\n      this.container = elem;\n      this.offsetTime = elem.data.st;\n      this.keyframes = type === 3 ? data.pt.k : data.ks.k;\n      this.keyframesMetadata = [];\n      this.k = true;\n      this.kf = true;\n      var len = this.keyframes[0].s[0].i.length;\n      this.v = shapePool.newElement();\n      this.v.setPathData(this.keyframes[0].s[0].c, len);\n      this.pv = shapePool.clone(this.v);\n      this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n      this.paths = this.localShapeCollection;\n      this.paths.addShape(this.v);\n      this.lastFrame = initFrame;\n      this.reset = resetShape;\n      this._caching = {\n        lastFrame: initFrame,\n        lastIndex: 0\n      };\n      this.effectsSequence = [interpolateShapeCurrentTime.bind(this)];\n    }\n\n    KeyframedShapeProperty.prototype.getValue = processEffectsSequence;\n    KeyframedShapeProperty.prototype.interpolateShape = interpolateShape;\n    KeyframedShapeProperty.prototype.setVValue = setVValue;\n    KeyframedShapeProperty.prototype.addEffect = addEffect;\n\n    var EllShapeProperty = function () {\n      var cPoint = roundCorner;\n\n      function EllShapePropertyFactory(elem, data) {\n        this.v = shapePool.newElement();\n        this.v.setPathData(true, 4);\n        this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n        this.paths = this.localShapeCollection;\n        this.localShapeCollection.addShape(this.v);\n        this.d = data.d;\n        this.elem = elem;\n        this.comp = elem.comp;\n        this.frameId = -1;\n        this.initDynamicPropertyContainer(elem);\n        this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n        this.s = PropertyFactory.getProp(elem, data.s, 1, 0, this);\n\n        if (this.dynamicProperties.length) {\n          this.k = true;\n        } else {\n          this.k = false;\n          this.convertEllToPath();\n        }\n      }\n\n      EllShapePropertyFactory.prototype = {\n        reset: resetShape,\n        getValue: function getValue() {\n          if (this.elem.globalData.frameId === this.frameId) {\n            return;\n          }\n\n          this.frameId = this.elem.globalData.frameId;\n          this.iterateDynamicProperties();\n\n          if (this._mdf) {\n            this.convertEllToPath();\n          }\n        },\n        convertEllToPath: function convertEllToPath() {\n          var p0 = this.p.v[0];\n          var p1 = this.p.v[1];\n          var s0 = this.s.v[0] / 2;\n          var s1 = this.s.v[1] / 2;\n\n          var _cw = this.d !== 3;\n\n          var _v = this.v;\n          _v.v[0][0] = p0;\n          _v.v[0][1] = p1 - s1;\n          _v.v[1][0] = _cw ? p0 + s0 : p0 - s0;\n          _v.v[1][1] = p1;\n          _v.v[2][0] = p0;\n          _v.v[2][1] = p1 + s1;\n          _v.v[3][0] = _cw ? p0 - s0 : p0 + s0;\n          _v.v[3][1] = p1;\n          _v.i[0][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\n          _v.i[0][1] = p1 - s1;\n          _v.i[1][0] = _cw ? p0 + s0 : p0 - s0;\n          _v.i[1][1] = p1 - s1 * cPoint;\n          _v.i[2][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\n          _v.i[2][1] = p1 + s1;\n          _v.i[3][0] = _cw ? p0 - s0 : p0 + s0;\n          _v.i[3][1] = p1 + s1 * cPoint;\n          _v.o[0][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\n          _v.o[0][1] = p1 - s1;\n          _v.o[1][0] = _cw ? p0 + s0 : p0 - s0;\n          _v.o[1][1] = p1 + s1 * cPoint;\n          _v.o[2][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\n          _v.o[2][1] = p1 + s1;\n          _v.o[3][0] = _cw ? p0 - s0 : p0 + s0;\n          _v.o[3][1] = p1 - s1 * cPoint;\n        }\n      };\n      extendPrototype([DynamicPropertyContainer], EllShapePropertyFactory);\n      return EllShapePropertyFactory;\n    }();\n\n    var StarShapeProperty = function () {\n      function StarShapePropertyFactory(elem, data) {\n        this.v = shapePool.newElement();\n        this.v.setPathData(true, 0);\n        this.elem = elem;\n        this.comp = elem.comp;\n        this.data = data;\n        this.frameId = -1;\n        this.d = data.d;\n        this.initDynamicPropertyContainer(elem);\n\n        if (data.sy === 1) {\n          this.ir = PropertyFactory.getProp(elem, data.ir, 0, 0, this);\n          this.is = PropertyFactory.getProp(elem, data.is, 0, 0.01, this);\n          this.convertToPath = this.convertStarToPath;\n        } else {\n          this.convertToPath = this.convertPolygonToPath;\n        }\n\n        this.pt = PropertyFactory.getProp(elem, data.pt, 0, 0, this);\n        this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n        this.r = PropertyFactory.getProp(elem, data.r, 0, degToRads, this);\n        this.or = PropertyFactory.getProp(elem, data.or, 0, 0, this);\n        this.os = PropertyFactory.getProp(elem, data.os, 0, 0.01, this);\n        this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n        this.localShapeCollection.addShape(this.v);\n        this.paths = this.localShapeCollection;\n\n        if (this.dynamicProperties.length) {\n          this.k = true;\n        } else {\n          this.k = false;\n          this.convertToPath();\n        }\n      }\n\n      StarShapePropertyFactory.prototype = {\n        reset: resetShape,\n        getValue: function getValue() {\n          if (this.elem.globalData.frameId === this.frameId) {\n            return;\n          }\n\n          this.frameId = this.elem.globalData.frameId;\n          this.iterateDynamicProperties();\n\n          if (this._mdf) {\n            this.convertToPath();\n          }\n        },\n        convertStarToPath: function convertStarToPath() {\n          var numPts = Math.floor(this.pt.v) * 2;\n          var angle = Math.PI * 2 / numPts;\n          /* this.v.v.length = numPts;\r\n                  this.v.i.length = numPts;\r\n                  this.v.o.length = numPts; */\n\n          var longFlag = true;\n          var longRad = this.or.v;\n          var shortRad = this.ir.v;\n          var longRound = this.os.v;\n          var shortRound = this.is.v;\n          var longPerimSegment = 2 * Math.PI * longRad / (numPts * 2);\n          var shortPerimSegment = 2 * Math.PI * shortRad / (numPts * 2);\n          var i;\n          var rad;\n          var roundness;\n          var perimSegment;\n          var currentAng = -Math.PI / 2;\n          currentAng += this.r.v;\n          var dir = this.data.d === 3 ? -1 : 1;\n          this.v._length = 0;\n\n          for (i = 0; i < numPts; i += 1) {\n            rad = longFlag ? longRad : shortRad;\n            roundness = longFlag ? longRound : shortRound;\n            perimSegment = longFlag ? longPerimSegment : shortPerimSegment;\n            var x = rad * Math.cos(currentAng);\n            var y = rad * Math.sin(currentAng);\n            var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n            var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n            x += +this.p.v[0];\n            y += +this.p.v[1];\n            this.v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n            /* this.v.v[i] = [x,y];\r\n                      this.v.i[i] = [x+ox*perimSegment*roundness*dir,y+oy*perimSegment*roundness*dir];\r\n                      this.v.o[i] = [x-ox*perimSegment*roundness*dir,y-oy*perimSegment*roundness*dir];\r\n                      this.v._length = numPts; */\n\n            longFlag = !longFlag;\n            currentAng += angle * dir;\n          }\n        },\n        convertPolygonToPath: function convertPolygonToPath() {\n          var numPts = Math.floor(this.pt.v);\n          var angle = Math.PI * 2 / numPts;\n          var rad = this.or.v;\n          var roundness = this.os.v;\n          var perimSegment = 2 * Math.PI * rad / (numPts * 4);\n          var i;\n          var currentAng = -Math.PI * 0.5;\n          var dir = this.data.d === 3 ? -1 : 1;\n          currentAng += this.r.v;\n          this.v._length = 0;\n\n          for (i = 0; i < numPts; i += 1) {\n            var x = rad * Math.cos(currentAng);\n            var y = rad * Math.sin(currentAng);\n            var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n            var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n            x += +this.p.v[0];\n            y += +this.p.v[1];\n            this.v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n            currentAng += angle * dir;\n          }\n\n          this.paths.length = 0;\n          this.paths[0] = this.v;\n        }\n      };\n      extendPrototype([DynamicPropertyContainer], StarShapePropertyFactory);\n      return StarShapePropertyFactory;\n    }();\n\n    var RectShapeProperty = function () {\n      function RectShapePropertyFactory(elem, data) {\n        this.v = shapePool.newElement();\n        this.v.c = true;\n        this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n        this.localShapeCollection.addShape(this.v);\n        this.paths = this.localShapeCollection;\n        this.elem = elem;\n        this.comp = elem.comp;\n        this.frameId = -1;\n        this.d = data.d;\n        this.initDynamicPropertyContainer(elem);\n        this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n        this.s = PropertyFactory.getProp(elem, data.s, 1, 0, this);\n        this.r = PropertyFactory.getProp(elem, data.r, 0, 0, this);\n\n        if (this.dynamicProperties.length) {\n          this.k = true;\n        } else {\n          this.k = false;\n          this.convertRectToPath();\n        }\n      }\n\n      RectShapePropertyFactory.prototype = {\n        convertRectToPath: function convertRectToPath() {\n          var p0 = this.p.v[0];\n          var p1 = this.p.v[1];\n          var v0 = this.s.v[0] / 2;\n          var v1 = this.s.v[1] / 2;\n          var round = bmMin(v0, v1, this.r.v);\n          var cPoint = round * (1 - roundCorner);\n          this.v._length = 0;\n\n          if (this.d === 2 || this.d === 1) {\n            this.v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, 0, true);\n            this.v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, p0 + v0, p1 + v1 - round, 1, true);\n\n            if (round !== 0) {\n              this.v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, 2, true);\n              this.v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0 + round, p1 + v1, 3, true);\n              this.v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, 4, true);\n              this.v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1 + round, 5, true);\n              this.v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, 6, true);\n              this.v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, p0 + v0 - round, p1 - v1, 7, true);\n            } else {\n              this.v.setTripleAt(p0 - v0, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0, p1 + v1, 2);\n              this.v.setTripleAt(p0 - v0, p1 - v1, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1, 3);\n            }\n          } else {\n            this.v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, p0 + v0, p1 - v1 + round, 0, true);\n\n            if (round !== 0) {\n              this.v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, 1, true);\n              this.v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0 + round, p1 - v1, 2, true);\n              this.v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, 3, true);\n              this.v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1 - round, 4, true);\n              this.v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, 5, true);\n              this.v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0 - round, p1 + v1, 6, true);\n              this.v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, 7, true);\n            } else {\n              this.v.setTripleAt(p0 - v0, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0, p1 - v1, 1, true);\n              this.v.setTripleAt(p0 - v0, p1 + v1, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1, 2, true);\n              this.v.setTripleAt(p0 + v0, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0, p1 + v1, 3, true);\n            }\n          }\n        },\n        getValue: function getValue() {\n          if (this.elem.globalData.frameId === this.frameId) {\n            return;\n          }\n\n          this.frameId = this.elem.globalData.frameId;\n          this.iterateDynamicProperties();\n\n          if (this._mdf) {\n            this.convertRectToPath();\n          }\n        },\n        reset: resetShape\n      };\n      extendPrototype([DynamicPropertyContainer], RectShapePropertyFactory);\n      return RectShapePropertyFactory;\n    }();\n\n    function getShapeProp(elem, data, type) {\n      var prop;\n\n      if (type === 3 || type === 4) {\n        var dataProp = type === 3 ? data.pt : data.ks;\n        var keys = dataProp.k;\n\n        if (keys.length) {\n          prop = new KeyframedShapeProperty(elem, data, type);\n        } else {\n          prop = new ShapeProperty(elem, data, type);\n        }\n      } else if (type === 5) {\n        prop = new RectShapeProperty(elem, data);\n      } else if (type === 6) {\n        prop = new EllShapeProperty(elem, data);\n      } else if (type === 7) {\n        prop = new StarShapeProperty(elem, data);\n      }\n\n      if (prop.k) {\n        elem.addDynamicProperty(prop);\n      }\n\n      return prop;\n    }\n\n    function getConstructorFunction() {\n      return ShapeProperty;\n    }\n\n    function getKeyframedConstructorFunction() {\n      return KeyframedShapeProperty;\n    }\n\n    var ob = {};\n    ob.getShapeProp = getShapeProp;\n    ob.getConstructorFunction = getConstructorFunction;\n    ob.getKeyframedConstructorFunction = getKeyframedConstructorFunction;\n    return ob;\n  }();\n\n  /*!\r\n   Transformation Matrix v2.0\r\n   (c) Epistemex 2014-2015\r\n   www.epistemex.com\r\n   By Ken Fyrstenberg\r\n   Contributions by leeoniya.\r\n   License: MIT, header required.\r\n   */\n\n  /**\r\n   * 2D transformation matrix object initialized with identity matrix.\r\n   *\r\n   * The matrix can synchronize a canvas context by supplying the context\r\n   * as an argument, or later apply current absolute transform to an\r\n   * existing context.\r\n   *\r\n   * All values are handled as floating point values.\r\n   *\r\n   * @param {CanvasRenderingContext2D} [context] - Optional context to sync with Matrix\r\n   * @prop {number} a - scale x\r\n   * @prop {number} b - shear y\r\n   * @prop {number} c - shear x\r\n   * @prop {number} d - scale y\r\n   * @prop {number} e - translate x\r\n   * @prop {number} f - translate y\r\n   * @prop {CanvasRenderingContext2D|null} [context=null] - set or get current canvas context\r\n   * @constructor\r\n   */\n\n  var Matrix = function () {\n    var _cos = Math.cos;\n    var _sin = Math.sin;\n    var _tan = Math.tan;\n    var _rnd = Math.round;\n\n    function reset() {\n      this.props[0] = 1;\n      this.props[1] = 0;\n      this.props[2] = 0;\n      this.props[3] = 0;\n      this.props[4] = 0;\n      this.props[5] = 1;\n      this.props[6] = 0;\n      this.props[7] = 0;\n      this.props[8] = 0;\n      this.props[9] = 0;\n      this.props[10] = 1;\n      this.props[11] = 0;\n      this.props[12] = 0;\n      this.props[13] = 0;\n      this.props[14] = 0;\n      this.props[15] = 1;\n      return this;\n    }\n\n    function rotate(angle) {\n      if (angle === 0) {\n        return this;\n      }\n\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n    }\n\n    function rotateX(angle) {\n      if (angle === 0) {\n        return this;\n      }\n\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(1, 0, 0, 0, 0, mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1);\n    }\n\n    function rotateY(angle) {\n      if (angle === 0) {\n        return this;\n      }\n\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(mCos, 0, mSin, 0, 0, 1, 0, 0, -mSin, 0, mCos, 0, 0, 0, 0, 1);\n    }\n\n    function rotateZ(angle) {\n      if (angle === 0) {\n        return this;\n      }\n\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n    }\n\n    function shear(sx, sy) {\n      return this._t(1, sy, sx, 1, 0, 0);\n    }\n\n    function skew(ax, ay) {\n      return this.shear(_tan(ax), _tan(ay));\n    }\n\n    function skewFromAxis(ax, angle) {\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(mCos, mSin, 0, 0, -mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(1, 0, 0, 0, _tan(ax), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); // return this._t(mCos, mSin, -mSin, mCos, 0, 0)._t(1, 0, _tan(ax), 1, 0, 0)._t(mCos, -mSin, mSin, mCos, 0, 0);\n    }\n\n    function scale(sx, sy, sz) {\n      if (!sz && sz !== 0) {\n        sz = 1;\n      }\n\n      if (sx === 1 && sy === 1 && sz === 1) {\n        return this;\n      }\n\n      return this._t(sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1);\n    }\n\n    function setTransform(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) {\n      this.props[0] = a;\n      this.props[1] = b;\n      this.props[2] = c;\n      this.props[3] = d;\n      this.props[4] = e;\n      this.props[5] = f;\n      this.props[6] = g;\n      this.props[7] = h;\n      this.props[8] = i;\n      this.props[9] = j;\n      this.props[10] = k;\n      this.props[11] = l;\n      this.props[12] = m;\n      this.props[13] = n;\n      this.props[14] = o;\n      this.props[15] = p;\n      return this;\n    }\n\n    function translate(tx, ty, tz) {\n      tz = tz || 0;\n\n      if (tx !== 0 || ty !== 0 || tz !== 0) {\n        return this._t(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, tx, ty, tz, 1);\n      }\n\n      return this;\n    }\n\n    function transform(a2, b2, c2, d2, e2, f2, g2, h2, i2, j2, k2, l2, m2, n2, o2, p2) {\n      var _p = this.props;\n\n      if (a2 === 1 && b2 === 0 && c2 === 0 && d2 === 0 && e2 === 0 && f2 === 1 && g2 === 0 && h2 === 0 && i2 === 0 && j2 === 0 && k2 === 1 && l2 === 0) {\n        // NOTE: commenting this condition because TurboFan deoptimizes code when present\n        // if(m2 !== 0 || n2 !== 0 || o2 !== 0){\n        _p[12] = _p[12] * a2 + _p[15] * m2;\n        _p[13] = _p[13] * f2 + _p[15] * n2;\n        _p[14] = _p[14] * k2 + _p[15] * o2;\n        _p[15] *= p2; // }\n\n        this._identityCalculated = false;\n        return this;\n      }\n\n      var a1 = _p[0];\n      var b1 = _p[1];\n      var c1 = _p[2];\n      var d1 = _p[3];\n      var e1 = _p[4];\n      var f1 = _p[5];\n      var g1 = _p[6];\n      var h1 = _p[7];\n      var i1 = _p[8];\n      var j1 = _p[9];\n      var k1 = _p[10];\n      var l1 = _p[11];\n      var m1 = _p[12];\n      var n1 = _p[13];\n      var o1 = _p[14];\n      var p1 = _p[15];\n      /* matrix order (canvas compatible):\r\n           * ace\r\n           * bdf\r\n           * 001\r\n           */\n\n      _p[0] = a1 * a2 + b1 * e2 + c1 * i2 + d1 * m2;\n      _p[1] = a1 * b2 + b1 * f2 + c1 * j2 + d1 * n2;\n      _p[2] = a1 * c2 + b1 * g2 + c1 * k2 + d1 * o2;\n      _p[3] = a1 * d2 + b1 * h2 + c1 * l2 + d1 * p2;\n      _p[4] = e1 * a2 + f1 * e2 + g1 * i2 + h1 * m2;\n      _p[5] = e1 * b2 + f1 * f2 + g1 * j2 + h1 * n2;\n      _p[6] = e1 * c2 + f1 * g2 + g1 * k2 + h1 * o2;\n      _p[7] = e1 * d2 + f1 * h2 + g1 * l2 + h1 * p2;\n      _p[8] = i1 * a2 + j1 * e2 + k1 * i2 + l1 * m2;\n      _p[9] = i1 * b2 + j1 * f2 + k1 * j2 + l1 * n2;\n      _p[10] = i1 * c2 + j1 * g2 + k1 * k2 + l1 * o2;\n      _p[11] = i1 * d2 + j1 * h2 + k1 * l2 + l1 * p2;\n      _p[12] = m1 * a2 + n1 * e2 + o1 * i2 + p1 * m2;\n      _p[13] = m1 * b2 + n1 * f2 + o1 * j2 + p1 * n2;\n      _p[14] = m1 * c2 + n1 * g2 + o1 * k2 + p1 * o2;\n      _p[15] = m1 * d2 + n1 * h2 + o1 * l2 + p1 * p2;\n      this._identityCalculated = false;\n      return this;\n    }\n\n    function multiply(matrix) {\n      var matrixProps = matrix.props;\n      return this.transform(matrixProps[0], matrixProps[1], matrixProps[2], matrixProps[3], matrixProps[4], matrixProps[5], matrixProps[6], matrixProps[7], matrixProps[8], matrixProps[9], matrixProps[10], matrixProps[11], matrixProps[12], matrixProps[13], matrixProps[14], matrixProps[15]);\n    }\n\n    function isIdentity() {\n      if (!this._identityCalculated) {\n        this._identity = !(this.props[0] !== 1 || this.props[1] !== 0 || this.props[2] !== 0 || this.props[3] !== 0 || this.props[4] !== 0 || this.props[5] !== 1 || this.props[6] !== 0 || this.props[7] !== 0 || this.props[8] !== 0 || this.props[9] !== 0 || this.props[10] !== 1 || this.props[11] !== 0 || this.props[12] !== 0 || this.props[13] !== 0 || this.props[14] !== 0 || this.props[15] !== 1);\n        this._identityCalculated = true;\n      }\n\n      return this._identity;\n    }\n\n    function equals(matr) {\n      var i = 0;\n\n      while (i < 16) {\n        if (matr.props[i] !== this.props[i]) {\n          return false;\n        }\n\n        i += 1;\n      }\n\n      return true;\n    }\n\n    function clone(matr) {\n      var i;\n\n      for (i = 0; i < 16; i += 1) {\n        matr.props[i] = this.props[i];\n      }\n\n      return matr;\n    }\n\n    function cloneFromProps(props) {\n      var i;\n\n      for (i = 0; i < 16; i += 1) {\n        this.props[i] = props[i];\n      }\n    }\n\n    function applyToPoint(x, y, z) {\n      return {\n        x: x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12],\n        y: x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13],\n        z: x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]\n      };\n      /* return {\r\n           x: x * me.a + y * me.c + me.e,\r\n           y: x * me.b + y * me.d + me.f\r\n           }; */\n    }\n\n    function applyToX(x, y, z) {\n      return x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12];\n    }\n\n    function applyToY(x, y, z) {\n      return x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13];\n    }\n\n    function applyToZ(x, y, z) {\n      return x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14];\n    }\n\n    function getInverseMatrix() {\n      var determinant = this.props[0] * this.props[5] - this.props[1] * this.props[4];\n      var a = this.props[5] / determinant;\n      var b = -this.props[1] / determinant;\n      var c = -this.props[4] / determinant;\n      var d = this.props[0] / determinant;\n      var e = (this.props[4] * this.props[13] - this.props[5] * this.props[12]) / determinant;\n      var f = -(this.props[0] * this.props[13] - this.props[1] * this.props[12]) / determinant;\n      var inverseMatrix = new Matrix();\n      inverseMatrix.props[0] = a;\n      inverseMatrix.props[1] = b;\n      inverseMatrix.props[4] = c;\n      inverseMatrix.props[5] = d;\n      inverseMatrix.props[12] = e;\n      inverseMatrix.props[13] = f;\n      return inverseMatrix;\n    }\n\n    function inversePoint(pt) {\n      var inverseMatrix = this.getInverseMatrix();\n      return inverseMatrix.applyToPointArray(pt[0], pt[1], pt[2] || 0);\n    }\n\n    function inversePoints(pts) {\n      var i;\n      var len = pts.length;\n      var retPts = [];\n\n      for (i = 0; i < len; i += 1) {\n        retPts[i] = inversePoint(pts[i]);\n      }\n\n      return retPts;\n    }\n\n    function applyToTriplePoints(pt1, pt2, pt3) {\n      var arr = createTypedArray('float32', 6);\n\n      if (this.isIdentity()) {\n        arr[0] = pt1[0];\n        arr[1] = pt1[1];\n        arr[2] = pt2[0];\n        arr[3] = pt2[1];\n        arr[4] = pt3[0];\n        arr[5] = pt3[1];\n      } else {\n        var p0 = this.props[0];\n        var p1 = this.props[1];\n        var p4 = this.props[4];\n        var p5 = this.props[5];\n        var p12 = this.props[12];\n        var p13 = this.props[13];\n        arr[0] = pt1[0] * p0 + pt1[1] * p4 + p12;\n        arr[1] = pt1[0] * p1 + pt1[1] * p5 + p13;\n        arr[2] = pt2[0] * p0 + pt2[1] * p4 + p12;\n        arr[3] = pt2[0] * p1 + pt2[1] * p5 + p13;\n        arr[4] = pt3[0] * p0 + pt3[1] * p4 + p12;\n        arr[5] = pt3[0] * p1 + pt3[1] * p5 + p13;\n      }\n\n      return arr;\n    }\n\n    function applyToPointArray(x, y, z) {\n      var arr;\n\n      if (this.isIdentity()) {\n        arr = [x, y, z];\n      } else {\n        arr = [x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12], x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13], x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]];\n      }\n\n      return arr;\n    }\n\n    function applyToPointStringified(x, y) {\n      if (this.isIdentity()) {\n        return x + ',' + y;\n      }\n\n      var _p = this.props;\n      return Math.round((x * _p[0] + y * _p[4] + _p[12]) * 100) / 100 + ',' + Math.round((x * _p[1] + y * _p[5] + _p[13]) * 100) / 100;\n    }\n\n    function toCSS() {\n      // Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\n\n      /* if(this.isIdentity()) {\r\n              return '';\r\n          } */\n      var i = 0;\n      var props = this.props;\n      var cssValue = 'matrix3d(';\n      var v = 10000;\n\n      while (i < 16) {\n        cssValue += _rnd(props[i] * v) / v;\n        cssValue += i === 15 ? ')' : ',';\n        i += 1;\n      }\n\n      return cssValue;\n    }\n\n    function roundMatrixProperty(val) {\n      var v = 10000;\n\n      if (val < 0.000001 && val > 0 || val > -0.000001 && val < 0) {\n        return _rnd(val * v) / v;\n      }\n\n      return val;\n    }\n\n    function to2dCSS() {\n      // Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\n\n      /* if(this.isIdentity()) {\r\n              return '';\r\n          } */\n      var props = this.props;\n\n      var _a = roundMatrixProperty(props[0]);\n\n      var _b = roundMatrixProperty(props[1]);\n\n      var _c = roundMatrixProperty(props[4]);\n\n      var _d = roundMatrixProperty(props[5]);\n\n      var _e = roundMatrixProperty(props[12]);\n\n      var _f = roundMatrixProperty(props[13]);\n\n      return 'matrix(' + _a + ',' + _b + ',' + _c + ',' + _d + ',' + _e + ',' + _f + ')';\n    }\n\n    return function () {\n      this.reset = reset;\n      this.rotate = rotate;\n      this.rotateX = rotateX;\n      this.rotateY = rotateY;\n      this.rotateZ = rotateZ;\n      this.skew = skew;\n      this.skewFromAxis = skewFromAxis;\n      this.shear = shear;\n      this.scale = scale;\n      this.setTransform = setTransform;\n      this.translate = translate;\n      this.transform = transform;\n      this.multiply = multiply;\n      this.applyToPoint = applyToPoint;\n      this.applyToX = applyToX;\n      this.applyToY = applyToY;\n      this.applyToZ = applyToZ;\n      this.applyToPointArray = applyToPointArray;\n      this.applyToTriplePoints = applyToTriplePoints;\n      this.applyToPointStringified = applyToPointStringified;\n      this.toCSS = toCSS;\n      this.to2dCSS = to2dCSS;\n      this.clone = clone;\n      this.cloneFromProps = cloneFromProps;\n      this.equals = equals;\n      this.inversePoints = inversePoints;\n      this.inversePoint = inversePoint;\n      this.getInverseMatrix = getInverseMatrix;\n      this._t = this.transform;\n      this.isIdentity = isIdentity;\n      this._identity = true;\n      this._identityCalculated = false;\n      this.props = createTypedArray('float32', 16);\n      this.reset();\n    };\n  }();\n\n  function _typeof$3(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$3 = function _typeof(obj) { return typeof obj; }; } else { _typeof$3 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$3(obj); }\n  var lottie = {};\n  var standalone = '__[STANDALONE]__';\n  var animationData = '__[ANIMATIONDATA]__';\n  var renderer = '';\n\n  function setLocation(href) {\n    setLocationHref(href);\n  }\n\n  function searchAnimations() {\n    if (standalone === true) {\n      animationManager.searchAnimations(animationData, standalone, renderer);\n    } else {\n      animationManager.searchAnimations();\n    }\n  }\n\n  function setSubframeRendering(flag) {\n    setSubframeEnabled(flag);\n  }\n\n  function setPrefix(prefix) {\n    setIdPrefix(prefix);\n  }\n\n  function loadAnimation(params) {\n    if (standalone === true) {\n      params.animationData = JSON.parse(animationData);\n    }\n\n    return animationManager.loadAnimation(params);\n  }\n\n  function setQuality(value) {\n    if (typeof value === 'string') {\n      switch (value) {\n        case 'high':\n          setDefaultCurveSegments(200);\n          break;\n\n        default:\n        case 'medium':\n          setDefaultCurveSegments(50);\n          break;\n\n        case 'low':\n          setDefaultCurveSegments(10);\n          break;\n      }\n    } else if (!isNaN(value) && value > 1) {\n      setDefaultCurveSegments(value);\n    }\n\n    if (getDefaultCurveSegments() >= 50) {\n      roundValues(false);\n    } else {\n      roundValues(true);\n    }\n  }\n\n  function inBrowser() {\n    return typeof navigator !== 'undefined';\n  }\n\n  function installPlugin(type, plugin) {\n    if (type === 'expressions') {\n      setExpressionsPlugin(plugin);\n    }\n  }\n\n  function getFactory(name) {\n    switch (name) {\n      case 'propertyFactory':\n        return PropertyFactory;\n\n      case 'shapePropertyFactory':\n        return ShapePropertyFactory;\n\n      case 'matrix':\n        return Matrix;\n\n      default:\n        return null;\n    }\n  }\n\n  lottie.play = animationManager.play;\n  lottie.pause = animationManager.pause;\n  lottie.setLocationHref = setLocation;\n  lottie.togglePause = animationManager.togglePause;\n  lottie.setSpeed = animationManager.setSpeed;\n  lottie.setDirection = animationManager.setDirection;\n  lottie.stop = animationManager.stop;\n  lottie.searchAnimations = searchAnimations;\n  lottie.registerAnimation = animationManager.registerAnimation;\n  lottie.loadAnimation = loadAnimation;\n  lottie.setSubframeRendering = setSubframeRendering;\n  lottie.resize = animationManager.resize; // lottie.start = start;\n\n  lottie.goToAndStop = animationManager.goToAndStop;\n  lottie.destroy = animationManager.destroy;\n  lottie.setQuality = setQuality;\n  lottie.inBrowser = inBrowser;\n  lottie.installPlugin = installPlugin;\n  lottie.freeze = animationManager.freeze;\n  lottie.unfreeze = animationManager.unfreeze;\n  lottie.setVolume = animationManager.setVolume;\n  lottie.mute = animationManager.mute;\n  lottie.unmute = animationManager.unmute;\n  lottie.getRegisteredAnimations = animationManager.getRegisteredAnimations;\n  lottie.useWebWorker = setWebWorker;\n  lottie.setIDPrefix = setPrefix;\n  lottie.__getFactory = getFactory;\n  lottie.version = '5.12.2';\n\n  function checkReady() {\n    if (document.readyState === 'complete') {\n      clearInterval(readyStateCheckInterval);\n      searchAnimations();\n    }\n  }\n\n  function getQueryVariable(variable) {\n    var vars = queryString.split('&');\n\n    for (var i = 0; i < vars.length; i += 1) {\n      var pair = vars[i].split('=');\n\n      if (decodeURIComponent(pair[0]) == variable) {\n        // eslint-disable-line eqeqeq\n        return decodeURIComponent(pair[1]);\n      }\n    }\n\n    return null;\n  }\n\n  var queryString = '';\n\n  if (standalone) {\n    var scripts = document.getElementsByTagName('script');\n    var index = scripts.length - 1;\n    var myScript = scripts[index] || {\n      src: ''\n    };\n    queryString = myScript.src ? myScript.src.replace(/^[^\\?]+\\??/, '') : ''; // eslint-disable-line no-useless-escape\n\n    renderer = getQueryVariable('renderer');\n  }\n\n  var readyStateCheckInterval = setInterval(checkReady, 100); // this adds bodymovin to the window object for backwards compatibility\n\n  try {\n    if (!((typeof exports === \"undefined\" ? \"undefined\" : _typeof$3(exports)) === 'object' && typeof module !== 'undefined') && !(typeof define === 'function' && define.amd) // eslint-disable-line no-undef\n    ) {\n      window.bodymovin = lottie;\n    }\n  } catch (err) {//\n  }\n\n  var ShapeModifiers = function () {\n    var ob = {};\n    var modifiers = {};\n    ob.registerModifier = registerModifier;\n    ob.getModifier = getModifier;\n\n    function registerModifier(nm, factory) {\n      if (!modifiers[nm]) {\n        modifiers[nm] = factory;\n      }\n    }\n\n    function getModifier(nm, elem, data) {\n      return new modifiers[nm](elem, data);\n    }\n\n    return ob;\n  }();\n\n  function ShapeModifier() {}\n\n  ShapeModifier.prototype.initModifierProperties = function () {};\n\n  ShapeModifier.prototype.addShapeToModifier = function () {};\n\n  ShapeModifier.prototype.addShape = function (data) {\n    if (!this.closed) {\n      // Adding shape to dynamic properties. It covers the case where a shape has no effects applied, to reset it's _mdf state on every tick.\n      data.sh.container.addDynamicProperty(data.sh);\n      var shapeData = {\n        shape: data.sh,\n        data: data,\n        localShapeCollection: shapeCollectionPool.newShapeCollection()\n      };\n      this.shapes.push(shapeData);\n      this.addShapeToModifier(shapeData);\n\n      if (this._isAnimated) {\n        data.setAsAnimated();\n      }\n    }\n  };\n\n  ShapeModifier.prototype.init = function (elem, data) {\n    this.shapes = [];\n    this.elem = elem;\n    this.initDynamicPropertyContainer(elem);\n    this.initModifierProperties(elem, data);\n    this.frameId = initialDefaultFrame;\n    this.closed = false;\n    this.k = false;\n\n    if (this.dynamicProperties.length) {\n      this.k = true;\n    } else {\n      this.getValue(true);\n    }\n  };\n\n  ShapeModifier.prototype.processKeys = function () {\n    if (this.elem.globalData.frameId === this.frameId) {\n      return;\n    }\n\n    this.frameId = this.elem.globalData.frameId;\n    this.iterateDynamicProperties();\n  };\n\n  extendPrototype([DynamicPropertyContainer], ShapeModifier);\n\n  function TrimModifier() {}\n\n  extendPrototype([ShapeModifier], TrimModifier);\n\n  TrimModifier.prototype.initModifierProperties = function (elem, data) {\n    this.s = PropertyFactory.getProp(elem, data.s, 0, 0.01, this);\n    this.e = PropertyFactory.getProp(elem, data.e, 0, 0.01, this);\n    this.o = PropertyFactory.getProp(elem, data.o, 0, 0, this);\n    this.sValue = 0;\n    this.eValue = 0;\n    this.getValue = this.processKeys;\n    this.m = data.m;\n    this._isAnimated = !!this.s.effectsSequence.length || !!this.e.effectsSequence.length || !!this.o.effectsSequence.length;\n  };\n\n  TrimModifier.prototype.addShapeToModifier = function (shapeData) {\n    shapeData.pathsData = [];\n  };\n\n  TrimModifier.prototype.calculateShapeEdges = function (s, e, shapeLength, addedLength, totalModifierLength) {\n    var segments = [];\n\n    if (e <= 1) {\n      segments.push({\n        s: s,\n        e: e\n      });\n    } else if (s >= 1) {\n      segments.push({\n        s: s - 1,\n        e: e - 1\n      });\n    } else {\n      segments.push({\n        s: s,\n        e: 1\n      });\n      segments.push({\n        s: 0,\n        e: e - 1\n      });\n    }\n\n    var shapeSegments = [];\n    var i;\n    var len = segments.length;\n    var segmentOb;\n\n    for (i = 0; i < len; i += 1) {\n      segmentOb = segments[i];\n\n      if (!(segmentOb.e * totalModifierLength < addedLength || segmentOb.s * totalModifierLength > addedLength + shapeLength)) {\n        var shapeS;\n        var shapeE;\n\n        if (segmentOb.s * totalModifierLength <= addedLength) {\n          shapeS = 0;\n        } else {\n          shapeS = (segmentOb.s * totalModifierLength - addedLength) / shapeLength;\n        }\n\n        if (segmentOb.e * totalModifierLength >= addedLength + shapeLength) {\n          shapeE = 1;\n        } else {\n          shapeE = (segmentOb.e * totalModifierLength - addedLength) / shapeLength;\n        }\n\n        shapeSegments.push([shapeS, shapeE]);\n      }\n    }\n\n    if (!shapeSegments.length) {\n      shapeSegments.push([0, 0]);\n    }\n\n    return shapeSegments;\n  };\n\n  TrimModifier.prototype.releasePathsData = function (pathsData) {\n    var i;\n    var len = pathsData.length;\n\n    for (i = 0; i < len; i += 1) {\n      segmentsLengthPool.release(pathsData[i]);\n    }\n\n    pathsData.length = 0;\n    return pathsData;\n  };\n\n  TrimModifier.prototype.processShapes = function (_isFirstFrame) {\n    var s;\n    var e;\n\n    if (this._mdf || _isFirstFrame) {\n      var o = this.o.v % 360 / 360;\n\n      if (o < 0) {\n        o += 1;\n      }\n\n      if (this.s.v > 1) {\n        s = 1 + o;\n      } else if (this.s.v < 0) {\n        s = 0 + o;\n      } else {\n        s = this.s.v + o;\n      }\n\n      if (this.e.v > 1) {\n        e = 1 + o;\n      } else if (this.e.v < 0) {\n        e = 0 + o;\n      } else {\n        e = this.e.v + o;\n      }\n\n      if (s > e) {\n        var _s = s;\n        s = e;\n        e = _s;\n      }\n\n      s = Math.round(s * 10000) * 0.0001;\n      e = Math.round(e * 10000) * 0.0001;\n      this.sValue = s;\n      this.eValue = e;\n    } else {\n      s = this.sValue;\n      e = this.eValue;\n    }\n\n    var shapePaths;\n    var i;\n    var len = this.shapes.length;\n    var j;\n    var jLen;\n    var pathsData;\n    var pathData;\n    var totalShapeLength;\n    var totalModifierLength = 0;\n\n    if (e === s) {\n      for (i = 0; i < len; i += 1) {\n        this.shapes[i].localShapeCollection.releaseShapes();\n        this.shapes[i].shape._mdf = true;\n        this.shapes[i].shape.paths = this.shapes[i].localShapeCollection;\n\n        if (this._mdf) {\n          this.shapes[i].pathsData.length = 0;\n        }\n      }\n    } else if (!(e === 1 && s === 0 || e === 0 && s === 1)) {\n      var segments = [];\n      var shapeData;\n      var localShapeCollection;\n\n      for (i = 0; i < len; i += 1) {\n        shapeData = this.shapes[i]; // if shape hasn't changed and trim properties haven't changed, cached previous path can be used\n\n        if (!shapeData.shape._mdf && !this._mdf && !_isFirstFrame && this.m !== 2) {\n          shapeData.shape.paths = shapeData.localShapeCollection;\n        } else {\n          shapePaths = shapeData.shape.paths;\n          jLen = shapePaths._length;\n          totalShapeLength = 0;\n\n          if (!shapeData.shape._mdf && shapeData.pathsData.length) {\n            totalShapeLength = shapeData.totalShapeLength;\n          } else {\n            pathsData = this.releasePathsData(shapeData.pathsData);\n\n            for (j = 0; j < jLen; j += 1) {\n              pathData = bez.getSegmentsLength(shapePaths.shapes[j]);\n              pathsData.push(pathData);\n              totalShapeLength += pathData.totalLength;\n            }\n\n            shapeData.totalShapeLength = totalShapeLength;\n            shapeData.pathsData = pathsData;\n          }\n\n          totalModifierLength += totalShapeLength;\n          shapeData.shape._mdf = true;\n        }\n      }\n\n      var shapeS = s;\n      var shapeE = e;\n      var addedLength = 0;\n      var edges;\n\n      for (i = len - 1; i >= 0; i -= 1) {\n        shapeData = this.shapes[i];\n\n        if (shapeData.shape._mdf) {\n          localShapeCollection = shapeData.localShapeCollection;\n          localShapeCollection.releaseShapes(); // if m === 2 means paths are trimmed individually so edges need to be found for this specific shape relative to whoel group\n\n          if (this.m === 2 && len > 1) {\n            edges = this.calculateShapeEdges(s, e, shapeData.totalShapeLength, addedLength, totalModifierLength);\n            addedLength += shapeData.totalShapeLength;\n          } else {\n            edges = [[shapeS, shapeE]];\n          }\n\n          jLen = edges.length;\n\n          for (j = 0; j < jLen; j += 1) {\n            shapeS = edges[j][0];\n            shapeE = edges[j][1];\n            segments.length = 0;\n\n            if (shapeE <= 1) {\n              segments.push({\n                s: shapeData.totalShapeLength * shapeS,\n                e: shapeData.totalShapeLength * shapeE\n              });\n            } else if (shapeS >= 1) {\n              segments.push({\n                s: shapeData.totalShapeLength * (shapeS - 1),\n                e: shapeData.totalShapeLength * (shapeE - 1)\n              });\n            } else {\n              segments.push({\n                s: shapeData.totalShapeLength * shapeS,\n                e: shapeData.totalShapeLength\n              });\n              segments.push({\n                s: 0,\n                e: shapeData.totalShapeLength * (shapeE - 1)\n              });\n            }\n\n            var newShapesData = this.addShapes(shapeData, segments[0]);\n\n            if (segments[0].s !== segments[0].e) {\n              if (segments.length > 1) {\n                var lastShapeInCollection = shapeData.shape.paths.shapes[shapeData.shape.paths._length - 1];\n\n                if (lastShapeInCollection.c) {\n                  var lastShape = newShapesData.pop();\n                  this.addPaths(newShapesData, localShapeCollection);\n                  newShapesData = this.addShapes(shapeData, segments[1], lastShape);\n                } else {\n                  this.addPaths(newShapesData, localShapeCollection);\n                  newShapesData = this.addShapes(shapeData, segments[1]);\n                }\n              }\n\n              this.addPaths(newShapesData, localShapeCollection);\n            }\n          }\n\n          shapeData.shape.paths = localShapeCollection;\n        }\n      }\n    } else if (this._mdf) {\n      for (i = 0; i < len; i += 1) {\n        // Releasign Trim Cached paths data when no trim applied in case shapes are modified inbetween.\n        // Don't remove this even if it's losing cached info.\n        this.shapes[i].pathsData.length = 0;\n        this.shapes[i].shape._mdf = true;\n      }\n    }\n  };\n\n  TrimModifier.prototype.addPaths = function (newPaths, localShapeCollection) {\n    var i;\n    var len = newPaths.length;\n\n    for (i = 0; i < len; i += 1) {\n      localShapeCollection.addShape(newPaths[i]);\n    }\n  };\n\n  TrimModifier.prototype.addSegment = function (pt1, pt2, pt3, pt4, shapePath, pos, newShape) {\n    shapePath.setXYAt(pt2[0], pt2[1], 'o', pos);\n    shapePath.setXYAt(pt3[0], pt3[1], 'i', pos + 1);\n\n    if (newShape) {\n      shapePath.setXYAt(pt1[0], pt1[1], 'v', pos);\n    }\n\n    shapePath.setXYAt(pt4[0], pt4[1], 'v', pos + 1);\n  };\n\n  TrimModifier.prototype.addSegmentFromArray = function (points, shapePath, pos, newShape) {\n    shapePath.setXYAt(points[1], points[5], 'o', pos);\n    shapePath.setXYAt(points[2], points[6], 'i', pos + 1);\n\n    if (newShape) {\n      shapePath.setXYAt(points[0], points[4], 'v', pos);\n    }\n\n    shapePath.setXYAt(points[3], points[7], 'v', pos + 1);\n  };\n\n  TrimModifier.prototype.addShapes = function (shapeData, shapeSegment, shapePath) {\n    var pathsData = shapeData.pathsData;\n    var shapePaths = shapeData.shape.paths.shapes;\n    var i;\n    var len = shapeData.shape.paths._length;\n    var j;\n    var jLen;\n    var addedLength = 0;\n    var currentLengthData;\n    var segmentCount;\n    var lengths;\n    var segment;\n    var shapes = [];\n    var initPos;\n    var newShape = true;\n\n    if (!shapePath) {\n      shapePath = shapePool.newElement();\n      segmentCount = 0;\n      initPos = 0;\n    } else {\n      segmentCount = shapePath._length;\n      initPos = shapePath._length;\n    }\n\n    shapes.push(shapePath);\n\n    for (i = 0; i < len; i += 1) {\n      lengths = pathsData[i].lengths;\n      shapePath.c = shapePaths[i].c;\n      jLen = shapePaths[i].c ? lengths.length : lengths.length + 1;\n\n      for (j = 1; j < jLen; j += 1) {\n        currentLengthData = lengths[j - 1];\n\n        if (addedLength + currentLengthData.addedLength < shapeSegment.s) {\n          addedLength += currentLengthData.addedLength;\n          shapePath.c = false;\n        } else if (addedLength > shapeSegment.e) {\n          shapePath.c = false;\n          break;\n        } else {\n          if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + currentLengthData.addedLength) {\n            this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[j], shapePaths[i].v[j], shapePath, segmentCount, newShape);\n            newShape = false;\n          } else {\n            segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[j], shapePaths[i].o[j - 1], shapePaths[i].i[j], (shapeSegment.s - addedLength) / currentLengthData.addedLength, (shapeSegment.e - addedLength) / currentLengthData.addedLength, lengths[j - 1]);\n            this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n\n            newShape = false;\n            shapePath.c = false;\n          }\n\n          addedLength += currentLengthData.addedLength;\n          segmentCount += 1;\n        }\n      }\n\n      if (shapePaths[i].c && lengths.length) {\n        currentLengthData = lengths[j - 1];\n\n        if (addedLength <= shapeSegment.e) {\n          var segmentLength = lengths[j - 1].addedLength;\n\n          if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + segmentLength) {\n            this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[0], shapePaths[i].v[0], shapePath, segmentCount, newShape);\n            newShape = false;\n          } else {\n            segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[0], shapePaths[i].o[j - 1], shapePaths[i].i[0], (shapeSegment.s - addedLength) / segmentLength, (shapeSegment.e - addedLength) / segmentLength, lengths[j - 1]);\n            this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n\n            newShape = false;\n            shapePath.c = false;\n          }\n        } else {\n          shapePath.c = false;\n        }\n\n        addedLength += currentLengthData.addedLength;\n        segmentCount += 1;\n      }\n\n      if (shapePath._length) {\n        shapePath.setXYAt(shapePath.v[initPos][0], shapePath.v[initPos][1], 'i', initPos);\n        shapePath.setXYAt(shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1], 'o', shapePath._length - 1);\n      }\n\n      if (addedLength > shapeSegment.e) {\n        break;\n      }\n\n      if (i < len - 1) {\n        shapePath = shapePool.newElement();\n        newShape = true;\n        shapes.push(shapePath);\n        segmentCount = 0;\n      }\n    }\n\n    return shapes;\n  };\n\n  function PuckerAndBloatModifier() {}\n\n  extendPrototype([ShapeModifier], PuckerAndBloatModifier);\n\n  PuckerAndBloatModifier.prototype.initModifierProperties = function (elem, data) {\n    this.getValue = this.processKeys;\n    this.amount = PropertyFactory.getProp(elem, data.a, 0, null, this);\n    this._isAnimated = !!this.amount.effectsSequence.length;\n  };\n\n  PuckerAndBloatModifier.prototype.processPath = function (path, amount) {\n    var percent = amount / 100;\n    var centerPoint = [0, 0];\n    var pathLength = path._length;\n    var i = 0;\n\n    for (i = 0; i < pathLength; i += 1) {\n      centerPoint[0] += path.v[i][0];\n      centerPoint[1] += path.v[i][1];\n    }\n\n    centerPoint[0] /= pathLength;\n    centerPoint[1] /= pathLength;\n    var clonedPath = shapePool.newElement();\n    clonedPath.c = path.c;\n    var vX;\n    var vY;\n    var oX;\n    var oY;\n    var iX;\n    var iY;\n\n    for (i = 0; i < pathLength; i += 1) {\n      vX = path.v[i][0] + (centerPoint[0] - path.v[i][0]) * percent;\n      vY = path.v[i][1] + (centerPoint[1] - path.v[i][1]) * percent;\n      oX = path.o[i][0] + (centerPoint[0] - path.o[i][0]) * -percent;\n      oY = path.o[i][1] + (centerPoint[1] - path.o[i][1]) * -percent;\n      iX = path.i[i][0] + (centerPoint[0] - path.i[i][0]) * -percent;\n      iY = path.i[i][1] + (centerPoint[1] - path.i[i][1]) * -percent;\n      clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, i);\n    }\n\n    return clonedPath;\n  };\n\n  PuckerAndBloatModifier.prototype.processShapes = function (_isFirstFrame) {\n    var shapePaths;\n    var i;\n    var len = this.shapes.length;\n    var j;\n    var jLen;\n    var amount = this.amount.v;\n\n    if (amount !== 0) {\n      var shapeData;\n      var localShapeCollection;\n\n      for (i = 0; i < len; i += 1) {\n        shapeData = this.shapes[i];\n        localShapeCollection = shapeData.localShapeCollection;\n\n        if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n          localShapeCollection.releaseShapes();\n          shapeData.shape._mdf = true;\n          shapePaths = shapeData.shape.paths.shapes;\n          jLen = shapeData.shape.paths._length;\n\n          for (j = 0; j < jLen; j += 1) {\n            localShapeCollection.addShape(this.processPath(shapePaths[j], amount));\n          }\n        }\n\n        shapeData.shape.paths = shapeData.localShapeCollection;\n      }\n    }\n\n    if (!this.dynamicProperties.length) {\n      this._mdf = false;\n    }\n  };\n\n  var TransformPropertyFactory = function () {\n    var defaultVector = [0, 0];\n\n    function applyToMatrix(mat) {\n      var _mdf = this._mdf;\n      this.iterateDynamicProperties();\n      this._mdf = this._mdf || _mdf;\n\n      if (this.a) {\n        mat.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n      }\n\n      if (this.s) {\n        mat.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n      }\n\n      if (this.sk) {\n        mat.skewFromAxis(-this.sk.v, this.sa.v);\n      }\n\n      if (this.r) {\n        mat.rotate(-this.r.v);\n      } else {\n        mat.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n      }\n\n      if (this.data.p.s) {\n        if (this.data.p.z) {\n          mat.translate(this.px.v, this.py.v, -this.pz.v);\n        } else {\n          mat.translate(this.px.v, this.py.v, 0);\n        }\n      } else {\n        mat.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n      }\n    }\n\n    function processKeys(forceRender) {\n      if (this.elem.globalData.frameId === this.frameId) {\n        return;\n      }\n\n      if (this._isDirty) {\n        this.precalculateMatrix();\n        this._isDirty = false;\n      }\n\n      this.iterateDynamicProperties();\n\n      if (this._mdf || forceRender) {\n        var frameRate;\n        this.v.cloneFromProps(this.pre.props);\n\n        if (this.appliedTransformations < 1) {\n          this.v.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n        }\n\n        if (this.appliedTransformations < 2) {\n          this.v.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n        }\n\n        if (this.sk && this.appliedTransformations < 3) {\n          this.v.skewFromAxis(-this.sk.v, this.sa.v);\n        }\n\n        if (this.r && this.appliedTransformations < 4) {\n          this.v.rotate(-this.r.v);\n        } else if (!this.r && this.appliedTransformations < 4) {\n          this.v.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n        }\n\n        if (this.autoOriented) {\n          var v1;\n          var v2;\n          frameRate = this.elem.globalData.frameRate;\n\n          if (this.p && this.p.keyframes && this.p.getValueAtTime) {\n            if (this.p._caching.lastFrame + this.p.offsetTime <= this.p.keyframes[0].t) {\n              v1 = this.p.getValueAtTime((this.p.keyframes[0].t + 0.01) / frameRate, 0);\n              v2 = this.p.getValueAtTime(this.p.keyframes[0].t / frameRate, 0);\n            } else if (this.p._caching.lastFrame + this.p.offsetTime >= this.p.keyframes[this.p.keyframes.length - 1].t) {\n              v1 = this.p.getValueAtTime(this.p.keyframes[this.p.keyframes.length - 1].t / frameRate, 0);\n              v2 = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t - 0.05) / frameRate, 0);\n            } else {\n              v1 = this.p.pv;\n              v2 = this.p.getValueAtTime((this.p._caching.lastFrame + this.p.offsetTime - 0.01) / frameRate, this.p.offsetTime);\n            }\n          } else if (this.px && this.px.keyframes && this.py.keyframes && this.px.getValueAtTime && this.py.getValueAtTime) {\n            v1 = [];\n            v2 = [];\n            var px = this.px;\n            var py = this.py;\n\n            if (px._caching.lastFrame + px.offsetTime <= px.keyframes[0].t) {\n              v1[0] = px.getValueAtTime((px.keyframes[0].t + 0.01) / frameRate, 0);\n              v1[1] = py.getValueAtTime((py.keyframes[0].t + 0.01) / frameRate, 0);\n              v2[0] = px.getValueAtTime(px.keyframes[0].t / frameRate, 0);\n              v2[1] = py.getValueAtTime(py.keyframes[0].t / frameRate, 0);\n            } else if (px._caching.lastFrame + px.offsetTime >= px.keyframes[px.keyframes.length - 1].t) {\n              v1[0] = px.getValueAtTime(px.keyframes[px.keyframes.length - 1].t / frameRate, 0);\n              v1[1] = py.getValueAtTime(py.keyframes[py.keyframes.length - 1].t / frameRate, 0);\n              v2[0] = px.getValueAtTime((px.keyframes[px.keyframes.length - 1].t - 0.01) / frameRate, 0);\n              v2[1] = py.getValueAtTime((py.keyframes[py.keyframes.length - 1].t - 0.01) / frameRate, 0);\n            } else {\n              v1 = [px.pv, py.pv];\n              v2[0] = px.getValueAtTime((px._caching.lastFrame + px.offsetTime - 0.01) / frameRate, px.offsetTime);\n              v2[1] = py.getValueAtTime((py._caching.lastFrame + py.offsetTime - 0.01) / frameRate, py.offsetTime);\n            }\n          } else {\n            v2 = defaultVector;\n            v1 = v2;\n          }\n\n          this.v.rotate(-Math.atan2(v1[1] - v2[1], v1[0] - v2[0]));\n        }\n\n        if (this.data.p && this.data.p.s) {\n          if (this.data.p.z) {\n            this.v.translate(this.px.v, this.py.v, -this.pz.v);\n          } else {\n            this.v.translate(this.px.v, this.py.v, 0);\n          }\n        } else {\n          this.v.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n        }\n      }\n\n      this.frameId = this.elem.globalData.frameId;\n    }\n\n    function precalculateMatrix() {\n      this.appliedTransformations = 0;\n      this.pre.reset();\n\n      if (!this.a.effectsSequence.length) {\n        this.pre.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n        this.appliedTransformations = 1;\n      } else {\n        return;\n      }\n\n      if (!this.s.effectsSequence.length) {\n        this.pre.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n        this.appliedTransformations = 2;\n      } else {\n        return;\n      }\n\n      if (this.sk) {\n        if (!this.sk.effectsSequence.length && !this.sa.effectsSequence.length) {\n          this.pre.skewFromAxis(-this.sk.v, this.sa.v);\n          this.appliedTransformations = 3;\n        } else {\n          return;\n        }\n      }\n\n      if (this.r) {\n        if (!this.r.effectsSequence.length) {\n          this.pre.rotate(-this.r.v);\n          this.appliedTransformations = 4;\n        }\n      } else if (!this.rz.effectsSequence.length && !this.ry.effectsSequence.length && !this.rx.effectsSequence.length && !this.or.effectsSequence.length) {\n        this.pre.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n        this.appliedTransformations = 4;\n      }\n    }\n\n    function autoOrient() {//\n      // var prevP = this.getValueAtTime();\n    }\n\n    function addDynamicProperty(prop) {\n      this._addDynamicProperty(prop);\n\n      this.elem.addDynamicProperty(prop);\n      this._isDirty = true;\n    }\n\n    function TransformProperty(elem, data, container) {\n      this.elem = elem;\n      this.frameId = -1;\n      this.propType = 'transform';\n      this.data = data;\n      this.v = new Matrix(); // Precalculated matrix with non animated properties\n\n      this.pre = new Matrix();\n      this.appliedTransformations = 0;\n      this.initDynamicPropertyContainer(container || elem);\n\n      if (data.p && data.p.s) {\n        this.px = PropertyFactory.getProp(elem, data.p.x, 0, 0, this);\n        this.py = PropertyFactory.getProp(elem, data.p.y, 0, 0, this);\n\n        if (data.p.z) {\n          this.pz = PropertyFactory.getProp(elem, data.p.z, 0, 0, this);\n        }\n      } else {\n        this.p = PropertyFactory.getProp(elem, data.p || {\n          k: [0, 0, 0]\n        }, 1, 0, this);\n      }\n\n      if (data.rx) {\n        this.rx = PropertyFactory.getProp(elem, data.rx, 0, degToRads, this);\n        this.ry = PropertyFactory.getProp(elem, data.ry, 0, degToRads, this);\n        this.rz = PropertyFactory.getProp(elem, data.rz, 0, degToRads, this);\n\n        if (data.or.k[0].ti) {\n          var i;\n          var len = data.or.k.length;\n\n          for (i = 0; i < len; i += 1) {\n            data.or.k[i].to = null;\n            data.or.k[i].ti = null;\n          }\n        }\n\n        this.or = PropertyFactory.getProp(elem, data.or, 1, degToRads, this); // sh Indicates it needs to be capped between -180 and 180\n\n        this.or.sh = true;\n      } else {\n        this.r = PropertyFactory.getProp(elem, data.r || {\n          k: 0\n        }, 0, degToRads, this);\n      }\n\n      if (data.sk) {\n        this.sk = PropertyFactory.getProp(elem, data.sk, 0, degToRads, this);\n        this.sa = PropertyFactory.getProp(elem, data.sa, 0, degToRads, this);\n      }\n\n      this.a = PropertyFactory.getProp(elem, data.a || {\n        k: [0, 0, 0]\n      }, 1, 0, this);\n      this.s = PropertyFactory.getProp(elem, data.s || {\n        k: [100, 100, 100]\n      }, 1, 0.01, this); // Opacity is not part of the transform properties, that's why it won't use this.dynamicProperties. That way transforms won't get updated if opacity changes.\n\n      if (data.o) {\n        this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, elem);\n      } else {\n        this.o = {\n          _mdf: false,\n          v: 1\n        };\n      }\n\n      this._isDirty = true;\n\n      if (!this.dynamicProperties.length) {\n        this.getValue(true);\n      }\n    }\n\n    TransformProperty.prototype = {\n      applyToMatrix: applyToMatrix,\n      getValue: processKeys,\n      precalculateMatrix: precalculateMatrix,\n      autoOrient: autoOrient\n    };\n    extendPrototype([DynamicPropertyContainer], TransformProperty);\n    TransformProperty.prototype.addDynamicProperty = addDynamicProperty;\n    TransformProperty.prototype._addDynamicProperty = DynamicPropertyContainer.prototype.addDynamicProperty;\n\n    function getTransformProperty(elem, data, container) {\n      return new TransformProperty(elem, data, container);\n    }\n\n    return {\n      getTransformProperty: getTransformProperty\n    };\n  }();\n\n  function RepeaterModifier() {}\n\n  extendPrototype([ShapeModifier], RepeaterModifier);\n\n  RepeaterModifier.prototype.initModifierProperties = function (elem, data) {\n    this.getValue = this.processKeys;\n    this.c = PropertyFactory.getProp(elem, data.c, 0, null, this);\n    this.o = PropertyFactory.getProp(elem, data.o, 0, null, this);\n    this.tr = TransformPropertyFactory.getTransformProperty(elem, data.tr, this);\n    this.so = PropertyFactory.getProp(elem, data.tr.so, 0, 0.01, this);\n    this.eo = PropertyFactory.getProp(elem, data.tr.eo, 0, 0.01, this);\n    this.data = data;\n\n    if (!this.dynamicProperties.length) {\n      this.getValue(true);\n    }\n\n    this._isAnimated = !!this.dynamicProperties.length;\n    this.pMatrix = new Matrix();\n    this.rMatrix = new Matrix();\n    this.sMatrix = new Matrix();\n    this.tMatrix = new Matrix();\n    this.matrix = new Matrix();\n  };\n\n  RepeaterModifier.prototype.applyTransforms = function (pMatrix, rMatrix, sMatrix, transform, perc, inv) {\n    var dir = inv ? -1 : 1;\n    var scaleX = transform.s.v[0] + (1 - transform.s.v[0]) * (1 - perc);\n    var scaleY = transform.s.v[1] + (1 - transform.s.v[1]) * (1 - perc);\n    pMatrix.translate(transform.p.v[0] * dir * perc, transform.p.v[1] * dir * perc, transform.p.v[2]);\n    rMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n    rMatrix.rotate(-transform.r.v * dir * perc);\n    rMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n    sMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n    sMatrix.scale(inv ? 1 / scaleX : scaleX, inv ? 1 / scaleY : scaleY);\n    sMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n  };\n\n  RepeaterModifier.prototype.init = function (elem, arr, pos, elemsData) {\n    this.elem = elem;\n    this.arr = arr;\n    this.pos = pos;\n    this.elemsData = elemsData;\n    this._currentCopies = 0;\n    this._elements = [];\n    this._groups = [];\n    this.frameId = -1;\n    this.initDynamicPropertyContainer(elem);\n    this.initModifierProperties(elem, arr[pos]);\n\n    while (pos > 0) {\n      pos -= 1; // this._elements.unshift(arr.splice(pos,1)[0]);\n\n      this._elements.unshift(arr[pos]);\n    }\n\n    if (this.dynamicProperties.length) {\n      this.k = true;\n    } else {\n      this.getValue(true);\n    }\n  };\n\n  RepeaterModifier.prototype.resetElements = function (elements) {\n    var i;\n    var len = elements.length;\n\n    for (i = 0; i < len; i += 1) {\n      elements[i]._processed = false;\n\n      if (elements[i].ty === 'gr') {\n        this.resetElements(elements[i].it);\n      }\n    }\n  };\n\n  RepeaterModifier.prototype.cloneElements = function (elements) {\n    var newElements = JSON.parse(JSON.stringify(elements));\n    this.resetElements(newElements);\n    return newElements;\n  };\n\n  RepeaterModifier.prototype.changeGroupRender = function (elements, renderFlag) {\n    var i;\n    var len = elements.length;\n\n    for (i = 0; i < len; i += 1) {\n      elements[i]._render = renderFlag;\n\n      if (elements[i].ty === 'gr') {\n        this.changeGroupRender(elements[i].it, renderFlag);\n      }\n    }\n  };\n\n  RepeaterModifier.prototype.processShapes = function (_isFirstFrame) {\n    var items;\n    var itemsTransform;\n    var i;\n    var dir;\n    var cont;\n    var hasReloaded = false;\n\n    if (this._mdf || _isFirstFrame) {\n      var copies = Math.ceil(this.c.v);\n\n      if (this._groups.length < copies) {\n        while (this._groups.length < copies) {\n          var group = {\n            it: this.cloneElements(this._elements),\n            ty: 'gr'\n          };\n          group.it.push({\n            a: {\n              a: 0,\n              ix: 1,\n              k: [0, 0]\n            },\n            nm: 'Transform',\n            o: {\n              a: 0,\n              ix: 7,\n              k: 100\n            },\n            p: {\n              a: 0,\n              ix: 2,\n              k: [0, 0]\n            },\n            r: {\n              a: 1,\n              ix: 6,\n              k: [{\n                s: 0,\n                e: 0,\n                t: 0\n              }, {\n                s: 0,\n                e: 0,\n                t: 1\n              }]\n            },\n            s: {\n              a: 0,\n              ix: 3,\n              k: [100, 100]\n            },\n            sa: {\n              a: 0,\n              ix: 5,\n              k: 0\n            },\n            sk: {\n              a: 0,\n              ix: 4,\n              k: 0\n            },\n            ty: 'tr'\n          });\n          this.arr.splice(0, 0, group);\n\n          this._groups.splice(0, 0, group);\n\n          this._currentCopies += 1;\n        }\n\n        this.elem.reloadShapes();\n        hasReloaded = true;\n      }\n\n      cont = 0;\n      var renderFlag;\n\n      for (i = 0; i <= this._groups.length - 1; i += 1) {\n        renderFlag = cont < copies;\n        this._groups[i]._render = renderFlag;\n        this.changeGroupRender(this._groups[i].it, renderFlag);\n\n        if (!renderFlag) {\n          var elems = this.elemsData[i].it;\n          var transformData = elems[elems.length - 1];\n\n          if (transformData.transform.op.v !== 0) {\n            transformData.transform.op._mdf = true;\n            transformData.transform.op.v = 0;\n          } else {\n            transformData.transform.op._mdf = false;\n          }\n        }\n\n        cont += 1;\n      }\n\n      this._currentCopies = copies; /// /\n\n      var offset = this.o.v;\n      var offsetModulo = offset % 1;\n      var roundOffset = offset > 0 ? Math.floor(offset) : Math.ceil(offset);\n      var pProps = this.pMatrix.props;\n      var rProps = this.rMatrix.props;\n      var sProps = this.sMatrix.props;\n      this.pMatrix.reset();\n      this.rMatrix.reset();\n      this.sMatrix.reset();\n      this.tMatrix.reset();\n      this.matrix.reset();\n      var iteration = 0;\n\n      if (offset > 0) {\n        while (iteration < roundOffset) {\n          this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\n          iteration += 1;\n        }\n\n        if (offsetModulo) {\n          this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, offsetModulo, false);\n          iteration += offsetModulo;\n        }\n      } else if (offset < 0) {\n        while (iteration > roundOffset) {\n          this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, true);\n          iteration -= 1;\n        }\n\n        if (offsetModulo) {\n          this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, -offsetModulo, true);\n          iteration -= offsetModulo;\n        }\n      }\n\n      i = this.data.m === 1 ? 0 : this._currentCopies - 1;\n      dir = this.data.m === 1 ? 1 : -1;\n      cont = this._currentCopies;\n      var j;\n      var jLen;\n\n      while (cont) {\n        items = this.elemsData[i].it;\n        itemsTransform = items[items.length - 1].transform.mProps.v.props;\n        jLen = itemsTransform.length;\n        items[items.length - 1].transform.mProps._mdf = true;\n        items[items.length - 1].transform.op._mdf = true;\n        items[items.length - 1].transform.op.v = this._currentCopies === 1 ? this.so.v : this.so.v + (this.eo.v - this.so.v) * (i / (this._currentCopies - 1));\n\n        if (iteration !== 0) {\n          if (i !== 0 && dir === 1 || i !== this._currentCopies - 1 && dir === -1) {\n            this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\n          }\n\n          this.matrix.transform(rProps[0], rProps[1], rProps[2], rProps[3], rProps[4], rProps[5], rProps[6], rProps[7], rProps[8], rProps[9], rProps[10], rProps[11], rProps[12], rProps[13], rProps[14], rProps[15]);\n          this.matrix.transform(sProps[0], sProps[1], sProps[2], sProps[3], sProps[4], sProps[5], sProps[6], sProps[7], sProps[8], sProps[9], sProps[10], sProps[11], sProps[12], sProps[13], sProps[14], sProps[15]);\n          this.matrix.transform(pProps[0], pProps[1], pProps[2], pProps[3], pProps[4], pProps[5], pProps[6], pProps[7], pProps[8], pProps[9], pProps[10], pProps[11], pProps[12], pProps[13], pProps[14], pProps[15]);\n\n          for (j = 0; j < jLen; j += 1) {\n            itemsTransform[j] = this.matrix.props[j];\n          }\n\n          this.matrix.reset();\n        } else {\n          this.matrix.reset();\n\n          for (j = 0; j < jLen; j += 1) {\n            itemsTransform[j] = this.matrix.props[j];\n          }\n        }\n\n        iteration += 1;\n        cont -= 1;\n        i += dir;\n      }\n    } else {\n      cont = this._currentCopies;\n      i = 0;\n      dir = 1;\n\n      while (cont) {\n        items = this.elemsData[i].it;\n        itemsTransform = items[items.length - 1].transform.mProps.v.props;\n        items[items.length - 1].transform.mProps._mdf = false;\n        items[items.length - 1].transform.op._mdf = false;\n        cont -= 1;\n        i += dir;\n      }\n    }\n\n    return hasReloaded;\n  };\n\n  RepeaterModifier.prototype.addShape = function () {};\n\n  function RoundCornersModifier() {}\n\n  extendPrototype([ShapeModifier], RoundCornersModifier);\n\n  RoundCornersModifier.prototype.initModifierProperties = function (elem, data) {\n    this.getValue = this.processKeys;\n    this.rd = PropertyFactory.getProp(elem, data.r, 0, null, this);\n    this._isAnimated = !!this.rd.effectsSequence.length;\n  };\n\n  RoundCornersModifier.prototype.processPath = function (path, round) {\n    var clonedPath = shapePool.newElement();\n    clonedPath.c = path.c;\n    var i;\n    var len = path._length;\n    var currentV;\n    var currentI;\n    var currentO;\n    var closerV;\n    var distance;\n    var newPosPerc;\n    var index = 0;\n    var vX;\n    var vY;\n    var oX;\n    var oY;\n    var iX;\n    var iY;\n\n    for (i = 0; i < len; i += 1) {\n      currentV = path.v[i];\n      currentO = path.o[i];\n      currentI = path.i[i];\n\n      if (currentV[0] === currentO[0] && currentV[1] === currentO[1] && currentV[0] === currentI[0] && currentV[1] === currentI[1]) {\n        if ((i === 0 || i === len - 1) && !path.c) {\n          clonedPath.setTripleAt(currentV[0], currentV[1], currentO[0], currentO[1], currentI[0], currentI[1], index);\n          /* clonedPath.v[index] = currentV;\r\n                  clonedPath.o[index] = currentO;\r\n                  clonedPath.i[index] = currentI; */\n\n          index += 1;\n        } else {\n          if (i === 0) {\n            closerV = path.v[len - 1];\n          } else {\n            closerV = path.v[i - 1];\n          }\n\n          distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n          newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n          iX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n          vX = iX;\n          iY = currentV[1] - (currentV[1] - closerV[1]) * newPosPerc;\n          vY = iY;\n          oX = vX - (vX - currentV[0]) * roundCorner;\n          oY = vY - (vY - currentV[1]) * roundCorner;\n          clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n          index += 1;\n\n          if (i === len - 1) {\n            closerV = path.v[0];\n          } else {\n            closerV = path.v[i + 1];\n          }\n\n          distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n          newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n          oX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n          vX = oX;\n          oY = currentV[1] + (closerV[1] - currentV[1]) * newPosPerc;\n          vY = oY;\n          iX = vX - (vX - currentV[0]) * roundCorner;\n          iY = vY - (vY - currentV[1]) * roundCorner;\n          clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n          index += 1;\n        }\n      } else {\n        clonedPath.setTripleAt(path.v[i][0], path.v[i][1], path.o[i][0], path.o[i][1], path.i[i][0], path.i[i][1], index);\n        index += 1;\n      }\n    }\n\n    return clonedPath;\n  };\n\n  RoundCornersModifier.prototype.processShapes = function (_isFirstFrame) {\n    var shapePaths;\n    var i;\n    var len = this.shapes.length;\n    var j;\n    var jLen;\n    var rd = this.rd.v;\n\n    if (rd !== 0) {\n      var shapeData;\n      var localShapeCollection;\n\n      for (i = 0; i < len; i += 1) {\n        shapeData = this.shapes[i];\n        localShapeCollection = shapeData.localShapeCollection;\n\n        if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n          localShapeCollection.releaseShapes();\n          shapeData.shape._mdf = true;\n          shapePaths = shapeData.shape.paths.shapes;\n          jLen = shapeData.shape.paths._length;\n\n          for (j = 0; j < jLen; j += 1) {\n            localShapeCollection.addShape(this.processPath(shapePaths[j], rd));\n          }\n        }\n\n        shapeData.shape.paths = shapeData.localShapeCollection;\n      }\n    }\n\n    if (!this.dynamicProperties.length) {\n      this._mdf = false;\n    }\n  };\n\n  function floatEqual(a, b) {\n    return Math.abs(a - b) * 100000 <= Math.min(Math.abs(a), Math.abs(b));\n  }\n\n  function floatZero(f) {\n    return Math.abs(f) <= 0.00001;\n  }\n\n  function lerp(p0, p1, amount) {\n    return p0 * (1 - amount) + p1 * amount;\n  }\n\n  function lerpPoint(p0, p1, amount) {\n    return [lerp(p0[0], p1[0], amount), lerp(p0[1], p1[1], amount)];\n  }\n\n  function quadRoots(a, b, c) {\n    // no root\n    if (a === 0) return [];\n    var s = b * b - 4 * a * c; // Complex roots\n\n    if (s < 0) return [];\n    var singleRoot = -b / (2 * a); // 1 root\n\n    if (s === 0) return [singleRoot];\n    var delta = Math.sqrt(s) / (2 * a); // 2 roots\n\n    return [singleRoot - delta, singleRoot + delta];\n  }\n\n  function polynomialCoefficients(p0, p1, p2, p3) {\n    return [-p0 + 3 * p1 - 3 * p2 + p3, 3 * p0 - 6 * p1 + 3 * p2, -3 * p0 + 3 * p1, p0];\n  }\n\n  function singlePoint(p) {\n    return new PolynomialBezier(p, p, p, p, false);\n  }\n\n  function PolynomialBezier(p0, p1, p2, p3, linearize) {\n    if (linearize && pointEqual(p0, p1)) {\n      p1 = lerpPoint(p0, p3, 1 / 3);\n    }\n\n    if (linearize && pointEqual(p2, p3)) {\n      p2 = lerpPoint(p0, p3, 2 / 3);\n    }\n\n    var coeffx = polynomialCoefficients(p0[0], p1[0], p2[0], p3[0]);\n    var coeffy = polynomialCoefficients(p0[1], p1[1], p2[1], p3[1]);\n    this.a = [coeffx[0], coeffy[0]];\n    this.b = [coeffx[1], coeffy[1]];\n    this.c = [coeffx[2], coeffy[2]];\n    this.d = [coeffx[3], coeffy[3]];\n    this.points = [p0, p1, p2, p3];\n  }\n\n  PolynomialBezier.prototype.point = function (t) {\n    return [((this.a[0] * t + this.b[0]) * t + this.c[0]) * t + this.d[0], ((this.a[1] * t + this.b[1]) * t + this.c[1]) * t + this.d[1]];\n  };\n\n  PolynomialBezier.prototype.derivative = function (t) {\n    return [(3 * t * this.a[0] + 2 * this.b[0]) * t + this.c[0], (3 * t * this.a[1] + 2 * this.b[1]) * t + this.c[1]];\n  };\n\n  PolynomialBezier.prototype.tangentAngle = function (t) {\n    var p = this.derivative(t);\n    return Math.atan2(p[1], p[0]);\n  };\n\n  PolynomialBezier.prototype.normalAngle = function (t) {\n    var p = this.derivative(t);\n    return Math.atan2(p[0], p[1]);\n  };\n\n  PolynomialBezier.prototype.inflectionPoints = function () {\n    var denom = this.a[1] * this.b[0] - this.a[0] * this.b[1];\n    if (floatZero(denom)) return [];\n    var tcusp = -0.5 * (this.a[1] * this.c[0] - this.a[0] * this.c[1]) / denom;\n    var square = tcusp * tcusp - 1 / 3 * (this.b[1] * this.c[0] - this.b[0] * this.c[1]) / denom;\n    if (square < 0) return [];\n    var root = Math.sqrt(square);\n\n    if (floatZero(root)) {\n      if (root > 0 && root < 1) return [tcusp];\n      return [];\n    }\n\n    return [tcusp - root, tcusp + root].filter(function (r) {\n      return r > 0 && r < 1;\n    });\n  };\n\n  PolynomialBezier.prototype.split = function (t) {\n    if (t <= 0) return [singlePoint(this.points[0]), this];\n    if (t >= 1) return [this, singlePoint(this.points[this.points.length - 1])];\n    var p10 = lerpPoint(this.points[0], this.points[1], t);\n    var p11 = lerpPoint(this.points[1], this.points[2], t);\n    var p12 = lerpPoint(this.points[2], this.points[3], t);\n    var p20 = lerpPoint(p10, p11, t);\n    var p21 = lerpPoint(p11, p12, t);\n    var p3 = lerpPoint(p20, p21, t);\n    return [new PolynomialBezier(this.points[0], p10, p20, p3, true), new PolynomialBezier(p3, p21, p12, this.points[3], true)];\n  };\n\n  function extrema(bez, comp) {\n    var min = bez.points[0][comp];\n    var max = bez.points[bez.points.length - 1][comp];\n\n    if (min > max) {\n      var e = max;\n      max = min;\n      min = e;\n    } // Derivative roots to find min/max\n\n\n    var f = quadRoots(3 * bez.a[comp], 2 * bez.b[comp], bez.c[comp]);\n\n    for (var i = 0; i < f.length; i += 1) {\n      if (f[i] > 0 && f[i] < 1) {\n        var val = bez.point(f[i])[comp];\n        if (val < min) min = val;else if (val > max) max = val;\n      }\n    }\n\n    return {\n      min: min,\n      max: max\n    };\n  }\n\n  PolynomialBezier.prototype.bounds = function () {\n    return {\n      x: extrema(this, 0),\n      y: extrema(this, 1)\n    };\n  };\n\n  PolynomialBezier.prototype.boundingBox = function () {\n    var bounds = this.bounds();\n    return {\n      left: bounds.x.min,\n      right: bounds.x.max,\n      top: bounds.y.min,\n      bottom: bounds.y.max,\n      width: bounds.x.max - bounds.x.min,\n      height: bounds.y.max - bounds.y.min,\n      cx: (bounds.x.max + bounds.x.min) / 2,\n      cy: (bounds.y.max + bounds.y.min) / 2\n    };\n  };\n\n  function intersectData(bez, t1, t2) {\n    var box = bez.boundingBox();\n    return {\n      cx: box.cx,\n      cy: box.cy,\n      width: box.width,\n      height: box.height,\n      bez: bez,\n      t: (t1 + t2) / 2,\n      t1: t1,\n      t2: t2\n    };\n  }\n\n  function splitData(data) {\n    var split = data.bez.split(0.5);\n    return [intersectData(split[0], data.t1, data.t), intersectData(split[1], data.t, data.t2)];\n  }\n\n  function boxIntersect(b1, b2) {\n    return Math.abs(b1.cx - b2.cx) * 2 < b1.width + b2.width && Math.abs(b1.cy - b2.cy) * 2 < b1.height + b2.height;\n  }\n\n  function intersectsImpl(d1, d2, depth, tolerance, intersections, maxRecursion) {\n    if (!boxIntersect(d1, d2)) return;\n\n    if (depth >= maxRecursion || d1.width <= tolerance && d1.height <= tolerance && d2.width <= tolerance && d2.height <= tolerance) {\n      intersections.push([d1.t, d2.t]);\n      return;\n    }\n\n    var d1s = splitData(d1);\n    var d2s = splitData(d2);\n    intersectsImpl(d1s[0], d2s[0], depth + 1, tolerance, intersections, maxRecursion);\n    intersectsImpl(d1s[0], d2s[1], depth + 1, tolerance, intersections, maxRecursion);\n    intersectsImpl(d1s[1], d2s[0], depth + 1, tolerance, intersections, maxRecursion);\n    intersectsImpl(d1s[1], d2s[1], depth + 1, tolerance, intersections, maxRecursion);\n  }\n\n  PolynomialBezier.prototype.intersections = function (other, tolerance, maxRecursion) {\n    if (tolerance === undefined) tolerance = 2;\n    if (maxRecursion === undefined) maxRecursion = 7;\n    var intersections = [];\n    intersectsImpl(intersectData(this, 0, 1), intersectData(other, 0, 1), 0, tolerance, intersections, maxRecursion);\n    return intersections;\n  };\n\n  PolynomialBezier.shapeSegment = function (shapePath, index) {\n    var nextIndex = (index + 1) % shapePath.length();\n    return new PolynomialBezier(shapePath.v[index], shapePath.o[index], shapePath.i[nextIndex], shapePath.v[nextIndex], true);\n  };\n\n  PolynomialBezier.shapeSegmentInverted = function (shapePath, index) {\n    var nextIndex = (index + 1) % shapePath.length();\n    return new PolynomialBezier(shapePath.v[nextIndex], shapePath.i[nextIndex], shapePath.o[index], shapePath.v[index], true);\n  };\n\n  function crossProduct(a, b) {\n    return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];\n  }\n\n  function lineIntersection(start1, end1, start2, end2) {\n    var v1 = [start1[0], start1[1], 1];\n    var v2 = [end1[0], end1[1], 1];\n    var v3 = [start2[0], start2[1], 1];\n    var v4 = [end2[0], end2[1], 1];\n    var r = crossProduct(crossProduct(v1, v2), crossProduct(v3, v4));\n    if (floatZero(r[2])) return null;\n    return [r[0] / r[2], r[1] / r[2]];\n  }\n\n  function polarOffset(p, angle, length) {\n    return [p[0] + Math.cos(angle) * length, p[1] - Math.sin(angle) * length];\n  }\n\n  function pointDistance(p1, p2) {\n    return Math.hypot(p1[0] - p2[0], p1[1] - p2[1]);\n  }\n\n  function pointEqual(p1, p2) {\n    return floatEqual(p1[0], p2[0]) && floatEqual(p1[1], p2[1]);\n  }\n\n  function ZigZagModifier() {}\n\n  extendPrototype([ShapeModifier], ZigZagModifier);\n\n  ZigZagModifier.prototype.initModifierProperties = function (elem, data) {\n    this.getValue = this.processKeys;\n    this.amplitude = PropertyFactory.getProp(elem, data.s, 0, null, this);\n    this.frequency = PropertyFactory.getProp(elem, data.r, 0, null, this);\n    this.pointsType = PropertyFactory.getProp(elem, data.pt, 0, null, this);\n    this._isAnimated = this.amplitude.effectsSequence.length !== 0 || this.frequency.effectsSequence.length !== 0 || this.pointsType.effectsSequence.length !== 0;\n  };\n\n  function setPoint(outputBezier, point, angle, direction, amplitude, outAmplitude, inAmplitude) {\n    var angO = angle - Math.PI / 2;\n    var angI = angle + Math.PI / 2;\n    var px = point[0] + Math.cos(angle) * direction * amplitude;\n    var py = point[1] - Math.sin(angle) * direction * amplitude;\n    outputBezier.setTripleAt(px, py, px + Math.cos(angO) * outAmplitude, py - Math.sin(angO) * outAmplitude, px + Math.cos(angI) * inAmplitude, py - Math.sin(angI) * inAmplitude, outputBezier.length());\n  }\n\n  function getPerpendicularVector(pt1, pt2) {\n    var vector = [pt2[0] - pt1[0], pt2[1] - pt1[1]];\n    var rot = -Math.PI * 0.5;\n    var rotatedVector = [Math.cos(rot) * vector[0] - Math.sin(rot) * vector[1], Math.sin(rot) * vector[0] + Math.cos(rot) * vector[1]];\n    return rotatedVector;\n  }\n\n  function getProjectingAngle(path, cur) {\n    var prevIndex = cur === 0 ? path.length() - 1 : cur - 1;\n    var nextIndex = (cur + 1) % path.length();\n    var prevPoint = path.v[prevIndex];\n    var nextPoint = path.v[nextIndex];\n    var pVector = getPerpendicularVector(prevPoint, nextPoint);\n    return Math.atan2(0, 1) - Math.atan2(pVector[1], pVector[0]);\n  }\n\n  function zigZagCorner(outputBezier, path, cur, amplitude, frequency, pointType, direction) {\n    var angle = getProjectingAngle(path, cur);\n    var point = path.v[cur % path._length];\n    var prevPoint = path.v[cur === 0 ? path._length - 1 : cur - 1];\n    var nextPoint = path.v[(cur + 1) % path._length];\n    var prevDist = pointType === 2 ? Math.sqrt(Math.pow(point[0] - prevPoint[0], 2) + Math.pow(point[1] - prevPoint[1], 2)) : 0;\n    var nextDist = pointType === 2 ? Math.sqrt(Math.pow(point[0] - nextPoint[0], 2) + Math.pow(point[1] - nextPoint[1], 2)) : 0;\n    setPoint(outputBezier, path.v[cur % path._length], angle, direction, amplitude, nextDist / ((frequency + 1) * 2), prevDist / ((frequency + 1) * 2), pointType);\n  }\n\n  function zigZagSegment(outputBezier, segment, amplitude, frequency, pointType, direction) {\n    for (var i = 0; i < frequency; i += 1) {\n      var t = (i + 1) / (frequency + 1);\n      var dist = pointType === 2 ? Math.sqrt(Math.pow(segment.points[3][0] - segment.points[0][0], 2) + Math.pow(segment.points[3][1] - segment.points[0][1], 2)) : 0;\n      var angle = segment.normalAngle(t);\n      var point = segment.point(t);\n      setPoint(outputBezier, point, angle, direction, amplitude, dist / ((frequency + 1) * 2), dist / ((frequency + 1) * 2), pointType);\n      direction = -direction;\n    }\n\n    return direction;\n  }\n\n  ZigZagModifier.prototype.processPath = function (path, amplitude, frequency, pointType) {\n    var count = path._length;\n    var clonedPath = shapePool.newElement();\n    clonedPath.c = path.c;\n\n    if (!path.c) {\n      count -= 1;\n    }\n\n    if (count === 0) return clonedPath;\n    var direction = -1;\n    var segment = PolynomialBezier.shapeSegment(path, 0);\n    zigZagCorner(clonedPath, path, 0, amplitude, frequency, pointType, direction);\n\n    for (var i = 0; i < count; i += 1) {\n      direction = zigZagSegment(clonedPath, segment, amplitude, frequency, pointType, -direction);\n\n      if (i === count - 1 && !path.c) {\n        segment = null;\n      } else {\n        segment = PolynomialBezier.shapeSegment(path, (i + 1) % count);\n      }\n\n      zigZagCorner(clonedPath, path, i + 1, amplitude, frequency, pointType, direction);\n    }\n\n    return clonedPath;\n  };\n\n  ZigZagModifier.prototype.processShapes = function (_isFirstFrame) {\n    var shapePaths;\n    var i;\n    var len = this.shapes.length;\n    var j;\n    var jLen;\n    var amplitude = this.amplitude.v;\n    var frequency = Math.max(0, Math.round(this.frequency.v));\n    var pointType = this.pointsType.v;\n\n    if (amplitude !== 0) {\n      var shapeData;\n      var localShapeCollection;\n\n      for (i = 0; i < len; i += 1) {\n        shapeData = this.shapes[i];\n        localShapeCollection = shapeData.localShapeCollection;\n\n        if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n          localShapeCollection.releaseShapes();\n          shapeData.shape._mdf = true;\n          shapePaths = shapeData.shape.paths.shapes;\n          jLen = shapeData.shape.paths._length;\n\n          for (j = 0; j < jLen; j += 1) {\n            localShapeCollection.addShape(this.processPath(shapePaths[j], amplitude, frequency, pointType));\n          }\n        }\n\n        shapeData.shape.paths = shapeData.localShapeCollection;\n      }\n    }\n\n    if (!this.dynamicProperties.length) {\n      this._mdf = false;\n    }\n  };\n\n  function linearOffset(p1, p2, amount) {\n    var angle = Math.atan2(p2[0] - p1[0], p2[1] - p1[1]);\n    return [polarOffset(p1, angle, amount), polarOffset(p2, angle, amount)];\n  }\n\n  function offsetSegment(segment, amount) {\n    var p0;\n    var p1a;\n    var p1b;\n    var p2b;\n    var p2a;\n    var p3;\n    var e;\n    e = linearOffset(segment.points[0], segment.points[1], amount);\n    p0 = e[0];\n    p1a = e[1];\n    e = linearOffset(segment.points[1], segment.points[2], amount);\n    p1b = e[0];\n    p2b = e[1];\n    e = linearOffset(segment.points[2], segment.points[3], amount);\n    p2a = e[0];\n    p3 = e[1];\n    var p1 = lineIntersection(p0, p1a, p1b, p2b);\n    if (p1 === null) p1 = p1a;\n    var p2 = lineIntersection(p2a, p3, p1b, p2b);\n    if (p2 === null) p2 = p2a;\n    return new PolynomialBezier(p0, p1, p2, p3);\n  }\n\n  function joinLines(outputBezier, seg1, seg2, lineJoin, miterLimit) {\n    var p0 = seg1.points[3];\n    var p1 = seg2.points[0]; // Bevel\n\n    if (lineJoin === 3) return p0; // Connected, they don't need a joint\n\n    if (pointEqual(p0, p1)) return p0; // Round\n\n    if (lineJoin === 2) {\n      var angleOut = -seg1.tangentAngle(1);\n      var angleIn = -seg2.tangentAngle(0) + Math.PI;\n      var center = lineIntersection(p0, polarOffset(p0, angleOut + Math.PI / 2, 100), p1, polarOffset(p1, angleOut + Math.PI / 2, 100));\n      var radius = center ? pointDistance(center, p0) : pointDistance(p0, p1) / 2;\n      var tan = polarOffset(p0, angleOut, 2 * radius * roundCorner);\n      outputBezier.setXYAt(tan[0], tan[1], 'o', outputBezier.length() - 1);\n      tan = polarOffset(p1, angleIn, 2 * radius * roundCorner);\n      outputBezier.setTripleAt(p1[0], p1[1], p1[0], p1[1], tan[0], tan[1], outputBezier.length());\n      return p1;\n    } // Miter\n\n\n    var t0 = pointEqual(p0, seg1.points[2]) ? seg1.points[0] : seg1.points[2];\n    var t1 = pointEqual(p1, seg2.points[1]) ? seg2.points[3] : seg2.points[1];\n    var intersection = lineIntersection(t0, p0, p1, t1);\n\n    if (intersection && pointDistance(intersection, p0) < miterLimit) {\n      outputBezier.setTripleAt(intersection[0], intersection[1], intersection[0], intersection[1], intersection[0], intersection[1], outputBezier.length());\n      return intersection;\n    }\n\n    return p0;\n  }\n\n  function getIntersection(a, b) {\n    var intersect = a.intersections(b);\n    if (intersect.length && floatEqual(intersect[0][0], 1)) intersect.shift();\n    if (intersect.length) return intersect[0];\n    return null;\n  }\n\n  function pruneSegmentIntersection(a, b) {\n    var outa = a.slice();\n    var outb = b.slice();\n    var intersect = getIntersection(a[a.length - 1], b[0]);\n\n    if (intersect) {\n      outa[a.length - 1] = a[a.length - 1].split(intersect[0])[0];\n      outb[0] = b[0].split(intersect[1])[1];\n    }\n\n    if (a.length > 1 && b.length > 1) {\n      intersect = getIntersection(a[0], b[b.length - 1]);\n\n      if (intersect) {\n        return [[a[0].split(intersect[0])[0]], [b[b.length - 1].split(intersect[1])[1]]];\n      }\n    }\n\n    return [outa, outb];\n  }\n\n  function pruneIntersections(segments) {\n    var e;\n\n    for (var i = 1; i < segments.length; i += 1) {\n      e = pruneSegmentIntersection(segments[i - 1], segments[i]);\n      segments[i - 1] = e[0];\n      segments[i] = e[1];\n    }\n\n    if (segments.length > 1) {\n      e = pruneSegmentIntersection(segments[segments.length - 1], segments[0]);\n      segments[segments.length - 1] = e[0];\n      segments[0] = e[1];\n    }\n\n    return segments;\n  }\n\n  function offsetSegmentSplit(segment, amount) {\n    /*\r\n      We split each bezier segment into smaller pieces based\r\n      on inflection points, this ensures the control point\r\n      polygon is convex.\r\n        (A cubic bezier can have none, one, or two inflection points)\r\n    */\n    var flex = segment.inflectionPoints();\n    var left;\n    var right;\n    var split;\n    var mid;\n\n    if (flex.length === 0) {\n      return [offsetSegment(segment, amount)];\n    }\n\n    if (flex.length === 1 || floatEqual(flex[1], 1)) {\n      split = segment.split(flex[0]);\n      left = split[0];\n      right = split[1];\n      return [offsetSegment(left, amount), offsetSegment(right, amount)];\n    }\n\n    split = segment.split(flex[0]);\n    left = split[0];\n    var t = (flex[1] - flex[0]) / (1 - flex[0]);\n    split = split[1].split(t);\n    mid = split[0];\n    right = split[1];\n    return [offsetSegment(left, amount), offsetSegment(mid, amount), offsetSegment(right, amount)];\n  }\n\n  function OffsetPathModifier() {}\n\n  extendPrototype([ShapeModifier], OffsetPathModifier);\n\n  OffsetPathModifier.prototype.initModifierProperties = function (elem, data) {\n    this.getValue = this.processKeys;\n    this.amount = PropertyFactory.getProp(elem, data.a, 0, null, this);\n    this.miterLimit = PropertyFactory.getProp(elem, data.ml, 0, null, this);\n    this.lineJoin = data.lj;\n    this._isAnimated = this.amount.effectsSequence.length !== 0;\n  };\n\n  OffsetPathModifier.prototype.processPath = function (inputBezier, amount, lineJoin, miterLimit) {\n    var outputBezier = shapePool.newElement();\n    outputBezier.c = inputBezier.c;\n    var count = inputBezier.length();\n\n    if (!inputBezier.c) {\n      count -= 1;\n    }\n\n    var i;\n    var j;\n    var segment;\n    var multiSegments = [];\n\n    for (i = 0; i < count; i += 1) {\n      segment = PolynomialBezier.shapeSegment(inputBezier, i);\n      multiSegments.push(offsetSegmentSplit(segment, amount));\n    }\n\n    if (!inputBezier.c) {\n      for (i = count - 1; i >= 0; i -= 1) {\n        segment = PolynomialBezier.shapeSegmentInverted(inputBezier, i);\n        multiSegments.push(offsetSegmentSplit(segment, amount));\n      }\n    }\n\n    multiSegments = pruneIntersections(multiSegments); // Add bezier segments to the output and apply line joints\n\n    var lastPoint = null;\n    var lastSeg = null;\n\n    for (i = 0; i < multiSegments.length; i += 1) {\n      var multiSegment = multiSegments[i];\n      if (lastSeg) lastPoint = joinLines(outputBezier, lastSeg, multiSegment[0], lineJoin, miterLimit);\n      lastSeg = multiSegment[multiSegment.length - 1];\n\n      for (j = 0; j < multiSegment.length; j += 1) {\n        segment = multiSegment[j];\n\n        if (lastPoint && pointEqual(segment.points[0], lastPoint)) {\n          outputBezier.setXYAt(segment.points[1][0], segment.points[1][1], 'o', outputBezier.length() - 1);\n        } else {\n          outputBezier.setTripleAt(segment.points[0][0], segment.points[0][1], segment.points[1][0], segment.points[1][1], segment.points[0][0], segment.points[0][1], outputBezier.length());\n        }\n\n        outputBezier.setTripleAt(segment.points[3][0], segment.points[3][1], segment.points[3][0], segment.points[3][1], segment.points[2][0], segment.points[2][1], outputBezier.length());\n        lastPoint = segment.points[3];\n      }\n    }\n\n    if (multiSegments.length) joinLines(outputBezier, lastSeg, multiSegments[0][0], lineJoin, miterLimit);\n    return outputBezier;\n  };\n\n  OffsetPathModifier.prototype.processShapes = function (_isFirstFrame) {\n    var shapePaths;\n    var i;\n    var len = this.shapes.length;\n    var j;\n    var jLen;\n    var amount = this.amount.v;\n    var miterLimit = this.miterLimit.v;\n    var lineJoin = this.lineJoin;\n\n    if (amount !== 0) {\n      var shapeData;\n      var localShapeCollection;\n\n      for (i = 0; i < len; i += 1) {\n        shapeData = this.shapes[i];\n        localShapeCollection = shapeData.localShapeCollection;\n\n        if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n          localShapeCollection.releaseShapes();\n          shapeData.shape._mdf = true;\n          shapePaths = shapeData.shape.paths.shapes;\n          jLen = shapeData.shape.paths._length;\n\n          for (j = 0; j < jLen; j += 1) {\n            localShapeCollection.addShape(this.processPath(shapePaths[j], amount, lineJoin, miterLimit));\n          }\n        }\n\n        shapeData.shape.paths = shapeData.localShapeCollection;\n      }\n    }\n\n    if (!this.dynamicProperties.length) {\n      this._mdf = false;\n    }\n  };\n\n  function getFontProperties(fontData) {\n    var styles = fontData.fStyle ? fontData.fStyle.split(' ') : [];\n    var fWeight = 'normal';\n    var fStyle = 'normal';\n    var len = styles.length;\n    var styleName;\n\n    for (var i = 0; i < len; i += 1) {\n      styleName = styles[i].toLowerCase();\n\n      switch (styleName) {\n        case 'italic':\n          fStyle = 'italic';\n          break;\n\n        case 'bold':\n          fWeight = '700';\n          break;\n\n        case 'black':\n          fWeight = '900';\n          break;\n\n        case 'medium':\n          fWeight = '500';\n          break;\n\n        case 'regular':\n        case 'normal':\n          fWeight = '400';\n          break;\n\n        case 'light':\n        case 'thin':\n          fWeight = '200';\n          break;\n\n        default:\n          break;\n      }\n    }\n\n    return {\n      style: fStyle,\n      weight: fontData.fWeight || fWeight\n    };\n  }\n\n  var FontManager = function () {\n    var maxWaitingTime = 5000;\n    var emptyChar = {\n      w: 0,\n      size: 0,\n      shapes: [],\n      data: {\n        shapes: []\n      }\n    };\n    var combinedCharacters = []; // Hindi characters\n\n    combinedCharacters = combinedCharacters.concat([2304, 2305, 2306, 2307, 2362, 2363, 2364, 2364, 2366, 2367, 2368, 2369, 2370, 2371, 2372, 2373, 2374, 2375, 2376, 2377, 2378, 2379, 2380, 2381, 2382, 2383, 2387, 2388, 2389, 2390, 2391, 2402, 2403]);\n    var BLACK_FLAG_CODE_POINT = 127988;\n    var CANCEL_TAG_CODE_POINT = 917631;\n    var A_TAG_CODE_POINT = 917601;\n    var Z_TAG_CODE_POINT = 917626;\n    var VARIATION_SELECTOR_16_CODE_POINT = 65039;\n    var ZERO_WIDTH_JOINER_CODE_POINT = 8205;\n    var REGIONAL_CHARACTER_A_CODE_POINT = 127462;\n    var REGIONAL_CHARACTER_Z_CODE_POINT = 127487;\n    var surrogateModifiers = ['d83cdffb', 'd83cdffc', 'd83cdffd', 'd83cdffe', 'd83cdfff'];\n\n    function trimFontOptions(font) {\n      var familyArray = font.split(',');\n      var i;\n      var len = familyArray.length;\n      var enabledFamilies = [];\n\n      for (i = 0; i < len; i += 1) {\n        if (familyArray[i] !== 'sans-serif' && familyArray[i] !== 'monospace') {\n          enabledFamilies.push(familyArray[i]);\n        }\n      }\n\n      return enabledFamilies.join(',');\n    }\n\n    function setUpNode(font, family) {\n      var parentNode = createTag('span'); // Node is invisible to screen readers.\n\n      parentNode.setAttribute('aria-hidden', true);\n      parentNode.style.fontFamily = family;\n      var node = createTag('span'); // Characters that vary significantly among different fonts\n\n      node.innerText = 'giItT1WQy@!-/#'; // Visible - so we can measure it - but not on the screen\n\n      parentNode.style.position = 'absolute';\n      parentNode.style.left = '-10000px';\n      parentNode.style.top = '-10000px'; // Large font size makes even subtle changes obvious\n\n      parentNode.style.fontSize = '300px'; // Reset any font properties\n\n      parentNode.style.fontVariant = 'normal';\n      parentNode.style.fontStyle = 'normal';\n      parentNode.style.fontWeight = 'normal';\n      parentNode.style.letterSpacing = '0';\n      parentNode.appendChild(node);\n      document.body.appendChild(parentNode); // Remember width with no applied web font\n\n      var width = node.offsetWidth;\n      node.style.fontFamily = trimFontOptions(font) + ', ' + family;\n      return {\n        node: node,\n        w: width,\n        parent: parentNode\n      };\n    }\n\n    function checkLoadedFonts() {\n      var i;\n      var len = this.fonts.length;\n      var node;\n      var w;\n      var loadedCount = len;\n\n      for (i = 0; i < len; i += 1) {\n        if (this.fonts[i].loaded) {\n          loadedCount -= 1;\n        } else if (this.fonts[i].fOrigin === 'n' || this.fonts[i].origin === 0) {\n          this.fonts[i].loaded = true;\n        } else {\n          node = this.fonts[i].monoCase.node;\n          w = this.fonts[i].monoCase.w;\n\n          if (node.offsetWidth !== w) {\n            loadedCount -= 1;\n            this.fonts[i].loaded = true;\n          } else {\n            node = this.fonts[i].sansCase.node;\n            w = this.fonts[i].sansCase.w;\n\n            if (node.offsetWidth !== w) {\n              loadedCount -= 1;\n              this.fonts[i].loaded = true;\n            }\n          }\n\n          if (this.fonts[i].loaded) {\n            this.fonts[i].sansCase.parent.parentNode.removeChild(this.fonts[i].sansCase.parent);\n            this.fonts[i].monoCase.parent.parentNode.removeChild(this.fonts[i].monoCase.parent);\n          }\n        }\n      }\n\n      if (loadedCount !== 0 && Date.now() - this.initTime < maxWaitingTime) {\n        setTimeout(this.checkLoadedFontsBinded, 20);\n      } else {\n        setTimeout(this.setIsLoadedBinded, 10);\n      }\n    }\n\n    function createHelper(fontData, def) {\n      var engine = document.body && def ? 'svg' : 'canvas';\n      var helper;\n      var fontProps = getFontProperties(fontData);\n\n      if (engine === 'svg') {\n        var tHelper = createNS('text');\n        tHelper.style.fontSize = '100px'; // tHelper.style.fontFamily = fontData.fFamily;\n\n        tHelper.setAttribute('font-family', fontData.fFamily);\n        tHelper.setAttribute('font-style', fontProps.style);\n        tHelper.setAttribute('font-weight', fontProps.weight);\n        tHelper.textContent = '1';\n\n        if (fontData.fClass) {\n          tHelper.style.fontFamily = 'inherit';\n          tHelper.setAttribute('class', fontData.fClass);\n        } else {\n          tHelper.style.fontFamily = fontData.fFamily;\n        }\n\n        def.appendChild(tHelper);\n        helper = tHelper;\n      } else {\n        var tCanvasHelper = new OffscreenCanvas(500, 500).getContext('2d');\n        tCanvasHelper.font = fontProps.style + ' ' + fontProps.weight + ' 100px ' + fontData.fFamily;\n        helper = tCanvasHelper;\n      }\n\n      function measure(text) {\n        if (engine === 'svg') {\n          helper.textContent = text;\n          return helper.getComputedTextLength();\n        }\n\n        return helper.measureText(text).width;\n      }\n\n      return {\n        measureText: measure\n      };\n    }\n\n    function addFonts(fontData, defs) {\n      if (!fontData) {\n        this.isLoaded = true;\n        return;\n      }\n\n      if (this.chars) {\n        this.isLoaded = true;\n        this.fonts = fontData.list;\n        return;\n      }\n\n      if (!document.body) {\n        this.isLoaded = true;\n        fontData.list.forEach(function (data) {\n          data.helper = createHelper(data);\n          data.cache = {};\n        });\n        this.fonts = fontData.list;\n        return;\n      }\n\n      var fontArr = fontData.list;\n      var i;\n      var len = fontArr.length;\n      var _pendingFonts = len;\n\n      for (i = 0; i < len; i += 1) {\n        var shouldLoadFont = true;\n        var loadedSelector;\n        var j;\n        fontArr[i].loaded = false;\n        fontArr[i].monoCase = setUpNode(fontArr[i].fFamily, 'monospace');\n        fontArr[i].sansCase = setUpNode(fontArr[i].fFamily, 'sans-serif');\n\n        if (!fontArr[i].fPath) {\n          fontArr[i].loaded = true;\n          _pendingFonts -= 1;\n        } else if (fontArr[i].fOrigin === 'p' || fontArr[i].origin === 3) {\n          loadedSelector = document.querySelectorAll('style[f-forigin=\"p\"][f-family=\"' + fontArr[i].fFamily + '\"], style[f-origin=\"3\"][f-family=\"' + fontArr[i].fFamily + '\"]');\n\n          if (loadedSelector.length > 0) {\n            shouldLoadFont = false;\n          }\n\n          if (shouldLoadFont) {\n            var s = createTag('style');\n            s.setAttribute('f-forigin', fontArr[i].fOrigin);\n            s.setAttribute('f-origin', fontArr[i].origin);\n            s.setAttribute('f-family', fontArr[i].fFamily);\n            s.type = 'text/css';\n            s.innerText = '@font-face {font-family: ' + fontArr[i].fFamily + \"; font-style: normal; src: url('\" + fontArr[i].fPath + \"');}\";\n            defs.appendChild(s);\n          }\n        } else if (fontArr[i].fOrigin === 'g' || fontArr[i].origin === 1) {\n          loadedSelector = document.querySelectorAll('link[f-forigin=\"g\"], link[f-origin=\"1\"]');\n\n          for (j = 0; j < loadedSelector.length; j += 1) {\n            if (loadedSelector[j].href.indexOf(fontArr[i].fPath) !== -1) {\n              // Font is already loaded\n              shouldLoadFont = false;\n            }\n          }\n\n          if (shouldLoadFont) {\n            var l = createTag('link');\n            l.setAttribute('f-forigin', fontArr[i].fOrigin);\n            l.setAttribute('f-origin', fontArr[i].origin);\n            l.type = 'text/css';\n            l.rel = 'stylesheet';\n            l.href = fontArr[i].fPath;\n            document.body.appendChild(l);\n          }\n        } else if (fontArr[i].fOrigin === 't' || fontArr[i].origin === 2) {\n          loadedSelector = document.querySelectorAll('script[f-forigin=\"t\"], script[f-origin=\"2\"]');\n\n          for (j = 0; j < loadedSelector.length; j += 1) {\n            if (fontArr[i].fPath === loadedSelector[j].src) {\n              // Font is already loaded\n              shouldLoadFont = false;\n            }\n          }\n\n          if (shouldLoadFont) {\n            var sc = createTag('link');\n            sc.setAttribute('f-forigin', fontArr[i].fOrigin);\n            sc.setAttribute('f-origin', fontArr[i].origin);\n            sc.setAttribute('rel', 'stylesheet');\n            sc.setAttribute('href', fontArr[i].fPath);\n            defs.appendChild(sc);\n          }\n        }\n\n        fontArr[i].helper = createHelper(fontArr[i], defs);\n        fontArr[i].cache = {};\n        this.fonts.push(fontArr[i]);\n      }\n\n      if (_pendingFonts === 0) {\n        this.isLoaded = true;\n      } else {\n        // On some cases even if the font is loaded, it won't load correctly when measuring text on canvas.\n        // Adding this timeout seems to fix it\n        setTimeout(this.checkLoadedFonts.bind(this), 100);\n      }\n    }\n\n    function addChars(chars) {\n      if (!chars) {\n        return;\n      }\n\n      if (!this.chars) {\n        this.chars = [];\n      }\n\n      var i;\n      var len = chars.length;\n      var j;\n      var jLen = this.chars.length;\n      var found;\n\n      for (i = 0; i < len; i += 1) {\n        j = 0;\n        found = false;\n\n        while (j < jLen) {\n          if (this.chars[j].style === chars[i].style && this.chars[j].fFamily === chars[i].fFamily && this.chars[j].ch === chars[i].ch) {\n            found = true;\n          }\n\n          j += 1;\n        }\n\n        if (!found) {\n          this.chars.push(chars[i]);\n          jLen += 1;\n        }\n      }\n    }\n\n    function getCharData(_char, style, font) {\n      var i = 0;\n      var len = this.chars.length;\n\n      while (i < len) {\n        if (this.chars[i].ch === _char && this.chars[i].style === style && this.chars[i].fFamily === font) {\n          return this.chars[i];\n        }\n\n        i += 1;\n      }\n\n      if ((typeof _char === 'string' && _char.charCodeAt(0) !== 13 || !_char) && console && console.warn // eslint-disable-line no-console\n      && !this._warned) {\n        this._warned = true;\n        console.warn('Missing character from exported characters list: ', _char, style, font); // eslint-disable-line no-console\n      }\n\n      return emptyChar;\n    }\n\n    function measureText(_char2, fontName, size) {\n      var fontData = this.getFontByName(fontName); // Using the char instead of char.charCodeAt(0)\n      // to avoid collisions between equal chars\n\n      var index = _char2;\n\n      if (!fontData.cache[index]) {\n        var tHelper = fontData.helper;\n\n        if (_char2 === ' ') {\n          var doubleSize = tHelper.measureText('|' + _char2 + '|');\n          var singleSize = tHelper.measureText('||');\n          fontData.cache[index] = (doubleSize - singleSize) / 100;\n        } else {\n          fontData.cache[index] = tHelper.measureText(_char2) / 100;\n        }\n      }\n\n      return fontData.cache[index] * size;\n    }\n\n    function getFontByName(name) {\n      var i = 0;\n      var len = this.fonts.length;\n\n      while (i < len) {\n        if (this.fonts[i].fName === name) {\n          return this.fonts[i];\n        }\n\n        i += 1;\n      }\n\n      return this.fonts[0];\n    }\n\n    function getCodePoint(string) {\n      var codePoint = 0;\n      var first = string.charCodeAt(0);\n\n      if (first >= 0xD800 && first <= 0xDBFF) {\n        var second = string.charCodeAt(1);\n\n        if (second >= 0xDC00 && second <= 0xDFFF) {\n          codePoint = (first - 0xD800) * 0x400 + second - 0xDC00 + 0x10000;\n        }\n      }\n\n      return codePoint;\n    } // Skin tone modifiers\n\n\n    function isModifier(firstCharCode, secondCharCode) {\n      var sum = firstCharCode.toString(16) + secondCharCode.toString(16);\n      return surrogateModifiers.indexOf(sum) !== -1;\n    }\n\n    function isZeroWidthJoiner(charCode) {\n      return charCode === ZERO_WIDTH_JOINER_CODE_POINT;\n    } // This codepoint may change the appearance of the preceding character.\n    // If that is a symbol, dingbat or emoji, U+FE0F forces it to be rendered\n    // as a colorful image as compared to a monochrome text variant.\n\n\n    function isVariationSelector(charCode) {\n      return charCode === VARIATION_SELECTOR_16_CODE_POINT;\n    } // The regional indicator symbols are a set of 26 alphabetic Unicode\n    /// characters (A–Z) intended to be used to encode ISO 3166-1 alpha-2\n    // two-letter country codes in a way that allows optional special treatment.\n\n\n    function isRegionalCode(string) {\n      var codePoint = getCodePoint(string);\n\n      if (codePoint >= REGIONAL_CHARACTER_A_CODE_POINT && codePoint <= REGIONAL_CHARACTER_Z_CODE_POINT) {\n        return true;\n      }\n\n      return false;\n    } // Some Emoji implementations represent combinations of\n    // two “regional indicator” letters as a single flag symbol.\n\n\n    function isFlagEmoji(string) {\n      return isRegionalCode(string.substr(0, 2)) && isRegionalCode(string.substr(2, 2));\n    }\n\n    function isCombinedCharacter(_char3) {\n      return combinedCharacters.indexOf(_char3) !== -1;\n    } // Regional flags start with a BLACK_FLAG_CODE_POINT\n    // folowed by 5 chars in the TAG range\n    // and end with a CANCEL_TAG_CODE_POINT\n\n\n    function isRegionalFlag(text, index) {\n      var codePoint = getCodePoint(text.substr(index, 2));\n\n      if (codePoint !== BLACK_FLAG_CODE_POINT) {\n        return false;\n      }\n\n      var count = 0;\n      index += 2;\n\n      while (count < 5) {\n        codePoint = getCodePoint(text.substr(index, 2));\n\n        if (codePoint < A_TAG_CODE_POINT || codePoint > Z_TAG_CODE_POINT) {\n          return false;\n        }\n\n        count += 1;\n        index += 2;\n      }\n\n      return getCodePoint(text.substr(index, 2)) === CANCEL_TAG_CODE_POINT;\n    }\n\n    function setIsLoaded() {\n      this.isLoaded = true;\n    }\n\n    var Font = function Font() {\n      this.fonts = [];\n      this.chars = null;\n      this.typekitLoaded = 0;\n      this.isLoaded = false;\n      this._warned = false;\n      this.initTime = Date.now();\n      this.setIsLoadedBinded = this.setIsLoaded.bind(this);\n      this.checkLoadedFontsBinded = this.checkLoadedFonts.bind(this);\n    };\n\n    Font.isModifier = isModifier;\n    Font.isZeroWidthJoiner = isZeroWidthJoiner;\n    Font.isFlagEmoji = isFlagEmoji;\n    Font.isRegionalCode = isRegionalCode;\n    Font.isCombinedCharacter = isCombinedCharacter;\n    Font.isRegionalFlag = isRegionalFlag;\n    Font.isVariationSelector = isVariationSelector;\n    Font.BLACK_FLAG_CODE_POINT = BLACK_FLAG_CODE_POINT;\n    var fontPrototype = {\n      addChars: addChars,\n      addFonts: addFonts,\n      getCharData: getCharData,\n      getFontByName: getFontByName,\n      measureText: measureText,\n      checkLoadedFonts: checkLoadedFonts,\n      setIsLoaded: setIsLoaded\n    };\n    Font.prototype = fontPrototype;\n    return Font;\n  }();\n\n  function SlotManager(animationData) {\n    this.animationData = animationData;\n  }\n\n  SlotManager.prototype.getProp = function (data) {\n    if (this.animationData.slots && this.animationData.slots[data.sid]) {\n      return Object.assign(data, this.animationData.slots[data.sid].p);\n    }\n\n    return data;\n  };\n\n  function slotFactory(animationData) {\n    return new SlotManager(animationData);\n  }\n\n  function RenderableElement() {}\n\n  RenderableElement.prototype = {\n    initRenderable: function initRenderable() {\n      // layer's visibility related to inpoint and outpoint. Rename isVisible to isInRange\n      this.isInRange = false; // layer's display state\n\n      this.hidden = false; // If layer's transparency equals 0, it can be hidden\n\n      this.isTransparent = false; // list of animated components\n\n      this.renderableComponents = [];\n    },\n    addRenderableComponent: function addRenderableComponent(component) {\n      if (this.renderableComponents.indexOf(component) === -1) {\n        this.renderableComponents.push(component);\n      }\n    },\n    removeRenderableComponent: function removeRenderableComponent(component) {\n      if (this.renderableComponents.indexOf(component) !== -1) {\n        this.renderableComponents.splice(this.renderableComponents.indexOf(component), 1);\n      }\n    },\n    prepareRenderableFrame: function prepareRenderableFrame(num) {\n      this.checkLayerLimits(num);\n    },\n    checkTransparency: function checkTransparency() {\n      if (this.finalTransform.mProp.o.v <= 0) {\n        if (!this.isTransparent && this.globalData.renderConfig.hideOnTransparent) {\n          this.isTransparent = true;\n          this.hide();\n        }\n      } else if (this.isTransparent) {\n        this.isTransparent = false;\n        this.show();\n      }\n    },\n\n    /**\r\n       * @function\r\n       * Initializes frame related properties.\r\n       *\r\n       * @param {number} num\r\n       * current frame number in Layer's time\r\n       *\r\n       */\n    checkLayerLimits: function checkLayerLimits(num) {\n      if (this.data.ip - this.data.st <= num && this.data.op - this.data.st > num) {\n        if (this.isInRange !== true) {\n          this.globalData._mdf = true;\n          this._mdf = true;\n          this.isInRange = true;\n          this.show();\n        }\n      } else if (this.isInRange !== false) {\n        this.globalData._mdf = true;\n        this.isInRange = false;\n        this.hide();\n      }\n    },\n    renderRenderable: function renderRenderable() {\n      var i;\n      var len = this.renderableComponents.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.renderableComponents[i].renderFrame(this._isFirstFrame);\n      }\n      /* this.maskManager.renderFrame(this.finalTransform.mat);\r\n          this.renderableEffectsManager.renderFrame(this._isFirstFrame); */\n\n    },\n    sourceRectAtTime: function sourceRectAtTime() {\n      return {\n        top: 0,\n        left: 0,\n        width: 100,\n        height: 100\n      };\n    },\n    getLayerSize: function getLayerSize() {\n      if (this.data.ty === 5) {\n        return {\n          w: this.data.textData.width,\n          h: this.data.textData.height\n        };\n      }\n\n      return {\n        w: this.data.width,\n        h: this.data.height\n      };\n    }\n  };\n\n  var getBlendMode = function () {\n    var blendModeEnums = {\n      0: 'source-over',\n      1: 'multiply',\n      2: 'screen',\n      3: 'overlay',\n      4: 'darken',\n      5: 'lighten',\n      6: 'color-dodge',\n      7: 'color-burn',\n      8: 'hard-light',\n      9: 'soft-light',\n      10: 'difference',\n      11: 'exclusion',\n      12: 'hue',\n      13: 'saturation',\n      14: 'color',\n      15: 'luminosity'\n    };\n    return function (mode) {\n      return blendModeEnums[mode] || '';\n    };\n  }();\n\n  function SliderEffect(data, elem, container) {\n    this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function AngleEffect(data, elem, container) {\n    this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function ColorEffect(data, elem, container) {\n    this.p = PropertyFactory.getProp(elem, data.v, 1, 0, container);\n  }\n\n  function PointEffect(data, elem, container) {\n    this.p = PropertyFactory.getProp(elem, data.v, 1, 0, container);\n  }\n\n  function LayerIndexEffect(data, elem, container) {\n    this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function MaskIndexEffect(data, elem, container) {\n    this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function CheckboxEffect(data, elem, container) {\n    this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function NoValueEffect() {\n    this.p = {};\n  }\n\n  function EffectsManager(data, element) {\n    var effects = data.ef || [];\n    this.effectElements = [];\n    var i;\n    var len = effects.length;\n    var effectItem;\n\n    for (i = 0; i < len; i += 1) {\n      effectItem = new GroupEffect(effects[i], element);\n      this.effectElements.push(effectItem);\n    }\n  }\n\n  function GroupEffect(data, element) {\n    this.init(data, element);\n  }\n\n  extendPrototype([DynamicPropertyContainer], GroupEffect);\n  GroupEffect.prototype.getValue = GroupEffect.prototype.iterateDynamicProperties;\n\n  GroupEffect.prototype.init = function (data, element) {\n    this.data = data;\n    this.effectElements = [];\n    this.initDynamicPropertyContainer(element);\n    var i;\n    var len = this.data.ef.length;\n    var eff;\n    var effects = this.data.ef;\n\n    for (i = 0; i < len; i += 1) {\n      eff = null;\n\n      switch (effects[i].ty) {\n        case 0:\n          eff = new SliderEffect(effects[i], element, this);\n          break;\n\n        case 1:\n          eff = new AngleEffect(effects[i], element, this);\n          break;\n\n        case 2:\n          eff = new ColorEffect(effects[i], element, this);\n          break;\n\n        case 3:\n          eff = new PointEffect(effects[i], element, this);\n          break;\n\n        case 4:\n        case 7:\n          eff = new CheckboxEffect(effects[i], element, this);\n          break;\n\n        case 10:\n          eff = new LayerIndexEffect(effects[i], element, this);\n          break;\n\n        case 11:\n          eff = new MaskIndexEffect(effects[i], element, this);\n          break;\n\n        case 5:\n          eff = new EffectsManager(effects[i], element, this);\n          break;\n        // case 6:\n\n        default:\n          eff = new NoValueEffect(effects[i], element, this);\n          break;\n      }\n\n      if (eff) {\n        this.effectElements.push(eff);\n      }\n    }\n  };\n\n  function BaseElement() {}\n\n  BaseElement.prototype = {\n    checkMasks: function checkMasks() {\n      if (!this.data.hasMask) {\n        return false;\n      }\n\n      var i = 0;\n      var len = this.data.masksProperties.length;\n\n      while (i < len) {\n        if (this.data.masksProperties[i].mode !== 'n' && this.data.masksProperties[i].cl !== false) {\n          return true;\n        }\n\n        i += 1;\n      }\n\n      return false;\n    },\n    initExpressions: function initExpressions() {\n      var expressionsInterfaces = getExpressionInterfaces();\n\n      if (!expressionsInterfaces) {\n        return;\n      }\n\n      var LayerExpressionInterface = expressionsInterfaces('layer');\n      var EffectsExpressionInterface = expressionsInterfaces('effects');\n      var ShapeExpressionInterface = expressionsInterfaces('shape');\n      var TextExpressionInterface = expressionsInterfaces('text');\n      var CompExpressionInterface = expressionsInterfaces('comp');\n      this.layerInterface = LayerExpressionInterface(this);\n\n      if (this.data.hasMask && this.maskManager) {\n        this.layerInterface.registerMaskInterface(this.maskManager);\n      }\n\n      var effectsInterface = EffectsExpressionInterface.createEffectsInterface(this, this.layerInterface);\n      this.layerInterface.registerEffectsInterface(effectsInterface);\n\n      if (this.data.ty === 0 || this.data.xt) {\n        this.compInterface = CompExpressionInterface(this);\n      } else if (this.data.ty === 4) {\n        this.layerInterface.shapeInterface = ShapeExpressionInterface(this.shapesData, this.itemsData, this.layerInterface);\n        this.layerInterface.content = this.layerInterface.shapeInterface;\n      } else if (this.data.ty === 5) {\n        this.layerInterface.textInterface = TextExpressionInterface(this);\n        this.layerInterface.text = this.layerInterface.textInterface;\n      }\n    },\n    setBlendMode: function setBlendMode() {\n      var blendModeValue = getBlendMode(this.data.bm);\n      var elem = this.baseElement || this.layerElement;\n      elem.style['mix-blend-mode'] = blendModeValue;\n    },\n    initBaseData: function initBaseData(data, globalData, comp) {\n      this.globalData = globalData;\n      this.comp = comp;\n      this.data = data;\n      this.layerId = createElementID(); // Stretch factor for old animations missing this property.\n\n      if (!this.data.sr) {\n        this.data.sr = 1;\n      } // effects manager\n\n\n      this.effectsManager = new EffectsManager(this.data, this, this.dynamicProperties);\n    },\n    getType: function getType() {\n      return this.type;\n    },\n    sourceRectAtTime: function sourceRectAtTime() {}\n  };\n\n  /**\r\n   * @file\r\n   * Handles element's layer frame update.\r\n   * Checks layer in point and out point\r\n   *\r\n   */\n  function FrameElement() {}\n\n  FrameElement.prototype = {\n    /**\r\n       * @function\r\n       * Initializes frame related properties.\r\n       *\r\n       */\n    initFrame: function initFrame() {\n      // set to true when inpoint is rendered\n      this._isFirstFrame = false; // list of animated properties\n\n      this.dynamicProperties = []; // If layer has been modified in current tick this will be true\n\n      this._mdf = false;\n    },\n\n    /**\r\n       * @function\r\n       * Calculates all dynamic values\r\n       *\r\n       * @param {number} num\r\n       * current frame number in Layer's time\r\n       * @param {boolean} isVisible\r\n       * if layers is currently in range\r\n       *\r\n       */\n    prepareProperties: function prepareProperties(num, isVisible) {\n      var i;\n      var len = this.dynamicProperties.length;\n\n      for (i = 0; i < len; i += 1) {\n        if (isVisible || this._isParent && this.dynamicProperties[i].propType === 'transform') {\n          this.dynamicProperties[i].getValue();\n\n          if (this.dynamicProperties[i]._mdf) {\n            this.globalData._mdf = true;\n            this._mdf = true;\n          }\n        }\n      }\n    },\n    addDynamicProperty: function addDynamicProperty(prop) {\n      if (this.dynamicProperties.indexOf(prop) === -1) {\n        this.dynamicProperties.push(prop);\n      }\n    }\n  };\n\n  function FootageElement(data, globalData, comp) {\n    this.initFrame();\n    this.initRenderable();\n    this.assetData = globalData.getAssetData(data.refId);\n    this.footageData = globalData.imageLoader.getAsset(this.assetData);\n    this.initBaseData(data, globalData, comp);\n  }\n\n  FootageElement.prototype.prepareFrame = function () {};\n\n  extendPrototype([RenderableElement, BaseElement, FrameElement], FootageElement);\n\n  FootageElement.prototype.getBaseElement = function () {\n    return null;\n  };\n\n  FootageElement.prototype.renderFrame = function () {};\n\n  FootageElement.prototype.destroy = function () {};\n\n  FootageElement.prototype.initExpressions = function () {\n    var expressionsInterfaces = getExpressionInterfaces();\n\n    if (!expressionsInterfaces) {\n      return;\n    }\n\n    var FootageInterface = expressionsInterfaces('footage');\n    this.layerInterface = FootageInterface(this);\n  };\n\n  FootageElement.prototype.getFootageData = function () {\n    return this.footageData;\n  };\n\n  function AudioElement(data, globalData, comp) {\n    this.initFrame();\n    this.initRenderable();\n    this.assetData = globalData.getAssetData(data.refId);\n    this.initBaseData(data, globalData, comp);\n    this._isPlaying = false;\n    this._canPlay = false;\n    var assetPath = this.globalData.getAssetsPath(this.assetData);\n    this.audio = this.globalData.audioController.createAudio(assetPath);\n    this._currentTime = 0;\n    this.globalData.audioController.addAudio(this);\n    this._volumeMultiplier = 1;\n    this._volume = 1;\n    this._previousVolume = null;\n    this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n      _placeholder: true\n    };\n    this.lv = PropertyFactory.getProp(this, data.au && data.au.lv ? data.au.lv : {\n      k: [100]\n    }, 1, 0.01, this);\n  }\n\n  AudioElement.prototype.prepareFrame = function (num) {\n    this.prepareRenderableFrame(num, true);\n    this.prepareProperties(num, true);\n\n    if (!this.tm._placeholder) {\n      var timeRemapped = this.tm.v;\n      this._currentTime = timeRemapped;\n    } else {\n      this._currentTime = num / this.data.sr;\n    }\n\n    this._volume = this.lv.v[0];\n    var totalVolume = this._volume * this._volumeMultiplier;\n\n    if (this._previousVolume !== totalVolume) {\n      this._previousVolume = totalVolume;\n      this.audio.volume(totalVolume);\n    }\n  };\n\n  extendPrototype([RenderableElement, BaseElement, FrameElement], AudioElement);\n\n  AudioElement.prototype.renderFrame = function () {\n    if (this.isInRange && this._canPlay) {\n      if (!this._isPlaying) {\n        this.audio.play();\n        this.audio.seek(this._currentTime / this.globalData.frameRate);\n        this._isPlaying = true;\n      } else if (!this.audio.playing() || Math.abs(this._currentTime / this.globalData.frameRate - this.audio.seek()) > 0.1) {\n        this.audio.seek(this._currentTime / this.globalData.frameRate);\n      }\n    }\n  };\n\n  AudioElement.prototype.show = function () {// this.audio.play()\n  };\n\n  AudioElement.prototype.hide = function () {\n    this.audio.pause();\n    this._isPlaying = false;\n  };\n\n  AudioElement.prototype.pause = function () {\n    this.audio.pause();\n    this._isPlaying = false;\n    this._canPlay = false;\n  };\n\n  AudioElement.prototype.resume = function () {\n    this._canPlay = true;\n  };\n\n  AudioElement.prototype.setRate = function (rateValue) {\n    this.audio.rate(rateValue);\n  };\n\n  AudioElement.prototype.volume = function (volumeValue) {\n    this._volumeMultiplier = volumeValue;\n    this._previousVolume = volumeValue * this._volume;\n    this.audio.volume(this._previousVolume);\n  };\n\n  AudioElement.prototype.getBaseElement = function () {\n    return null;\n  };\n\n  AudioElement.prototype.destroy = function () {};\n\n  AudioElement.prototype.sourceRectAtTime = function () {};\n\n  AudioElement.prototype.initExpressions = function () {};\n\n  function BaseRenderer() {}\n\n  BaseRenderer.prototype.checkLayers = function (num) {\n    var i;\n    var len = this.layers.length;\n    var data;\n    this.completeLayers = true;\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if (!this.elements[i]) {\n        data = this.layers[i];\n\n        if (data.ip - data.st <= num - this.layers[i].st && data.op - data.st > num - this.layers[i].st) {\n          this.buildItem(i);\n        }\n      }\n\n      this.completeLayers = this.elements[i] ? this.completeLayers : false;\n    }\n\n    this.checkPendingElements();\n  };\n\n  BaseRenderer.prototype.createItem = function (layer) {\n    switch (layer.ty) {\n      case 2:\n        return this.createImage(layer);\n\n      case 0:\n        return this.createComp(layer);\n\n      case 1:\n        return this.createSolid(layer);\n\n      case 3:\n        return this.createNull(layer);\n\n      case 4:\n        return this.createShape(layer);\n\n      case 5:\n        return this.createText(layer);\n\n      case 6:\n        return this.createAudio(layer);\n\n      case 13:\n        return this.createCamera(layer);\n\n      case 15:\n        return this.createFootage(layer);\n\n      default:\n        return this.createNull(layer);\n    }\n  };\n\n  BaseRenderer.prototype.createCamera = function () {\n    throw new Error('You\\'re using a 3d camera. Try the html renderer.');\n  };\n\n  BaseRenderer.prototype.createAudio = function (data) {\n    return new AudioElement(data, this.globalData, this);\n  };\n\n  BaseRenderer.prototype.createFootage = function (data) {\n    return new FootageElement(data, this.globalData, this);\n  };\n\n  BaseRenderer.prototype.buildAllItems = function () {\n    var i;\n    var len = this.layers.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.buildItem(i);\n    }\n\n    this.checkPendingElements();\n  };\n\n  BaseRenderer.prototype.includeLayers = function (newLayers) {\n    this.completeLayers = false;\n    var i;\n    var len = newLayers.length;\n    var j;\n    var jLen = this.layers.length;\n\n    for (i = 0; i < len; i += 1) {\n      j = 0;\n\n      while (j < jLen) {\n        if (this.layers[j].id === newLayers[i].id) {\n          this.layers[j] = newLayers[i];\n          break;\n        }\n\n        j += 1;\n      }\n    }\n  };\n\n  BaseRenderer.prototype.setProjectInterface = function (pInterface) {\n    this.globalData.projectInterface = pInterface;\n  };\n\n  BaseRenderer.prototype.initItems = function () {\n    if (!this.globalData.progressiveLoad) {\n      this.buildAllItems();\n    }\n  };\n\n  BaseRenderer.prototype.buildElementParenting = function (element, parentName, hierarchy) {\n    var elements = this.elements;\n    var layers = this.layers;\n    var i = 0;\n    var len = layers.length;\n\n    while (i < len) {\n      if (layers[i].ind == parentName) {\n        // eslint-disable-line eqeqeq\n        if (!elements[i] || elements[i] === true) {\n          this.buildItem(i);\n          this.addPendingElement(element);\n        } else {\n          hierarchy.push(elements[i]);\n          elements[i].setAsParent();\n\n          if (layers[i].parent !== undefined) {\n            this.buildElementParenting(element, layers[i].parent, hierarchy);\n          } else {\n            element.setHierarchy(hierarchy);\n          }\n        }\n      }\n\n      i += 1;\n    }\n  };\n\n  BaseRenderer.prototype.addPendingElement = function (element) {\n    this.pendingElements.push(element);\n  };\n\n  BaseRenderer.prototype.searchExtraCompositions = function (assets) {\n    var i;\n    var len = assets.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (assets[i].xt) {\n        var comp = this.createComp(assets[i]);\n        comp.initExpressions();\n        this.globalData.projectInterface.registerComposition(comp);\n      }\n    }\n  };\n\n  BaseRenderer.prototype.getElementById = function (ind) {\n    var i;\n    var len = this.elements.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.elements[i].data.ind === ind) {\n        return this.elements[i];\n      }\n    }\n\n    return null;\n  };\n\n  BaseRenderer.prototype.getElementByPath = function (path) {\n    var pathValue = path.shift();\n    var element;\n\n    if (typeof pathValue === 'number') {\n      element = this.elements[pathValue];\n    } else {\n      var i;\n      var len = this.elements.length;\n\n      for (i = 0; i < len; i += 1) {\n        if (this.elements[i].data.nm === pathValue) {\n          element = this.elements[i];\n          break;\n        }\n      }\n    }\n\n    if (path.length === 0) {\n      return element;\n    }\n\n    return element.getElementByPath(path);\n  };\n\n  BaseRenderer.prototype.setupGlobalData = function (animData, fontsContainer) {\n    this.globalData.fontManager = new FontManager();\n    this.globalData.slotManager = slotFactory(animData);\n    this.globalData.fontManager.addChars(animData.chars);\n    this.globalData.fontManager.addFonts(animData.fonts, fontsContainer);\n    this.globalData.getAssetData = this.animationItem.getAssetData.bind(this.animationItem);\n    this.globalData.getAssetsPath = this.animationItem.getAssetsPath.bind(this.animationItem);\n    this.globalData.imageLoader = this.animationItem.imagePreloader;\n    this.globalData.audioController = this.animationItem.audioController;\n    this.globalData.frameId = 0;\n    this.globalData.frameRate = animData.fr;\n    this.globalData.nm = animData.nm;\n    this.globalData.compSize = {\n      w: animData.w,\n      h: animData.h\n    };\n  };\n\n  var effectTypes = {\n    TRANSFORM_EFFECT: 'transformEFfect'\n  };\n\n  function TransformElement() {}\n\n  TransformElement.prototype = {\n    initTransform: function initTransform() {\n      var mat = new Matrix();\n      this.finalTransform = {\n        mProp: this.data.ks ? TransformPropertyFactory.getTransformProperty(this, this.data.ks, this) : {\n          o: 0\n        },\n        _matMdf: false,\n        _localMatMdf: false,\n        _opMdf: false,\n        mat: mat,\n        localMat: mat,\n        localOpacity: 1\n      };\n\n      if (this.data.ao) {\n        this.finalTransform.mProp.autoOriented = true;\n      } // TODO: check TYPE 11: Guided elements\n\n\n      if (this.data.ty !== 11) {// this.createElements();\n      }\n    },\n    renderTransform: function renderTransform() {\n      this.finalTransform._opMdf = this.finalTransform.mProp.o._mdf || this._isFirstFrame;\n      this.finalTransform._matMdf = this.finalTransform.mProp._mdf || this._isFirstFrame;\n\n      if (this.hierarchy) {\n        var mat;\n        var finalMat = this.finalTransform.mat;\n        var i = 0;\n        var len = this.hierarchy.length; // Checking if any of the transformation matrices in the hierarchy chain has changed.\n\n        if (!this.finalTransform._matMdf) {\n          while (i < len) {\n            if (this.hierarchy[i].finalTransform.mProp._mdf) {\n              this.finalTransform._matMdf = true;\n              break;\n            }\n\n            i += 1;\n          }\n        }\n\n        if (this.finalTransform._matMdf) {\n          mat = this.finalTransform.mProp.v.props;\n          finalMat.cloneFromProps(mat);\n\n          for (i = 0; i < len; i += 1) {\n            finalMat.multiply(this.hierarchy[i].finalTransform.mProp.v);\n          }\n        }\n      }\n\n      if (this.finalTransform._matMdf) {\n        this.finalTransform._localMatMdf = this.finalTransform._matMdf;\n      }\n\n      if (this.finalTransform._opMdf) {\n        this.finalTransform.localOpacity = this.finalTransform.mProp.o.v;\n      }\n    },\n    renderLocalTransform: function renderLocalTransform() {\n      if (this.localTransforms) {\n        var i = 0;\n        var len = this.localTransforms.length;\n        this.finalTransform._localMatMdf = this.finalTransform._matMdf;\n\n        if (!this.finalTransform._localMatMdf || !this.finalTransform._opMdf) {\n          while (i < len) {\n            if (this.localTransforms[i]._mdf) {\n              this.finalTransform._localMatMdf = true;\n            }\n\n            if (this.localTransforms[i]._opMdf && !this.finalTransform._opMdf) {\n              this.finalTransform.localOpacity = this.finalTransform.mProp.o.v;\n              this.finalTransform._opMdf = true;\n            }\n\n            i += 1;\n          }\n        }\n\n        if (this.finalTransform._localMatMdf) {\n          var localMat = this.finalTransform.localMat;\n          this.localTransforms[0].matrix.clone(localMat);\n\n          for (i = 1; i < len; i += 1) {\n            var lmat = this.localTransforms[i].matrix;\n            localMat.multiply(lmat);\n          }\n\n          localMat.multiply(this.finalTransform.mat);\n        }\n\n        if (this.finalTransform._opMdf) {\n          var localOp = this.finalTransform.localOpacity;\n\n          for (i = 0; i < len; i += 1) {\n            localOp *= this.localTransforms[i].opacity * 0.01;\n          }\n\n          this.finalTransform.localOpacity = localOp;\n        }\n      }\n    },\n    searchEffectTransforms: function searchEffectTransforms() {\n      if (this.renderableEffectsManager) {\n        var transformEffects = this.renderableEffectsManager.getEffects(effectTypes.TRANSFORM_EFFECT);\n\n        if (transformEffects.length) {\n          this.localTransforms = [];\n          this.finalTransform.localMat = new Matrix();\n          var i = 0;\n          var len = transformEffects.length;\n\n          for (i = 0; i < len; i += 1) {\n            this.localTransforms.push(transformEffects[i]);\n          }\n        }\n      }\n    },\n    globalToLocal: function globalToLocal(pt) {\n      var transforms = [];\n      transforms.push(this.finalTransform);\n      var flag = true;\n      var comp = this.comp;\n\n      while (flag) {\n        if (comp.finalTransform) {\n          if (comp.data.hasMask) {\n            transforms.splice(0, 0, comp.finalTransform);\n          }\n\n          comp = comp.comp;\n        } else {\n          flag = false;\n        }\n      }\n\n      var i;\n      var len = transforms.length;\n      var ptNew;\n\n      for (i = 0; i < len; i += 1) {\n        ptNew = transforms[i].mat.applyToPointArray(0, 0, 0); // ptNew = transforms[i].mat.applyToPointArray(pt[0],pt[1],pt[2]);\n\n        pt = [pt[0] - ptNew[0], pt[1] - ptNew[1], 0];\n      }\n\n      return pt;\n    },\n    mHelper: new Matrix()\n  };\n\n  function MaskElement(data, element, globalData) {\n    this.data = data;\n    this.element = element;\n    this.globalData = globalData;\n    this.storedData = [];\n    this.masksProperties = this.data.masksProperties || [];\n    this.maskElement = null;\n    var defs = this.globalData.defs;\n    var i;\n    var len = this.masksProperties ? this.masksProperties.length : 0;\n    this.viewData = createSizedArray(len);\n    this.solidPath = '';\n    var path;\n    var properties = this.masksProperties;\n    var count = 0;\n    var currentMasks = [];\n    var j;\n    var jLen;\n    var layerId = createElementID();\n    var rect;\n    var expansor;\n    var feMorph;\n    var x;\n    var maskType = 'clipPath';\n    var maskRef = 'clip-path';\n\n    for (i = 0; i < len; i += 1) {\n      if (properties[i].mode !== 'a' && properties[i].mode !== 'n' || properties[i].inv || properties[i].o.k !== 100 || properties[i].o.x) {\n        maskType = 'mask';\n        maskRef = 'mask';\n      }\n\n      if ((properties[i].mode === 's' || properties[i].mode === 'i') && count === 0) {\n        rect = createNS('rect');\n        rect.setAttribute('fill', '#ffffff');\n        rect.setAttribute('width', this.element.comp.data.w || 0);\n        rect.setAttribute('height', this.element.comp.data.h || 0);\n        currentMasks.push(rect);\n      } else {\n        rect = null;\n      }\n\n      path = createNS('path');\n\n      if (properties[i].mode === 'n') {\n        // TODO move this to a factory or to a constructor\n        this.viewData[i] = {\n          op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.element),\n          prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3),\n          elem: path,\n          lastPath: ''\n        };\n        defs.appendChild(path);\n      } else {\n        count += 1;\n        path.setAttribute('fill', properties[i].mode === 's' ? '#000000' : '#ffffff');\n        path.setAttribute('clip-rule', 'nonzero');\n        var filterID;\n\n        if (properties[i].x.k !== 0) {\n          maskType = 'mask';\n          maskRef = 'mask';\n          x = PropertyFactory.getProp(this.element, properties[i].x, 0, null, this.element);\n          filterID = createElementID();\n          expansor = createNS('filter');\n          expansor.setAttribute('id', filterID);\n          feMorph = createNS('feMorphology');\n          feMorph.setAttribute('operator', 'erode');\n          feMorph.setAttribute('in', 'SourceGraphic');\n          feMorph.setAttribute('radius', '0');\n          expansor.appendChild(feMorph);\n          defs.appendChild(expansor);\n          path.setAttribute('stroke', properties[i].mode === 's' ? '#000000' : '#ffffff');\n        } else {\n          feMorph = null;\n          x = null;\n        } // TODO move this to a factory or to a constructor\n\n\n        this.storedData[i] = {\n          elem: path,\n          x: x,\n          expan: feMorph,\n          lastPath: '',\n          lastOperator: '',\n          filterId: filterID,\n          lastRadius: 0\n        };\n\n        if (properties[i].mode === 'i') {\n          jLen = currentMasks.length;\n          var g = createNS('g');\n\n          for (j = 0; j < jLen; j += 1) {\n            g.appendChild(currentMasks[j]);\n          }\n\n          var mask = createNS('mask');\n          mask.setAttribute('mask-type', 'alpha');\n          mask.setAttribute('id', layerId + '_' + count);\n          mask.appendChild(path);\n          defs.appendChild(mask);\n          g.setAttribute('mask', 'url(' + getLocationHref() + '#' + layerId + '_' + count + ')');\n          currentMasks.length = 0;\n          currentMasks.push(g);\n        } else {\n          currentMasks.push(path);\n        }\n\n        if (properties[i].inv && !this.solidPath) {\n          this.solidPath = this.createLayerSolidPath();\n        } // TODO move this to a factory or to a constructor\n\n\n        this.viewData[i] = {\n          elem: path,\n          lastPath: '',\n          op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.element),\n          prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3),\n          invRect: rect\n        };\n\n        if (!this.viewData[i].prop.k) {\n          this.drawPath(properties[i], this.viewData[i].prop.v, this.viewData[i]);\n        }\n      }\n    }\n\n    this.maskElement = createNS(maskType);\n    len = currentMasks.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.maskElement.appendChild(currentMasks[i]);\n    }\n\n    if (count > 0) {\n      this.maskElement.setAttribute('id', layerId);\n      this.element.maskedElement.setAttribute(maskRef, 'url(' + getLocationHref() + '#' + layerId + ')');\n      defs.appendChild(this.maskElement);\n    }\n\n    if (this.viewData.length) {\n      this.element.addRenderableComponent(this);\n    }\n  }\n\n  MaskElement.prototype.getMaskProperty = function (pos) {\n    return this.viewData[pos].prop;\n  };\n\n  MaskElement.prototype.renderFrame = function (isFirstFrame) {\n    var finalMat = this.element.finalTransform.mat;\n    var i;\n    var len = this.masksProperties.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.viewData[i].prop._mdf || isFirstFrame) {\n        this.drawPath(this.masksProperties[i], this.viewData[i].prop.v, this.viewData[i]);\n      }\n\n      if (this.viewData[i].op._mdf || isFirstFrame) {\n        this.viewData[i].elem.setAttribute('fill-opacity', this.viewData[i].op.v);\n      }\n\n      if (this.masksProperties[i].mode !== 'n') {\n        if (this.viewData[i].invRect && (this.element.finalTransform.mProp._mdf || isFirstFrame)) {\n          this.viewData[i].invRect.setAttribute('transform', finalMat.getInverseMatrix().to2dCSS());\n        }\n\n        if (this.storedData[i].x && (this.storedData[i].x._mdf || isFirstFrame)) {\n          var feMorph = this.storedData[i].expan;\n\n          if (this.storedData[i].x.v < 0) {\n            if (this.storedData[i].lastOperator !== 'erode') {\n              this.storedData[i].lastOperator = 'erode';\n              this.storedData[i].elem.setAttribute('filter', 'url(' + getLocationHref() + '#' + this.storedData[i].filterId + ')');\n            }\n\n            feMorph.setAttribute('radius', -this.storedData[i].x.v);\n          } else {\n            if (this.storedData[i].lastOperator !== 'dilate') {\n              this.storedData[i].lastOperator = 'dilate';\n              this.storedData[i].elem.setAttribute('filter', null);\n            }\n\n            this.storedData[i].elem.setAttribute('stroke-width', this.storedData[i].x.v * 2);\n          }\n        }\n      }\n    }\n  };\n\n  MaskElement.prototype.getMaskelement = function () {\n    return this.maskElement;\n  };\n\n  MaskElement.prototype.createLayerSolidPath = function () {\n    var path = 'M0,0 ';\n    path += ' h' + this.globalData.compSize.w;\n    path += ' v' + this.globalData.compSize.h;\n    path += ' h-' + this.globalData.compSize.w;\n    path += ' v-' + this.globalData.compSize.h + ' ';\n    return path;\n  };\n\n  MaskElement.prototype.drawPath = function (pathData, pathNodes, viewData) {\n    var pathString = ' M' + pathNodes.v[0][0] + ',' + pathNodes.v[0][1];\n    var i;\n    var len;\n    len = pathNodes._length;\n\n    for (i = 1; i < len; i += 1) {\n      // pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[i][0]+','+pathNodes.i[i][1] + \" \"+pathNodes.v[i][0]+','+pathNodes.v[i][1];\n      pathString += ' C' + pathNodes.o[i - 1][0] + ',' + pathNodes.o[i - 1][1] + ' ' + pathNodes.i[i][0] + ',' + pathNodes.i[i][1] + ' ' + pathNodes.v[i][0] + ',' + pathNodes.v[i][1];\n    } // pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[0][0]+','+pathNodes.i[0][1] + \" \"+pathNodes.v[0][0]+','+pathNodes.v[0][1];\n\n\n    if (pathNodes.c && len > 1) {\n      pathString += ' C' + pathNodes.o[i - 1][0] + ',' + pathNodes.o[i - 1][1] + ' ' + pathNodes.i[0][0] + ',' + pathNodes.i[0][1] + ' ' + pathNodes.v[0][0] + ',' + pathNodes.v[0][1];\n    } // pathNodes.__renderedString = pathString;\n\n\n    if (viewData.lastPath !== pathString) {\n      var pathShapeValue = '';\n\n      if (viewData.elem) {\n        if (pathNodes.c) {\n          pathShapeValue = pathData.inv ? this.solidPath + pathString : pathString;\n        }\n\n        viewData.elem.setAttribute('d', pathShapeValue);\n      }\n\n      viewData.lastPath = pathString;\n    }\n  };\n\n  MaskElement.prototype.destroy = function () {\n    this.element = null;\n    this.globalData = null;\n    this.maskElement = null;\n    this.data = null;\n    this.masksProperties = null;\n  };\n\n  var filtersFactory = function () {\n    var ob = {};\n    ob.createFilter = createFilter;\n    ob.createAlphaToLuminanceFilter = createAlphaToLuminanceFilter;\n\n    function createFilter(filId, skipCoordinates) {\n      var fil = createNS('filter');\n      fil.setAttribute('id', filId);\n\n      if (skipCoordinates !== true) {\n        fil.setAttribute('filterUnits', 'objectBoundingBox');\n        fil.setAttribute('x', '0%');\n        fil.setAttribute('y', '0%');\n        fil.setAttribute('width', '100%');\n        fil.setAttribute('height', '100%');\n      }\n\n      return fil;\n    }\n\n    function createAlphaToLuminanceFilter() {\n      var feColorMatrix = createNS('feColorMatrix');\n      feColorMatrix.setAttribute('type', 'matrix');\n      feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n      feColorMatrix.setAttribute('values', '0 0 0 1 0  0 0 0 1 0  0 0 0 1 0  0 0 0 1 1');\n      return feColorMatrix;\n    }\n\n    return ob;\n  }();\n\n  var featureSupport = function () {\n    var ob = {\n      maskType: true,\n      svgLumaHidden: true,\n      offscreenCanvas: typeof OffscreenCanvas !== 'undefined'\n    };\n\n    if (/MSIE 10/i.test(navigator.userAgent) || /MSIE 9/i.test(navigator.userAgent) || /rv:11.0/i.test(navigator.userAgent) || /Edge\\/\\d./i.test(navigator.userAgent)) {\n      ob.maskType = false;\n    }\n\n    if (/firefox/i.test(navigator.userAgent)) {\n      ob.svgLumaHidden = false;\n    }\n\n    return ob;\n  }();\n\n  var registeredEffects$1 = {};\n  var idPrefix = 'filter_result_';\n\n  function SVGEffects(elem) {\n    var i;\n    var source = 'SourceGraphic';\n    var len = elem.data.ef ? elem.data.ef.length : 0;\n    var filId = createElementID();\n    var fil = filtersFactory.createFilter(filId, true);\n    var count = 0;\n    this.filters = [];\n    var filterManager;\n\n    for (i = 0; i < len; i += 1) {\n      filterManager = null;\n      var type = elem.data.ef[i].ty;\n\n      if (registeredEffects$1[type]) {\n        var Effect = registeredEffects$1[type].effect;\n        filterManager = new Effect(fil, elem.effectsManager.effectElements[i], elem, idPrefix + count, source);\n        source = idPrefix + count;\n\n        if (registeredEffects$1[type].countsAsEffect) {\n          count += 1;\n        }\n      }\n\n      if (filterManager) {\n        this.filters.push(filterManager);\n      }\n    }\n\n    if (count) {\n      elem.globalData.defs.appendChild(fil);\n      elem.layerElement.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n    }\n\n    if (this.filters.length) {\n      elem.addRenderableComponent(this);\n    }\n  }\n\n  SVGEffects.prototype.renderFrame = function (_isFirstFrame) {\n    var i;\n    var len = this.filters.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.filters[i].renderFrame(_isFirstFrame);\n    }\n  };\n\n  SVGEffects.prototype.getEffects = function (type) {\n    var i;\n    var len = this.filters.length;\n    var effects = [];\n\n    for (i = 0; i < len; i += 1) {\n      if (this.filters[i].type === type) {\n        effects.push(this.filters[i]);\n      }\n    }\n\n    return effects;\n  };\n\n  function registerEffect$1(id, effect, countsAsEffect) {\n    registeredEffects$1[id] = {\n      effect: effect,\n      countsAsEffect: countsAsEffect\n    };\n  }\n\n  function SVGBaseElement() {}\n\n  SVGBaseElement.prototype = {\n    initRendererElement: function initRendererElement() {\n      this.layerElement = createNS('g');\n    },\n    createContainerElements: function createContainerElements() {\n      this.matteElement = createNS('g');\n      this.transformedElement = this.layerElement;\n      this.maskedElement = this.layerElement;\n      this._sizeChanged = false;\n      var layerElementParent = null; // If this layer acts as a mask for the following layer\n\n      if (this.data.td) {\n        this.matteMasks = {};\n        var gg = createNS('g');\n        gg.setAttribute('id', this.layerId);\n        gg.appendChild(this.layerElement);\n        layerElementParent = gg;\n        this.globalData.defs.appendChild(gg);\n      } else if (this.data.tt) {\n        this.matteElement.appendChild(this.layerElement);\n        layerElementParent = this.matteElement;\n        this.baseElement = this.matteElement;\n      } else {\n        this.baseElement = this.layerElement;\n      }\n\n      if (this.data.ln) {\n        this.layerElement.setAttribute('id', this.data.ln);\n      }\n\n      if (this.data.cl) {\n        this.layerElement.setAttribute('class', this.data.cl);\n      } // Clipping compositions to hide content that exceeds boundaries. If collapsed transformations is on, component should not be clipped\n\n\n      if (this.data.ty === 0 && !this.data.hd) {\n        var cp = createNS('clipPath');\n        var pt = createNS('path');\n        pt.setAttribute('d', 'M0,0 L' + this.data.w + ',0 L' + this.data.w + ',' + this.data.h + ' L0,' + this.data.h + 'z');\n        var clipId = createElementID();\n        cp.setAttribute('id', clipId);\n        cp.appendChild(pt);\n        this.globalData.defs.appendChild(cp);\n\n        if (this.checkMasks()) {\n          var cpGroup = createNS('g');\n          cpGroup.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + clipId + ')');\n          cpGroup.appendChild(this.layerElement);\n          this.transformedElement = cpGroup;\n\n          if (layerElementParent) {\n            layerElementParent.appendChild(this.transformedElement);\n          } else {\n            this.baseElement = this.transformedElement;\n          }\n        } else {\n          this.layerElement.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + clipId + ')');\n        }\n      }\n\n      if (this.data.bm !== 0) {\n        this.setBlendMode();\n      }\n    },\n    renderElement: function renderElement() {\n      if (this.finalTransform._localMatMdf) {\n        this.transformedElement.setAttribute('transform', this.finalTransform.localMat.to2dCSS());\n      }\n\n      if (this.finalTransform._opMdf) {\n        this.transformedElement.setAttribute('opacity', this.finalTransform.localOpacity);\n      }\n    },\n    destroyBaseElement: function destroyBaseElement() {\n      this.layerElement = null;\n      this.matteElement = null;\n      this.maskManager.destroy();\n    },\n    getBaseElement: function getBaseElement() {\n      if (this.data.hd) {\n        return null;\n      }\n\n      return this.baseElement;\n    },\n    createRenderableComponents: function createRenderableComponents() {\n      this.maskManager = new MaskElement(this.data, this, this.globalData);\n      this.renderableEffectsManager = new SVGEffects(this);\n      this.searchEffectTransforms();\n    },\n    getMatte: function getMatte(matteType) {\n      // This should not be a common case. But for backward compatibility, we'll create the matte object.\n      // It solves animations that have two consecutive layers marked as matte masks.\n      // Which is an undefined behavior in AE.\n      if (!this.matteMasks) {\n        this.matteMasks = {};\n      }\n\n      if (!this.matteMasks[matteType]) {\n        var id = this.layerId + '_' + matteType;\n        var filId;\n        var fil;\n        var useElement;\n        var gg;\n\n        if (matteType === 1 || matteType === 3) {\n          var masker = createNS('mask');\n          masker.setAttribute('id', id);\n          masker.setAttribute('mask-type', matteType === 3 ? 'luminance' : 'alpha');\n          useElement = createNS('use');\n          useElement.setAttributeNS('http://www.w3.org/1999/xlink', 'href', '#' + this.layerId);\n          masker.appendChild(useElement);\n          this.globalData.defs.appendChild(masker);\n\n          if (!featureSupport.maskType && matteType === 1) {\n            masker.setAttribute('mask-type', 'luminance');\n            filId = createElementID();\n            fil = filtersFactory.createFilter(filId);\n            this.globalData.defs.appendChild(fil);\n            fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n            gg = createNS('g');\n            gg.appendChild(useElement);\n            masker.appendChild(gg);\n            gg.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n          }\n        } else if (matteType === 2) {\n          var maskGroup = createNS('mask');\n          maskGroup.setAttribute('id', id);\n          maskGroup.setAttribute('mask-type', 'alpha');\n          var maskGrouper = createNS('g');\n          maskGroup.appendChild(maskGrouper);\n          filId = createElementID();\n          fil = filtersFactory.createFilter(filId); /// /\n\n          var feCTr = createNS('feComponentTransfer');\n          feCTr.setAttribute('in', 'SourceGraphic');\n          fil.appendChild(feCTr);\n          var feFunc = createNS('feFuncA');\n          feFunc.setAttribute('type', 'table');\n          feFunc.setAttribute('tableValues', '1.0 0.0');\n          feCTr.appendChild(feFunc); /// /\n\n          this.globalData.defs.appendChild(fil);\n          var alphaRect = createNS('rect');\n          alphaRect.setAttribute('width', this.comp.data.w);\n          alphaRect.setAttribute('height', this.comp.data.h);\n          alphaRect.setAttribute('x', '0');\n          alphaRect.setAttribute('y', '0');\n          alphaRect.setAttribute('fill', '#ffffff');\n          alphaRect.setAttribute('opacity', '0');\n          maskGrouper.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n          maskGrouper.appendChild(alphaRect);\n          useElement = createNS('use');\n          useElement.setAttributeNS('http://www.w3.org/1999/xlink', 'href', '#' + this.layerId);\n          maskGrouper.appendChild(useElement);\n\n          if (!featureSupport.maskType) {\n            maskGroup.setAttribute('mask-type', 'luminance');\n            fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n            gg = createNS('g');\n            maskGrouper.appendChild(alphaRect);\n            gg.appendChild(this.layerElement);\n            maskGrouper.appendChild(gg);\n          }\n\n          this.globalData.defs.appendChild(maskGroup);\n        }\n\n        this.matteMasks[matteType] = id;\n      }\n\n      return this.matteMasks[matteType];\n    },\n    setMatte: function setMatte(id) {\n      if (!this.matteElement) {\n        return;\n      }\n\n      this.matteElement.setAttribute('mask', 'url(' + getLocationHref() + '#' + id + ')');\n    }\n  };\n\n  /**\r\n   * @file\r\n   * Handles AE's layer parenting property.\r\n   *\r\n   */\n  function HierarchyElement() {}\n\n  HierarchyElement.prototype = {\n    /**\r\n       * @function\r\n       * Initializes hierarchy properties\r\n       *\r\n       */\n    initHierarchy: function initHierarchy() {\n      // element's parent list\n      this.hierarchy = []; // if element is parent of another layer _isParent will be true\n\n      this._isParent = false;\n      this.checkParenting();\n    },\n\n    /**\r\n       * @function\r\n       * Sets layer's hierarchy.\r\n       * @param {array} hierarch\r\n       * layer's parent list\r\n       *\r\n       */\n    setHierarchy: function setHierarchy(hierarchy) {\n      this.hierarchy = hierarchy;\n    },\n\n    /**\r\n       * @function\r\n       * Sets layer as parent.\r\n       *\r\n       */\n    setAsParent: function setAsParent() {\n      this._isParent = true;\n    },\n\n    /**\r\n       * @function\r\n       * Searches layer's parenting chain\r\n       *\r\n       */\n    checkParenting: function checkParenting() {\n      if (this.data.parent !== undefined) {\n        this.comp.buildElementParenting(this, this.data.parent, []);\n      }\n    }\n  };\n\n  function RenderableDOMElement() {}\n\n  (function () {\n    var _prototype = {\n      initElement: function initElement(data, globalData, comp) {\n        this.initFrame();\n        this.initBaseData(data, globalData, comp);\n        this.initTransform(data, globalData, comp);\n        this.initHierarchy();\n        this.initRenderable();\n        this.initRendererElement();\n        this.createContainerElements();\n        this.createRenderableComponents();\n        this.createContent();\n        this.hide();\n      },\n      hide: function hide() {\n        // console.log('HIDE', this);\n        if (!this.hidden && (!this.isInRange || this.isTransparent)) {\n          var elem = this.baseElement || this.layerElement;\n          elem.style.display = 'none';\n          this.hidden = true;\n        }\n      },\n      show: function show() {\n        // console.log('SHOW', this);\n        if (this.isInRange && !this.isTransparent) {\n          if (!this.data.hd) {\n            var elem = this.baseElement || this.layerElement;\n            elem.style.display = 'block';\n          }\n\n          this.hidden = false;\n          this._isFirstFrame = true;\n        }\n      },\n      renderFrame: function renderFrame() {\n        // If it is exported as hidden (data.hd === true) no need to render\n        // If it is not visible no need to render\n        if (this.data.hd || this.hidden) {\n          return;\n        }\n\n        this.renderTransform();\n        this.renderRenderable();\n        this.renderLocalTransform();\n        this.renderElement();\n        this.renderInnerContent();\n\n        if (this._isFirstFrame) {\n          this._isFirstFrame = false;\n        }\n      },\n      renderInnerContent: function renderInnerContent() {},\n      prepareFrame: function prepareFrame(num) {\n        this._mdf = false;\n        this.prepareRenderableFrame(num);\n        this.prepareProperties(num, this.isInRange);\n        this.checkTransparency();\n      },\n      destroy: function destroy() {\n        this.innerElem = null;\n        this.destroyBaseElement();\n      }\n    };\n    extendPrototype([RenderableElement, createProxyFunction(_prototype)], RenderableDOMElement);\n  })();\n\n  function IImageElement(data, globalData, comp) {\n    this.assetData = globalData.getAssetData(data.refId);\n\n    if (this.assetData && this.assetData.sid) {\n      this.assetData = globalData.slotManager.getProp(this.assetData);\n    }\n\n    this.initElement(data, globalData, comp);\n    this.sourceRect = {\n      top: 0,\n      left: 0,\n      width: this.assetData.w,\n      height: this.assetData.h\n    };\n  }\n\n  extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement], IImageElement);\n\n  IImageElement.prototype.createContent = function () {\n    var assetPath = this.globalData.getAssetsPath(this.assetData);\n    this.innerElem = createNS('image');\n    this.innerElem.setAttribute('width', this.assetData.w + 'px');\n    this.innerElem.setAttribute('height', this.assetData.h + 'px');\n    this.innerElem.setAttribute('preserveAspectRatio', this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio);\n    this.innerElem.setAttributeNS('http://www.w3.org/1999/xlink', 'href', assetPath);\n    this.layerElement.appendChild(this.innerElem);\n  };\n\n  IImageElement.prototype.sourceRectAtTime = function () {\n    return this.sourceRect;\n  };\n\n  function ProcessedElement(element, position) {\n    this.elem = element;\n    this.pos = position;\n  }\n\n  function IShapeElement() {}\n\n  IShapeElement.prototype = {\n    addShapeToModifiers: function addShapeToModifiers(data) {\n      var i;\n      var len = this.shapeModifiers.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.shapeModifiers[i].addShape(data);\n      }\n    },\n    isShapeInAnimatedModifiers: function isShapeInAnimatedModifiers(data) {\n      var i = 0;\n      var len = this.shapeModifiers.length;\n\n      while (i < len) {\n        if (this.shapeModifiers[i].isAnimatedWithShape(data)) {\n          return true;\n        }\n      }\n\n      return false;\n    },\n    renderModifiers: function renderModifiers() {\n      if (!this.shapeModifiers.length) {\n        return;\n      }\n\n      var i;\n      var len = this.shapes.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.shapes[i].sh.reset();\n      }\n\n      len = this.shapeModifiers.length;\n      var shouldBreakProcess;\n\n      for (i = len - 1; i >= 0; i -= 1) {\n        shouldBreakProcess = this.shapeModifiers[i].processShapes(this._isFirstFrame); // workaround to fix cases where a repeater resets the shape so the following processes get called twice\n        // TODO: find a better solution for this\n\n        if (shouldBreakProcess) {\n          break;\n        }\n      }\n    },\n    searchProcessedElement: function searchProcessedElement(elem) {\n      var elements = this.processedElements;\n      var i = 0;\n      var len = elements.length;\n\n      while (i < len) {\n        if (elements[i].elem === elem) {\n          return elements[i].pos;\n        }\n\n        i += 1;\n      }\n\n      return 0;\n    },\n    addProcessedElement: function addProcessedElement(elem, pos) {\n      var elements = this.processedElements;\n      var i = elements.length;\n\n      while (i) {\n        i -= 1;\n\n        if (elements[i].elem === elem) {\n          elements[i].pos = pos;\n          return;\n        }\n      }\n\n      elements.push(new ProcessedElement(elem, pos));\n    },\n    prepareFrame: function prepareFrame(num) {\n      this.prepareRenderableFrame(num);\n      this.prepareProperties(num, this.isInRange);\n    }\n  };\n\n  var lineCapEnum = {\n    1: 'butt',\n    2: 'round',\n    3: 'square'\n  };\n  var lineJoinEnum = {\n    1: 'miter',\n    2: 'round',\n    3: 'bevel'\n  };\n\n  function SVGShapeData(transformers, level, shape) {\n    this.caches = [];\n    this.styles = [];\n    this.transformers = transformers;\n    this.lStr = '';\n    this.sh = shape;\n    this.lvl = level; // TODO find if there are some cases where _isAnimated can be false.\n    // For now, since shapes add up with other shapes. They have to be calculated every time.\n    // One way of finding out is checking if all styles associated to this shape depend only of this shape\n\n    this._isAnimated = !!shape.k; // TODO: commenting this for now since all shapes are animated\n\n    var i = 0;\n    var len = transformers.length;\n\n    while (i < len) {\n      if (transformers[i].mProps.dynamicProperties.length) {\n        this._isAnimated = true;\n        break;\n      }\n\n      i += 1;\n    }\n  }\n\n  SVGShapeData.prototype.setAsAnimated = function () {\n    this._isAnimated = true;\n  };\n\n  function SVGStyleData(data, level) {\n    this.data = data;\n    this.type = data.ty;\n    this.d = '';\n    this.lvl = level;\n    this._mdf = false;\n    this.closed = data.hd === true;\n    this.pElem = createNS('path');\n    this.msElem = null;\n  }\n\n  SVGStyleData.prototype.reset = function () {\n    this.d = '';\n    this._mdf = false;\n  };\n\n  function DashProperty(elem, data, renderer, container) {\n    this.elem = elem;\n    this.frameId = -1;\n    this.dataProps = createSizedArray(data.length);\n    this.renderer = renderer;\n    this.k = false;\n    this.dashStr = '';\n    this.dashArray = createTypedArray('float32', data.length ? data.length - 1 : 0);\n    this.dashoffset = createTypedArray('float32', 1);\n    this.initDynamicPropertyContainer(container);\n    var i;\n    var len = data.length || 0;\n    var prop;\n\n    for (i = 0; i < len; i += 1) {\n      prop = PropertyFactory.getProp(elem, data[i].v, 0, 0, this);\n      this.k = prop.k || this.k;\n      this.dataProps[i] = {\n        n: data[i].n,\n        p: prop\n      };\n    }\n\n    if (!this.k) {\n      this.getValue(true);\n    }\n\n    this._isAnimated = this.k;\n  }\n\n  DashProperty.prototype.getValue = function (forceRender) {\n    if (this.elem.globalData.frameId === this.frameId && !forceRender) {\n      return;\n    }\n\n    this.frameId = this.elem.globalData.frameId;\n    this.iterateDynamicProperties();\n    this._mdf = this._mdf || forceRender;\n\n    if (this._mdf) {\n      var i = 0;\n      var len = this.dataProps.length;\n\n      if (this.renderer === 'svg') {\n        this.dashStr = '';\n      }\n\n      for (i = 0; i < len; i += 1) {\n        if (this.dataProps[i].n !== 'o') {\n          if (this.renderer === 'svg') {\n            this.dashStr += ' ' + this.dataProps[i].p.v;\n          } else {\n            this.dashArray[i] = this.dataProps[i].p.v;\n          }\n        } else {\n          this.dashoffset[0] = this.dataProps[i].p.v;\n        }\n      }\n    }\n  };\n\n  extendPrototype([DynamicPropertyContainer], DashProperty);\n\n  function SVGStrokeStyleData(elem, data, styleOb) {\n    this.initDynamicPropertyContainer(elem);\n    this.getValue = this.iterateDynamicProperties;\n    this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n    this.w = PropertyFactory.getProp(elem, data.w, 0, null, this);\n    this.d = new DashProperty(elem, data.d || {}, 'svg', this);\n    this.c = PropertyFactory.getProp(elem, data.c, 1, 255, this);\n    this.style = styleOb;\n    this._isAnimated = !!this._isAnimated;\n  }\n\n  extendPrototype([DynamicPropertyContainer], SVGStrokeStyleData);\n\n  function SVGFillStyleData(elem, data, styleOb) {\n    this.initDynamicPropertyContainer(elem);\n    this.getValue = this.iterateDynamicProperties;\n    this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n    this.c = PropertyFactory.getProp(elem, data.c, 1, 255, this);\n    this.style = styleOb;\n  }\n\n  extendPrototype([DynamicPropertyContainer], SVGFillStyleData);\n\n  function SVGNoStyleData(elem, data, styleOb) {\n    this.initDynamicPropertyContainer(elem);\n    this.getValue = this.iterateDynamicProperties;\n    this.style = styleOb;\n  }\n\n  extendPrototype([DynamicPropertyContainer], SVGNoStyleData);\n\n  function GradientProperty(elem, data, container) {\n    this.data = data;\n    this.c = createTypedArray('uint8c', data.p * 4);\n    var cLength = data.k.k[0].s ? data.k.k[0].s.length - data.p * 4 : data.k.k.length - data.p * 4;\n    this.o = createTypedArray('float32', cLength);\n    this._cmdf = false;\n    this._omdf = false;\n    this._collapsable = this.checkCollapsable();\n    this._hasOpacity = cLength;\n    this.initDynamicPropertyContainer(container);\n    this.prop = PropertyFactory.getProp(elem, data.k, 1, null, this);\n    this.k = this.prop.k;\n    this.getValue(true);\n  }\n\n  GradientProperty.prototype.comparePoints = function (values, points) {\n    var i = 0;\n    var len = this.o.length / 2;\n    var diff;\n\n    while (i < len) {\n      diff = Math.abs(values[i * 4] - values[points * 4 + i * 2]);\n\n      if (diff > 0.01) {\n        return false;\n      }\n\n      i += 1;\n    }\n\n    return true;\n  };\n\n  GradientProperty.prototype.checkCollapsable = function () {\n    if (this.o.length / 2 !== this.c.length / 4) {\n      return false;\n    }\n\n    if (this.data.k.k[0].s) {\n      var i = 0;\n      var len = this.data.k.k.length;\n\n      while (i < len) {\n        if (!this.comparePoints(this.data.k.k[i].s, this.data.p)) {\n          return false;\n        }\n\n        i += 1;\n      }\n    } else if (!this.comparePoints(this.data.k.k, this.data.p)) {\n      return false;\n    }\n\n    return true;\n  };\n\n  GradientProperty.prototype.getValue = function (forceRender) {\n    this.prop.getValue();\n    this._mdf = false;\n    this._cmdf = false;\n    this._omdf = false;\n\n    if (this.prop._mdf || forceRender) {\n      var i;\n      var len = this.data.p * 4;\n      var mult;\n      var val;\n\n      for (i = 0; i < len; i += 1) {\n        mult = i % 4 === 0 ? 100 : 255;\n        val = Math.round(this.prop.v[i] * mult);\n\n        if (this.c[i] !== val) {\n          this.c[i] = val;\n          this._cmdf = !forceRender;\n        }\n      }\n\n      if (this.o.length) {\n        len = this.prop.v.length;\n\n        for (i = this.data.p * 4; i < len; i += 1) {\n          mult = i % 2 === 0 ? 100 : 1;\n          val = i % 2 === 0 ? Math.round(this.prop.v[i] * 100) : this.prop.v[i];\n\n          if (this.o[i - this.data.p * 4] !== val) {\n            this.o[i - this.data.p * 4] = val;\n            this._omdf = !forceRender;\n          }\n        }\n      }\n\n      this._mdf = !forceRender;\n    }\n  };\n\n  extendPrototype([DynamicPropertyContainer], GradientProperty);\n\n  function SVGGradientFillStyleData(elem, data, styleOb) {\n    this.initDynamicPropertyContainer(elem);\n    this.getValue = this.iterateDynamicProperties;\n    this.initGradientData(elem, data, styleOb);\n  }\n\n  SVGGradientFillStyleData.prototype.initGradientData = function (elem, data, styleOb) {\n    this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n    this.s = PropertyFactory.getProp(elem, data.s, 1, null, this);\n    this.e = PropertyFactory.getProp(elem, data.e, 1, null, this);\n    this.h = PropertyFactory.getProp(elem, data.h || {\n      k: 0\n    }, 0, 0.01, this);\n    this.a = PropertyFactory.getProp(elem, data.a || {\n      k: 0\n    }, 0, degToRads, this);\n    this.g = new GradientProperty(elem, data.g, this);\n    this.style = styleOb;\n    this.stops = [];\n    this.setGradientData(styleOb.pElem, data);\n    this.setGradientOpacity(data, styleOb);\n    this._isAnimated = !!this._isAnimated;\n  };\n\n  SVGGradientFillStyleData.prototype.setGradientData = function (pathElement, data) {\n    var gradientId = createElementID();\n    var gfill = createNS(data.t === 1 ? 'linearGradient' : 'radialGradient');\n    gfill.setAttribute('id', gradientId);\n    gfill.setAttribute('spreadMethod', 'pad');\n    gfill.setAttribute('gradientUnits', 'userSpaceOnUse');\n    var stops = [];\n    var stop;\n    var j;\n    var jLen;\n    jLen = data.g.p * 4;\n\n    for (j = 0; j < jLen; j += 4) {\n      stop = createNS('stop');\n      gfill.appendChild(stop);\n      stops.push(stop);\n    }\n\n    pathElement.setAttribute(data.ty === 'gf' ? 'fill' : 'stroke', 'url(' + getLocationHref() + '#' + gradientId + ')');\n    this.gf = gfill;\n    this.cst = stops;\n  };\n\n  SVGGradientFillStyleData.prototype.setGradientOpacity = function (data, styleOb) {\n    if (this.g._hasOpacity && !this.g._collapsable) {\n      var stop;\n      var j;\n      var jLen;\n      var mask = createNS('mask');\n      var maskElement = createNS('path');\n      mask.appendChild(maskElement);\n      var opacityId = createElementID();\n      var maskId = createElementID();\n      mask.setAttribute('id', maskId);\n      var opFill = createNS(data.t === 1 ? 'linearGradient' : 'radialGradient');\n      opFill.setAttribute('id', opacityId);\n      opFill.setAttribute('spreadMethod', 'pad');\n      opFill.setAttribute('gradientUnits', 'userSpaceOnUse');\n      jLen = data.g.k.k[0].s ? data.g.k.k[0].s.length : data.g.k.k.length;\n      var stops = this.stops;\n\n      for (j = data.g.p * 4; j < jLen; j += 2) {\n        stop = createNS('stop');\n        stop.setAttribute('stop-color', 'rgb(255,255,255)');\n        opFill.appendChild(stop);\n        stops.push(stop);\n      }\n\n      maskElement.setAttribute(data.ty === 'gf' ? 'fill' : 'stroke', 'url(' + getLocationHref() + '#' + opacityId + ')');\n\n      if (data.ty === 'gs') {\n        maskElement.setAttribute('stroke-linecap', lineCapEnum[data.lc || 2]);\n        maskElement.setAttribute('stroke-linejoin', lineJoinEnum[data.lj || 2]);\n\n        if (data.lj === 1) {\n          maskElement.setAttribute('stroke-miterlimit', data.ml);\n        }\n      }\n\n      this.of = opFill;\n      this.ms = mask;\n      this.ost = stops;\n      this.maskId = maskId;\n      styleOb.msElem = maskElement;\n    }\n  };\n\n  extendPrototype([DynamicPropertyContainer], SVGGradientFillStyleData);\n\n  function SVGGradientStrokeStyleData(elem, data, styleOb) {\n    this.initDynamicPropertyContainer(elem);\n    this.getValue = this.iterateDynamicProperties;\n    this.w = PropertyFactory.getProp(elem, data.w, 0, null, this);\n    this.d = new DashProperty(elem, data.d || {}, 'svg', this);\n    this.initGradientData(elem, data, styleOb);\n    this._isAnimated = !!this._isAnimated;\n  }\n\n  extendPrototype([SVGGradientFillStyleData, DynamicPropertyContainer], SVGGradientStrokeStyleData);\n\n  function ShapeGroupData() {\n    this.it = [];\n    this.prevViewData = [];\n    this.gr = createNS('g');\n  }\n\n  function SVGTransformData(mProps, op, container) {\n    this.transform = {\n      mProps: mProps,\n      op: op,\n      container: container\n    };\n    this.elements = [];\n    this._isAnimated = this.transform.mProps.dynamicProperties.length || this.transform.op.effectsSequence.length;\n  }\n\n  var buildShapeString = function buildShapeString(pathNodes, length, closed, mat) {\n    if (length === 0) {\n      return '';\n    }\n\n    var _o = pathNodes.o;\n    var _i = pathNodes.i;\n    var _v = pathNodes.v;\n    var i;\n    var shapeString = ' M' + mat.applyToPointStringified(_v[0][0], _v[0][1]);\n\n    for (i = 1; i < length; i += 1) {\n      shapeString += ' C' + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + ' ' + mat.applyToPointStringified(_i[i][0], _i[i][1]) + ' ' + mat.applyToPointStringified(_v[i][0], _v[i][1]);\n    }\n\n    if (closed && length) {\n      shapeString += ' C' + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + ' ' + mat.applyToPointStringified(_i[0][0], _i[0][1]) + ' ' + mat.applyToPointStringified(_v[0][0], _v[0][1]);\n      shapeString += 'z';\n    }\n\n    return shapeString;\n  };\n\n  var SVGElementsRenderer = function () {\n    var _identityMatrix = new Matrix();\n\n    var _matrixHelper = new Matrix();\n\n    var ob = {\n      createRenderFunction: createRenderFunction\n    };\n\n    function createRenderFunction(data) {\n      switch (data.ty) {\n        case 'fl':\n          return renderFill;\n\n        case 'gf':\n          return renderGradient;\n\n        case 'gs':\n          return renderGradientStroke;\n\n        case 'st':\n          return renderStroke;\n\n        case 'sh':\n        case 'el':\n        case 'rc':\n        case 'sr':\n          return renderPath;\n\n        case 'tr':\n          return renderContentTransform;\n\n        case 'no':\n          return renderNoop;\n\n        default:\n          return null;\n      }\n    }\n\n    function renderContentTransform(styleData, itemData, isFirstFrame) {\n      if (isFirstFrame || itemData.transform.op._mdf) {\n        itemData.transform.container.setAttribute('opacity', itemData.transform.op.v);\n      }\n\n      if (isFirstFrame || itemData.transform.mProps._mdf) {\n        itemData.transform.container.setAttribute('transform', itemData.transform.mProps.v.to2dCSS());\n      }\n    }\n\n    function renderNoop() {}\n\n    function renderPath(styleData, itemData, isFirstFrame) {\n      var j;\n      var jLen;\n      var pathStringTransformed;\n      var redraw;\n      var pathNodes;\n      var l;\n      var lLen = itemData.styles.length;\n      var lvl = itemData.lvl;\n      var paths;\n      var mat;\n      var iterations;\n      var k;\n\n      for (l = 0; l < lLen; l += 1) {\n        redraw = itemData.sh._mdf || isFirstFrame;\n\n        if (itemData.styles[l].lvl < lvl) {\n          mat = _matrixHelper.reset();\n          iterations = lvl - itemData.styles[l].lvl;\n          k = itemData.transformers.length - 1;\n\n          while (!redraw && iterations > 0) {\n            redraw = itemData.transformers[k].mProps._mdf || redraw;\n            iterations -= 1;\n            k -= 1;\n          }\n\n          if (redraw) {\n            iterations = lvl - itemData.styles[l].lvl;\n            k = itemData.transformers.length - 1;\n\n            while (iterations > 0) {\n              mat.multiply(itemData.transformers[k].mProps.v);\n              iterations -= 1;\n              k -= 1;\n            }\n          }\n        } else {\n          mat = _identityMatrix;\n        }\n\n        paths = itemData.sh.paths;\n        jLen = paths._length;\n\n        if (redraw) {\n          pathStringTransformed = '';\n\n          for (j = 0; j < jLen; j += 1) {\n            pathNodes = paths.shapes[j];\n\n            if (pathNodes && pathNodes._length) {\n              pathStringTransformed += buildShapeString(pathNodes, pathNodes._length, pathNodes.c, mat);\n            }\n          }\n\n          itemData.caches[l] = pathStringTransformed;\n        } else {\n          pathStringTransformed = itemData.caches[l];\n        }\n\n        itemData.styles[l].d += styleData.hd === true ? '' : pathStringTransformed;\n        itemData.styles[l]._mdf = redraw || itemData.styles[l]._mdf;\n      }\n    }\n\n    function renderFill(styleData, itemData, isFirstFrame) {\n      var styleElem = itemData.style;\n\n      if (itemData.c._mdf || isFirstFrame) {\n        styleElem.pElem.setAttribute('fill', 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')');\n      }\n\n      if (itemData.o._mdf || isFirstFrame) {\n        styleElem.pElem.setAttribute('fill-opacity', itemData.o.v);\n      }\n    }\n\n    function renderGradientStroke(styleData, itemData, isFirstFrame) {\n      renderGradient(styleData, itemData, isFirstFrame);\n      renderStroke(styleData, itemData, isFirstFrame);\n    }\n\n    function renderGradient(styleData, itemData, isFirstFrame) {\n      var gfill = itemData.gf;\n      var hasOpacity = itemData.g._hasOpacity;\n      var pt1 = itemData.s.v;\n      var pt2 = itemData.e.v;\n\n      if (itemData.o._mdf || isFirstFrame) {\n        var attr = styleData.ty === 'gf' ? 'fill-opacity' : 'stroke-opacity';\n        itemData.style.pElem.setAttribute(attr, itemData.o.v);\n      }\n\n      if (itemData.s._mdf || isFirstFrame) {\n        var attr1 = styleData.t === 1 ? 'x1' : 'cx';\n        var attr2 = attr1 === 'x1' ? 'y1' : 'cy';\n        gfill.setAttribute(attr1, pt1[0]);\n        gfill.setAttribute(attr2, pt1[1]);\n\n        if (hasOpacity && !itemData.g._collapsable) {\n          itemData.of.setAttribute(attr1, pt1[0]);\n          itemData.of.setAttribute(attr2, pt1[1]);\n        }\n      }\n\n      var stops;\n      var i;\n      var len;\n      var stop;\n\n      if (itemData.g._cmdf || isFirstFrame) {\n        stops = itemData.cst;\n        var cValues = itemData.g.c;\n        len = stops.length;\n\n        for (i = 0; i < len; i += 1) {\n          stop = stops[i];\n          stop.setAttribute('offset', cValues[i * 4] + '%');\n          stop.setAttribute('stop-color', 'rgb(' + cValues[i * 4 + 1] + ',' + cValues[i * 4 + 2] + ',' + cValues[i * 4 + 3] + ')');\n        }\n      }\n\n      if (hasOpacity && (itemData.g._omdf || isFirstFrame)) {\n        var oValues = itemData.g.o;\n\n        if (itemData.g._collapsable) {\n          stops = itemData.cst;\n        } else {\n          stops = itemData.ost;\n        }\n\n        len = stops.length;\n\n        for (i = 0; i < len; i += 1) {\n          stop = stops[i];\n\n          if (!itemData.g._collapsable) {\n            stop.setAttribute('offset', oValues[i * 2] + '%');\n          }\n\n          stop.setAttribute('stop-opacity', oValues[i * 2 + 1]);\n        }\n      }\n\n      if (styleData.t === 1) {\n        if (itemData.e._mdf || isFirstFrame) {\n          gfill.setAttribute('x2', pt2[0]);\n          gfill.setAttribute('y2', pt2[1]);\n\n          if (hasOpacity && !itemData.g._collapsable) {\n            itemData.of.setAttribute('x2', pt2[0]);\n            itemData.of.setAttribute('y2', pt2[1]);\n          }\n        }\n      } else {\n        var rad;\n\n        if (itemData.s._mdf || itemData.e._mdf || isFirstFrame) {\n          rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n          gfill.setAttribute('r', rad);\n\n          if (hasOpacity && !itemData.g._collapsable) {\n            itemData.of.setAttribute('r', rad);\n          }\n        }\n\n        if (itemData.e._mdf || itemData.h._mdf || itemData.a._mdf || isFirstFrame) {\n          if (!rad) {\n            rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n          }\n\n          var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\n          var percent = itemData.h.v;\n\n          if (percent >= 1) {\n            percent = 0.99;\n          } else if (percent <= -1) {\n            percent = -0.99;\n          }\n\n          var dist = rad * percent;\n          var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\n          var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\n          gfill.setAttribute('fx', x);\n          gfill.setAttribute('fy', y);\n\n          if (hasOpacity && !itemData.g._collapsable) {\n            itemData.of.setAttribute('fx', x);\n            itemData.of.setAttribute('fy', y);\n          }\n        } // gfill.setAttribute('fy','200');\n\n      }\n    }\n\n    function renderStroke(styleData, itemData, isFirstFrame) {\n      var styleElem = itemData.style;\n      var d = itemData.d;\n\n      if (d && (d._mdf || isFirstFrame) && d.dashStr) {\n        styleElem.pElem.setAttribute('stroke-dasharray', d.dashStr);\n        styleElem.pElem.setAttribute('stroke-dashoffset', d.dashoffset[0]);\n      }\n\n      if (itemData.c && (itemData.c._mdf || isFirstFrame)) {\n        styleElem.pElem.setAttribute('stroke', 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')');\n      }\n\n      if (itemData.o._mdf || isFirstFrame) {\n        styleElem.pElem.setAttribute('stroke-opacity', itemData.o.v);\n      }\n\n      if (itemData.w._mdf || isFirstFrame) {\n        styleElem.pElem.setAttribute('stroke-width', itemData.w.v);\n\n        if (styleElem.msElem) {\n          styleElem.msElem.setAttribute('stroke-width', itemData.w.v);\n        }\n      }\n    }\n\n    return ob;\n  }();\n\n  function SVGShapeElement(data, globalData, comp) {\n    // List of drawable elements\n    this.shapes = []; // Full shape data\n\n    this.shapesData = data.shapes; // List of styles that will be applied to shapes\n\n    this.stylesList = []; // List of modifiers that will be applied to shapes\n\n    this.shapeModifiers = []; // List of items in shape tree\n\n    this.itemsData = []; // List of items in previous shape tree\n\n    this.processedElements = []; // List of animated components\n\n    this.animatedContents = [];\n    this.initElement(data, globalData, comp); // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n    // List of elements that have been created\n\n    this.prevViewData = []; // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n  }\n\n  extendPrototype([BaseElement, TransformElement, SVGBaseElement, IShapeElement, HierarchyElement, FrameElement, RenderableDOMElement], SVGShapeElement);\n\n  SVGShapeElement.prototype.initSecondaryElement = function () {};\n\n  SVGShapeElement.prototype.identityMatrix = new Matrix();\n\n  SVGShapeElement.prototype.buildExpressionInterface = function () {};\n\n  SVGShapeElement.prototype.createContent = function () {\n    this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, 0, [], true);\n    this.filterUniqueShapes();\n  };\n  /*\r\n  This method searches for multiple shapes that affect a single element and one of them is animated\r\n  */\n\n\n  SVGShapeElement.prototype.filterUniqueShapes = function () {\n    var i;\n    var len = this.shapes.length;\n    var shape;\n    var j;\n    var jLen = this.stylesList.length;\n    var style;\n    var tempShapes = [];\n    var areAnimated = false;\n\n    for (j = 0; j < jLen; j += 1) {\n      style = this.stylesList[j];\n      areAnimated = false;\n      tempShapes.length = 0;\n\n      for (i = 0; i < len; i += 1) {\n        shape = this.shapes[i];\n\n        if (shape.styles.indexOf(style) !== -1) {\n          tempShapes.push(shape);\n          areAnimated = shape._isAnimated || areAnimated;\n        }\n      }\n\n      if (tempShapes.length > 1 && areAnimated) {\n        this.setShapesAsAnimated(tempShapes);\n      }\n    }\n  };\n\n  SVGShapeElement.prototype.setShapesAsAnimated = function (shapes) {\n    var i;\n    var len = shapes.length;\n\n    for (i = 0; i < len; i += 1) {\n      shapes[i].setAsAnimated();\n    }\n  };\n\n  SVGShapeElement.prototype.createStyleElement = function (data, level) {\n    // TODO: prevent drawing of hidden styles\n    var elementData;\n    var styleOb = new SVGStyleData(data, level);\n    var pathElement = styleOb.pElem;\n\n    if (data.ty === 'st') {\n      elementData = new SVGStrokeStyleData(this, data, styleOb);\n    } else if (data.ty === 'fl') {\n      elementData = new SVGFillStyleData(this, data, styleOb);\n    } else if (data.ty === 'gf' || data.ty === 'gs') {\n      var GradientConstructor = data.ty === 'gf' ? SVGGradientFillStyleData : SVGGradientStrokeStyleData;\n      elementData = new GradientConstructor(this, data, styleOb);\n      this.globalData.defs.appendChild(elementData.gf);\n\n      if (elementData.maskId) {\n        this.globalData.defs.appendChild(elementData.ms);\n        this.globalData.defs.appendChild(elementData.of);\n        pathElement.setAttribute('mask', 'url(' + getLocationHref() + '#' + elementData.maskId + ')');\n      }\n    } else if (data.ty === 'no') {\n      elementData = new SVGNoStyleData(this, data, styleOb);\n    }\n\n    if (data.ty === 'st' || data.ty === 'gs') {\n      pathElement.setAttribute('stroke-linecap', lineCapEnum[data.lc || 2]);\n      pathElement.setAttribute('stroke-linejoin', lineJoinEnum[data.lj || 2]);\n      pathElement.setAttribute('fill-opacity', '0');\n\n      if (data.lj === 1) {\n        pathElement.setAttribute('stroke-miterlimit', data.ml);\n      }\n    }\n\n    if (data.r === 2) {\n      pathElement.setAttribute('fill-rule', 'evenodd');\n    }\n\n    if (data.ln) {\n      pathElement.setAttribute('id', data.ln);\n    }\n\n    if (data.cl) {\n      pathElement.setAttribute('class', data.cl);\n    }\n\n    if (data.bm) {\n      pathElement.style['mix-blend-mode'] = getBlendMode(data.bm);\n    }\n\n    this.stylesList.push(styleOb);\n    this.addToAnimatedContents(data, elementData);\n    return elementData;\n  };\n\n  SVGShapeElement.prototype.createGroupElement = function (data) {\n    var elementData = new ShapeGroupData();\n\n    if (data.ln) {\n      elementData.gr.setAttribute('id', data.ln);\n    }\n\n    if (data.cl) {\n      elementData.gr.setAttribute('class', data.cl);\n    }\n\n    if (data.bm) {\n      elementData.gr.style['mix-blend-mode'] = getBlendMode(data.bm);\n    }\n\n    return elementData;\n  };\n\n  SVGShapeElement.prototype.createTransformElement = function (data, container) {\n    var transformProperty = TransformPropertyFactory.getTransformProperty(this, data, this);\n    var elementData = new SVGTransformData(transformProperty, transformProperty.o, container);\n    this.addToAnimatedContents(data, elementData);\n    return elementData;\n  };\n\n  SVGShapeElement.prototype.createShapeElement = function (data, ownTransformers, level) {\n    var ty = 4;\n\n    if (data.ty === 'rc') {\n      ty = 5;\n    } else if (data.ty === 'el') {\n      ty = 6;\n    } else if (data.ty === 'sr') {\n      ty = 7;\n    }\n\n    var shapeProperty = ShapePropertyFactory.getShapeProp(this, data, ty, this);\n    var elementData = new SVGShapeData(ownTransformers, level, shapeProperty);\n    this.shapes.push(elementData);\n    this.addShapeToModifiers(elementData);\n    this.addToAnimatedContents(data, elementData);\n    return elementData;\n  };\n\n  SVGShapeElement.prototype.addToAnimatedContents = function (data, element) {\n    var i = 0;\n    var len = this.animatedContents.length;\n\n    while (i < len) {\n      if (this.animatedContents[i].element === element) {\n        return;\n      }\n\n      i += 1;\n    }\n\n    this.animatedContents.push({\n      fn: SVGElementsRenderer.createRenderFunction(data),\n      element: element,\n      data: data\n    });\n  };\n\n  SVGShapeElement.prototype.setElementStyles = function (elementData) {\n    var arr = elementData.styles;\n    var j;\n    var jLen = this.stylesList.length;\n\n    for (j = 0; j < jLen; j += 1) {\n      if (!this.stylesList[j].closed) {\n        arr.push(this.stylesList[j]);\n      }\n    }\n  };\n\n  SVGShapeElement.prototype.reloadShapes = function () {\n    this._isFirstFrame = true;\n    var i;\n    var len = this.itemsData.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.prevViewData[i] = this.itemsData[i];\n    }\n\n    this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, 0, [], true);\n    this.filterUniqueShapes();\n    len = this.dynamicProperties.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.dynamicProperties[i].getValue();\n    }\n\n    this.renderModifiers();\n  };\n\n  SVGShapeElement.prototype.searchShapes = function (arr, itemsData, prevViewData, container, level, transformers, render) {\n    var ownTransformers = [].concat(transformers);\n    var i;\n    var len = arr.length - 1;\n    var j;\n    var jLen;\n    var ownStyles = [];\n    var ownModifiers = [];\n    var currentTransform;\n    var modifier;\n    var processedPos;\n\n    for (i = len; i >= 0; i -= 1) {\n      processedPos = this.searchProcessedElement(arr[i]);\n\n      if (!processedPos) {\n        arr[i]._render = render;\n      } else {\n        itemsData[i] = prevViewData[processedPos - 1];\n      }\n\n      if (arr[i].ty === 'fl' || arr[i].ty === 'st' || arr[i].ty === 'gf' || arr[i].ty === 'gs' || arr[i].ty === 'no') {\n        if (!processedPos) {\n          itemsData[i] = this.createStyleElement(arr[i], level);\n        } else {\n          itemsData[i].style.closed = false;\n        }\n\n        if (arr[i]._render) {\n          if (itemsData[i].style.pElem.parentNode !== container) {\n            container.appendChild(itemsData[i].style.pElem);\n          }\n        }\n\n        ownStyles.push(itemsData[i].style);\n      } else if (arr[i].ty === 'gr') {\n        if (!processedPos) {\n          itemsData[i] = this.createGroupElement(arr[i]);\n        } else {\n          jLen = itemsData[i].it.length;\n\n          for (j = 0; j < jLen; j += 1) {\n            itemsData[i].prevViewData[j] = itemsData[i].it[j];\n          }\n        }\n\n        this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, itemsData[i].gr, level + 1, ownTransformers, render);\n\n        if (arr[i]._render) {\n          if (itemsData[i].gr.parentNode !== container) {\n            container.appendChild(itemsData[i].gr);\n          }\n        }\n      } else if (arr[i].ty === 'tr') {\n        if (!processedPos) {\n          itemsData[i] = this.createTransformElement(arr[i], container);\n        }\n\n        currentTransform = itemsData[i].transform;\n        ownTransformers.push(currentTransform);\n      } else if (arr[i].ty === 'sh' || arr[i].ty === 'rc' || arr[i].ty === 'el' || arr[i].ty === 'sr') {\n        if (!processedPos) {\n          itemsData[i] = this.createShapeElement(arr[i], ownTransformers, level);\n        }\n\n        this.setElementStyles(itemsData[i]);\n      } else if (arr[i].ty === 'tm' || arr[i].ty === 'rd' || arr[i].ty === 'ms' || arr[i].ty === 'pb' || arr[i].ty === 'zz' || arr[i].ty === 'op') {\n        if (!processedPos) {\n          modifier = ShapeModifiers.getModifier(arr[i].ty);\n          modifier.init(this, arr[i]);\n          itemsData[i] = modifier;\n          this.shapeModifiers.push(modifier);\n        } else {\n          modifier = itemsData[i];\n          modifier.closed = false;\n        }\n\n        ownModifiers.push(modifier);\n      } else if (arr[i].ty === 'rp') {\n        if (!processedPos) {\n          modifier = ShapeModifiers.getModifier(arr[i].ty);\n          itemsData[i] = modifier;\n          modifier.init(this, arr, i, itemsData);\n          this.shapeModifiers.push(modifier);\n          render = false;\n        } else {\n          modifier = itemsData[i];\n          modifier.closed = true;\n        }\n\n        ownModifiers.push(modifier);\n      }\n\n      this.addProcessedElement(arr[i], i + 1);\n    }\n\n    len = ownStyles.length;\n\n    for (i = 0; i < len; i += 1) {\n      ownStyles[i].closed = true;\n    }\n\n    len = ownModifiers.length;\n\n    for (i = 0; i < len; i += 1) {\n      ownModifiers[i].closed = true;\n    }\n  };\n\n  SVGShapeElement.prototype.renderInnerContent = function () {\n    this.renderModifiers();\n    var i;\n    var len = this.stylesList.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.stylesList[i].reset();\n    }\n\n    this.renderShape();\n\n    for (i = 0; i < len; i += 1) {\n      if (this.stylesList[i]._mdf || this._isFirstFrame) {\n        if (this.stylesList[i].msElem) {\n          this.stylesList[i].msElem.setAttribute('d', this.stylesList[i].d); // Adding M0 0 fixes same mask bug on all browsers\n\n          this.stylesList[i].d = 'M0 0' + this.stylesList[i].d;\n        }\n\n        this.stylesList[i].pElem.setAttribute('d', this.stylesList[i].d || 'M0 0');\n      }\n    }\n  };\n\n  SVGShapeElement.prototype.renderShape = function () {\n    var i;\n    var len = this.animatedContents.length;\n    var animatedContent;\n\n    for (i = 0; i < len; i += 1) {\n      animatedContent = this.animatedContents[i];\n\n      if ((this._isFirstFrame || animatedContent.element._isAnimated) && animatedContent.data !== true) {\n        animatedContent.fn(animatedContent.data, animatedContent.element, this._isFirstFrame);\n      }\n    }\n  };\n\n  SVGShapeElement.prototype.destroy = function () {\n    this.destroyBaseElement();\n    this.shapesData = null;\n    this.itemsData = null;\n  };\n\n  function LetterProps(o, sw, sc, fc, m, p) {\n    this.o = o;\n    this.sw = sw;\n    this.sc = sc;\n    this.fc = fc;\n    this.m = m;\n    this.p = p;\n    this._mdf = {\n      o: true,\n      sw: !!sw,\n      sc: !!sc,\n      fc: !!fc,\n      m: true,\n      p: true\n    };\n  }\n\n  LetterProps.prototype.update = function (o, sw, sc, fc, m, p) {\n    this._mdf.o = false;\n    this._mdf.sw = false;\n    this._mdf.sc = false;\n    this._mdf.fc = false;\n    this._mdf.m = false;\n    this._mdf.p = false;\n    var updated = false;\n\n    if (this.o !== o) {\n      this.o = o;\n      this._mdf.o = true;\n      updated = true;\n    }\n\n    if (this.sw !== sw) {\n      this.sw = sw;\n      this._mdf.sw = true;\n      updated = true;\n    }\n\n    if (this.sc !== sc) {\n      this.sc = sc;\n      this._mdf.sc = true;\n      updated = true;\n    }\n\n    if (this.fc !== fc) {\n      this.fc = fc;\n      this._mdf.fc = true;\n      updated = true;\n    }\n\n    if (this.m !== m) {\n      this.m = m;\n      this._mdf.m = true;\n      updated = true;\n    }\n\n    if (p.length && (this.p[0] !== p[0] || this.p[1] !== p[1] || this.p[4] !== p[4] || this.p[5] !== p[5] || this.p[12] !== p[12] || this.p[13] !== p[13])) {\n      this.p = p;\n      this._mdf.p = true;\n      updated = true;\n    }\n\n    return updated;\n  };\n\n  function TextProperty(elem, data) {\n    this._frameId = initialDefaultFrame;\n    this.pv = '';\n    this.v = '';\n    this.kf = false;\n    this._isFirstFrame = true;\n    this._mdf = false;\n\n    if (data.d && data.d.sid) {\n      data.d = elem.globalData.slotManager.getProp(data.d);\n    }\n\n    this.data = data;\n    this.elem = elem;\n    this.comp = this.elem.comp;\n    this.keysIndex = 0;\n    this.canResize = false;\n    this.minimumFontSize = 1;\n    this.effectsSequence = [];\n    this.currentData = {\n      ascent: 0,\n      boxWidth: this.defaultBoxWidth,\n      f: '',\n      fStyle: '',\n      fWeight: '',\n      fc: '',\n      j: '',\n      justifyOffset: '',\n      l: [],\n      lh: 0,\n      lineWidths: [],\n      ls: '',\n      of: '',\n      s: '',\n      sc: '',\n      sw: 0,\n      t: 0,\n      tr: 0,\n      sz: 0,\n      ps: null,\n      fillColorAnim: false,\n      strokeColorAnim: false,\n      strokeWidthAnim: false,\n      yOffset: 0,\n      finalSize: 0,\n      finalText: [],\n      finalLineHeight: 0,\n      __complete: false\n    };\n    this.copyData(this.currentData, this.data.d.k[0].s);\n\n    if (!this.searchProperty()) {\n      this.completeTextData(this.currentData);\n    }\n  }\n\n  TextProperty.prototype.defaultBoxWidth = [0, 0];\n\n  TextProperty.prototype.copyData = function (obj, data) {\n    for (var s in data) {\n      if (Object.prototype.hasOwnProperty.call(data, s)) {\n        obj[s] = data[s];\n      }\n    }\n\n    return obj;\n  };\n\n  TextProperty.prototype.setCurrentData = function (data) {\n    if (!data.__complete) {\n      this.completeTextData(data);\n    }\n\n    this.currentData = data;\n    this.currentData.boxWidth = this.currentData.boxWidth || this.defaultBoxWidth;\n    this._mdf = true;\n  };\n\n  TextProperty.prototype.searchProperty = function () {\n    return this.searchKeyframes();\n  };\n\n  TextProperty.prototype.searchKeyframes = function () {\n    this.kf = this.data.d.k.length > 1;\n\n    if (this.kf) {\n      this.addEffect(this.getKeyframeValue.bind(this));\n    }\n\n    return this.kf;\n  };\n\n  TextProperty.prototype.addEffect = function (effectFunction) {\n    this.effectsSequence.push(effectFunction);\n    this.elem.addDynamicProperty(this);\n  };\n\n  TextProperty.prototype.getValue = function (_finalValue) {\n    if ((this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) && !_finalValue) {\n      return;\n    }\n\n    this.currentData.t = this.data.d.k[this.keysIndex].s.t;\n    var currentValue = this.currentData;\n    var currentIndex = this.keysIndex;\n\n    if (this.lock) {\n      this.setCurrentData(this.currentData);\n      return;\n    }\n\n    this.lock = true;\n    this._mdf = false;\n    var i;\n    var len = this.effectsSequence.length;\n    var finalValue = _finalValue || this.data.d.k[this.keysIndex].s;\n\n    for (i = 0; i < len; i += 1) {\n      // Checking if index changed to prevent creating a new object every time the expression updates.\n      if (currentIndex !== this.keysIndex) {\n        finalValue = this.effectsSequence[i](finalValue, finalValue.t);\n      } else {\n        finalValue = this.effectsSequence[i](this.currentData, finalValue.t);\n      }\n    }\n\n    if (currentValue !== finalValue) {\n      this.setCurrentData(finalValue);\n    }\n\n    this.v = this.currentData;\n    this.pv = this.v;\n    this.lock = false;\n    this.frameId = this.elem.globalData.frameId;\n  };\n\n  TextProperty.prototype.getKeyframeValue = function () {\n    var textKeys = this.data.d.k;\n    var frameNum = this.elem.comp.renderedFrame;\n    var i = 0;\n    var len = textKeys.length;\n\n    while (i <= len - 1) {\n      if (i === len - 1 || textKeys[i + 1].t > frameNum) {\n        break;\n      }\n\n      i += 1;\n    }\n\n    if (this.keysIndex !== i) {\n      this.keysIndex = i;\n    }\n\n    return this.data.d.k[this.keysIndex].s;\n  };\n\n  TextProperty.prototype.buildFinalText = function (text) {\n    var charactersArray = [];\n    var i = 0;\n    var len = text.length;\n    var charCode;\n    var secondCharCode;\n    var shouldCombine = false;\n    var shouldCombineNext = false;\n    var currentChars = '';\n\n    while (i < len) {\n      shouldCombine = shouldCombineNext;\n      shouldCombineNext = false;\n      charCode = text.charCodeAt(i);\n      currentChars = text.charAt(i);\n\n      if (FontManager.isCombinedCharacter(charCode)) {\n        shouldCombine = true; // It's a potential surrogate pair (this is the High surrogate)\n      } else if (charCode >= 0xD800 && charCode <= 0xDBFF) {\n        if (FontManager.isRegionalFlag(text, i)) {\n          currentChars = text.substr(i, 14);\n        } else {\n          secondCharCode = text.charCodeAt(i + 1); // It's a surrogate pair (this is the Low surrogate)\n\n          if (secondCharCode >= 0xDC00 && secondCharCode <= 0xDFFF) {\n            if (FontManager.isModifier(charCode, secondCharCode)) {\n              currentChars = text.substr(i, 2);\n              shouldCombine = true;\n            } else if (FontManager.isFlagEmoji(text.substr(i, 4))) {\n              currentChars = text.substr(i, 4);\n            } else {\n              currentChars = text.substr(i, 2);\n            }\n          }\n        }\n      } else if (charCode > 0xDBFF) {\n        secondCharCode = text.charCodeAt(i + 1);\n\n        if (FontManager.isVariationSelector(charCode)) {\n          shouldCombine = true;\n        }\n      } else if (FontManager.isZeroWidthJoiner(charCode)) {\n        shouldCombine = true;\n        shouldCombineNext = true;\n      }\n\n      if (shouldCombine) {\n        charactersArray[charactersArray.length - 1] += currentChars;\n        shouldCombine = false;\n      } else {\n        charactersArray.push(currentChars);\n      }\n\n      i += currentChars.length;\n    }\n\n    return charactersArray;\n  };\n\n  TextProperty.prototype.completeTextData = function (documentData) {\n    documentData.__complete = true;\n    var fontManager = this.elem.globalData.fontManager;\n    var data = this.data;\n    var letters = [];\n    var i;\n    var len;\n    var newLineFlag;\n    var index = 0;\n    var val;\n    var anchorGrouping = data.m.g;\n    var currentSize = 0;\n    var currentPos = 0;\n    var currentLine = 0;\n    var lineWidths = [];\n    var lineWidth = 0;\n    var maxLineWidth = 0;\n    var j;\n    var jLen;\n    var fontData = fontManager.getFontByName(documentData.f);\n    var charData;\n    var cLength = 0;\n    var fontProps = getFontProperties(fontData);\n    documentData.fWeight = fontProps.weight;\n    documentData.fStyle = fontProps.style;\n    documentData.finalSize = documentData.s;\n    documentData.finalText = this.buildFinalText(documentData.t);\n    len = documentData.finalText.length;\n    documentData.finalLineHeight = documentData.lh;\n    var trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n    var charCode;\n\n    if (documentData.sz) {\n      var flag = true;\n      var boxWidth = documentData.sz[0];\n      var boxHeight = documentData.sz[1];\n      var currentHeight;\n      var finalText;\n\n      while (flag) {\n        finalText = this.buildFinalText(documentData.t);\n        currentHeight = 0;\n        lineWidth = 0;\n        len = finalText.length;\n        trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n        var lastSpaceIndex = -1;\n\n        for (i = 0; i < len; i += 1) {\n          charCode = finalText[i].charCodeAt(0);\n          newLineFlag = false;\n\n          if (finalText[i] === ' ') {\n            lastSpaceIndex = i;\n          } else if (charCode === 13 || charCode === 3) {\n            lineWidth = 0;\n            newLineFlag = true;\n            currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2;\n          }\n\n          if (fontManager.chars) {\n            charData = fontManager.getCharData(finalText[i], fontData.fStyle, fontData.fFamily);\n            cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100;\n          } else {\n            // tCanvasHelper.font = documentData.s + 'px '+ fontData.fFamily;\n            cLength = fontManager.measureText(finalText[i], documentData.f, documentData.finalSize);\n          }\n\n          if (lineWidth + cLength > boxWidth && finalText[i] !== ' ') {\n            if (lastSpaceIndex === -1) {\n              len += 1;\n            } else {\n              i = lastSpaceIndex;\n            }\n\n            currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2;\n            finalText.splice(i, lastSpaceIndex === i ? 1 : 0, '\\r'); // finalText = finalText.substr(0,i) + \"\\r\" + finalText.substr(i === lastSpaceIndex ? i + 1 : i);\n\n            lastSpaceIndex = -1;\n            lineWidth = 0;\n          } else {\n            lineWidth += cLength;\n            lineWidth += trackingOffset;\n          }\n        }\n\n        currentHeight += fontData.ascent * documentData.finalSize / 100;\n\n        if (this.canResize && documentData.finalSize > this.minimumFontSize && boxHeight < currentHeight) {\n          documentData.finalSize -= 1;\n          documentData.finalLineHeight = documentData.finalSize * documentData.lh / documentData.s;\n        } else {\n          documentData.finalText = finalText;\n          len = documentData.finalText.length;\n          flag = false;\n        }\n      }\n    }\n\n    lineWidth = -trackingOffset;\n    cLength = 0;\n    var uncollapsedSpaces = 0;\n    var currentChar;\n\n    for (i = 0; i < len; i += 1) {\n      newLineFlag = false;\n      currentChar = documentData.finalText[i];\n      charCode = currentChar.charCodeAt(0);\n\n      if (charCode === 13 || charCode === 3) {\n        uncollapsedSpaces = 0;\n        lineWidths.push(lineWidth);\n        maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n        lineWidth = -2 * trackingOffset;\n        val = '';\n        newLineFlag = true;\n        currentLine += 1;\n      } else {\n        val = currentChar;\n      }\n\n      if (fontManager.chars) {\n        charData = fontManager.getCharData(currentChar, fontData.fStyle, fontManager.getFontByName(documentData.f).fFamily);\n        cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100;\n      } else {\n        // var charWidth = fontManager.measureText(val, documentData.f, documentData.finalSize);\n        // tCanvasHelper.font = documentData.finalSize + 'px '+ fontManager.getFontByName(documentData.f).fFamily;\n        cLength = fontManager.measureText(val, documentData.f, documentData.finalSize);\n      } //\n\n\n      if (currentChar === ' ') {\n        uncollapsedSpaces += cLength + trackingOffset;\n      } else {\n        lineWidth += cLength + trackingOffset + uncollapsedSpaces;\n        uncollapsedSpaces = 0;\n      }\n\n      letters.push({\n        l: cLength,\n        an: cLength,\n        add: currentSize,\n        n: newLineFlag,\n        anIndexes: [],\n        val: val,\n        line: currentLine,\n        animatorJustifyOffset: 0\n      });\n\n      if (anchorGrouping == 2) {\n        // eslint-disable-line eqeqeq\n        currentSize += cLength;\n\n        if (val === '' || val === ' ' || i === len - 1) {\n          if (val === '' || val === ' ') {\n            currentSize -= cLength;\n          }\n\n          while (currentPos <= i) {\n            letters[currentPos].an = currentSize;\n            letters[currentPos].ind = index;\n            letters[currentPos].extra = cLength;\n            currentPos += 1;\n          }\n\n          index += 1;\n          currentSize = 0;\n        }\n      } else if (anchorGrouping == 3) {\n        // eslint-disable-line eqeqeq\n        currentSize += cLength;\n\n        if (val === '' || i === len - 1) {\n          if (val === '') {\n            currentSize -= cLength;\n          }\n\n          while (currentPos <= i) {\n            letters[currentPos].an = currentSize;\n            letters[currentPos].ind = index;\n            letters[currentPos].extra = cLength;\n            currentPos += 1;\n          }\n\n          currentSize = 0;\n          index += 1;\n        }\n      } else {\n        letters[index].ind = index;\n        letters[index].extra = 0;\n        index += 1;\n      }\n    }\n\n    documentData.l = letters;\n    maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n    lineWidths.push(lineWidth);\n\n    if (documentData.sz) {\n      documentData.boxWidth = documentData.sz[0];\n      documentData.justifyOffset = 0;\n    } else {\n      documentData.boxWidth = maxLineWidth;\n\n      switch (documentData.j) {\n        case 1:\n          documentData.justifyOffset = -documentData.boxWidth;\n          break;\n\n        case 2:\n          documentData.justifyOffset = -documentData.boxWidth / 2;\n          break;\n\n        default:\n          documentData.justifyOffset = 0;\n      }\n    }\n\n    documentData.lineWidths = lineWidths;\n    var animators = data.a;\n    var animatorData;\n    var letterData;\n    jLen = animators.length;\n    var based;\n    var ind;\n    var indexes = [];\n\n    for (j = 0; j < jLen; j += 1) {\n      animatorData = animators[j];\n\n      if (animatorData.a.sc) {\n        documentData.strokeColorAnim = true;\n      }\n\n      if (animatorData.a.sw) {\n        documentData.strokeWidthAnim = true;\n      }\n\n      if (animatorData.a.fc || animatorData.a.fh || animatorData.a.fs || animatorData.a.fb) {\n        documentData.fillColorAnim = true;\n      }\n\n      ind = 0;\n      based = animatorData.s.b;\n\n      for (i = 0; i < len; i += 1) {\n        letterData = letters[i];\n        letterData.anIndexes[j] = ind;\n\n        if (based == 1 && letterData.val !== '' || based == 2 && letterData.val !== '' && letterData.val !== ' ' || based == 3 && (letterData.n || letterData.val == ' ' || i == len - 1) || based == 4 && (letterData.n || i == len - 1)) {\n          // eslint-disable-line eqeqeq\n          if (animatorData.s.rn === 1) {\n            indexes.push(ind);\n          }\n\n          ind += 1;\n        }\n      }\n\n      data.a[j].s.totalChars = ind;\n      var currentInd = -1;\n      var newInd;\n\n      if (animatorData.s.rn === 1) {\n        for (i = 0; i < len; i += 1) {\n          letterData = letters[i];\n\n          if (currentInd != letterData.anIndexes[j]) {\n            // eslint-disable-line eqeqeq\n            currentInd = letterData.anIndexes[j];\n            newInd = indexes.splice(Math.floor(Math.random() * indexes.length), 1)[0];\n          }\n\n          letterData.anIndexes[j] = newInd;\n        }\n      }\n    }\n\n    documentData.yOffset = documentData.finalLineHeight || documentData.finalSize * 1.2;\n    documentData.ls = documentData.ls || 0;\n    documentData.ascent = fontData.ascent * documentData.finalSize / 100;\n  };\n\n  TextProperty.prototype.updateDocumentData = function (newData, index) {\n    index = index === undefined ? this.keysIndex : index;\n    var dData = this.copyData({}, this.data.d.k[index].s);\n    dData = this.copyData(dData, newData);\n    this.data.d.k[index].s = dData;\n    this.recalculate(index);\n    this.setCurrentData(dData);\n    this.elem.addDynamicProperty(this);\n  };\n\n  TextProperty.prototype.recalculate = function (index) {\n    var dData = this.data.d.k[index].s;\n    dData.__complete = false;\n    this.keysIndex = 0;\n    this._isFirstFrame = true;\n    this.getValue(dData);\n  };\n\n  TextProperty.prototype.canResizeFont = function (_canResize) {\n    this.canResize = _canResize;\n    this.recalculate(this.keysIndex);\n    this.elem.addDynamicProperty(this);\n  };\n\n  TextProperty.prototype.setMinimumFontSize = function (_fontValue) {\n    this.minimumFontSize = Math.floor(_fontValue) || 1;\n    this.recalculate(this.keysIndex);\n    this.elem.addDynamicProperty(this);\n  };\n\n  var TextSelectorProp = function () {\n    var max = Math.max;\n    var min = Math.min;\n    var floor = Math.floor;\n\n    function TextSelectorPropFactory(elem, data) {\n      this._currentTextLength = -1;\n      this.k = false;\n      this.data = data;\n      this.elem = elem;\n      this.comp = elem.comp;\n      this.finalS = 0;\n      this.finalE = 0;\n      this.initDynamicPropertyContainer(elem);\n      this.s = PropertyFactory.getProp(elem, data.s || {\n        k: 0\n      }, 0, 0, this);\n\n      if ('e' in data) {\n        this.e = PropertyFactory.getProp(elem, data.e, 0, 0, this);\n      } else {\n        this.e = {\n          v: 100\n        };\n      }\n\n      this.o = PropertyFactory.getProp(elem, data.o || {\n        k: 0\n      }, 0, 0, this);\n      this.xe = PropertyFactory.getProp(elem, data.xe || {\n        k: 0\n      }, 0, 0, this);\n      this.ne = PropertyFactory.getProp(elem, data.ne || {\n        k: 0\n      }, 0, 0, this);\n      this.sm = PropertyFactory.getProp(elem, data.sm || {\n        k: 100\n      }, 0, 0, this);\n      this.a = PropertyFactory.getProp(elem, data.a, 0, 0.01, this);\n\n      if (!this.dynamicProperties.length) {\n        this.getValue();\n      }\n    }\n\n    TextSelectorPropFactory.prototype = {\n      getMult: function getMult(ind) {\n        if (this._currentTextLength !== this.elem.textProperty.currentData.l.length) {\n          this.getValue();\n        }\n\n        var x1 = 0;\n        var y1 = 0;\n        var x2 = 1;\n        var y2 = 1;\n\n        if (this.ne.v > 0) {\n          x1 = this.ne.v / 100.0;\n        } else {\n          y1 = -this.ne.v / 100.0;\n        }\n\n        if (this.xe.v > 0) {\n          x2 = 1.0 - this.xe.v / 100.0;\n        } else {\n          y2 = 1.0 + this.xe.v / 100.0;\n        }\n\n        var easer = BezierFactory.getBezierEasing(x1, y1, x2, y2).get;\n        var mult = 0;\n        var s = this.finalS;\n        var e = this.finalE;\n        var type = this.data.sh;\n\n        if (type === 2) {\n          if (e === s) {\n            mult = ind >= e ? 1 : 0;\n          } else {\n            mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n          }\n\n          mult = easer(mult);\n        } else if (type === 3) {\n          if (e === s) {\n            mult = ind >= e ? 0 : 1;\n          } else {\n            mult = 1 - max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n          }\n\n          mult = easer(mult);\n        } else if (type === 4) {\n          if (e === s) {\n            mult = 0;\n          } else {\n            mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n\n            if (mult < 0.5) {\n              mult *= 2;\n            } else {\n              mult = 1 - 2 * (mult - 0.5);\n            }\n          }\n\n          mult = easer(mult);\n        } else if (type === 5) {\n          if (e === s) {\n            mult = 0;\n          } else {\n            var tot = e - s;\n            /* ind += 0.5;\r\n                      mult = -4/(tot*tot)*(ind*ind)+(4/tot)*ind; */\n\n            ind = min(max(0, ind + 0.5 - s), e - s);\n            var x = -tot / 2 + ind;\n            var a = tot / 2;\n            mult = Math.sqrt(1 - x * x / (a * a));\n          }\n\n          mult = easer(mult);\n        } else if (type === 6) {\n          if (e === s) {\n            mult = 0;\n          } else {\n            ind = min(max(0, ind + 0.5 - s), e - s);\n            mult = (1 + Math.cos(Math.PI + Math.PI * 2 * ind / (e - s))) / 2; // eslint-disable-line\n          }\n\n          mult = easer(mult);\n        } else {\n          if (ind >= floor(s)) {\n            if (ind - s < 0) {\n              mult = max(0, min(min(e, 1) - (s - ind), 1));\n            } else {\n              mult = max(0, min(e - ind, 1));\n            }\n          }\n\n          mult = easer(mult);\n        } // Smoothness implementation.\n        // The smoothness represents a reduced range of the original [0; 1] range.\n        // if smoothness is 25%, the new range will be [0.375; 0.625]\n        // Steps are:\n        // - find the lower value of the new range (threshold)\n        // - if multiplier is smaller than that value, floor it to 0\n        // - if it is larger,\n        //     - subtract the threshold\n        //     - divide it by the smoothness (this will return the range to [0; 1])\n        // Note: If it doesn't work on some scenarios, consider applying it before the easer.\n\n\n        if (this.sm.v !== 100) {\n          var smoothness = this.sm.v * 0.01;\n\n          if (smoothness === 0) {\n            smoothness = 0.00000001;\n          }\n\n          var threshold = 0.5 - smoothness * 0.5;\n\n          if (mult < threshold) {\n            mult = 0;\n          } else {\n            mult = (mult - threshold) / smoothness;\n\n            if (mult > 1) {\n              mult = 1;\n            }\n          }\n        }\n\n        return mult * this.a.v;\n      },\n      getValue: function getValue(newCharsFlag) {\n        this.iterateDynamicProperties();\n        this._mdf = newCharsFlag || this._mdf;\n        this._currentTextLength = this.elem.textProperty.currentData.l.length || 0;\n\n        if (newCharsFlag && this.data.r === 2) {\n          this.e.v = this._currentTextLength;\n        }\n\n        var divisor = this.data.r === 2 ? 1 : 100 / this.data.totalChars;\n        var o = this.o.v / divisor;\n        var s = this.s.v / divisor + o;\n        var e = this.e.v / divisor + o;\n\n        if (s > e) {\n          var _s = s;\n          s = e;\n          e = _s;\n        }\n\n        this.finalS = s;\n        this.finalE = e;\n      }\n    };\n    extendPrototype([DynamicPropertyContainer], TextSelectorPropFactory);\n\n    function getTextSelectorProp(elem, data, arr) {\n      return new TextSelectorPropFactory(elem, data, arr);\n    }\n\n    return {\n      getTextSelectorProp: getTextSelectorProp\n    };\n  }();\n\n  function TextAnimatorDataProperty(elem, animatorProps, container) {\n    var defaultData = {\n      propType: false\n    };\n    var getProp = PropertyFactory.getProp;\n    var textAnimatorAnimatables = animatorProps.a;\n    this.a = {\n      r: textAnimatorAnimatables.r ? getProp(elem, textAnimatorAnimatables.r, 0, degToRads, container) : defaultData,\n      rx: textAnimatorAnimatables.rx ? getProp(elem, textAnimatorAnimatables.rx, 0, degToRads, container) : defaultData,\n      ry: textAnimatorAnimatables.ry ? getProp(elem, textAnimatorAnimatables.ry, 0, degToRads, container) : defaultData,\n      sk: textAnimatorAnimatables.sk ? getProp(elem, textAnimatorAnimatables.sk, 0, degToRads, container) : defaultData,\n      sa: textAnimatorAnimatables.sa ? getProp(elem, textAnimatorAnimatables.sa, 0, degToRads, container) : defaultData,\n      s: textAnimatorAnimatables.s ? getProp(elem, textAnimatorAnimatables.s, 1, 0.01, container) : defaultData,\n      a: textAnimatorAnimatables.a ? getProp(elem, textAnimatorAnimatables.a, 1, 0, container) : defaultData,\n      o: textAnimatorAnimatables.o ? getProp(elem, textAnimatorAnimatables.o, 0, 0.01, container) : defaultData,\n      p: textAnimatorAnimatables.p ? getProp(elem, textAnimatorAnimatables.p, 1, 0, container) : defaultData,\n      sw: textAnimatorAnimatables.sw ? getProp(elem, textAnimatorAnimatables.sw, 0, 0, container) : defaultData,\n      sc: textAnimatorAnimatables.sc ? getProp(elem, textAnimatorAnimatables.sc, 1, 0, container) : defaultData,\n      fc: textAnimatorAnimatables.fc ? getProp(elem, textAnimatorAnimatables.fc, 1, 0, container) : defaultData,\n      fh: textAnimatorAnimatables.fh ? getProp(elem, textAnimatorAnimatables.fh, 0, 0, container) : defaultData,\n      fs: textAnimatorAnimatables.fs ? getProp(elem, textAnimatorAnimatables.fs, 0, 0.01, container) : defaultData,\n      fb: textAnimatorAnimatables.fb ? getProp(elem, textAnimatorAnimatables.fb, 0, 0.01, container) : defaultData,\n      t: textAnimatorAnimatables.t ? getProp(elem, textAnimatorAnimatables.t, 0, 0, container) : defaultData\n    };\n    this.s = TextSelectorProp.getTextSelectorProp(elem, animatorProps.s, container);\n    this.s.t = animatorProps.s.t;\n  }\n\n  function TextAnimatorProperty(textData, renderType, elem) {\n    this._isFirstFrame = true;\n    this._hasMaskedPath = false;\n    this._frameId = -1;\n    this._textData = textData;\n    this._renderType = renderType;\n    this._elem = elem;\n    this._animatorsData = createSizedArray(this._textData.a.length);\n    this._pathData = {};\n    this._moreOptions = {\n      alignment: {}\n    };\n    this.renderedLetters = [];\n    this.lettersChangedFlag = false;\n    this.initDynamicPropertyContainer(elem);\n  }\n\n  TextAnimatorProperty.prototype.searchProperties = function () {\n    var i;\n    var len = this._textData.a.length;\n    var animatorProps;\n    var getProp = PropertyFactory.getProp;\n\n    for (i = 0; i < len; i += 1) {\n      animatorProps = this._textData.a[i];\n      this._animatorsData[i] = new TextAnimatorDataProperty(this._elem, animatorProps, this);\n    }\n\n    if (this._textData.p && 'm' in this._textData.p) {\n      this._pathData = {\n        a: getProp(this._elem, this._textData.p.a, 0, 0, this),\n        f: getProp(this._elem, this._textData.p.f, 0, 0, this),\n        l: getProp(this._elem, this._textData.p.l, 0, 0, this),\n        r: getProp(this._elem, this._textData.p.r, 0, 0, this),\n        p: getProp(this._elem, this._textData.p.p, 0, 0, this),\n        m: this._elem.maskManager.getMaskProperty(this._textData.p.m)\n      };\n      this._hasMaskedPath = true;\n    } else {\n      this._hasMaskedPath = false;\n    }\n\n    this._moreOptions.alignment = getProp(this._elem, this._textData.m.a, 1, 0, this);\n  };\n\n  TextAnimatorProperty.prototype.getMeasures = function (documentData, lettersChangedFlag) {\n    this.lettersChangedFlag = lettersChangedFlag;\n\n    if (!this._mdf && !this._isFirstFrame && !lettersChangedFlag && (!this._hasMaskedPath || !this._pathData.m._mdf)) {\n      return;\n    }\n\n    this._isFirstFrame = false;\n    var alignment = this._moreOptions.alignment.v;\n    var animators = this._animatorsData;\n    var textData = this._textData;\n    var matrixHelper = this.mHelper;\n    var renderType = this._renderType;\n    var renderedLettersCount = this.renderedLetters.length;\n    var xPos;\n    var yPos;\n    var i;\n    var len;\n    var letters = documentData.l;\n    var pathInfo;\n    var currentLength;\n    var currentPoint;\n    var segmentLength;\n    var flag;\n    var pointInd;\n    var segmentInd;\n    var prevPoint;\n    var points;\n    var segments;\n    var partialLength;\n    var totalLength;\n    var perc;\n    var tanAngle;\n    var mask;\n\n    if (this._hasMaskedPath) {\n      mask = this._pathData.m;\n\n      if (!this._pathData.n || this._pathData._mdf) {\n        var paths = mask.v;\n\n        if (this._pathData.r.v) {\n          paths = paths.reverse();\n        } // TODO: release bezier data cached from previous pathInfo: this._pathData.pi\n\n\n        pathInfo = {\n          tLength: 0,\n          segments: []\n        };\n        len = paths._length - 1;\n        var bezierData;\n        totalLength = 0;\n\n        for (i = 0; i < len; i += 1) {\n          bezierData = bez.buildBezierData(paths.v[i], paths.v[i + 1], [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], [paths.i[i + 1][0] - paths.v[i + 1][0], paths.i[i + 1][1] - paths.v[i + 1][1]]);\n          pathInfo.tLength += bezierData.segmentLength;\n          pathInfo.segments.push(bezierData);\n          totalLength += bezierData.segmentLength;\n        }\n\n        i = len;\n\n        if (mask.v.c) {\n          bezierData = bez.buildBezierData(paths.v[i], paths.v[0], [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], [paths.i[0][0] - paths.v[0][0], paths.i[0][1] - paths.v[0][1]]);\n          pathInfo.tLength += bezierData.segmentLength;\n          pathInfo.segments.push(bezierData);\n          totalLength += bezierData.segmentLength;\n        }\n\n        this._pathData.pi = pathInfo;\n      }\n\n      pathInfo = this._pathData.pi;\n      currentLength = this._pathData.f.v;\n      segmentInd = 0;\n      pointInd = 1;\n      segmentLength = 0;\n      flag = true;\n      segments = pathInfo.segments;\n\n      if (currentLength < 0 && mask.v.c) {\n        if (pathInfo.tLength < Math.abs(currentLength)) {\n          currentLength = -Math.abs(currentLength) % pathInfo.tLength;\n        }\n\n        segmentInd = segments.length - 1;\n        points = segments[segmentInd].points;\n        pointInd = points.length - 1;\n\n        while (currentLength < 0) {\n          currentLength += points[pointInd].partialLength;\n          pointInd -= 1;\n\n          if (pointInd < 0) {\n            segmentInd -= 1;\n            points = segments[segmentInd].points;\n            pointInd = points.length - 1;\n          }\n        }\n      }\n\n      points = segments[segmentInd].points;\n      prevPoint = points[pointInd - 1];\n      currentPoint = points[pointInd];\n      partialLength = currentPoint.partialLength;\n    }\n\n    len = letters.length;\n    xPos = 0;\n    yPos = 0;\n    var yOff = documentData.finalSize * 1.2 * 0.714;\n    var firstLine = true;\n    var animatorProps;\n    var animatorSelector;\n    var j;\n    var jLen;\n    var letterValue;\n    jLen = animators.length;\n    var mult;\n    var ind = -1;\n    var offf;\n    var xPathPos;\n    var yPathPos;\n    var initPathPos = currentLength;\n    var initSegmentInd = segmentInd;\n    var initPointInd = pointInd;\n    var currentLine = -1;\n    var elemOpacity;\n    var sc;\n    var sw;\n    var fc;\n    var k;\n    var letterSw;\n    var letterSc;\n    var letterFc;\n    var letterM = '';\n    var letterP = this.defaultPropsArray;\n    var letterO; //\n\n    if (documentData.j === 2 || documentData.j === 1) {\n      var animatorJustifyOffset = 0;\n      var animatorFirstCharOffset = 0;\n      var justifyOffsetMult = documentData.j === 2 ? -0.5 : -1;\n      var lastIndex = 0;\n      var isNewLine = true;\n\n      for (i = 0; i < len; i += 1) {\n        if (letters[i].n) {\n          if (animatorJustifyOffset) {\n            animatorJustifyOffset += animatorFirstCharOffset;\n          }\n\n          while (lastIndex < i) {\n            letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\n            lastIndex += 1;\n          }\n\n          animatorJustifyOffset = 0;\n          isNewLine = true;\n        } else {\n          for (j = 0; j < jLen; j += 1) {\n            animatorProps = animators[j].a;\n\n            if (animatorProps.t.propType) {\n              if (isNewLine && documentData.j === 2) {\n                animatorFirstCharOffset += animatorProps.t.v * justifyOffsetMult;\n              }\n\n              animatorSelector = animators[j].s;\n              mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n              if (mult.length) {\n                animatorJustifyOffset += animatorProps.t.v * mult[0] * justifyOffsetMult;\n              } else {\n                animatorJustifyOffset += animatorProps.t.v * mult * justifyOffsetMult;\n              }\n            }\n          }\n\n          isNewLine = false;\n        }\n      }\n\n      if (animatorJustifyOffset) {\n        animatorJustifyOffset += animatorFirstCharOffset;\n      }\n\n      while (lastIndex < i) {\n        letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\n        lastIndex += 1;\n      }\n    } //\n\n\n    for (i = 0; i < len; i += 1) {\n      matrixHelper.reset();\n      elemOpacity = 1;\n\n      if (letters[i].n) {\n        xPos = 0;\n        yPos += documentData.yOffset;\n        yPos += firstLine ? 1 : 0;\n        currentLength = initPathPos;\n        firstLine = false;\n\n        if (this._hasMaskedPath) {\n          segmentInd = initSegmentInd;\n          pointInd = initPointInd;\n          points = segments[segmentInd].points;\n          prevPoint = points[pointInd - 1];\n          currentPoint = points[pointInd];\n          partialLength = currentPoint.partialLength;\n          segmentLength = 0;\n        }\n\n        letterM = '';\n        letterFc = '';\n        letterSw = '';\n        letterO = '';\n        letterP = this.defaultPropsArray;\n      } else {\n        if (this._hasMaskedPath) {\n          if (currentLine !== letters[i].line) {\n            switch (documentData.j) {\n              case 1:\n                currentLength += totalLength - documentData.lineWidths[letters[i].line];\n                break;\n\n              case 2:\n                currentLength += (totalLength - documentData.lineWidths[letters[i].line]) / 2;\n                break;\n\n              default:\n                break;\n            }\n\n            currentLine = letters[i].line;\n          }\n\n          if (ind !== letters[i].ind) {\n            if (letters[ind]) {\n              currentLength += letters[ind].extra;\n            }\n\n            currentLength += letters[i].an / 2;\n            ind = letters[i].ind;\n          }\n\n          currentLength += alignment[0] * letters[i].an * 0.005;\n          var animatorOffset = 0;\n\n          for (j = 0; j < jLen; j += 1) {\n            animatorProps = animators[j].a;\n\n            if (animatorProps.p.propType) {\n              animatorSelector = animators[j].s;\n              mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n              if (mult.length) {\n                animatorOffset += animatorProps.p.v[0] * mult[0];\n              } else {\n                animatorOffset += animatorProps.p.v[0] * mult;\n              }\n            }\n\n            if (animatorProps.a.propType) {\n              animatorSelector = animators[j].s;\n              mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n              if (mult.length) {\n                animatorOffset += animatorProps.a.v[0] * mult[0];\n              } else {\n                animatorOffset += animatorProps.a.v[0] * mult;\n              }\n            }\n          }\n\n          flag = true; // Force alignment only works with a single line for now\n\n          if (this._pathData.a.v) {\n            currentLength = letters[0].an * 0.5 + (totalLength - this._pathData.f.v - letters[0].an * 0.5 - letters[letters.length - 1].an * 0.5) * ind / (len - 1);\n            currentLength += this._pathData.f.v;\n          }\n\n          while (flag) {\n            if (segmentLength + partialLength >= currentLength + animatorOffset || !points) {\n              perc = (currentLength + animatorOffset - segmentLength) / currentPoint.partialLength;\n              xPathPos = prevPoint.point[0] + (currentPoint.point[0] - prevPoint.point[0]) * perc;\n              yPathPos = prevPoint.point[1] + (currentPoint.point[1] - prevPoint.point[1]) * perc;\n              matrixHelper.translate(-alignment[0] * letters[i].an * 0.005, -(alignment[1] * yOff) * 0.01);\n              flag = false;\n            } else if (points) {\n              segmentLength += currentPoint.partialLength;\n              pointInd += 1;\n\n              if (pointInd >= points.length) {\n                pointInd = 0;\n                segmentInd += 1;\n\n                if (!segments[segmentInd]) {\n                  if (mask.v.c) {\n                    pointInd = 0;\n                    segmentInd = 0;\n                    points = segments[segmentInd].points;\n                  } else {\n                    segmentLength -= currentPoint.partialLength;\n                    points = null;\n                  }\n                } else {\n                  points = segments[segmentInd].points;\n                }\n              }\n\n              if (points) {\n                prevPoint = currentPoint;\n                currentPoint = points[pointInd];\n                partialLength = currentPoint.partialLength;\n              }\n            }\n          }\n\n          offf = letters[i].an / 2 - letters[i].add;\n          matrixHelper.translate(-offf, 0, 0);\n        } else {\n          offf = letters[i].an / 2 - letters[i].add;\n          matrixHelper.translate(-offf, 0, 0); // Grouping alignment\n\n          matrixHelper.translate(-alignment[0] * letters[i].an * 0.005, -alignment[1] * yOff * 0.01, 0);\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n\n          if (animatorProps.t.propType) {\n            animatorSelector = animators[j].s;\n            mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); // This condition is to prevent applying tracking to first character in each line. Might be better to use a boolean \"isNewLine\"\n\n            if (xPos !== 0 || documentData.j !== 0) {\n              if (this._hasMaskedPath) {\n                if (mult.length) {\n                  currentLength += animatorProps.t.v * mult[0];\n                } else {\n                  currentLength += animatorProps.t.v * mult;\n                }\n              } else if (mult.length) {\n                xPos += animatorProps.t.v * mult[0];\n              } else {\n                xPos += animatorProps.t.v * mult;\n              }\n            }\n          }\n        }\n\n        if (documentData.strokeWidthAnim) {\n          sw = documentData.sw || 0;\n        }\n\n        if (documentData.strokeColorAnim) {\n          if (documentData.sc) {\n            sc = [documentData.sc[0], documentData.sc[1], documentData.sc[2]];\n          } else {\n            sc = [0, 0, 0];\n          }\n        }\n\n        if (documentData.fillColorAnim && documentData.fc) {\n          fc = [documentData.fc[0], documentData.fc[1], documentData.fc[2]];\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n\n          if (animatorProps.a.propType) {\n            animatorSelector = animators[j].s;\n            mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n            if (mult.length) {\n              matrixHelper.translate(-animatorProps.a.v[0] * mult[0], -animatorProps.a.v[1] * mult[1], animatorProps.a.v[2] * mult[2]);\n            } else {\n              matrixHelper.translate(-animatorProps.a.v[0] * mult, -animatorProps.a.v[1] * mult, animatorProps.a.v[2] * mult);\n            }\n          }\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n\n          if (animatorProps.s.propType) {\n            animatorSelector = animators[j].s;\n            mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n            if (mult.length) {\n              matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult[0], 1 + (animatorProps.s.v[1] - 1) * mult[1], 1);\n            } else {\n              matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult, 1 + (animatorProps.s.v[1] - 1) * mult, 1);\n            }\n          }\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n          animatorSelector = animators[j].s;\n          mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n          if (animatorProps.sk.propType) {\n            if (mult.length) {\n              matrixHelper.skewFromAxis(-animatorProps.sk.v * mult[0], animatorProps.sa.v * mult[1]);\n            } else {\n              matrixHelper.skewFromAxis(-animatorProps.sk.v * mult, animatorProps.sa.v * mult);\n            }\n          }\n\n          if (animatorProps.r.propType) {\n            if (mult.length) {\n              matrixHelper.rotateZ(-animatorProps.r.v * mult[2]);\n            } else {\n              matrixHelper.rotateZ(-animatorProps.r.v * mult);\n            }\n          }\n\n          if (animatorProps.ry.propType) {\n            if (mult.length) {\n              matrixHelper.rotateY(animatorProps.ry.v * mult[1]);\n            } else {\n              matrixHelper.rotateY(animatorProps.ry.v * mult);\n            }\n          }\n\n          if (animatorProps.rx.propType) {\n            if (mult.length) {\n              matrixHelper.rotateX(animatorProps.rx.v * mult[0]);\n            } else {\n              matrixHelper.rotateX(animatorProps.rx.v * mult);\n            }\n          }\n\n          if (animatorProps.o.propType) {\n            if (mult.length) {\n              elemOpacity += (animatorProps.o.v * mult[0] - elemOpacity) * mult[0];\n            } else {\n              elemOpacity += (animatorProps.o.v * mult - elemOpacity) * mult;\n            }\n          }\n\n          if (documentData.strokeWidthAnim && animatorProps.sw.propType) {\n            if (mult.length) {\n              sw += animatorProps.sw.v * mult[0];\n            } else {\n              sw += animatorProps.sw.v * mult;\n            }\n          }\n\n          if (documentData.strokeColorAnim && animatorProps.sc.propType) {\n            for (k = 0; k < 3; k += 1) {\n              if (mult.length) {\n                sc[k] += (animatorProps.sc.v[k] - sc[k]) * mult[0];\n              } else {\n                sc[k] += (animatorProps.sc.v[k] - sc[k]) * mult;\n              }\n            }\n          }\n\n          if (documentData.fillColorAnim && documentData.fc) {\n            if (animatorProps.fc.propType) {\n              for (k = 0; k < 3; k += 1) {\n                if (mult.length) {\n                  fc[k] += (animatorProps.fc.v[k] - fc[k]) * mult[0];\n                } else {\n                  fc[k] += (animatorProps.fc.v[k] - fc[k]) * mult;\n                }\n              }\n            }\n\n            if (animatorProps.fh.propType) {\n              if (mult.length) {\n                fc = addHueToRGB(fc, animatorProps.fh.v * mult[0]);\n              } else {\n                fc = addHueToRGB(fc, animatorProps.fh.v * mult);\n              }\n            }\n\n            if (animatorProps.fs.propType) {\n              if (mult.length) {\n                fc = addSaturationToRGB(fc, animatorProps.fs.v * mult[0]);\n              } else {\n                fc = addSaturationToRGB(fc, animatorProps.fs.v * mult);\n              }\n            }\n\n            if (animatorProps.fb.propType) {\n              if (mult.length) {\n                fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult[0]);\n              } else {\n                fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult);\n              }\n            }\n          }\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n\n          if (animatorProps.p.propType) {\n            animatorSelector = animators[j].s;\n            mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n            if (this._hasMaskedPath) {\n              if (mult.length) {\n                matrixHelper.translate(0, animatorProps.p.v[1] * mult[0], -animatorProps.p.v[2] * mult[1]);\n              } else {\n                matrixHelper.translate(0, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n              }\n            } else if (mult.length) {\n              matrixHelper.translate(animatorProps.p.v[0] * mult[0], animatorProps.p.v[1] * mult[1], -animatorProps.p.v[2] * mult[2]);\n            } else {\n              matrixHelper.translate(animatorProps.p.v[0] * mult, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n            }\n          }\n        }\n\n        if (documentData.strokeWidthAnim) {\n          letterSw = sw < 0 ? 0 : sw;\n        }\n\n        if (documentData.strokeColorAnim) {\n          letterSc = 'rgb(' + Math.round(sc[0] * 255) + ',' + Math.round(sc[1] * 255) + ',' + Math.round(sc[2] * 255) + ')';\n        }\n\n        if (documentData.fillColorAnim && documentData.fc) {\n          letterFc = 'rgb(' + Math.round(fc[0] * 255) + ',' + Math.round(fc[1] * 255) + ',' + Math.round(fc[2] * 255) + ')';\n        }\n\n        if (this._hasMaskedPath) {\n          matrixHelper.translate(0, -documentData.ls);\n          matrixHelper.translate(0, alignment[1] * yOff * 0.01 + yPos, 0);\n\n          if (this._pathData.p.v) {\n            tanAngle = (currentPoint.point[1] - prevPoint.point[1]) / (currentPoint.point[0] - prevPoint.point[0]);\n            var rot = Math.atan(tanAngle) * 180 / Math.PI;\n\n            if (currentPoint.point[0] < prevPoint.point[0]) {\n              rot += 180;\n            }\n\n            matrixHelper.rotate(-rot * Math.PI / 180);\n          }\n\n          matrixHelper.translate(xPathPos, yPathPos, 0);\n          currentLength -= alignment[0] * letters[i].an * 0.005;\n\n          if (letters[i + 1] && ind !== letters[i + 1].ind) {\n            currentLength += letters[i].an / 2;\n            currentLength += documentData.tr * 0.001 * documentData.finalSize;\n          }\n        } else {\n          matrixHelper.translate(xPos, yPos, 0);\n\n          if (documentData.ps) {\n            // matrixHelper.translate(documentData.ps[0],documentData.ps[1],0);\n            matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n          }\n\n          switch (documentData.j) {\n            case 1:\n              matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]), 0, 0);\n              break;\n\n            case 2:\n              matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]) / 2, 0, 0);\n              break;\n\n            default:\n              break;\n          }\n\n          matrixHelper.translate(0, -documentData.ls);\n          matrixHelper.translate(offf, 0, 0);\n          matrixHelper.translate(alignment[0] * letters[i].an * 0.005, alignment[1] * yOff * 0.01, 0);\n          xPos += letters[i].l + documentData.tr * 0.001 * documentData.finalSize;\n        }\n\n        if (renderType === 'html') {\n          letterM = matrixHelper.toCSS();\n        } else if (renderType === 'svg') {\n          letterM = matrixHelper.to2dCSS();\n        } else {\n          letterP = [matrixHelper.props[0], matrixHelper.props[1], matrixHelper.props[2], matrixHelper.props[3], matrixHelper.props[4], matrixHelper.props[5], matrixHelper.props[6], matrixHelper.props[7], matrixHelper.props[8], matrixHelper.props[9], matrixHelper.props[10], matrixHelper.props[11], matrixHelper.props[12], matrixHelper.props[13], matrixHelper.props[14], matrixHelper.props[15]];\n        }\n\n        letterO = elemOpacity;\n      }\n\n      if (renderedLettersCount <= i) {\n        letterValue = new LetterProps(letterO, letterSw, letterSc, letterFc, letterM, letterP);\n        this.renderedLetters.push(letterValue);\n        renderedLettersCount += 1;\n        this.lettersChangedFlag = true;\n      } else {\n        letterValue = this.renderedLetters[i];\n        this.lettersChangedFlag = letterValue.update(letterO, letterSw, letterSc, letterFc, letterM, letterP) || this.lettersChangedFlag;\n      }\n    }\n  };\n\n  TextAnimatorProperty.prototype.getValue = function () {\n    if (this._elem.globalData.frameId === this._frameId) {\n      return;\n    }\n\n    this._frameId = this._elem.globalData.frameId;\n    this.iterateDynamicProperties();\n  };\n\n  TextAnimatorProperty.prototype.mHelper = new Matrix();\n  TextAnimatorProperty.prototype.defaultPropsArray = [];\n  extendPrototype([DynamicPropertyContainer], TextAnimatorProperty);\n\n  function ITextElement() {}\n\n  ITextElement.prototype.initElement = function (data, globalData, comp) {\n    this.lettersChangedFlag = true;\n    this.initFrame();\n    this.initBaseData(data, globalData, comp);\n    this.textProperty = new TextProperty(this, data.t, this.dynamicProperties);\n    this.textAnimator = new TextAnimatorProperty(data.t, this.renderType, this);\n    this.initTransform(data, globalData, comp);\n    this.initHierarchy();\n    this.initRenderable();\n    this.initRendererElement();\n    this.createContainerElements();\n    this.createRenderableComponents();\n    this.createContent();\n    this.hide();\n    this.textAnimator.searchProperties(this.dynamicProperties);\n  };\n\n  ITextElement.prototype.prepareFrame = function (num) {\n    this._mdf = false;\n    this.prepareRenderableFrame(num);\n    this.prepareProperties(num, this.isInRange);\n  };\n\n  ITextElement.prototype.createPathShape = function (matrixHelper, shapes) {\n    var j;\n    var jLen = shapes.length;\n    var pathNodes;\n    var shapeStr = '';\n\n    for (j = 0; j < jLen; j += 1) {\n      if (shapes[j].ty === 'sh') {\n        pathNodes = shapes[j].ks.k;\n        shapeStr += buildShapeString(pathNodes, pathNodes.i.length, true, matrixHelper);\n      }\n    }\n\n    return shapeStr;\n  };\n\n  ITextElement.prototype.updateDocumentData = function (newData, index) {\n    this.textProperty.updateDocumentData(newData, index);\n  };\n\n  ITextElement.prototype.canResizeFont = function (_canResize) {\n    this.textProperty.canResizeFont(_canResize);\n  };\n\n  ITextElement.prototype.setMinimumFontSize = function (_fontSize) {\n    this.textProperty.setMinimumFontSize(_fontSize);\n  };\n\n  ITextElement.prototype.applyTextPropertiesToMatrix = function (documentData, matrixHelper, lineNumber, xPos, yPos) {\n    if (documentData.ps) {\n      matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n    }\n\n    matrixHelper.translate(0, -documentData.ls, 0);\n\n    switch (documentData.j) {\n      case 1:\n        matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]), 0, 0);\n        break;\n\n      case 2:\n        matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]) / 2, 0, 0);\n        break;\n\n      default:\n        break;\n    }\n\n    matrixHelper.translate(xPos, yPos, 0);\n  };\n\n  ITextElement.prototype.buildColor = function (colorData) {\n    return 'rgb(' + Math.round(colorData[0] * 255) + ',' + Math.round(colorData[1] * 255) + ',' + Math.round(colorData[2] * 255) + ')';\n  };\n\n  ITextElement.prototype.emptyProp = new LetterProps();\n\n  ITextElement.prototype.destroy = function () {};\n\n  ITextElement.prototype.validateText = function () {\n    if (this.textProperty._mdf || this.textProperty._isFirstFrame) {\n      this.buildNewText();\n      this.textProperty._isFirstFrame = false;\n      this.textProperty._mdf = false;\n    }\n  };\n\n  var emptyShapeData = {\n    shapes: []\n  };\n\n  function SVGTextLottieElement(data, globalData, comp) {\n    this.textSpans = [];\n    this.renderType = 'svg';\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement, ITextElement], SVGTextLottieElement);\n\n  SVGTextLottieElement.prototype.createContent = function () {\n    if (this.data.singleShape && !this.globalData.fontManager.chars) {\n      this.textContainer = createNS('text');\n    }\n  };\n\n  SVGTextLottieElement.prototype.buildTextContents = function (textArray) {\n    var i = 0;\n    var len = textArray.length;\n    var textContents = [];\n    var currentTextContent = '';\n\n    while (i < len) {\n      if (textArray[i] === String.fromCharCode(13) || textArray[i] === String.fromCharCode(3)) {\n        textContents.push(currentTextContent);\n        currentTextContent = '';\n      } else {\n        currentTextContent += textArray[i];\n      }\n\n      i += 1;\n    }\n\n    textContents.push(currentTextContent);\n    return textContents;\n  };\n\n  SVGTextLottieElement.prototype.buildShapeData = function (data, scale) {\n    // data should probably be cloned to apply scale separately to each instance of a text on different layers\n    // but since text internal content gets only rendered once and then it's never rerendered,\n    // it's probably safe not to clone data and reuse always the same instance even if the object is mutated.\n    // Avoiding cloning is preferred since cloning each character shape data is expensive\n    if (data.shapes && data.shapes.length) {\n      var shape = data.shapes[0];\n\n      if (shape.it) {\n        var shapeItem = shape.it[shape.it.length - 1];\n\n        if (shapeItem.s) {\n          shapeItem.s.k[0] = scale;\n          shapeItem.s.k[1] = scale;\n        }\n      }\n    }\n\n    return data;\n  };\n\n  SVGTextLottieElement.prototype.buildNewText = function () {\n    this.addDynamicProperty(this);\n    var i;\n    var len;\n    var documentData = this.textProperty.currentData;\n    this.renderedLetters = createSizedArray(documentData ? documentData.l.length : 0);\n\n    if (documentData.fc) {\n      this.layerElement.setAttribute('fill', this.buildColor(documentData.fc));\n    } else {\n      this.layerElement.setAttribute('fill', 'rgba(0,0,0,0)');\n    }\n\n    if (documentData.sc) {\n      this.layerElement.setAttribute('stroke', this.buildColor(documentData.sc));\n      this.layerElement.setAttribute('stroke-width', documentData.sw);\n    }\n\n    this.layerElement.setAttribute('font-size', documentData.finalSize);\n    var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n\n    if (fontData.fClass) {\n      this.layerElement.setAttribute('class', fontData.fClass);\n    } else {\n      this.layerElement.setAttribute('font-family', fontData.fFamily);\n      var fWeight = documentData.fWeight;\n      var fStyle = documentData.fStyle;\n      this.layerElement.setAttribute('font-style', fStyle);\n      this.layerElement.setAttribute('font-weight', fWeight);\n    }\n\n    this.layerElement.setAttribute('aria-label', documentData.t);\n    var letters = documentData.l || [];\n    var usesGlyphs = !!this.globalData.fontManager.chars;\n    len = letters.length;\n    var tSpan;\n    var matrixHelper = this.mHelper;\n    var shapeStr = '';\n    var singleShape = this.data.singleShape;\n    var xPos = 0;\n    var yPos = 0;\n    var firstLine = true;\n    var trackingOffset = documentData.tr * 0.001 * documentData.finalSize;\n\n    if (singleShape && !usesGlyphs && !documentData.sz) {\n      var tElement = this.textContainer;\n      var justify = 'start';\n\n      switch (documentData.j) {\n        case 1:\n          justify = 'end';\n          break;\n\n        case 2:\n          justify = 'middle';\n          break;\n\n        default:\n          justify = 'start';\n          break;\n      }\n\n      tElement.setAttribute('text-anchor', justify);\n      tElement.setAttribute('letter-spacing', trackingOffset);\n      var textContent = this.buildTextContents(documentData.finalText);\n      len = textContent.length;\n      yPos = documentData.ps ? documentData.ps[1] + documentData.ascent : 0;\n\n      for (i = 0; i < len; i += 1) {\n        tSpan = this.textSpans[i].span || createNS('tspan');\n        tSpan.textContent = textContent[i];\n        tSpan.setAttribute('x', 0);\n        tSpan.setAttribute('y', yPos);\n        tSpan.style.display = 'inherit';\n        tElement.appendChild(tSpan);\n\n        if (!this.textSpans[i]) {\n          this.textSpans[i] = {\n            span: null,\n            glyph: null\n          };\n        }\n\n        this.textSpans[i].span = tSpan;\n        yPos += documentData.finalLineHeight;\n      }\n\n      this.layerElement.appendChild(tElement);\n    } else {\n      var cachedSpansLength = this.textSpans.length;\n      var charData;\n\n      for (i = 0; i < len; i += 1) {\n        if (!this.textSpans[i]) {\n          this.textSpans[i] = {\n            span: null,\n            childSpan: null,\n            glyph: null\n          };\n        }\n\n        if (!usesGlyphs || !singleShape || i === 0) {\n          tSpan = cachedSpansLength > i ? this.textSpans[i].span : createNS(usesGlyphs ? 'g' : 'text');\n\n          if (cachedSpansLength <= i) {\n            tSpan.setAttribute('stroke-linecap', 'butt');\n            tSpan.setAttribute('stroke-linejoin', 'round');\n            tSpan.setAttribute('stroke-miterlimit', '4');\n            this.textSpans[i].span = tSpan;\n\n            if (usesGlyphs) {\n              var childSpan = createNS('g');\n              tSpan.appendChild(childSpan);\n              this.textSpans[i].childSpan = childSpan;\n            }\n\n            this.textSpans[i].span = tSpan;\n            this.layerElement.appendChild(tSpan);\n          }\n\n          tSpan.style.display = 'inherit';\n        }\n\n        matrixHelper.reset();\n\n        if (singleShape) {\n          if (letters[i].n) {\n            xPos = -trackingOffset;\n            yPos += documentData.yOffset;\n            yPos += firstLine ? 1 : 0;\n            firstLine = false;\n          }\n\n          this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\n          xPos += letters[i].l || 0; // xPos += letters[i].val === ' ' ? 0 : trackingOffset;\n\n          xPos += trackingOffset;\n        }\n\n        if (usesGlyphs) {\n          charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n          var glyphElement; // t === 1 means the character has been replaced with an animated shaped\n\n          if (charData.t === 1) {\n            glyphElement = new SVGCompElement(charData.data, this.globalData, this);\n          } else {\n            var data = emptyShapeData;\n\n            if (charData.data && charData.data.shapes) {\n              data = this.buildShapeData(charData.data, documentData.finalSize);\n            }\n\n            glyphElement = new SVGShapeElement(data, this.globalData, this);\n          }\n\n          if (this.textSpans[i].glyph) {\n            var glyph = this.textSpans[i].glyph;\n            this.textSpans[i].childSpan.removeChild(glyph.layerElement);\n            glyph.destroy();\n          }\n\n          this.textSpans[i].glyph = glyphElement;\n          glyphElement._debug = true;\n          glyphElement.prepareFrame(0);\n          glyphElement.renderFrame();\n          this.textSpans[i].childSpan.appendChild(glyphElement.layerElement); // when using animated shapes, the layer will be scaled instead of replacing the internal scale\n          // this might have issues with strokes and might need a different solution\n\n          if (charData.t === 1) {\n            this.textSpans[i].childSpan.setAttribute('transform', 'scale(' + documentData.finalSize / 100 + ',' + documentData.finalSize / 100 + ')');\n          }\n        } else {\n          if (singleShape) {\n            tSpan.setAttribute('transform', 'translate(' + matrixHelper.props[12] + ',' + matrixHelper.props[13] + ')');\n          }\n\n          tSpan.textContent = letters[i].val;\n          tSpan.setAttributeNS('http://www.w3.org/XML/1998/namespace', 'xml:space', 'preserve');\n        } //\n\n      }\n\n      if (singleShape && tSpan) {\n        tSpan.setAttribute('d', shapeStr);\n      }\n    }\n\n    while (i < this.textSpans.length) {\n      this.textSpans[i].span.style.display = 'none';\n      i += 1;\n    }\n\n    this._sizeChanged = true;\n  };\n\n  SVGTextLottieElement.prototype.sourceRectAtTime = function () {\n    this.prepareFrame(this.comp.renderedFrame - this.data.st);\n    this.renderInnerContent();\n\n    if (this._sizeChanged) {\n      this._sizeChanged = false;\n      var textBox = this.layerElement.getBBox();\n      this.bbox = {\n        top: textBox.y,\n        left: textBox.x,\n        width: textBox.width,\n        height: textBox.height\n      };\n    }\n\n    return this.bbox;\n  };\n\n  SVGTextLottieElement.prototype.getValue = function () {\n    var i;\n    var len = this.textSpans.length;\n    var glyphElement;\n    this.renderedFrame = this.comp.renderedFrame;\n\n    for (i = 0; i < len; i += 1) {\n      glyphElement = this.textSpans[i].glyph;\n\n      if (glyphElement) {\n        glyphElement.prepareFrame(this.comp.renderedFrame - this.data.st);\n\n        if (glyphElement._mdf) {\n          this._mdf = true;\n        }\n      }\n    }\n  };\n\n  SVGTextLottieElement.prototype.renderInnerContent = function () {\n    this.validateText();\n\n    if (!this.data.singleShape || this._mdf) {\n      this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n\n      if (this.lettersChangedFlag || this.textAnimator.lettersChangedFlag) {\n        this._sizeChanged = true;\n        var i;\n        var len;\n        var renderedLetters = this.textAnimator.renderedLetters;\n        var letters = this.textProperty.currentData.l;\n        len = letters.length;\n        var renderedLetter;\n        var textSpan;\n        var glyphElement;\n\n        for (i = 0; i < len; i += 1) {\n          if (!letters[i].n) {\n            renderedLetter = renderedLetters[i];\n            textSpan = this.textSpans[i].span;\n            glyphElement = this.textSpans[i].glyph;\n\n            if (glyphElement) {\n              glyphElement.renderFrame();\n            }\n\n            if (renderedLetter._mdf.m) {\n              textSpan.setAttribute('transform', renderedLetter.m);\n            }\n\n            if (renderedLetter._mdf.o) {\n              textSpan.setAttribute('opacity', renderedLetter.o);\n            }\n\n            if (renderedLetter._mdf.sw) {\n              textSpan.setAttribute('stroke-width', renderedLetter.sw);\n            }\n\n            if (renderedLetter._mdf.sc) {\n              textSpan.setAttribute('stroke', renderedLetter.sc);\n            }\n\n            if (renderedLetter._mdf.fc) {\n              textSpan.setAttribute('fill', renderedLetter.fc);\n            }\n          }\n        }\n      }\n    }\n  };\n\n  function ISolidElement(data, globalData, comp) {\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([IImageElement], ISolidElement);\n\n  ISolidElement.prototype.createContent = function () {\n    var rect = createNS('rect'); /// /rect.style.width = this.data.sw;\n    /// /rect.style.height = this.data.sh;\n    /// /rect.style.fill = this.data.sc;\n\n    rect.setAttribute('width', this.data.sw);\n    rect.setAttribute('height', this.data.sh);\n    rect.setAttribute('fill', this.data.sc);\n    this.layerElement.appendChild(rect);\n  };\n\n  function NullElement(data, globalData, comp) {\n    this.initFrame();\n    this.initBaseData(data, globalData, comp);\n    this.initFrame();\n    this.initTransform(data, globalData, comp);\n    this.initHierarchy();\n  }\n\n  NullElement.prototype.prepareFrame = function (num) {\n    this.prepareProperties(num, true);\n  };\n\n  NullElement.prototype.renderFrame = function () {};\n\n  NullElement.prototype.getBaseElement = function () {\n    return null;\n  };\n\n  NullElement.prototype.destroy = function () {};\n\n  NullElement.prototype.sourceRectAtTime = function () {};\n\n  NullElement.prototype.hide = function () {};\n\n  extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement], NullElement);\n\n  function SVGRendererBase() {}\n\n  extendPrototype([BaseRenderer], SVGRendererBase);\n\n  SVGRendererBase.prototype.createNull = function (data) {\n    return new NullElement(data, this.globalData, this);\n  };\n\n  SVGRendererBase.prototype.createShape = function (data) {\n    return new SVGShapeElement(data, this.globalData, this);\n  };\n\n  SVGRendererBase.prototype.createText = function (data) {\n    return new SVGTextLottieElement(data, this.globalData, this);\n  };\n\n  SVGRendererBase.prototype.createImage = function (data) {\n    return new IImageElement(data, this.globalData, this);\n  };\n\n  SVGRendererBase.prototype.createSolid = function (data) {\n    return new ISolidElement(data, this.globalData, this);\n  };\n\n  SVGRendererBase.prototype.configAnimation = function (animData) {\n    this.svgElement.setAttribute('xmlns', 'http://www.w3.org/2000/svg');\n    this.svgElement.setAttribute('xmlns:xlink', 'http://www.w3.org/1999/xlink');\n\n    if (this.renderConfig.viewBoxSize) {\n      this.svgElement.setAttribute('viewBox', this.renderConfig.viewBoxSize);\n    } else {\n      this.svgElement.setAttribute('viewBox', '0 0 ' + animData.w + ' ' + animData.h);\n    }\n\n    if (!this.renderConfig.viewBoxOnly) {\n      this.svgElement.setAttribute('width', animData.w);\n      this.svgElement.setAttribute('height', animData.h);\n      this.svgElement.style.width = '100%';\n      this.svgElement.style.height = '100%';\n      this.svgElement.style.transform = 'translate3d(0,0,0)';\n      this.svgElement.style.contentVisibility = this.renderConfig.contentVisibility;\n    }\n\n    if (this.renderConfig.width) {\n      this.svgElement.setAttribute('width', this.renderConfig.width);\n    }\n\n    if (this.renderConfig.height) {\n      this.svgElement.setAttribute('height', this.renderConfig.height);\n    }\n\n    if (this.renderConfig.className) {\n      this.svgElement.setAttribute('class', this.renderConfig.className);\n    }\n\n    if (this.renderConfig.id) {\n      this.svgElement.setAttribute('id', this.renderConfig.id);\n    }\n\n    if (this.renderConfig.focusable !== undefined) {\n      this.svgElement.setAttribute('focusable', this.renderConfig.focusable);\n    }\n\n    this.svgElement.setAttribute('preserveAspectRatio', this.renderConfig.preserveAspectRatio); // this.layerElement.style.transform = 'translate3d(0,0,0)';\n    // this.layerElement.style.transformOrigin = this.layerElement.style.mozTransformOrigin = this.layerElement.style.webkitTransformOrigin = this.layerElement.style['-webkit-transform'] = \"0px 0px 0px\";\n\n    this.animationItem.wrapper.appendChild(this.svgElement); // Mask animation\n\n    var defs = this.globalData.defs;\n    this.setupGlobalData(animData, defs);\n    this.globalData.progressiveLoad = this.renderConfig.progressiveLoad;\n    this.data = animData;\n    var maskElement = createNS('clipPath');\n    var rect = createNS('rect');\n    rect.setAttribute('width', animData.w);\n    rect.setAttribute('height', animData.h);\n    rect.setAttribute('x', 0);\n    rect.setAttribute('y', 0);\n    var maskId = createElementID();\n    maskElement.setAttribute('id', maskId);\n    maskElement.appendChild(rect);\n    this.layerElement.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + maskId + ')');\n    defs.appendChild(maskElement);\n    this.layers = animData.layers;\n    this.elements = createSizedArray(animData.layers.length);\n  };\n\n  SVGRendererBase.prototype.destroy = function () {\n    if (this.animationItem.wrapper) {\n      this.animationItem.wrapper.innerText = '';\n    }\n\n    this.layerElement = null;\n    this.globalData.defs = null;\n    var i;\n    var len = this.layers ? this.layers.length : 0;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.elements[i] && this.elements[i].destroy) {\n        this.elements[i].destroy();\n      }\n    }\n\n    this.elements.length = 0;\n    this.destroyed = true;\n    this.animationItem = null;\n  };\n\n  SVGRendererBase.prototype.updateContainerSize = function () {};\n\n  SVGRendererBase.prototype.findIndexByInd = function (ind) {\n    var i = 0;\n    var len = this.layers.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.layers[i].ind === ind) {\n        return i;\n      }\n    }\n\n    return -1;\n  };\n\n  SVGRendererBase.prototype.buildItem = function (pos) {\n    var elements = this.elements;\n\n    if (elements[pos] || this.layers[pos].ty === 99) {\n      return;\n    }\n\n    elements[pos] = true;\n    var element = this.createItem(this.layers[pos]);\n    elements[pos] = element;\n\n    if (getExpressionsPlugin()) {\n      if (this.layers[pos].ty === 0) {\n        this.globalData.projectInterface.registerComposition(element);\n      }\n\n      element.initExpressions();\n    }\n\n    this.appendElementInPos(element, pos);\n\n    if (this.layers[pos].tt) {\n      var elementIndex = 'tp' in this.layers[pos] ? this.findIndexByInd(this.layers[pos].tp) : pos - 1;\n\n      if (elementIndex === -1) {\n        return;\n      }\n\n      if (!this.elements[elementIndex] || this.elements[elementIndex] === true) {\n        this.buildItem(elementIndex);\n        this.addPendingElement(element);\n      } else {\n        var matteElement = elements[elementIndex];\n        var matteMask = matteElement.getMatte(this.layers[pos].tt);\n        element.setMatte(matteMask);\n      }\n    }\n  };\n\n  SVGRendererBase.prototype.checkPendingElements = function () {\n    while (this.pendingElements.length) {\n      var element = this.pendingElements.pop();\n      element.checkParenting();\n\n      if (element.data.tt) {\n        var i = 0;\n        var len = this.elements.length;\n\n        while (i < len) {\n          if (this.elements[i] === element) {\n            var elementIndex = 'tp' in element.data ? this.findIndexByInd(element.data.tp) : i - 1;\n            var matteElement = this.elements[elementIndex];\n            var matteMask = matteElement.getMatte(this.layers[i].tt);\n            element.setMatte(matteMask);\n            break;\n          }\n\n          i += 1;\n        }\n      }\n    }\n  };\n\n  SVGRendererBase.prototype.renderFrame = function (num) {\n    if (this.renderedFrame === num || this.destroyed) {\n      return;\n    }\n\n    if (num === null) {\n      num = this.renderedFrame;\n    } else {\n      this.renderedFrame = num;\n    } // console.log('-------');\n    // console.log('FRAME ',num);\n\n\n    this.globalData.frameNum = num;\n    this.globalData.frameId += 1;\n    this.globalData.projectInterface.currentFrame = num;\n    this.globalData._mdf = false;\n    var i;\n    var len = this.layers.length;\n\n    if (!this.completeLayers) {\n      this.checkLayers(num);\n    }\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if (this.completeLayers || this.elements[i]) {\n        this.elements[i].prepareFrame(num - this.layers[i].st);\n      }\n    }\n\n    if (this.globalData._mdf) {\n      for (i = 0; i < len; i += 1) {\n        if (this.completeLayers || this.elements[i]) {\n          this.elements[i].renderFrame();\n        }\n      }\n    }\n  };\n\n  SVGRendererBase.prototype.appendElementInPos = function (element, pos) {\n    var newElement = element.getBaseElement();\n\n    if (!newElement) {\n      return;\n    }\n\n    var i = 0;\n    var nextElement;\n\n    while (i < pos) {\n      if (this.elements[i] && this.elements[i] !== true && this.elements[i].getBaseElement()) {\n        nextElement = this.elements[i].getBaseElement();\n      }\n\n      i += 1;\n    }\n\n    if (nextElement) {\n      this.layerElement.insertBefore(newElement, nextElement);\n    } else {\n      this.layerElement.appendChild(newElement);\n    }\n  };\n\n  SVGRendererBase.prototype.hide = function () {\n    this.layerElement.style.display = 'none';\n  };\n\n  SVGRendererBase.prototype.show = function () {\n    this.layerElement.style.display = 'block';\n  };\n\n  function ICompElement() {}\n\n  extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement, RenderableDOMElement], ICompElement);\n\n  ICompElement.prototype.initElement = function (data, globalData, comp) {\n    this.initFrame();\n    this.initBaseData(data, globalData, comp);\n    this.initTransform(data, globalData, comp);\n    this.initRenderable();\n    this.initHierarchy();\n    this.initRendererElement();\n    this.createContainerElements();\n    this.createRenderableComponents();\n\n    if (this.data.xt || !globalData.progressiveLoad) {\n      this.buildAllItems();\n    }\n\n    this.hide();\n  };\n  /* ICompElement.prototype.hide = function(){\r\n      if(!this.hidden){\r\n          this.hideElement();\r\n          var i,len = this.elements.length;\r\n          for( i = 0; i < len; i+=1 ){\r\n              if(this.elements[i]){\r\n                  this.elements[i].hide();\r\n              }\r\n          }\r\n      }\r\n  }; */\n\n\n  ICompElement.prototype.prepareFrame = function (num) {\n    this._mdf = false;\n    this.prepareRenderableFrame(num);\n    this.prepareProperties(num, this.isInRange);\n\n    if (!this.isInRange && !this.data.xt) {\n      return;\n    }\n\n    if (!this.tm._placeholder) {\n      var timeRemapped = this.tm.v;\n\n      if (timeRemapped === this.data.op) {\n        timeRemapped = this.data.op - 1;\n      }\n\n      this.renderedFrame = timeRemapped;\n    } else {\n      this.renderedFrame = num / this.data.sr;\n    }\n\n    var i;\n    var len = this.elements.length;\n\n    if (!this.completeLayers) {\n      this.checkLayers(this.renderedFrame);\n    } // This iteration needs to be backwards because of how expressions connect between each other\n\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if (this.completeLayers || this.elements[i]) {\n        this.elements[i].prepareFrame(this.renderedFrame - this.layers[i].st);\n\n        if (this.elements[i]._mdf) {\n          this._mdf = true;\n        }\n      }\n    }\n  };\n\n  ICompElement.prototype.renderInnerContent = function () {\n    var i;\n    var len = this.layers.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.completeLayers || this.elements[i]) {\n        this.elements[i].renderFrame();\n      }\n    }\n  };\n\n  ICompElement.prototype.setElements = function (elems) {\n    this.elements = elems;\n  };\n\n  ICompElement.prototype.getElements = function () {\n    return this.elements;\n  };\n\n  ICompElement.prototype.destroyElements = function () {\n    var i;\n    var len = this.layers.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.elements[i]) {\n        this.elements[i].destroy();\n      }\n    }\n  };\n\n  ICompElement.prototype.destroy = function () {\n    this.destroyElements();\n    this.destroyBaseElement();\n  };\n\n  function SVGCompElement(data, globalData, comp) {\n    this.layers = data.layers;\n    this.supports3d = true;\n    this.completeLayers = false;\n    this.pendingElements = [];\n    this.elements = this.layers ? createSizedArray(this.layers.length) : [];\n    this.initElement(data, globalData, comp);\n    this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n      _placeholder: true\n    };\n  }\n\n  extendPrototype([SVGRendererBase, ICompElement, SVGBaseElement], SVGCompElement);\n\n  SVGCompElement.prototype.createComp = function (data) {\n    return new SVGCompElement(data, this.globalData, this);\n  };\n\n  function SVGRenderer(animationItem, config) {\n    this.animationItem = animationItem;\n    this.layers = null;\n    this.renderedFrame = -1;\n    this.svgElement = createNS('svg');\n    var ariaLabel = '';\n\n    if (config && config.title) {\n      var titleElement = createNS('title');\n      var titleId = createElementID();\n      titleElement.setAttribute('id', titleId);\n      titleElement.textContent = config.title;\n      this.svgElement.appendChild(titleElement);\n      ariaLabel += titleId;\n    }\n\n    if (config && config.description) {\n      var descElement = createNS('desc');\n      var descId = createElementID();\n      descElement.setAttribute('id', descId);\n      descElement.textContent = config.description;\n      this.svgElement.appendChild(descElement);\n      ariaLabel += ' ' + descId;\n    }\n\n    if (ariaLabel) {\n      this.svgElement.setAttribute('aria-labelledby', ariaLabel);\n    }\n\n    var defs = createNS('defs');\n    this.svgElement.appendChild(defs);\n    var maskElement = createNS('g');\n    this.svgElement.appendChild(maskElement);\n    this.layerElement = maskElement;\n    this.renderConfig = {\n      preserveAspectRatio: config && config.preserveAspectRatio || 'xMidYMid meet',\n      imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n      contentVisibility: config && config.contentVisibility || 'visible',\n      progressiveLoad: config && config.progressiveLoad || false,\n      hideOnTransparent: !(config && config.hideOnTransparent === false),\n      viewBoxOnly: config && config.viewBoxOnly || false,\n      viewBoxSize: config && config.viewBoxSize || false,\n      className: config && config.className || '',\n      id: config && config.id || '',\n      focusable: config && config.focusable,\n      filterSize: {\n        width: config && config.filterSize && config.filterSize.width || '100%',\n        height: config && config.filterSize && config.filterSize.height || '100%',\n        x: config && config.filterSize && config.filterSize.x || '0%',\n        y: config && config.filterSize && config.filterSize.y || '0%'\n      },\n      width: config && config.width,\n      height: config && config.height,\n      runExpressions: !config || config.runExpressions === undefined || config.runExpressions\n    };\n    this.globalData = {\n      _mdf: false,\n      frameNum: -1,\n      defs: defs,\n      renderConfig: this.renderConfig\n    };\n    this.elements = [];\n    this.pendingElements = [];\n    this.destroyed = false;\n    this.rendererType = 'svg';\n  }\n\n  extendPrototype([SVGRendererBase], SVGRenderer);\n\n  SVGRenderer.prototype.createComp = function (data) {\n    return new SVGCompElement(data, this.globalData, this);\n  };\n\n  function ShapeTransformManager() {\n    this.sequences = {};\n    this.sequenceList = [];\n    this.transform_key_count = 0;\n  }\n\n  ShapeTransformManager.prototype = {\n    addTransformSequence: function addTransformSequence(transforms) {\n      var i;\n      var len = transforms.length;\n      var key = '_';\n\n      for (i = 0; i < len; i += 1) {\n        key += transforms[i].transform.key + '_';\n      }\n\n      var sequence = this.sequences[key];\n\n      if (!sequence) {\n        sequence = {\n          transforms: [].concat(transforms),\n          finalTransform: new Matrix(),\n          _mdf: false\n        };\n        this.sequences[key] = sequence;\n        this.sequenceList.push(sequence);\n      }\n\n      return sequence;\n    },\n    processSequence: function processSequence(sequence, isFirstFrame) {\n      var i = 0;\n      var len = sequence.transforms.length;\n      var _mdf = isFirstFrame;\n\n      while (i < len && !isFirstFrame) {\n        if (sequence.transforms[i].transform.mProps._mdf) {\n          _mdf = true;\n          break;\n        }\n\n        i += 1;\n      }\n\n      if (_mdf) {\n        sequence.finalTransform.reset();\n\n        for (i = len - 1; i >= 0; i -= 1) {\n          sequence.finalTransform.multiply(sequence.transforms[i].transform.mProps.v);\n        }\n      }\n\n      sequence._mdf = _mdf;\n    },\n    processSequences: function processSequences(isFirstFrame) {\n      var i;\n      var len = this.sequenceList.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.processSequence(this.sequenceList[i], isFirstFrame);\n      }\n    },\n    getNewKey: function getNewKey() {\n      this.transform_key_count += 1;\n      return '_' + this.transform_key_count;\n    }\n  };\n\n  var lumaLoader = function lumaLoader() {\n    var id = '__lottie_element_luma_buffer';\n    var lumaBuffer = null;\n    var lumaBufferCtx = null;\n    var svg = null; // This alternate solution has a slight delay before the filter is applied, resulting in a flicker on the first frame.\n    // Keeping this here for reference, and in the future, if offscreen canvas supports url filters, this can be used.\n    // For now, neither of them work for offscreen canvas, so canvas workers can't support the luma track matte mask.\n    // Naming it solution 2 to mark the extra comment lines.\n\n    /*\r\n    var svgString = [\r\n      '<svg xmlns=\"http://www.w3.org/2000/svg\">',\r\n      '<filter id=\"' + id + '\">',\r\n      '<feColorMatrix type=\"matrix\" color-interpolation-filters=\"sRGB\" values=\"',\r\n      '0.3, 0.3, 0.3, 0, 0, ',\r\n      '0.3, 0.3, 0.3, 0, 0, ',\r\n      '0.3, 0.3, 0.3, 0, 0, ',\r\n      '0.3, 0.3, 0.3, 0, 0',\r\n      '\"/>',\r\n      '</filter>',\r\n      '</svg>',\r\n    ].join('');\r\n    var blob = new Blob([svgString], { type: 'image/svg+xml' });\r\n    var url = URL.createObjectURL(blob);\r\n    */\n\n    function createLumaSvgFilter() {\n      var _svg = createNS('svg');\n\n      var fil = createNS('filter');\n      var matrix = createNS('feColorMatrix');\n      fil.setAttribute('id', id);\n      matrix.setAttribute('type', 'matrix');\n      matrix.setAttribute('color-interpolation-filters', 'sRGB');\n      matrix.setAttribute('values', '0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0');\n      fil.appendChild(matrix);\n\n      _svg.appendChild(fil);\n\n      _svg.setAttribute('id', id + '_svg');\n\n      if (featureSupport.svgLumaHidden) {\n        _svg.style.display = 'none';\n      }\n\n      return _svg;\n    }\n\n    function loadLuma() {\n      if (!lumaBuffer) {\n        svg = createLumaSvgFilter();\n        document.body.appendChild(svg);\n        lumaBuffer = createTag('canvas');\n        lumaBufferCtx = lumaBuffer.getContext('2d'); // lumaBufferCtx.filter = `url('${url}#__lottie_element_luma_buffer')`; // part of solution 2\n\n        lumaBufferCtx.filter = 'url(#' + id + ')';\n        lumaBufferCtx.fillStyle = 'rgba(0,0,0,0)';\n        lumaBufferCtx.fillRect(0, 0, 1, 1);\n      }\n    }\n\n    function getLuma(canvas) {\n      if (!lumaBuffer) {\n        loadLuma();\n      }\n\n      lumaBuffer.width = canvas.width;\n      lumaBuffer.height = canvas.height; // lumaBufferCtx.filter = `url('${url}#__lottie_element_luma_buffer')`; // part of solution 2\n\n      lumaBufferCtx.filter = 'url(#' + id + ')';\n      return lumaBuffer;\n    }\n\n    return {\n      load: loadLuma,\n      get: getLuma\n    };\n  };\n\n  function createCanvas(width, height) {\n    if (featureSupport.offscreenCanvas) {\n      return new OffscreenCanvas(width, height);\n    }\n\n    var canvas = createTag('canvas');\n    canvas.width = width;\n    canvas.height = height;\n    return canvas;\n  }\n\n  var assetLoader = function () {\n    return {\n      loadLumaCanvas: lumaLoader.load,\n      getLumaCanvas: lumaLoader.get,\n      createCanvas: createCanvas\n    };\n  }();\n\n  var registeredEffects = {};\n\n  function CVEffects(elem) {\n    var i;\n    var len = elem.data.ef ? elem.data.ef.length : 0;\n    this.filters = [];\n    var filterManager;\n\n    for (i = 0; i < len; i += 1) {\n      filterManager = null;\n      var type = elem.data.ef[i].ty;\n\n      if (registeredEffects[type]) {\n        var Effect = registeredEffects[type].effect;\n        filterManager = new Effect(elem.effectsManager.effectElements[i], elem);\n      }\n\n      if (filterManager) {\n        this.filters.push(filterManager);\n      }\n    }\n\n    if (this.filters.length) {\n      elem.addRenderableComponent(this);\n    }\n  }\n\n  CVEffects.prototype.renderFrame = function (_isFirstFrame) {\n    var i;\n    var len = this.filters.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.filters[i].renderFrame(_isFirstFrame);\n    }\n  };\n\n  CVEffects.prototype.getEffects = function (type) {\n    var i;\n    var len = this.filters.length;\n    var effects = [];\n\n    for (i = 0; i < len; i += 1) {\n      if (this.filters[i].type === type) {\n        effects.push(this.filters[i]);\n      }\n    }\n\n    return effects;\n  };\n\n  function registerEffect(id, effect) {\n    registeredEffects[id] = {\n      effect: effect\n    };\n  }\n\n  function CVMaskElement(data, element) {\n    this.data = data;\n    this.element = element;\n    this.masksProperties = this.data.masksProperties || [];\n    this.viewData = createSizedArray(this.masksProperties.length);\n    var i;\n    var len = this.masksProperties.length;\n    var hasMasks = false;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.masksProperties[i].mode !== 'n') {\n        hasMasks = true;\n      }\n\n      this.viewData[i] = ShapePropertyFactory.getShapeProp(this.element, this.masksProperties[i], 3);\n    }\n\n    this.hasMasks = hasMasks;\n\n    if (hasMasks) {\n      this.element.addRenderableComponent(this);\n    }\n  }\n\n  CVMaskElement.prototype.renderFrame = function () {\n    if (!this.hasMasks) {\n      return;\n    }\n\n    var transform = this.element.finalTransform.mat;\n    var ctx = this.element.canvasContext;\n    var i;\n    var len = this.masksProperties.length;\n    var pt;\n    var pts;\n    var data;\n    ctx.beginPath();\n\n    for (i = 0; i < len; i += 1) {\n      if (this.masksProperties[i].mode !== 'n') {\n        if (this.masksProperties[i].inv) {\n          ctx.moveTo(0, 0);\n          ctx.lineTo(this.element.globalData.compSize.w, 0);\n          ctx.lineTo(this.element.globalData.compSize.w, this.element.globalData.compSize.h);\n          ctx.lineTo(0, this.element.globalData.compSize.h);\n          ctx.lineTo(0, 0);\n        }\n\n        data = this.viewData[i].v;\n        pt = transform.applyToPointArray(data.v[0][0], data.v[0][1], 0);\n        ctx.moveTo(pt[0], pt[1]);\n        var j;\n        var jLen = data._length;\n\n        for (j = 1; j < jLen; j += 1) {\n          pts = transform.applyToTriplePoints(data.o[j - 1], data.i[j], data.v[j]);\n          ctx.bezierCurveTo(pts[0], pts[1], pts[2], pts[3], pts[4], pts[5]);\n        }\n\n        pts = transform.applyToTriplePoints(data.o[j - 1], data.i[0], data.v[0]);\n        ctx.bezierCurveTo(pts[0], pts[1], pts[2], pts[3], pts[4], pts[5]);\n      }\n    }\n\n    this.element.globalData.renderer.save(true);\n    ctx.clip();\n  };\n\n  CVMaskElement.prototype.getMaskProperty = MaskElement.prototype.getMaskProperty;\n\n  CVMaskElement.prototype.destroy = function () {\n    this.element = null;\n  };\n\n  function CVBaseElement() {}\n\n  var operationsMap = {\n    1: 'source-in',\n    2: 'source-out',\n    3: 'source-in',\n    4: 'source-out'\n  };\n  CVBaseElement.prototype = {\n    createElements: function createElements() {},\n    initRendererElement: function initRendererElement() {},\n    createContainerElements: function createContainerElements() {\n      // If the layer is masked we will use two buffers to store each different states of the drawing\n      // This solution is not ideal for several reason. But unfortunately, because of the recursive\n      // nature of the render tree, it's the only simple way to make sure one inner mask doesn't override an outer mask.\n      // TODO: try to reduce the size of these buffers to the size of the composition contaning the layer\n      // It might be challenging because the layer most likely is transformed in some way\n      if (this.data.tt >= 1) {\n        this.buffers = [];\n        var canvasContext = this.globalData.canvasContext;\n        var bufferCanvas = assetLoader.createCanvas(canvasContext.canvas.width, canvasContext.canvas.height);\n        this.buffers.push(bufferCanvas);\n        var bufferCanvas2 = assetLoader.createCanvas(canvasContext.canvas.width, canvasContext.canvas.height);\n        this.buffers.push(bufferCanvas2);\n\n        if (this.data.tt >= 3 && !document._isProxy) {\n          assetLoader.loadLumaCanvas();\n        }\n      }\n\n      this.canvasContext = this.globalData.canvasContext;\n      this.transformCanvas = this.globalData.transformCanvas;\n      this.renderableEffectsManager = new CVEffects(this);\n      this.searchEffectTransforms();\n    },\n    createContent: function createContent() {},\n    setBlendMode: function setBlendMode() {\n      var globalData = this.globalData;\n\n      if (globalData.blendMode !== this.data.bm) {\n        globalData.blendMode = this.data.bm;\n        var blendModeValue = getBlendMode(this.data.bm);\n        globalData.canvasContext.globalCompositeOperation = blendModeValue;\n      }\n    },\n    createRenderableComponents: function createRenderableComponents() {\n      this.maskManager = new CVMaskElement(this.data, this);\n      this.transformEffects = this.renderableEffectsManager.getEffects(effectTypes.TRANSFORM_EFFECT);\n    },\n    hideElement: function hideElement() {\n      if (!this.hidden && (!this.isInRange || this.isTransparent)) {\n        this.hidden = true;\n      }\n    },\n    showElement: function showElement() {\n      if (this.isInRange && !this.isTransparent) {\n        this.hidden = false;\n        this._isFirstFrame = true;\n        this.maskManager._isFirstFrame = true;\n      }\n    },\n    clearCanvas: function clearCanvas(canvasContext) {\n      canvasContext.clearRect(this.transformCanvas.tx, this.transformCanvas.ty, this.transformCanvas.w * this.transformCanvas.sx, this.transformCanvas.h * this.transformCanvas.sy);\n    },\n    prepareLayer: function prepareLayer() {\n      if (this.data.tt >= 1) {\n        var buffer = this.buffers[0];\n        var bufferCtx = buffer.getContext('2d');\n        this.clearCanvas(bufferCtx); // on the first buffer we store the current state of the global drawing\n\n        bufferCtx.drawImage(this.canvasContext.canvas, 0, 0); // The next four lines are to clear the canvas\n        // TODO: Check if there is a way to clear the canvas without resetting the transform\n\n        this.currentTransform = this.canvasContext.getTransform();\n        this.canvasContext.setTransform(1, 0, 0, 1, 0, 0);\n        this.clearCanvas(this.canvasContext);\n        this.canvasContext.setTransform(this.currentTransform);\n      }\n    },\n    exitLayer: function exitLayer() {\n      if (this.data.tt >= 1) {\n        var buffer = this.buffers[1]; // On the second buffer we store the current state of the global drawing\n        // that only contains the content of this layer\n        // (if it is a composition, it also includes the nested layers)\n\n        var bufferCtx = buffer.getContext('2d');\n        this.clearCanvas(bufferCtx);\n        bufferCtx.drawImage(this.canvasContext.canvas, 0, 0); // We clear the canvas again\n\n        this.canvasContext.setTransform(1, 0, 0, 1, 0, 0);\n        this.clearCanvas(this.canvasContext);\n        this.canvasContext.setTransform(this.currentTransform); // We draw the mask\n\n        var mask = this.comp.getElementById('tp' in this.data ? this.data.tp : this.data.ind - 1);\n        mask.renderFrame(true); // We draw the second buffer (that contains the content of this layer)\n\n        this.canvasContext.setTransform(1, 0, 0, 1, 0, 0); // If the mask is a Luma matte, we need to do two extra painting operations\n        // the _isProxy check is to avoid drawing a fake canvas in workers that will throw an error\n\n        if (this.data.tt >= 3 && !document._isProxy) {\n          // We copy the painted mask to a buffer that has a color matrix filter applied to it\n          // that applies the rgb values to the alpha channel\n          var lumaBuffer = assetLoader.getLumaCanvas(this.canvasContext.canvas);\n          var lumaBufferCtx = lumaBuffer.getContext('2d');\n          lumaBufferCtx.drawImage(this.canvasContext.canvas, 0, 0);\n          this.clearCanvas(this.canvasContext); // we repaint the context with the mask applied to it\n\n          this.canvasContext.drawImage(lumaBuffer, 0, 0);\n        }\n\n        this.canvasContext.globalCompositeOperation = operationsMap[this.data.tt];\n        this.canvasContext.drawImage(buffer, 0, 0); // We finally draw the first buffer (that contains the content of the global drawing)\n        // We use destination-over to draw the global drawing below the current layer\n\n        this.canvasContext.globalCompositeOperation = 'destination-over';\n        this.canvasContext.drawImage(this.buffers[0], 0, 0);\n        this.canvasContext.setTransform(this.currentTransform); // We reset the globalCompositeOperation to source-over, the standard type of operation\n\n        this.canvasContext.globalCompositeOperation = 'source-over';\n      }\n    },\n    renderFrame: function renderFrame(forceRender) {\n      if (this.hidden || this.data.hd) {\n        return;\n      }\n\n      if (this.data.td === 1 && !forceRender) {\n        return;\n      }\n\n      this.renderTransform();\n      this.renderRenderable();\n      this.renderLocalTransform();\n      this.setBlendMode();\n      var forceRealStack = this.data.ty === 0;\n      this.prepareLayer();\n      this.globalData.renderer.save(forceRealStack);\n      this.globalData.renderer.ctxTransform(this.finalTransform.localMat.props);\n      this.globalData.renderer.ctxOpacity(this.finalTransform.localOpacity);\n      this.renderInnerContent();\n      this.globalData.renderer.restore(forceRealStack);\n      this.exitLayer();\n\n      if (this.maskManager.hasMasks) {\n        this.globalData.renderer.restore(true);\n      }\n\n      if (this._isFirstFrame) {\n        this._isFirstFrame = false;\n      }\n    },\n    destroy: function destroy() {\n      this.canvasContext = null;\n      this.data = null;\n      this.globalData = null;\n      this.maskManager.destroy();\n    },\n    mHelper: new Matrix()\n  };\n  CVBaseElement.prototype.hide = CVBaseElement.prototype.hideElement;\n  CVBaseElement.prototype.show = CVBaseElement.prototype.showElement;\n\n  function CVShapeData(element, data, styles, transformsManager) {\n    this.styledShapes = [];\n    this.tr = [0, 0, 0, 0, 0, 0];\n    var ty = 4;\n\n    if (data.ty === 'rc') {\n      ty = 5;\n    } else if (data.ty === 'el') {\n      ty = 6;\n    } else if (data.ty === 'sr') {\n      ty = 7;\n    }\n\n    this.sh = ShapePropertyFactory.getShapeProp(element, data, ty, element);\n    var i;\n    var len = styles.length;\n    var styledShape;\n\n    for (i = 0; i < len; i += 1) {\n      if (!styles[i].closed) {\n        styledShape = {\n          transforms: transformsManager.addTransformSequence(styles[i].transforms),\n          trNodes: []\n        };\n        this.styledShapes.push(styledShape);\n        styles[i].elements.push(styledShape);\n      }\n    }\n  }\n\n  CVShapeData.prototype.setAsAnimated = SVGShapeData.prototype.setAsAnimated;\n\n  function CVShapeElement(data, globalData, comp) {\n    this.shapes = [];\n    this.shapesData = data.shapes;\n    this.stylesList = [];\n    this.itemsData = [];\n    this.prevViewData = [];\n    this.shapeModifiers = [];\n    this.processedElements = [];\n    this.transformsManager = new ShapeTransformManager();\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, CVBaseElement, IShapeElement, HierarchyElement, FrameElement, RenderableElement], CVShapeElement);\n  CVShapeElement.prototype.initElement = RenderableDOMElement.prototype.initElement;\n  CVShapeElement.prototype.transformHelper = {\n    opacity: 1,\n    _opMdf: false\n  };\n  CVShapeElement.prototype.dashResetter = [];\n\n  CVShapeElement.prototype.createContent = function () {\n    this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, true, []);\n  };\n\n  CVShapeElement.prototype.createStyleElement = function (data, transforms) {\n    var styleElem = {\n      data: data,\n      type: data.ty,\n      preTransforms: this.transformsManager.addTransformSequence(transforms),\n      transforms: [],\n      elements: [],\n      closed: data.hd === true\n    };\n    var elementData = {};\n\n    if (data.ty === 'fl' || data.ty === 'st') {\n      elementData.c = PropertyFactory.getProp(this, data.c, 1, 255, this);\n\n      if (!elementData.c.k) {\n        styleElem.co = 'rgb(' + bmFloor(elementData.c.v[0]) + ',' + bmFloor(elementData.c.v[1]) + ',' + bmFloor(elementData.c.v[2]) + ')';\n      }\n    } else if (data.ty === 'gf' || data.ty === 'gs') {\n      elementData.s = PropertyFactory.getProp(this, data.s, 1, null, this);\n      elementData.e = PropertyFactory.getProp(this, data.e, 1, null, this);\n      elementData.h = PropertyFactory.getProp(this, data.h || {\n        k: 0\n      }, 0, 0.01, this);\n      elementData.a = PropertyFactory.getProp(this, data.a || {\n        k: 0\n      }, 0, degToRads, this);\n      elementData.g = new GradientProperty(this, data.g, this);\n    }\n\n    elementData.o = PropertyFactory.getProp(this, data.o, 0, 0.01, this);\n\n    if (data.ty === 'st' || data.ty === 'gs') {\n      styleElem.lc = lineCapEnum[data.lc || 2];\n      styleElem.lj = lineJoinEnum[data.lj || 2];\n\n      if (data.lj == 1) {\n        // eslint-disable-line eqeqeq\n        styleElem.ml = data.ml;\n      }\n\n      elementData.w = PropertyFactory.getProp(this, data.w, 0, null, this);\n\n      if (!elementData.w.k) {\n        styleElem.wi = elementData.w.v;\n      }\n\n      if (data.d) {\n        var d = new DashProperty(this, data.d, 'canvas', this);\n        elementData.d = d;\n\n        if (!elementData.d.k) {\n          styleElem.da = elementData.d.dashArray;\n          styleElem[\"do\"] = elementData.d.dashoffset[0];\n        }\n      }\n    } else {\n      styleElem.r = data.r === 2 ? 'evenodd' : 'nonzero';\n    }\n\n    this.stylesList.push(styleElem);\n    elementData.style = styleElem;\n    return elementData;\n  };\n\n  CVShapeElement.prototype.createGroupElement = function () {\n    var elementData = {\n      it: [],\n      prevViewData: []\n    };\n    return elementData;\n  };\n\n  CVShapeElement.prototype.createTransformElement = function (data) {\n    var elementData = {\n      transform: {\n        opacity: 1,\n        _opMdf: false,\n        key: this.transformsManager.getNewKey(),\n        op: PropertyFactory.getProp(this, data.o, 0, 0.01, this),\n        mProps: TransformPropertyFactory.getTransformProperty(this, data, this)\n      }\n    };\n    return elementData;\n  };\n\n  CVShapeElement.prototype.createShapeElement = function (data) {\n    var elementData = new CVShapeData(this, data, this.stylesList, this.transformsManager);\n    this.shapes.push(elementData);\n    this.addShapeToModifiers(elementData);\n    return elementData;\n  };\n\n  CVShapeElement.prototype.reloadShapes = function () {\n    this._isFirstFrame = true;\n    var i;\n    var len = this.itemsData.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.prevViewData[i] = this.itemsData[i];\n    }\n\n    this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, true, []);\n    len = this.dynamicProperties.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.dynamicProperties[i].getValue();\n    }\n\n    this.renderModifiers();\n    this.transformsManager.processSequences(this._isFirstFrame);\n  };\n\n  CVShapeElement.prototype.addTransformToStyleList = function (transform) {\n    var i;\n    var len = this.stylesList.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (!this.stylesList[i].closed) {\n        this.stylesList[i].transforms.push(transform);\n      }\n    }\n  };\n\n  CVShapeElement.prototype.removeTransformFromStyleList = function () {\n    var i;\n    var len = this.stylesList.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (!this.stylesList[i].closed) {\n        this.stylesList[i].transforms.pop();\n      }\n    }\n  };\n\n  CVShapeElement.prototype.closeStyles = function (styles) {\n    var i;\n    var len = styles.length;\n\n    for (i = 0; i < len; i += 1) {\n      styles[i].closed = true;\n    }\n  };\n\n  CVShapeElement.prototype.searchShapes = function (arr, itemsData, prevViewData, shouldRender, transforms) {\n    var i;\n    var len = arr.length - 1;\n    var j;\n    var jLen;\n    var ownStyles = [];\n    var ownModifiers = [];\n    var processedPos;\n    var modifier;\n    var currentTransform;\n    var ownTransforms = [].concat(transforms);\n\n    for (i = len; i >= 0; i -= 1) {\n      processedPos = this.searchProcessedElement(arr[i]);\n\n      if (!processedPos) {\n        arr[i]._shouldRender = shouldRender;\n      } else {\n        itemsData[i] = prevViewData[processedPos - 1];\n      }\n\n      if (arr[i].ty === 'fl' || arr[i].ty === 'st' || arr[i].ty === 'gf' || arr[i].ty === 'gs') {\n        if (!processedPos) {\n          itemsData[i] = this.createStyleElement(arr[i], ownTransforms);\n        } else {\n          itemsData[i].style.closed = false;\n        }\n\n        ownStyles.push(itemsData[i].style);\n      } else if (arr[i].ty === 'gr') {\n        if (!processedPos) {\n          itemsData[i] = this.createGroupElement(arr[i]);\n        } else {\n          jLen = itemsData[i].it.length;\n\n          for (j = 0; j < jLen; j += 1) {\n            itemsData[i].prevViewData[j] = itemsData[i].it[j];\n          }\n        }\n\n        this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, shouldRender, ownTransforms);\n      } else if (arr[i].ty === 'tr') {\n        if (!processedPos) {\n          currentTransform = this.createTransformElement(arr[i]);\n          itemsData[i] = currentTransform;\n        }\n\n        ownTransforms.push(itemsData[i]);\n        this.addTransformToStyleList(itemsData[i]);\n      } else if (arr[i].ty === 'sh' || arr[i].ty === 'rc' || arr[i].ty === 'el' || arr[i].ty === 'sr') {\n        if (!processedPos) {\n          itemsData[i] = this.createShapeElement(arr[i]);\n        }\n      } else if (arr[i].ty === 'tm' || arr[i].ty === 'rd' || arr[i].ty === 'pb' || arr[i].ty === 'zz' || arr[i].ty === 'op') {\n        if (!processedPos) {\n          modifier = ShapeModifiers.getModifier(arr[i].ty);\n          modifier.init(this, arr[i]);\n          itemsData[i] = modifier;\n          this.shapeModifiers.push(modifier);\n        } else {\n          modifier = itemsData[i];\n          modifier.closed = false;\n        }\n\n        ownModifiers.push(modifier);\n      } else if (arr[i].ty === 'rp') {\n        if (!processedPos) {\n          modifier = ShapeModifiers.getModifier(arr[i].ty);\n          itemsData[i] = modifier;\n          modifier.init(this, arr, i, itemsData);\n          this.shapeModifiers.push(modifier);\n          shouldRender = false;\n        } else {\n          modifier = itemsData[i];\n          modifier.closed = true;\n        }\n\n        ownModifiers.push(modifier);\n      }\n\n      this.addProcessedElement(arr[i], i + 1);\n    }\n\n    this.removeTransformFromStyleList();\n    this.closeStyles(ownStyles);\n    len = ownModifiers.length;\n\n    for (i = 0; i < len; i += 1) {\n      ownModifiers[i].closed = true;\n    }\n  };\n\n  CVShapeElement.prototype.renderInnerContent = function () {\n    this.transformHelper.opacity = 1;\n    this.transformHelper._opMdf = false;\n    this.renderModifiers();\n    this.transformsManager.processSequences(this._isFirstFrame);\n    this.renderShape(this.transformHelper, this.shapesData, this.itemsData, true);\n  };\n\n  CVShapeElement.prototype.renderShapeTransform = function (parentTransform, groupTransform) {\n    if (parentTransform._opMdf || groupTransform.op._mdf || this._isFirstFrame) {\n      groupTransform.opacity = parentTransform.opacity;\n      groupTransform.opacity *= groupTransform.op.v;\n      groupTransform._opMdf = true;\n    }\n  };\n\n  CVShapeElement.prototype.drawLayer = function () {\n    var i;\n    var len = this.stylesList.length;\n    var j;\n    var jLen;\n    var k;\n    var kLen;\n    var elems;\n    var nodes;\n    var renderer = this.globalData.renderer;\n    var ctx = this.globalData.canvasContext;\n    var type;\n    var currentStyle;\n\n    for (i = 0; i < len; i += 1) {\n      currentStyle = this.stylesList[i];\n      type = currentStyle.type; // Skipping style when\n      // Stroke width equals 0\n      // style should not be rendered (extra unused repeaters)\n      // current opacity equals 0\n      // global opacity equals 0\n\n      if (!((type === 'st' || type === 'gs') && currentStyle.wi === 0 || !currentStyle.data._shouldRender || currentStyle.coOp === 0 || this.globalData.currentGlobalAlpha === 0)) {\n        renderer.save();\n        elems = currentStyle.elements;\n\n        if (type === 'st' || type === 'gs') {\n          renderer.ctxStrokeStyle(type === 'st' ? currentStyle.co : currentStyle.grd); // ctx.strokeStyle = type === 'st' ? currentStyle.co : currentStyle.grd;\n\n          renderer.ctxLineWidth(currentStyle.wi); // ctx.lineWidth = currentStyle.wi;\n\n          renderer.ctxLineCap(currentStyle.lc); // ctx.lineCap = currentStyle.lc;\n\n          renderer.ctxLineJoin(currentStyle.lj); // ctx.lineJoin = currentStyle.lj;\n\n          renderer.ctxMiterLimit(currentStyle.ml || 0); // ctx.miterLimit = currentStyle.ml || 0;\n        } else {\n          renderer.ctxFillStyle(type === 'fl' ? currentStyle.co : currentStyle.grd); // ctx.fillStyle = type === 'fl' ? currentStyle.co : currentStyle.grd;\n        }\n\n        renderer.ctxOpacity(currentStyle.coOp);\n\n        if (type !== 'st' && type !== 'gs') {\n          ctx.beginPath();\n        }\n\n        renderer.ctxTransform(currentStyle.preTransforms.finalTransform.props);\n        jLen = elems.length;\n\n        for (j = 0; j < jLen; j += 1) {\n          if (type === 'st' || type === 'gs') {\n            ctx.beginPath();\n\n            if (currentStyle.da) {\n              ctx.setLineDash(currentStyle.da);\n              ctx.lineDashOffset = currentStyle[\"do\"];\n            }\n          }\n\n          nodes = elems[j].trNodes;\n          kLen = nodes.length;\n\n          for (k = 0; k < kLen; k += 1) {\n            if (nodes[k].t === 'm') {\n              ctx.moveTo(nodes[k].p[0], nodes[k].p[1]);\n            } else if (nodes[k].t === 'c') {\n              ctx.bezierCurveTo(nodes[k].pts[0], nodes[k].pts[1], nodes[k].pts[2], nodes[k].pts[3], nodes[k].pts[4], nodes[k].pts[5]);\n            } else {\n              ctx.closePath();\n            }\n          }\n\n          if (type === 'st' || type === 'gs') {\n            // ctx.stroke();\n            renderer.ctxStroke();\n\n            if (currentStyle.da) {\n              ctx.setLineDash(this.dashResetter);\n            }\n          }\n        }\n\n        if (type !== 'st' && type !== 'gs') {\n          // ctx.fill(currentStyle.r);\n          this.globalData.renderer.ctxFill(currentStyle.r);\n        }\n\n        renderer.restore();\n      }\n    }\n  };\n\n  CVShapeElement.prototype.renderShape = function (parentTransform, items, data, isMain) {\n    var i;\n    var len = items.length - 1;\n    var groupTransform;\n    groupTransform = parentTransform;\n\n    for (i = len; i >= 0; i -= 1) {\n      if (items[i].ty === 'tr') {\n        groupTransform = data[i].transform;\n        this.renderShapeTransform(parentTransform, groupTransform);\n      } else if (items[i].ty === 'sh' || items[i].ty === 'el' || items[i].ty === 'rc' || items[i].ty === 'sr') {\n        this.renderPath(items[i], data[i]);\n      } else if (items[i].ty === 'fl') {\n        this.renderFill(items[i], data[i], groupTransform);\n      } else if (items[i].ty === 'st') {\n        this.renderStroke(items[i], data[i], groupTransform);\n      } else if (items[i].ty === 'gf' || items[i].ty === 'gs') {\n        this.renderGradientFill(items[i], data[i], groupTransform);\n      } else if (items[i].ty === 'gr') {\n        this.renderShape(groupTransform, items[i].it, data[i].it);\n      } else if (items[i].ty === 'tm') {//\n      }\n    }\n\n    if (isMain) {\n      this.drawLayer();\n    }\n  };\n\n  CVShapeElement.prototype.renderStyledShape = function (styledShape, shape) {\n    if (this._isFirstFrame || shape._mdf || styledShape.transforms._mdf) {\n      var shapeNodes = styledShape.trNodes;\n      var paths = shape.paths;\n      var i;\n      var len;\n      var j;\n      var jLen = paths._length;\n      shapeNodes.length = 0;\n      var groupTransformMat = styledShape.transforms.finalTransform;\n\n      for (j = 0; j < jLen; j += 1) {\n        var pathNodes = paths.shapes[j];\n\n        if (pathNodes && pathNodes.v) {\n          len = pathNodes._length;\n\n          for (i = 1; i < len; i += 1) {\n            if (i === 1) {\n              shapeNodes.push({\n                t: 'm',\n                p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\n              });\n            }\n\n            shapeNodes.push({\n              t: 'c',\n              pts: groupTransformMat.applyToTriplePoints(pathNodes.o[i - 1], pathNodes.i[i], pathNodes.v[i])\n            });\n          }\n\n          if (len === 1) {\n            shapeNodes.push({\n              t: 'm',\n              p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\n            });\n          }\n\n          if (pathNodes.c && len) {\n            shapeNodes.push({\n              t: 'c',\n              pts: groupTransformMat.applyToTriplePoints(pathNodes.o[i - 1], pathNodes.i[0], pathNodes.v[0])\n            });\n            shapeNodes.push({\n              t: 'z'\n            });\n          }\n        }\n      }\n\n      styledShape.trNodes = shapeNodes;\n    }\n  };\n\n  CVShapeElement.prototype.renderPath = function (pathData, itemData) {\n    if (pathData.hd !== true && pathData._shouldRender) {\n      var i;\n      var len = itemData.styledShapes.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.renderStyledShape(itemData.styledShapes[i], itemData.sh);\n      }\n    }\n  };\n\n  CVShapeElement.prototype.renderFill = function (styleData, itemData, groupTransform) {\n    var styleElem = itemData.style;\n\n    if (itemData.c._mdf || this._isFirstFrame) {\n      styleElem.co = 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')';\n    }\n\n    if (itemData.o._mdf || groupTransform._opMdf || this._isFirstFrame) {\n      styleElem.coOp = itemData.o.v * groupTransform.opacity;\n    }\n  };\n\n  CVShapeElement.prototype.renderGradientFill = function (styleData, itemData, groupTransform) {\n    var styleElem = itemData.style;\n    var grd;\n\n    if (!styleElem.grd || itemData.g._mdf || itemData.s._mdf || itemData.e._mdf || styleData.t !== 1 && (itemData.h._mdf || itemData.a._mdf)) {\n      var ctx = this.globalData.canvasContext;\n      var pt1 = itemData.s.v;\n      var pt2 = itemData.e.v;\n\n      if (styleData.t === 1) {\n        grd = ctx.createLinearGradient(pt1[0], pt1[1], pt2[0], pt2[1]);\n      } else {\n        var rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n        var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\n        var percent = itemData.h.v;\n\n        if (percent >= 1) {\n          percent = 0.99;\n        } else if (percent <= -1) {\n          percent = -0.99;\n        }\n\n        var dist = rad * percent;\n        var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\n        var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\n        grd = ctx.createRadialGradient(x, y, 0, pt1[0], pt1[1], rad);\n      }\n\n      var i;\n      var len = styleData.g.p;\n      var cValues = itemData.g.c;\n      var opacity = 1;\n\n      for (i = 0; i < len; i += 1) {\n        if (itemData.g._hasOpacity && itemData.g._collapsable) {\n          opacity = itemData.g.o[i * 2 + 1];\n        }\n\n        grd.addColorStop(cValues[i * 4] / 100, 'rgba(' + cValues[i * 4 + 1] + ',' + cValues[i * 4 + 2] + ',' + cValues[i * 4 + 3] + ',' + opacity + ')');\n      }\n\n      styleElem.grd = grd;\n    }\n\n    styleElem.coOp = itemData.o.v * groupTransform.opacity;\n  };\n\n  CVShapeElement.prototype.renderStroke = function (styleData, itemData, groupTransform) {\n    var styleElem = itemData.style;\n    var d = itemData.d;\n\n    if (d && (d._mdf || this._isFirstFrame)) {\n      styleElem.da = d.dashArray;\n      styleElem[\"do\"] = d.dashoffset[0];\n    }\n\n    if (itemData.c._mdf || this._isFirstFrame) {\n      styleElem.co = 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')';\n    }\n\n    if (itemData.o._mdf || groupTransform._opMdf || this._isFirstFrame) {\n      styleElem.coOp = itemData.o.v * groupTransform.opacity;\n    }\n\n    if (itemData.w._mdf || this._isFirstFrame) {\n      styleElem.wi = itemData.w.v;\n    }\n  };\n\n  CVShapeElement.prototype.destroy = function () {\n    this.shapesData = null;\n    this.globalData = null;\n    this.canvasContext = null;\n    this.stylesList.length = 0;\n    this.itemsData.length = 0;\n  };\n\n  function CVTextElement(data, globalData, comp) {\n    this.textSpans = [];\n    this.yOffset = 0;\n    this.fillColorAnim = false;\n    this.strokeColorAnim = false;\n    this.strokeWidthAnim = false;\n    this.stroke = false;\n    this.fill = false;\n    this.justifyOffset = 0;\n    this.currentRender = null;\n    this.renderType = 'canvas';\n    this.values = {\n      fill: 'rgba(0,0,0,0)',\n      stroke: 'rgba(0,0,0,0)',\n      sWidth: 0,\n      fValue: ''\n    };\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement, ITextElement], CVTextElement);\n  CVTextElement.prototype.tHelper = createTag('canvas').getContext('2d');\n\n  CVTextElement.prototype.buildNewText = function () {\n    var documentData = this.textProperty.currentData;\n    this.renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0);\n    var hasFill = false;\n\n    if (documentData.fc) {\n      hasFill = true;\n      this.values.fill = this.buildColor(documentData.fc);\n    } else {\n      this.values.fill = 'rgba(0,0,0,0)';\n    }\n\n    this.fill = hasFill;\n    var hasStroke = false;\n\n    if (documentData.sc) {\n      hasStroke = true;\n      this.values.stroke = this.buildColor(documentData.sc);\n      this.values.sWidth = documentData.sw;\n    }\n\n    var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n    var i;\n    var len;\n    var letters = documentData.l;\n    var matrixHelper = this.mHelper;\n    this.stroke = hasStroke;\n    this.values.fValue = documentData.finalSize + 'px ' + this.globalData.fontManager.getFontByName(documentData.f).fFamily;\n    len = documentData.finalText.length; // this.tHelper.font = this.values.fValue;\n\n    var charData;\n    var shapeData;\n    var k;\n    var kLen;\n    var shapes;\n    var j;\n    var jLen;\n    var pathNodes;\n    var commands;\n    var pathArr;\n    var singleShape = this.data.singleShape;\n    var trackingOffset = documentData.tr * 0.001 * documentData.finalSize;\n    var xPos = 0;\n    var yPos = 0;\n    var firstLine = true;\n    var cnt = 0;\n\n    for (i = 0; i < len; i += 1) {\n      charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n      shapeData = charData && charData.data || {};\n      matrixHelper.reset();\n\n      if (singleShape && letters[i].n) {\n        xPos = -trackingOffset;\n        yPos += documentData.yOffset;\n        yPos += firstLine ? 1 : 0;\n        firstLine = false;\n      }\n\n      shapes = shapeData.shapes ? shapeData.shapes[0].it : [];\n      jLen = shapes.length;\n      matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);\n\n      if (singleShape) {\n        this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\n      }\n\n      commands = createSizedArray(jLen - 1);\n      var commandsCounter = 0;\n\n      for (j = 0; j < jLen; j += 1) {\n        if (shapes[j].ty === 'sh') {\n          kLen = shapes[j].ks.k.i.length;\n          pathNodes = shapes[j].ks.k;\n          pathArr = [];\n\n          for (k = 1; k < kLen; k += 1) {\n            if (k === 1) {\n              pathArr.push(matrixHelper.applyToX(pathNodes.v[0][0], pathNodes.v[0][1], 0), matrixHelper.applyToY(pathNodes.v[0][0], pathNodes.v[0][1], 0));\n            }\n\n            pathArr.push(matrixHelper.applyToX(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToY(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToX(pathNodes.i[k][0], pathNodes.i[k][1], 0), matrixHelper.applyToY(pathNodes.i[k][0], pathNodes.i[k][1], 0), matrixHelper.applyToX(pathNodes.v[k][0], pathNodes.v[k][1], 0), matrixHelper.applyToY(pathNodes.v[k][0], pathNodes.v[k][1], 0));\n          }\n\n          pathArr.push(matrixHelper.applyToX(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToY(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToX(pathNodes.i[0][0], pathNodes.i[0][1], 0), matrixHelper.applyToY(pathNodes.i[0][0], pathNodes.i[0][1], 0), matrixHelper.applyToX(pathNodes.v[0][0], pathNodes.v[0][1], 0), matrixHelper.applyToY(pathNodes.v[0][0], pathNodes.v[0][1], 0));\n          commands[commandsCounter] = pathArr;\n          commandsCounter += 1;\n        }\n      }\n\n      if (singleShape) {\n        xPos += letters[i].l;\n        xPos += trackingOffset;\n      }\n\n      if (this.textSpans[cnt]) {\n        this.textSpans[cnt].elem = commands;\n      } else {\n        this.textSpans[cnt] = {\n          elem: commands\n        };\n      }\n\n      cnt += 1;\n    }\n  };\n\n  CVTextElement.prototype.renderInnerContent = function () {\n    this.validateText();\n    var ctx = this.canvasContext;\n    ctx.font = this.values.fValue;\n    this.globalData.renderer.ctxLineCap('butt'); // ctx.lineCap = 'butt';\n\n    this.globalData.renderer.ctxLineJoin('miter'); // ctx.lineJoin = 'miter';\n\n    this.globalData.renderer.ctxMiterLimit(4); // ctx.miterLimit = 4;\n\n    if (!this.data.singleShape) {\n      this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n    }\n\n    var i;\n    var len;\n    var j;\n    var jLen;\n    var k;\n    var kLen;\n    var renderedLetters = this.textAnimator.renderedLetters;\n    var letters = this.textProperty.currentData.l;\n    len = letters.length;\n    var renderedLetter;\n    var lastFill = null;\n    var lastStroke = null;\n    var lastStrokeW = null;\n    var commands;\n    var pathArr;\n    var renderer = this.globalData.renderer;\n\n    for (i = 0; i < len; i += 1) {\n      if (!letters[i].n) {\n        renderedLetter = renderedLetters[i];\n\n        if (renderedLetter) {\n          renderer.save();\n          renderer.ctxTransform(renderedLetter.p);\n          renderer.ctxOpacity(renderedLetter.o);\n        }\n\n        if (this.fill) {\n          if (renderedLetter && renderedLetter.fc) {\n            if (lastFill !== renderedLetter.fc) {\n              renderer.ctxFillStyle(renderedLetter.fc);\n              lastFill = renderedLetter.fc; // ctx.fillStyle = renderedLetter.fc;\n            }\n          } else if (lastFill !== this.values.fill) {\n            lastFill = this.values.fill;\n            renderer.ctxFillStyle(this.values.fill); // ctx.fillStyle = this.values.fill;\n          }\n\n          commands = this.textSpans[i].elem;\n          jLen = commands.length;\n          this.globalData.canvasContext.beginPath();\n\n          for (j = 0; j < jLen; j += 1) {\n            pathArr = commands[j];\n            kLen = pathArr.length;\n            this.globalData.canvasContext.moveTo(pathArr[0], pathArr[1]);\n\n            for (k = 2; k < kLen; k += 6) {\n              this.globalData.canvasContext.bezierCurveTo(pathArr[k], pathArr[k + 1], pathArr[k + 2], pathArr[k + 3], pathArr[k + 4], pathArr[k + 5]);\n            }\n          }\n\n          this.globalData.canvasContext.closePath();\n          renderer.ctxFill(); // this.globalData.canvasContext.fill();\n          /// ctx.fillText(this.textSpans[i].val,0,0);\n        }\n\n        if (this.stroke) {\n          if (renderedLetter && renderedLetter.sw) {\n            if (lastStrokeW !== renderedLetter.sw) {\n              lastStrokeW = renderedLetter.sw;\n              renderer.ctxLineWidth(renderedLetter.sw); // ctx.lineWidth = renderedLetter.sw;\n            }\n          } else if (lastStrokeW !== this.values.sWidth) {\n            lastStrokeW = this.values.sWidth;\n            renderer.ctxLineWidth(this.values.sWidth); // ctx.lineWidth = this.values.sWidth;\n          }\n\n          if (renderedLetter && renderedLetter.sc) {\n            if (lastStroke !== renderedLetter.sc) {\n              lastStroke = renderedLetter.sc;\n              renderer.ctxStrokeStyle(renderedLetter.sc); // ctx.strokeStyle = renderedLetter.sc;\n            }\n          } else if (lastStroke !== this.values.stroke) {\n            lastStroke = this.values.stroke;\n            renderer.ctxStrokeStyle(this.values.stroke); // ctx.strokeStyle = this.values.stroke;\n          }\n\n          commands = this.textSpans[i].elem;\n          jLen = commands.length;\n          this.globalData.canvasContext.beginPath();\n\n          for (j = 0; j < jLen; j += 1) {\n            pathArr = commands[j];\n            kLen = pathArr.length;\n            this.globalData.canvasContext.moveTo(pathArr[0], pathArr[1]);\n\n            for (k = 2; k < kLen; k += 6) {\n              this.globalData.canvasContext.bezierCurveTo(pathArr[k], pathArr[k + 1], pathArr[k + 2], pathArr[k + 3], pathArr[k + 4], pathArr[k + 5]);\n            }\n          }\n\n          this.globalData.canvasContext.closePath();\n          renderer.ctxStroke(); // this.globalData.canvasContext.stroke();\n          /// ctx.strokeText(letters[i].val,0,0);\n        }\n\n        if (renderedLetter) {\n          this.globalData.renderer.restore();\n        }\n      }\n    }\n  };\n\n  function CVImageElement(data, globalData, comp) {\n    this.assetData = globalData.getAssetData(data.refId);\n    this.img = globalData.imageLoader.getAsset(this.assetData);\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVImageElement);\n  CVImageElement.prototype.initElement = SVGShapeElement.prototype.initElement;\n  CVImageElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame;\n\n  CVImageElement.prototype.createContent = function () {\n    if (this.img.width && (this.assetData.w !== this.img.width || this.assetData.h !== this.img.height)) {\n      var canvas = createTag('canvas');\n      canvas.width = this.assetData.w;\n      canvas.height = this.assetData.h;\n      var ctx = canvas.getContext('2d');\n      var imgW = this.img.width;\n      var imgH = this.img.height;\n      var imgRel = imgW / imgH;\n      var canvasRel = this.assetData.w / this.assetData.h;\n      var widthCrop;\n      var heightCrop;\n      var par = this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio;\n\n      if (imgRel > canvasRel && par === 'xMidYMid slice' || imgRel < canvasRel && par !== 'xMidYMid slice') {\n        heightCrop = imgH;\n        widthCrop = heightCrop * canvasRel;\n      } else {\n        widthCrop = imgW;\n        heightCrop = widthCrop / canvasRel;\n      }\n\n      ctx.drawImage(this.img, (imgW - widthCrop) / 2, (imgH - heightCrop) / 2, widthCrop, heightCrop, 0, 0, this.assetData.w, this.assetData.h);\n      this.img = canvas;\n    }\n  };\n\n  CVImageElement.prototype.renderInnerContent = function () {\n    this.canvasContext.drawImage(this.img, 0, 0);\n  };\n\n  CVImageElement.prototype.destroy = function () {\n    this.img = null;\n  };\n\n  function CVSolidElement(data, globalData, comp) {\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVSolidElement);\n  CVSolidElement.prototype.initElement = SVGShapeElement.prototype.initElement;\n  CVSolidElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame;\n\n  CVSolidElement.prototype.renderInnerContent = function () {\n    // var ctx = this.canvasContext;\n    this.globalData.renderer.ctxFillStyle(this.data.sc); // ctx.fillStyle = this.data.sc;\n\n    this.globalData.renderer.ctxFillRect(0, 0, this.data.sw, this.data.sh); // ctx.fillRect(0, 0, this.data.sw, this.data.sh);\n    //\n  };\n\n  function CanvasRendererBase() {}\n\n  extendPrototype([BaseRenderer], CanvasRendererBase);\n\n  CanvasRendererBase.prototype.createShape = function (data) {\n    return new CVShapeElement(data, this.globalData, this);\n  };\n\n  CanvasRendererBase.prototype.createText = function (data) {\n    return new CVTextElement(data, this.globalData, this);\n  };\n\n  CanvasRendererBase.prototype.createImage = function (data) {\n    return new CVImageElement(data, this.globalData, this);\n  };\n\n  CanvasRendererBase.prototype.createSolid = function (data) {\n    return new CVSolidElement(data, this.globalData, this);\n  };\n\n  CanvasRendererBase.prototype.createNull = SVGRenderer.prototype.createNull;\n\n  CanvasRendererBase.prototype.ctxTransform = function (props) {\n    if (props[0] === 1 && props[1] === 0 && props[4] === 0 && props[5] === 1 && props[12] === 0 && props[13] === 0) {\n      return;\n    }\n\n    this.canvasContext.transform(props[0], props[1], props[4], props[5], props[12], props[13]);\n  };\n\n  CanvasRendererBase.prototype.ctxOpacity = function (op) {\n    this.canvasContext.globalAlpha *= op < 0 ? 0 : op;\n  };\n\n  CanvasRendererBase.prototype.ctxFillStyle = function (value) {\n    this.canvasContext.fillStyle = value;\n  };\n\n  CanvasRendererBase.prototype.ctxStrokeStyle = function (value) {\n    this.canvasContext.strokeStyle = value;\n  };\n\n  CanvasRendererBase.prototype.ctxLineWidth = function (value) {\n    this.canvasContext.lineWidth = value;\n  };\n\n  CanvasRendererBase.prototype.ctxLineCap = function (value) {\n    this.canvasContext.lineCap = value;\n  };\n\n  CanvasRendererBase.prototype.ctxLineJoin = function (value) {\n    this.canvasContext.lineJoin = value;\n  };\n\n  CanvasRendererBase.prototype.ctxMiterLimit = function (value) {\n    this.canvasContext.miterLimit = value;\n  };\n\n  CanvasRendererBase.prototype.ctxFill = function (rule) {\n    this.canvasContext.fill(rule);\n  };\n\n  CanvasRendererBase.prototype.ctxFillRect = function (x, y, w, h) {\n    this.canvasContext.fillRect(x, y, w, h);\n  };\n\n  CanvasRendererBase.prototype.ctxStroke = function () {\n    this.canvasContext.stroke();\n  };\n\n  CanvasRendererBase.prototype.reset = function () {\n    if (!this.renderConfig.clearCanvas) {\n      this.canvasContext.restore();\n      return;\n    }\n\n    this.contextData.reset();\n  };\n\n  CanvasRendererBase.prototype.save = function () {\n    this.canvasContext.save();\n  };\n\n  CanvasRendererBase.prototype.restore = function (actionFlag) {\n    if (!this.renderConfig.clearCanvas) {\n      this.canvasContext.restore();\n      return;\n    }\n\n    if (actionFlag) {\n      this.globalData.blendMode = 'source-over';\n    }\n\n    this.contextData.restore(actionFlag);\n  };\n\n  CanvasRendererBase.prototype.configAnimation = function (animData) {\n    if (this.animationItem.wrapper) {\n      this.animationItem.container = createTag('canvas');\n      var containerStyle = this.animationItem.container.style;\n      containerStyle.width = '100%';\n      containerStyle.height = '100%';\n      var origin = '0px 0px 0px';\n      containerStyle.transformOrigin = origin;\n      containerStyle.mozTransformOrigin = origin;\n      containerStyle.webkitTransformOrigin = origin;\n      containerStyle['-webkit-transform'] = origin;\n      containerStyle.contentVisibility = this.renderConfig.contentVisibility;\n      this.animationItem.wrapper.appendChild(this.animationItem.container);\n      this.canvasContext = this.animationItem.container.getContext('2d');\n\n      if (this.renderConfig.className) {\n        this.animationItem.container.setAttribute('class', this.renderConfig.className);\n      }\n\n      if (this.renderConfig.id) {\n        this.animationItem.container.setAttribute('id', this.renderConfig.id);\n      }\n    } else {\n      this.canvasContext = this.renderConfig.context;\n    }\n\n    this.contextData.setContext(this.canvasContext);\n    this.data = animData;\n    this.layers = animData.layers;\n    this.transformCanvas = {\n      w: animData.w,\n      h: animData.h,\n      sx: 0,\n      sy: 0,\n      tx: 0,\n      ty: 0\n    };\n    this.setupGlobalData(animData, document.body);\n    this.globalData.canvasContext = this.canvasContext;\n    this.globalData.renderer = this;\n    this.globalData.isDashed = false;\n    this.globalData.progressiveLoad = this.renderConfig.progressiveLoad;\n    this.globalData.transformCanvas = this.transformCanvas;\n    this.elements = createSizedArray(animData.layers.length);\n    this.updateContainerSize();\n  };\n\n  CanvasRendererBase.prototype.updateContainerSize = function (width, height) {\n    this.reset();\n    var elementWidth;\n    var elementHeight;\n\n    if (width) {\n      elementWidth = width;\n      elementHeight = height;\n      this.canvasContext.canvas.width = elementWidth;\n      this.canvasContext.canvas.height = elementHeight;\n    } else {\n      if (this.animationItem.wrapper && this.animationItem.container) {\n        elementWidth = this.animationItem.wrapper.offsetWidth;\n        elementHeight = this.animationItem.wrapper.offsetHeight;\n      } else {\n        elementWidth = this.canvasContext.canvas.width;\n        elementHeight = this.canvasContext.canvas.height;\n      }\n\n      this.canvasContext.canvas.width = elementWidth * this.renderConfig.dpr;\n      this.canvasContext.canvas.height = elementHeight * this.renderConfig.dpr;\n    }\n\n    var elementRel;\n    var animationRel;\n\n    if (this.renderConfig.preserveAspectRatio.indexOf('meet') !== -1 || this.renderConfig.preserveAspectRatio.indexOf('slice') !== -1) {\n      var par = this.renderConfig.preserveAspectRatio.split(' ');\n      var fillType = par[1] || 'meet';\n      var pos = par[0] || 'xMidYMid';\n      var xPos = pos.substr(0, 4);\n      var yPos = pos.substr(4);\n      elementRel = elementWidth / elementHeight;\n      animationRel = this.transformCanvas.w / this.transformCanvas.h;\n\n      if (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice') {\n        this.transformCanvas.sx = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n        this.transformCanvas.sy = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n      } else {\n        this.transformCanvas.sx = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n        this.transformCanvas.sy = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n      }\n\n      if (xPos === 'xMid' && (animationRel < elementRel && fillType === 'meet' || animationRel > elementRel && fillType === 'slice')) {\n        this.transformCanvas.tx = (elementWidth - this.transformCanvas.w * (elementHeight / this.transformCanvas.h)) / 2 * this.renderConfig.dpr;\n      } else if (xPos === 'xMax' && (animationRel < elementRel && fillType === 'meet' || animationRel > elementRel && fillType === 'slice')) {\n        this.transformCanvas.tx = (elementWidth - this.transformCanvas.w * (elementHeight / this.transformCanvas.h)) * this.renderConfig.dpr;\n      } else {\n        this.transformCanvas.tx = 0;\n      }\n\n      if (yPos === 'YMid' && (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice')) {\n        this.transformCanvas.ty = (elementHeight - this.transformCanvas.h * (elementWidth / this.transformCanvas.w)) / 2 * this.renderConfig.dpr;\n      } else if (yPos === 'YMax' && (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice')) {\n        this.transformCanvas.ty = (elementHeight - this.transformCanvas.h * (elementWidth / this.transformCanvas.w)) * this.renderConfig.dpr;\n      } else {\n        this.transformCanvas.ty = 0;\n      }\n    } else if (this.renderConfig.preserveAspectRatio === 'none') {\n      this.transformCanvas.sx = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n      this.transformCanvas.sy = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n      this.transformCanvas.tx = 0;\n      this.transformCanvas.ty = 0;\n    } else {\n      this.transformCanvas.sx = this.renderConfig.dpr;\n      this.transformCanvas.sy = this.renderConfig.dpr;\n      this.transformCanvas.tx = 0;\n      this.transformCanvas.ty = 0;\n    }\n\n    this.transformCanvas.props = [this.transformCanvas.sx, 0, 0, 0, 0, this.transformCanvas.sy, 0, 0, 0, 0, 1, 0, this.transformCanvas.tx, this.transformCanvas.ty, 0, 1];\n    /* var i, len = this.elements.length;\r\n      for(i=0;i<len;i+=1){\r\n          if(this.elements[i] && this.elements[i].data.ty === 0){\r\n              this.elements[i].resize(this.globalData.transformCanvas);\r\n          }\r\n      } */\n\n    this.ctxTransform(this.transformCanvas.props);\n    this.canvasContext.beginPath();\n    this.canvasContext.rect(0, 0, this.transformCanvas.w, this.transformCanvas.h);\n    this.canvasContext.closePath();\n    this.canvasContext.clip();\n    this.renderFrame(this.renderedFrame, true);\n  };\n\n  CanvasRendererBase.prototype.destroy = function () {\n    if (this.renderConfig.clearCanvas && this.animationItem.wrapper) {\n      this.animationItem.wrapper.innerText = '';\n    }\n\n    var i;\n    var len = this.layers ? this.layers.length : 0;\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if (this.elements[i] && this.elements[i].destroy) {\n        this.elements[i].destroy();\n      }\n    }\n\n    this.elements.length = 0;\n    this.globalData.canvasContext = null;\n    this.animationItem.container = null;\n    this.destroyed = true;\n  };\n\n  CanvasRendererBase.prototype.renderFrame = function (num, forceRender) {\n    if (this.renderedFrame === num && this.renderConfig.clearCanvas === true && !forceRender || this.destroyed || num === -1) {\n      return;\n    }\n\n    this.renderedFrame = num;\n    this.globalData.frameNum = num - this.animationItem._isFirstFrame;\n    this.globalData.frameId += 1;\n    this.globalData._mdf = !this.renderConfig.clearCanvas || forceRender;\n    this.globalData.projectInterface.currentFrame = num; // console.log('--------');\n    // console.log('NEW: ',num);\n\n    var i;\n    var len = this.layers.length;\n\n    if (!this.completeLayers) {\n      this.checkLayers(num);\n    }\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if (this.completeLayers || this.elements[i]) {\n        this.elements[i].prepareFrame(num - this.layers[i].st);\n      }\n    }\n\n    if (this.globalData._mdf) {\n      if (this.renderConfig.clearCanvas === true) {\n        this.canvasContext.clearRect(0, 0, this.transformCanvas.w, this.transformCanvas.h);\n      } else {\n        this.save();\n      }\n\n      for (i = len - 1; i >= 0; i -= 1) {\n        if (this.completeLayers || this.elements[i]) {\n          this.elements[i].renderFrame();\n        }\n      }\n\n      if (this.renderConfig.clearCanvas !== true) {\n        this.restore();\n      }\n    }\n  };\n\n  CanvasRendererBase.prototype.buildItem = function (pos) {\n    var elements = this.elements;\n\n    if (elements[pos] || this.layers[pos].ty === 99) {\n      return;\n    }\n\n    var element = this.createItem(this.layers[pos], this, this.globalData);\n    elements[pos] = element;\n    element.initExpressions();\n    /* if(this.layers[pos].ty === 0){\r\n          element.resize(this.globalData.transformCanvas);\r\n      } */\n  };\n\n  CanvasRendererBase.prototype.checkPendingElements = function () {\n    while (this.pendingElements.length) {\n      var element = this.pendingElements.pop();\n      element.checkParenting();\n    }\n  };\n\n  CanvasRendererBase.prototype.hide = function () {\n    this.animationItem.container.style.display = 'none';\n  };\n\n  CanvasRendererBase.prototype.show = function () {\n    this.animationItem.container.style.display = 'block';\n  };\n\n  function CanvasContext() {\n    this.opacity = -1;\n    this.transform = createTypedArray('float32', 16);\n    this.fillStyle = '';\n    this.strokeStyle = '';\n    this.lineWidth = '';\n    this.lineCap = '';\n    this.lineJoin = '';\n    this.miterLimit = '';\n    this.id = Math.random();\n  }\n\n  function CVContextData() {\n    this.stack = [];\n    this.cArrPos = 0;\n    this.cTr = new Matrix();\n    var i;\n    var len = 15;\n\n    for (i = 0; i < len; i += 1) {\n      var canvasContext = new CanvasContext();\n      this.stack[i] = canvasContext;\n    }\n\n    this._length = len;\n    this.nativeContext = null;\n    this.transformMat = new Matrix();\n    this.currentOpacity = 1; //\n\n    this.currentFillStyle = '';\n    this.appliedFillStyle = ''; //\n\n    this.currentStrokeStyle = '';\n    this.appliedStrokeStyle = ''; //\n\n    this.currentLineWidth = '';\n    this.appliedLineWidth = ''; //\n\n    this.currentLineCap = '';\n    this.appliedLineCap = ''; //\n\n    this.currentLineJoin = '';\n    this.appliedLineJoin = ''; //\n\n    this.appliedMiterLimit = '';\n    this.currentMiterLimit = '';\n  }\n\n  CVContextData.prototype.duplicate = function () {\n    var newLength = this._length * 2;\n    var i = 0;\n\n    for (i = this._length; i < newLength; i += 1) {\n      this.stack[i] = new CanvasContext();\n    }\n\n    this._length = newLength;\n  };\n\n  CVContextData.prototype.reset = function () {\n    this.cArrPos = 0;\n    this.cTr.reset();\n    this.stack[this.cArrPos].opacity = 1;\n  };\n\n  CVContextData.prototype.restore = function (forceRestore) {\n    this.cArrPos -= 1;\n    var currentContext = this.stack[this.cArrPos];\n    var transform = currentContext.transform;\n    var i;\n    var arr = this.cTr.props;\n\n    for (i = 0; i < 16; i += 1) {\n      arr[i] = transform[i];\n    }\n\n    if (forceRestore) {\n      this.nativeContext.restore();\n      var prevStack = this.stack[this.cArrPos + 1];\n      this.appliedFillStyle = prevStack.fillStyle;\n      this.appliedStrokeStyle = prevStack.strokeStyle;\n      this.appliedLineWidth = prevStack.lineWidth;\n      this.appliedLineCap = prevStack.lineCap;\n      this.appliedLineJoin = prevStack.lineJoin;\n      this.appliedMiterLimit = prevStack.miterLimit;\n    }\n\n    this.nativeContext.setTransform(transform[0], transform[1], transform[4], transform[5], transform[12], transform[13]);\n\n    if (forceRestore || currentContext.opacity !== -1 && this.currentOpacity !== currentContext.opacity) {\n      this.nativeContext.globalAlpha = currentContext.opacity;\n      this.currentOpacity = currentContext.opacity;\n    }\n\n    this.currentFillStyle = currentContext.fillStyle;\n    this.currentStrokeStyle = currentContext.strokeStyle;\n    this.currentLineWidth = currentContext.lineWidth;\n    this.currentLineCap = currentContext.lineCap;\n    this.currentLineJoin = currentContext.lineJoin;\n    this.currentMiterLimit = currentContext.miterLimit;\n  };\n\n  CVContextData.prototype.save = function (saveOnNativeFlag) {\n    if (saveOnNativeFlag) {\n      this.nativeContext.save();\n    }\n\n    var props = this.cTr.props;\n\n    if (this._length <= this.cArrPos) {\n      this.duplicate();\n    }\n\n    var currentStack = this.stack[this.cArrPos];\n    var i;\n\n    for (i = 0; i < 16; i += 1) {\n      currentStack.transform[i] = props[i];\n    }\n\n    this.cArrPos += 1;\n    var newStack = this.stack[this.cArrPos];\n    newStack.opacity = currentStack.opacity;\n    newStack.fillStyle = currentStack.fillStyle;\n    newStack.strokeStyle = currentStack.strokeStyle;\n    newStack.lineWidth = currentStack.lineWidth;\n    newStack.lineCap = currentStack.lineCap;\n    newStack.lineJoin = currentStack.lineJoin;\n    newStack.miterLimit = currentStack.miterLimit;\n  };\n\n  CVContextData.prototype.setOpacity = function (value) {\n    this.stack[this.cArrPos].opacity = value;\n  };\n\n  CVContextData.prototype.setContext = function (value) {\n    this.nativeContext = value;\n  };\n\n  CVContextData.prototype.fillStyle = function (value) {\n    if (this.stack[this.cArrPos].fillStyle !== value) {\n      this.currentFillStyle = value;\n      this.stack[this.cArrPos].fillStyle = value;\n    }\n  };\n\n  CVContextData.prototype.strokeStyle = function (value) {\n    if (this.stack[this.cArrPos].strokeStyle !== value) {\n      this.currentStrokeStyle = value;\n      this.stack[this.cArrPos].strokeStyle = value;\n    }\n  };\n\n  CVContextData.prototype.lineWidth = function (value) {\n    if (this.stack[this.cArrPos].lineWidth !== value) {\n      this.currentLineWidth = value;\n      this.stack[this.cArrPos].lineWidth = value;\n    }\n  };\n\n  CVContextData.prototype.lineCap = function (value) {\n    if (this.stack[this.cArrPos].lineCap !== value) {\n      this.currentLineCap = value;\n      this.stack[this.cArrPos].lineCap = value;\n    }\n  };\n\n  CVContextData.prototype.lineJoin = function (value) {\n    if (this.stack[this.cArrPos].lineJoin !== value) {\n      this.currentLineJoin = value;\n      this.stack[this.cArrPos].lineJoin = value;\n    }\n  };\n\n  CVContextData.prototype.miterLimit = function (value) {\n    if (this.stack[this.cArrPos].miterLimit !== value) {\n      this.currentMiterLimit = value;\n      this.stack[this.cArrPos].miterLimit = value;\n    }\n  };\n\n  CVContextData.prototype.transform = function (props) {\n    this.transformMat.cloneFromProps(props); // Taking the last transform value from the stored stack of transforms\n\n    var currentTransform = this.cTr; // Applying the last transform value after the new transform to respect the order of transformations\n\n    this.transformMat.multiply(currentTransform); // Storing the new transformed value in the stored transform\n\n    currentTransform.cloneFromProps(this.transformMat.props);\n    var trProps = currentTransform.props; // Applying the new transform to the canvas\n\n    this.nativeContext.setTransform(trProps[0], trProps[1], trProps[4], trProps[5], trProps[12], trProps[13]);\n  };\n\n  CVContextData.prototype.opacity = function (op) {\n    var currentOpacity = this.stack[this.cArrPos].opacity;\n    currentOpacity *= op < 0 ? 0 : op;\n\n    if (this.stack[this.cArrPos].opacity !== currentOpacity) {\n      if (this.currentOpacity !== op) {\n        this.nativeContext.globalAlpha = op;\n        this.currentOpacity = op;\n      }\n\n      this.stack[this.cArrPos].opacity = currentOpacity;\n    }\n  };\n\n  CVContextData.prototype.fill = function (rule) {\n    if (this.appliedFillStyle !== this.currentFillStyle) {\n      this.appliedFillStyle = this.currentFillStyle;\n      this.nativeContext.fillStyle = this.appliedFillStyle;\n    }\n\n    this.nativeContext.fill(rule);\n  };\n\n  CVContextData.prototype.fillRect = function (x, y, w, h) {\n    if (this.appliedFillStyle !== this.currentFillStyle) {\n      this.appliedFillStyle = this.currentFillStyle;\n      this.nativeContext.fillStyle = this.appliedFillStyle;\n    }\n\n    this.nativeContext.fillRect(x, y, w, h);\n  };\n\n  CVContextData.prototype.stroke = function () {\n    if (this.appliedStrokeStyle !== this.currentStrokeStyle) {\n      this.appliedStrokeStyle = this.currentStrokeStyle;\n      this.nativeContext.strokeStyle = this.appliedStrokeStyle;\n    }\n\n    if (this.appliedLineWidth !== this.currentLineWidth) {\n      this.appliedLineWidth = this.currentLineWidth;\n      this.nativeContext.lineWidth = this.appliedLineWidth;\n    }\n\n    if (this.appliedLineCap !== this.currentLineCap) {\n      this.appliedLineCap = this.currentLineCap;\n      this.nativeContext.lineCap = this.appliedLineCap;\n    }\n\n    if (this.appliedLineJoin !== this.currentLineJoin) {\n      this.appliedLineJoin = this.currentLineJoin;\n      this.nativeContext.lineJoin = this.appliedLineJoin;\n    }\n\n    if (this.appliedMiterLimit !== this.currentMiterLimit) {\n      this.appliedMiterLimit = this.currentMiterLimit;\n      this.nativeContext.miterLimit = this.appliedMiterLimit;\n    }\n\n    this.nativeContext.stroke();\n  };\n\n  function CVCompElement(data, globalData, comp) {\n    this.completeLayers = false;\n    this.layers = data.layers;\n    this.pendingElements = [];\n    this.elements = createSizedArray(this.layers.length);\n    this.initElement(data, globalData, comp);\n    this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n      _placeholder: true\n    };\n  }\n\n  extendPrototype([CanvasRendererBase, ICompElement, CVBaseElement], CVCompElement);\n\n  CVCompElement.prototype.renderInnerContent = function () {\n    var ctx = this.canvasContext;\n    ctx.beginPath();\n    ctx.moveTo(0, 0);\n    ctx.lineTo(this.data.w, 0);\n    ctx.lineTo(this.data.w, this.data.h);\n    ctx.lineTo(0, this.data.h);\n    ctx.lineTo(0, 0);\n    ctx.clip();\n    var i;\n    var len = this.layers.length;\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if (this.completeLayers || this.elements[i]) {\n        this.elements[i].renderFrame();\n      }\n    }\n  };\n\n  CVCompElement.prototype.destroy = function () {\n    var i;\n    var len = this.layers.length;\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if (this.elements[i]) {\n        this.elements[i].destroy();\n      }\n    }\n\n    this.layers = null;\n    this.elements = null;\n  };\n\n  CVCompElement.prototype.createComp = function (data) {\n    return new CVCompElement(data, this.globalData, this);\n  };\n\n  function CanvasRenderer(animationItem, config) {\n    this.animationItem = animationItem;\n    this.renderConfig = {\n      clearCanvas: config && config.clearCanvas !== undefined ? config.clearCanvas : true,\n      context: config && config.context || null,\n      progressiveLoad: config && config.progressiveLoad || false,\n      preserveAspectRatio: config && config.preserveAspectRatio || 'xMidYMid meet',\n      imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n      contentVisibility: config && config.contentVisibility || 'visible',\n      className: config && config.className || '',\n      id: config && config.id || '',\n      runExpressions: !config || config.runExpressions === undefined || config.runExpressions\n    };\n    this.renderConfig.dpr = config && config.dpr || 1;\n\n    if (this.animationItem.wrapper) {\n      this.renderConfig.dpr = config && config.dpr || window.devicePixelRatio || 1;\n    }\n\n    this.renderedFrame = -1;\n    this.globalData = {\n      frameNum: -1,\n      _mdf: false,\n      renderConfig: this.renderConfig,\n      currentGlobalAlpha: -1\n    };\n    this.contextData = new CVContextData();\n    this.elements = [];\n    this.pendingElements = [];\n    this.transformMat = new Matrix();\n    this.completeLayers = false;\n    this.rendererType = 'canvas';\n\n    if (this.renderConfig.clearCanvas) {\n      this.ctxTransform = this.contextData.transform.bind(this.contextData);\n      this.ctxOpacity = this.contextData.opacity.bind(this.contextData);\n      this.ctxFillStyle = this.contextData.fillStyle.bind(this.contextData);\n      this.ctxStrokeStyle = this.contextData.strokeStyle.bind(this.contextData);\n      this.ctxLineWidth = this.contextData.lineWidth.bind(this.contextData);\n      this.ctxLineCap = this.contextData.lineCap.bind(this.contextData);\n      this.ctxLineJoin = this.contextData.lineJoin.bind(this.contextData);\n      this.ctxMiterLimit = this.contextData.miterLimit.bind(this.contextData);\n      this.ctxFill = this.contextData.fill.bind(this.contextData);\n      this.ctxFillRect = this.contextData.fillRect.bind(this.contextData);\n      this.ctxStroke = this.contextData.stroke.bind(this.contextData);\n      this.save = this.contextData.save.bind(this.contextData);\n    }\n  }\n\n  extendPrototype([CanvasRendererBase], CanvasRenderer);\n\n  CanvasRenderer.prototype.createComp = function (data) {\n    return new CVCompElement(data, this.globalData, this);\n  };\n\n  function HBaseElement() {}\n\n  HBaseElement.prototype = {\n    checkBlendMode: function checkBlendMode() {},\n    initRendererElement: function initRendererElement() {\n      this.baseElement = createTag(this.data.tg || 'div');\n\n      if (this.data.hasMask) {\n        this.svgElement = createNS('svg');\n        this.layerElement = createNS('g');\n        this.maskedElement = this.layerElement;\n        this.svgElement.appendChild(this.layerElement);\n        this.baseElement.appendChild(this.svgElement);\n      } else {\n        this.layerElement = this.baseElement;\n      }\n\n      styleDiv(this.baseElement);\n    },\n    createContainerElements: function createContainerElements() {\n      this.renderableEffectsManager = new CVEffects(this);\n      this.transformedElement = this.baseElement;\n      this.maskedElement = this.layerElement;\n\n      if (this.data.ln) {\n        this.layerElement.setAttribute('id', this.data.ln);\n      }\n\n      if (this.data.cl) {\n        this.layerElement.setAttribute('class', this.data.cl);\n      }\n\n      if (this.data.bm !== 0) {\n        this.setBlendMode();\n      }\n    },\n    renderElement: function renderElement() {\n      var transformedElementStyle = this.transformedElement ? this.transformedElement.style : {};\n\n      if (this.finalTransform._matMdf) {\n        var matrixValue = this.finalTransform.mat.toCSS();\n        transformedElementStyle.transform = matrixValue;\n        transformedElementStyle.webkitTransform = matrixValue;\n      }\n\n      if (this.finalTransform._opMdf) {\n        transformedElementStyle.opacity = this.finalTransform.mProp.o.v;\n      }\n    },\n    renderFrame: function renderFrame() {\n      // If it is exported as hidden (data.hd === true) no need to render\n      // If it is not visible no need to render\n      if (this.data.hd || this.hidden) {\n        return;\n      }\n\n      this.renderTransform();\n      this.renderRenderable();\n      this.renderElement();\n      this.renderInnerContent();\n\n      if (this._isFirstFrame) {\n        this._isFirstFrame = false;\n      }\n    },\n    destroy: function destroy() {\n      this.layerElement = null;\n      this.transformedElement = null;\n\n      if (this.matteElement) {\n        this.matteElement = null;\n      }\n\n      if (this.maskManager) {\n        this.maskManager.destroy();\n        this.maskManager = null;\n      }\n    },\n    createRenderableComponents: function createRenderableComponents() {\n      this.maskManager = new MaskElement(this.data, this, this.globalData);\n    },\n    addEffects: function addEffects() {},\n    setMatte: function setMatte() {}\n  };\n  HBaseElement.prototype.getBaseElement = SVGBaseElement.prototype.getBaseElement;\n  HBaseElement.prototype.destroyBaseElement = HBaseElement.prototype.destroy;\n  HBaseElement.prototype.buildElementParenting = BaseRenderer.prototype.buildElementParenting;\n\n  function HSolidElement(data, globalData, comp) {\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, HBaseElement, HierarchyElement, FrameElement, RenderableDOMElement], HSolidElement);\n\n  HSolidElement.prototype.createContent = function () {\n    var rect;\n\n    if (this.data.hasMask) {\n      rect = createNS('rect');\n      rect.setAttribute('width', this.data.sw);\n      rect.setAttribute('height', this.data.sh);\n      rect.setAttribute('fill', this.data.sc);\n      this.svgElement.setAttribute('width', this.data.sw);\n      this.svgElement.setAttribute('height', this.data.sh);\n    } else {\n      rect = createTag('div');\n      rect.style.width = this.data.sw + 'px';\n      rect.style.height = this.data.sh + 'px';\n      rect.style.backgroundColor = this.data.sc;\n    }\n\n    this.layerElement.appendChild(rect);\n  };\n\n  function HShapeElement(data, globalData, comp) {\n    // List of drawable elements\n    this.shapes = []; // Full shape data\n\n    this.shapesData = data.shapes; // List of styles that will be applied to shapes\n\n    this.stylesList = []; // List of modifiers that will be applied to shapes\n\n    this.shapeModifiers = []; // List of items in shape tree\n\n    this.itemsData = []; // List of items in previous shape tree\n\n    this.processedElements = []; // List of animated components\n\n    this.animatedContents = [];\n    this.shapesContainer = createNS('g');\n    this.initElement(data, globalData, comp); // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n    // List of elements that have been created\n\n    this.prevViewData = [];\n    this.currentBBox = {\n      x: 999999,\n      y: -999999,\n      h: 0,\n      w: 0\n    };\n  }\n\n  extendPrototype([BaseElement, TransformElement, HSolidElement, SVGShapeElement, HBaseElement, HierarchyElement, FrameElement, RenderableElement], HShapeElement);\n  HShapeElement.prototype._renderShapeFrame = HShapeElement.prototype.renderInnerContent;\n\n  HShapeElement.prototype.createContent = function () {\n    var cont;\n    this.baseElement.style.fontSize = 0;\n\n    if (this.data.hasMask) {\n      this.layerElement.appendChild(this.shapesContainer);\n      cont = this.svgElement;\n    } else {\n      cont = createNS('svg');\n      var size = this.comp.data ? this.comp.data : this.globalData.compSize;\n      cont.setAttribute('width', size.w);\n      cont.setAttribute('height', size.h);\n      cont.appendChild(this.shapesContainer);\n      this.layerElement.appendChild(cont);\n    }\n\n    this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.shapesContainer, 0, [], true);\n    this.filterUniqueShapes();\n    this.shapeCont = cont;\n  };\n\n  HShapeElement.prototype.getTransformedPoint = function (transformers, point) {\n    var i;\n    var len = transformers.length;\n\n    for (i = 0; i < len; i += 1) {\n      point = transformers[i].mProps.v.applyToPointArray(point[0], point[1], 0);\n    }\n\n    return point;\n  };\n\n  HShapeElement.prototype.calculateShapeBoundingBox = function (item, boundingBox) {\n    var shape = item.sh.v;\n    var transformers = item.transformers;\n    var i;\n    var len = shape._length;\n    var vPoint;\n    var oPoint;\n    var nextIPoint;\n    var nextVPoint;\n\n    if (len <= 1) {\n      return;\n    }\n\n    for (i = 0; i < len - 1; i += 1) {\n      vPoint = this.getTransformedPoint(transformers, shape.v[i]);\n      oPoint = this.getTransformedPoint(transformers, shape.o[i]);\n      nextIPoint = this.getTransformedPoint(transformers, shape.i[i + 1]);\n      nextVPoint = this.getTransformedPoint(transformers, shape.v[i + 1]);\n      this.checkBounds(vPoint, oPoint, nextIPoint, nextVPoint, boundingBox);\n    }\n\n    if (shape.c) {\n      vPoint = this.getTransformedPoint(transformers, shape.v[i]);\n      oPoint = this.getTransformedPoint(transformers, shape.o[i]);\n      nextIPoint = this.getTransformedPoint(transformers, shape.i[0]);\n      nextVPoint = this.getTransformedPoint(transformers, shape.v[0]);\n      this.checkBounds(vPoint, oPoint, nextIPoint, nextVPoint, boundingBox);\n    }\n  };\n\n  HShapeElement.prototype.checkBounds = function (vPoint, oPoint, nextIPoint, nextVPoint, boundingBox) {\n    this.getBoundsOfCurve(vPoint, oPoint, nextIPoint, nextVPoint);\n    var bounds = this.shapeBoundingBox;\n    boundingBox.x = bmMin(bounds.left, boundingBox.x);\n    boundingBox.xMax = bmMax(bounds.right, boundingBox.xMax);\n    boundingBox.y = bmMin(bounds.top, boundingBox.y);\n    boundingBox.yMax = bmMax(bounds.bottom, boundingBox.yMax);\n  };\n\n  HShapeElement.prototype.shapeBoundingBox = {\n    left: 0,\n    right: 0,\n    top: 0,\n    bottom: 0\n  };\n  HShapeElement.prototype.tempBoundingBox = {\n    x: 0,\n    xMax: 0,\n    y: 0,\n    yMax: 0,\n    width: 0,\n    height: 0\n  };\n\n  HShapeElement.prototype.getBoundsOfCurve = function (p0, p1, p2, p3) {\n    var bounds = [[p0[0], p3[0]], [p0[1], p3[1]]];\n\n    for (var a, b, c, t, b2ac, t1, t2, i = 0; i < 2; ++i) {\n      // eslint-disable-line no-plusplus\n      b = 6 * p0[i] - 12 * p1[i] + 6 * p2[i];\n      a = -3 * p0[i] + 9 * p1[i] - 9 * p2[i] + 3 * p3[i];\n      c = 3 * p1[i] - 3 * p0[i];\n      b |= 0; // eslint-disable-line no-bitwise\n\n      a |= 0; // eslint-disable-line no-bitwise\n\n      c |= 0; // eslint-disable-line no-bitwise\n\n      if (a === 0 && b === 0) {//\n      } else if (a === 0) {\n        t = -c / b;\n\n        if (t > 0 && t < 1) {\n          bounds[i].push(this.calculateF(t, p0, p1, p2, p3, i));\n        }\n      } else {\n        b2ac = b * b - 4 * c * a;\n\n        if (b2ac >= 0) {\n          t1 = (-b + bmSqrt(b2ac)) / (2 * a);\n          if (t1 > 0 && t1 < 1) bounds[i].push(this.calculateF(t1, p0, p1, p2, p3, i));\n          t2 = (-b - bmSqrt(b2ac)) / (2 * a);\n          if (t2 > 0 && t2 < 1) bounds[i].push(this.calculateF(t2, p0, p1, p2, p3, i));\n        }\n      }\n    }\n\n    this.shapeBoundingBox.left = bmMin.apply(null, bounds[0]);\n    this.shapeBoundingBox.top = bmMin.apply(null, bounds[1]);\n    this.shapeBoundingBox.right = bmMax.apply(null, bounds[0]);\n    this.shapeBoundingBox.bottom = bmMax.apply(null, bounds[1]);\n  };\n\n  HShapeElement.prototype.calculateF = function (t, p0, p1, p2, p3, i) {\n    return bmPow(1 - t, 3) * p0[i] + 3 * bmPow(1 - t, 2) * t * p1[i] + 3 * (1 - t) * bmPow(t, 2) * p2[i] + bmPow(t, 3) * p3[i];\n  };\n\n  HShapeElement.prototype.calculateBoundingBox = function (itemsData, boundingBox) {\n    var i;\n    var len = itemsData.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (itemsData[i] && itemsData[i].sh) {\n        this.calculateShapeBoundingBox(itemsData[i], boundingBox);\n      } else if (itemsData[i] && itemsData[i].it) {\n        this.calculateBoundingBox(itemsData[i].it, boundingBox);\n      } else if (itemsData[i] && itemsData[i].style && itemsData[i].w) {\n        this.expandStrokeBoundingBox(itemsData[i].w, boundingBox);\n      }\n    }\n  };\n\n  HShapeElement.prototype.expandStrokeBoundingBox = function (widthProperty, boundingBox) {\n    var width = 0;\n\n    if (widthProperty.keyframes) {\n      for (var i = 0; i < widthProperty.keyframes.length; i += 1) {\n        var kfw = widthProperty.keyframes[i].s;\n\n        if (kfw > width) {\n          width = kfw;\n        }\n      }\n\n      width *= widthProperty.mult;\n    } else {\n      width = widthProperty.v * widthProperty.mult;\n    }\n\n    boundingBox.x -= width;\n    boundingBox.xMax += width;\n    boundingBox.y -= width;\n    boundingBox.yMax += width;\n  };\n\n  HShapeElement.prototype.currentBoxContains = function (box) {\n    return this.currentBBox.x <= box.x && this.currentBBox.y <= box.y && this.currentBBox.width + this.currentBBox.x >= box.x + box.width && this.currentBBox.height + this.currentBBox.y >= box.y + box.height;\n  };\n\n  HShapeElement.prototype.renderInnerContent = function () {\n    this._renderShapeFrame();\n\n    if (!this.hidden && (this._isFirstFrame || this._mdf)) {\n      var tempBoundingBox = this.tempBoundingBox;\n      var max = 999999;\n      tempBoundingBox.x = max;\n      tempBoundingBox.xMax = -max;\n      tempBoundingBox.y = max;\n      tempBoundingBox.yMax = -max;\n      this.calculateBoundingBox(this.itemsData, tempBoundingBox);\n      tempBoundingBox.width = tempBoundingBox.xMax < tempBoundingBox.x ? 0 : tempBoundingBox.xMax - tempBoundingBox.x;\n      tempBoundingBox.height = tempBoundingBox.yMax < tempBoundingBox.y ? 0 : tempBoundingBox.yMax - tempBoundingBox.y; // var tempBoundingBox = this.shapeCont.getBBox();\n\n      if (this.currentBoxContains(tempBoundingBox)) {\n        return;\n      }\n\n      var changed = false;\n\n      if (this.currentBBox.w !== tempBoundingBox.width) {\n        this.currentBBox.w = tempBoundingBox.width;\n        this.shapeCont.setAttribute('width', tempBoundingBox.width);\n        changed = true;\n      }\n\n      if (this.currentBBox.h !== tempBoundingBox.height) {\n        this.currentBBox.h = tempBoundingBox.height;\n        this.shapeCont.setAttribute('height', tempBoundingBox.height);\n        changed = true;\n      }\n\n      if (changed || this.currentBBox.x !== tempBoundingBox.x || this.currentBBox.y !== tempBoundingBox.y) {\n        this.currentBBox.w = tempBoundingBox.width;\n        this.currentBBox.h = tempBoundingBox.height;\n        this.currentBBox.x = tempBoundingBox.x;\n        this.currentBBox.y = tempBoundingBox.y;\n        this.shapeCont.setAttribute('viewBox', this.currentBBox.x + ' ' + this.currentBBox.y + ' ' + this.currentBBox.w + ' ' + this.currentBBox.h);\n        var shapeStyle = this.shapeCont.style;\n        var shapeTransform = 'translate(' + this.currentBBox.x + 'px,' + this.currentBBox.y + 'px)';\n        shapeStyle.transform = shapeTransform;\n        shapeStyle.webkitTransform = shapeTransform;\n      }\n    }\n  };\n\n  function HTextElement(data, globalData, comp) {\n    this.textSpans = [];\n    this.textPaths = [];\n    this.currentBBox = {\n      x: 999999,\n      y: -999999,\n      h: 0,\n      w: 0\n    };\n    this.renderType = 'svg';\n    this.isMasked = false;\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, HBaseElement, HierarchyElement, FrameElement, RenderableDOMElement, ITextElement], HTextElement);\n\n  HTextElement.prototype.createContent = function () {\n    this.isMasked = this.checkMasks();\n\n    if (this.isMasked) {\n      this.renderType = 'svg';\n      this.compW = this.comp.data.w;\n      this.compH = this.comp.data.h;\n      this.svgElement.setAttribute('width', this.compW);\n      this.svgElement.setAttribute('height', this.compH);\n      var g = createNS('g');\n      this.maskedElement.appendChild(g);\n      this.innerElem = g;\n    } else {\n      this.renderType = 'html';\n      this.innerElem = this.layerElement;\n    }\n\n    this.checkParenting();\n  };\n\n  HTextElement.prototype.buildNewText = function () {\n    var documentData = this.textProperty.currentData;\n    this.renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0);\n    var innerElemStyle = this.innerElem.style;\n    var textColor = documentData.fc ? this.buildColor(documentData.fc) : 'rgba(0,0,0,0)';\n    innerElemStyle.fill = textColor;\n    innerElemStyle.color = textColor;\n\n    if (documentData.sc) {\n      innerElemStyle.stroke = this.buildColor(documentData.sc);\n      innerElemStyle.strokeWidth = documentData.sw + 'px';\n    }\n\n    var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n\n    if (!this.globalData.fontManager.chars) {\n      innerElemStyle.fontSize = documentData.finalSize + 'px';\n      innerElemStyle.lineHeight = documentData.finalSize + 'px';\n\n      if (fontData.fClass) {\n        this.innerElem.className = fontData.fClass;\n      } else {\n        innerElemStyle.fontFamily = fontData.fFamily;\n        var fWeight = documentData.fWeight;\n        var fStyle = documentData.fStyle;\n        innerElemStyle.fontStyle = fStyle;\n        innerElemStyle.fontWeight = fWeight;\n      }\n    }\n\n    var i;\n    var len;\n    var letters = documentData.l;\n    len = letters.length;\n    var tSpan;\n    var tParent;\n    var tCont;\n    var matrixHelper = this.mHelper;\n    var shapes;\n    var shapeStr = '';\n    var cnt = 0;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.globalData.fontManager.chars) {\n        if (!this.textPaths[cnt]) {\n          tSpan = createNS('path');\n          tSpan.setAttribute('stroke-linecap', lineCapEnum[1]);\n          tSpan.setAttribute('stroke-linejoin', lineJoinEnum[2]);\n          tSpan.setAttribute('stroke-miterlimit', '4');\n        } else {\n          tSpan = this.textPaths[cnt];\n        }\n\n        if (!this.isMasked) {\n          if (this.textSpans[cnt]) {\n            tParent = this.textSpans[cnt];\n            tCont = tParent.children[0];\n          } else {\n            tParent = createTag('div');\n            tParent.style.lineHeight = 0;\n            tCont = createNS('svg');\n            tCont.appendChild(tSpan);\n            styleDiv(tParent);\n          }\n        }\n      } else if (!this.isMasked) {\n        if (this.textSpans[cnt]) {\n          tParent = this.textSpans[cnt];\n          tSpan = this.textPaths[cnt];\n        } else {\n          tParent = createTag('span');\n          styleDiv(tParent);\n          tSpan = createTag('span');\n          styleDiv(tSpan);\n          tParent.appendChild(tSpan);\n        }\n      } else {\n        tSpan = this.textPaths[cnt] ? this.textPaths[cnt] : createNS('text');\n      } // tSpan.setAttribute('visibility', 'hidden');\n\n\n      if (this.globalData.fontManager.chars) {\n        var charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n        var shapeData;\n\n        if (charData) {\n          shapeData = charData.data;\n        } else {\n          shapeData = null;\n        }\n\n        matrixHelper.reset();\n\n        if (shapeData && shapeData.shapes && shapeData.shapes.length) {\n          shapes = shapeData.shapes[0].it;\n          matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);\n          shapeStr = this.createPathShape(matrixHelper, shapes);\n          tSpan.setAttribute('d', shapeStr);\n        }\n\n        if (!this.isMasked) {\n          this.innerElem.appendChild(tParent);\n\n          if (shapeData && shapeData.shapes) {\n            // document.body.appendChild is needed to get exact measure of shape\n            document.body.appendChild(tCont);\n            var boundingBox = tCont.getBBox();\n            tCont.setAttribute('width', boundingBox.width + 2);\n            tCont.setAttribute('height', boundingBox.height + 2);\n            tCont.setAttribute('viewBox', boundingBox.x - 1 + ' ' + (boundingBox.y - 1) + ' ' + (boundingBox.width + 2) + ' ' + (boundingBox.height + 2));\n            var tContStyle = tCont.style;\n            var tContTranslation = 'translate(' + (boundingBox.x - 1) + 'px,' + (boundingBox.y - 1) + 'px)';\n            tContStyle.transform = tContTranslation;\n            tContStyle.webkitTransform = tContTranslation;\n            letters[i].yOffset = boundingBox.y - 1;\n          } else {\n            tCont.setAttribute('width', 1);\n            tCont.setAttribute('height', 1);\n          }\n\n          tParent.appendChild(tCont);\n        } else {\n          this.innerElem.appendChild(tSpan);\n        }\n      } else {\n        tSpan.textContent = letters[i].val;\n        tSpan.setAttributeNS('http://www.w3.org/XML/1998/namespace', 'xml:space', 'preserve');\n\n        if (!this.isMasked) {\n          this.innerElem.appendChild(tParent); //\n\n          var tStyle = tSpan.style;\n          var tSpanTranslation = 'translate3d(0,' + -documentData.finalSize / 1.2 + 'px,0)';\n          tStyle.transform = tSpanTranslation;\n          tStyle.webkitTransform = tSpanTranslation;\n        } else {\n          this.innerElem.appendChild(tSpan);\n        }\n      } //\n\n\n      if (!this.isMasked) {\n        this.textSpans[cnt] = tParent;\n      } else {\n        this.textSpans[cnt] = tSpan;\n      }\n\n      this.textSpans[cnt].style.display = 'block';\n      this.textPaths[cnt] = tSpan;\n      cnt += 1;\n    }\n\n    while (cnt < this.textSpans.length) {\n      this.textSpans[cnt].style.display = 'none';\n      cnt += 1;\n    }\n  };\n\n  HTextElement.prototype.renderInnerContent = function () {\n    this.validateText();\n    var svgStyle;\n\n    if (this.data.singleShape) {\n      if (!this._isFirstFrame && !this.lettersChangedFlag) {\n        return;\n      }\n\n      if (this.isMasked && this.finalTransform._matMdf) {\n        // Todo Benchmark if using this is better than getBBox\n        this.svgElement.setAttribute('viewBox', -this.finalTransform.mProp.p.v[0] + ' ' + -this.finalTransform.mProp.p.v[1] + ' ' + this.compW + ' ' + this.compH);\n        svgStyle = this.svgElement.style;\n        var translation = 'translate(' + -this.finalTransform.mProp.p.v[0] + 'px,' + -this.finalTransform.mProp.p.v[1] + 'px)';\n        svgStyle.transform = translation;\n        svgStyle.webkitTransform = translation;\n      }\n    }\n\n    this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n\n    if (!this.lettersChangedFlag && !this.textAnimator.lettersChangedFlag) {\n      return;\n    }\n\n    var i;\n    var len;\n    var count = 0;\n    var renderedLetters = this.textAnimator.renderedLetters;\n    var letters = this.textProperty.currentData.l;\n    len = letters.length;\n    var renderedLetter;\n    var textSpan;\n    var textPath;\n\n    for (i = 0; i < len; i += 1) {\n      if (letters[i].n) {\n        count += 1;\n      } else {\n        textSpan = this.textSpans[i];\n        textPath = this.textPaths[i];\n        renderedLetter = renderedLetters[count];\n        count += 1;\n\n        if (renderedLetter._mdf.m) {\n          if (!this.isMasked) {\n            textSpan.style.webkitTransform = renderedLetter.m;\n            textSpan.style.transform = renderedLetter.m;\n          } else {\n            textSpan.setAttribute('transform', renderedLetter.m);\n          }\n        } /// /textSpan.setAttribute('opacity',renderedLetter.o);\n\n\n        textSpan.style.opacity = renderedLetter.o;\n\n        if (renderedLetter.sw && renderedLetter._mdf.sw) {\n          textPath.setAttribute('stroke-width', renderedLetter.sw);\n        }\n\n        if (renderedLetter.sc && renderedLetter._mdf.sc) {\n          textPath.setAttribute('stroke', renderedLetter.sc);\n        }\n\n        if (renderedLetter.fc && renderedLetter._mdf.fc) {\n          textPath.setAttribute('fill', renderedLetter.fc);\n          textPath.style.color = renderedLetter.fc;\n        }\n      }\n    }\n\n    if (this.innerElem.getBBox && !this.hidden && (this._isFirstFrame || this._mdf)) {\n      var boundingBox = this.innerElem.getBBox();\n\n      if (this.currentBBox.w !== boundingBox.width) {\n        this.currentBBox.w = boundingBox.width;\n        this.svgElement.setAttribute('width', boundingBox.width);\n      }\n\n      if (this.currentBBox.h !== boundingBox.height) {\n        this.currentBBox.h = boundingBox.height;\n        this.svgElement.setAttribute('height', boundingBox.height);\n      }\n\n      var margin = 1;\n\n      if (this.currentBBox.w !== boundingBox.width + margin * 2 || this.currentBBox.h !== boundingBox.height + margin * 2 || this.currentBBox.x !== boundingBox.x - margin || this.currentBBox.y !== boundingBox.y - margin) {\n        this.currentBBox.w = boundingBox.width + margin * 2;\n        this.currentBBox.h = boundingBox.height + margin * 2;\n        this.currentBBox.x = boundingBox.x - margin;\n        this.currentBBox.y = boundingBox.y - margin;\n        this.svgElement.setAttribute('viewBox', this.currentBBox.x + ' ' + this.currentBBox.y + ' ' + this.currentBBox.w + ' ' + this.currentBBox.h);\n        svgStyle = this.svgElement.style;\n        var svgTransform = 'translate(' + this.currentBBox.x + 'px,' + this.currentBBox.y + 'px)';\n        svgStyle.transform = svgTransform;\n        svgStyle.webkitTransform = svgTransform;\n      }\n    }\n  };\n\n  function HCameraElement(data, globalData, comp) {\n    this.initFrame();\n    this.initBaseData(data, globalData, comp);\n    this.initHierarchy();\n    var getProp = PropertyFactory.getProp;\n    this.pe = getProp(this, data.pe, 0, 0, this);\n\n    if (data.ks.p.s) {\n      this.px = getProp(this, data.ks.p.x, 1, 0, this);\n      this.py = getProp(this, data.ks.p.y, 1, 0, this);\n      this.pz = getProp(this, data.ks.p.z, 1, 0, this);\n    } else {\n      this.p = getProp(this, data.ks.p, 1, 0, this);\n    }\n\n    if (data.ks.a) {\n      this.a = getProp(this, data.ks.a, 1, 0, this);\n    }\n\n    if (data.ks.or.k.length && data.ks.or.k[0].to) {\n      var i;\n      var len = data.ks.or.k.length;\n\n      for (i = 0; i < len; i += 1) {\n        data.ks.or.k[i].to = null;\n        data.ks.or.k[i].ti = null;\n      }\n    }\n\n    this.or = getProp(this, data.ks.or, 1, degToRads, this);\n    this.or.sh = true;\n    this.rx = getProp(this, data.ks.rx, 0, degToRads, this);\n    this.ry = getProp(this, data.ks.ry, 0, degToRads, this);\n    this.rz = getProp(this, data.ks.rz, 0, degToRads, this);\n    this.mat = new Matrix();\n    this._prevMat = new Matrix();\n    this._isFirstFrame = true; // TODO: find a better way to make the HCamera element to be compatible with the LayerInterface and TransformInterface.\n\n    this.finalTransform = {\n      mProp: this\n    };\n  }\n\n  extendPrototype([BaseElement, FrameElement, HierarchyElement], HCameraElement);\n\n  HCameraElement.prototype.setup = function () {\n    var i;\n    var len = this.comp.threeDElements.length;\n    var comp;\n    var perspectiveStyle;\n    var containerStyle;\n\n    for (i = 0; i < len; i += 1) {\n      // [perspectiveElem,container]\n      comp = this.comp.threeDElements[i];\n\n      if (comp.type === '3d') {\n        perspectiveStyle = comp.perspectiveElem.style;\n        containerStyle = comp.container.style;\n        var perspective = this.pe.v + 'px';\n        var origin = '0px 0px 0px';\n        var matrix = 'matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)';\n        perspectiveStyle.perspective = perspective;\n        perspectiveStyle.webkitPerspective = perspective;\n        containerStyle.transformOrigin = origin;\n        containerStyle.mozTransformOrigin = origin;\n        containerStyle.webkitTransformOrigin = origin;\n        perspectiveStyle.transform = matrix;\n        perspectiveStyle.webkitTransform = matrix;\n      }\n    }\n  };\n\n  HCameraElement.prototype.createElements = function () {};\n\n  HCameraElement.prototype.hide = function () {};\n\n  HCameraElement.prototype.renderFrame = function () {\n    var _mdf = this._isFirstFrame;\n    var i;\n    var len;\n\n    if (this.hierarchy) {\n      len = this.hierarchy.length;\n\n      for (i = 0; i < len; i += 1) {\n        _mdf = this.hierarchy[i].finalTransform.mProp._mdf || _mdf;\n      }\n    }\n\n    if (_mdf || this.pe._mdf || this.p && this.p._mdf || this.px && (this.px._mdf || this.py._mdf || this.pz._mdf) || this.rx._mdf || this.ry._mdf || this.rz._mdf || this.or._mdf || this.a && this.a._mdf) {\n      this.mat.reset();\n\n      if (this.hierarchy) {\n        len = this.hierarchy.length - 1;\n\n        for (i = len; i >= 0; i -= 1) {\n          var mTransf = this.hierarchy[i].finalTransform.mProp;\n          this.mat.translate(-mTransf.p.v[0], -mTransf.p.v[1], mTransf.p.v[2]);\n          this.mat.rotateX(-mTransf.or.v[0]).rotateY(-mTransf.or.v[1]).rotateZ(mTransf.or.v[2]);\n          this.mat.rotateX(-mTransf.rx.v).rotateY(-mTransf.ry.v).rotateZ(mTransf.rz.v);\n          this.mat.scale(1 / mTransf.s.v[0], 1 / mTransf.s.v[1], 1 / mTransf.s.v[2]);\n          this.mat.translate(mTransf.a.v[0], mTransf.a.v[1], mTransf.a.v[2]);\n        }\n      }\n\n      if (this.p) {\n        this.mat.translate(-this.p.v[0], -this.p.v[1], this.p.v[2]);\n      } else {\n        this.mat.translate(-this.px.v, -this.py.v, this.pz.v);\n      }\n\n      if (this.a) {\n        var diffVector;\n\n        if (this.p) {\n          diffVector = [this.p.v[0] - this.a.v[0], this.p.v[1] - this.a.v[1], this.p.v[2] - this.a.v[2]];\n        } else {\n          diffVector = [this.px.v - this.a.v[0], this.py.v - this.a.v[1], this.pz.v - this.a.v[2]];\n        }\n\n        var mag = Math.sqrt(Math.pow(diffVector[0], 2) + Math.pow(diffVector[1], 2) + Math.pow(diffVector[2], 2)); // var lookDir = getNormalizedPoint(getDiffVector(this.a.v,this.p.v));\n\n        var lookDir = [diffVector[0] / mag, diffVector[1] / mag, diffVector[2] / mag];\n        var lookLengthOnXZ = Math.sqrt(lookDir[2] * lookDir[2] + lookDir[0] * lookDir[0]);\n        var mRotationX = Math.atan2(lookDir[1], lookLengthOnXZ);\n        var mRotationY = Math.atan2(lookDir[0], -lookDir[2]);\n        this.mat.rotateY(mRotationY).rotateX(-mRotationX);\n      }\n\n      this.mat.rotateX(-this.rx.v).rotateY(-this.ry.v).rotateZ(this.rz.v);\n      this.mat.rotateX(-this.or.v[0]).rotateY(-this.or.v[1]).rotateZ(this.or.v[2]);\n      this.mat.translate(this.globalData.compSize.w / 2, this.globalData.compSize.h / 2, 0);\n      this.mat.translate(0, 0, this.pe.v);\n      var hasMatrixChanged = !this._prevMat.equals(this.mat);\n\n      if ((hasMatrixChanged || this.pe._mdf) && this.comp.threeDElements) {\n        len = this.comp.threeDElements.length;\n        var comp;\n        var perspectiveStyle;\n        var containerStyle;\n\n        for (i = 0; i < len; i += 1) {\n          comp = this.comp.threeDElements[i];\n\n          if (comp.type === '3d') {\n            if (hasMatrixChanged) {\n              var matValue = this.mat.toCSS();\n              containerStyle = comp.container.style;\n              containerStyle.transform = matValue;\n              containerStyle.webkitTransform = matValue;\n            }\n\n            if (this.pe._mdf) {\n              perspectiveStyle = comp.perspectiveElem.style;\n              perspectiveStyle.perspective = this.pe.v + 'px';\n              perspectiveStyle.webkitPerspective = this.pe.v + 'px';\n            }\n          }\n        }\n\n        this.mat.clone(this._prevMat);\n      }\n    }\n\n    this._isFirstFrame = false;\n  };\n\n  HCameraElement.prototype.prepareFrame = function (num) {\n    this.prepareProperties(num, true);\n  };\n\n  HCameraElement.prototype.destroy = function () {};\n\n  HCameraElement.prototype.getBaseElement = function () {\n    return null;\n  };\n\n  function HImageElement(data, globalData, comp) {\n    this.assetData = globalData.getAssetData(data.refId);\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, HBaseElement, HSolidElement, HierarchyElement, FrameElement, RenderableElement], HImageElement);\n\n  HImageElement.prototype.createContent = function () {\n    var assetPath = this.globalData.getAssetsPath(this.assetData);\n    var img = new Image();\n\n    if (this.data.hasMask) {\n      this.imageElem = createNS('image');\n      this.imageElem.setAttribute('width', this.assetData.w + 'px');\n      this.imageElem.setAttribute('height', this.assetData.h + 'px');\n      this.imageElem.setAttributeNS('http://www.w3.org/1999/xlink', 'href', assetPath);\n      this.layerElement.appendChild(this.imageElem);\n      this.baseElement.setAttribute('width', this.assetData.w);\n      this.baseElement.setAttribute('height', this.assetData.h);\n    } else {\n      this.layerElement.appendChild(img);\n    }\n\n    img.crossOrigin = 'anonymous';\n    img.src = assetPath;\n\n    if (this.data.ln) {\n      this.baseElement.setAttribute('id', this.data.ln);\n    }\n  };\n\n  function HybridRendererBase(animationItem, config) {\n    this.animationItem = animationItem;\n    this.layers = null;\n    this.renderedFrame = -1;\n    this.renderConfig = {\n      className: config && config.className || '',\n      imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n      hideOnTransparent: !(config && config.hideOnTransparent === false),\n      filterSize: {\n        width: config && config.filterSize && config.filterSize.width || '400%',\n        height: config && config.filterSize && config.filterSize.height || '400%',\n        x: config && config.filterSize && config.filterSize.x || '-100%',\n        y: config && config.filterSize && config.filterSize.y || '-100%'\n      }\n    };\n    this.globalData = {\n      _mdf: false,\n      frameNum: -1,\n      renderConfig: this.renderConfig\n    };\n    this.pendingElements = [];\n    this.elements = [];\n    this.threeDElements = [];\n    this.destroyed = false;\n    this.camera = null;\n    this.supports3d = true;\n    this.rendererType = 'html';\n  }\n\n  extendPrototype([BaseRenderer], HybridRendererBase);\n  HybridRendererBase.prototype.buildItem = SVGRenderer.prototype.buildItem;\n\n  HybridRendererBase.prototype.checkPendingElements = function () {\n    while (this.pendingElements.length) {\n      var element = this.pendingElements.pop();\n      element.checkParenting();\n    }\n  };\n\n  HybridRendererBase.prototype.appendElementInPos = function (element, pos) {\n    var newDOMElement = element.getBaseElement();\n\n    if (!newDOMElement) {\n      return;\n    }\n\n    var layer = this.layers[pos];\n\n    if (!layer.ddd || !this.supports3d) {\n      if (this.threeDElements) {\n        this.addTo3dContainer(newDOMElement, pos);\n      } else {\n        var i = 0;\n        var nextDOMElement;\n        var nextLayer;\n        var tmpDOMElement;\n\n        while (i < pos) {\n          if (this.elements[i] && this.elements[i] !== true && this.elements[i].getBaseElement) {\n            nextLayer = this.elements[i];\n            tmpDOMElement = this.layers[i].ddd ? this.getThreeDContainerByPos(i) : nextLayer.getBaseElement();\n            nextDOMElement = tmpDOMElement || nextDOMElement;\n          }\n\n          i += 1;\n        }\n\n        if (nextDOMElement) {\n          if (!layer.ddd || !this.supports3d) {\n            this.layerElement.insertBefore(newDOMElement, nextDOMElement);\n          }\n        } else if (!layer.ddd || !this.supports3d) {\n          this.layerElement.appendChild(newDOMElement);\n        }\n      }\n    } else {\n      this.addTo3dContainer(newDOMElement, pos);\n    }\n  };\n\n  HybridRendererBase.prototype.createShape = function (data) {\n    if (!this.supports3d) {\n      return new SVGShapeElement(data, this.globalData, this);\n    }\n\n    return new HShapeElement(data, this.globalData, this);\n  };\n\n  HybridRendererBase.prototype.createText = function (data) {\n    if (!this.supports3d) {\n      return new SVGTextLottieElement(data, this.globalData, this);\n    }\n\n    return new HTextElement(data, this.globalData, this);\n  };\n\n  HybridRendererBase.prototype.createCamera = function (data) {\n    this.camera = new HCameraElement(data, this.globalData, this);\n    return this.camera;\n  };\n\n  HybridRendererBase.prototype.createImage = function (data) {\n    if (!this.supports3d) {\n      return new IImageElement(data, this.globalData, this);\n    }\n\n    return new HImageElement(data, this.globalData, this);\n  };\n\n  HybridRendererBase.prototype.createSolid = function (data) {\n    if (!this.supports3d) {\n      return new ISolidElement(data, this.globalData, this);\n    }\n\n    return new HSolidElement(data, this.globalData, this);\n  };\n\n  HybridRendererBase.prototype.createNull = SVGRenderer.prototype.createNull;\n\n  HybridRendererBase.prototype.getThreeDContainerByPos = function (pos) {\n    var i = 0;\n    var len = this.threeDElements.length;\n\n    while (i < len) {\n      if (this.threeDElements[i].startPos <= pos && this.threeDElements[i].endPos >= pos) {\n        return this.threeDElements[i].perspectiveElem;\n      }\n\n      i += 1;\n    }\n\n    return null;\n  };\n\n  HybridRendererBase.prototype.createThreeDContainer = function (pos, type) {\n    var perspectiveElem = createTag('div');\n    var style;\n    var containerStyle;\n    styleDiv(perspectiveElem);\n    var container = createTag('div');\n    styleDiv(container);\n\n    if (type === '3d') {\n      style = perspectiveElem.style;\n      style.width = this.globalData.compSize.w + 'px';\n      style.height = this.globalData.compSize.h + 'px';\n      var center = '50% 50%';\n      style.webkitTransformOrigin = center;\n      style.mozTransformOrigin = center;\n      style.transformOrigin = center;\n      containerStyle = container.style;\n      var matrix = 'matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)';\n      containerStyle.transform = matrix;\n      containerStyle.webkitTransform = matrix;\n    }\n\n    perspectiveElem.appendChild(container); // this.resizerElem.appendChild(perspectiveElem);\n\n    var threeDContainerData = {\n      container: container,\n      perspectiveElem: perspectiveElem,\n      startPos: pos,\n      endPos: pos,\n      type: type\n    };\n    this.threeDElements.push(threeDContainerData);\n    return threeDContainerData;\n  };\n\n  HybridRendererBase.prototype.build3dContainers = function () {\n    var i;\n    var len = this.layers.length;\n    var lastThreeDContainerData;\n    var currentContainer = '';\n\n    for (i = 0; i < len; i += 1) {\n      if (this.layers[i].ddd && this.layers[i].ty !== 3) {\n        if (currentContainer !== '3d') {\n          currentContainer = '3d';\n          lastThreeDContainerData = this.createThreeDContainer(i, '3d');\n        }\n\n        lastThreeDContainerData.endPos = Math.max(lastThreeDContainerData.endPos, i);\n      } else {\n        if (currentContainer !== '2d') {\n          currentContainer = '2d';\n          lastThreeDContainerData = this.createThreeDContainer(i, '2d');\n        }\n\n        lastThreeDContainerData.endPos = Math.max(lastThreeDContainerData.endPos, i);\n      }\n    }\n\n    len = this.threeDElements.length;\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      this.resizerElem.appendChild(this.threeDElements[i].perspectiveElem);\n    }\n  };\n\n  HybridRendererBase.prototype.addTo3dContainer = function (elem, pos) {\n    var i = 0;\n    var len = this.threeDElements.length;\n\n    while (i < len) {\n      if (pos <= this.threeDElements[i].endPos) {\n        var j = this.threeDElements[i].startPos;\n        var nextElement;\n\n        while (j < pos) {\n          if (this.elements[j] && this.elements[j].getBaseElement) {\n            nextElement = this.elements[j].getBaseElement();\n          }\n\n          j += 1;\n        }\n\n        if (nextElement) {\n          this.threeDElements[i].container.insertBefore(elem, nextElement);\n        } else {\n          this.threeDElements[i].container.appendChild(elem);\n        }\n\n        break;\n      }\n\n      i += 1;\n    }\n  };\n\n  HybridRendererBase.prototype.configAnimation = function (animData) {\n    var resizerElem = createTag('div');\n    var wrapper = this.animationItem.wrapper;\n    var style = resizerElem.style;\n    style.width = animData.w + 'px';\n    style.height = animData.h + 'px';\n    this.resizerElem = resizerElem;\n    styleDiv(resizerElem);\n    style.transformStyle = 'flat';\n    style.mozTransformStyle = 'flat';\n    style.webkitTransformStyle = 'flat';\n\n    if (this.renderConfig.className) {\n      resizerElem.setAttribute('class', this.renderConfig.className);\n    }\n\n    wrapper.appendChild(resizerElem);\n    style.overflow = 'hidden';\n    var svg = createNS('svg');\n    svg.setAttribute('width', '1');\n    svg.setAttribute('height', '1');\n    styleDiv(svg);\n    this.resizerElem.appendChild(svg);\n    var defs = createNS('defs');\n    svg.appendChild(defs);\n    this.data = animData; // Mask animation\n\n    this.setupGlobalData(animData, svg);\n    this.globalData.defs = defs;\n    this.layers = animData.layers;\n    this.layerElement = this.resizerElem;\n    this.build3dContainers();\n    this.updateContainerSize();\n  };\n\n  HybridRendererBase.prototype.destroy = function () {\n    if (this.animationItem.wrapper) {\n      this.animationItem.wrapper.innerText = '';\n    }\n\n    this.animationItem.container = null;\n    this.globalData.defs = null;\n    var i;\n    var len = this.layers ? this.layers.length : 0;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.elements[i] && this.elements[i].destroy) {\n        this.elements[i].destroy();\n      }\n    }\n\n    this.elements.length = 0;\n    this.destroyed = true;\n    this.animationItem = null;\n  };\n\n  HybridRendererBase.prototype.updateContainerSize = function () {\n    var elementWidth = this.animationItem.wrapper.offsetWidth;\n    var elementHeight = this.animationItem.wrapper.offsetHeight;\n    var elementRel = elementWidth / elementHeight;\n    var animationRel = this.globalData.compSize.w / this.globalData.compSize.h;\n    var sx;\n    var sy;\n    var tx;\n    var ty;\n\n    if (animationRel > elementRel) {\n      sx = elementWidth / this.globalData.compSize.w;\n      sy = elementWidth / this.globalData.compSize.w;\n      tx = 0;\n      ty = (elementHeight - this.globalData.compSize.h * (elementWidth / this.globalData.compSize.w)) / 2;\n    } else {\n      sx = elementHeight / this.globalData.compSize.h;\n      sy = elementHeight / this.globalData.compSize.h;\n      tx = (elementWidth - this.globalData.compSize.w * (elementHeight / this.globalData.compSize.h)) / 2;\n      ty = 0;\n    }\n\n    var style = this.resizerElem.style;\n    style.webkitTransform = 'matrix3d(' + sx + ',0,0,0,0,' + sy + ',0,0,0,0,1,0,' + tx + ',' + ty + ',0,1)';\n    style.transform = style.webkitTransform;\n  };\n\n  HybridRendererBase.prototype.renderFrame = SVGRenderer.prototype.renderFrame;\n\n  HybridRendererBase.prototype.hide = function () {\n    this.resizerElem.style.display = 'none';\n  };\n\n  HybridRendererBase.prototype.show = function () {\n    this.resizerElem.style.display = 'block';\n  };\n\n  HybridRendererBase.prototype.initItems = function () {\n    this.buildAllItems();\n\n    if (this.camera) {\n      this.camera.setup();\n    } else {\n      var cWidth = this.globalData.compSize.w;\n      var cHeight = this.globalData.compSize.h;\n      var i;\n      var len = this.threeDElements.length;\n\n      for (i = 0; i < len; i += 1) {\n        var style = this.threeDElements[i].perspectiveElem.style;\n        style.webkitPerspective = Math.sqrt(Math.pow(cWidth, 2) + Math.pow(cHeight, 2)) + 'px';\n        style.perspective = style.webkitPerspective;\n      }\n    }\n  };\n\n  HybridRendererBase.prototype.searchExtraCompositions = function (assets) {\n    var i;\n    var len = assets.length;\n    var floatingContainer = createTag('div');\n\n    for (i = 0; i < len; i += 1) {\n      if (assets[i].xt) {\n        var comp = this.createComp(assets[i], floatingContainer, this.globalData.comp, null);\n        comp.initExpressions();\n        this.globalData.projectInterface.registerComposition(comp);\n      }\n    }\n  };\n\n  function HCompElement(data, globalData, comp) {\n    this.layers = data.layers;\n    this.supports3d = !data.hasMask;\n    this.completeLayers = false;\n    this.pendingElements = [];\n    this.elements = this.layers ? createSizedArray(this.layers.length) : [];\n    this.initElement(data, globalData, comp);\n    this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n      _placeholder: true\n    };\n  }\n\n  extendPrototype([HybridRendererBase, ICompElement, HBaseElement], HCompElement);\n  HCompElement.prototype._createBaseContainerElements = HCompElement.prototype.createContainerElements;\n\n  HCompElement.prototype.createContainerElements = function () {\n    this._createBaseContainerElements(); // divElement.style.clip = 'rect(0px, '+this.data.w+'px, '+this.data.h+'px, 0px)';\n\n\n    if (this.data.hasMask) {\n      this.svgElement.setAttribute('width', this.data.w);\n      this.svgElement.setAttribute('height', this.data.h);\n      this.transformedElement = this.baseElement;\n    } else {\n      this.transformedElement = this.layerElement;\n    }\n  };\n\n  HCompElement.prototype.addTo3dContainer = function (elem, pos) {\n    var j = 0;\n    var nextElement;\n\n    while (j < pos) {\n      if (this.elements[j] && this.elements[j].getBaseElement) {\n        nextElement = this.elements[j].getBaseElement();\n      }\n\n      j += 1;\n    }\n\n    if (nextElement) {\n      this.layerElement.insertBefore(elem, nextElement);\n    } else {\n      this.layerElement.appendChild(elem);\n    }\n  };\n\n  HCompElement.prototype.createComp = function (data) {\n    if (!this.supports3d) {\n      return new SVGCompElement(data, this.globalData, this);\n    }\n\n    return new HCompElement(data, this.globalData, this);\n  };\n\n  function HybridRenderer(animationItem, config) {\n    this.animationItem = animationItem;\n    this.layers = null;\n    this.renderedFrame = -1;\n    this.renderConfig = {\n      className: config && config.className || '',\n      imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n      hideOnTransparent: !(config && config.hideOnTransparent === false),\n      filterSize: {\n        width: config && config.filterSize && config.filterSize.width || '400%',\n        height: config && config.filterSize && config.filterSize.height || '400%',\n        x: config && config.filterSize && config.filterSize.x || '-100%',\n        y: config && config.filterSize && config.filterSize.y || '-100%'\n      },\n      runExpressions: !config || config.runExpressions === undefined || config.runExpressions\n    };\n    this.globalData = {\n      _mdf: false,\n      frameNum: -1,\n      renderConfig: this.renderConfig\n    };\n    this.pendingElements = [];\n    this.elements = [];\n    this.threeDElements = [];\n    this.destroyed = false;\n    this.camera = null;\n    this.supports3d = true;\n    this.rendererType = 'html';\n  }\n\n  extendPrototype([HybridRendererBase], HybridRenderer);\n\n  HybridRenderer.prototype.createComp = function (data) {\n    if (!this.supports3d) {\n      return new SVGCompElement(data, this.globalData, this);\n    }\n\n    return new HCompElement(data, this.globalData, this);\n  };\n\n  var CompExpressionInterface = function () {\n    return function (comp) {\n      function _thisLayerFunction(name) {\n        var i = 0;\n        var len = comp.layers.length;\n\n        while (i < len) {\n          if (comp.layers[i].nm === name || comp.layers[i].ind === name) {\n            return comp.elements[i].layerInterface;\n          }\n\n          i += 1;\n        }\n\n        return null; // return {active:false};\n      }\n\n      Object.defineProperty(_thisLayerFunction, '_name', {\n        value: comp.data.nm\n      });\n      _thisLayerFunction.layer = _thisLayerFunction;\n      _thisLayerFunction.pixelAspect = 1;\n      _thisLayerFunction.height = comp.data.h || comp.globalData.compSize.h;\n      _thisLayerFunction.width = comp.data.w || comp.globalData.compSize.w;\n      _thisLayerFunction.pixelAspect = 1;\n      _thisLayerFunction.frameDuration = 1 / comp.globalData.frameRate;\n      _thisLayerFunction.displayStartTime = 0;\n      _thisLayerFunction.numLayers = comp.layers.length;\n      return _thisLayerFunction;\n    };\n  }();\n\n  function _typeof$2(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$2 = function _typeof(obj) { return typeof obj; }; } else { _typeof$2 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$2(obj); }\n\n  /* eslint-disable */\n\n  /*\r\n   Copyright 2014 David Bau.\r\n\r\n   Permission is hereby granted, free of charge, to any person obtaining\r\n   a copy of this software and associated documentation files (the\r\n   \"Software\"), to deal in the Software without restriction, including\r\n   without limitation the rights to use, copy, modify, merge, publish,\r\n   distribute, sublicense, and/or sell copies of the Software, and to\r\n   permit persons to whom the Software is furnished to do so, subject to\r\n   the following conditions:\r\n\r\n   The above copyright notice and this permission notice shall be\r\n   included in all copies or substantial portions of the Software.\r\n\r\n   THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\r\n   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n   CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n   TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n   SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n\r\n   */\n  function seedRandom(pool, math) {\n    //\n    // The following constants are related to IEEE 754 limits.\n    //\n    var global = this,\n        width = 256,\n        // each RC4 output is 0 <= x < 256\n    chunks = 6,\n        // at least six RC4 outputs for each double\n    digits = 52,\n        // there are 52 significant digits in a double\n    rngname = 'random',\n        // rngname: name for Math.random and Math.seedrandom\n    startdenom = math.pow(width, chunks),\n        significance = math.pow(2, digits),\n        overflow = significance * 2,\n        mask = width - 1,\n        nodecrypto; // node.js crypto module, initialized at the bottom.\n    //\n    // seedrandom()\n    // This is the seedrandom function described above.\n    //\n\n    function seedrandom(seed, options, callback) {\n      var key = [];\n      options = options === true ? {\n        entropy: true\n      } : options || {}; // Flatten the seed string or build one from local entropy if needed.\n\n      var shortseed = mixkey(flatten(options.entropy ? [seed, tostring(pool)] : seed === null ? autoseed() : seed, 3), key); // Use the seed to initialize an ARC4 generator.\n\n      var arc4 = new ARC4(key); // This function returns a random double in [0, 1) that contains\n      // randomness in every bit of the mantissa of the IEEE 754 value.\n\n      var prng = function prng() {\n        var n = arc4.g(chunks),\n            // Start with a numerator n < 2 ^ 48\n        d = startdenom,\n            //   and denominator d = 2 ^ 48.\n        x = 0; //   and no 'extra last byte'.\n\n        while (n < significance) {\n          // Fill up all significant digits by\n          n = (n + x) * width; //   shifting numerator and\n\n          d *= width; //   denominator and generating a\n\n          x = arc4.g(1); //   new least-significant-byte.\n        }\n\n        while (n >= overflow) {\n          // To avoid rounding up, before adding\n          n /= 2; //   last byte, shift everything\n\n          d /= 2; //   right using integer math until\n\n          x >>>= 1; //   we have exactly the desired bits.\n        }\n\n        return (n + x) / d; // Form the number within [0, 1).\n      };\n\n      prng.int32 = function () {\n        return arc4.g(4) | 0;\n      };\n\n      prng.quick = function () {\n        return arc4.g(4) / 0x100000000;\n      };\n\n      prng[\"double\"] = prng; // Mix the randomness into accumulated entropy.\n\n      mixkey(tostring(arc4.S), pool); // Calling convention: what to return as a function of prng, seed, is_math.\n\n      return (options.pass || callback || function (prng, seed, is_math_call, state) {\n        if (state) {\n          // Load the arc4 state from the given state if it has an S array.\n          if (state.S) {\n            copy(state, arc4);\n          } // Only provide the .state method if requested via options.state.\n\n\n          prng.state = function () {\n            return copy(arc4, {});\n          };\n        } // If called as a method of Math (Math.seedrandom()), mutate\n        // Math.random because that is how seedrandom.js has worked since v1.0.\n\n\n        if (is_math_call) {\n          math[rngname] = prng;\n          return seed;\n        } // Otherwise, it is a newer calling convention, so return the\n        // prng directly.\n        else return prng;\n      })(prng, shortseed, 'global' in options ? options.global : this == math, options.state);\n    }\n\n    math['seed' + rngname] = seedrandom; //\n    // ARC4\n    //\n    // An ARC4 implementation.  The constructor takes a key in the form of\n    // an array of at most (width) integers that should be 0 <= x < (width).\n    //\n    // The g(count) method returns a pseudorandom integer that concatenates\n    // the next (count) outputs from ARC4.  Its return value is a number x\n    // that is in the range 0 <= x < (width ^ count).\n    //\n\n    function ARC4(key) {\n      var t,\n          keylen = key.length,\n          me = this,\n          i = 0,\n          j = me.i = me.j = 0,\n          s = me.S = []; // The empty key [] is treated as [0].\n\n      if (!keylen) {\n        key = [keylen++];\n      } // Set up S using the standard key scheduling algorithm.\n\n\n      while (i < width) {\n        s[i] = i++;\n      }\n\n      for (i = 0; i < width; i++) {\n        s[i] = s[j = mask & j + key[i % keylen] + (t = s[i])];\n        s[j] = t;\n      } // The \"g\" method returns the next (count) outputs as one number.\n\n\n      me.g = function (count) {\n        // Using instance members instead of closure state nearly doubles speed.\n        var t,\n            r = 0,\n            i = me.i,\n            j = me.j,\n            s = me.S;\n\n        while (count--) {\n          t = s[i = mask & i + 1];\n          r = r * width + s[mask & (s[i] = s[j = mask & j + t]) + (s[j] = t)];\n        }\n\n        me.i = i;\n        me.j = j;\n        return r; // For robust unpredictability, the function call below automatically\n        // discards an initial batch of values.  This is called RC4-drop[256].\n        // See http://google.com/search?q=rsa+fluhrer+response&btnI\n      };\n    } //\n    // copy()\n    // Copies internal state of ARC4 to or from a plain object.\n    //\n\n\n    function copy(f, t) {\n      t.i = f.i;\n      t.j = f.j;\n      t.S = f.S.slice();\n      return t;\n    } //\n    // flatten()\n    // Converts an object tree to nested arrays of strings.\n    //\n\n\n    function flatten(obj, depth) {\n      var result = [],\n          typ = _typeof$2(obj),\n          prop;\n\n      if (depth && typ == 'object') {\n        for (prop in obj) {\n          try {\n            result.push(flatten(obj[prop], depth - 1));\n          } catch (e) {}\n        }\n      }\n\n      return result.length ? result : typ == 'string' ? obj : obj + '\\0';\n    } //\n    // mixkey()\n    // Mixes a string seed into a key that is an array of integers, and\n    // returns a shortened string seed that is equivalent to the result key.\n    //\n\n\n    function mixkey(seed, key) {\n      var stringseed = seed + '',\n          smear,\n          j = 0;\n\n      while (j < stringseed.length) {\n        key[mask & j] = mask & (smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++);\n      }\n\n      return tostring(key);\n    } //\n    // autoseed()\n    // Returns an object for autoseeding, using window.crypto and Node crypto\n    // module if available.\n    //\n\n\n    function autoseed() {\n      try {\n        if (nodecrypto) {\n          return tostring(nodecrypto.randomBytes(width));\n        }\n\n        var out = new Uint8Array(width);\n        (global.crypto || global.msCrypto).getRandomValues(out);\n        return tostring(out);\n      } catch (e) {\n        var browser = global.navigator,\n            plugins = browser && browser.plugins;\n        return [+new Date(), global, plugins, global.screen, tostring(pool)];\n      }\n    } //\n    // tostring()\n    // Converts an array of charcodes to a string\n    //\n\n\n    function tostring(a) {\n      return String.fromCharCode.apply(0, a);\n    } //\n    // When seedrandom.js is loaded, we immediately mix a few bits\n    // from the built-in RNG into the entropy pool.  Because we do\n    // not want to interfere with deterministic PRNG state later,\n    // seedrandom will not call math.random on its own again after\n    // initialization.\n    //\n\n\n    mixkey(math.random(), pool); //\n    // Nodejs and AMD support: export the implementation as a module using\n    // either convention.\n    //\n    // End anonymous scope, and pass initial values.\n  }\n\n  ;\n\n  function initialize$2(BMMath) {\n    seedRandom([], BMMath);\n  }\n\n  var propTypes = {\n    SHAPE: 'shape'\n  };\n\n  function _typeof$1(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$1 = function _typeof(obj) { return typeof obj; }; } else { _typeof$1 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$1(obj); }\n\n  var ExpressionManager = function () {\n    'use strict';\n\n    var ob = {};\n    var Math = BMMath;\n    var window = null;\n    var document = null;\n    var XMLHttpRequest = null;\n    var fetch = null;\n    var frames = null;\n    var _lottieGlobal = {};\n    initialize$2(BMMath);\n\n    function resetFrame() {\n      _lottieGlobal = {};\n    }\n\n    function $bm_isInstanceOfArray(arr) {\n      return arr.constructor === Array || arr.constructor === Float32Array;\n    }\n\n    function isNumerable(tOfV, v) {\n      return tOfV === 'number' || v instanceof Number || tOfV === 'boolean' || tOfV === 'string';\n    }\n\n    function $bm_neg(a) {\n      var tOfA = _typeof$1(a);\n\n      if (tOfA === 'number' || a instanceof Number || tOfA === 'boolean') {\n        return -a;\n      }\n\n      if ($bm_isInstanceOfArray(a)) {\n        var i;\n        var lenA = a.length;\n        var retArr = [];\n\n        for (i = 0; i < lenA; i += 1) {\n          retArr[i] = -a[i];\n        }\n\n        return retArr;\n      }\n\n      if (a.propType) {\n        return a.v;\n      }\n\n      return -a;\n    }\n\n    var easeInBez = BezierFactory.getBezierEasing(0.333, 0, 0.833, 0.833, 'easeIn').get;\n    var easeOutBez = BezierFactory.getBezierEasing(0.167, 0.167, 0.667, 1, 'easeOut').get;\n    var easeInOutBez = BezierFactory.getBezierEasing(0.33, 0, 0.667, 1, 'easeInOut').get;\n\n    function sum(a, b) {\n      var tOfA = _typeof$1(a);\n\n      var tOfB = _typeof$1(b);\n\n      if (isNumerable(tOfA, a) && isNumerable(tOfB, b) || tOfA === 'string' || tOfB === 'string') {\n        return a + b;\n      }\n\n      if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n        a = a.slice(0);\n        a[0] += b;\n        return a;\n      }\n\n      if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n        b = b.slice(0);\n        b[0] = a + b[0];\n        return b;\n      }\n\n      if ($bm_isInstanceOfArray(a) && $bm_isInstanceOfArray(b)) {\n        var i = 0;\n        var lenA = a.length;\n        var lenB = b.length;\n        var retArr = [];\n\n        while (i < lenA || i < lenB) {\n          if ((typeof a[i] === 'number' || a[i] instanceof Number) && (typeof b[i] === 'number' || b[i] instanceof Number)) {\n            retArr[i] = a[i] + b[i];\n          } else {\n            retArr[i] = b[i] === undefined ? a[i] : a[i] || b[i];\n          }\n\n          i += 1;\n        }\n\n        return retArr;\n      }\n\n      return 0;\n    }\n\n    var add = sum;\n\n    function sub(a, b) {\n      var tOfA = _typeof$1(a);\n\n      var tOfB = _typeof$1(b);\n\n      if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n        if (tOfA === 'string') {\n          a = parseInt(a, 10);\n        }\n\n        if (tOfB === 'string') {\n          b = parseInt(b, 10);\n        }\n\n        return a - b;\n      }\n\n      if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n        a = a.slice(0);\n        a[0] -= b;\n        return a;\n      }\n\n      if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n        b = b.slice(0);\n        b[0] = a - b[0];\n        return b;\n      }\n\n      if ($bm_isInstanceOfArray(a) && $bm_isInstanceOfArray(b)) {\n        var i = 0;\n        var lenA = a.length;\n        var lenB = b.length;\n        var retArr = [];\n\n        while (i < lenA || i < lenB) {\n          if ((typeof a[i] === 'number' || a[i] instanceof Number) && (typeof b[i] === 'number' || b[i] instanceof Number)) {\n            retArr[i] = a[i] - b[i];\n          } else {\n            retArr[i] = b[i] === undefined ? a[i] : a[i] || b[i];\n          }\n\n          i += 1;\n        }\n\n        return retArr;\n      }\n\n      return 0;\n    }\n\n    function mul(a, b) {\n      var tOfA = _typeof$1(a);\n\n      var tOfB = _typeof$1(b);\n\n      var arr;\n\n      if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n        return a * b;\n      }\n\n      var i;\n      var len;\n\n      if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n        len = a.length;\n        arr = createTypedArray('float32', len);\n\n        for (i = 0; i < len; i += 1) {\n          arr[i] = a[i] * b;\n        }\n\n        return arr;\n      }\n\n      if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n        len = b.length;\n        arr = createTypedArray('float32', len);\n\n        for (i = 0; i < len; i += 1) {\n          arr[i] = a * b[i];\n        }\n\n        return arr;\n      }\n\n      return 0;\n    }\n\n    function div(a, b) {\n      var tOfA = _typeof$1(a);\n\n      var tOfB = _typeof$1(b);\n\n      var arr;\n\n      if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n        return a / b;\n      }\n\n      var i;\n      var len;\n\n      if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n        len = a.length;\n        arr = createTypedArray('float32', len);\n\n        for (i = 0; i < len; i += 1) {\n          arr[i] = a[i] / b;\n        }\n\n        return arr;\n      }\n\n      if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n        len = b.length;\n        arr = createTypedArray('float32', len);\n\n        for (i = 0; i < len; i += 1) {\n          arr[i] = a / b[i];\n        }\n\n        return arr;\n      }\n\n      return 0;\n    }\n\n    function mod(a, b) {\n      if (typeof a === 'string') {\n        a = parseInt(a, 10);\n      }\n\n      if (typeof b === 'string') {\n        b = parseInt(b, 10);\n      }\n\n      return a % b;\n    }\n\n    var $bm_sum = sum;\n    var $bm_sub = sub;\n    var $bm_mul = mul;\n    var $bm_div = div;\n    var $bm_mod = mod;\n\n    function clamp(num, min, max) {\n      if (min > max) {\n        var mm = max;\n        max = min;\n        min = mm;\n      }\n\n      return Math.min(Math.max(num, min), max);\n    }\n\n    function radiansToDegrees(val) {\n      return val / degToRads;\n    }\n\n    var radians_to_degrees = radiansToDegrees;\n\n    function degreesToRadians(val) {\n      return val * degToRads;\n    }\n\n    var degrees_to_radians = radiansToDegrees;\n    var helperLengthArray = [0, 0, 0, 0, 0, 0];\n\n    function length(arr1, arr2) {\n      if (typeof arr1 === 'number' || arr1 instanceof Number) {\n        arr2 = arr2 || 0;\n        return Math.abs(arr1 - arr2);\n      }\n\n      if (!arr2) {\n        arr2 = helperLengthArray;\n      }\n\n      var i;\n      var len = Math.min(arr1.length, arr2.length);\n      var addedLength = 0;\n\n      for (i = 0; i < len; i += 1) {\n        addedLength += Math.pow(arr2[i] - arr1[i], 2);\n      }\n\n      return Math.sqrt(addedLength);\n    }\n\n    function normalize(vec) {\n      return div(vec, length(vec));\n    }\n\n    function rgbToHsl(val) {\n      var r = val[0];\n      var g = val[1];\n      var b = val[2];\n      var max = Math.max(r, g, b);\n      var min = Math.min(r, g, b);\n      var h;\n      var s;\n      var l = (max + min) / 2;\n\n      if (max === min) {\n        h = 0; // achromatic\n\n        s = 0; // achromatic\n      } else {\n        var d = max - min;\n        s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n\n        switch (max) {\n          case r:\n            h = (g - b) / d + (g < b ? 6 : 0);\n            break;\n\n          case g:\n            h = (b - r) / d + 2;\n            break;\n\n          case b:\n            h = (r - g) / d + 4;\n            break;\n\n          default:\n            break;\n        }\n\n        h /= 6;\n      }\n\n      return [h, s, l, val[3]];\n    }\n\n    function hue2rgb(p, q, t) {\n      if (t < 0) t += 1;\n      if (t > 1) t -= 1;\n      if (t < 1 / 6) return p + (q - p) * 6 * t;\n      if (t < 1 / 2) return q;\n      if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;\n      return p;\n    }\n\n    function hslToRgb(val) {\n      var h = val[0];\n      var s = val[1];\n      var l = val[2];\n      var r;\n      var g;\n      var b;\n\n      if (s === 0) {\n        r = l; // achromatic\n\n        b = l; // achromatic\n\n        g = l; // achromatic\n      } else {\n        var q = l < 0.5 ? l * (1 + s) : l + s - l * s;\n        var p = 2 * l - q;\n        r = hue2rgb(p, q, h + 1 / 3);\n        g = hue2rgb(p, q, h);\n        b = hue2rgb(p, q, h - 1 / 3);\n      }\n\n      return [r, g, b, val[3]];\n    }\n\n    function linear(t, tMin, tMax, value1, value2) {\n      if (value1 === undefined || value2 === undefined) {\n        value1 = tMin;\n        value2 = tMax;\n        tMin = 0;\n        tMax = 1;\n      }\n\n      if (tMax < tMin) {\n        var _tMin = tMax;\n        tMax = tMin;\n        tMin = _tMin;\n      }\n\n      if (t <= tMin) {\n        return value1;\n      }\n\n      if (t >= tMax) {\n        return value2;\n      }\n\n      var perc = tMax === tMin ? 0 : (t - tMin) / (tMax - tMin);\n\n      if (!value1.length) {\n        return value1 + (value2 - value1) * perc;\n      }\n\n      var i;\n      var len = value1.length;\n      var arr = createTypedArray('float32', len);\n\n      for (i = 0; i < len; i += 1) {\n        arr[i] = value1[i] + (value2[i] - value1[i]) * perc;\n      }\n\n      return arr;\n    }\n\n    function random(min, max) {\n      if (max === undefined) {\n        if (min === undefined) {\n          min = 0;\n          max = 1;\n        } else {\n          max = min;\n          min = undefined;\n        }\n      }\n\n      if (max.length) {\n        var i;\n        var len = max.length;\n\n        if (!min) {\n          min = createTypedArray('float32', len);\n        }\n\n        var arr = createTypedArray('float32', len);\n        var rnd = BMMath.random();\n\n        for (i = 0; i < len; i += 1) {\n          arr[i] = min[i] + rnd * (max[i] - min[i]);\n        }\n\n        return arr;\n      }\n\n      if (min === undefined) {\n        min = 0;\n      }\n\n      var rndm = BMMath.random();\n      return min + rndm * (max - min);\n    }\n\n    function createPath(points, inTangents, outTangents, closed) {\n      var i;\n      var len = points.length;\n      var path = shapePool.newElement();\n      path.setPathData(!!closed, len);\n      var arrPlaceholder = [0, 0];\n      var inVertexPoint;\n      var outVertexPoint;\n\n      for (i = 0; i < len; i += 1) {\n        inVertexPoint = inTangents && inTangents[i] ? inTangents[i] : arrPlaceholder;\n        outVertexPoint = outTangents && outTangents[i] ? outTangents[i] : arrPlaceholder;\n        path.setTripleAt(points[i][0], points[i][1], outVertexPoint[0] + points[i][0], outVertexPoint[1] + points[i][1], inVertexPoint[0] + points[i][0], inVertexPoint[1] + points[i][1], i, true);\n      }\n\n      return path;\n    }\n\n    function initiateExpression(elem, data, property) {\n      // Bail out if we don't want expressions\n      function noOp(_value) {\n        return _value;\n      }\n\n      if (!elem.globalData.renderConfig.runExpressions) {\n        return noOp;\n      }\n\n      var val = data.x;\n      var needsVelocity = /velocity(?![\\w\\d])/.test(val);\n\n      var _needsRandom = val.indexOf('random') !== -1;\n\n      var elemType = elem.data.ty;\n      var transform;\n      var $bm_transform;\n      var content;\n      var effect;\n      var thisProperty = property;\n      thisProperty.valueAtTime = thisProperty.getValueAtTime;\n      Object.defineProperty(thisProperty, 'value', {\n        get: function get() {\n          return thisProperty.v;\n        }\n      });\n      elem.comp.frameDuration = 1 / elem.comp.globalData.frameRate;\n      elem.comp.displayStartTime = 0;\n      var inPoint = elem.data.ip / elem.comp.globalData.frameRate;\n      var outPoint = elem.data.op / elem.comp.globalData.frameRate;\n      var width = elem.data.sw ? elem.data.sw : 0;\n      var height = elem.data.sh ? elem.data.sh : 0;\n      var name = elem.data.nm;\n      var loopIn;\n      var loop_in;\n      var loopOut;\n      var loop_out;\n      var smooth;\n      var toWorld;\n      var fromWorld;\n      var fromComp;\n      var toComp;\n      var fromCompToSurface;\n      var position;\n      var rotation;\n      var anchorPoint;\n      var scale;\n      var thisLayer;\n      var thisComp;\n      var mask;\n      var valueAtTime;\n      var velocityAtTime;\n      var scoped_bm_rt; // val = val.replace(/(\\\\?\"|')((http)(s)?(:\\/))?\\/.*?(\\\\?\"|')/g, \"\\\"\\\"\"); // deter potential network calls\n\n      var expression_function = eval('[function _expression_function(){' + val + ';scoped_bm_rt=$bm_rt}]')[0]; // eslint-disable-line no-eval\n\n      var numKeys = property.kf ? data.k.length : 0;\n      var active = !this.data || this.data.hd !== true;\n\n      var wiggle = function wiggle(freq, amp) {\n        var iWiggle;\n        var j;\n        var lenWiggle = this.pv.length ? this.pv.length : 1;\n        var addedAmps = createTypedArray('float32', lenWiggle);\n        freq = 5;\n        var iterations = Math.floor(time * freq);\n        iWiggle = 0;\n        j = 0;\n\n        while (iWiggle < iterations) {\n          // var rnd = BMMath.random();\n          for (j = 0; j < lenWiggle; j += 1) {\n            addedAmps[j] += -amp + amp * 2 * BMMath.random(); // addedAmps[j] += -amp + amp*2*rnd;\n          }\n\n          iWiggle += 1;\n        } // var rnd2 = BMMath.random();\n\n\n        var periods = time * freq;\n        var perc = periods - Math.floor(periods);\n        var arr = createTypedArray('float32', lenWiggle);\n\n        if (lenWiggle > 1) {\n          for (j = 0; j < lenWiggle; j += 1) {\n            arr[j] = this.pv[j] + addedAmps[j] + (-amp + amp * 2 * BMMath.random()) * perc; // arr[j] = this.pv[j] + addedAmps[j] + (-amp + amp*2*rnd)*perc;\n            // arr[i] = this.pv[i] + addedAmp + amp1*perc + amp2*(1-perc);\n          }\n\n          return arr;\n        }\n\n        return this.pv + addedAmps[0] + (-amp + amp * 2 * BMMath.random()) * perc;\n      }.bind(this);\n\n      if (thisProperty.loopIn) {\n        loopIn = thisProperty.loopIn.bind(thisProperty);\n        loop_in = loopIn;\n      }\n\n      if (thisProperty.loopOut) {\n        loopOut = thisProperty.loopOut.bind(thisProperty);\n        loop_out = loopOut;\n      }\n\n      if (thisProperty.smooth) {\n        smooth = thisProperty.smooth.bind(thisProperty);\n      }\n\n      function loopInDuration(type, duration) {\n        return loopIn(type, duration, true);\n      }\n\n      function loopOutDuration(type, duration) {\n        return loopOut(type, duration, true);\n      }\n\n      if (this.getValueAtTime) {\n        valueAtTime = this.getValueAtTime.bind(this);\n      }\n\n      if (this.getVelocityAtTime) {\n        velocityAtTime = this.getVelocityAtTime.bind(this);\n      }\n\n      var comp = elem.comp.globalData.projectInterface.bind(elem.comp.globalData.projectInterface);\n\n      function lookAt(elem1, elem2) {\n        var fVec = [elem2[0] - elem1[0], elem2[1] - elem1[1], elem2[2] - elem1[2]];\n        var pitch = Math.atan2(fVec[0], Math.sqrt(fVec[1] * fVec[1] + fVec[2] * fVec[2])) / degToRads;\n        var yaw = -Math.atan2(fVec[1], fVec[2]) / degToRads;\n        return [yaw, pitch, 0];\n      }\n\n      function easeOut(t, tMin, tMax, val1, val2) {\n        return applyEase(easeOutBez, t, tMin, tMax, val1, val2);\n      }\n\n      function easeIn(t, tMin, tMax, val1, val2) {\n        return applyEase(easeInBez, t, tMin, tMax, val1, val2);\n      }\n\n      function ease(t, tMin, tMax, val1, val2) {\n        return applyEase(easeInOutBez, t, tMin, tMax, val1, val2);\n      }\n\n      function applyEase(fn, t, tMin, tMax, val1, val2) {\n        if (val1 === undefined) {\n          val1 = tMin;\n          val2 = tMax;\n        } else {\n          t = (t - tMin) / (tMax - tMin);\n        }\n\n        if (t > 1) {\n          t = 1;\n        } else if (t < 0) {\n          t = 0;\n        }\n\n        var mult = fn(t);\n\n        if ($bm_isInstanceOfArray(val1)) {\n          var iKey;\n          var lenKey = val1.length;\n          var arr = createTypedArray('float32', lenKey);\n\n          for (iKey = 0; iKey < lenKey; iKey += 1) {\n            arr[iKey] = (val2[iKey] - val1[iKey]) * mult + val1[iKey];\n          }\n\n          return arr;\n        }\n\n        return (val2 - val1) * mult + val1;\n      }\n\n      function nearestKey(time) {\n        var iKey;\n        var lenKey = data.k.length;\n        var index;\n        var keyTime;\n\n        if (!data.k.length || typeof data.k[0] === 'number') {\n          index = 0;\n          keyTime = 0;\n        } else {\n          index = -1;\n          time *= elem.comp.globalData.frameRate;\n\n          if (time < data.k[0].t) {\n            index = 1;\n            keyTime = data.k[0].t;\n          } else {\n            for (iKey = 0; iKey < lenKey - 1; iKey += 1) {\n              if (time === data.k[iKey].t) {\n                index = iKey + 1;\n                keyTime = data.k[iKey].t;\n                break;\n              } else if (time > data.k[iKey].t && time < data.k[iKey + 1].t) {\n                if (time - data.k[iKey].t > data.k[iKey + 1].t - time) {\n                  index = iKey + 2;\n                  keyTime = data.k[iKey + 1].t;\n                } else {\n                  index = iKey + 1;\n                  keyTime = data.k[iKey].t;\n                }\n\n                break;\n              }\n            }\n\n            if (index === -1) {\n              index = iKey + 1;\n              keyTime = data.k[iKey].t;\n            }\n          }\n        }\n\n        var obKey = {};\n        obKey.index = index;\n        obKey.time = keyTime / elem.comp.globalData.frameRate;\n        return obKey;\n      }\n\n      function key(ind) {\n        var obKey;\n        var iKey;\n        var lenKey;\n\n        if (!data.k.length || typeof data.k[0] === 'number') {\n          throw new Error('The property has no keyframe at index ' + ind);\n        }\n\n        ind -= 1;\n        obKey = {\n          time: data.k[ind].t / elem.comp.globalData.frameRate,\n          value: []\n        };\n        var arr = Object.prototype.hasOwnProperty.call(data.k[ind], 's') ? data.k[ind].s : data.k[ind - 1].e;\n        lenKey = arr.length;\n\n        for (iKey = 0; iKey < lenKey; iKey += 1) {\n          obKey[iKey] = arr[iKey];\n          obKey.value[iKey] = arr[iKey];\n        }\n\n        return obKey;\n      }\n\n      function framesToTime(fr, fps) {\n        if (!fps) {\n          fps = elem.comp.globalData.frameRate;\n        }\n\n        return fr / fps;\n      }\n\n      function timeToFrames(t, fps) {\n        if (!t && t !== 0) {\n          t = time;\n        }\n\n        if (!fps) {\n          fps = elem.comp.globalData.frameRate;\n        }\n\n        return t * fps;\n      }\n\n      function seedRandom(seed) {\n        BMMath.seedrandom(randSeed + seed);\n      }\n\n      function sourceRectAtTime() {\n        return elem.sourceRectAtTime();\n      }\n\n      function substring(init, end) {\n        if (typeof value === 'string') {\n          if (end === undefined) {\n            return value.substring(init);\n          }\n\n          return value.substring(init, end);\n        }\n\n        return '';\n      }\n\n      function substr(init, end) {\n        if (typeof value === 'string') {\n          if (end === undefined) {\n            return value.substr(init);\n          }\n\n          return value.substr(init, end);\n        }\n\n        return '';\n      }\n\n      function posterizeTime(framesPerSecond) {\n        time = framesPerSecond === 0 ? 0 : Math.floor(time * framesPerSecond) / framesPerSecond;\n        value = valueAtTime(time);\n      }\n\n      var time;\n      var velocity;\n      var value;\n      var text;\n      var textIndex;\n      var textTotal;\n      var selectorValue;\n      var index = elem.data.ind;\n      var hasParent = !!(elem.hierarchy && elem.hierarchy.length);\n      var parent;\n      var randSeed = Math.floor(Math.random() * 1000000);\n      var globalData = elem.globalData;\n\n      function executeExpression(_value) {\n        // globalData.pushExpression();\n        value = _value;\n\n        if (this.frameExpressionId === elem.globalData.frameId && this.propType !== 'textSelector') {\n          return value;\n        }\n\n        if (this.propType === 'textSelector') {\n          textIndex = this.textIndex;\n          textTotal = this.textTotal;\n          selectorValue = this.selectorValue;\n        }\n\n        if (!thisLayer) {\n          text = elem.layerInterface.text;\n          thisLayer = elem.layerInterface;\n          thisComp = elem.comp.compInterface;\n          toWorld = thisLayer.toWorld.bind(thisLayer);\n          fromWorld = thisLayer.fromWorld.bind(thisLayer);\n          fromComp = thisLayer.fromComp.bind(thisLayer);\n          toComp = thisLayer.toComp.bind(thisLayer);\n          mask = thisLayer.mask ? thisLayer.mask.bind(thisLayer) : null;\n          fromCompToSurface = fromComp;\n        }\n\n        if (!transform) {\n          transform = elem.layerInterface('ADBE Transform Group');\n          $bm_transform = transform;\n\n          if (transform) {\n            anchorPoint = transform.anchorPoint;\n            /* position = transform.position;\r\n                      rotation = transform.rotation;\r\n                      scale = transform.scale; */\n          }\n        }\n\n        if (elemType === 4 && !content) {\n          content = thisLayer('ADBE Root Vectors Group');\n        }\n\n        if (!effect) {\n          effect = thisLayer(4);\n        }\n\n        hasParent = !!(elem.hierarchy && elem.hierarchy.length);\n\n        if (hasParent && !parent) {\n          parent = elem.hierarchy[0].layerInterface;\n        }\n\n        time = this.comp.renderedFrame / this.comp.globalData.frameRate;\n\n        if (_needsRandom) {\n          seedRandom(randSeed + time);\n        }\n\n        if (needsVelocity) {\n          velocity = velocityAtTime(time);\n        }\n\n        expression_function();\n        this.frameExpressionId = elem.globalData.frameId; // TODO: Check if it's possible to return on ShapeInterface the .v value\n        // Changed this to a ternary operation because Rollup failed compiling it correctly\n\n        scoped_bm_rt = scoped_bm_rt.propType === propTypes.SHAPE ? scoped_bm_rt.v : scoped_bm_rt;\n        return scoped_bm_rt;\n      } // Bundlers will see these as dead code and unless we reference them\n\n\n      executeExpression.__preventDeadCodeRemoval = [$bm_transform, anchorPoint, time, velocity, inPoint, outPoint, width, height, name, loop_in, loop_out, smooth, toComp, fromCompToSurface, toWorld, fromWorld, mask, position, rotation, scale, thisComp, numKeys, active, wiggle, loopInDuration, loopOutDuration, comp, lookAt, easeOut, easeIn, ease, nearestKey, key, text, textIndex, textTotal, selectorValue, framesToTime, timeToFrames, sourceRectAtTime, substring, substr, posterizeTime, index, globalData];\n      return executeExpression;\n    }\n\n    ob.initiateExpression = initiateExpression;\n    ob.__preventDeadCodeRemoval = [window, document, XMLHttpRequest, fetch, frames, $bm_neg, add, $bm_sum, $bm_sub, $bm_mul, $bm_div, $bm_mod, clamp, radians_to_degrees, degreesToRadians, degrees_to_radians, normalize, rgbToHsl, hslToRgb, linear, random, createPath, _lottieGlobal];\n    ob.resetFrame = resetFrame;\n    return ob;\n  }();\n\n  var Expressions = function () {\n    var ob = {};\n    ob.initExpressions = initExpressions;\n    ob.resetFrame = ExpressionManager.resetFrame;\n\n    function initExpressions(animation) {\n      var stackCount = 0;\n      var registers = [];\n\n      function pushExpression() {\n        stackCount += 1;\n      }\n\n      function popExpression() {\n        stackCount -= 1;\n\n        if (stackCount === 0) {\n          releaseInstances();\n        }\n      }\n\n      function registerExpressionProperty(expression) {\n        if (registers.indexOf(expression) === -1) {\n          registers.push(expression);\n        }\n      }\n\n      function releaseInstances() {\n        var i;\n        var len = registers.length;\n\n        for (i = 0; i < len; i += 1) {\n          registers[i].release();\n        }\n\n        registers.length = 0;\n      }\n\n      animation.renderer.compInterface = CompExpressionInterface(animation.renderer);\n      animation.renderer.globalData.projectInterface.registerComposition(animation.renderer);\n      animation.renderer.globalData.pushExpression = pushExpression;\n      animation.renderer.globalData.popExpression = popExpression;\n      animation.renderer.globalData.registerExpressionProperty = registerExpressionProperty;\n    }\n\n    return ob;\n  }();\n\n  var MaskManagerInterface = function () {\n    function MaskInterface(mask, data) {\n      this._mask = mask;\n      this._data = data;\n    }\n\n    Object.defineProperty(MaskInterface.prototype, 'maskPath', {\n      get: function get() {\n        if (this._mask.prop.k) {\n          this._mask.prop.getValue();\n        }\n\n        return this._mask.prop;\n      }\n    });\n    Object.defineProperty(MaskInterface.prototype, 'maskOpacity', {\n      get: function get() {\n        if (this._mask.op.k) {\n          this._mask.op.getValue();\n        }\n\n        return this._mask.op.v * 100;\n      }\n    });\n\n    var MaskManager = function MaskManager(maskManager) {\n      var _masksInterfaces = createSizedArray(maskManager.viewData.length);\n\n      var i;\n      var len = maskManager.viewData.length;\n\n      for (i = 0; i < len; i += 1) {\n        _masksInterfaces[i] = new MaskInterface(maskManager.viewData[i], maskManager.masksProperties[i]);\n      }\n\n      var maskFunction = function maskFunction(name) {\n        i = 0;\n\n        while (i < len) {\n          if (maskManager.masksProperties[i].nm === name) {\n            return _masksInterfaces[i];\n          }\n\n          i += 1;\n        }\n\n        return null;\n      };\n\n      return maskFunction;\n    };\n\n    return MaskManager;\n  }();\n\n  var ExpressionPropertyInterface = function () {\n    var defaultUnidimensionalValue = {\n      pv: 0,\n      v: 0,\n      mult: 1\n    };\n    var defaultMultidimensionalValue = {\n      pv: [0, 0, 0],\n      v: [0, 0, 0],\n      mult: 1\n    };\n\n    function completeProperty(expressionValue, property, type) {\n      Object.defineProperty(expressionValue, 'velocity', {\n        get: function get() {\n          return property.getVelocityAtTime(property.comp.currentFrame);\n        }\n      });\n      expressionValue.numKeys = property.keyframes ? property.keyframes.length : 0;\n\n      expressionValue.key = function (pos) {\n        if (!expressionValue.numKeys) {\n          return 0;\n        }\n\n        var value = '';\n\n        if ('s' in property.keyframes[pos - 1]) {\n          value = property.keyframes[pos - 1].s;\n        } else if ('e' in property.keyframes[pos - 2]) {\n          value = property.keyframes[pos - 2].e;\n        } else {\n          value = property.keyframes[pos - 2].s;\n        }\n\n        var valueProp = type === 'unidimensional' ? new Number(value) : Object.assign({}, value); // eslint-disable-line no-new-wrappers\n\n        valueProp.time = property.keyframes[pos - 1].t / property.elem.comp.globalData.frameRate;\n        valueProp.value = type === 'unidimensional' ? value[0] : value;\n        return valueProp;\n      };\n\n      expressionValue.valueAtTime = property.getValueAtTime;\n      expressionValue.speedAtTime = property.getSpeedAtTime;\n      expressionValue.velocityAtTime = property.getVelocityAtTime;\n      expressionValue.propertyGroup = property.propertyGroup;\n    }\n\n    function UnidimensionalPropertyInterface(property) {\n      if (!property || !('pv' in property)) {\n        property = defaultUnidimensionalValue;\n      }\n\n      var mult = 1 / property.mult;\n      var val = property.pv * mult;\n      var expressionValue = new Number(val); // eslint-disable-line no-new-wrappers\n\n      expressionValue.value = val;\n      completeProperty(expressionValue, property, 'unidimensional');\n      return function () {\n        if (property.k) {\n          property.getValue();\n        }\n\n        val = property.v * mult;\n\n        if (expressionValue.value !== val) {\n          expressionValue = new Number(val); // eslint-disable-line no-new-wrappers\n\n          expressionValue.value = val;\n          completeProperty(expressionValue, property, 'unidimensional');\n        }\n\n        return expressionValue;\n      };\n    }\n\n    function MultidimensionalPropertyInterface(property) {\n      if (!property || !('pv' in property)) {\n        property = defaultMultidimensionalValue;\n      }\n\n      var mult = 1 / property.mult;\n      var len = property.data && property.data.l || property.pv.length;\n      var expressionValue = createTypedArray('float32', len);\n      var arrValue = createTypedArray('float32', len);\n      expressionValue.value = arrValue;\n      completeProperty(expressionValue, property, 'multidimensional');\n      return function () {\n        if (property.k) {\n          property.getValue();\n        }\n\n        for (var i = 0; i < len; i += 1) {\n          arrValue[i] = property.v[i] * mult;\n          expressionValue[i] = arrValue[i];\n        }\n\n        return expressionValue;\n      };\n    } // TODO: try to avoid using this getter\n\n\n    function defaultGetter() {\n      return defaultUnidimensionalValue;\n    }\n\n    return function (property) {\n      if (!property) {\n        return defaultGetter;\n      }\n\n      if (property.propType === 'unidimensional') {\n        return UnidimensionalPropertyInterface(property);\n      }\n\n      return MultidimensionalPropertyInterface(property);\n    };\n  }();\n\n  var TransformExpressionInterface = function () {\n    return function (transform) {\n      function _thisFunction(name) {\n        switch (name) {\n          case 'scale':\n          case 'Scale':\n          case 'ADBE Scale':\n          case 6:\n            return _thisFunction.scale;\n\n          case 'rotation':\n          case 'Rotation':\n          case 'ADBE Rotation':\n          case 'ADBE Rotate Z':\n          case 10:\n            return _thisFunction.rotation;\n\n          case 'ADBE Rotate X':\n            return _thisFunction.xRotation;\n\n          case 'ADBE Rotate Y':\n            return _thisFunction.yRotation;\n\n          case 'position':\n          case 'Position':\n          case 'ADBE Position':\n          case 2:\n            return _thisFunction.position;\n\n          case 'ADBE Position_0':\n            return _thisFunction.xPosition;\n\n          case 'ADBE Position_1':\n            return _thisFunction.yPosition;\n\n          case 'ADBE Position_2':\n            return _thisFunction.zPosition;\n\n          case 'anchorPoint':\n          case 'AnchorPoint':\n          case 'Anchor Point':\n          case 'ADBE AnchorPoint':\n          case 1:\n            return _thisFunction.anchorPoint;\n\n          case 'opacity':\n          case 'Opacity':\n          case 11:\n            return _thisFunction.opacity;\n\n          default:\n            return null;\n        }\n      }\n\n      Object.defineProperty(_thisFunction, 'rotation', {\n        get: ExpressionPropertyInterface(transform.r || transform.rz)\n      });\n      Object.defineProperty(_thisFunction, 'zRotation', {\n        get: ExpressionPropertyInterface(transform.rz || transform.r)\n      });\n      Object.defineProperty(_thisFunction, 'xRotation', {\n        get: ExpressionPropertyInterface(transform.rx)\n      });\n      Object.defineProperty(_thisFunction, 'yRotation', {\n        get: ExpressionPropertyInterface(transform.ry)\n      });\n      Object.defineProperty(_thisFunction, 'scale', {\n        get: ExpressionPropertyInterface(transform.s)\n      });\n\n      var _px;\n\n      var _py;\n\n      var _pz;\n\n      var _transformFactory;\n\n      if (transform.p) {\n        _transformFactory = ExpressionPropertyInterface(transform.p);\n      } else {\n        _px = ExpressionPropertyInterface(transform.px);\n        _py = ExpressionPropertyInterface(transform.py);\n\n        if (transform.pz) {\n          _pz = ExpressionPropertyInterface(transform.pz);\n        }\n      }\n\n      Object.defineProperty(_thisFunction, 'position', {\n        get: function get() {\n          if (transform.p) {\n            return _transformFactory();\n          }\n\n          return [_px(), _py(), _pz ? _pz() : 0];\n        }\n      });\n      Object.defineProperty(_thisFunction, 'xPosition', {\n        get: ExpressionPropertyInterface(transform.px)\n      });\n      Object.defineProperty(_thisFunction, 'yPosition', {\n        get: ExpressionPropertyInterface(transform.py)\n      });\n      Object.defineProperty(_thisFunction, 'zPosition', {\n        get: ExpressionPropertyInterface(transform.pz)\n      });\n      Object.defineProperty(_thisFunction, 'anchorPoint', {\n        get: ExpressionPropertyInterface(transform.a)\n      });\n      Object.defineProperty(_thisFunction, 'opacity', {\n        get: ExpressionPropertyInterface(transform.o)\n      });\n      Object.defineProperty(_thisFunction, 'skew', {\n        get: ExpressionPropertyInterface(transform.sk)\n      });\n      Object.defineProperty(_thisFunction, 'skewAxis', {\n        get: ExpressionPropertyInterface(transform.sa)\n      });\n      Object.defineProperty(_thisFunction, 'orientation', {\n        get: ExpressionPropertyInterface(transform.or)\n      });\n      return _thisFunction;\n    };\n  }();\n\n  var LayerExpressionInterface = function () {\n    function getMatrix(time) {\n      var toWorldMat = new Matrix();\n\n      if (time !== undefined) {\n        var propMatrix = this._elem.finalTransform.mProp.getValueAtTime(time);\n\n        propMatrix.clone(toWorldMat);\n      } else {\n        var transformMat = this._elem.finalTransform.mProp;\n        transformMat.applyToMatrix(toWorldMat);\n      }\n\n      return toWorldMat;\n    }\n\n    function toWorldVec(arr, time) {\n      var toWorldMat = this.getMatrix(time);\n      toWorldMat.props[12] = 0;\n      toWorldMat.props[13] = 0;\n      toWorldMat.props[14] = 0;\n      return this.applyPoint(toWorldMat, arr);\n    }\n\n    function toWorld(arr, time) {\n      var toWorldMat = this.getMatrix(time);\n      return this.applyPoint(toWorldMat, arr);\n    }\n\n    function fromWorldVec(arr, time) {\n      var toWorldMat = this.getMatrix(time);\n      toWorldMat.props[12] = 0;\n      toWorldMat.props[13] = 0;\n      toWorldMat.props[14] = 0;\n      return this.invertPoint(toWorldMat, arr);\n    }\n\n    function fromWorld(arr, time) {\n      var toWorldMat = this.getMatrix(time);\n      return this.invertPoint(toWorldMat, arr);\n    }\n\n    function applyPoint(matrix, arr) {\n      if (this._elem.hierarchy && this._elem.hierarchy.length) {\n        var i;\n        var len = this._elem.hierarchy.length;\n\n        for (i = 0; i < len; i += 1) {\n          this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(matrix);\n        }\n      }\n\n      return matrix.applyToPointArray(arr[0], arr[1], arr[2] || 0);\n    }\n\n    function invertPoint(matrix, arr) {\n      if (this._elem.hierarchy && this._elem.hierarchy.length) {\n        var i;\n        var len = this._elem.hierarchy.length;\n\n        for (i = 0; i < len; i += 1) {\n          this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(matrix);\n        }\n      }\n\n      return matrix.inversePoint(arr);\n    }\n\n    function fromComp(arr) {\n      var toWorldMat = new Matrix();\n      toWorldMat.reset();\n\n      this._elem.finalTransform.mProp.applyToMatrix(toWorldMat);\n\n      if (this._elem.hierarchy && this._elem.hierarchy.length) {\n        var i;\n        var len = this._elem.hierarchy.length;\n\n        for (i = 0; i < len; i += 1) {\n          this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat);\n        }\n\n        return toWorldMat.inversePoint(arr);\n      }\n\n      return toWorldMat.inversePoint(arr);\n    }\n\n    function sampleImage() {\n      return [1, 1, 1, 1];\n    }\n\n    return function (elem) {\n      var transformInterface;\n\n      function _registerMaskInterface(maskManager) {\n        _thisLayerFunction.mask = new MaskManagerInterface(maskManager, elem);\n      }\n\n      function _registerEffectsInterface(effects) {\n        _thisLayerFunction.effect = effects;\n      }\n\n      function _thisLayerFunction(name) {\n        switch (name) {\n          case 'ADBE Root Vectors Group':\n          case 'Contents':\n          case 2:\n            return _thisLayerFunction.shapeInterface;\n\n          case 1:\n          case 6:\n          case 'Transform':\n          case 'transform':\n          case 'ADBE Transform Group':\n            return transformInterface;\n\n          case 4:\n          case 'ADBE Effect Parade':\n          case 'effects':\n          case 'Effects':\n            return _thisLayerFunction.effect;\n\n          case 'ADBE Text Properties':\n            return _thisLayerFunction.textInterface;\n\n          default:\n            return null;\n        }\n      }\n\n      _thisLayerFunction.getMatrix = getMatrix;\n      _thisLayerFunction.invertPoint = invertPoint;\n      _thisLayerFunction.applyPoint = applyPoint;\n      _thisLayerFunction.toWorld = toWorld;\n      _thisLayerFunction.toWorldVec = toWorldVec;\n      _thisLayerFunction.fromWorld = fromWorld;\n      _thisLayerFunction.fromWorldVec = fromWorldVec;\n      _thisLayerFunction.toComp = toWorld;\n      _thisLayerFunction.fromComp = fromComp;\n      _thisLayerFunction.sampleImage = sampleImage;\n      _thisLayerFunction.sourceRectAtTime = elem.sourceRectAtTime.bind(elem);\n      _thisLayerFunction._elem = elem;\n      transformInterface = TransformExpressionInterface(elem.finalTransform.mProp);\n      var anchorPointDescriptor = getDescriptor(transformInterface, 'anchorPoint');\n      Object.defineProperties(_thisLayerFunction, {\n        hasParent: {\n          get: function get() {\n            return elem.hierarchy.length;\n          }\n        },\n        parent: {\n          get: function get() {\n            return elem.hierarchy[0].layerInterface;\n          }\n        },\n        rotation: getDescriptor(transformInterface, 'rotation'),\n        scale: getDescriptor(transformInterface, 'scale'),\n        position: getDescriptor(transformInterface, 'position'),\n        opacity: getDescriptor(transformInterface, 'opacity'),\n        anchorPoint: anchorPointDescriptor,\n        anchor_point: anchorPointDescriptor,\n        transform: {\n          get: function get() {\n            return transformInterface;\n          }\n        },\n        active: {\n          get: function get() {\n            return elem.isInRange;\n          }\n        }\n      });\n      _thisLayerFunction.startTime = elem.data.st;\n      _thisLayerFunction.index = elem.data.ind;\n      _thisLayerFunction.source = elem.data.refId;\n      _thisLayerFunction.height = elem.data.ty === 0 ? elem.data.h : 100;\n      _thisLayerFunction.width = elem.data.ty === 0 ? elem.data.w : 100;\n      _thisLayerFunction.inPoint = elem.data.ip / elem.comp.globalData.frameRate;\n      _thisLayerFunction.outPoint = elem.data.op / elem.comp.globalData.frameRate;\n      _thisLayerFunction._name = elem.data.nm;\n      _thisLayerFunction.registerMaskInterface = _registerMaskInterface;\n      _thisLayerFunction.registerEffectsInterface = _registerEffectsInterface;\n      return _thisLayerFunction;\n    };\n  }();\n\n  var propertyGroupFactory = function () {\n    return function (interfaceFunction, parentPropertyGroup) {\n      return function (val) {\n        val = val === undefined ? 1 : val;\n\n        if (val <= 0) {\n          return interfaceFunction;\n        }\n\n        return parentPropertyGroup(val - 1);\n      };\n    };\n  }();\n\n  var PropertyInterface = function () {\n    return function (propertyName, propertyGroup) {\n      var interfaceFunction = {\n        _name: propertyName\n      };\n\n      function _propertyGroup(val) {\n        val = val === undefined ? 1 : val;\n\n        if (val <= 0) {\n          return interfaceFunction;\n        }\n\n        return propertyGroup(val - 1);\n      }\n\n      return _propertyGroup;\n    };\n  }();\n\n  var EffectsExpressionInterface = function () {\n    var ob = {\n      createEffectsInterface: createEffectsInterface\n    };\n\n    function createEffectsInterface(elem, propertyGroup) {\n      if (elem.effectsManager) {\n        var effectElements = [];\n        var effectsData = elem.data.ef;\n        var i;\n        var len = elem.effectsManager.effectElements.length;\n\n        for (i = 0; i < len; i += 1) {\n          effectElements.push(createGroupInterface(effectsData[i], elem.effectsManager.effectElements[i], propertyGroup, elem));\n        }\n\n        var effects = elem.data.ef || [];\n\n        var groupInterface = function groupInterface(name) {\n          i = 0;\n          len = effects.length;\n\n          while (i < len) {\n            if (name === effects[i].nm || name === effects[i].mn || name === effects[i].ix) {\n              return effectElements[i];\n            }\n\n            i += 1;\n          }\n\n          return null;\n        };\n\n        Object.defineProperty(groupInterface, 'numProperties', {\n          get: function get() {\n            return effects.length;\n          }\n        });\n        return groupInterface;\n      }\n\n      return null;\n    }\n\n    function createGroupInterface(data, elements, propertyGroup, elem) {\n      function groupInterface(name) {\n        var effects = data.ef;\n        var i = 0;\n        var len = effects.length;\n\n        while (i < len) {\n          if (name === effects[i].nm || name === effects[i].mn || name === effects[i].ix) {\n            if (effects[i].ty === 5) {\n              return effectElements[i];\n            }\n\n            return effectElements[i]();\n          }\n\n          i += 1;\n        }\n\n        throw new Error();\n      }\n\n      var _propertyGroup = propertyGroupFactory(groupInterface, propertyGroup);\n\n      var effectElements = [];\n      var i;\n      var len = data.ef.length;\n\n      for (i = 0; i < len; i += 1) {\n        if (data.ef[i].ty === 5) {\n          effectElements.push(createGroupInterface(data.ef[i], elements.effectElements[i], elements.effectElements[i].propertyGroup, elem));\n        } else {\n          effectElements.push(createValueInterface(elements.effectElements[i], data.ef[i].ty, elem, _propertyGroup));\n        }\n      }\n\n      if (data.mn === 'ADBE Color Control') {\n        Object.defineProperty(groupInterface, 'color', {\n          get: function get() {\n            return effectElements[0]();\n          }\n        });\n      }\n\n      Object.defineProperties(groupInterface, {\n        numProperties: {\n          get: function get() {\n            return data.np;\n          }\n        },\n        _name: {\n          value: data.nm\n        },\n        propertyGroup: {\n          value: _propertyGroup\n        }\n      });\n      groupInterface.enabled = data.en !== 0;\n      groupInterface.active = groupInterface.enabled;\n      return groupInterface;\n    }\n\n    function createValueInterface(element, type, elem, propertyGroup) {\n      var expressionProperty = ExpressionPropertyInterface(element.p);\n\n      function interfaceFunction() {\n        if (type === 10) {\n          return elem.comp.compInterface(element.p.v);\n        }\n\n        return expressionProperty();\n      }\n\n      if (element.p.setGroupProperty) {\n        element.p.setGroupProperty(PropertyInterface('', propertyGroup));\n      }\n\n      return interfaceFunction;\n    }\n\n    return ob;\n  }();\n\n  var ShapePathInterface = function () {\n    return function pathInterfaceFactory(shape, view, propertyGroup) {\n      var prop = view.sh;\n\n      function interfaceFunction(val) {\n        if (val === 'Shape' || val === 'shape' || val === 'Path' || val === 'path' || val === 'ADBE Vector Shape' || val === 2) {\n          return interfaceFunction.path;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      prop.setGroupProperty(PropertyInterface('Path', _propertyGroup));\n      Object.defineProperties(interfaceFunction, {\n        path: {\n          get: function get() {\n            if (prop.k) {\n              prop.getValue();\n            }\n\n            return prop;\n          }\n        },\n        shape: {\n          get: function get() {\n            if (prop.k) {\n              prop.getValue();\n            }\n\n            return prop;\n          }\n        },\n        _name: {\n          value: shape.nm\n        },\n        ix: {\n          value: shape.ix\n        },\n        propertyIndex: {\n          value: shape.ix\n        },\n        mn: {\n          value: shape.mn\n        },\n        propertyGroup: {\n          value: propertyGroup\n        }\n      });\n      return interfaceFunction;\n    };\n  }();\n\n  var ShapeExpressionInterface = function () {\n    function iterateElements(shapes, view, propertyGroup) {\n      var arr = [];\n      var i;\n      var len = shapes ? shapes.length : 0;\n\n      for (i = 0; i < len; i += 1) {\n        if (shapes[i].ty === 'gr') {\n          arr.push(groupInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === 'fl') {\n          arr.push(fillInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === 'st') {\n          arr.push(strokeInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === 'tm') {\n          arr.push(trimInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === 'tr') {// arr.push(transformInterfaceFactory(shapes[i],view[i],propertyGroup));\n        } else if (shapes[i].ty === 'el') {\n          arr.push(ellipseInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === 'sr') {\n          arr.push(starInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === 'sh') {\n          arr.push(ShapePathInterface(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === 'rc') {\n          arr.push(rectInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === 'rd') {\n          arr.push(roundedInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === 'rp') {\n          arr.push(repeaterInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else if (shapes[i].ty === 'gf') {\n          arr.push(gradientFillInterfaceFactory(shapes[i], view[i], propertyGroup));\n        } else {\n          arr.push(defaultInterfaceFactory(shapes[i], view[i], propertyGroup));\n        }\n      }\n\n      return arr;\n    }\n\n    function contentsInterfaceFactory(shape, view, propertyGroup) {\n      var interfaces;\n\n      var interfaceFunction = function _interfaceFunction(value) {\n        var i = 0;\n        var len = interfaces.length;\n\n        while (i < len) {\n          if (interfaces[i]._name === value || interfaces[i].mn === value || interfaces[i].propertyIndex === value || interfaces[i].ix === value || interfaces[i].ind === value) {\n            return interfaces[i];\n          }\n\n          i += 1;\n        }\n\n        if (typeof value === 'number') {\n          return interfaces[value - 1];\n        }\n\n        return null;\n      };\n\n      interfaceFunction.propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n      interfaces = iterateElements(shape.it, view.it, interfaceFunction.propertyGroup);\n      interfaceFunction.numProperties = interfaces.length;\n      var transformInterface = transformInterfaceFactory(shape.it[shape.it.length - 1], view.it[view.it.length - 1], interfaceFunction.propertyGroup);\n      interfaceFunction.transform = transformInterface;\n      interfaceFunction.propertyIndex = shape.cix;\n      interfaceFunction._name = shape.nm;\n      return interfaceFunction;\n    }\n\n    function groupInterfaceFactory(shape, view, propertyGroup) {\n      var interfaceFunction = function _interfaceFunction(value) {\n        switch (value) {\n          case 'ADBE Vectors Group':\n          case 'Contents':\n          case 2:\n            return interfaceFunction.content;\n          // Not necessary for now. Keeping them here in case a new case appears\n          // case 'ADBE Vector Transform Group':\n          // case 3:\n\n          default:\n            return interfaceFunction.transform;\n        }\n      };\n\n      interfaceFunction.propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n      var content = contentsInterfaceFactory(shape, view, interfaceFunction.propertyGroup);\n      var transformInterface = transformInterfaceFactory(shape.it[shape.it.length - 1], view.it[view.it.length - 1], interfaceFunction.propertyGroup);\n      interfaceFunction.content = content;\n      interfaceFunction.transform = transformInterface;\n      Object.defineProperty(interfaceFunction, '_name', {\n        get: function get() {\n          return shape.nm;\n        }\n      }); // interfaceFunction.content = interfaceFunction;\n\n      interfaceFunction.numProperties = shape.np;\n      interfaceFunction.propertyIndex = shape.ix;\n      interfaceFunction.nm = shape.nm;\n      interfaceFunction.mn = shape.mn;\n      return interfaceFunction;\n    }\n\n    function fillInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(val) {\n        if (val === 'Color' || val === 'color') {\n          return interfaceFunction.color;\n        }\n\n        if (val === 'Opacity' || val === 'opacity') {\n          return interfaceFunction.opacity;\n        }\n\n        return null;\n      }\n\n      Object.defineProperties(interfaceFunction, {\n        color: {\n          get: ExpressionPropertyInterface(view.c)\n        },\n        opacity: {\n          get: ExpressionPropertyInterface(view.o)\n        },\n        _name: {\n          value: shape.nm\n        },\n        mn: {\n          value: shape.mn\n        }\n      });\n      view.c.setGroupProperty(PropertyInterface('Color', propertyGroup));\n      view.o.setGroupProperty(PropertyInterface('Opacity', propertyGroup));\n      return interfaceFunction;\n    }\n\n    function gradientFillInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(val) {\n        if (val === 'Start Point' || val === 'start point') {\n          return interfaceFunction.startPoint;\n        }\n\n        if (val === 'End Point' || val === 'end point') {\n          return interfaceFunction.endPoint;\n        }\n\n        if (val === 'Opacity' || val === 'opacity') {\n          return interfaceFunction.opacity;\n        }\n\n        return null;\n      }\n\n      Object.defineProperties(interfaceFunction, {\n        startPoint: {\n          get: ExpressionPropertyInterface(view.s)\n        },\n        endPoint: {\n          get: ExpressionPropertyInterface(view.e)\n        },\n        opacity: {\n          get: ExpressionPropertyInterface(view.o)\n        },\n        type: {\n          get: function get() {\n            return 'a';\n          }\n        },\n        _name: {\n          value: shape.nm\n        },\n        mn: {\n          value: shape.mn\n        }\n      });\n      view.s.setGroupProperty(PropertyInterface('Start Point', propertyGroup));\n      view.e.setGroupProperty(PropertyInterface('End Point', propertyGroup));\n      view.o.setGroupProperty(PropertyInterface('Opacity', propertyGroup));\n      return interfaceFunction;\n    }\n\n    function defaultInterfaceFactory() {\n      function interfaceFunction() {\n        return null;\n      }\n\n      return interfaceFunction;\n    }\n\n    function strokeInterfaceFactory(shape, view, propertyGroup) {\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      var _dashPropertyGroup = propertyGroupFactory(dashOb, _propertyGroup);\n\n      function addPropertyToDashOb(i) {\n        Object.defineProperty(dashOb, shape.d[i].nm, {\n          get: ExpressionPropertyInterface(view.d.dataProps[i].p)\n        });\n      }\n\n      var i;\n      var len = shape.d ? shape.d.length : 0;\n      var dashOb = {};\n\n      for (i = 0; i < len; i += 1) {\n        addPropertyToDashOb(i);\n        view.d.dataProps[i].p.setGroupProperty(_dashPropertyGroup);\n      }\n\n      function interfaceFunction(val) {\n        if (val === 'Color' || val === 'color') {\n          return interfaceFunction.color;\n        }\n\n        if (val === 'Opacity' || val === 'opacity') {\n          return interfaceFunction.opacity;\n        }\n\n        if (val === 'Stroke Width' || val === 'stroke width') {\n          return interfaceFunction.strokeWidth;\n        }\n\n        return null;\n      }\n\n      Object.defineProperties(interfaceFunction, {\n        color: {\n          get: ExpressionPropertyInterface(view.c)\n        },\n        opacity: {\n          get: ExpressionPropertyInterface(view.o)\n        },\n        strokeWidth: {\n          get: ExpressionPropertyInterface(view.w)\n        },\n        dash: {\n          get: function get() {\n            return dashOb;\n          }\n        },\n        _name: {\n          value: shape.nm\n        },\n        mn: {\n          value: shape.mn\n        }\n      });\n      view.c.setGroupProperty(PropertyInterface('Color', _propertyGroup));\n      view.o.setGroupProperty(PropertyInterface('Opacity', _propertyGroup));\n      view.w.setGroupProperty(PropertyInterface('Stroke Width', _propertyGroup));\n      return interfaceFunction;\n    }\n\n    function trimInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(val) {\n        if (val === shape.e.ix || val === 'End' || val === 'end') {\n          return interfaceFunction.end;\n        }\n\n        if (val === shape.s.ix) {\n          return interfaceFunction.start;\n        }\n\n        if (val === shape.o.ix) {\n          return interfaceFunction.offset;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      interfaceFunction.propertyIndex = shape.ix;\n      view.s.setGroupProperty(PropertyInterface('Start', _propertyGroup));\n      view.e.setGroupProperty(PropertyInterface('End', _propertyGroup));\n      view.o.setGroupProperty(PropertyInterface('Offset', _propertyGroup));\n      interfaceFunction.propertyIndex = shape.ix;\n      interfaceFunction.propertyGroup = propertyGroup;\n      Object.defineProperties(interfaceFunction, {\n        start: {\n          get: ExpressionPropertyInterface(view.s)\n        },\n        end: {\n          get: ExpressionPropertyInterface(view.e)\n        },\n        offset: {\n          get: ExpressionPropertyInterface(view.o)\n        },\n        _name: {\n          value: shape.nm\n        }\n      });\n      interfaceFunction.mn = shape.mn;\n      return interfaceFunction;\n    }\n\n    function transformInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(value) {\n        if (shape.a.ix === value || value === 'Anchor Point') {\n          return interfaceFunction.anchorPoint;\n        }\n\n        if (shape.o.ix === value || value === 'Opacity') {\n          return interfaceFunction.opacity;\n        }\n\n        if (shape.p.ix === value || value === 'Position') {\n          return interfaceFunction.position;\n        }\n\n        if (shape.r.ix === value || value === 'Rotation' || value === 'ADBE Vector Rotation') {\n          return interfaceFunction.rotation;\n        }\n\n        if (shape.s.ix === value || value === 'Scale') {\n          return interfaceFunction.scale;\n        }\n\n        if (shape.sk && shape.sk.ix === value || value === 'Skew') {\n          return interfaceFunction.skew;\n        }\n\n        if (shape.sa && shape.sa.ix === value || value === 'Skew Axis') {\n          return interfaceFunction.skewAxis;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      view.transform.mProps.o.setGroupProperty(PropertyInterface('Opacity', _propertyGroup));\n      view.transform.mProps.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n      view.transform.mProps.a.setGroupProperty(PropertyInterface('Anchor Point', _propertyGroup));\n      view.transform.mProps.s.setGroupProperty(PropertyInterface('Scale', _propertyGroup));\n      view.transform.mProps.r.setGroupProperty(PropertyInterface('Rotation', _propertyGroup));\n\n      if (view.transform.mProps.sk) {\n        view.transform.mProps.sk.setGroupProperty(PropertyInterface('Skew', _propertyGroup));\n        view.transform.mProps.sa.setGroupProperty(PropertyInterface('Skew Angle', _propertyGroup));\n      }\n\n      view.transform.op.setGroupProperty(PropertyInterface('Opacity', _propertyGroup));\n      Object.defineProperties(interfaceFunction, {\n        opacity: {\n          get: ExpressionPropertyInterface(view.transform.mProps.o)\n        },\n        position: {\n          get: ExpressionPropertyInterface(view.transform.mProps.p)\n        },\n        anchorPoint: {\n          get: ExpressionPropertyInterface(view.transform.mProps.a)\n        },\n        scale: {\n          get: ExpressionPropertyInterface(view.transform.mProps.s)\n        },\n        rotation: {\n          get: ExpressionPropertyInterface(view.transform.mProps.r)\n        },\n        skew: {\n          get: ExpressionPropertyInterface(view.transform.mProps.sk)\n        },\n        skewAxis: {\n          get: ExpressionPropertyInterface(view.transform.mProps.sa)\n        },\n        _name: {\n          value: shape.nm\n        }\n      });\n      interfaceFunction.ty = 'tr';\n      interfaceFunction.mn = shape.mn;\n      interfaceFunction.propertyGroup = propertyGroup;\n      return interfaceFunction;\n    }\n\n    function ellipseInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(value) {\n        if (shape.p.ix === value) {\n          return interfaceFunction.position;\n        }\n\n        if (shape.s.ix === value) {\n          return interfaceFunction.size;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      interfaceFunction.propertyIndex = shape.ix;\n      var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n      prop.s.setGroupProperty(PropertyInterface('Size', _propertyGroup));\n      prop.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n      Object.defineProperties(interfaceFunction, {\n        size: {\n          get: ExpressionPropertyInterface(prop.s)\n        },\n        position: {\n          get: ExpressionPropertyInterface(prop.p)\n        },\n        _name: {\n          value: shape.nm\n        }\n      });\n      interfaceFunction.mn = shape.mn;\n      return interfaceFunction;\n    }\n\n    function starInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(value) {\n        if (shape.p.ix === value) {\n          return interfaceFunction.position;\n        }\n\n        if (shape.r.ix === value) {\n          return interfaceFunction.rotation;\n        }\n\n        if (shape.pt.ix === value) {\n          return interfaceFunction.points;\n        }\n\n        if (shape.or.ix === value || value === 'ADBE Vector Star Outer Radius') {\n          return interfaceFunction.outerRadius;\n        }\n\n        if (shape.os.ix === value) {\n          return interfaceFunction.outerRoundness;\n        }\n\n        if (shape.ir && (shape.ir.ix === value || value === 'ADBE Vector Star Inner Radius')) {\n          return interfaceFunction.innerRadius;\n        }\n\n        if (shape.is && shape.is.ix === value) {\n          return interfaceFunction.innerRoundness;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n      interfaceFunction.propertyIndex = shape.ix;\n      prop.or.setGroupProperty(PropertyInterface('Outer Radius', _propertyGroup));\n      prop.os.setGroupProperty(PropertyInterface('Outer Roundness', _propertyGroup));\n      prop.pt.setGroupProperty(PropertyInterface('Points', _propertyGroup));\n      prop.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n      prop.r.setGroupProperty(PropertyInterface('Rotation', _propertyGroup));\n\n      if (shape.ir) {\n        prop.ir.setGroupProperty(PropertyInterface('Inner Radius', _propertyGroup));\n        prop.is.setGroupProperty(PropertyInterface('Inner Roundness', _propertyGroup));\n      }\n\n      Object.defineProperties(interfaceFunction, {\n        position: {\n          get: ExpressionPropertyInterface(prop.p)\n        },\n        rotation: {\n          get: ExpressionPropertyInterface(prop.r)\n        },\n        points: {\n          get: ExpressionPropertyInterface(prop.pt)\n        },\n        outerRadius: {\n          get: ExpressionPropertyInterface(prop.or)\n        },\n        outerRoundness: {\n          get: ExpressionPropertyInterface(prop.os)\n        },\n        innerRadius: {\n          get: ExpressionPropertyInterface(prop.ir)\n        },\n        innerRoundness: {\n          get: ExpressionPropertyInterface(prop.is)\n        },\n        _name: {\n          value: shape.nm\n        }\n      });\n      interfaceFunction.mn = shape.mn;\n      return interfaceFunction;\n    }\n\n    function rectInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(value) {\n        if (shape.p.ix === value) {\n          return interfaceFunction.position;\n        }\n\n        if (shape.r.ix === value) {\n          return interfaceFunction.roundness;\n        }\n\n        if (shape.s.ix === value || value === 'Size' || value === 'ADBE Vector Rect Size') {\n          return interfaceFunction.size;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n      interfaceFunction.propertyIndex = shape.ix;\n      prop.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n      prop.s.setGroupProperty(PropertyInterface('Size', _propertyGroup));\n      prop.r.setGroupProperty(PropertyInterface('Rotation', _propertyGroup));\n      Object.defineProperties(interfaceFunction, {\n        position: {\n          get: ExpressionPropertyInterface(prop.p)\n        },\n        roundness: {\n          get: ExpressionPropertyInterface(prop.r)\n        },\n        size: {\n          get: ExpressionPropertyInterface(prop.s)\n        },\n        _name: {\n          value: shape.nm\n        }\n      });\n      interfaceFunction.mn = shape.mn;\n      return interfaceFunction;\n    }\n\n    function roundedInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(value) {\n        if (shape.r.ix === value || value === 'Round Corners 1') {\n          return interfaceFunction.radius;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      var prop = view;\n      interfaceFunction.propertyIndex = shape.ix;\n      prop.rd.setGroupProperty(PropertyInterface('Radius', _propertyGroup));\n      Object.defineProperties(interfaceFunction, {\n        radius: {\n          get: ExpressionPropertyInterface(prop.rd)\n        },\n        _name: {\n          value: shape.nm\n        }\n      });\n      interfaceFunction.mn = shape.mn;\n      return interfaceFunction;\n    }\n\n    function repeaterInterfaceFactory(shape, view, propertyGroup) {\n      function interfaceFunction(value) {\n        if (shape.c.ix === value || value === 'Copies') {\n          return interfaceFunction.copies;\n        }\n\n        if (shape.o.ix === value || value === 'Offset') {\n          return interfaceFunction.offset;\n        }\n\n        return null;\n      }\n\n      var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n      var prop = view;\n      interfaceFunction.propertyIndex = shape.ix;\n      prop.c.setGroupProperty(PropertyInterface('Copies', _propertyGroup));\n      prop.o.setGroupProperty(PropertyInterface('Offset', _propertyGroup));\n      Object.defineProperties(interfaceFunction, {\n        copies: {\n          get: ExpressionPropertyInterface(prop.c)\n        },\n        offset: {\n          get: ExpressionPropertyInterface(prop.o)\n        },\n        _name: {\n          value: shape.nm\n        }\n      });\n      interfaceFunction.mn = shape.mn;\n      return interfaceFunction;\n    }\n\n    return function (shapes, view, propertyGroup) {\n      var interfaces;\n\n      function _interfaceFunction(value) {\n        if (typeof value === 'number') {\n          value = value === undefined ? 1 : value;\n\n          if (value === 0) {\n            return propertyGroup;\n          }\n\n          return interfaces[value - 1];\n        }\n\n        var i = 0;\n        var len = interfaces.length;\n\n        while (i < len) {\n          if (interfaces[i]._name === value) {\n            return interfaces[i];\n          }\n\n          i += 1;\n        }\n\n        return null;\n      }\n\n      function parentGroupWrapper() {\n        return propertyGroup;\n      }\n\n      _interfaceFunction.propertyGroup = propertyGroupFactory(_interfaceFunction, parentGroupWrapper);\n      interfaces = iterateElements(shapes, view, _interfaceFunction.propertyGroup);\n      _interfaceFunction.numProperties = interfaces.length;\n      _interfaceFunction._name = 'Contents';\n      return _interfaceFunction;\n    };\n  }();\n\n  var TextExpressionInterface = function () {\n    return function (elem) {\n      var _sourceText;\n\n      function _thisLayerFunction(name) {\n        switch (name) {\n          case 'ADBE Text Document':\n            return _thisLayerFunction.sourceText;\n\n          default:\n            return null;\n        }\n      }\n\n      Object.defineProperty(_thisLayerFunction, 'sourceText', {\n        get: function get() {\n          elem.textProperty.getValue();\n          var stringValue = elem.textProperty.currentData.t;\n\n          if (!_sourceText || stringValue !== _sourceText.value) {\n            _sourceText = new String(stringValue); // eslint-disable-line no-new-wrappers\n            // If stringValue is an empty string, eval returns undefined, so it has to be returned as a String primitive\n\n            _sourceText.value = stringValue || new String(stringValue); // eslint-disable-line no-new-wrappers\n\n            Object.defineProperty(_sourceText, 'style', {\n              get: function get() {\n                return {\n                  fillColor: elem.textProperty.currentData.fc\n                };\n              }\n            });\n          }\n\n          return _sourceText;\n        }\n      });\n      return _thisLayerFunction;\n    };\n  }();\n\n  function _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n  var FootageInterface = function () {\n    var outlineInterfaceFactory = function outlineInterfaceFactory(elem) {\n      var currentPropertyName = '';\n      var currentProperty = elem.getFootageData();\n\n      function init() {\n        currentPropertyName = '';\n        currentProperty = elem.getFootageData();\n        return searchProperty;\n      }\n\n      function searchProperty(value) {\n        if (currentProperty[value]) {\n          currentPropertyName = value;\n          currentProperty = currentProperty[value];\n\n          if (_typeof(currentProperty) === 'object') {\n            return searchProperty;\n          }\n\n          return currentProperty;\n        }\n\n        var propertyNameIndex = value.indexOf(currentPropertyName);\n\n        if (propertyNameIndex !== -1) {\n          var index = parseInt(value.substr(propertyNameIndex + currentPropertyName.length), 10);\n          currentProperty = currentProperty[index];\n\n          if (_typeof(currentProperty) === 'object') {\n            return searchProperty;\n          }\n\n          return currentProperty;\n        }\n\n        return '';\n      }\n\n      return init;\n    };\n\n    var dataInterfaceFactory = function dataInterfaceFactory(elem) {\n      function interfaceFunction(value) {\n        if (value === 'Outline') {\n          return interfaceFunction.outlineInterface();\n        }\n\n        return null;\n      }\n\n      interfaceFunction._name = 'Outline';\n      interfaceFunction.outlineInterface = outlineInterfaceFactory(elem);\n      return interfaceFunction;\n    };\n\n    return function (elem) {\n      function _interfaceFunction(value) {\n        if (value === 'Data') {\n          return _interfaceFunction.dataInterface;\n        }\n\n        return null;\n      }\n\n      _interfaceFunction._name = 'Data';\n      _interfaceFunction.dataInterface = dataInterfaceFactory(elem);\n      return _interfaceFunction;\n    };\n  }();\n\n  var interfaces = {\n    layer: LayerExpressionInterface,\n    effects: EffectsExpressionInterface,\n    comp: CompExpressionInterface,\n    shape: ShapeExpressionInterface,\n    text: TextExpressionInterface,\n    footage: FootageInterface\n  };\n\n  function getInterface(type) {\n    return interfaces[type] || null;\n  }\n\n  var expressionHelpers = function () {\n    function searchExpressions(elem, data, prop) {\n      if (data.x) {\n        prop.k = true;\n        prop.x = true;\n        prop.initiateExpression = ExpressionManager.initiateExpression;\n        prop.effectsSequence.push(prop.initiateExpression(elem, data, prop).bind(prop));\n      }\n    }\n\n    function getValueAtTime(frameNum) {\n      frameNum *= this.elem.globalData.frameRate;\n      frameNum -= this.offsetTime;\n\n      if (frameNum !== this._cachingAtTime.lastFrame) {\n        this._cachingAtTime.lastIndex = this._cachingAtTime.lastFrame < frameNum ? this._cachingAtTime.lastIndex : 0;\n        this._cachingAtTime.value = this.interpolateValue(frameNum, this._cachingAtTime);\n        this._cachingAtTime.lastFrame = frameNum;\n      }\n\n      return this._cachingAtTime.value;\n    }\n\n    function getSpeedAtTime(frameNum) {\n      var delta = -0.01;\n      var v1 = this.getValueAtTime(frameNum);\n      var v2 = this.getValueAtTime(frameNum + delta);\n      var speed = 0;\n\n      if (v1.length) {\n        var i;\n\n        for (i = 0; i < v1.length; i += 1) {\n          speed += Math.pow(v2[i] - v1[i], 2);\n        }\n\n        speed = Math.sqrt(speed) * 100;\n      } else {\n        speed = 0;\n      }\n\n      return speed;\n    }\n\n    function getVelocityAtTime(frameNum) {\n      if (this.vel !== undefined) {\n        return this.vel;\n      }\n\n      var delta = -0.001; // frameNum += this.elem.data.st;\n\n      var v1 = this.getValueAtTime(frameNum);\n      var v2 = this.getValueAtTime(frameNum + delta);\n      var velocity;\n\n      if (v1.length) {\n        velocity = createTypedArray('float32', v1.length);\n        var i;\n\n        for (i = 0; i < v1.length; i += 1) {\n          // removing frameRate\n          // if needed, don't add it here\n          // velocity[i] = this.elem.globalData.frameRate*((v2[i] - v1[i])/delta);\n          velocity[i] = (v2[i] - v1[i]) / delta;\n        }\n      } else {\n        velocity = (v2 - v1) / delta;\n      }\n\n      return velocity;\n    }\n\n    function getStaticValueAtTime() {\n      return this.pv;\n    }\n\n    function setGroupProperty(propertyGroup) {\n      this.propertyGroup = propertyGroup;\n    }\n\n    return {\n      searchExpressions: searchExpressions,\n      getSpeedAtTime: getSpeedAtTime,\n      getVelocityAtTime: getVelocityAtTime,\n      getValueAtTime: getValueAtTime,\n      getStaticValueAtTime: getStaticValueAtTime,\n      setGroupProperty: setGroupProperty\n    };\n  }();\n\n  function addPropertyDecorator() {\n    function loopOut(type, duration, durationFlag) {\n      if (!this.k || !this.keyframes) {\n        return this.pv;\n      }\n\n      type = type ? type.toLowerCase() : '';\n      var currentFrame = this.comp.renderedFrame;\n      var keyframes = this.keyframes;\n      var lastKeyFrame = keyframes[keyframes.length - 1].t;\n\n      if (currentFrame <= lastKeyFrame) {\n        return this.pv;\n      }\n\n      var cycleDuration;\n      var firstKeyFrame;\n\n      if (!durationFlag) {\n        if (!duration || duration > keyframes.length - 1) {\n          duration = keyframes.length - 1;\n        }\n\n        firstKeyFrame = keyframes[keyframes.length - 1 - duration].t;\n        cycleDuration = lastKeyFrame - firstKeyFrame;\n      } else {\n        if (!duration) {\n          cycleDuration = Math.max(0, lastKeyFrame - this.elem.data.ip);\n        } else {\n          cycleDuration = Math.abs(lastKeyFrame - this.elem.comp.globalData.frameRate * duration);\n        }\n\n        firstKeyFrame = lastKeyFrame - cycleDuration;\n      }\n\n      var i;\n      var len;\n      var ret;\n\n      if (type === 'pingpong') {\n        var iterations = Math.floor((currentFrame - firstKeyFrame) / cycleDuration);\n\n        if (iterations % 2 !== 0) {\n          return this.getValueAtTime((cycleDuration - (currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n        }\n      } else if (type === 'offset') {\n        var initV = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n        var endV = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n        var current = this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n\n        var repeats = Math.floor((currentFrame - firstKeyFrame) / cycleDuration);\n\n        if (this.pv.length) {\n          ret = new Array(initV.length);\n          len = ret.length;\n\n          for (i = 0; i < len; i += 1) {\n            ret[i] = (endV[i] - initV[i]) * repeats + current[i];\n          }\n\n          return ret;\n        }\n\n        return (endV - initV) * repeats + current;\n      } else if (type === 'continue') {\n        var lastValue = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n        var nextLastValue = this.getValueAtTime((lastKeyFrame - 0.001) / this.comp.globalData.frameRate, 0);\n\n        if (this.pv.length) {\n          ret = new Array(lastValue.length);\n          len = ret.length;\n\n          for (i = 0; i < len; i += 1) {\n            ret[i] = lastValue[i] + (lastValue[i] - nextLastValue[i]) * ((currentFrame - lastKeyFrame) / this.comp.globalData.frameRate) / 0.0005; // eslint-disable-line\n          }\n\n          return ret;\n        }\n\n        return lastValue + (lastValue - nextLastValue) * ((currentFrame - lastKeyFrame) / 0.001);\n      }\n\n      return this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n    }\n\n    function loopIn(type, duration, durationFlag) {\n      if (!this.k) {\n        return this.pv;\n      }\n\n      type = type ? type.toLowerCase() : '';\n      var currentFrame = this.comp.renderedFrame;\n      var keyframes = this.keyframes;\n      var firstKeyFrame = keyframes[0].t;\n\n      if (currentFrame >= firstKeyFrame) {\n        return this.pv;\n      }\n\n      var cycleDuration;\n      var lastKeyFrame;\n\n      if (!durationFlag) {\n        if (!duration || duration > keyframes.length - 1) {\n          duration = keyframes.length - 1;\n        }\n\n        lastKeyFrame = keyframes[duration].t;\n        cycleDuration = lastKeyFrame - firstKeyFrame;\n      } else {\n        if (!duration) {\n          cycleDuration = Math.max(0, this.elem.data.op - firstKeyFrame);\n        } else {\n          cycleDuration = Math.abs(this.elem.comp.globalData.frameRate * duration);\n        }\n\n        lastKeyFrame = firstKeyFrame + cycleDuration;\n      }\n\n      var i;\n      var len;\n      var ret;\n\n      if (type === 'pingpong') {\n        var iterations = Math.floor((firstKeyFrame - currentFrame) / cycleDuration);\n\n        if (iterations % 2 === 0) {\n          return this.getValueAtTime(((firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n        }\n      } else if (type === 'offset') {\n        var initV = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n        var endV = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n        var current = this.getValueAtTime((cycleDuration - (firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0);\n        var repeats = Math.floor((firstKeyFrame - currentFrame) / cycleDuration) + 1;\n\n        if (this.pv.length) {\n          ret = new Array(initV.length);\n          len = ret.length;\n\n          for (i = 0; i < len; i += 1) {\n            ret[i] = current[i] - (endV[i] - initV[i]) * repeats;\n          }\n\n          return ret;\n        }\n\n        return current - (endV - initV) * repeats;\n      } else if (type === 'continue') {\n        var firstValue = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n        var nextFirstValue = this.getValueAtTime((firstKeyFrame + 0.001) / this.comp.globalData.frameRate, 0);\n\n        if (this.pv.length) {\n          ret = new Array(firstValue.length);\n          len = ret.length;\n\n          for (i = 0; i < len; i += 1) {\n            ret[i] = firstValue[i] + (firstValue[i] - nextFirstValue[i]) * (firstKeyFrame - currentFrame) / 0.001;\n          }\n\n          return ret;\n        }\n\n        return firstValue + (firstValue - nextFirstValue) * (firstKeyFrame - currentFrame) / 0.001;\n      }\n\n      return this.getValueAtTime((cycleDuration - ((firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame)) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n    }\n\n    function smooth(width, samples) {\n      if (!this.k) {\n        return this.pv;\n      }\n\n      width = (width || 0.4) * 0.5;\n      samples = Math.floor(samples || 5);\n\n      if (samples <= 1) {\n        return this.pv;\n      }\n\n      var currentTime = this.comp.renderedFrame / this.comp.globalData.frameRate;\n      var initFrame = currentTime - width;\n      var endFrame = currentTime + width;\n      var sampleFrequency = samples > 1 ? (endFrame - initFrame) / (samples - 1) : 1;\n      var i = 0;\n      var j = 0;\n      var value;\n\n      if (this.pv.length) {\n        value = createTypedArray('float32', this.pv.length);\n      } else {\n        value = 0;\n      }\n\n      var sampleValue;\n\n      while (i < samples) {\n        sampleValue = this.getValueAtTime(initFrame + i * sampleFrequency);\n\n        if (this.pv.length) {\n          for (j = 0; j < this.pv.length; j += 1) {\n            value[j] += sampleValue[j];\n          }\n        } else {\n          value += sampleValue;\n        }\n\n        i += 1;\n      }\n\n      if (this.pv.length) {\n        for (j = 0; j < this.pv.length; j += 1) {\n          value[j] /= samples;\n        }\n      } else {\n        value /= samples;\n      }\n\n      return value;\n    }\n\n    function getTransformValueAtTime(time) {\n      if (!this._transformCachingAtTime) {\n        this._transformCachingAtTime = {\n          v: new Matrix()\n        };\n      } /// /\n\n\n      var matrix = this._transformCachingAtTime.v;\n      matrix.cloneFromProps(this.pre.props);\n\n      if (this.appliedTransformations < 1) {\n        var anchor = this.a.getValueAtTime(time);\n        matrix.translate(-anchor[0] * this.a.mult, -anchor[1] * this.a.mult, anchor[2] * this.a.mult);\n      }\n\n      if (this.appliedTransformations < 2) {\n        var scale = this.s.getValueAtTime(time);\n        matrix.scale(scale[0] * this.s.mult, scale[1] * this.s.mult, scale[2] * this.s.mult);\n      }\n\n      if (this.sk && this.appliedTransformations < 3) {\n        var skew = this.sk.getValueAtTime(time);\n        var skewAxis = this.sa.getValueAtTime(time);\n        matrix.skewFromAxis(-skew * this.sk.mult, skewAxis * this.sa.mult);\n      }\n\n      if (this.r && this.appliedTransformations < 4) {\n        var rotation = this.r.getValueAtTime(time);\n        matrix.rotate(-rotation * this.r.mult);\n      } else if (!this.r && this.appliedTransformations < 4) {\n        var rotationZ = this.rz.getValueAtTime(time);\n        var rotationY = this.ry.getValueAtTime(time);\n        var rotationX = this.rx.getValueAtTime(time);\n        var orientation = this.or.getValueAtTime(time);\n        matrix.rotateZ(-rotationZ * this.rz.mult).rotateY(rotationY * this.ry.mult).rotateX(rotationX * this.rx.mult).rotateZ(-orientation[2] * this.or.mult).rotateY(orientation[1] * this.or.mult).rotateX(orientation[0] * this.or.mult);\n      }\n\n      if (this.data.p && this.data.p.s) {\n        var positionX = this.px.getValueAtTime(time);\n        var positionY = this.py.getValueAtTime(time);\n\n        if (this.data.p.z) {\n          var positionZ = this.pz.getValueAtTime(time);\n          matrix.translate(positionX * this.px.mult, positionY * this.py.mult, -positionZ * this.pz.mult);\n        } else {\n          matrix.translate(positionX * this.px.mult, positionY * this.py.mult, 0);\n        }\n      } else {\n        var position = this.p.getValueAtTime(time);\n        matrix.translate(position[0] * this.p.mult, position[1] * this.p.mult, -position[2] * this.p.mult);\n      }\n\n      return matrix; /// /\n    }\n\n    function getTransformStaticValueAtTime() {\n      return this.v.clone(new Matrix());\n    }\n\n    var getTransformProperty = TransformPropertyFactory.getTransformProperty;\n\n    TransformPropertyFactory.getTransformProperty = function (elem, data, container) {\n      var prop = getTransformProperty(elem, data, container);\n\n      if (prop.dynamicProperties.length) {\n        prop.getValueAtTime = getTransformValueAtTime.bind(prop);\n      } else {\n        prop.getValueAtTime = getTransformStaticValueAtTime.bind(prop);\n      }\n\n      prop.setGroupProperty = expressionHelpers.setGroupProperty;\n      return prop;\n    };\n\n    var propertyGetProp = PropertyFactory.getProp;\n\n    PropertyFactory.getProp = function (elem, data, type, mult, container) {\n      var prop = propertyGetProp(elem, data, type, mult, container); // prop.getVelocityAtTime = getVelocityAtTime;\n      // prop.loopOut = loopOut;\n      // prop.loopIn = loopIn;\n\n      if (prop.kf) {\n        prop.getValueAtTime = expressionHelpers.getValueAtTime.bind(prop);\n      } else {\n        prop.getValueAtTime = expressionHelpers.getStaticValueAtTime.bind(prop);\n      }\n\n      prop.setGroupProperty = expressionHelpers.setGroupProperty;\n      prop.loopOut = loopOut;\n      prop.loopIn = loopIn;\n      prop.smooth = smooth;\n      prop.getVelocityAtTime = expressionHelpers.getVelocityAtTime.bind(prop);\n      prop.getSpeedAtTime = expressionHelpers.getSpeedAtTime.bind(prop);\n      prop.numKeys = data.a === 1 ? data.k.length : 0;\n      prop.propertyIndex = data.ix;\n      var value = 0;\n\n      if (type !== 0) {\n        value = createTypedArray('float32', data.a === 1 ? data.k[0].s.length : data.k.length);\n      }\n\n      prop._cachingAtTime = {\n        lastFrame: initialDefaultFrame,\n        lastIndex: 0,\n        value: value\n      };\n      expressionHelpers.searchExpressions(elem, data, prop);\n\n      if (prop.k) {\n        container.addDynamicProperty(prop);\n      }\n\n      return prop;\n    };\n\n    function getShapeValueAtTime(frameNum) {\n      // For now this caching object is created only when needed instead of creating it when the shape is initialized.\n      if (!this._cachingAtTime) {\n        this._cachingAtTime = {\n          shapeValue: shapePool.clone(this.pv),\n          lastIndex: 0,\n          lastTime: initialDefaultFrame\n        };\n      }\n\n      frameNum *= this.elem.globalData.frameRate;\n      frameNum -= this.offsetTime;\n\n      if (frameNum !== this._cachingAtTime.lastTime) {\n        this._cachingAtTime.lastIndex = this._cachingAtTime.lastTime < frameNum ? this._caching.lastIndex : 0;\n        this._cachingAtTime.lastTime = frameNum;\n        this.interpolateShape(frameNum, this._cachingAtTime.shapeValue, this._cachingAtTime);\n      }\n\n      return this._cachingAtTime.shapeValue;\n    }\n\n    var ShapePropertyConstructorFunction = ShapePropertyFactory.getConstructorFunction();\n    var KeyframedShapePropertyConstructorFunction = ShapePropertyFactory.getKeyframedConstructorFunction();\n\n    function ShapeExpressions() {}\n\n    ShapeExpressions.prototype = {\n      vertices: function vertices(prop, time) {\n        if (this.k) {\n          this.getValue();\n        }\n\n        var shapePath = this.v;\n\n        if (time !== undefined) {\n          shapePath = this.getValueAtTime(time, 0);\n        }\n\n        var i;\n        var len = shapePath._length;\n        var vertices = shapePath[prop];\n        var points = shapePath.v;\n        var arr = createSizedArray(len);\n\n        for (i = 0; i < len; i += 1) {\n          if (prop === 'i' || prop === 'o') {\n            arr[i] = [vertices[i][0] - points[i][0], vertices[i][1] - points[i][1]];\n          } else {\n            arr[i] = [vertices[i][0], vertices[i][1]];\n          }\n        }\n\n        return arr;\n      },\n      points: function points(time) {\n        return this.vertices('v', time);\n      },\n      inTangents: function inTangents(time) {\n        return this.vertices('i', time);\n      },\n      outTangents: function outTangents(time) {\n        return this.vertices('o', time);\n      },\n      isClosed: function isClosed() {\n        return this.v.c;\n      },\n      pointOnPath: function pointOnPath(perc, time) {\n        var shapePath = this.v;\n\n        if (time !== undefined) {\n          shapePath = this.getValueAtTime(time, 0);\n        }\n\n        if (!this._segmentsLength) {\n          this._segmentsLength = bez.getSegmentsLength(shapePath);\n        }\n\n        var segmentsLength = this._segmentsLength;\n        var lengths = segmentsLength.lengths;\n        var lengthPos = segmentsLength.totalLength * perc;\n        var i = 0;\n        var len = lengths.length;\n        var accumulatedLength = 0;\n        var pt;\n\n        while (i < len) {\n          if (accumulatedLength + lengths[i].addedLength > lengthPos) {\n            var initIndex = i;\n            var endIndex = shapePath.c && i === len - 1 ? 0 : i + 1;\n            var segmentPerc = (lengthPos - accumulatedLength) / lengths[i].addedLength;\n            pt = bez.getPointInSegment(shapePath.v[initIndex], shapePath.v[endIndex], shapePath.o[initIndex], shapePath.i[endIndex], segmentPerc, lengths[i]);\n            break;\n          } else {\n            accumulatedLength += lengths[i].addedLength;\n          }\n\n          i += 1;\n        }\n\n        if (!pt) {\n          pt = shapePath.c ? [shapePath.v[0][0], shapePath.v[0][1]] : [shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1]];\n        }\n\n        return pt;\n      },\n      vectorOnPath: function vectorOnPath(perc, time, vectorType) {\n        // perc doesn't use triple equality because it can be a Number object as well as a primitive.\n        if (perc == 1) {\n          // eslint-disable-line eqeqeq\n          perc = this.v.c;\n        } else if (perc == 0) {\n          // eslint-disable-line eqeqeq\n          perc = 0.999;\n        }\n\n        var pt1 = this.pointOnPath(perc, time);\n        var pt2 = this.pointOnPath(perc + 0.001, time);\n        var xLength = pt2[0] - pt1[0];\n        var yLength = pt2[1] - pt1[1];\n        var magnitude = Math.sqrt(Math.pow(xLength, 2) + Math.pow(yLength, 2));\n\n        if (magnitude === 0) {\n          return [0, 0];\n        }\n\n        var unitVector = vectorType === 'tangent' ? [xLength / magnitude, yLength / magnitude] : [-yLength / magnitude, xLength / magnitude];\n        return unitVector;\n      },\n      tangentOnPath: function tangentOnPath(perc, time) {\n        return this.vectorOnPath(perc, time, 'tangent');\n      },\n      normalOnPath: function normalOnPath(perc, time) {\n        return this.vectorOnPath(perc, time, 'normal');\n      },\n      setGroupProperty: expressionHelpers.setGroupProperty,\n      getValueAtTime: expressionHelpers.getStaticValueAtTime\n    };\n    extendPrototype([ShapeExpressions], ShapePropertyConstructorFunction);\n    extendPrototype([ShapeExpressions], KeyframedShapePropertyConstructorFunction);\n    KeyframedShapePropertyConstructorFunction.prototype.getValueAtTime = getShapeValueAtTime;\n    KeyframedShapePropertyConstructorFunction.prototype.initiateExpression = ExpressionManager.initiateExpression;\n    var propertyGetShapeProp = ShapePropertyFactory.getShapeProp;\n\n    ShapePropertyFactory.getShapeProp = function (elem, data, type, arr, trims) {\n      var prop = propertyGetShapeProp(elem, data, type, arr, trims);\n      prop.propertyIndex = data.ix;\n      prop.lock = false;\n\n      if (type === 3) {\n        expressionHelpers.searchExpressions(elem, data.pt, prop);\n      } else if (type === 4) {\n        expressionHelpers.searchExpressions(elem, data.ks, prop);\n      }\n\n      if (prop.k) {\n        elem.addDynamicProperty(prop);\n      }\n\n      return prop;\n    };\n  }\n\n  function initialize$1() {\n    addPropertyDecorator();\n  }\n\n  function addDecorator() {\n    function searchExpressions() {\n      if (this.data.d.x) {\n        this.calculateExpression = ExpressionManager.initiateExpression.bind(this)(this.elem, this.data.d, this);\n        this.addEffect(this.getExpressionValue.bind(this));\n        return true;\n      }\n\n      return null;\n    }\n\n    TextProperty.prototype.getExpressionValue = function (currentValue, text) {\n      var newValue = this.calculateExpression(text);\n\n      if (currentValue.t !== newValue) {\n        var newData = {};\n        this.copyData(newData, currentValue);\n        newData.t = newValue.toString();\n        newData.__complete = false;\n        return newData;\n      }\n\n      return currentValue;\n    };\n\n    TextProperty.prototype.searchProperty = function () {\n      var isKeyframed = this.searchKeyframes();\n      var hasExpressions = this.searchExpressions();\n      this.kf = isKeyframed || hasExpressions;\n      return this.kf;\n    };\n\n    TextProperty.prototype.searchExpressions = searchExpressions;\n  }\n\n  function initialize() {\n    addDecorator();\n  }\n\n  function SVGComposableEffect() {}\n\n  SVGComposableEffect.prototype = {\n    createMergeNode: function createMergeNode(resultId, ins) {\n      var feMerge = createNS('feMerge');\n      feMerge.setAttribute('result', resultId);\n      var feMergeNode;\n      var i;\n\n      for (i = 0; i < ins.length; i += 1) {\n        feMergeNode = createNS('feMergeNode');\n        feMergeNode.setAttribute('in', ins[i]);\n        feMerge.appendChild(feMergeNode);\n        feMerge.appendChild(feMergeNode);\n      }\n\n      return feMerge;\n    }\n  };\n\n  var linearFilterValue = '0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0';\n\n  function SVGTintFilter(filter, filterManager, elem, id, source) {\n    this.filterManager = filterManager;\n    var feColorMatrix = createNS('feColorMatrix');\n    feColorMatrix.setAttribute('type', 'matrix');\n    feColorMatrix.setAttribute('color-interpolation-filters', 'linearRGB');\n    feColorMatrix.setAttribute('values', linearFilterValue + ' 1 0');\n    this.linearFilter = feColorMatrix;\n    feColorMatrix.setAttribute('result', id + '_tint_1');\n    filter.appendChild(feColorMatrix);\n    feColorMatrix = createNS('feColorMatrix');\n    feColorMatrix.setAttribute('type', 'matrix');\n    feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n    feColorMatrix.setAttribute('values', '1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0');\n    feColorMatrix.setAttribute('result', id + '_tint_2');\n    filter.appendChild(feColorMatrix);\n    this.matrixFilter = feColorMatrix;\n    var feMerge = this.createMergeNode(id, [source, id + '_tint_1', id + '_tint_2']);\n    filter.appendChild(feMerge);\n  }\n\n  extendPrototype([SVGComposableEffect], SVGTintFilter);\n\n  SVGTintFilter.prototype.renderFrame = function (forceRender) {\n    if (forceRender || this.filterManager._mdf) {\n      var colorBlack = this.filterManager.effectElements[0].p.v;\n      var colorWhite = this.filterManager.effectElements[1].p.v;\n      var opacity = this.filterManager.effectElements[2].p.v / 100;\n      this.linearFilter.setAttribute('values', linearFilterValue + ' ' + opacity + ' 0');\n      this.matrixFilter.setAttribute('values', colorWhite[0] - colorBlack[0] + ' 0 0 0 ' + colorBlack[0] + ' ' + (colorWhite[1] - colorBlack[1]) + ' 0 0 0 ' + colorBlack[1] + ' ' + (colorWhite[2] - colorBlack[2]) + ' 0 0 0 ' + colorBlack[2] + ' 0 0 0 1 0');\n    }\n  };\n\n  function SVGFillFilter(filter, filterManager, elem, id) {\n    this.filterManager = filterManager;\n    var feColorMatrix = createNS('feColorMatrix');\n    feColorMatrix.setAttribute('type', 'matrix');\n    feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n    feColorMatrix.setAttribute('values', '1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0');\n    feColorMatrix.setAttribute('result', id);\n    filter.appendChild(feColorMatrix);\n    this.matrixFilter = feColorMatrix;\n  }\n\n  SVGFillFilter.prototype.renderFrame = function (forceRender) {\n    if (forceRender || this.filterManager._mdf) {\n      var color = this.filterManager.effectElements[2].p.v;\n      var opacity = this.filterManager.effectElements[6].p.v;\n      this.matrixFilter.setAttribute('values', '0 0 0 0 ' + color[0] + ' 0 0 0 0 ' + color[1] + ' 0 0 0 0 ' + color[2] + ' 0 0 0 ' + opacity + ' 0');\n    }\n  };\n\n  function SVGStrokeEffect(fil, filterManager, elem) {\n    this.initialized = false;\n    this.filterManager = filterManager;\n    this.elem = elem;\n    this.paths = [];\n  }\n\n  SVGStrokeEffect.prototype.initialize = function () {\n    var elemChildren = this.elem.layerElement.children || this.elem.layerElement.childNodes;\n    var path;\n    var groupPath;\n    var i;\n    var len;\n\n    if (this.filterManager.effectElements[1].p.v === 1) {\n      len = this.elem.maskManager.masksProperties.length;\n      i = 0;\n    } else {\n      i = this.filterManager.effectElements[0].p.v - 1;\n      len = i + 1;\n    }\n\n    groupPath = createNS('g');\n    groupPath.setAttribute('fill', 'none');\n    groupPath.setAttribute('stroke-linecap', 'round');\n    groupPath.setAttribute('stroke-dashoffset', 1);\n\n    for (i; i < len; i += 1) {\n      path = createNS('path');\n      groupPath.appendChild(path);\n      this.paths.push({\n        p: path,\n        m: i\n      });\n    }\n\n    if (this.filterManager.effectElements[10].p.v === 3) {\n      var mask = createNS('mask');\n      var id = createElementID();\n      mask.setAttribute('id', id);\n      mask.setAttribute('mask-type', 'alpha');\n      mask.appendChild(groupPath);\n      this.elem.globalData.defs.appendChild(mask);\n      var g = createNS('g');\n      g.setAttribute('mask', 'url(' + getLocationHref() + '#' + id + ')');\n\n      while (elemChildren[0]) {\n        g.appendChild(elemChildren[0]);\n      }\n\n      this.elem.layerElement.appendChild(g);\n      this.masker = mask;\n      groupPath.setAttribute('stroke', '#fff');\n    } else if (this.filterManager.effectElements[10].p.v === 1 || this.filterManager.effectElements[10].p.v === 2) {\n      if (this.filterManager.effectElements[10].p.v === 2) {\n        elemChildren = this.elem.layerElement.children || this.elem.layerElement.childNodes;\n\n        while (elemChildren.length) {\n          this.elem.layerElement.removeChild(elemChildren[0]);\n        }\n      }\n\n      this.elem.layerElement.appendChild(groupPath);\n      this.elem.layerElement.removeAttribute('mask');\n      groupPath.setAttribute('stroke', '#fff');\n    }\n\n    this.initialized = true;\n    this.pathMasker = groupPath;\n  };\n\n  SVGStrokeEffect.prototype.renderFrame = function (forceRender) {\n    if (!this.initialized) {\n      this.initialize();\n    }\n\n    var i;\n    var len = this.paths.length;\n    var mask;\n    var path;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.paths[i].m !== -1) {\n        mask = this.elem.maskManager.viewData[this.paths[i].m];\n        path = this.paths[i].p;\n\n        if (forceRender || this.filterManager._mdf || mask.prop._mdf) {\n          path.setAttribute('d', mask.lastPath);\n        }\n\n        if (forceRender || this.filterManager.effectElements[9].p._mdf || this.filterManager.effectElements[4].p._mdf || this.filterManager.effectElements[7].p._mdf || this.filterManager.effectElements[8].p._mdf || mask.prop._mdf) {\n          var dasharrayValue;\n\n          if (this.filterManager.effectElements[7].p.v !== 0 || this.filterManager.effectElements[8].p.v !== 100) {\n            var s = Math.min(this.filterManager.effectElements[7].p.v, this.filterManager.effectElements[8].p.v) * 0.01;\n            var e = Math.max(this.filterManager.effectElements[7].p.v, this.filterManager.effectElements[8].p.v) * 0.01;\n            var l = path.getTotalLength();\n            dasharrayValue = '0 0 0 ' + l * s + ' ';\n            var lineLength = l * (e - s);\n            var segment = 1 + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01;\n            var units = Math.floor(lineLength / segment);\n            var j;\n\n            for (j = 0; j < units; j += 1) {\n              dasharrayValue += '1 ' + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01 + ' ';\n            }\n\n            dasharrayValue += '0 ' + l * 10 + ' 0 0';\n          } else {\n            dasharrayValue = '1 ' + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01;\n          }\n\n          path.setAttribute('stroke-dasharray', dasharrayValue);\n        }\n      }\n    }\n\n    if (forceRender || this.filterManager.effectElements[4].p._mdf) {\n      this.pathMasker.setAttribute('stroke-width', this.filterManager.effectElements[4].p.v * 2);\n    }\n\n    if (forceRender || this.filterManager.effectElements[6].p._mdf) {\n      this.pathMasker.setAttribute('opacity', this.filterManager.effectElements[6].p.v);\n    }\n\n    if (this.filterManager.effectElements[10].p.v === 1 || this.filterManager.effectElements[10].p.v === 2) {\n      if (forceRender || this.filterManager.effectElements[3].p._mdf) {\n        var color = this.filterManager.effectElements[3].p.v;\n        this.pathMasker.setAttribute('stroke', 'rgb(' + bmFloor(color[0] * 255) + ',' + bmFloor(color[1] * 255) + ',' + bmFloor(color[2] * 255) + ')');\n      }\n    }\n  };\n\n  function SVGTritoneFilter(filter, filterManager, elem, id) {\n    this.filterManager = filterManager;\n    var feColorMatrix = createNS('feColorMatrix');\n    feColorMatrix.setAttribute('type', 'matrix');\n    feColorMatrix.setAttribute('color-interpolation-filters', 'linearRGB');\n    feColorMatrix.setAttribute('values', '0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0 1 0');\n    filter.appendChild(feColorMatrix);\n    var feComponentTransfer = createNS('feComponentTransfer');\n    feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n    feComponentTransfer.setAttribute('result', id);\n    this.matrixFilter = feComponentTransfer;\n    var feFuncR = createNS('feFuncR');\n    feFuncR.setAttribute('type', 'table');\n    feComponentTransfer.appendChild(feFuncR);\n    this.feFuncR = feFuncR;\n    var feFuncG = createNS('feFuncG');\n    feFuncG.setAttribute('type', 'table');\n    feComponentTransfer.appendChild(feFuncG);\n    this.feFuncG = feFuncG;\n    var feFuncB = createNS('feFuncB');\n    feFuncB.setAttribute('type', 'table');\n    feComponentTransfer.appendChild(feFuncB);\n    this.feFuncB = feFuncB;\n    filter.appendChild(feComponentTransfer);\n  }\n\n  SVGTritoneFilter.prototype.renderFrame = function (forceRender) {\n    if (forceRender || this.filterManager._mdf) {\n      var color1 = this.filterManager.effectElements[0].p.v;\n      var color2 = this.filterManager.effectElements[1].p.v;\n      var color3 = this.filterManager.effectElements[2].p.v;\n      var tableR = color3[0] + ' ' + color2[0] + ' ' + color1[0];\n      var tableG = color3[1] + ' ' + color2[1] + ' ' + color1[1];\n      var tableB = color3[2] + ' ' + color2[2] + ' ' + color1[2];\n      this.feFuncR.setAttribute('tableValues', tableR);\n      this.feFuncG.setAttribute('tableValues', tableG);\n      this.feFuncB.setAttribute('tableValues', tableB);\n    }\n  };\n\n  function SVGProLevelsFilter(filter, filterManager, elem, id) {\n    this.filterManager = filterManager;\n    var effectElements = this.filterManager.effectElements;\n    var feComponentTransfer = createNS('feComponentTransfer'); // Red\n\n    if (effectElements[10].p.k || effectElements[10].p.v !== 0 || effectElements[11].p.k || effectElements[11].p.v !== 1 || effectElements[12].p.k || effectElements[12].p.v !== 1 || effectElements[13].p.k || effectElements[13].p.v !== 0 || effectElements[14].p.k || effectElements[14].p.v !== 1) {\n      this.feFuncR = this.createFeFunc('feFuncR', feComponentTransfer);\n    } // Green\n\n\n    if (effectElements[17].p.k || effectElements[17].p.v !== 0 || effectElements[18].p.k || effectElements[18].p.v !== 1 || effectElements[19].p.k || effectElements[19].p.v !== 1 || effectElements[20].p.k || effectElements[20].p.v !== 0 || effectElements[21].p.k || effectElements[21].p.v !== 1) {\n      this.feFuncG = this.createFeFunc('feFuncG', feComponentTransfer);\n    } // Blue\n\n\n    if (effectElements[24].p.k || effectElements[24].p.v !== 0 || effectElements[25].p.k || effectElements[25].p.v !== 1 || effectElements[26].p.k || effectElements[26].p.v !== 1 || effectElements[27].p.k || effectElements[27].p.v !== 0 || effectElements[28].p.k || effectElements[28].p.v !== 1) {\n      this.feFuncB = this.createFeFunc('feFuncB', feComponentTransfer);\n    } // Alpha\n\n\n    if (effectElements[31].p.k || effectElements[31].p.v !== 0 || effectElements[32].p.k || effectElements[32].p.v !== 1 || effectElements[33].p.k || effectElements[33].p.v !== 1 || effectElements[34].p.k || effectElements[34].p.v !== 0 || effectElements[35].p.k || effectElements[35].p.v !== 1) {\n      this.feFuncA = this.createFeFunc('feFuncA', feComponentTransfer);\n    } // RGB\n\n\n    if (this.feFuncR || this.feFuncG || this.feFuncB || this.feFuncA) {\n      feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n      filter.appendChild(feComponentTransfer);\n    }\n\n    if (effectElements[3].p.k || effectElements[3].p.v !== 0 || effectElements[4].p.k || effectElements[4].p.v !== 1 || effectElements[5].p.k || effectElements[5].p.v !== 1 || effectElements[6].p.k || effectElements[6].p.v !== 0 || effectElements[7].p.k || effectElements[7].p.v !== 1) {\n      feComponentTransfer = createNS('feComponentTransfer');\n      feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n      feComponentTransfer.setAttribute('result', id);\n      filter.appendChild(feComponentTransfer);\n      this.feFuncRComposed = this.createFeFunc('feFuncR', feComponentTransfer);\n      this.feFuncGComposed = this.createFeFunc('feFuncG', feComponentTransfer);\n      this.feFuncBComposed = this.createFeFunc('feFuncB', feComponentTransfer);\n    }\n  }\n\n  SVGProLevelsFilter.prototype.createFeFunc = function (type, feComponentTransfer) {\n    var feFunc = createNS(type);\n    feFunc.setAttribute('type', 'table');\n    feComponentTransfer.appendChild(feFunc);\n    return feFunc;\n  };\n\n  SVGProLevelsFilter.prototype.getTableValue = function (inputBlack, inputWhite, gamma, outputBlack, outputWhite) {\n    var cnt = 0;\n    var segments = 256;\n    var perc;\n    var min = Math.min(inputBlack, inputWhite);\n    var max = Math.max(inputBlack, inputWhite);\n    var table = Array.call(null, {\n      length: segments\n    });\n    var colorValue;\n    var pos = 0;\n    var outputDelta = outputWhite - outputBlack;\n    var inputDelta = inputWhite - inputBlack;\n\n    while (cnt <= 256) {\n      perc = cnt / 256;\n\n      if (perc <= min) {\n        colorValue = inputDelta < 0 ? outputWhite : outputBlack;\n      } else if (perc >= max) {\n        colorValue = inputDelta < 0 ? outputBlack : outputWhite;\n      } else {\n        colorValue = outputBlack + outputDelta * Math.pow((perc - inputBlack) / inputDelta, 1 / gamma);\n      }\n\n      table[pos] = colorValue;\n      pos += 1;\n      cnt += 256 / (segments - 1);\n    }\n\n    return table.join(' ');\n  };\n\n  SVGProLevelsFilter.prototype.renderFrame = function (forceRender) {\n    if (forceRender || this.filterManager._mdf) {\n      var val;\n      var effectElements = this.filterManager.effectElements;\n\n      if (this.feFuncRComposed && (forceRender || effectElements[3].p._mdf || effectElements[4].p._mdf || effectElements[5].p._mdf || effectElements[6].p._mdf || effectElements[7].p._mdf)) {\n        val = this.getTableValue(effectElements[3].p.v, effectElements[4].p.v, effectElements[5].p.v, effectElements[6].p.v, effectElements[7].p.v);\n        this.feFuncRComposed.setAttribute('tableValues', val);\n        this.feFuncGComposed.setAttribute('tableValues', val);\n        this.feFuncBComposed.setAttribute('tableValues', val);\n      }\n\n      if (this.feFuncR && (forceRender || effectElements[10].p._mdf || effectElements[11].p._mdf || effectElements[12].p._mdf || effectElements[13].p._mdf || effectElements[14].p._mdf)) {\n        val = this.getTableValue(effectElements[10].p.v, effectElements[11].p.v, effectElements[12].p.v, effectElements[13].p.v, effectElements[14].p.v);\n        this.feFuncR.setAttribute('tableValues', val);\n      }\n\n      if (this.feFuncG && (forceRender || effectElements[17].p._mdf || effectElements[18].p._mdf || effectElements[19].p._mdf || effectElements[20].p._mdf || effectElements[21].p._mdf)) {\n        val = this.getTableValue(effectElements[17].p.v, effectElements[18].p.v, effectElements[19].p.v, effectElements[20].p.v, effectElements[21].p.v);\n        this.feFuncG.setAttribute('tableValues', val);\n      }\n\n      if (this.feFuncB && (forceRender || effectElements[24].p._mdf || effectElements[25].p._mdf || effectElements[26].p._mdf || effectElements[27].p._mdf || effectElements[28].p._mdf)) {\n        val = this.getTableValue(effectElements[24].p.v, effectElements[25].p.v, effectElements[26].p.v, effectElements[27].p.v, effectElements[28].p.v);\n        this.feFuncB.setAttribute('tableValues', val);\n      }\n\n      if (this.feFuncA && (forceRender || effectElements[31].p._mdf || effectElements[32].p._mdf || effectElements[33].p._mdf || effectElements[34].p._mdf || effectElements[35].p._mdf)) {\n        val = this.getTableValue(effectElements[31].p.v, effectElements[32].p.v, effectElements[33].p.v, effectElements[34].p.v, effectElements[35].p.v);\n        this.feFuncA.setAttribute('tableValues', val);\n      }\n    }\n  };\n\n  function SVGDropShadowEffect(filter, filterManager, elem, id, source) {\n    var globalFilterSize = filterManager.container.globalData.renderConfig.filterSize;\n    var filterSize = filterManager.data.fs || globalFilterSize;\n    filter.setAttribute('x', filterSize.x || globalFilterSize.x);\n    filter.setAttribute('y', filterSize.y || globalFilterSize.y);\n    filter.setAttribute('width', filterSize.width || globalFilterSize.width);\n    filter.setAttribute('height', filterSize.height || globalFilterSize.height);\n    this.filterManager = filterManager;\n    var feGaussianBlur = createNS('feGaussianBlur');\n    feGaussianBlur.setAttribute('in', 'SourceAlpha');\n    feGaussianBlur.setAttribute('result', id + '_drop_shadow_1');\n    feGaussianBlur.setAttribute('stdDeviation', '0');\n    this.feGaussianBlur = feGaussianBlur;\n    filter.appendChild(feGaussianBlur);\n    var feOffset = createNS('feOffset');\n    feOffset.setAttribute('dx', '25');\n    feOffset.setAttribute('dy', '0');\n    feOffset.setAttribute('in', id + '_drop_shadow_1');\n    feOffset.setAttribute('result', id + '_drop_shadow_2');\n    this.feOffset = feOffset;\n    filter.appendChild(feOffset);\n    var feFlood = createNS('feFlood');\n    feFlood.setAttribute('flood-color', '#00ff00');\n    feFlood.setAttribute('flood-opacity', '1');\n    feFlood.setAttribute('result', id + '_drop_shadow_3');\n    this.feFlood = feFlood;\n    filter.appendChild(feFlood);\n    var feComposite = createNS('feComposite');\n    feComposite.setAttribute('in', id + '_drop_shadow_3');\n    feComposite.setAttribute('in2', id + '_drop_shadow_2');\n    feComposite.setAttribute('operator', 'in');\n    feComposite.setAttribute('result', id + '_drop_shadow_4');\n    filter.appendChild(feComposite);\n    var feMerge = this.createMergeNode(id, [id + '_drop_shadow_4', source]);\n    filter.appendChild(feMerge); //\n  }\n\n  extendPrototype([SVGComposableEffect], SVGDropShadowEffect);\n\n  SVGDropShadowEffect.prototype.renderFrame = function (forceRender) {\n    if (forceRender || this.filterManager._mdf) {\n      if (forceRender || this.filterManager.effectElements[4].p._mdf) {\n        this.feGaussianBlur.setAttribute('stdDeviation', this.filterManager.effectElements[4].p.v / 4);\n      }\n\n      if (forceRender || this.filterManager.effectElements[0].p._mdf) {\n        var col = this.filterManager.effectElements[0].p.v;\n        this.feFlood.setAttribute('flood-color', rgbToHex(Math.round(col[0] * 255), Math.round(col[1] * 255), Math.round(col[2] * 255)));\n      }\n\n      if (forceRender || this.filterManager.effectElements[1].p._mdf) {\n        this.feFlood.setAttribute('flood-opacity', this.filterManager.effectElements[1].p.v / 255);\n      }\n\n      if (forceRender || this.filterManager.effectElements[2].p._mdf || this.filterManager.effectElements[3].p._mdf) {\n        var distance = this.filterManager.effectElements[3].p.v;\n        var angle = (this.filterManager.effectElements[2].p.v - 90) * degToRads;\n        var x = distance * Math.cos(angle);\n        var y = distance * Math.sin(angle);\n        this.feOffset.setAttribute('dx', x);\n        this.feOffset.setAttribute('dy', y);\n      }\n    }\n  };\n\n  var _svgMatteSymbols = [];\n\n  function SVGMatte3Effect(filterElem, filterManager, elem) {\n    this.initialized = false;\n    this.filterManager = filterManager;\n    this.filterElem = filterElem;\n    this.elem = elem;\n    elem.matteElement = createNS('g');\n    elem.matteElement.appendChild(elem.layerElement);\n    elem.matteElement.appendChild(elem.transformedElement);\n    elem.baseElement = elem.matteElement;\n  }\n\n  SVGMatte3Effect.prototype.findSymbol = function (mask) {\n    var i = 0;\n    var len = _svgMatteSymbols.length;\n\n    while (i < len) {\n      if (_svgMatteSymbols[i] === mask) {\n        return _svgMatteSymbols[i];\n      }\n\n      i += 1;\n    }\n\n    return null;\n  };\n\n  SVGMatte3Effect.prototype.replaceInParent = function (mask, symbolId) {\n    var parentNode = mask.layerElement.parentNode;\n\n    if (!parentNode) {\n      return;\n    }\n\n    var children = parentNode.children;\n    var i = 0;\n    var len = children.length;\n\n    while (i < len) {\n      if (children[i] === mask.layerElement) {\n        break;\n      }\n\n      i += 1;\n    }\n\n    var nextChild;\n\n    if (i <= len - 2) {\n      nextChild = children[i + 1];\n    }\n\n    var useElem = createNS('use');\n    useElem.setAttribute('href', '#' + symbolId);\n\n    if (nextChild) {\n      parentNode.insertBefore(useElem, nextChild);\n    } else {\n      parentNode.appendChild(useElem);\n    }\n  };\n\n  SVGMatte3Effect.prototype.setElementAsMask = function (elem, mask) {\n    if (!this.findSymbol(mask)) {\n      var symbolId = createElementID();\n      var masker = createNS('mask');\n      masker.setAttribute('id', mask.layerId);\n      masker.setAttribute('mask-type', 'alpha');\n\n      _svgMatteSymbols.push(mask);\n\n      var defs = elem.globalData.defs;\n      defs.appendChild(masker);\n      var symbol = createNS('symbol');\n      symbol.setAttribute('id', symbolId);\n      this.replaceInParent(mask, symbolId);\n      symbol.appendChild(mask.layerElement);\n      defs.appendChild(symbol);\n      var useElem = createNS('use');\n      useElem.setAttribute('href', '#' + symbolId);\n      masker.appendChild(useElem);\n      mask.data.hd = false;\n      mask.show();\n    }\n\n    elem.setMatte(mask.layerId);\n  };\n\n  SVGMatte3Effect.prototype.initialize = function () {\n    var ind = this.filterManager.effectElements[0].p.v;\n    var elements = this.elem.comp.elements;\n    var i = 0;\n    var len = elements.length;\n\n    while (i < len) {\n      if (elements[i] && elements[i].data.ind === ind) {\n        this.setElementAsMask(this.elem, elements[i]);\n      }\n\n      i += 1;\n    }\n\n    this.initialized = true;\n  };\n\n  SVGMatte3Effect.prototype.renderFrame = function () {\n    if (!this.initialized) {\n      this.initialize();\n    }\n  };\n\n  function SVGGaussianBlurEffect(filter, filterManager, elem, id) {\n    // Outset the filter region by 100% on all sides to accommodate blur expansion.\n    filter.setAttribute('x', '-100%');\n    filter.setAttribute('y', '-100%');\n    filter.setAttribute('width', '300%');\n    filter.setAttribute('height', '300%');\n    this.filterManager = filterManager;\n    var feGaussianBlur = createNS('feGaussianBlur');\n    feGaussianBlur.setAttribute('result', id);\n    filter.appendChild(feGaussianBlur);\n    this.feGaussianBlur = feGaussianBlur;\n  }\n\n  SVGGaussianBlurEffect.prototype.renderFrame = function (forceRender) {\n    if (forceRender || this.filterManager._mdf) {\n      // Empirical value, matching AE's blur appearance.\n      var kBlurrinessToSigma = 0.3;\n      var sigma = this.filterManager.effectElements[0].p.v * kBlurrinessToSigma; // Dimensions mapping:\n      //\n      //   1 -> horizontal & vertical\n      //   2 -> horizontal only\n      //   3 -> vertical only\n      //\n\n      var dimensions = this.filterManager.effectElements[1].p.v;\n      var sigmaX = dimensions == 3 ? 0 : sigma; // eslint-disable-line eqeqeq\n\n      var sigmaY = dimensions == 2 ? 0 : sigma; // eslint-disable-line eqeqeq\n\n      this.feGaussianBlur.setAttribute('stdDeviation', sigmaX + ' ' + sigmaY); // Repeat edges mapping:\n      //\n      //   0 -> off -> duplicate\n      //   1 -> on  -> wrap\n\n      var edgeMode = this.filterManager.effectElements[2].p.v == 1 ? 'wrap' : 'duplicate'; // eslint-disable-line eqeqeq\n\n      this.feGaussianBlur.setAttribute('edgeMode', edgeMode);\n    }\n  };\n\n  function TransformEffect() {}\n\n  TransformEffect.prototype.init = function (effectsManager) {\n    this.effectsManager = effectsManager;\n    this.type = effectTypes.TRANSFORM_EFFECT;\n    this.matrix = new Matrix();\n    this.opacity = -1;\n    this._mdf = false;\n    this._opMdf = false;\n  };\n\n  TransformEffect.prototype.renderFrame = function (forceFrame) {\n    this._opMdf = false;\n    this._mdf = false;\n\n    if (forceFrame || this.effectsManager._mdf) {\n      var effectElements = this.effectsManager.effectElements;\n      var anchor = effectElements[0].p.v;\n      var position = effectElements[1].p.v;\n      var isUniformScale = effectElements[2].p.v === 1;\n      var scaleHeight = effectElements[3].p.v;\n      var scaleWidth = isUniformScale ? scaleHeight : effectElements[4].p.v;\n      var skew = effectElements[5].p.v;\n      var skewAxis = effectElements[6].p.v;\n      var rotation = effectElements[7].p.v;\n      this.matrix.reset();\n      this.matrix.translate(-anchor[0], -anchor[1], anchor[2]);\n      this.matrix.scale(scaleWidth * 0.01, scaleHeight * 0.01, 1);\n      this.matrix.rotate(-rotation * degToRads);\n      this.matrix.skewFromAxis(-skew * degToRads, (skewAxis + 90) * degToRads);\n      this.matrix.translate(position[0], position[1], 0);\n      this._mdf = true;\n\n      if (this.opacity !== effectElements[8].p.v) {\n        this.opacity = effectElements[8].p.v;\n        this._opMdf = true;\n      }\n    }\n  };\n\n  function SVGTransformEffect(_, filterManager) {\n    this.init(filterManager);\n  }\n\n  extendPrototype([TransformEffect], SVGTransformEffect);\n\n  function CVTransformEffect(effectsManager) {\n    this.init(effectsManager);\n  }\n\n  extendPrototype([TransformEffect], CVTransformEffect);\n\n  registerRenderer('canvas', CanvasRenderer);\n  registerRenderer('html', HybridRenderer);\n  registerRenderer('svg', SVGRenderer); // Registering shape modifiers\n\n  ShapeModifiers.registerModifier('tm', TrimModifier);\n  ShapeModifiers.registerModifier('pb', PuckerAndBloatModifier);\n  ShapeModifiers.registerModifier('rp', RepeaterModifier);\n  ShapeModifiers.registerModifier('rd', RoundCornersModifier);\n  ShapeModifiers.registerModifier('zz', ZigZagModifier);\n  ShapeModifiers.registerModifier('op', OffsetPathModifier); // Registering expression plugin\n\n  setExpressionsPlugin(Expressions);\n  setExpressionInterfaces(getInterface);\n  initialize$1();\n  initialize(); // Registering svg effects\n\n  registerEffect$1(20, SVGTintFilter, true);\n  registerEffect$1(21, SVGFillFilter, true);\n  registerEffect$1(22, SVGStrokeEffect, false);\n  registerEffect$1(23, SVGTritoneFilter, true);\n  registerEffect$1(24, SVGProLevelsFilter, true);\n  registerEffect$1(25, SVGDropShadowEffect, true);\n  registerEffect$1(28, SVGMatte3Effect, false);\n  registerEffect$1(29, SVGGaussianBlurEffect, true);\n  registerEffect$1(35, SVGTransformEffect, false);\n  registerEffect(35, CVTransformEffect);\n\n  return lottie;\n\n}));\n","(typeof navigator !== \"undefined\") && (function (global, factory) {\n  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n  typeof define === 'function' && define.amd ? define(factory) :\n  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.lottie = factory());\n})(this, (function () { 'use strict';\n\n  var svgNS = 'http://www.w3.org/2000/svg';\n  var locationHref = '';\n  var _useWebWorker = false;\n  var initialDefaultFrame = -999999;\n\n  var setWebWorker = function setWebWorker(flag) {\n    _useWebWorker = !!flag;\n  };\n\n  var getWebWorker = function getWebWorker() {\n    return _useWebWorker;\n  };\n\n  var setLocationHref = function setLocationHref(value) {\n    locationHref = value;\n  };\n\n  var getLocationHref = function getLocationHref() {\n    return locationHref;\n  };\n\n  function createTag(type) {\n    // return {appendChild:function(){},setAttribute:function(){},style:{}}\n    return document.createElement(type);\n  }\n\n  function extendPrototype(sources, destination) {\n    var i;\n    var len = sources.length;\n    var sourcePrototype;\n\n    for (i = 0; i < len; i += 1) {\n      sourcePrototype = sources[i].prototype;\n\n      for (var attr in sourcePrototype) {\n        if (Object.prototype.hasOwnProperty.call(sourcePrototype, attr)) destination.prototype[attr] = sourcePrototype[attr];\n      }\n    }\n  }\n\n  function getDescriptor(object, prop) {\n    return Object.getOwnPropertyDescriptor(object, prop);\n  }\n\n  function createProxyFunction(prototype) {\n    function ProxyFunction() {}\n\n    ProxyFunction.prototype = prototype;\n    return ProxyFunction;\n  }\n\n  // import Howl from '../../3rd_party/howler';\n  var audioControllerFactory = function () {\n    function AudioController(audioFactory) {\n      this.audios = [];\n      this.audioFactory = audioFactory;\n      this._volume = 1;\n      this._isMuted = false;\n    }\n\n    AudioController.prototype = {\n      addAudio: function addAudio(audio) {\n        this.audios.push(audio);\n      },\n      pause: function pause() {\n        var i;\n        var len = this.audios.length;\n\n        for (i = 0; i < len; i += 1) {\n          this.audios[i].pause();\n        }\n      },\n      resume: function resume() {\n        var i;\n        var len = this.audios.length;\n\n        for (i = 0; i < len; i += 1) {\n          this.audios[i].resume();\n        }\n      },\n      setRate: function setRate(rateValue) {\n        var i;\n        var len = this.audios.length;\n\n        for (i = 0; i < len; i += 1) {\n          this.audios[i].setRate(rateValue);\n        }\n      },\n      createAudio: function createAudio(assetPath) {\n        if (this.audioFactory) {\n          return this.audioFactory(assetPath);\n        }\n\n        if (window.Howl) {\n          return new window.Howl({\n            src: [assetPath]\n          });\n        }\n\n        return {\n          isPlaying: false,\n          play: function play() {\n            this.isPlaying = true;\n          },\n          seek: function seek() {\n            this.isPlaying = false;\n          },\n          playing: function playing() {},\n          rate: function rate() {},\n          setVolume: function setVolume() {}\n        };\n      },\n      setAudioFactory: function setAudioFactory(audioFactory) {\n        this.audioFactory = audioFactory;\n      },\n      setVolume: function setVolume(value) {\n        this._volume = value;\n\n        this._updateVolume();\n      },\n      mute: function mute() {\n        this._isMuted = true;\n\n        this._updateVolume();\n      },\n      unmute: function unmute() {\n        this._isMuted = false;\n\n        this._updateVolume();\n      },\n      getVolume: function getVolume() {\n        return this._volume;\n      },\n      _updateVolume: function _updateVolume() {\n        var i;\n        var len = this.audios.length;\n\n        for (i = 0; i < len; i += 1) {\n          this.audios[i].volume(this._volume * (this._isMuted ? 0 : 1));\n        }\n      }\n    };\n    return function () {\n      return new AudioController();\n    };\n  }();\n\n  var createTypedArray = function () {\n    function createRegularArray(type, len) {\n      var i = 0;\n      var arr = [];\n      var value;\n\n      switch (type) {\n        case 'int16':\n        case 'uint8c':\n          value = 1;\n          break;\n\n        default:\n          value = 1.1;\n          break;\n      }\n\n      for (i = 0; i < len; i += 1) {\n        arr.push(value);\n      }\n\n      return arr;\n    }\n\n    function createTypedArrayFactory(type, len) {\n      if (type === 'float32') {\n        return new Float32Array(len);\n      }\n\n      if (type === 'int16') {\n        return new Int16Array(len);\n      }\n\n      if (type === 'uint8c') {\n        return new Uint8ClampedArray(len);\n      }\n\n      return createRegularArray(type, len);\n    }\n\n    if (typeof Uint8ClampedArray === 'function' && typeof Float32Array === 'function') {\n      return createTypedArrayFactory;\n    }\n\n    return createRegularArray;\n  }();\n\n  function createSizedArray(len) {\n    return Array.apply(null, {\n      length: len\n    });\n  }\n\n  function _typeof$3(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$3 = function _typeof(obj) { return typeof obj; }; } else { _typeof$3 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$3(obj); }\n  var subframeEnabled = true;\n  var expressionsPlugin = null;\n  var expressionsInterfaces = null;\n  var idPrefix$1 = '';\n  var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);\n  var _shouldRoundValues = false;\n  var bmPow = Math.pow;\n  var bmSqrt = Math.sqrt;\n  var bmFloor = Math.floor;\n  var bmMax = Math.max;\n  var bmMin = Math.min;\n  var BMMath = {};\n\n  (function () {\n    var propertyNames = ['abs', 'acos', 'acosh', 'asin', 'asinh', 'atan', 'atanh', 'atan2', 'ceil', 'cbrt', 'expm1', 'clz32', 'cos', 'cosh', 'exp', 'floor', 'fround', 'hypot', 'imul', 'log', 'log1p', 'log2', 'log10', 'max', 'min', 'pow', 'random', 'round', 'sign', 'sin', 'sinh', 'sqrt', 'tan', 'tanh', 'trunc', 'E', 'LN10', 'LN2', 'LOG10E', 'LOG2E', 'PI', 'SQRT1_2', 'SQRT2'];\n    var i;\n    var len = propertyNames.length;\n\n    for (i = 0; i < len; i += 1) {\n      BMMath[propertyNames[i]] = Math[propertyNames[i]];\n    }\n  })();\n\n  function ProjectInterface$1() {\n    return {};\n  }\n\n  BMMath.random = Math.random;\n\n  BMMath.abs = function (val) {\n    var tOfVal = _typeof$3(val);\n\n    if (tOfVal === 'object' && val.length) {\n      var absArr = createSizedArray(val.length);\n      var i;\n      var len = val.length;\n\n      for (i = 0; i < len; i += 1) {\n        absArr[i] = Math.abs(val[i]);\n      }\n\n      return absArr;\n    }\n\n    return Math.abs(val);\n  };\n\n  var defaultCurveSegments = 150;\n  var degToRads = Math.PI / 180;\n  var roundCorner = 0.5519;\n\n  function roundValues(flag) {\n    _shouldRoundValues = !!flag;\n  }\n\n  function bmRnd(value) {\n    if (_shouldRoundValues) {\n      return Math.round(value);\n    }\n\n    return value;\n  }\n\n  function styleDiv(element) {\n    element.style.position = 'absolute';\n    element.style.top = 0;\n    element.style.left = 0;\n    element.style.display = 'block';\n    element.style.transformOrigin = '0 0';\n    element.style.webkitTransformOrigin = '0 0';\n    element.style.backfaceVisibility = 'visible';\n    element.style.webkitBackfaceVisibility = 'visible';\n    element.style.transformStyle = 'preserve-3d';\n    element.style.webkitTransformStyle = 'preserve-3d';\n    element.style.mozTransformStyle = 'preserve-3d';\n  }\n\n  function BMEnterFrameEvent(type, currentTime, totalTime, frameMultiplier) {\n    this.type = type;\n    this.currentTime = currentTime;\n    this.totalTime = totalTime;\n    this.direction = frameMultiplier < 0 ? -1 : 1;\n  }\n\n  function BMCompleteEvent(type, frameMultiplier) {\n    this.type = type;\n    this.direction = frameMultiplier < 0 ? -1 : 1;\n  }\n\n  function BMCompleteLoopEvent(type, totalLoops, currentLoop, frameMultiplier) {\n    this.type = type;\n    this.currentLoop = currentLoop;\n    this.totalLoops = totalLoops;\n    this.direction = frameMultiplier < 0 ? -1 : 1;\n  }\n\n  function BMSegmentStartEvent(type, firstFrame, totalFrames) {\n    this.type = type;\n    this.firstFrame = firstFrame;\n    this.totalFrames = totalFrames;\n  }\n\n  function BMDestroyEvent(type, target) {\n    this.type = type;\n    this.target = target;\n  }\n\n  function BMRenderFrameErrorEvent(nativeError, currentTime) {\n    this.type = 'renderFrameError';\n    this.nativeError = nativeError;\n    this.currentTime = currentTime;\n  }\n\n  function BMConfigErrorEvent(nativeError) {\n    this.type = 'configError';\n    this.nativeError = nativeError;\n  }\n\n  function BMAnimationConfigErrorEvent(type, nativeError) {\n    this.type = type;\n    this.nativeError = nativeError;\n  }\n\n  var createElementID = function () {\n    var _count = 0;\n    return function createID() {\n      _count += 1;\n      return idPrefix$1 + '__lottie_element_' + _count;\n    };\n  }();\n\n  function HSVtoRGB(h, s, v) {\n    var r;\n    var g;\n    var b;\n    var i;\n    var f;\n    var p;\n    var q;\n    var t;\n    i = Math.floor(h * 6);\n    f = h * 6 - i;\n    p = v * (1 - s);\n    q = v * (1 - f * s);\n    t = v * (1 - (1 - f) * s);\n\n    switch (i % 6) {\n      case 0:\n        r = v;\n        g = t;\n        b = p;\n        break;\n\n      case 1:\n        r = q;\n        g = v;\n        b = p;\n        break;\n\n      case 2:\n        r = p;\n        g = v;\n        b = t;\n        break;\n\n      case 3:\n        r = p;\n        g = q;\n        b = v;\n        break;\n\n      case 4:\n        r = t;\n        g = p;\n        b = v;\n        break;\n\n      case 5:\n        r = v;\n        g = p;\n        b = q;\n        break;\n\n      default:\n        break;\n    }\n\n    return [r, g, b];\n  }\n\n  function RGBtoHSV(r, g, b) {\n    var max = Math.max(r, g, b);\n    var min = Math.min(r, g, b);\n    var d = max - min;\n    var h;\n    var s = max === 0 ? 0 : d / max;\n    var v = max / 255;\n\n    switch (max) {\n      case min:\n        h = 0;\n        break;\n\n      case r:\n        h = g - b + d * (g < b ? 6 : 0);\n        h /= 6 * d;\n        break;\n\n      case g:\n        h = b - r + d * 2;\n        h /= 6 * d;\n        break;\n\n      case b:\n        h = r - g + d * 4;\n        h /= 6 * d;\n        break;\n\n      default:\n        break;\n    }\n\n    return [h, s, v];\n  }\n\n  function addSaturationToRGB(color, offset) {\n    var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n    hsv[1] += offset;\n\n    if (hsv[1] > 1) {\n      hsv[1] = 1;\n    } else if (hsv[1] <= 0) {\n      hsv[1] = 0;\n    }\n\n    return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n  }\n\n  function addBrightnessToRGB(color, offset) {\n    var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n    hsv[2] += offset;\n\n    if (hsv[2] > 1) {\n      hsv[2] = 1;\n    } else if (hsv[2] < 0) {\n      hsv[2] = 0;\n    }\n\n    return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n  }\n\n  function addHueToRGB(color, offset) {\n    var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n    hsv[0] += offset / 360;\n\n    if (hsv[0] > 1) {\n      hsv[0] -= 1;\n    } else if (hsv[0] < 0) {\n      hsv[0] += 1;\n    }\n\n    return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n  }\n\n  var rgbToHex = function () {\n    var colorMap = [];\n    var i;\n    var hex;\n\n    for (i = 0; i < 256; i += 1) {\n      hex = i.toString(16);\n      colorMap[i] = hex.length === 1 ? '0' + hex : hex;\n    }\n\n    return function (r, g, b) {\n      if (r < 0) {\n        r = 0;\n      }\n\n      if (g < 0) {\n        g = 0;\n      }\n\n      if (b < 0) {\n        b = 0;\n      }\n\n      return '#' + colorMap[r] + colorMap[g] + colorMap[b];\n    };\n  }();\n\n  var setSubframeEnabled = function setSubframeEnabled(flag) {\n    subframeEnabled = !!flag;\n  };\n\n  var getSubframeEnabled = function getSubframeEnabled() {\n    return subframeEnabled;\n  };\n\n  var setExpressionsPlugin = function setExpressionsPlugin(value) {\n    expressionsPlugin = value;\n  };\n\n  var getExpressionsPlugin = function getExpressionsPlugin() {\n    return expressionsPlugin;\n  };\n\n  var setExpressionInterfaces = function setExpressionInterfaces(value) {\n    expressionsInterfaces = value;\n  };\n\n  var getExpressionInterfaces = function getExpressionInterfaces() {\n    return expressionsInterfaces;\n  };\n\n  var setDefaultCurveSegments = function setDefaultCurveSegments(value) {\n    defaultCurveSegments = value;\n  };\n\n  var getDefaultCurveSegments = function getDefaultCurveSegments() {\n    return defaultCurveSegments;\n  };\n\n  var setIdPrefix = function setIdPrefix(value) {\n    idPrefix$1 = value;\n  };\n\n  var getIdPrefix = function getIdPrefix() {\n    return idPrefix$1;\n  };\n\n  function createNS(type) {\n    // return {appendChild:function(){},setAttribute:function(){},style:{}}\n    return document.createElementNS(svgNS, type);\n  }\n\n  function _typeof$2(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$2 = function _typeof(obj) { return typeof obj; }; } else { _typeof$2 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$2(obj); }\n\n  var dataManager = function () {\n    var _counterId = 1;\n    var processes = [];\n    var workerFn;\n    var workerInstance;\n    var workerProxy = {\n      onmessage: function onmessage() {},\n      postMessage: function postMessage(path) {\n        workerFn({\n          data: path\n        });\n      }\n    };\n    var _workerSelf = {\n      postMessage: function postMessage(data) {\n        workerProxy.onmessage({\n          data: data\n        });\n      }\n    };\n\n    function createWorker(fn) {\n      if (window.Worker && window.Blob && getWebWorker()) {\n        var blob = new Blob(['var _workerSelf = self; self.onmessage = ', fn.toString()], {\n          type: 'text/javascript'\n        }); // var blob = new Blob(['self.onmessage = ', fn.toString()], { type: 'text/javascript' });\n\n        var url = URL.createObjectURL(blob);\n        return new Worker(url);\n      }\n\n      workerFn = fn;\n      return workerProxy;\n    }\n\n    function setupWorker() {\n      if (!workerInstance) {\n        workerInstance = createWorker(function workerStart(e) {\n          function dataFunctionManager() {\n            function completeLayers(layers, comps) {\n              var layerData;\n              var i;\n              var len = layers.length;\n              var j;\n              var jLen;\n              var k;\n              var kLen;\n\n              for (i = 0; i < len; i += 1) {\n                layerData = layers[i];\n\n                if ('ks' in layerData && !layerData.completed) {\n                  layerData.completed = true;\n\n                  if (layerData.hasMask) {\n                    var maskProps = layerData.masksProperties;\n                    jLen = maskProps.length;\n\n                    for (j = 0; j < jLen; j += 1) {\n                      if (maskProps[j].pt.k.i) {\n                        convertPathsToAbsoluteValues(maskProps[j].pt.k);\n                      } else {\n                        kLen = maskProps[j].pt.k.length;\n\n                        for (k = 0; k < kLen; k += 1) {\n                          if (maskProps[j].pt.k[k].s) {\n                            convertPathsToAbsoluteValues(maskProps[j].pt.k[k].s[0]);\n                          }\n\n                          if (maskProps[j].pt.k[k].e) {\n                            convertPathsToAbsoluteValues(maskProps[j].pt.k[k].e[0]);\n                          }\n                        }\n                      }\n                    }\n                  }\n\n                  if (layerData.ty === 0) {\n                    layerData.layers = findCompLayers(layerData.refId, comps);\n                    completeLayers(layerData.layers, comps);\n                  } else if (layerData.ty === 4) {\n                    completeShapes(layerData.shapes);\n                  } else if (layerData.ty === 5) {\n                    completeText(layerData);\n                  }\n                }\n              }\n            }\n\n            function completeChars(chars, assets) {\n              if (chars) {\n                var i = 0;\n                var len = chars.length;\n\n                for (i = 0; i < len; i += 1) {\n                  if (chars[i].t === 1) {\n                    // var compData = findComp(chars[i].data.refId, assets);\n                    chars[i].data.layers = findCompLayers(chars[i].data.refId, assets); // chars[i].data.ip = 0;\n                    // chars[i].data.op = 99999;\n                    // chars[i].data.st = 0;\n                    // chars[i].data.sr = 1;\n                    // chars[i].w = compData.w;\n                    // chars[i].data.ks = {\n                    //   a: { k: [0, 0, 0], a: 0 },\n                    //   p: { k: [0, -compData.h, 0], a: 0 },\n                    //   r: { k: 0, a: 0 },\n                    //   s: { k: [100, 100], a: 0 },\n                    //   o: { k: 100, a: 0 },\n                    // };\n\n                    completeLayers(chars[i].data.layers, assets);\n                  }\n                }\n              }\n            }\n\n            function findComp(id, comps) {\n              var i = 0;\n              var len = comps.length;\n\n              while (i < len) {\n                if (comps[i].id === id) {\n                  return comps[i];\n                }\n\n                i += 1;\n              }\n\n              return null;\n            }\n\n            function findCompLayers(id, comps) {\n              var comp = findComp(id, comps);\n\n              if (comp) {\n                if (!comp.layers.__used) {\n                  comp.layers.__used = true;\n                  return comp.layers;\n                }\n\n                return JSON.parse(JSON.stringify(comp.layers));\n              }\n\n              return null;\n            }\n\n            function completeShapes(arr) {\n              var i;\n              var len = arr.length;\n              var j;\n              var jLen;\n\n              for (i = len - 1; i >= 0; i -= 1) {\n                if (arr[i].ty === 'sh') {\n                  if (arr[i].ks.k.i) {\n                    convertPathsToAbsoluteValues(arr[i].ks.k);\n                  } else {\n                    jLen = arr[i].ks.k.length;\n\n                    for (j = 0; j < jLen; j += 1) {\n                      if (arr[i].ks.k[j].s) {\n                        convertPathsToAbsoluteValues(arr[i].ks.k[j].s[0]);\n                      }\n\n                      if (arr[i].ks.k[j].e) {\n                        convertPathsToAbsoluteValues(arr[i].ks.k[j].e[0]);\n                      }\n                    }\n                  }\n                } else if (arr[i].ty === 'gr') {\n                  completeShapes(arr[i].it);\n                }\n              }\n            }\n\n            function convertPathsToAbsoluteValues(path) {\n              var i;\n              var len = path.i.length;\n\n              for (i = 0; i < len; i += 1) {\n                path.i[i][0] += path.v[i][0];\n                path.i[i][1] += path.v[i][1];\n                path.o[i][0] += path.v[i][0];\n                path.o[i][1] += path.v[i][1];\n              }\n            }\n\n            function checkVersion(minimum, animVersionString) {\n              var animVersion = animVersionString ? animVersionString.split('.') : [100, 100, 100];\n\n              if (minimum[0] > animVersion[0]) {\n                return true;\n              }\n\n              if (animVersion[0] > minimum[0]) {\n                return false;\n              }\n\n              if (minimum[1] > animVersion[1]) {\n                return true;\n              }\n\n              if (animVersion[1] > minimum[1]) {\n                return false;\n              }\n\n              if (minimum[2] > animVersion[2]) {\n                return true;\n              }\n\n              if (animVersion[2] > minimum[2]) {\n                return false;\n              }\n\n              return null;\n            }\n\n            var checkText = function () {\n              var minimumVersion = [4, 4, 14];\n\n              function updateTextLayer(textLayer) {\n                var documentData = textLayer.t.d;\n                textLayer.t.d = {\n                  k: [{\n                    s: documentData,\n                    t: 0\n                  }]\n                };\n              }\n\n              function iterateLayers(layers) {\n                var i;\n                var len = layers.length;\n\n                for (i = 0; i < len; i += 1) {\n                  if (layers[i].ty === 5) {\n                    updateTextLayer(layers[i]);\n                  }\n                }\n              }\n\n              return function (animationData) {\n                if (checkVersion(minimumVersion, animationData.v)) {\n                  iterateLayers(animationData.layers);\n\n                  if (animationData.assets) {\n                    var i;\n                    var len = animationData.assets.length;\n\n                    for (i = 0; i < len; i += 1) {\n                      if (animationData.assets[i].layers) {\n                        iterateLayers(animationData.assets[i].layers);\n                      }\n                    }\n                  }\n                }\n              };\n            }();\n\n            var checkChars = function () {\n              var minimumVersion = [4, 7, 99];\n              return function (animationData) {\n                if (animationData.chars && !checkVersion(minimumVersion, animationData.v)) {\n                  var i;\n                  var len = animationData.chars.length;\n\n                  for (i = 0; i < len; i += 1) {\n                    var charData = animationData.chars[i];\n\n                    if (charData.data && charData.data.shapes) {\n                      completeShapes(charData.data.shapes);\n                      charData.data.ip = 0;\n                      charData.data.op = 99999;\n                      charData.data.st = 0;\n                      charData.data.sr = 1;\n                      charData.data.ks = {\n                        p: {\n                          k: [0, 0],\n                          a: 0\n                        },\n                        s: {\n                          k: [100, 100],\n                          a: 0\n                        },\n                        a: {\n                          k: [0, 0],\n                          a: 0\n                        },\n                        r: {\n                          k: 0,\n                          a: 0\n                        },\n                        o: {\n                          k: 100,\n                          a: 0\n                        }\n                      };\n\n                      if (!animationData.chars[i].t) {\n                        charData.data.shapes.push({\n                          ty: 'no'\n                        });\n                        charData.data.shapes[0].it.push({\n                          p: {\n                            k: [0, 0],\n                            a: 0\n                          },\n                          s: {\n                            k: [100, 100],\n                            a: 0\n                          },\n                          a: {\n                            k: [0, 0],\n                            a: 0\n                          },\n                          r: {\n                            k: 0,\n                            a: 0\n                          },\n                          o: {\n                            k: 100,\n                            a: 0\n                          },\n                          sk: {\n                            k: 0,\n                            a: 0\n                          },\n                          sa: {\n                            k: 0,\n                            a: 0\n                          },\n                          ty: 'tr'\n                        });\n                      }\n                    }\n                  }\n                }\n              };\n            }();\n\n            var checkPathProperties = function () {\n              var minimumVersion = [5, 7, 15];\n\n              function updateTextLayer(textLayer) {\n                var pathData = textLayer.t.p;\n\n                if (typeof pathData.a === 'number') {\n                  pathData.a = {\n                    a: 0,\n                    k: pathData.a\n                  };\n                }\n\n                if (typeof pathData.p === 'number') {\n                  pathData.p = {\n                    a: 0,\n                    k: pathData.p\n                  };\n                }\n\n                if (typeof pathData.r === 'number') {\n                  pathData.r = {\n                    a: 0,\n                    k: pathData.r\n                  };\n                }\n              }\n\n              function iterateLayers(layers) {\n                var i;\n                var len = layers.length;\n\n                for (i = 0; i < len; i += 1) {\n                  if (layers[i].ty === 5) {\n                    updateTextLayer(layers[i]);\n                  }\n                }\n              }\n\n              return function (animationData) {\n                if (checkVersion(minimumVersion, animationData.v)) {\n                  iterateLayers(animationData.layers);\n\n                  if (animationData.assets) {\n                    var i;\n                    var len = animationData.assets.length;\n\n                    for (i = 0; i < len; i += 1) {\n                      if (animationData.assets[i].layers) {\n                        iterateLayers(animationData.assets[i].layers);\n                      }\n                    }\n                  }\n                }\n              };\n            }();\n\n            var checkColors = function () {\n              var minimumVersion = [4, 1, 9];\n\n              function iterateShapes(shapes) {\n                var i;\n                var len = shapes.length;\n                var j;\n                var jLen;\n\n                for (i = 0; i < len; i += 1) {\n                  if (shapes[i].ty === 'gr') {\n                    iterateShapes(shapes[i].it);\n                  } else if (shapes[i].ty === 'fl' || shapes[i].ty === 'st') {\n                    if (shapes[i].c.k && shapes[i].c.k[0].i) {\n                      jLen = shapes[i].c.k.length;\n\n                      for (j = 0; j < jLen; j += 1) {\n                        if (shapes[i].c.k[j].s) {\n                          shapes[i].c.k[j].s[0] /= 255;\n                          shapes[i].c.k[j].s[1] /= 255;\n                          shapes[i].c.k[j].s[2] /= 255;\n                          shapes[i].c.k[j].s[3] /= 255;\n                        }\n\n                        if (shapes[i].c.k[j].e) {\n                          shapes[i].c.k[j].e[0] /= 255;\n                          shapes[i].c.k[j].e[1] /= 255;\n                          shapes[i].c.k[j].e[2] /= 255;\n                          shapes[i].c.k[j].e[3] /= 255;\n                        }\n                      }\n                    } else {\n                      shapes[i].c.k[0] /= 255;\n                      shapes[i].c.k[1] /= 255;\n                      shapes[i].c.k[2] /= 255;\n                      shapes[i].c.k[3] /= 255;\n                    }\n                  }\n                }\n              }\n\n              function iterateLayers(layers) {\n                var i;\n                var len = layers.length;\n\n                for (i = 0; i < len; i += 1) {\n                  if (layers[i].ty === 4) {\n                    iterateShapes(layers[i].shapes);\n                  }\n                }\n              }\n\n              return function (animationData) {\n                if (checkVersion(minimumVersion, animationData.v)) {\n                  iterateLayers(animationData.layers);\n\n                  if (animationData.assets) {\n                    var i;\n                    var len = animationData.assets.length;\n\n                    for (i = 0; i < len; i += 1) {\n                      if (animationData.assets[i].layers) {\n                        iterateLayers(animationData.assets[i].layers);\n                      }\n                    }\n                  }\n                }\n              };\n            }();\n\n            var checkShapes = function () {\n              var minimumVersion = [4, 4, 18];\n\n              function completeClosingShapes(arr) {\n                var i;\n                var len = arr.length;\n                var j;\n                var jLen;\n\n                for (i = len - 1; i >= 0; i -= 1) {\n                  if (arr[i].ty === 'sh') {\n                    if (arr[i].ks.k.i) {\n                      arr[i].ks.k.c = arr[i].closed;\n                    } else {\n                      jLen = arr[i].ks.k.length;\n\n                      for (j = 0; j < jLen; j += 1) {\n                        if (arr[i].ks.k[j].s) {\n                          arr[i].ks.k[j].s[0].c = arr[i].closed;\n                        }\n\n                        if (arr[i].ks.k[j].e) {\n                          arr[i].ks.k[j].e[0].c = arr[i].closed;\n                        }\n                      }\n                    }\n                  } else if (arr[i].ty === 'gr') {\n                    completeClosingShapes(arr[i].it);\n                  }\n                }\n              }\n\n              function iterateLayers(layers) {\n                var layerData;\n                var i;\n                var len = layers.length;\n                var j;\n                var jLen;\n                var k;\n                var kLen;\n\n                for (i = 0; i < len; i += 1) {\n                  layerData = layers[i];\n\n                  if (layerData.hasMask) {\n                    var maskProps = layerData.masksProperties;\n                    jLen = maskProps.length;\n\n                    for (j = 0; j < jLen; j += 1) {\n                      if (maskProps[j].pt.k.i) {\n                        maskProps[j].pt.k.c = maskProps[j].cl;\n                      } else {\n                        kLen = maskProps[j].pt.k.length;\n\n                        for (k = 0; k < kLen; k += 1) {\n                          if (maskProps[j].pt.k[k].s) {\n                            maskProps[j].pt.k[k].s[0].c = maskProps[j].cl;\n                          }\n\n                          if (maskProps[j].pt.k[k].e) {\n                            maskProps[j].pt.k[k].e[0].c = maskProps[j].cl;\n                          }\n                        }\n                      }\n                    }\n                  }\n\n                  if (layerData.ty === 4) {\n                    completeClosingShapes(layerData.shapes);\n                  }\n                }\n              }\n\n              return function (animationData) {\n                if (checkVersion(minimumVersion, animationData.v)) {\n                  iterateLayers(animationData.layers);\n\n                  if (animationData.assets) {\n                    var i;\n                    var len = animationData.assets.length;\n\n                    for (i = 0; i < len; i += 1) {\n                      if (animationData.assets[i].layers) {\n                        iterateLayers(animationData.assets[i].layers);\n                      }\n                    }\n                  }\n                }\n              };\n            }();\n\n            function completeData(animationData) {\n              if (animationData.__complete) {\n                return;\n              }\n\n              checkColors(animationData);\n              checkText(animationData);\n              checkChars(animationData);\n              checkPathProperties(animationData);\n              checkShapes(animationData);\n              completeLayers(animationData.layers, animationData.assets);\n              completeChars(animationData.chars, animationData.assets);\n              animationData.__complete = true;\n            }\n\n            function completeText(data) {\n              if (data.t.a.length === 0 && !('m' in data.t.p)) {// data.singleShape = true;\n              }\n            }\n\n            var moduleOb = {};\n            moduleOb.completeData = completeData;\n            moduleOb.checkColors = checkColors;\n            moduleOb.checkChars = checkChars;\n            moduleOb.checkPathProperties = checkPathProperties;\n            moduleOb.checkShapes = checkShapes;\n            moduleOb.completeLayers = completeLayers;\n            return moduleOb;\n          }\n\n          if (!_workerSelf.dataManager) {\n            _workerSelf.dataManager = dataFunctionManager();\n          }\n\n          if (!_workerSelf.assetLoader) {\n            _workerSelf.assetLoader = function () {\n              function formatResponse(xhr) {\n                // using typeof doubles the time of execution of this method,\n                // so if available, it's better to use the header to validate the type\n                var contentTypeHeader = xhr.getResponseHeader('content-type');\n\n                if (contentTypeHeader && xhr.responseType === 'json' && contentTypeHeader.indexOf('json') !== -1) {\n                  return xhr.response;\n                }\n\n                if (xhr.response && _typeof$2(xhr.response) === 'object') {\n                  return xhr.response;\n                }\n\n                if (xhr.response && typeof xhr.response === 'string') {\n                  return JSON.parse(xhr.response);\n                }\n\n                if (xhr.responseText) {\n                  return JSON.parse(xhr.responseText);\n                }\n\n                return null;\n              }\n\n              function loadAsset(path, fullPath, callback, errorCallback) {\n                var response;\n                var xhr = new XMLHttpRequest(); // set responseType after calling open or IE will break.\n\n                try {\n                  // This crashes on Android WebView prior to KitKat\n                  xhr.responseType = 'json';\n                } catch (err) {} // eslint-disable-line no-empty\n\n\n                xhr.onreadystatechange = function () {\n                  if (xhr.readyState === 4) {\n                    if (xhr.status === 200) {\n                      response = formatResponse(xhr);\n                      callback(response);\n                    } else {\n                      try {\n                        response = formatResponse(xhr);\n                        callback(response);\n                      } catch (err) {\n                        if (errorCallback) {\n                          errorCallback(err);\n                        }\n                      }\n                    }\n                  }\n                };\n\n                try {\n                  // Hack to workaround banner validation\n                  xhr.open(['G', 'E', 'T'].join(''), path, true);\n                } catch (error) {\n                  // Hack to workaround banner validation\n                  xhr.open(['G', 'E', 'T'].join(''), fullPath + '/' + path, true);\n                }\n\n                xhr.send();\n              }\n\n              return {\n                load: loadAsset\n              };\n            }();\n          }\n\n          if (e.data.type === 'loadAnimation') {\n            _workerSelf.assetLoader.load(e.data.path, e.data.fullPath, function (data) {\n              _workerSelf.dataManager.completeData(data);\n\n              _workerSelf.postMessage({\n                id: e.data.id,\n                payload: data,\n                status: 'success'\n              });\n            }, function () {\n              _workerSelf.postMessage({\n                id: e.data.id,\n                status: 'error'\n              });\n            });\n          } else if (e.data.type === 'complete') {\n            var animation = e.data.animation;\n\n            _workerSelf.dataManager.completeData(animation);\n\n            _workerSelf.postMessage({\n              id: e.data.id,\n              payload: animation,\n              status: 'success'\n            });\n          } else if (e.data.type === 'loadData') {\n            _workerSelf.assetLoader.load(e.data.path, e.data.fullPath, function (data) {\n              _workerSelf.postMessage({\n                id: e.data.id,\n                payload: data,\n                status: 'success'\n              });\n            }, function () {\n              _workerSelf.postMessage({\n                id: e.data.id,\n                status: 'error'\n              });\n            });\n          }\n        });\n\n        workerInstance.onmessage = function (event) {\n          var data = event.data;\n          var id = data.id;\n          var process = processes[id];\n          processes[id] = null;\n\n          if (data.status === 'success') {\n            process.onComplete(data.payload);\n          } else if (process.onError) {\n            process.onError();\n          }\n        };\n      }\n    }\n\n    function createProcess(onComplete, onError) {\n      _counterId += 1;\n      var id = 'processId_' + _counterId;\n      processes[id] = {\n        onComplete: onComplete,\n        onError: onError\n      };\n      return id;\n    }\n\n    function loadAnimation(path, onComplete, onError) {\n      setupWorker();\n      var processId = createProcess(onComplete, onError);\n      workerInstance.postMessage({\n        type: 'loadAnimation',\n        path: path,\n        fullPath: window.location.origin + window.location.pathname,\n        id: processId\n      });\n    }\n\n    function loadData(path, onComplete, onError) {\n      setupWorker();\n      var processId = createProcess(onComplete, onError);\n      workerInstance.postMessage({\n        type: 'loadData',\n        path: path,\n        fullPath: window.location.origin + window.location.pathname,\n        id: processId\n      });\n    }\n\n    function completeAnimation(anim, onComplete, onError) {\n      setupWorker();\n      var processId = createProcess(onComplete, onError);\n      workerInstance.postMessage({\n        type: 'complete',\n        animation: anim,\n        id: processId\n      });\n    }\n\n    return {\n      loadAnimation: loadAnimation,\n      loadData: loadData,\n      completeAnimation: completeAnimation\n    };\n  }();\n\n  var ImagePreloader = function () {\n    var proxyImage = function () {\n      var canvas = createTag('canvas');\n      canvas.width = 1;\n      canvas.height = 1;\n      var ctx = canvas.getContext('2d');\n      ctx.fillStyle = 'rgba(0,0,0,0)';\n      ctx.fillRect(0, 0, 1, 1);\n      return canvas;\n    }();\n\n    function imageLoaded() {\n      this.loadedAssets += 1;\n\n      if (this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages) {\n        if (this.imagesLoadedCb) {\n          this.imagesLoadedCb(null);\n        }\n      }\n    }\n\n    function footageLoaded() {\n      this.loadedFootagesCount += 1;\n\n      if (this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages) {\n        if (this.imagesLoadedCb) {\n          this.imagesLoadedCb(null);\n        }\n      }\n    }\n\n    function getAssetsPath(assetData, assetsPath, originalPath) {\n      var path = '';\n\n      if (assetData.e) {\n        path = assetData.p;\n      } else if (assetsPath) {\n        var imagePath = assetData.p;\n\n        if (imagePath.indexOf('images/') !== -1) {\n          imagePath = imagePath.split('/')[1];\n        }\n\n        path = assetsPath + imagePath;\n      } else {\n        path = originalPath;\n        path += assetData.u ? assetData.u : '';\n        path += assetData.p;\n      }\n\n      return path;\n    }\n\n    function testImageLoaded(img) {\n      var _count = 0;\n      var intervalId = setInterval(function () {\n        var box = img.getBBox();\n\n        if (box.width || _count > 500) {\n          this._imageLoaded();\n\n          clearInterval(intervalId);\n        }\n\n        _count += 1;\n      }.bind(this), 50);\n    }\n\n    function createImageData(assetData) {\n      var path = getAssetsPath(assetData, this.assetsPath, this.path);\n      var img = createNS('image');\n\n      if (isSafari) {\n        this.testImageLoaded(img);\n      } else {\n        img.addEventListener('load', this._imageLoaded, false);\n      }\n\n      img.addEventListener('error', function () {\n        ob.img = proxyImage;\n\n        this._imageLoaded();\n      }.bind(this), false);\n      img.setAttributeNS('http://www.w3.org/1999/xlink', 'href', path);\n\n      if (this._elementHelper.append) {\n        this._elementHelper.append(img);\n      } else {\n        this._elementHelper.appendChild(img);\n      }\n\n      var ob = {\n        img: img,\n        assetData: assetData\n      };\n      return ob;\n    }\n\n    function createImgData(assetData) {\n      var path = getAssetsPath(assetData, this.assetsPath, this.path);\n      var img = createTag('img');\n      img.crossOrigin = 'anonymous';\n      img.addEventListener('load', this._imageLoaded, false);\n      img.addEventListener('error', function () {\n        ob.img = proxyImage;\n\n        this._imageLoaded();\n      }.bind(this), false);\n      img.src = path;\n      var ob = {\n        img: img,\n        assetData: assetData\n      };\n      return ob;\n    }\n\n    function createFootageData(data) {\n      var ob = {\n        assetData: data\n      };\n      var path = getAssetsPath(data, this.assetsPath, this.path);\n      dataManager.loadData(path, function (footageData) {\n        ob.img = footageData;\n\n        this._footageLoaded();\n      }.bind(this), function () {\n        ob.img = {};\n\n        this._footageLoaded();\n      }.bind(this));\n      return ob;\n    }\n\n    function loadAssets(assets, cb) {\n      this.imagesLoadedCb = cb;\n      var i;\n      var len = assets.length;\n\n      for (i = 0; i < len; i += 1) {\n        if (!assets[i].layers) {\n          if (!assets[i].t || assets[i].t === 'seq') {\n            this.totalImages += 1;\n            this.images.push(this._createImageData(assets[i]));\n          } else if (assets[i].t === 3) {\n            this.totalFootages += 1;\n            this.images.push(this.createFootageData(assets[i]));\n          }\n        }\n      }\n    }\n\n    function setPath(path) {\n      this.path = path || '';\n    }\n\n    function setAssetsPath(path) {\n      this.assetsPath = path || '';\n    }\n\n    function getAsset(assetData) {\n      var i = 0;\n      var len = this.images.length;\n\n      while (i < len) {\n        if (this.images[i].assetData === assetData) {\n          return this.images[i].img;\n        }\n\n        i += 1;\n      }\n\n      return null;\n    }\n\n    function destroy() {\n      this.imagesLoadedCb = null;\n      this.images.length = 0;\n    }\n\n    function loadedImages() {\n      return this.totalImages === this.loadedAssets;\n    }\n\n    function loadedFootages() {\n      return this.totalFootages === this.loadedFootagesCount;\n    }\n\n    function setCacheType(type, elementHelper) {\n      if (type === 'svg') {\n        this._elementHelper = elementHelper;\n        this._createImageData = this.createImageData.bind(this);\n      } else {\n        this._createImageData = this.createImgData.bind(this);\n      }\n    }\n\n    function ImagePreloaderFactory() {\n      this._imageLoaded = imageLoaded.bind(this);\n      this._footageLoaded = footageLoaded.bind(this);\n      this.testImageLoaded = testImageLoaded.bind(this);\n      this.createFootageData = createFootageData.bind(this);\n      this.assetsPath = '';\n      this.path = '';\n      this.totalImages = 0;\n      this.totalFootages = 0;\n      this.loadedAssets = 0;\n      this.loadedFootagesCount = 0;\n      this.imagesLoadedCb = null;\n      this.images = [];\n    }\n\n    ImagePreloaderFactory.prototype = {\n      loadAssets: loadAssets,\n      setAssetsPath: setAssetsPath,\n      setPath: setPath,\n      loadedImages: loadedImages,\n      loadedFootages: loadedFootages,\n      destroy: destroy,\n      getAsset: getAsset,\n      createImgData: createImgData,\n      createImageData: createImageData,\n      imageLoaded: imageLoaded,\n      footageLoaded: footageLoaded,\n      setCacheType: setCacheType\n    };\n    return ImagePreloaderFactory;\n  }();\n\n  function BaseEvent() {}\n\n  BaseEvent.prototype = {\n    triggerEvent: function triggerEvent(eventName, args) {\n      if (this._cbs[eventName]) {\n        var callbacks = this._cbs[eventName];\n\n        for (var i = 0; i < callbacks.length; i += 1) {\n          callbacks[i](args);\n        }\n      }\n    },\n    addEventListener: function addEventListener(eventName, callback) {\n      if (!this._cbs[eventName]) {\n        this._cbs[eventName] = [];\n      }\n\n      this._cbs[eventName].push(callback);\n\n      return function () {\n        this.removeEventListener(eventName, callback);\n      }.bind(this);\n    },\n    removeEventListener: function removeEventListener(eventName, callback) {\n      if (!callback) {\n        this._cbs[eventName] = null;\n      } else if (this._cbs[eventName]) {\n        var i = 0;\n        var len = this._cbs[eventName].length;\n\n        while (i < len) {\n          if (this._cbs[eventName][i] === callback) {\n            this._cbs[eventName].splice(i, 1);\n\n            i -= 1;\n            len -= 1;\n          }\n\n          i += 1;\n        }\n\n        if (!this._cbs[eventName].length) {\n          this._cbs[eventName] = null;\n        }\n      }\n    }\n  };\n\n  var markerParser = function () {\n    function parsePayloadLines(payload) {\n      var lines = payload.split('\\r\\n');\n      var keys = {};\n      var line;\n      var keysCount = 0;\n\n      for (var i = 0; i < lines.length; i += 1) {\n        line = lines[i].split(':');\n\n        if (line.length === 2) {\n          keys[line[0]] = line[1].trim();\n          keysCount += 1;\n        }\n      }\n\n      if (keysCount === 0) {\n        throw new Error();\n      }\n\n      return keys;\n    }\n\n    return function (_markers) {\n      var markers = [];\n\n      for (var i = 0; i < _markers.length; i += 1) {\n        var _marker = _markers[i];\n        var markerData = {\n          time: _marker.tm,\n          duration: _marker.dr\n        };\n\n        try {\n          markerData.payload = JSON.parse(_markers[i].cm);\n        } catch (_) {\n          try {\n            markerData.payload = parsePayloadLines(_markers[i].cm);\n          } catch (__) {\n            markerData.payload = {\n              name: _markers[i].cm\n            };\n          }\n        }\n\n        markers.push(markerData);\n      }\n\n      return markers;\n    };\n  }();\n\n  var ProjectInterface = function () {\n    function registerComposition(comp) {\n      this.compositions.push(comp);\n    }\n\n    return function () {\n      function _thisProjectFunction(name) {\n        var i = 0;\n        var len = this.compositions.length;\n\n        while (i < len) {\n          if (this.compositions[i].data && this.compositions[i].data.nm === name) {\n            if (this.compositions[i].prepareFrame && this.compositions[i].data.xt) {\n              this.compositions[i].prepareFrame(this.currentFrame);\n            }\n\n            return this.compositions[i].compInterface;\n          }\n\n          i += 1;\n        }\n\n        return null;\n      }\n\n      _thisProjectFunction.compositions = [];\n      _thisProjectFunction.currentFrame = 0;\n      _thisProjectFunction.registerComposition = registerComposition;\n      return _thisProjectFunction;\n    };\n  }();\n\n  var renderers = {};\n\n  var registerRenderer = function registerRenderer(key, value) {\n    renderers[key] = value;\n  };\n\n  function getRenderer(key) {\n    return renderers[key];\n  }\n\n  function getRegisteredRenderer() {\n    // Returns canvas by default for compatibility\n    if (renderers.canvas) {\n      return 'canvas';\n    } // Returns any renderer that is registered\n\n\n    for (var key in renderers) {\n      if (renderers[key]) {\n        return key;\n      }\n    }\n\n    return '';\n  }\n\n  function _typeof$1(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$1 = function _typeof(obj) { return typeof obj; }; } else { _typeof$1 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$1(obj); }\n\n  var AnimationItem = function AnimationItem() {\n    this._cbs = [];\n    this.name = '';\n    this.path = '';\n    this.isLoaded = false;\n    this.currentFrame = 0;\n    this.currentRawFrame = 0;\n    this.firstFrame = 0;\n    this.totalFrames = 0;\n    this.frameRate = 0;\n    this.frameMult = 0;\n    this.playSpeed = 1;\n    this.playDirection = 1;\n    this.playCount = 0;\n    this.animationData = {};\n    this.assets = [];\n    this.isPaused = true;\n    this.autoplay = false;\n    this.loop = true;\n    this.renderer = null;\n    this.animationID = createElementID();\n    this.assetsPath = '';\n    this.timeCompleted = 0;\n    this.segmentPos = 0;\n    this.isSubframeEnabled = getSubframeEnabled();\n    this.segments = [];\n    this._idle = true;\n    this._completedLoop = false;\n    this.projectInterface = ProjectInterface();\n    this.imagePreloader = new ImagePreloader();\n    this.audioController = audioControllerFactory();\n    this.markers = [];\n    this.configAnimation = this.configAnimation.bind(this);\n    this.onSetupError = this.onSetupError.bind(this);\n    this.onSegmentComplete = this.onSegmentComplete.bind(this);\n    this.drawnFrameEvent = new BMEnterFrameEvent('drawnFrame', 0, 0, 0);\n    this.expressionsPlugin = getExpressionsPlugin();\n  };\n\n  extendPrototype([BaseEvent], AnimationItem);\n\n  AnimationItem.prototype.setParams = function (params) {\n    if (params.wrapper || params.container) {\n      this.wrapper = params.wrapper || params.container;\n    }\n\n    var animType = 'svg';\n\n    if (params.animType) {\n      animType = params.animType;\n    } else if (params.renderer) {\n      animType = params.renderer;\n    }\n\n    var RendererClass = getRenderer(animType);\n    this.renderer = new RendererClass(this, params.rendererSettings);\n    this.imagePreloader.setCacheType(animType, this.renderer.globalData.defs);\n    this.renderer.setProjectInterface(this.projectInterface);\n    this.animType = animType;\n\n    if (params.loop === '' || params.loop === null || params.loop === undefined || params.loop === true) {\n      this.loop = true;\n    } else if (params.loop === false) {\n      this.loop = false;\n    } else {\n      this.loop = parseInt(params.loop, 10);\n    }\n\n    this.autoplay = 'autoplay' in params ? params.autoplay : true;\n    this.name = params.name ? params.name : '';\n    this.autoloadSegments = Object.prototype.hasOwnProperty.call(params, 'autoloadSegments') ? params.autoloadSegments : true;\n    this.assetsPath = params.assetsPath;\n    this.initialSegment = params.initialSegment;\n\n    if (params.audioFactory) {\n      this.audioController.setAudioFactory(params.audioFactory);\n    }\n\n    if (params.animationData) {\n      this.setupAnimation(params.animationData);\n    } else if (params.path) {\n      if (params.path.lastIndexOf('\\\\') !== -1) {\n        this.path = params.path.substr(0, params.path.lastIndexOf('\\\\') + 1);\n      } else {\n        this.path = params.path.substr(0, params.path.lastIndexOf('/') + 1);\n      }\n\n      this.fileName = params.path.substr(params.path.lastIndexOf('/') + 1);\n      this.fileName = this.fileName.substr(0, this.fileName.lastIndexOf('.json'));\n      dataManager.loadAnimation(params.path, this.configAnimation, this.onSetupError);\n    }\n  };\n\n  AnimationItem.prototype.onSetupError = function () {\n    this.trigger('data_failed');\n  };\n\n  AnimationItem.prototype.setupAnimation = function (data) {\n    dataManager.completeAnimation(data, this.configAnimation);\n  };\n\n  AnimationItem.prototype.setData = function (wrapper, animationData) {\n    if (animationData) {\n      if (_typeof$1(animationData) !== 'object') {\n        animationData = JSON.parse(animationData);\n      }\n    }\n\n    var params = {\n      wrapper: wrapper,\n      animationData: animationData\n    };\n    var wrapperAttributes = wrapper.attributes;\n    params.path = wrapperAttributes.getNamedItem('data-animation-path') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-animation-path').value : wrapperAttributes.getNamedItem('data-bm-path') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-bm-path').value : wrapperAttributes.getNamedItem('bm-path') ? wrapperAttributes.getNamedItem('bm-path').value : '';\n    params.animType = wrapperAttributes.getNamedItem('data-anim-type') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-anim-type').value : wrapperAttributes.getNamedItem('data-bm-type') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-bm-type').value : wrapperAttributes.getNamedItem('bm-type') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('bm-type').value : wrapperAttributes.getNamedItem('data-bm-renderer') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-bm-renderer').value : wrapperAttributes.getNamedItem('bm-renderer') ? wrapperAttributes.getNamedItem('bm-renderer').value : getRegisteredRenderer() || 'canvas';\n    var loop = wrapperAttributes.getNamedItem('data-anim-loop') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-anim-loop').value : wrapperAttributes.getNamedItem('data-bm-loop') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-bm-loop').value : wrapperAttributes.getNamedItem('bm-loop') ? wrapperAttributes.getNamedItem('bm-loop').value : '';\n\n    if (loop === 'false') {\n      params.loop = false;\n    } else if (loop === 'true') {\n      params.loop = true;\n    } else if (loop !== '') {\n      params.loop = parseInt(loop, 10);\n    }\n\n    var autoplay = wrapperAttributes.getNamedItem('data-anim-autoplay') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-anim-autoplay').value : wrapperAttributes.getNamedItem('data-bm-autoplay') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-bm-autoplay').value : wrapperAttributes.getNamedItem('bm-autoplay') ? wrapperAttributes.getNamedItem('bm-autoplay').value : true;\n    params.autoplay = autoplay !== 'false';\n    params.name = wrapperAttributes.getNamedItem('data-name') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-name').value : wrapperAttributes.getNamedItem('data-bm-name') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-bm-name').value : wrapperAttributes.getNamedItem('bm-name') ? wrapperAttributes.getNamedItem('bm-name').value : '';\n    var prerender = wrapperAttributes.getNamedItem('data-anim-prerender') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-anim-prerender').value : wrapperAttributes.getNamedItem('data-bm-prerender') // eslint-disable-line no-nested-ternary\n    ? wrapperAttributes.getNamedItem('data-bm-prerender').value : wrapperAttributes.getNamedItem('bm-prerender') ? wrapperAttributes.getNamedItem('bm-prerender').value : '';\n\n    if (prerender === 'false') {\n      params.prerender = false;\n    }\n\n    if (!params.path) {\n      this.trigger('destroy');\n    } else {\n      this.setParams(params);\n    }\n  };\n\n  AnimationItem.prototype.includeLayers = function (data) {\n    if (data.op > this.animationData.op) {\n      this.animationData.op = data.op;\n      this.totalFrames = Math.floor(data.op - this.animationData.ip);\n    }\n\n    var layers = this.animationData.layers;\n    var i;\n    var len = layers.length;\n    var newLayers = data.layers;\n    var j;\n    var jLen = newLayers.length;\n\n    for (j = 0; j < jLen; j += 1) {\n      i = 0;\n\n      while (i < len) {\n        if (layers[i].id === newLayers[j].id) {\n          layers[i] = newLayers[j];\n          break;\n        }\n\n        i += 1;\n      }\n    }\n\n    if (data.chars || data.fonts) {\n      this.renderer.globalData.fontManager.addChars(data.chars);\n      this.renderer.globalData.fontManager.addFonts(data.fonts, this.renderer.globalData.defs);\n    }\n\n    if (data.assets) {\n      len = data.assets.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.animationData.assets.push(data.assets[i]);\n      }\n    }\n\n    this.animationData.__complete = false;\n    dataManager.completeAnimation(this.animationData, this.onSegmentComplete);\n  };\n\n  AnimationItem.prototype.onSegmentComplete = function (data) {\n    this.animationData = data;\n    var expressionsPlugin = getExpressionsPlugin();\n\n    if (expressionsPlugin) {\n      expressionsPlugin.initExpressions(this);\n    }\n\n    this.loadNextSegment();\n  };\n\n  AnimationItem.prototype.loadNextSegment = function () {\n    var segments = this.animationData.segments;\n\n    if (!segments || segments.length === 0 || !this.autoloadSegments) {\n      this.trigger('data_ready');\n      this.timeCompleted = this.totalFrames;\n      return;\n    }\n\n    var segment = segments.shift();\n    this.timeCompleted = segment.time * this.frameRate;\n    var segmentPath = this.path + this.fileName + '_' + this.segmentPos + '.json';\n    this.segmentPos += 1;\n    dataManager.loadData(segmentPath, this.includeLayers.bind(this), function () {\n      this.trigger('data_failed');\n    }.bind(this));\n  };\n\n  AnimationItem.prototype.loadSegments = function () {\n    var segments = this.animationData.segments;\n\n    if (!segments) {\n      this.timeCompleted = this.totalFrames;\n    }\n\n    this.loadNextSegment();\n  };\n\n  AnimationItem.prototype.imagesLoaded = function () {\n    this.trigger('loaded_images');\n    this.checkLoaded();\n  };\n\n  AnimationItem.prototype.preloadImages = function () {\n    this.imagePreloader.setAssetsPath(this.assetsPath);\n    this.imagePreloader.setPath(this.path);\n    this.imagePreloader.loadAssets(this.animationData.assets, this.imagesLoaded.bind(this));\n  };\n\n  AnimationItem.prototype.configAnimation = function (animData) {\n    if (!this.renderer) {\n      return;\n    }\n\n    try {\n      this.animationData = animData;\n\n      if (this.initialSegment) {\n        this.totalFrames = Math.floor(this.initialSegment[1] - this.initialSegment[0]);\n        this.firstFrame = Math.round(this.initialSegment[0]);\n      } else {\n        this.totalFrames = Math.floor(this.animationData.op - this.animationData.ip);\n        this.firstFrame = Math.round(this.animationData.ip);\n      }\n\n      this.renderer.configAnimation(animData);\n\n      if (!animData.assets) {\n        animData.assets = [];\n      }\n\n      this.assets = this.animationData.assets;\n      this.frameRate = this.animationData.fr;\n      this.frameMult = this.animationData.fr / 1000;\n      this.renderer.searchExtraCompositions(animData.assets);\n      this.markers = markerParser(animData.markers || []);\n      this.trigger('config_ready');\n      this.preloadImages();\n      this.loadSegments();\n      this.updaFrameModifier();\n      this.waitForFontsLoaded();\n\n      if (this.isPaused) {\n        this.audioController.pause();\n      }\n    } catch (error) {\n      this.triggerConfigError(error);\n    }\n  };\n\n  AnimationItem.prototype.waitForFontsLoaded = function () {\n    if (!this.renderer) {\n      return;\n    }\n\n    if (this.renderer.globalData.fontManager.isLoaded) {\n      this.checkLoaded();\n    } else {\n      setTimeout(this.waitForFontsLoaded.bind(this), 20);\n    }\n  };\n\n  AnimationItem.prototype.checkLoaded = function () {\n    if (!this.isLoaded && this.renderer.globalData.fontManager.isLoaded && (this.imagePreloader.loadedImages() || this.renderer.rendererType !== 'canvas') && this.imagePreloader.loadedFootages()) {\n      this.isLoaded = true;\n      var expressionsPlugin = getExpressionsPlugin();\n\n      if (expressionsPlugin) {\n        expressionsPlugin.initExpressions(this);\n      }\n\n      this.renderer.initItems();\n      setTimeout(function () {\n        this.trigger('DOMLoaded');\n      }.bind(this), 0);\n      this.gotoFrame();\n\n      if (this.autoplay) {\n        this.play();\n      }\n    }\n  };\n\n  AnimationItem.prototype.resize = function (width, height) {\n    // Adding this validation for backwards compatibility in case an event object was being passed down\n    var _width = typeof width === 'number' ? width : undefined;\n\n    var _height = typeof height === 'number' ? height : undefined;\n\n    this.renderer.updateContainerSize(_width, _height);\n  };\n\n  AnimationItem.prototype.setSubframe = function (flag) {\n    this.isSubframeEnabled = !!flag;\n  };\n\n  AnimationItem.prototype.gotoFrame = function () {\n    this.currentFrame = this.isSubframeEnabled ? this.currentRawFrame : ~~this.currentRawFrame; // eslint-disable-line no-bitwise\n\n    if (this.timeCompleted !== this.totalFrames && this.currentFrame > this.timeCompleted) {\n      this.currentFrame = this.timeCompleted;\n    }\n\n    this.trigger('enterFrame');\n    this.renderFrame();\n    this.trigger('drawnFrame');\n  };\n\n  AnimationItem.prototype.renderFrame = function () {\n    if (this.isLoaded === false || !this.renderer) {\n      return;\n    }\n\n    try {\n      if (this.expressionsPlugin) {\n        this.expressionsPlugin.resetFrame();\n      }\n\n      this.renderer.renderFrame(this.currentFrame + this.firstFrame);\n    } catch (error) {\n      this.triggerRenderFrameError(error);\n    }\n  };\n\n  AnimationItem.prototype.play = function (name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    if (this.isPaused === true) {\n      this.isPaused = false;\n      this.trigger('_play');\n      this.audioController.resume();\n\n      if (this._idle) {\n        this._idle = false;\n        this.trigger('_active');\n      }\n    }\n  };\n\n  AnimationItem.prototype.pause = function (name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    if (this.isPaused === false) {\n      this.isPaused = true;\n      this.trigger('_pause');\n      this._idle = true;\n      this.trigger('_idle');\n      this.audioController.pause();\n    }\n  };\n\n  AnimationItem.prototype.togglePause = function (name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    if (this.isPaused === true) {\n      this.play();\n    } else {\n      this.pause();\n    }\n  };\n\n  AnimationItem.prototype.stop = function (name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    this.pause();\n    this.playCount = 0;\n    this._completedLoop = false;\n    this.setCurrentRawFrameValue(0);\n  };\n\n  AnimationItem.prototype.getMarkerData = function (markerName) {\n    var marker;\n\n    for (var i = 0; i < this.markers.length; i += 1) {\n      marker = this.markers[i];\n\n      if (marker.payload && marker.payload.name === markerName) {\n        return marker;\n      }\n    }\n\n    return null;\n  };\n\n  AnimationItem.prototype.goToAndStop = function (value, isFrame, name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    var numValue = Number(value);\n\n    if (isNaN(numValue)) {\n      var marker = this.getMarkerData(value);\n\n      if (marker) {\n        this.goToAndStop(marker.time, true);\n      }\n    } else if (isFrame) {\n      this.setCurrentRawFrameValue(value);\n    } else {\n      this.setCurrentRawFrameValue(value * this.frameModifier);\n    }\n\n    this.pause();\n  };\n\n  AnimationItem.prototype.goToAndPlay = function (value, isFrame, name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    var numValue = Number(value);\n\n    if (isNaN(numValue)) {\n      var marker = this.getMarkerData(value);\n\n      if (marker) {\n        if (!marker.duration) {\n          this.goToAndStop(marker.time, true);\n        } else {\n          this.playSegments([marker.time, marker.time + marker.duration], true);\n        }\n      }\n    } else {\n      this.goToAndStop(numValue, isFrame, name);\n    }\n\n    this.play();\n  };\n\n  AnimationItem.prototype.advanceTime = function (value) {\n    if (this.isPaused === true || this.isLoaded === false) {\n      return;\n    }\n\n    var nextValue = this.currentRawFrame + value * this.frameModifier;\n    var _isComplete = false; // Checking if nextValue > totalFrames - 1 for addressing non looping and looping animations.\n    // If animation won't loop, it should stop at totalFrames - 1. If it will loop it should complete the last frame and then loop.\n\n    if (nextValue >= this.totalFrames - 1 && this.frameModifier > 0) {\n      if (!this.loop || this.playCount === this.loop) {\n        if (!this.checkSegments(nextValue > this.totalFrames ? nextValue % this.totalFrames : 0)) {\n          _isComplete = true;\n          nextValue = this.totalFrames - 1;\n        }\n      } else if (nextValue >= this.totalFrames) {\n        this.playCount += 1;\n\n        if (!this.checkSegments(nextValue % this.totalFrames)) {\n          this.setCurrentRawFrameValue(nextValue % this.totalFrames);\n          this._completedLoop = true;\n          this.trigger('loopComplete');\n        }\n      } else {\n        this.setCurrentRawFrameValue(nextValue);\n      }\n    } else if (nextValue < 0) {\n      if (!this.checkSegments(nextValue % this.totalFrames)) {\n        if (this.loop && !(this.playCount-- <= 0 && this.loop !== true)) {\n          // eslint-disable-line no-plusplus\n          this.setCurrentRawFrameValue(this.totalFrames + nextValue % this.totalFrames);\n\n          if (!this._completedLoop) {\n            this._completedLoop = true;\n          } else {\n            this.trigger('loopComplete');\n          }\n        } else {\n          _isComplete = true;\n          nextValue = 0;\n        }\n      }\n    } else {\n      this.setCurrentRawFrameValue(nextValue);\n    }\n\n    if (_isComplete) {\n      this.setCurrentRawFrameValue(nextValue);\n      this.pause();\n      this.trigger('complete');\n    }\n  };\n\n  AnimationItem.prototype.adjustSegment = function (arr, offset) {\n    this.playCount = 0;\n\n    if (arr[1] < arr[0]) {\n      if (this.frameModifier > 0) {\n        if (this.playSpeed < 0) {\n          this.setSpeed(-this.playSpeed);\n        } else {\n          this.setDirection(-1);\n        }\n      }\n\n      this.totalFrames = arr[0] - arr[1];\n      this.timeCompleted = this.totalFrames;\n      this.firstFrame = arr[1];\n      this.setCurrentRawFrameValue(this.totalFrames - 0.001 - offset);\n    } else if (arr[1] > arr[0]) {\n      if (this.frameModifier < 0) {\n        if (this.playSpeed < 0) {\n          this.setSpeed(-this.playSpeed);\n        } else {\n          this.setDirection(1);\n        }\n      }\n\n      this.totalFrames = arr[1] - arr[0];\n      this.timeCompleted = this.totalFrames;\n      this.firstFrame = arr[0];\n      this.setCurrentRawFrameValue(0.001 + offset);\n    }\n\n    this.trigger('segmentStart');\n  };\n\n  AnimationItem.prototype.setSegment = function (init, end) {\n    var pendingFrame = -1;\n\n    if (this.isPaused) {\n      if (this.currentRawFrame + this.firstFrame < init) {\n        pendingFrame = init;\n      } else if (this.currentRawFrame + this.firstFrame > end) {\n        pendingFrame = end - init;\n      }\n    }\n\n    this.firstFrame = init;\n    this.totalFrames = end - init;\n    this.timeCompleted = this.totalFrames;\n\n    if (pendingFrame !== -1) {\n      this.goToAndStop(pendingFrame, true);\n    }\n  };\n\n  AnimationItem.prototype.playSegments = function (arr, forceFlag) {\n    if (forceFlag) {\n      this.segments.length = 0;\n    }\n\n    if (_typeof$1(arr[0]) === 'object') {\n      var i;\n      var len = arr.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.segments.push(arr[i]);\n      }\n    } else {\n      this.segments.push(arr);\n    }\n\n    if (this.segments.length && forceFlag) {\n      this.adjustSegment(this.segments.shift(), 0);\n    }\n\n    if (this.isPaused) {\n      this.play();\n    }\n  };\n\n  AnimationItem.prototype.resetSegments = function (forceFlag) {\n    this.segments.length = 0;\n    this.segments.push([this.animationData.ip, this.animationData.op]);\n\n    if (forceFlag) {\n      this.checkSegments(0);\n    }\n  };\n\n  AnimationItem.prototype.checkSegments = function (offset) {\n    if (this.segments.length) {\n      this.adjustSegment(this.segments.shift(), offset);\n      return true;\n    }\n\n    return false;\n  };\n\n  AnimationItem.prototype.destroy = function (name) {\n    if (name && this.name !== name || !this.renderer) {\n      return;\n    }\n\n    this.renderer.destroy();\n    this.imagePreloader.destroy();\n    this.trigger('destroy');\n    this._cbs = null;\n    this.onEnterFrame = null;\n    this.onLoopComplete = null;\n    this.onComplete = null;\n    this.onSegmentStart = null;\n    this.onDestroy = null;\n    this.renderer = null;\n    this.expressionsPlugin = null;\n    this.imagePreloader = null;\n    this.projectInterface = null;\n  };\n\n  AnimationItem.prototype.setCurrentRawFrameValue = function (value) {\n    this.currentRawFrame = value;\n    this.gotoFrame();\n  };\n\n  AnimationItem.prototype.setSpeed = function (val) {\n    this.playSpeed = val;\n    this.updaFrameModifier();\n  };\n\n  AnimationItem.prototype.setDirection = function (val) {\n    this.playDirection = val < 0 ? -1 : 1;\n    this.updaFrameModifier();\n  };\n\n  AnimationItem.prototype.setLoop = function (isLooping) {\n    this.loop = isLooping;\n  };\n\n  AnimationItem.prototype.setVolume = function (val, name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    this.audioController.setVolume(val);\n  };\n\n  AnimationItem.prototype.getVolume = function () {\n    return this.audioController.getVolume();\n  };\n\n  AnimationItem.prototype.mute = function (name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    this.audioController.mute();\n  };\n\n  AnimationItem.prototype.unmute = function (name) {\n    if (name && this.name !== name) {\n      return;\n    }\n\n    this.audioController.unmute();\n  };\n\n  AnimationItem.prototype.updaFrameModifier = function () {\n    this.frameModifier = this.frameMult * this.playSpeed * this.playDirection;\n    this.audioController.setRate(this.playSpeed * this.playDirection);\n  };\n\n  AnimationItem.prototype.getPath = function () {\n    return this.path;\n  };\n\n  AnimationItem.prototype.getAssetsPath = function (assetData) {\n    var path = '';\n\n    if (assetData.e) {\n      path = assetData.p;\n    } else if (this.assetsPath) {\n      var imagePath = assetData.p;\n\n      if (imagePath.indexOf('images/') !== -1) {\n        imagePath = imagePath.split('/')[1];\n      }\n\n      path = this.assetsPath + imagePath;\n    } else {\n      path = this.path;\n      path += assetData.u ? assetData.u : '';\n      path += assetData.p;\n    }\n\n    return path;\n  };\n\n  AnimationItem.prototype.getAssetData = function (id) {\n    var i = 0;\n    var len = this.assets.length;\n\n    while (i < len) {\n      if (id === this.assets[i].id) {\n        return this.assets[i];\n      }\n\n      i += 1;\n    }\n\n    return null;\n  };\n\n  AnimationItem.prototype.hide = function () {\n    this.renderer.hide();\n  };\n\n  AnimationItem.prototype.show = function () {\n    this.renderer.show();\n  };\n\n  AnimationItem.prototype.getDuration = function (isFrame) {\n    return isFrame ? this.totalFrames : this.totalFrames / this.frameRate;\n  };\n\n  AnimationItem.prototype.updateDocumentData = function (path, documentData, index) {\n    try {\n      var element = this.renderer.getElementByPath(path);\n      element.updateDocumentData(documentData, index);\n    } catch (error) {// TODO: decide how to handle catch case\n    }\n  };\n\n  AnimationItem.prototype.trigger = function (name) {\n    if (this._cbs && this._cbs[name]) {\n      switch (name) {\n        case 'enterFrame':\n          this.triggerEvent(name, new BMEnterFrameEvent(name, this.currentFrame, this.totalFrames, this.frameModifier));\n          break;\n\n        case 'drawnFrame':\n          this.drawnFrameEvent.currentTime = this.currentFrame;\n          this.drawnFrameEvent.totalTime = this.totalFrames;\n          this.drawnFrameEvent.direction = this.frameModifier;\n          this.triggerEvent(name, this.drawnFrameEvent);\n          break;\n\n        case 'loopComplete':\n          this.triggerEvent(name, new BMCompleteLoopEvent(name, this.loop, this.playCount, this.frameMult));\n          break;\n\n        case 'complete':\n          this.triggerEvent(name, new BMCompleteEvent(name, this.frameMult));\n          break;\n\n        case 'segmentStart':\n          this.triggerEvent(name, new BMSegmentStartEvent(name, this.firstFrame, this.totalFrames));\n          break;\n\n        case 'destroy':\n          this.triggerEvent(name, new BMDestroyEvent(name, this));\n          break;\n\n        default:\n          this.triggerEvent(name);\n      }\n    }\n\n    if (name === 'enterFrame' && this.onEnterFrame) {\n      this.onEnterFrame.call(this, new BMEnterFrameEvent(name, this.currentFrame, this.totalFrames, this.frameMult));\n    }\n\n    if (name === 'loopComplete' && this.onLoopComplete) {\n      this.onLoopComplete.call(this, new BMCompleteLoopEvent(name, this.loop, this.playCount, this.frameMult));\n    }\n\n    if (name === 'complete' && this.onComplete) {\n      this.onComplete.call(this, new BMCompleteEvent(name, this.frameMult));\n    }\n\n    if (name === 'segmentStart' && this.onSegmentStart) {\n      this.onSegmentStart.call(this, new BMSegmentStartEvent(name, this.firstFrame, this.totalFrames));\n    }\n\n    if (name === 'destroy' && this.onDestroy) {\n      this.onDestroy.call(this, new BMDestroyEvent(name, this));\n    }\n  };\n\n  AnimationItem.prototype.triggerRenderFrameError = function (nativeError) {\n    var error = new BMRenderFrameErrorEvent(nativeError, this.currentFrame);\n    this.triggerEvent('error', error);\n\n    if (this.onError) {\n      this.onError.call(this, error);\n    }\n  };\n\n  AnimationItem.prototype.triggerConfigError = function (nativeError) {\n    var error = new BMConfigErrorEvent(nativeError, this.currentFrame);\n    this.triggerEvent('error', error);\n\n    if (this.onError) {\n      this.onError.call(this, error);\n    }\n  };\n\n  var animationManager = function () {\n    var moduleOb = {};\n    var registeredAnimations = [];\n    var initTime = 0;\n    var len = 0;\n    var playingAnimationsNum = 0;\n    var _stopped = true;\n    var _isFrozen = false;\n\n    function removeElement(ev) {\n      var i = 0;\n      var animItem = ev.target;\n\n      while (i < len) {\n        if (registeredAnimations[i].animation === animItem) {\n          registeredAnimations.splice(i, 1);\n          i -= 1;\n          len -= 1;\n\n          if (!animItem.isPaused) {\n            subtractPlayingCount();\n          }\n        }\n\n        i += 1;\n      }\n    }\n\n    function registerAnimation(element, animationData) {\n      if (!element) {\n        return null;\n      }\n\n      var i = 0;\n\n      while (i < len) {\n        if (registeredAnimations[i].elem === element && registeredAnimations[i].elem !== null) {\n          return registeredAnimations[i].animation;\n        }\n\n        i += 1;\n      }\n\n      var animItem = new AnimationItem();\n      setupAnimation(animItem, element);\n      animItem.setData(element, animationData);\n      return animItem;\n    }\n\n    function getRegisteredAnimations() {\n      var i;\n      var lenAnims = registeredAnimations.length;\n      var animations = [];\n\n      for (i = 0; i < lenAnims; i += 1) {\n        animations.push(registeredAnimations[i].animation);\n      }\n\n      return animations;\n    }\n\n    function addPlayingCount() {\n      playingAnimationsNum += 1;\n      activate();\n    }\n\n    function subtractPlayingCount() {\n      playingAnimationsNum -= 1;\n    }\n\n    function setupAnimation(animItem, element) {\n      animItem.addEventListener('destroy', removeElement);\n      animItem.addEventListener('_active', addPlayingCount);\n      animItem.addEventListener('_idle', subtractPlayingCount);\n      registeredAnimations.push({\n        elem: element,\n        animation: animItem\n      });\n      len += 1;\n    }\n\n    function loadAnimation(params) {\n      var animItem = new AnimationItem();\n      setupAnimation(animItem, null);\n      animItem.setParams(params);\n      return animItem;\n    }\n\n    function setSpeed(val, animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.setSpeed(val, animation);\n      }\n    }\n\n    function setDirection(val, animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.setDirection(val, animation);\n      }\n    }\n\n    function play(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.play(animation);\n      }\n    }\n\n    function resume(nowTime) {\n      var elapsedTime = nowTime - initTime;\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.advanceTime(elapsedTime);\n      }\n\n      initTime = nowTime;\n\n      if (playingAnimationsNum && !_isFrozen) {\n        window.requestAnimationFrame(resume);\n      } else {\n        _stopped = true;\n      }\n    }\n\n    function first(nowTime) {\n      initTime = nowTime;\n      window.requestAnimationFrame(resume);\n    }\n\n    function pause(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.pause(animation);\n      }\n    }\n\n    function goToAndStop(value, isFrame, animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.goToAndStop(value, isFrame, animation);\n      }\n    }\n\n    function stop(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.stop(animation);\n      }\n    }\n\n    function togglePause(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.togglePause(animation);\n      }\n    }\n\n    function destroy(animation) {\n      var i;\n\n      for (i = len - 1; i >= 0; i -= 1) {\n        registeredAnimations[i].animation.destroy(animation);\n      }\n    }\n\n    function searchAnimations(animationData, standalone, renderer) {\n      var animElements = [].concat([].slice.call(document.getElementsByClassName('lottie')), [].slice.call(document.getElementsByClassName('bodymovin')));\n      var i;\n      var lenAnims = animElements.length;\n\n      for (i = 0; i < lenAnims; i += 1) {\n        if (renderer) {\n          animElements[i].setAttribute('data-bm-type', renderer);\n        }\n\n        registerAnimation(animElements[i], animationData);\n      }\n\n      if (standalone && lenAnims === 0) {\n        if (!renderer) {\n          renderer = 'svg';\n        }\n\n        var body = document.getElementsByTagName('body')[0];\n        body.innerText = '';\n        var div = createTag('div');\n        div.style.width = '100%';\n        div.style.height = '100%';\n        div.setAttribute('data-bm-type', renderer);\n        body.appendChild(div);\n        registerAnimation(div, animationData);\n      }\n    }\n\n    function resize() {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.resize();\n      }\n    }\n\n    function activate() {\n      if (!_isFrozen && playingAnimationsNum) {\n        if (_stopped) {\n          window.requestAnimationFrame(first);\n          _stopped = false;\n        }\n      }\n    }\n\n    function freeze() {\n      _isFrozen = true;\n    }\n\n    function unfreeze() {\n      _isFrozen = false;\n      activate();\n    }\n\n    function setVolume(val, animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.setVolume(val, animation);\n      }\n    }\n\n    function mute(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.mute(animation);\n      }\n    }\n\n    function unmute(animation) {\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        registeredAnimations[i].animation.unmute(animation);\n      }\n    }\n\n    moduleOb.registerAnimation = registerAnimation;\n    moduleOb.loadAnimation = loadAnimation;\n    moduleOb.setSpeed = setSpeed;\n    moduleOb.setDirection = setDirection;\n    moduleOb.play = play;\n    moduleOb.pause = pause;\n    moduleOb.stop = stop;\n    moduleOb.togglePause = togglePause;\n    moduleOb.searchAnimations = searchAnimations;\n    moduleOb.resize = resize; // moduleOb.start = start;\n\n    moduleOb.goToAndStop = goToAndStop;\n    moduleOb.destroy = destroy;\n    moduleOb.freeze = freeze;\n    moduleOb.unfreeze = unfreeze;\n    moduleOb.setVolume = setVolume;\n    moduleOb.mute = mute;\n    moduleOb.unmute = unmute;\n    moduleOb.getRegisteredAnimations = getRegisteredAnimations;\n    return moduleOb;\n  }();\n\n  /* eslint-disable */\n  var BezierFactory = function () {\n    /**\r\n       * BezierEasing - use bezier curve for transition easing function\r\n       * by Gaëtan Renaudeau 2014 - 2015 – MIT License\r\n       *\r\n       * Credits: is based on Firefox's nsSMILKeySpline.cpp\r\n       * Usage:\r\n       * var spline = BezierEasing([ 0.25, 0.1, 0.25, 1.0 ])\r\n       * spline.get(x) => returns the easing value | x must be in [0, 1] range\r\n       *\r\n       */\n    var ob = {};\n    ob.getBezierEasing = getBezierEasing;\n    var beziers = {};\n\n    function getBezierEasing(a, b, c, d, nm) {\n      var str = nm || ('bez_' + a + '_' + b + '_' + c + '_' + d).replace(/\\./g, 'p');\n\n      if (beziers[str]) {\n        return beziers[str];\n      }\n\n      var bezEasing = new BezierEasing([a, b, c, d]);\n      beziers[str] = bezEasing;\n      return bezEasing;\n    } // These values are established by empiricism with tests (tradeoff: performance VS precision)\n\n\n    var NEWTON_ITERATIONS = 4;\n    var NEWTON_MIN_SLOPE = 0.001;\n    var SUBDIVISION_PRECISION = 0.0000001;\n    var SUBDIVISION_MAX_ITERATIONS = 10;\n    var kSplineTableSize = 11;\n    var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n    var float32ArraySupported = typeof Float32Array === 'function';\n\n    function A(aA1, aA2) {\n      return 1.0 - 3.0 * aA2 + 3.0 * aA1;\n    }\n\n    function B(aA1, aA2) {\n      return 3.0 * aA2 - 6.0 * aA1;\n    }\n\n    function C(aA1) {\n      return 3.0 * aA1;\n    } // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\n\n\n    function calcBezier(aT, aA1, aA2) {\n      return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;\n    } // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.\n\n\n    function getSlope(aT, aA1, aA2) {\n      return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1);\n    }\n\n    function binarySubdivide(aX, aA, aB, mX1, mX2) {\n      var currentX,\n          currentT,\n          i = 0;\n\n      do {\n        currentT = aA + (aB - aA) / 2.0;\n        currentX = calcBezier(currentT, mX1, mX2) - aX;\n\n        if (currentX > 0.0) {\n          aB = currentT;\n        } else {\n          aA = currentT;\n        }\n      } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\n\n      return currentT;\n    }\n\n    function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {\n      for (var i = 0; i < NEWTON_ITERATIONS; ++i) {\n        var currentSlope = getSlope(aGuessT, mX1, mX2);\n        if (currentSlope === 0.0) return aGuessT;\n        var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n        aGuessT -= currentX / currentSlope;\n      }\n\n      return aGuessT;\n    }\n    /**\r\n       * points is an array of [ mX1, mY1, mX2, mY2 ]\r\n       */\n\n\n    function BezierEasing(points) {\n      this._p = points;\n      this._mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);\n      this._precomputed = false;\n      this.get = this.get.bind(this);\n    }\n\n    BezierEasing.prototype = {\n      get: function get(x) {\n        var mX1 = this._p[0],\n            mY1 = this._p[1],\n            mX2 = this._p[2],\n            mY2 = this._p[3];\n        if (!this._precomputed) this._precompute();\n        if (mX1 === mY1 && mX2 === mY2) return x; // linear\n        // Because JavaScript number are imprecise, we should guarantee the extremes are right.\n\n        if (x === 0) return 0;\n        if (x === 1) return 1;\n        return calcBezier(this._getTForX(x), mY1, mY2);\n      },\n      // Private part\n      _precompute: function _precompute() {\n        var mX1 = this._p[0],\n            mY1 = this._p[1],\n            mX2 = this._p[2],\n            mY2 = this._p[3];\n        this._precomputed = true;\n\n        if (mX1 !== mY1 || mX2 !== mY2) {\n          this._calcSampleValues();\n        }\n      },\n      _calcSampleValues: function _calcSampleValues() {\n        var mX1 = this._p[0],\n            mX2 = this._p[2];\n\n        for (var i = 0; i < kSplineTableSize; ++i) {\n          this._mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n        }\n      },\n\n      /**\r\n           * getTForX chose the fastest heuristic to determine the percentage value precisely from a given X projection.\r\n           */\n      _getTForX: function _getTForX(aX) {\n        var mX1 = this._p[0],\n            mX2 = this._p[2],\n            mSampleValues = this._mSampleValues;\n        var intervalStart = 0.0;\n        var currentSample = 1;\n        var lastSample = kSplineTableSize - 1;\n\n        for (; currentSample !== lastSample && mSampleValues[currentSample] <= aX; ++currentSample) {\n          intervalStart += kSampleStepSize;\n        }\n\n        --currentSample; // Interpolate to provide an initial guess for t\n\n        var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample + 1] - mSampleValues[currentSample]);\n        var guessForT = intervalStart + dist * kSampleStepSize;\n        var initialSlope = getSlope(guessForT, mX1, mX2);\n\n        if (initialSlope >= NEWTON_MIN_SLOPE) {\n          return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n        }\n\n        if (initialSlope === 0.0) {\n          return guessForT;\n        }\n\n        return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n      }\n    };\n    return ob;\n  }();\n\n  var pooling = function () {\n    function _double(arr) {\n      return arr.concat(createSizedArray(arr.length));\n    }\n\n    return {\n      \"double\": _double\n    };\n  }();\n\n  var poolFactory = function () {\n    return function (initialLength, _create, _release) {\n      var _length = 0;\n      var _maxLength = initialLength;\n      var pool = createSizedArray(_maxLength);\n      var ob = {\n        newElement: newElement,\n        release: release\n      };\n\n      function newElement() {\n        var element;\n\n        if (_length) {\n          _length -= 1;\n          element = pool[_length];\n        } else {\n          element = _create();\n        }\n\n        return element;\n      }\n\n      function release(element) {\n        if (_length === _maxLength) {\n          pool = pooling[\"double\"](pool);\n          _maxLength *= 2;\n        }\n\n        if (_release) {\n          _release(element);\n        }\n\n        pool[_length] = element;\n        _length += 1;\n      }\n\n      return ob;\n    };\n  }();\n\n  var bezierLengthPool = function () {\n    function create() {\n      return {\n        addedLength: 0,\n        percents: createTypedArray('float32', getDefaultCurveSegments()),\n        lengths: createTypedArray('float32', getDefaultCurveSegments())\n      };\n    }\n\n    return poolFactory(8, create);\n  }();\n\n  var segmentsLengthPool = function () {\n    function create() {\n      return {\n        lengths: [],\n        totalLength: 0\n      };\n    }\n\n    function release(element) {\n      var i;\n      var len = element.lengths.length;\n\n      for (i = 0; i < len; i += 1) {\n        bezierLengthPool.release(element.lengths[i]);\n      }\n\n      element.lengths.length = 0;\n    }\n\n    return poolFactory(8, create, release);\n  }();\n\n  function bezFunction() {\n    var math = Math;\n\n    function pointOnLine2D(x1, y1, x2, y2, x3, y3) {\n      var det1 = x1 * y2 + y1 * x3 + x2 * y3 - x3 * y2 - y3 * x1 - x2 * y1;\n      return det1 > -0.001 && det1 < 0.001;\n    }\n\n    function pointOnLine3D(x1, y1, z1, x2, y2, z2, x3, y3, z3) {\n      if (z1 === 0 && z2 === 0 && z3 === 0) {\n        return pointOnLine2D(x1, y1, x2, y2, x3, y3);\n      }\n\n      var dist1 = math.sqrt(math.pow(x2 - x1, 2) + math.pow(y2 - y1, 2) + math.pow(z2 - z1, 2));\n      var dist2 = math.sqrt(math.pow(x3 - x1, 2) + math.pow(y3 - y1, 2) + math.pow(z3 - z1, 2));\n      var dist3 = math.sqrt(math.pow(x3 - x2, 2) + math.pow(y3 - y2, 2) + math.pow(z3 - z2, 2));\n      var diffDist;\n\n      if (dist1 > dist2) {\n        if (dist1 > dist3) {\n          diffDist = dist1 - dist2 - dist3;\n        } else {\n          diffDist = dist3 - dist2 - dist1;\n        }\n      } else if (dist3 > dist2) {\n        diffDist = dist3 - dist2 - dist1;\n      } else {\n        diffDist = dist2 - dist1 - dist3;\n      }\n\n      return diffDist > -0.0001 && diffDist < 0.0001;\n    }\n\n    var getBezierLength = function () {\n      return function (pt1, pt2, pt3, pt4) {\n        var curveSegments = getDefaultCurveSegments();\n        var k;\n        var i;\n        var len;\n        var ptCoord;\n        var perc;\n        var addedLength = 0;\n        var ptDistance;\n        var point = [];\n        var lastPoint = [];\n        var lengthData = bezierLengthPool.newElement();\n        len = pt3.length;\n\n        for (k = 0; k < curveSegments; k += 1) {\n          perc = k / (curveSegments - 1);\n          ptDistance = 0;\n\n          for (i = 0; i < len; i += 1) {\n            ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * pt3[i] + 3 * (1 - perc) * bmPow(perc, 2) * pt4[i] + bmPow(perc, 3) * pt2[i];\n            point[i] = ptCoord;\n\n            if (lastPoint[i] !== null) {\n              ptDistance += bmPow(point[i] - lastPoint[i], 2);\n            }\n\n            lastPoint[i] = point[i];\n          }\n\n          if (ptDistance) {\n            ptDistance = bmSqrt(ptDistance);\n            addedLength += ptDistance;\n          }\n\n          lengthData.percents[k] = perc;\n          lengthData.lengths[k] = addedLength;\n        }\n\n        lengthData.addedLength = addedLength;\n        return lengthData;\n      };\n    }();\n\n    function getSegmentsLength(shapeData) {\n      var segmentsLength = segmentsLengthPool.newElement();\n      var closed = shapeData.c;\n      var pathV = shapeData.v;\n      var pathO = shapeData.o;\n      var pathI = shapeData.i;\n      var i;\n      var len = shapeData._length;\n      var lengths = segmentsLength.lengths;\n      var totalLength = 0;\n\n      for (i = 0; i < len - 1; i += 1) {\n        lengths[i] = getBezierLength(pathV[i], pathV[i + 1], pathO[i], pathI[i + 1]);\n        totalLength += lengths[i].addedLength;\n      }\n\n      if (closed && len) {\n        lengths[i] = getBezierLength(pathV[i], pathV[0], pathO[i], pathI[0]);\n        totalLength += lengths[i].addedLength;\n      }\n\n      segmentsLength.totalLength = totalLength;\n      return segmentsLength;\n    }\n\n    function BezierData(length) {\n      this.segmentLength = 0;\n      this.points = new Array(length);\n    }\n\n    function PointData(partial, point) {\n      this.partialLength = partial;\n      this.point = point;\n    }\n\n    var buildBezierData = function () {\n      var storedData = {};\n      return function (pt1, pt2, pt3, pt4) {\n        var bezierName = (pt1[0] + '_' + pt1[1] + '_' + pt2[0] + '_' + pt2[1] + '_' + pt3[0] + '_' + pt3[1] + '_' + pt4[0] + '_' + pt4[1]).replace(/\\./g, 'p');\n\n        if (!storedData[bezierName]) {\n          var curveSegments = getDefaultCurveSegments();\n          var k;\n          var i;\n          var len;\n          var ptCoord;\n          var perc;\n          var addedLength = 0;\n          var ptDistance;\n          var point;\n          var lastPoint = null;\n\n          if (pt1.length === 2 && (pt1[0] !== pt2[0] || pt1[1] !== pt2[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt1[0] + pt3[0], pt1[1] + pt3[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt2[0] + pt4[0], pt2[1] + pt4[1])) {\n            curveSegments = 2;\n          }\n\n          var bezierData = new BezierData(curveSegments);\n          len = pt3.length;\n\n          for (k = 0; k < curveSegments; k += 1) {\n            point = createSizedArray(len);\n            perc = k / (curveSegments - 1);\n            ptDistance = 0;\n\n            for (i = 0; i < len; i += 1) {\n              ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * (pt1[i] + pt3[i]) + 3 * (1 - perc) * bmPow(perc, 2) * (pt2[i] + pt4[i]) + bmPow(perc, 3) * pt2[i];\n              point[i] = ptCoord;\n\n              if (lastPoint !== null) {\n                ptDistance += bmPow(point[i] - lastPoint[i], 2);\n              }\n            }\n\n            ptDistance = bmSqrt(ptDistance);\n            addedLength += ptDistance;\n            bezierData.points[k] = new PointData(ptDistance, point);\n            lastPoint = point;\n          }\n\n          bezierData.segmentLength = addedLength;\n          storedData[bezierName] = bezierData;\n        }\n\n        return storedData[bezierName];\n      };\n    }();\n\n    function getDistancePerc(perc, bezierData) {\n      var percents = bezierData.percents;\n      var lengths = bezierData.lengths;\n      var len = percents.length;\n      var initPos = bmFloor((len - 1) * perc);\n      var lengthPos = perc * bezierData.addedLength;\n      var lPerc = 0;\n\n      if (initPos === len - 1 || initPos === 0 || lengthPos === lengths[initPos]) {\n        return percents[initPos];\n      }\n\n      var dir = lengths[initPos] > lengthPos ? -1 : 1;\n      var flag = true;\n\n      while (flag) {\n        if (lengths[initPos] <= lengthPos && lengths[initPos + 1] > lengthPos) {\n          lPerc = (lengthPos - lengths[initPos]) / (lengths[initPos + 1] - lengths[initPos]);\n          flag = false;\n        } else {\n          initPos += dir;\n        }\n\n        if (initPos < 0 || initPos >= len - 1) {\n          // FIX for TypedArrays that don't store floating point values with enough accuracy\n          if (initPos === len - 1) {\n            return percents[initPos];\n          }\n\n          flag = false;\n        }\n      }\n\n      return percents[initPos] + (percents[initPos + 1] - percents[initPos]) * lPerc;\n    }\n\n    function getPointInSegment(pt1, pt2, pt3, pt4, percent, bezierData) {\n      var t1 = getDistancePerc(percent, bezierData);\n      var u1 = 1 - t1;\n      var ptX = math.round((u1 * u1 * u1 * pt1[0] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[0] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[0] + t1 * t1 * t1 * pt2[0]) * 1000) / 1000;\n      var ptY = math.round((u1 * u1 * u1 * pt1[1] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[1] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[1] + t1 * t1 * t1 * pt2[1]) * 1000) / 1000;\n      return [ptX, ptY];\n    }\n\n    var bezierSegmentPoints = createTypedArray('float32', 8);\n\n    function getNewSegment(pt1, pt2, pt3, pt4, startPerc, endPerc, bezierData) {\n      if (startPerc < 0) {\n        startPerc = 0;\n      } else if (startPerc > 1) {\n        startPerc = 1;\n      }\n\n      var t0 = getDistancePerc(startPerc, bezierData);\n      endPerc = endPerc > 1 ? 1 : endPerc;\n      var t1 = getDistancePerc(endPerc, bezierData);\n      var i;\n      var len = pt1.length;\n      var u0 = 1 - t0;\n      var u1 = 1 - t1;\n      var u0u0u0 = u0 * u0 * u0;\n      var t0u0u0_3 = t0 * u0 * u0 * 3; // eslint-disable-line camelcase\n\n      var t0t0u0_3 = t0 * t0 * u0 * 3; // eslint-disable-line camelcase\n\n      var t0t0t0 = t0 * t0 * t0; //\n\n      var u0u0u1 = u0 * u0 * u1;\n      var t0u0u1_3 = t0 * u0 * u1 + u0 * t0 * u1 + u0 * u0 * t1; // eslint-disable-line camelcase\n\n      var t0t0u1_3 = t0 * t0 * u1 + u0 * t0 * t1 + t0 * u0 * t1; // eslint-disable-line camelcase\n\n      var t0t0t1 = t0 * t0 * t1; //\n\n      var u0u1u1 = u0 * u1 * u1;\n      var t0u1u1_3 = t0 * u1 * u1 + u0 * t1 * u1 + u0 * u1 * t1; // eslint-disable-line camelcase\n\n      var t0t1u1_3 = t0 * t1 * u1 + u0 * t1 * t1 + t0 * u1 * t1; // eslint-disable-line camelcase\n\n      var t0t1t1 = t0 * t1 * t1; //\n\n      var u1u1u1 = u1 * u1 * u1;\n      var t1u1u1_3 = t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1; // eslint-disable-line camelcase\n\n      var t1t1u1_3 = t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1; // eslint-disable-line camelcase\n\n      var t1t1t1 = t1 * t1 * t1;\n\n      for (i = 0; i < len; i += 1) {\n        bezierSegmentPoints[i * 4] = math.round((u0u0u0 * pt1[i] + t0u0u0_3 * pt3[i] + t0t0u0_3 * pt4[i] + t0t0t0 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n        bezierSegmentPoints[i * 4 + 1] = math.round((u0u0u1 * pt1[i] + t0u0u1_3 * pt3[i] + t0t0u1_3 * pt4[i] + t0t0t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n        bezierSegmentPoints[i * 4 + 2] = math.round((u0u1u1 * pt1[i] + t0u1u1_3 * pt3[i] + t0t1u1_3 * pt4[i] + t0t1t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n        bezierSegmentPoints[i * 4 + 3] = math.round((u1u1u1 * pt1[i] + t1u1u1_3 * pt3[i] + t1t1u1_3 * pt4[i] + t1t1t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n      }\n\n      return bezierSegmentPoints;\n    }\n\n    return {\n      getSegmentsLength: getSegmentsLength,\n      getNewSegment: getNewSegment,\n      getPointInSegment: getPointInSegment,\n      buildBezierData: buildBezierData,\n      pointOnLine2D: pointOnLine2D,\n      pointOnLine3D: pointOnLine3D\n    };\n  }\n\n  var bez = bezFunction();\n\n  var initFrame = initialDefaultFrame;\n  var mathAbs = Math.abs;\n\n  function interpolateValue(frameNum, caching) {\n    var offsetTime = this.offsetTime;\n    var newValue;\n\n    if (this.propType === 'multidimensional') {\n      newValue = createTypedArray('float32', this.pv.length);\n    }\n\n    var iterationIndex = caching.lastIndex;\n    var i = iterationIndex;\n    var len = this.keyframes.length - 1;\n    var flag = true;\n    var keyData;\n    var nextKeyData;\n    var keyframeMetadata;\n\n    while (flag) {\n      keyData = this.keyframes[i];\n      nextKeyData = this.keyframes[i + 1];\n\n      if (i === len - 1 && frameNum >= nextKeyData.t - offsetTime) {\n        if (keyData.h) {\n          keyData = nextKeyData;\n        }\n\n        iterationIndex = 0;\n        break;\n      }\n\n      if (nextKeyData.t - offsetTime > frameNum) {\n        iterationIndex = i;\n        break;\n      }\n\n      if (i < len - 1) {\n        i += 1;\n      } else {\n        iterationIndex = 0;\n        flag = false;\n      }\n    }\n\n    keyframeMetadata = this.keyframesMetadata[i] || {};\n    var k;\n    var kLen;\n    var perc;\n    var jLen;\n    var j;\n    var fnc;\n    var nextKeyTime = nextKeyData.t - offsetTime;\n    var keyTime = keyData.t - offsetTime;\n    var endValue;\n\n    if (keyData.to) {\n      if (!keyframeMetadata.bezierData) {\n        keyframeMetadata.bezierData = bez.buildBezierData(keyData.s, nextKeyData.s || keyData.e, keyData.to, keyData.ti);\n      }\n\n      var bezierData = keyframeMetadata.bezierData;\n\n      if (frameNum >= nextKeyTime || frameNum < keyTime) {\n        var ind = frameNum >= nextKeyTime ? bezierData.points.length - 1 : 0;\n        kLen = bezierData.points[ind].point.length;\n\n        for (k = 0; k < kLen; k += 1) {\n          newValue[k] = bezierData.points[ind].point[k];\n        } // caching._lastKeyframeIndex = -1;\n\n      } else {\n        if (keyframeMetadata.__fnct) {\n          fnc = keyframeMetadata.__fnct;\n        } else {\n          fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y, keyData.n).get;\n          keyframeMetadata.__fnct = fnc;\n        }\n\n        perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\n        var distanceInLine = bezierData.segmentLength * perc;\n        var segmentPerc;\n        var addedLength = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastAddedLength : 0;\n        j = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastPoint : 0;\n        flag = true;\n        jLen = bezierData.points.length;\n\n        while (flag) {\n          addedLength += bezierData.points[j].partialLength;\n\n          if (distanceInLine === 0 || perc === 0 || j === bezierData.points.length - 1) {\n            kLen = bezierData.points[j].point.length;\n\n            for (k = 0; k < kLen; k += 1) {\n              newValue[k] = bezierData.points[j].point[k];\n            }\n\n            break;\n          } else if (distanceInLine >= addedLength && distanceInLine < addedLength + bezierData.points[j + 1].partialLength) {\n            segmentPerc = (distanceInLine - addedLength) / bezierData.points[j + 1].partialLength;\n            kLen = bezierData.points[j].point.length;\n\n            for (k = 0; k < kLen; k += 1) {\n              newValue[k] = bezierData.points[j].point[k] + (bezierData.points[j + 1].point[k] - bezierData.points[j].point[k]) * segmentPerc;\n            }\n\n            break;\n          }\n\n          if (j < jLen - 1) {\n            j += 1;\n          } else {\n            flag = false;\n          }\n        }\n\n        caching._lastPoint = j;\n        caching._lastAddedLength = addedLength - bezierData.points[j].partialLength;\n        caching._lastKeyframeIndex = i;\n      }\n    } else {\n      var outX;\n      var outY;\n      var inX;\n      var inY;\n      var keyValue;\n      len = keyData.s.length;\n      endValue = nextKeyData.s || keyData.e;\n\n      if (this.sh && keyData.h !== 1) {\n        if (frameNum >= nextKeyTime) {\n          newValue[0] = endValue[0];\n          newValue[1] = endValue[1];\n          newValue[2] = endValue[2];\n        } else if (frameNum <= keyTime) {\n          newValue[0] = keyData.s[0];\n          newValue[1] = keyData.s[1];\n          newValue[2] = keyData.s[2];\n        } else {\n          var quatStart = createQuaternion(keyData.s);\n          var quatEnd = createQuaternion(endValue);\n          var time = (frameNum - keyTime) / (nextKeyTime - keyTime);\n          quaternionToEuler(newValue, slerp(quatStart, quatEnd, time));\n        }\n      } else {\n        for (i = 0; i < len; i += 1) {\n          if (keyData.h !== 1) {\n            if (frameNum >= nextKeyTime) {\n              perc = 1;\n            } else if (frameNum < keyTime) {\n              perc = 0;\n            } else {\n              if (keyData.o.x.constructor === Array) {\n                if (!keyframeMetadata.__fnct) {\n                  keyframeMetadata.__fnct = [];\n                }\n\n                if (!keyframeMetadata.__fnct[i]) {\n                  outX = keyData.o.x[i] === undefined ? keyData.o.x[0] : keyData.o.x[i];\n                  outY = keyData.o.y[i] === undefined ? keyData.o.y[0] : keyData.o.y[i];\n                  inX = keyData.i.x[i] === undefined ? keyData.i.x[0] : keyData.i.x[i];\n                  inY = keyData.i.y[i] === undefined ? keyData.i.y[0] : keyData.i.y[i];\n                  fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n                  keyframeMetadata.__fnct[i] = fnc;\n                } else {\n                  fnc = keyframeMetadata.__fnct[i];\n                }\n              } else if (!keyframeMetadata.__fnct) {\n                outX = keyData.o.x;\n                outY = keyData.o.y;\n                inX = keyData.i.x;\n                inY = keyData.i.y;\n                fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n                keyData.keyframeMetadata = fnc;\n              } else {\n                fnc = keyframeMetadata.__fnct;\n              }\n\n              perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\n            }\n          }\n\n          endValue = nextKeyData.s || keyData.e;\n          keyValue = keyData.h === 1 ? keyData.s[i] : keyData.s[i] + (endValue[i] - keyData.s[i]) * perc;\n\n          if (this.propType === 'multidimensional') {\n            newValue[i] = keyValue;\n          } else {\n            newValue = keyValue;\n          }\n        }\n      }\n    }\n\n    caching.lastIndex = iterationIndex;\n    return newValue;\n  } // based on @Toji's https://github.com/toji/gl-matrix/\n\n\n  function slerp(a, b, t) {\n    var out = [];\n    var ax = a[0];\n    var ay = a[1];\n    var az = a[2];\n    var aw = a[3];\n    var bx = b[0];\n    var by = b[1];\n    var bz = b[2];\n    var bw = b[3];\n    var omega;\n    var cosom;\n    var sinom;\n    var scale0;\n    var scale1;\n    cosom = ax * bx + ay * by + az * bz + aw * bw;\n\n    if (cosom < 0.0) {\n      cosom = -cosom;\n      bx = -bx;\n      by = -by;\n      bz = -bz;\n      bw = -bw;\n    }\n\n    if (1.0 - cosom > 0.000001) {\n      omega = Math.acos(cosom);\n      sinom = Math.sin(omega);\n      scale0 = Math.sin((1.0 - t) * omega) / sinom;\n      scale1 = Math.sin(t * omega) / sinom;\n    } else {\n      scale0 = 1.0 - t;\n      scale1 = t;\n    }\n\n    out[0] = scale0 * ax + scale1 * bx;\n    out[1] = scale0 * ay + scale1 * by;\n    out[2] = scale0 * az + scale1 * bz;\n    out[3] = scale0 * aw + scale1 * bw;\n    return out;\n  }\n\n  function quaternionToEuler(out, quat) {\n    var qx = quat[0];\n    var qy = quat[1];\n    var qz = quat[2];\n    var qw = quat[3];\n    var heading = Math.atan2(2 * qy * qw - 2 * qx * qz, 1 - 2 * qy * qy - 2 * qz * qz);\n    var attitude = Math.asin(2 * qx * qy + 2 * qz * qw);\n    var bank = Math.atan2(2 * qx * qw - 2 * qy * qz, 1 - 2 * qx * qx - 2 * qz * qz);\n    out[0] = heading / degToRads;\n    out[1] = attitude / degToRads;\n    out[2] = bank / degToRads;\n  }\n\n  function createQuaternion(values) {\n    var heading = values[0] * degToRads;\n    var attitude = values[1] * degToRads;\n    var bank = values[2] * degToRads;\n    var c1 = Math.cos(heading / 2);\n    var c2 = Math.cos(attitude / 2);\n    var c3 = Math.cos(bank / 2);\n    var s1 = Math.sin(heading / 2);\n    var s2 = Math.sin(attitude / 2);\n    var s3 = Math.sin(bank / 2);\n    var w = c1 * c2 * c3 - s1 * s2 * s3;\n    var x = s1 * s2 * c3 + c1 * c2 * s3;\n    var y = s1 * c2 * c3 + c1 * s2 * s3;\n    var z = c1 * s2 * c3 - s1 * c2 * s3;\n    return [x, y, z, w];\n  }\n\n  function getValueAtCurrentTime() {\n    var frameNum = this.comp.renderedFrame - this.offsetTime;\n    var initTime = this.keyframes[0].t - this.offsetTime;\n    var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\n\n    if (!(frameNum === this._caching.lastFrame || this._caching.lastFrame !== initFrame && (this._caching.lastFrame >= endTime && frameNum >= endTime || this._caching.lastFrame < initTime && frameNum < initTime))) {\n      if (this._caching.lastFrame >= frameNum) {\n        this._caching._lastKeyframeIndex = -1;\n        this._caching.lastIndex = 0;\n      }\n\n      var renderResult = this.interpolateValue(frameNum, this._caching);\n      this.pv = renderResult;\n    }\n\n    this._caching.lastFrame = frameNum;\n    return this.pv;\n  }\n\n  function setVValue(val) {\n    var multipliedValue;\n\n    if (this.propType === 'unidimensional') {\n      multipliedValue = val * this.mult;\n\n      if (mathAbs(this.v - multipliedValue) > 0.00001) {\n        this.v = multipliedValue;\n        this._mdf = true;\n      }\n    } else {\n      var i = 0;\n      var len = this.v.length;\n\n      while (i < len) {\n        multipliedValue = val[i] * this.mult;\n\n        if (mathAbs(this.v[i] - multipliedValue) > 0.00001) {\n          this.v[i] = multipliedValue;\n          this._mdf = true;\n        }\n\n        i += 1;\n      }\n    }\n  }\n\n  function processEffectsSequence() {\n    if (this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) {\n      return;\n    }\n\n    if (this.lock) {\n      this.setVValue(this.pv);\n      return;\n    }\n\n    this.lock = true;\n    this._mdf = this._isFirstFrame;\n    var i;\n    var len = this.effectsSequence.length;\n    var finalValue = this.kf ? this.pv : this.data.k;\n\n    for (i = 0; i < len; i += 1) {\n      finalValue = this.effectsSequence[i](finalValue);\n    }\n\n    this.setVValue(finalValue);\n    this._isFirstFrame = false;\n    this.lock = false;\n    this.frameId = this.elem.globalData.frameId;\n  }\n\n  function addEffect(effectFunction) {\n    this.effectsSequence.push(effectFunction);\n    this.container.addDynamicProperty(this);\n  }\n\n  function ValueProperty(elem, data, mult, container) {\n    this.propType = 'unidimensional';\n    this.mult = mult || 1;\n    this.data = data;\n    this.v = mult ? data.k * mult : data.k;\n    this.pv = data.k;\n    this._mdf = false;\n    this.elem = elem;\n    this.container = container;\n    this.comp = elem.comp;\n    this.k = false;\n    this.kf = false;\n    this.vel = 0;\n    this.effectsSequence = [];\n    this._isFirstFrame = true;\n    this.getValue = processEffectsSequence;\n    this.setVValue = setVValue;\n    this.addEffect = addEffect;\n  }\n\n  function MultiDimensionalProperty(elem, data, mult, container) {\n    this.propType = 'multidimensional';\n    this.mult = mult || 1;\n    this.data = data;\n    this._mdf = false;\n    this.elem = elem;\n    this.container = container;\n    this.comp = elem.comp;\n    this.k = false;\n    this.kf = false;\n    this.frameId = -1;\n    var i;\n    var len = data.k.length;\n    this.v = createTypedArray('float32', len);\n    this.pv = createTypedArray('float32', len);\n    this.vel = createTypedArray('float32', len);\n\n    for (i = 0; i < len; i += 1) {\n      this.v[i] = data.k[i] * this.mult;\n      this.pv[i] = data.k[i];\n    }\n\n    this._isFirstFrame = true;\n    this.effectsSequence = [];\n    this.getValue = processEffectsSequence;\n    this.setVValue = setVValue;\n    this.addEffect = addEffect;\n  }\n\n  function KeyframedValueProperty(elem, data, mult, container) {\n    this.propType = 'unidimensional';\n    this.keyframes = data.k;\n    this.keyframesMetadata = [];\n    this.offsetTime = elem.data.st;\n    this.frameId = -1;\n    this._caching = {\n      lastFrame: initFrame,\n      lastIndex: 0,\n      value: 0,\n      _lastKeyframeIndex: -1\n    };\n    this.k = true;\n    this.kf = true;\n    this.data = data;\n    this.mult = mult || 1;\n    this.elem = elem;\n    this.container = container;\n    this.comp = elem.comp;\n    this.v = initFrame;\n    this.pv = initFrame;\n    this._isFirstFrame = true;\n    this.getValue = processEffectsSequence;\n    this.setVValue = setVValue;\n    this.interpolateValue = interpolateValue;\n    this.effectsSequence = [getValueAtCurrentTime.bind(this)];\n    this.addEffect = addEffect;\n  }\n\n  function KeyframedMultidimensionalProperty(elem, data, mult, container) {\n    this.propType = 'multidimensional';\n    var i;\n    var len = data.k.length;\n    var s;\n    var e;\n    var to;\n    var ti;\n\n    for (i = 0; i < len - 1; i += 1) {\n      if (data.k[i].to && data.k[i].s && data.k[i + 1] && data.k[i + 1].s) {\n        s = data.k[i].s;\n        e = data.k[i + 1].s;\n        to = data.k[i].to;\n        ti = data.k[i].ti;\n\n        if (s.length === 2 && !(s[0] === e[0] && s[1] === e[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], s[0] + to[0], s[1] + to[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], e[0] + ti[0], e[1] + ti[1]) || s.length === 3 && !(s[0] === e[0] && s[1] === e[1] && s[2] === e[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], s[0] + to[0], s[1] + to[1], s[2] + to[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], e[0] + ti[0], e[1] + ti[1], e[2] + ti[2])) {\n          data.k[i].to = null;\n          data.k[i].ti = null;\n        }\n\n        if (s[0] === e[0] && s[1] === e[1] && to[0] === 0 && to[1] === 0 && ti[0] === 0 && ti[1] === 0) {\n          if (s.length === 2 || s[2] === e[2] && to[2] === 0 && ti[2] === 0) {\n            data.k[i].to = null;\n            data.k[i].ti = null;\n          }\n        }\n      }\n    }\n\n    this.effectsSequence = [getValueAtCurrentTime.bind(this)];\n    this.data = data;\n    this.keyframes = data.k;\n    this.keyframesMetadata = [];\n    this.offsetTime = elem.data.st;\n    this.k = true;\n    this.kf = true;\n    this._isFirstFrame = true;\n    this.mult = mult || 1;\n    this.elem = elem;\n    this.container = container;\n    this.comp = elem.comp;\n    this.getValue = processEffectsSequence;\n    this.setVValue = setVValue;\n    this.interpolateValue = interpolateValue;\n    this.frameId = -1;\n    var arrLen = data.k[0].s.length;\n    this.v = createTypedArray('float32', arrLen);\n    this.pv = createTypedArray('float32', arrLen);\n\n    for (i = 0; i < arrLen; i += 1) {\n      this.v[i] = initFrame;\n      this.pv[i] = initFrame;\n    }\n\n    this._caching = {\n      lastFrame: initFrame,\n      lastIndex: 0,\n      value: createTypedArray('float32', arrLen)\n    };\n    this.addEffect = addEffect;\n  }\n\n  var PropertyFactory = function () {\n    function getProp(elem, data, type, mult, container) {\n      if (data.sid) {\n        data = elem.globalData.slotManager.getProp(data);\n      }\n\n      var p;\n\n      if (!data.k.length) {\n        p = new ValueProperty(elem, data, mult, container);\n      } else if (typeof data.k[0] === 'number') {\n        p = new MultiDimensionalProperty(elem, data, mult, container);\n      } else {\n        switch (type) {\n          case 0:\n            p = new KeyframedValueProperty(elem, data, mult, container);\n            break;\n\n          case 1:\n            p = new KeyframedMultidimensionalProperty(elem, data, mult, container);\n            break;\n\n          default:\n            break;\n        }\n      }\n\n      if (p.effectsSequence.length) {\n        container.addDynamicProperty(p);\n      }\n\n      return p;\n    }\n\n    var ob = {\n      getProp: getProp\n    };\n    return ob;\n  }();\n\n  function DynamicPropertyContainer() {}\n\n  DynamicPropertyContainer.prototype = {\n    addDynamicProperty: function addDynamicProperty(prop) {\n      if (this.dynamicProperties.indexOf(prop) === -1) {\n        this.dynamicProperties.push(prop);\n        this.container.addDynamicProperty(this);\n        this._isAnimated = true;\n      }\n    },\n    iterateDynamicProperties: function iterateDynamicProperties() {\n      this._mdf = false;\n      var i;\n      var len = this.dynamicProperties.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.dynamicProperties[i].getValue();\n\n        if (this.dynamicProperties[i]._mdf) {\n          this._mdf = true;\n        }\n      }\n    },\n    initDynamicPropertyContainer: function initDynamicPropertyContainer(container) {\n      this.container = container;\n      this.dynamicProperties = [];\n      this._mdf = false;\n      this._isAnimated = false;\n    }\n  };\n\n  var pointPool = function () {\n    function create() {\n      return createTypedArray('float32', 2);\n    }\n\n    return poolFactory(8, create);\n  }();\n\n  function ShapePath() {\n    this.c = false;\n    this._length = 0;\n    this._maxLength = 8;\n    this.v = createSizedArray(this._maxLength);\n    this.o = createSizedArray(this._maxLength);\n    this.i = createSizedArray(this._maxLength);\n  }\n\n  ShapePath.prototype.setPathData = function (closed, len) {\n    this.c = closed;\n    this.setLength(len);\n    var i = 0;\n\n    while (i < len) {\n      this.v[i] = pointPool.newElement();\n      this.o[i] = pointPool.newElement();\n      this.i[i] = pointPool.newElement();\n      i += 1;\n    }\n  };\n\n  ShapePath.prototype.setLength = function (len) {\n    while (this._maxLength < len) {\n      this.doubleArrayLength();\n    }\n\n    this._length = len;\n  };\n\n  ShapePath.prototype.doubleArrayLength = function () {\n    this.v = this.v.concat(createSizedArray(this._maxLength));\n    this.i = this.i.concat(createSizedArray(this._maxLength));\n    this.o = this.o.concat(createSizedArray(this._maxLength));\n    this._maxLength *= 2;\n  };\n\n  ShapePath.prototype.setXYAt = function (x, y, type, pos, replace) {\n    var arr;\n    this._length = Math.max(this._length, pos + 1);\n\n    if (this._length >= this._maxLength) {\n      this.doubleArrayLength();\n    }\n\n    switch (type) {\n      case 'v':\n        arr = this.v;\n        break;\n\n      case 'i':\n        arr = this.i;\n        break;\n\n      case 'o':\n        arr = this.o;\n        break;\n\n      default:\n        arr = [];\n        break;\n    }\n\n    if (!arr[pos] || arr[pos] && !replace) {\n      arr[pos] = pointPool.newElement();\n    }\n\n    arr[pos][0] = x;\n    arr[pos][1] = y;\n  };\n\n  ShapePath.prototype.setTripleAt = function (vX, vY, oX, oY, iX, iY, pos, replace) {\n    this.setXYAt(vX, vY, 'v', pos, replace);\n    this.setXYAt(oX, oY, 'o', pos, replace);\n    this.setXYAt(iX, iY, 'i', pos, replace);\n  };\n\n  ShapePath.prototype.reverse = function () {\n    var newPath = new ShapePath();\n    newPath.setPathData(this.c, this._length);\n    var vertices = this.v;\n    var outPoints = this.o;\n    var inPoints = this.i;\n    var init = 0;\n\n    if (this.c) {\n      newPath.setTripleAt(vertices[0][0], vertices[0][1], inPoints[0][0], inPoints[0][1], outPoints[0][0], outPoints[0][1], 0, false);\n      init = 1;\n    }\n\n    var cnt = this._length - 1;\n    var len = this._length;\n    var i;\n\n    for (i = init; i < len; i += 1) {\n      newPath.setTripleAt(vertices[cnt][0], vertices[cnt][1], inPoints[cnt][0], inPoints[cnt][1], outPoints[cnt][0], outPoints[cnt][1], i, false);\n      cnt -= 1;\n    }\n\n    return newPath;\n  };\n\n  ShapePath.prototype.length = function () {\n    return this._length;\n  };\n\n  var shapePool = function () {\n    function create() {\n      return new ShapePath();\n    }\n\n    function release(shapePath) {\n      var len = shapePath._length;\n      var i;\n\n      for (i = 0; i < len; i += 1) {\n        pointPool.release(shapePath.v[i]);\n        pointPool.release(shapePath.i[i]);\n        pointPool.release(shapePath.o[i]);\n        shapePath.v[i] = null;\n        shapePath.i[i] = null;\n        shapePath.o[i] = null;\n      }\n\n      shapePath._length = 0;\n      shapePath.c = false;\n    }\n\n    function clone(shape) {\n      var cloned = factory.newElement();\n      var i;\n      var len = shape._length === undefined ? shape.v.length : shape._length;\n      cloned.setLength(len);\n      cloned.c = shape.c;\n\n      for (i = 0; i < len; i += 1) {\n        cloned.setTripleAt(shape.v[i][0], shape.v[i][1], shape.o[i][0], shape.o[i][1], shape.i[i][0], shape.i[i][1], i);\n      }\n\n      return cloned;\n    }\n\n    var factory = poolFactory(4, create, release);\n    factory.clone = clone;\n    return factory;\n  }();\n\n  function ShapeCollection() {\n    this._length = 0;\n    this._maxLength = 4;\n    this.shapes = createSizedArray(this._maxLength);\n  }\n\n  ShapeCollection.prototype.addShape = function (shapeData) {\n    if (this._length === this._maxLength) {\n      this.shapes = this.shapes.concat(createSizedArray(this._maxLength));\n      this._maxLength *= 2;\n    }\n\n    this.shapes[this._length] = shapeData;\n    this._length += 1;\n  };\n\n  ShapeCollection.prototype.releaseShapes = function () {\n    var i;\n\n    for (i = 0; i < this._length; i += 1) {\n      shapePool.release(this.shapes[i]);\n    }\n\n    this._length = 0;\n  };\n\n  var shapeCollectionPool = function () {\n    var ob = {\n      newShapeCollection: newShapeCollection,\n      release: release\n    };\n    var _length = 0;\n    var _maxLength = 4;\n    var pool = createSizedArray(_maxLength);\n\n    function newShapeCollection() {\n      var shapeCollection;\n\n      if (_length) {\n        _length -= 1;\n        shapeCollection = pool[_length];\n      } else {\n        shapeCollection = new ShapeCollection();\n      }\n\n      return shapeCollection;\n    }\n\n    function release(shapeCollection) {\n      var i;\n      var len = shapeCollection._length;\n\n      for (i = 0; i < len; i += 1) {\n        shapePool.release(shapeCollection.shapes[i]);\n      }\n\n      shapeCollection._length = 0;\n\n      if (_length === _maxLength) {\n        pool = pooling[\"double\"](pool);\n        _maxLength *= 2;\n      }\n\n      pool[_length] = shapeCollection;\n      _length += 1;\n    }\n\n    return ob;\n  }();\n\n  var ShapePropertyFactory = function () {\n    var initFrame = -999999;\n\n    function interpolateShape(frameNum, previousValue, caching) {\n      var iterationIndex = caching.lastIndex;\n      var keyPropS;\n      var keyPropE;\n      var isHold;\n      var j;\n      var k;\n      var jLen;\n      var kLen;\n      var perc;\n      var vertexValue;\n      var kf = this.keyframes;\n\n      if (frameNum < kf[0].t - this.offsetTime) {\n        keyPropS = kf[0].s[0];\n        isHold = true;\n        iterationIndex = 0;\n      } else if (frameNum >= kf[kf.length - 1].t - this.offsetTime) {\n        keyPropS = kf[kf.length - 1].s ? kf[kf.length - 1].s[0] : kf[kf.length - 2].e[0];\n        /* if(kf[kf.length - 1].s){\r\n                  keyPropS = kf[kf.length - 1].s[0];\r\n              }else{\r\n                  keyPropS = kf[kf.length - 2].e[0];\r\n              } */\n\n        isHold = true;\n      } else {\n        var i = iterationIndex;\n        var len = kf.length - 1;\n        var flag = true;\n        var keyData;\n        var nextKeyData;\n        var keyframeMetadata;\n\n        while (flag) {\n          keyData = kf[i];\n          nextKeyData = kf[i + 1];\n\n          if (nextKeyData.t - this.offsetTime > frameNum) {\n            break;\n          }\n\n          if (i < len - 1) {\n            i += 1;\n          } else {\n            flag = false;\n          }\n        }\n\n        keyframeMetadata = this.keyframesMetadata[i] || {};\n        isHold = keyData.h === 1;\n        iterationIndex = i;\n\n        if (!isHold) {\n          if (frameNum >= nextKeyData.t - this.offsetTime) {\n            perc = 1;\n          } else if (frameNum < keyData.t - this.offsetTime) {\n            perc = 0;\n          } else {\n            var fnc;\n\n            if (keyframeMetadata.__fnct) {\n              fnc = keyframeMetadata.__fnct;\n            } else {\n              fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y).get;\n              keyframeMetadata.__fnct = fnc;\n            }\n\n            perc = fnc((frameNum - (keyData.t - this.offsetTime)) / (nextKeyData.t - this.offsetTime - (keyData.t - this.offsetTime)));\n          }\n\n          keyPropE = nextKeyData.s ? nextKeyData.s[0] : keyData.e[0];\n        }\n\n        keyPropS = keyData.s[0];\n      }\n\n      jLen = previousValue._length;\n      kLen = keyPropS.i[0].length;\n      caching.lastIndex = iterationIndex;\n\n      for (j = 0; j < jLen; j += 1) {\n        for (k = 0; k < kLen; k += 1) {\n          vertexValue = isHold ? keyPropS.i[j][k] : keyPropS.i[j][k] + (keyPropE.i[j][k] - keyPropS.i[j][k]) * perc;\n          previousValue.i[j][k] = vertexValue;\n          vertexValue = isHold ? keyPropS.o[j][k] : keyPropS.o[j][k] + (keyPropE.o[j][k] - keyPropS.o[j][k]) * perc;\n          previousValue.o[j][k] = vertexValue;\n          vertexValue = isHold ? keyPropS.v[j][k] : keyPropS.v[j][k] + (keyPropE.v[j][k] - keyPropS.v[j][k]) * perc;\n          previousValue.v[j][k] = vertexValue;\n        }\n      }\n    }\n\n    function interpolateShapeCurrentTime() {\n      var frameNum = this.comp.renderedFrame - this.offsetTime;\n      var initTime = this.keyframes[0].t - this.offsetTime;\n      var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\n      var lastFrame = this._caching.lastFrame;\n\n      if (!(lastFrame !== initFrame && (lastFrame < initTime && frameNum < initTime || lastFrame > endTime && frameNum > endTime))) {\n        /// /\n        this._caching.lastIndex = lastFrame < frameNum ? this._caching.lastIndex : 0;\n        this.interpolateShape(frameNum, this.pv, this._caching); /// /\n      }\n\n      this._caching.lastFrame = frameNum;\n      return this.pv;\n    }\n\n    function resetShape() {\n      this.paths = this.localShapeCollection;\n    }\n\n    function shapesEqual(shape1, shape2) {\n      if (shape1._length !== shape2._length || shape1.c !== shape2.c) {\n        return false;\n      }\n\n      var i;\n      var len = shape1._length;\n\n      for (i = 0; i < len; i += 1) {\n        if (shape1.v[i][0] !== shape2.v[i][0] || shape1.v[i][1] !== shape2.v[i][1] || shape1.o[i][0] !== shape2.o[i][0] || shape1.o[i][1] !== shape2.o[i][1] || shape1.i[i][0] !== shape2.i[i][0] || shape1.i[i][1] !== shape2.i[i][1]) {\n          return false;\n        }\n      }\n\n      return true;\n    }\n\n    function setVValue(newPath) {\n      if (!shapesEqual(this.v, newPath)) {\n        this.v = shapePool.clone(newPath);\n        this.localShapeCollection.releaseShapes();\n        this.localShapeCollection.addShape(this.v);\n        this._mdf = true;\n        this.paths = this.localShapeCollection;\n      }\n    }\n\n    function processEffectsSequence() {\n      if (this.elem.globalData.frameId === this.frameId) {\n        return;\n      }\n\n      if (!this.effectsSequence.length) {\n        this._mdf = false;\n        return;\n      }\n\n      if (this.lock) {\n        this.setVValue(this.pv);\n        return;\n      }\n\n      this.lock = true;\n      this._mdf = false;\n      var finalValue;\n\n      if (this.kf) {\n        finalValue = this.pv;\n      } else if (this.data.ks) {\n        finalValue = this.data.ks.k;\n      } else {\n        finalValue = this.data.pt.k;\n      }\n\n      var i;\n      var len = this.effectsSequence.length;\n\n      for (i = 0; i < len; i += 1) {\n        finalValue = this.effectsSequence[i](finalValue);\n      }\n\n      this.setVValue(finalValue);\n      this.lock = false;\n      this.frameId = this.elem.globalData.frameId;\n    }\n\n    function ShapeProperty(elem, data, type) {\n      this.propType = 'shape';\n      this.comp = elem.comp;\n      this.container = elem;\n      this.elem = elem;\n      this.data = data;\n      this.k = false;\n      this.kf = false;\n      this._mdf = false;\n      var pathData = type === 3 ? data.pt.k : data.ks.k;\n      this.v = shapePool.clone(pathData);\n      this.pv = shapePool.clone(this.v);\n      this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n      this.paths = this.localShapeCollection;\n      this.paths.addShape(this.v);\n      this.reset = resetShape;\n      this.effectsSequence = [];\n    }\n\n    function addEffect(effectFunction) {\n      this.effectsSequence.push(effectFunction);\n      this.container.addDynamicProperty(this);\n    }\n\n    ShapeProperty.prototype.interpolateShape = interpolateShape;\n    ShapeProperty.prototype.getValue = processEffectsSequence;\n    ShapeProperty.prototype.setVValue = setVValue;\n    ShapeProperty.prototype.addEffect = addEffect;\n\n    function KeyframedShapeProperty(elem, data, type) {\n      this.propType = 'shape';\n      this.comp = elem.comp;\n      this.elem = elem;\n      this.container = elem;\n      this.offsetTime = elem.data.st;\n      this.keyframes = type === 3 ? data.pt.k : data.ks.k;\n      this.keyframesMetadata = [];\n      this.k = true;\n      this.kf = true;\n      var len = this.keyframes[0].s[0].i.length;\n      this.v = shapePool.newElement();\n      this.v.setPathData(this.keyframes[0].s[0].c, len);\n      this.pv = shapePool.clone(this.v);\n      this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n      this.paths = this.localShapeCollection;\n      this.paths.addShape(this.v);\n      this.lastFrame = initFrame;\n      this.reset = resetShape;\n      this._caching = {\n        lastFrame: initFrame,\n        lastIndex: 0\n      };\n      this.effectsSequence = [interpolateShapeCurrentTime.bind(this)];\n    }\n\n    KeyframedShapeProperty.prototype.getValue = processEffectsSequence;\n    KeyframedShapeProperty.prototype.interpolateShape = interpolateShape;\n    KeyframedShapeProperty.prototype.setVValue = setVValue;\n    KeyframedShapeProperty.prototype.addEffect = addEffect;\n\n    var EllShapeProperty = function () {\n      var cPoint = roundCorner;\n\n      function EllShapePropertyFactory(elem, data) {\n        this.v = shapePool.newElement();\n        this.v.setPathData(true, 4);\n        this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n        this.paths = this.localShapeCollection;\n        this.localShapeCollection.addShape(this.v);\n        this.d = data.d;\n        this.elem = elem;\n        this.comp = elem.comp;\n        this.frameId = -1;\n        this.initDynamicPropertyContainer(elem);\n        this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n        this.s = PropertyFactory.getProp(elem, data.s, 1, 0, this);\n\n        if (this.dynamicProperties.length) {\n          this.k = true;\n        } else {\n          this.k = false;\n          this.convertEllToPath();\n        }\n      }\n\n      EllShapePropertyFactory.prototype = {\n        reset: resetShape,\n        getValue: function getValue() {\n          if (this.elem.globalData.frameId === this.frameId) {\n            return;\n          }\n\n          this.frameId = this.elem.globalData.frameId;\n          this.iterateDynamicProperties();\n\n          if (this._mdf) {\n            this.convertEllToPath();\n          }\n        },\n        convertEllToPath: function convertEllToPath() {\n          var p0 = this.p.v[0];\n          var p1 = this.p.v[1];\n          var s0 = this.s.v[0] / 2;\n          var s1 = this.s.v[1] / 2;\n\n          var _cw = this.d !== 3;\n\n          var _v = this.v;\n          _v.v[0][0] = p0;\n          _v.v[0][1] = p1 - s1;\n          _v.v[1][0] = _cw ? p0 + s0 : p0 - s0;\n          _v.v[1][1] = p1;\n          _v.v[2][0] = p0;\n          _v.v[2][1] = p1 + s1;\n          _v.v[3][0] = _cw ? p0 - s0 : p0 + s0;\n          _v.v[3][1] = p1;\n          _v.i[0][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\n          _v.i[0][1] = p1 - s1;\n          _v.i[1][0] = _cw ? p0 + s0 : p0 - s0;\n          _v.i[1][1] = p1 - s1 * cPoint;\n          _v.i[2][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\n          _v.i[2][1] = p1 + s1;\n          _v.i[3][0] = _cw ? p0 - s0 : p0 + s0;\n          _v.i[3][1] = p1 + s1 * cPoint;\n          _v.o[0][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\n          _v.o[0][1] = p1 - s1;\n          _v.o[1][0] = _cw ? p0 + s0 : p0 - s0;\n          _v.o[1][1] = p1 + s1 * cPoint;\n          _v.o[2][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\n          _v.o[2][1] = p1 + s1;\n          _v.o[3][0] = _cw ? p0 - s0 : p0 + s0;\n          _v.o[3][1] = p1 - s1 * cPoint;\n        }\n      };\n      extendPrototype([DynamicPropertyContainer], EllShapePropertyFactory);\n      return EllShapePropertyFactory;\n    }();\n\n    var StarShapeProperty = function () {\n      function StarShapePropertyFactory(elem, data) {\n        this.v = shapePool.newElement();\n        this.v.setPathData(true, 0);\n        this.elem = elem;\n        this.comp = elem.comp;\n        this.data = data;\n        this.frameId = -1;\n        this.d = data.d;\n        this.initDynamicPropertyContainer(elem);\n\n        if (data.sy === 1) {\n          this.ir = PropertyFactory.getProp(elem, data.ir, 0, 0, this);\n          this.is = PropertyFactory.getProp(elem, data.is, 0, 0.01, this);\n          this.convertToPath = this.convertStarToPath;\n        } else {\n          this.convertToPath = this.convertPolygonToPath;\n        }\n\n        this.pt = PropertyFactory.getProp(elem, data.pt, 0, 0, this);\n        this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n        this.r = PropertyFactory.getProp(elem, data.r, 0, degToRads, this);\n        this.or = PropertyFactory.getProp(elem, data.or, 0, 0, this);\n        this.os = PropertyFactory.getProp(elem, data.os, 0, 0.01, this);\n        this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n        this.localShapeCollection.addShape(this.v);\n        this.paths = this.localShapeCollection;\n\n        if (this.dynamicProperties.length) {\n          this.k = true;\n        } else {\n          this.k = false;\n          this.convertToPath();\n        }\n      }\n\n      StarShapePropertyFactory.prototype = {\n        reset: resetShape,\n        getValue: function getValue() {\n          if (this.elem.globalData.frameId === this.frameId) {\n            return;\n          }\n\n          this.frameId = this.elem.globalData.frameId;\n          this.iterateDynamicProperties();\n\n          if (this._mdf) {\n            this.convertToPath();\n          }\n        },\n        convertStarToPath: function convertStarToPath() {\n          var numPts = Math.floor(this.pt.v) * 2;\n          var angle = Math.PI * 2 / numPts;\n          /* this.v.v.length = numPts;\r\n                  this.v.i.length = numPts;\r\n                  this.v.o.length = numPts; */\n\n          var longFlag = true;\n          var longRad = this.or.v;\n          var shortRad = this.ir.v;\n          var longRound = this.os.v;\n          var shortRound = this.is.v;\n          var longPerimSegment = 2 * Math.PI * longRad / (numPts * 2);\n          var shortPerimSegment = 2 * Math.PI * shortRad / (numPts * 2);\n          var i;\n          var rad;\n          var roundness;\n          var perimSegment;\n          var currentAng = -Math.PI / 2;\n          currentAng += this.r.v;\n          var dir = this.data.d === 3 ? -1 : 1;\n          this.v._length = 0;\n\n          for (i = 0; i < numPts; i += 1) {\n            rad = longFlag ? longRad : shortRad;\n            roundness = longFlag ? longRound : shortRound;\n            perimSegment = longFlag ? longPerimSegment : shortPerimSegment;\n            var x = rad * Math.cos(currentAng);\n            var y = rad * Math.sin(currentAng);\n            var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n            var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n            x += +this.p.v[0];\n            y += +this.p.v[1];\n            this.v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n            /* this.v.v[i] = [x,y];\r\n                      this.v.i[i] = [x+ox*perimSegment*roundness*dir,y+oy*perimSegment*roundness*dir];\r\n                      this.v.o[i] = [x-ox*perimSegment*roundness*dir,y-oy*perimSegment*roundness*dir];\r\n                      this.v._length = numPts; */\n\n            longFlag = !longFlag;\n            currentAng += angle * dir;\n          }\n        },\n        convertPolygonToPath: function convertPolygonToPath() {\n          var numPts = Math.floor(this.pt.v);\n          var angle = Math.PI * 2 / numPts;\n          var rad = this.or.v;\n          var roundness = this.os.v;\n          var perimSegment = 2 * Math.PI * rad / (numPts * 4);\n          var i;\n          var currentAng = -Math.PI * 0.5;\n          var dir = this.data.d === 3 ? -1 : 1;\n          currentAng += this.r.v;\n          this.v._length = 0;\n\n          for (i = 0; i < numPts; i += 1) {\n            var x = rad * Math.cos(currentAng);\n            var y = rad * Math.sin(currentAng);\n            var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n            var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n            x += +this.p.v[0];\n            y += +this.p.v[1];\n            this.v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n            currentAng += angle * dir;\n          }\n\n          this.paths.length = 0;\n          this.paths[0] = this.v;\n        }\n      };\n      extendPrototype([DynamicPropertyContainer], StarShapePropertyFactory);\n      return StarShapePropertyFactory;\n    }();\n\n    var RectShapeProperty = function () {\n      function RectShapePropertyFactory(elem, data) {\n        this.v = shapePool.newElement();\n        this.v.c = true;\n        this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n        this.localShapeCollection.addShape(this.v);\n        this.paths = this.localShapeCollection;\n        this.elem = elem;\n        this.comp = elem.comp;\n        this.frameId = -1;\n        this.d = data.d;\n        this.initDynamicPropertyContainer(elem);\n        this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n        this.s = PropertyFactory.getProp(elem, data.s, 1, 0, this);\n        this.r = PropertyFactory.getProp(elem, data.r, 0, 0, this);\n\n        if (this.dynamicProperties.length) {\n          this.k = true;\n        } else {\n          this.k = false;\n          this.convertRectToPath();\n        }\n      }\n\n      RectShapePropertyFactory.prototype = {\n        convertRectToPath: function convertRectToPath() {\n          var p0 = this.p.v[0];\n          var p1 = this.p.v[1];\n          var v0 = this.s.v[0] / 2;\n          var v1 = this.s.v[1] / 2;\n          var round = bmMin(v0, v1, this.r.v);\n          var cPoint = round * (1 - roundCorner);\n          this.v._length = 0;\n\n          if (this.d === 2 || this.d === 1) {\n            this.v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, 0, true);\n            this.v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, p0 + v0, p1 + v1 - round, 1, true);\n\n            if (round !== 0) {\n              this.v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, 2, true);\n              this.v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0 + round, p1 + v1, 3, true);\n              this.v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, 4, true);\n              this.v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1 + round, 5, true);\n              this.v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, 6, true);\n              this.v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, p0 + v0 - round, p1 - v1, 7, true);\n            } else {\n              this.v.setTripleAt(p0 - v0, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0, p1 + v1, 2);\n              this.v.setTripleAt(p0 - v0, p1 - v1, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1, 3);\n            }\n          } else {\n            this.v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, p0 + v0, p1 - v1 + round, 0, true);\n\n            if (round !== 0) {\n              this.v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, 1, true);\n              this.v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0 + round, p1 - v1, 2, true);\n              this.v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, 3, true);\n              this.v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1 - round, 4, true);\n              this.v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, 5, true);\n              this.v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0 - round, p1 + v1, 6, true);\n              this.v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, 7, true);\n            } else {\n              this.v.setTripleAt(p0 - v0, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0, p1 - v1, 1, true);\n              this.v.setTripleAt(p0 - v0, p1 + v1, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1, 2, true);\n              this.v.setTripleAt(p0 + v0, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0, p1 + v1, 3, true);\n            }\n          }\n        },\n        getValue: function getValue() {\n          if (this.elem.globalData.frameId === this.frameId) {\n            return;\n          }\n\n          this.frameId = this.elem.globalData.frameId;\n          this.iterateDynamicProperties();\n\n          if (this._mdf) {\n            this.convertRectToPath();\n          }\n        },\n        reset: resetShape\n      };\n      extendPrototype([DynamicPropertyContainer], RectShapePropertyFactory);\n      return RectShapePropertyFactory;\n    }();\n\n    function getShapeProp(elem, data, type) {\n      var prop;\n\n      if (type === 3 || type === 4) {\n        var dataProp = type === 3 ? data.pt : data.ks;\n        var keys = dataProp.k;\n\n        if (keys.length) {\n          prop = new KeyframedShapeProperty(elem, data, type);\n        } else {\n          prop = new ShapeProperty(elem, data, type);\n        }\n      } else if (type === 5) {\n        prop = new RectShapeProperty(elem, data);\n      } else if (type === 6) {\n        prop = new EllShapeProperty(elem, data);\n      } else if (type === 7) {\n        prop = new StarShapeProperty(elem, data);\n      }\n\n      if (prop.k) {\n        elem.addDynamicProperty(prop);\n      }\n\n      return prop;\n    }\n\n    function getConstructorFunction() {\n      return ShapeProperty;\n    }\n\n    function getKeyframedConstructorFunction() {\n      return KeyframedShapeProperty;\n    }\n\n    var ob = {};\n    ob.getShapeProp = getShapeProp;\n    ob.getConstructorFunction = getConstructorFunction;\n    ob.getKeyframedConstructorFunction = getKeyframedConstructorFunction;\n    return ob;\n  }();\n\n  /*!\r\n   Transformation Matrix v2.0\r\n   (c) Epistemex 2014-2015\r\n   www.epistemex.com\r\n   By Ken Fyrstenberg\r\n   Contributions by leeoniya.\r\n   License: MIT, header required.\r\n   */\n\n  /**\r\n   * 2D transformation matrix object initialized with identity matrix.\r\n   *\r\n   * The matrix can synchronize a canvas context by supplying the context\r\n   * as an argument, or later apply current absolute transform to an\r\n   * existing context.\r\n   *\r\n   * All values are handled as floating point values.\r\n   *\r\n   * @param {CanvasRenderingContext2D} [context] - Optional context to sync with Matrix\r\n   * @prop {number} a - scale x\r\n   * @prop {number} b - shear y\r\n   * @prop {number} c - shear x\r\n   * @prop {number} d - scale y\r\n   * @prop {number} e - translate x\r\n   * @prop {number} f - translate y\r\n   * @prop {CanvasRenderingContext2D|null} [context=null] - set or get current canvas context\r\n   * @constructor\r\n   */\n\n  var Matrix = function () {\n    var _cos = Math.cos;\n    var _sin = Math.sin;\n    var _tan = Math.tan;\n    var _rnd = Math.round;\n\n    function reset() {\n      this.props[0] = 1;\n      this.props[1] = 0;\n      this.props[2] = 0;\n      this.props[3] = 0;\n      this.props[4] = 0;\n      this.props[5] = 1;\n      this.props[6] = 0;\n      this.props[7] = 0;\n      this.props[8] = 0;\n      this.props[9] = 0;\n      this.props[10] = 1;\n      this.props[11] = 0;\n      this.props[12] = 0;\n      this.props[13] = 0;\n      this.props[14] = 0;\n      this.props[15] = 1;\n      return this;\n    }\n\n    function rotate(angle) {\n      if (angle === 0) {\n        return this;\n      }\n\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n    }\n\n    function rotateX(angle) {\n      if (angle === 0) {\n        return this;\n      }\n\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(1, 0, 0, 0, 0, mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1);\n    }\n\n    function rotateY(angle) {\n      if (angle === 0) {\n        return this;\n      }\n\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(mCos, 0, mSin, 0, 0, 1, 0, 0, -mSin, 0, mCos, 0, 0, 0, 0, 1);\n    }\n\n    function rotateZ(angle) {\n      if (angle === 0) {\n        return this;\n      }\n\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n    }\n\n    function shear(sx, sy) {\n      return this._t(1, sy, sx, 1, 0, 0);\n    }\n\n    function skew(ax, ay) {\n      return this.shear(_tan(ax), _tan(ay));\n    }\n\n    function skewFromAxis(ax, angle) {\n      var mCos = _cos(angle);\n\n      var mSin = _sin(angle);\n\n      return this._t(mCos, mSin, 0, 0, -mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(1, 0, 0, 0, _tan(ax), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); // return this._t(mCos, mSin, -mSin, mCos, 0, 0)._t(1, 0, _tan(ax), 1, 0, 0)._t(mCos, -mSin, mSin, mCos, 0, 0);\n    }\n\n    function scale(sx, sy, sz) {\n      if (!sz && sz !== 0) {\n        sz = 1;\n      }\n\n      if (sx === 1 && sy === 1 && sz === 1) {\n        return this;\n      }\n\n      return this._t(sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1);\n    }\n\n    function setTransform(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) {\n      this.props[0] = a;\n      this.props[1] = b;\n      this.props[2] = c;\n      this.props[3] = d;\n      this.props[4] = e;\n      this.props[5] = f;\n      this.props[6] = g;\n      this.props[7] = h;\n      this.props[8] = i;\n      this.props[9] = j;\n      this.props[10] = k;\n      this.props[11] = l;\n      this.props[12] = m;\n      this.props[13] = n;\n      this.props[14] = o;\n      this.props[15] = p;\n      return this;\n    }\n\n    function translate(tx, ty, tz) {\n      tz = tz || 0;\n\n      if (tx !== 0 || ty !== 0 || tz !== 0) {\n        return this._t(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, tx, ty, tz, 1);\n      }\n\n      return this;\n    }\n\n    function transform(a2, b2, c2, d2, e2, f2, g2, h2, i2, j2, k2, l2, m2, n2, o2, p2) {\n      var _p = this.props;\n\n      if (a2 === 1 && b2 === 0 && c2 === 0 && d2 === 0 && e2 === 0 && f2 === 1 && g2 === 0 && h2 === 0 && i2 === 0 && j2 === 0 && k2 === 1 && l2 === 0) {\n        // NOTE: commenting this condition because TurboFan deoptimizes code when present\n        // if(m2 !== 0 || n2 !== 0 || o2 !== 0){\n        _p[12] = _p[12] * a2 + _p[15] * m2;\n        _p[13] = _p[13] * f2 + _p[15] * n2;\n        _p[14] = _p[14] * k2 + _p[15] * o2;\n        _p[15] *= p2; // }\n\n        this._identityCalculated = false;\n        return this;\n      }\n\n      var a1 = _p[0];\n      var b1 = _p[1];\n      var c1 = _p[2];\n      var d1 = _p[3];\n      var e1 = _p[4];\n      var f1 = _p[5];\n      var g1 = _p[6];\n      var h1 = _p[7];\n      var i1 = _p[8];\n      var j1 = _p[9];\n      var k1 = _p[10];\n      var l1 = _p[11];\n      var m1 = _p[12];\n      var n1 = _p[13];\n      var o1 = _p[14];\n      var p1 = _p[15];\n      /* matrix order (canvas compatible):\r\n           * ace\r\n           * bdf\r\n           * 001\r\n           */\n\n      _p[0] = a1 * a2 + b1 * e2 + c1 * i2 + d1 * m2;\n      _p[1] = a1 * b2 + b1 * f2 + c1 * j2 + d1 * n2;\n      _p[2] = a1 * c2 + b1 * g2 + c1 * k2 + d1 * o2;\n      _p[3] = a1 * d2 + b1 * h2 + c1 * l2 + d1 * p2;\n      _p[4] = e1 * a2 + f1 * e2 + g1 * i2 + h1 * m2;\n      _p[5] = e1 * b2 + f1 * f2 + g1 * j2 + h1 * n2;\n      _p[6] = e1 * c2 + f1 * g2 + g1 * k2 + h1 * o2;\n      _p[7] = e1 * d2 + f1 * h2 + g1 * l2 + h1 * p2;\n      _p[8] = i1 * a2 + j1 * e2 + k1 * i2 + l1 * m2;\n      _p[9] = i1 * b2 + j1 * f2 + k1 * j2 + l1 * n2;\n      _p[10] = i1 * c2 + j1 * g2 + k1 * k2 + l1 * o2;\n      _p[11] = i1 * d2 + j1 * h2 + k1 * l2 + l1 * p2;\n      _p[12] = m1 * a2 + n1 * e2 + o1 * i2 + p1 * m2;\n      _p[13] = m1 * b2 + n1 * f2 + o1 * j2 + p1 * n2;\n      _p[14] = m1 * c2 + n1 * g2 + o1 * k2 + p1 * o2;\n      _p[15] = m1 * d2 + n1 * h2 + o1 * l2 + p1 * p2;\n      this._identityCalculated = false;\n      return this;\n    }\n\n    function multiply(matrix) {\n      var matrixProps = matrix.props;\n      return this.transform(matrixProps[0], matrixProps[1], matrixProps[2], matrixProps[3], matrixProps[4], matrixProps[5], matrixProps[6], matrixProps[7], matrixProps[8], matrixProps[9], matrixProps[10], matrixProps[11], matrixProps[12], matrixProps[13], matrixProps[14], matrixProps[15]);\n    }\n\n    function isIdentity() {\n      if (!this._identityCalculated) {\n        this._identity = !(this.props[0] !== 1 || this.props[1] !== 0 || this.props[2] !== 0 || this.props[3] !== 0 || this.props[4] !== 0 || this.props[5] !== 1 || this.props[6] !== 0 || this.props[7] !== 0 || this.props[8] !== 0 || this.props[9] !== 0 || this.props[10] !== 1 || this.props[11] !== 0 || this.props[12] !== 0 || this.props[13] !== 0 || this.props[14] !== 0 || this.props[15] !== 1);\n        this._identityCalculated = true;\n      }\n\n      return this._identity;\n    }\n\n    function equals(matr) {\n      var i = 0;\n\n      while (i < 16) {\n        if (matr.props[i] !== this.props[i]) {\n          return false;\n        }\n\n        i += 1;\n      }\n\n      return true;\n    }\n\n    function clone(matr) {\n      var i;\n\n      for (i = 0; i < 16; i += 1) {\n        matr.props[i] = this.props[i];\n      }\n\n      return matr;\n    }\n\n    function cloneFromProps(props) {\n      var i;\n\n      for (i = 0; i < 16; i += 1) {\n        this.props[i] = props[i];\n      }\n    }\n\n    function applyToPoint(x, y, z) {\n      return {\n        x: x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12],\n        y: x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13],\n        z: x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]\n      };\n      /* return {\r\n           x: x * me.a + y * me.c + me.e,\r\n           y: x * me.b + y * me.d + me.f\r\n           }; */\n    }\n\n    function applyToX(x, y, z) {\n      return x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12];\n    }\n\n    function applyToY(x, y, z) {\n      return x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13];\n    }\n\n    function applyToZ(x, y, z) {\n      return x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14];\n    }\n\n    function getInverseMatrix() {\n      var determinant = this.props[0] * this.props[5] - this.props[1] * this.props[4];\n      var a = this.props[5] / determinant;\n      var b = -this.props[1] / determinant;\n      var c = -this.props[4] / determinant;\n      var d = this.props[0] / determinant;\n      var e = (this.props[4] * this.props[13] - this.props[5] * this.props[12]) / determinant;\n      var f = -(this.props[0] * this.props[13] - this.props[1] * this.props[12]) / determinant;\n      var inverseMatrix = new Matrix();\n      inverseMatrix.props[0] = a;\n      inverseMatrix.props[1] = b;\n      inverseMatrix.props[4] = c;\n      inverseMatrix.props[5] = d;\n      inverseMatrix.props[12] = e;\n      inverseMatrix.props[13] = f;\n      return inverseMatrix;\n    }\n\n    function inversePoint(pt) {\n      var inverseMatrix = this.getInverseMatrix();\n      return inverseMatrix.applyToPointArray(pt[0], pt[1], pt[2] || 0);\n    }\n\n    function inversePoints(pts) {\n      var i;\n      var len = pts.length;\n      var retPts = [];\n\n      for (i = 0; i < len; i += 1) {\n        retPts[i] = inversePoint(pts[i]);\n      }\n\n      return retPts;\n    }\n\n    function applyToTriplePoints(pt1, pt2, pt3) {\n      var arr = createTypedArray('float32', 6);\n\n      if (this.isIdentity()) {\n        arr[0] = pt1[0];\n        arr[1] = pt1[1];\n        arr[2] = pt2[0];\n        arr[3] = pt2[1];\n        arr[4] = pt3[0];\n        arr[5] = pt3[1];\n      } else {\n        var p0 = this.props[0];\n        var p1 = this.props[1];\n        var p4 = this.props[4];\n        var p5 = this.props[5];\n        var p12 = this.props[12];\n        var p13 = this.props[13];\n        arr[0] = pt1[0] * p0 + pt1[1] * p4 + p12;\n        arr[1] = pt1[0] * p1 + pt1[1] * p5 + p13;\n        arr[2] = pt2[0] * p0 + pt2[1] * p4 + p12;\n        arr[3] = pt2[0] * p1 + pt2[1] * p5 + p13;\n        arr[4] = pt3[0] * p0 + pt3[1] * p4 + p12;\n        arr[5] = pt3[0] * p1 + pt3[1] * p5 + p13;\n      }\n\n      return arr;\n    }\n\n    function applyToPointArray(x, y, z) {\n      var arr;\n\n      if (this.isIdentity()) {\n        arr = [x, y, z];\n      } else {\n        arr = [x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12], x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13], x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]];\n      }\n\n      return arr;\n    }\n\n    function applyToPointStringified(x, y) {\n      if (this.isIdentity()) {\n        return x + ',' + y;\n      }\n\n      var _p = this.props;\n      return Math.round((x * _p[0] + y * _p[4] + _p[12]) * 100) / 100 + ',' + Math.round((x * _p[1] + y * _p[5] + _p[13]) * 100) / 100;\n    }\n\n    function toCSS() {\n      // Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\n\n      /* if(this.isIdentity()) {\r\n              return '';\r\n          } */\n      var i = 0;\n      var props = this.props;\n      var cssValue = 'matrix3d(';\n      var v = 10000;\n\n      while (i < 16) {\n        cssValue += _rnd(props[i] * v) / v;\n        cssValue += i === 15 ? ')' : ',';\n        i += 1;\n      }\n\n      return cssValue;\n    }\n\n    function roundMatrixProperty(val) {\n      var v = 10000;\n\n      if (val < 0.000001 && val > 0 || val > -0.000001 && val < 0) {\n        return _rnd(val * v) / v;\n      }\n\n      return val;\n    }\n\n    function to2dCSS() {\n      // Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\n\n      /* if(this.isIdentity()) {\r\n              return '';\r\n          } */\n      var props = this.props;\n\n      var _a = roundMatrixProperty(props[0]);\n\n      var _b = roundMatrixProperty(props[1]);\n\n      var _c = roundMatrixProperty(props[4]);\n\n      var _d = roundMatrixProperty(props[5]);\n\n      var _e = roundMatrixProperty(props[12]);\n\n      var _f = roundMatrixProperty(props[13]);\n\n      return 'matrix(' + _a + ',' + _b + ',' + _c + ',' + _d + ',' + _e + ',' + _f + ')';\n    }\n\n    return function () {\n      this.reset = reset;\n      this.rotate = rotate;\n      this.rotateX = rotateX;\n      this.rotateY = rotateY;\n      this.rotateZ = rotateZ;\n      this.skew = skew;\n      this.skewFromAxis = skewFromAxis;\n      this.shear = shear;\n      this.scale = scale;\n      this.setTransform = setTransform;\n      this.translate = translate;\n      this.transform = transform;\n      this.multiply = multiply;\n      this.applyToPoint = applyToPoint;\n      this.applyToX = applyToX;\n      this.applyToY = applyToY;\n      this.applyToZ = applyToZ;\n      this.applyToPointArray = applyToPointArray;\n      this.applyToTriplePoints = applyToTriplePoints;\n      this.applyToPointStringified = applyToPointStringified;\n      this.toCSS = toCSS;\n      this.to2dCSS = to2dCSS;\n      this.clone = clone;\n      this.cloneFromProps = cloneFromProps;\n      this.equals = equals;\n      this.inversePoints = inversePoints;\n      this.inversePoint = inversePoint;\n      this.getInverseMatrix = getInverseMatrix;\n      this._t = this.transform;\n      this.isIdentity = isIdentity;\n      this._identity = true;\n      this._identityCalculated = false;\n      this.props = createTypedArray('float32', 16);\n      this.reset();\n    };\n  }();\n\n  function _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n  var lottie = {};\n  var standalone = '__[STANDALONE]__';\n  var animationData = '__[ANIMATIONDATA]__';\n  var renderer = '';\n\n  function setLocation(href) {\n    setLocationHref(href);\n  }\n\n  function searchAnimations() {\n    if (standalone === true) {\n      animationManager.searchAnimations(animationData, standalone, renderer);\n    } else {\n      animationManager.searchAnimations();\n    }\n  }\n\n  function setSubframeRendering(flag) {\n    setSubframeEnabled(flag);\n  }\n\n  function setPrefix(prefix) {\n    setIdPrefix(prefix);\n  }\n\n  function loadAnimation(params) {\n    if (standalone === true) {\n      params.animationData = JSON.parse(animationData);\n    }\n\n    return animationManager.loadAnimation(params);\n  }\n\n  function setQuality(value) {\n    if (typeof value === 'string') {\n      switch (value) {\n        case 'high':\n          setDefaultCurveSegments(200);\n          break;\n\n        default:\n        case 'medium':\n          setDefaultCurveSegments(50);\n          break;\n\n        case 'low':\n          setDefaultCurveSegments(10);\n          break;\n      }\n    } else if (!isNaN(value) && value > 1) {\n      setDefaultCurveSegments(value);\n    }\n\n    if (getDefaultCurveSegments() >= 50) {\n      roundValues(false);\n    } else {\n      roundValues(true);\n    }\n  }\n\n  function inBrowser() {\n    return typeof navigator !== 'undefined';\n  }\n\n  function installPlugin(type, plugin) {\n    if (type === 'expressions') {\n      setExpressionsPlugin(plugin);\n    }\n  }\n\n  function getFactory(name) {\n    switch (name) {\n      case 'propertyFactory':\n        return PropertyFactory;\n\n      case 'shapePropertyFactory':\n        return ShapePropertyFactory;\n\n      case 'matrix':\n        return Matrix;\n\n      default:\n        return null;\n    }\n  }\n\n  lottie.play = animationManager.play;\n  lottie.pause = animationManager.pause;\n  lottie.setLocationHref = setLocation;\n  lottie.togglePause = animationManager.togglePause;\n  lottie.setSpeed = animationManager.setSpeed;\n  lottie.setDirection = animationManager.setDirection;\n  lottie.stop = animationManager.stop;\n  lottie.searchAnimations = searchAnimations;\n  lottie.registerAnimation = animationManager.registerAnimation;\n  lottie.loadAnimation = loadAnimation;\n  lottie.setSubframeRendering = setSubframeRendering;\n  lottie.resize = animationManager.resize; // lottie.start = start;\n\n  lottie.goToAndStop = animationManager.goToAndStop;\n  lottie.destroy = animationManager.destroy;\n  lottie.setQuality = setQuality;\n  lottie.inBrowser = inBrowser;\n  lottie.installPlugin = installPlugin;\n  lottie.freeze = animationManager.freeze;\n  lottie.unfreeze = animationManager.unfreeze;\n  lottie.setVolume = animationManager.setVolume;\n  lottie.mute = animationManager.mute;\n  lottie.unmute = animationManager.unmute;\n  lottie.getRegisteredAnimations = animationManager.getRegisteredAnimations;\n  lottie.useWebWorker = setWebWorker;\n  lottie.setIDPrefix = setPrefix;\n  lottie.__getFactory = getFactory;\n  lottie.version = '5.12.2';\n\n  function checkReady() {\n    if (document.readyState === 'complete') {\n      clearInterval(readyStateCheckInterval);\n      searchAnimations();\n    }\n  }\n\n  function getQueryVariable(variable) {\n    var vars = queryString.split('&');\n\n    for (var i = 0; i < vars.length; i += 1) {\n      var pair = vars[i].split('=');\n\n      if (decodeURIComponent(pair[0]) == variable) {\n        // eslint-disable-line eqeqeq\n        return decodeURIComponent(pair[1]);\n      }\n    }\n\n    return null;\n  }\n\n  var queryString = '';\n\n  if (standalone) {\n    var scripts = document.getElementsByTagName('script');\n    var index = scripts.length - 1;\n    var myScript = scripts[index] || {\n      src: ''\n    };\n    queryString = myScript.src ? myScript.src.replace(/^[^\\?]+\\??/, '') : ''; // eslint-disable-line no-useless-escape\n\n    renderer = getQueryVariable('renderer');\n  }\n\n  var readyStateCheckInterval = setInterval(checkReady, 100); // this adds bodymovin to the window object for backwards compatibility\n\n  try {\n    if (!((typeof exports === \"undefined\" ? \"undefined\" : _typeof(exports)) === 'object' && typeof module !== 'undefined') && !(typeof define === 'function' && define.amd) // eslint-disable-line no-undef\n    ) {\n      window.bodymovin = lottie;\n    }\n  } catch (err) {//\n  }\n\n  var ShapeModifiers = function () {\n    var ob = {};\n    var modifiers = {};\n    ob.registerModifier = registerModifier;\n    ob.getModifier = getModifier;\n\n    function registerModifier(nm, factory) {\n      if (!modifiers[nm]) {\n        modifiers[nm] = factory;\n      }\n    }\n\n    function getModifier(nm, elem, data) {\n      return new modifiers[nm](elem, data);\n    }\n\n    return ob;\n  }();\n\n  function ShapeModifier() {}\n\n  ShapeModifier.prototype.initModifierProperties = function () {};\n\n  ShapeModifier.prototype.addShapeToModifier = function () {};\n\n  ShapeModifier.prototype.addShape = function (data) {\n    if (!this.closed) {\n      // Adding shape to dynamic properties. It covers the case where a shape has no effects applied, to reset it's _mdf state on every tick.\n      data.sh.container.addDynamicProperty(data.sh);\n      var shapeData = {\n        shape: data.sh,\n        data: data,\n        localShapeCollection: shapeCollectionPool.newShapeCollection()\n      };\n      this.shapes.push(shapeData);\n      this.addShapeToModifier(shapeData);\n\n      if (this._isAnimated) {\n        data.setAsAnimated();\n      }\n    }\n  };\n\n  ShapeModifier.prototype.init = function (elem, data) {\n    this.shapes = [];\n    this.elem = elem;\n    this.initDynamicPropertyContainer(elem);\n    this.initModifierProperties(elem, data);\n    this.frameId = initialDefaultFrame;\n    this.closed = false;\n    this.k = false;\n\n    if (this.dynamicProperties.length) {\n      this.k = true;\n    } else {\n      this.getValue(true);\n    }\n  };\n\n  ShapeModifier.prototype.processKeys = function () {\n    if (this.elem.globalData.frameId === this.frameId) {\n      return;\n    }\n\n    this.frameId = this.elem.globalData.frameId;\n    this.iterateDynamicProperties();\n  };\n\n  extendPrototype([DynamicPropertyContainer], ShapeModifier);\n\n  function TrimModifier() {}\n\n  extendPrototype([ShapeModifier], TrimModifier);\n\n  TrimModifier.prototype.initModifierProperties = function (elem, data) {\n    this.s = PropertyFactory.getProp(elem, data.s, 0, 0.01, this);\n    this.e = PropertyFactory.getProp(elem, data.e, 0, 0.01, this);\n    this.o = PropertyFactory.getProp(elem, data.o, 0, 0, this);\n    this.sValue = 0;\n    this.eValue = 0;\n    this.getValue = this.processKeys;\n    this.m = data.m;\n    this._isAnimated = !!this.s.effectsSequence.length || !!this.e.effectsSequence.length || !!this.o.effectsSequence.length;\n  };\n\n  TrimModifier.prototype.addShapeToModifier = function (shapeData) {\n    shapeData.pathsData = [];\n  };\n\n  TrimModifier.prototype.calculateShapeEdges = function (s, e, shapeLength, addedLength, totalModifierLength) {\n    var segments = [];\n\n    if (e <= 1) {\n      segments.push({\n        s: s,\n        e: e\n      });\n    } else if (s >= 1) {\n      segments.push({\n        s: s - 1,\n        e: e - 1\n      });\n    } else {\n      segments.push({\n        s: s,\n        e: 1\n      });\n      segments.push({\n        s: 0,\n        e: e - 1\n      });\n    }\n\n    var shapeSegments = [];\n    var i;\n    var len = segments.length;\n    var segmentOb;\n\n    for (i = 0; i < len; i += 1) {\n      segmentOb = segments[i];\n\n      if (!(segmentOb.e * totalModifierLength < addedLength || segmentOb.s * totalModifierLength > addedLength + shapeLength)) {\n        var shapeS;\n        var shapeE;\n\n        if (segmentOb.s * totalModifierLength <= addedLength) {\n          shapeS = 0;\n        } else {\n          shapeS = (segmentOb.s * totalModifierLength - addedLength) / shapeLength;\n        }\n\n        if (segmentOb.e * totalModifierLength >= addedLength + shapeLength) {\n          shapeE = 1;\n        } else {\n          shapeE = (segmentOb.e * totalModifierLength - addedLength) / shapeLength;\n        }\n\n        shapeSegments.push([shapeS, shapeE]);\n      }\n    }\n\n    if (!shapeSegments.length) {\n      shapeSegments.push([0, 0]);\n    }\n\n    return shapeSegments;\n  };\n\n  TrimModifier.prototype.releasePathsData = function (pathsData) {\n    var i;\n    var len = pathsData.length;\n\n    for (i = 0; i < len; i += 1) {\n      segmentsLengthPool.release(pathsData[i]);\n    }\n\n    pathsData.length = 0;\n    return pathsData;\n  };\n\n  TrimModifier.prototype.processShapes = function (_isFirstFrame) {\n    var s;\n    var e;\n\n    if (this._mdf || _isFirstFrame) {\n      var o = this.o.v % 360 / 360;\n\n      if (o < 0) {\n        o += 1;\n      }\n\n      if (this.s.v > 1) {\n        s = 1 + o;\n      } else if (this.s.v < 0) {\n        s = 0 + o;\n      } else {\n        s = this.s.v + o;\n      }\n\n      if (this.e.v > 1) {\n        e = 1 + o;\n      } else if (this.e.v < 0) {\n        e = 0 + o;\n      } else {\n        e = this.e.v + o;\n      }\n\n      if (s > e) {\n        var _s = s;\n        s = e;\n        e = _s;\n      }\n\n      s = Math.round(s * 10000) * 0.0001;\n      e = Math.round(e * 10000) * 0.0001;\n      this.sValue = s;\n      this.eValue = e;\n    } else {\n      s = this.sValue;\n      e = this.eValue;\n    }\n\n    var shapePaths;\n    var i;\n    var len = this.shapes.length;\n    var j;\n    var jLen;\n    var pathsData;\n    var pathData;\n    var totalShapeLength;\n    var totalModifierLength = 0;\n\n    if (e === s) {\n      for (i = 0; i < len; i += 1) {\n        this.shapes[i].localShapeCollection.releaseShapes();\n        this.shapes[i].shape._mdf = true;\n        this.shapes[i].shape.paths = this.shapes[i].localShapeCollection;\n\n        if (this._mdf) {\n          this.shapes[i].pathsData.length = 0;\n        }\n      }\n    } else if (!(e === 1 && s === 0 || e === 0 && s === 1)) {\n      var segments = [];\n      var shapeData;\n      var localShapeCollection;\n\n      for (i = 0; i < len; i += 1) {\n        shapeData = this.shapes[i]; // if shape hasn't changed and trim properties haven't changed, cached previous path can be used\n\n        if (!shapeData.shape._mdf && !this._mdf && !_isFirstFrame && this.m !== 2) {\n          shapeData.shape.paths = shapeData.localShapeCollection;\n        } else {\n          shapePaths = shapeData.shape.paths;\n          jLen = shapePaths._length;\n          totalShapeLength = 0;\n\n          if (!shapeData.shape._mdf && shapeData.pathsData.length) {\n            totalShapeLength = shapeData.totalShapeLength;\n          } else {\n            pathsData = this.releasePathsData(shapeData.pathsData);\n\n            for (j = 0; j < jLen; j += 1) {\n              pathData = bez.getSegmentsLength(shapePaths.shapes[j]);\n              pathsData.push(pathData);\n              totalShapeLength += pathData.totalLength;\n            }\n\n            shapeData.totalShapeLength = totalShapeLength;\n            shapeData.pathsData = pathsData;\n          }\n\n          totalModifierLength += totalShapeLength;\n          shapeData.shape._mdf = true;\n        }\n      }\n\n      var shapeS = s;\n      var shapeE = e;\n      var addedLength = 0;\n      var edges;\n\n      for (i = len - 1; i >= 0; i -= 1) {\n        shapeData = this.shapes[i];\n\n        if (shapeData.shape._mdf) {\n          localShapeCollection = shapeData.localShapeCollection;\n          localShapeCollection.releaseShapes(); // if m === 2 means paths are trimmed individually so edges need to be found for this specific shape relative to whoel group\n\n          if (this.m === 2 && len > 1) {\n            edges = this.calculateShapeEdges(s, e, shapeData.totalShapeLength, addedLength, totalModifierLength);\n            addedLength += shapeData.totalShapeLength;\n          } else {\n            edges = [[shapeS, shapeE]];\n          }\n\n          jLen = edges.length;\n\n          for (j = 0; j < jLen; j += 1) {\n            shapeS = edges[j][0];\n            shapeE = edges[j][1];\n            segments.length = 0;\n\n            if (shapeE <= 1) {\n              segments.push({\n                s: shapeData.totalShapeLength * shapeS,\n                e: shapeData.totalShapeLength * shapeE\n              });\n            } else if (shapeS >= 1) {\n              segments.push({\n                s: shapeData.totalShapeLength * (shapeS - 1),\n                e: shapeData.totalShapeLength * (shapeE - 1)\n              });\n            } else {\n              segments.push({\n                s: shapeData.totalShapeLength * shapeS,\n                e: shapeData.totalShapeLength\n              });\n              segments.push({\n                s: 0,\n                e: shapeData.totalShapeLength * (shapeE - 1)\n              });\n            }\n\n            var newShapesData = this.addShapes(shapeData, segments[0]);\n\n            if (segments[0].s !== segments[0].e) {\n              if (segments.length > 1) {\n                var lastShapeInCollection = shapeData.shape.paths.shapes[shapeData.shape.paths._length - 1];\n\n                if (lastShapeInCollection.c) {\n                  var lastShape = newShapesData.pop();\n                  this.addPaths(newShapesData, localShapeCollection);\n                  newShapesData = this.addShapes(shapeData, segments[1], lastShape);\n                } else {\n                  this.addPaths(newShapesData, localShapeCollection);\n                  newShapesData = this.addShapes(shapeData, segments[1]);\n                }\n              }\n\n              this.addPaths(newShapesData, localShapeCollection);\n            }\n          }\n\n          shapeData.shape.paths = localShapeCollection;\n        }\n      }\n    } else if (this._mdf) {\n      for (i = 0; i < len; i += 1) {\n        // Releasign Trim Cached paths data when no trim applied in case shapes are modified inbetween.\n        // Don't remove this even if it's losing cached info.\n        this.shapes[i].pathsData.length = 0;\n        this.shapes[i].shape._mdf = true;\n      }\n    }\n  };\n\n  TrimModifier.prototype.addPaths = function (newPaths, localShapeCollection) {\n    var i;\n    var len = newPaths.length;\n\n    for (i = 0; i < len; i += 1) {\n      localShapeCollection.addShape(newPaths[i]);\n    }\n  };\n\n  TrimModifier.prototype.addSegment = function (pt1, pt2, pt3, pt4, shapePath, pos, newShape) {\n    shapePath.setXYAt(pt2[0], pt2[1], 'o', pos);\n    shapePath.setXYAt(pt3[0], pt3[1], 'i', pos + 1);\n\n    if (newShape) {\n      shapePath.setXYAt(pt1[0], pt1[1], 'v', pos);\n    }\n\n    shapePath.setXYAt(pt4[0], pt4[1], 'v', pos + 1);\n  };\n\n  TrimModifier.prototype.addSegmentFromArray = function (points, shapePath, pos, newShape) {\n    shapePath.setXYAt(points[1], points[5], 'o', pos);\n    shapePath.setXYAt(points[2], points[6], 'i', pos + 1);\n\n    if (newShape) {\n      shapePath.setXYAt(points[0], points[4], 'v', pos);\n    }\n\n    shapePath.setXYAt(points[3], points[7], 'v', pos + 1);\n  };\n\n  TrimModifier.prototype.addShapes = function (shapeData, shapeSegment, shapePath) {\n    var pathsData = shapeData.pathsData;\n    var shapePaths = shapeData.shape.paths.shapes;\n    var i;\n    var len = shapeData.shape.paths._length;\n    var j;\n    var jLen;\n    var addedLength = 0;\n    var currentLengthData;\n    var segmentCount;\n    var lengths;\n    var segment;\n    var shapes = [];\n    var initPos;\n    var newShape = true;\n\n    if (!shapePath) {\n      shapePath = shapePool.newElement();\n      segmentCount = 0;\n      initPos = 0;\n    } else {\n      segmentCount = shapePath._length;\n      initPos = shapePath._length;\n    }\n\n    shapes.push(shapePath);\n\n    for (i = 0; i < len; i += 1) {\n      lengths = pathsData[i].lengths;\n      shapePath.c = shapePaths[i].c;\n      jLen = shapePaths[i].c ? lengths.length : lengths.length + 1;\n\n      for (j = 1; j < jLen; j += 1) {\n        currentLengthData = lengths[j - 1];\n\n        if (addedLength + currentLengthData.addedLength < shapeSegment.s) {\n          addedLength += currentLengthData.addedLength;\n          shapePath.c = false;\n        } else if (addedLength > shapeSegment.e) {\n          shapePath.c = false;\n          break;\n        } else {\n          if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + currentLengthData.addedLength) {\n            this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[j], shapePaths[i].v[j], shapePath, segmentCount, newShape);\n            newShape = false;\n          } else {\n            segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[j], shapePaths[i].o[j - 1], shapePaths[i].i[j], (shapeSegment.s - addedLength) / currentLengthData.addedLength, (shapeSegment.e - addedLength) / currentLengthData.addedLength, lengths[j - 1]);\n            this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n\n            newShape = false;\n            shapePath.c = false;\n          }\n\n          addedLength += currentLengthData.addedLength;\n          segmentCount += 1;\n        }\n      }\n\n      if (shapePaths[i].c && lengths.length) {\n        currentLengthData = lengths[j - 1];\n\n        if (addedLength <= shapeSegment.e) {\n          var segmentLength = lengths[j - 1].addedLength;\n\n          if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + segmentLength) {\n            this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[0], shapePaths[i].v[0], shapePath, segmentCount, newShape);\n            newShape = false;\n          } else {\n            segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[0], shapePaths[i].o[j - 1], shapePaths[i].i[0], (shapeSegment.s - addedLength) / segmentLength, (shapeSegment.e - addedLength) / segmentLength, lengths[j - 1]);\n            this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n\n            newShape = false;\n            shapePath.c = false;\n          }\n        } else {\n          shapePath.c = false;\n        }\n\n        addedLength += currentLengthData.addedLength;\n        segmentCount += 1;\n      }\n\n      if (shapePath._length) {\n        shapePath.setXYAt(shapePath.v[initPos][0], shapePath.v[initPos][1], 'i', initPos);\n        shapePath.setXYAt(shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1], 'o', shapePath._length - 1);\n      }\n\n      if (addedLength > shapeSegment.e) {\n        break;\n      }\n\n      if (i < len - 1) {\n        shapePath = shapePool.newElement();\n        newShape = true;\n        shapes.push(shapePath);\n        segmentCount = 0;\n      }\n    }\n\n    return shapes;\n  };\n\n  function PuckerAndBloatModifier() {}\n\n  extendPrototype([ShapeModifier], PuckerAndBloatModifier);\n\n  PuckerAndBloatModifier.prototype.initModifierProperties = function (elem, data) {\n    this.getValue = this.processKeys;\n    this.amount = PropertyFactory.getProp(elem, data.a, 0, null, this);\n    this._isAnimated = !!this.amount.effectsSequence.length;\n  };\n\n  PuckerAndBloatModifier.prototype.processPath = function (path, amount) {\n    var percent = amount / 100;\n    var centerPoint = [0, 0];\n    var pathLength = path._length;\n    var i = 0;\n\n    for (i = 0; i < pathLength; i += 1) {\n      centerPoint[0] += path.v[i][0];\n      centerPoint[1] += path.v[i][1];\n    }\n\n    centerPoint[0] /= pathLength;\n    centerPoint[1] /= pathLength;\n    var clonedPath = shapePool.newElement();\n    clonedPath.c = path.c;\n    var vX;\n    var vY;\n    var oX;\n    var oY;\n    var iX;\n    var iY;\n\n    for (i = 0; i < pathLength; i += 1) {\n      vX = path.v[i][0] + (centerPoint[0] - path.v[i][0]) * percent;\n      vY = path.v[i][1] + (centerPoint[1] - path.v[i][1]) * percent;\n      oX = path.o[i][0] + (centerPoint[0] - path.o[i][0]) * -percent;\n      oY = path.o[i][1] + (centerPoint[1] - path.o[i][1]) * -percent;\n      iX = path.i[i][0] + (centerPoint[0] - path.i[i][0]) * -percent;\n      iY = path.i[i][1] + (centerPoint[1] - path.i[i][1]) * -percent;\n      clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, i);\n    }\n\n    return clonedPath;\n  };\n\n  PuckerAndBloatModifier.prototype.processShapes = function (_isFirstFrame) {\n    var shapePaths;\n    var i;\n    var len = this.shapes.length;\n    var j;\n    var jLen;\n    var amount = this.amount.v;\n\n    if (amount !== 0) {\n      var shapeData;\n      var localShapeCollection;\n\n      for (i = 0; i < len; i += 1) {\n        shapeData = this.shapes[i];\n        localShapeCollection = shapeData.localShapeCollection;\n\n        if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n          localShapeCollection.releaseShapes();\n          shapeData.shape._mdf = true;\n          shapePaths = shapeData.shape.paths.shapes;\n          jLen = shapeData.shape.paths._length;\n\n          for (j = 0; j < jLen; j += 1) {\n            localShapeCollection.addShape(this.processPath(shapePaths[j], amount));\n          }\n        }\n\n        shapeData.shape.paths = shapeData.localShapeCollection;\n      }\n    }\n\n    if (!this.dynamicProperties.length) {\n      this._mdf = false;\n    }\n  };\n\n  var TransformPropertyFactory = function () {\n    var defaultVector = [0, 0];\n\n    function applyToMatrix(mat) {\n      var _mdf = this._mdf;\n      this.iterateDynamicProperties();\n      this._mdf = this._mdf || _mdf;\n\n      if (this.a) {\n        mat.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n      }\n\n      if (this.s) {\n        mat.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n      }\n\n      if (this.sk) {\n        mat.skewFromAxis(-this.sk.v, this.sa.v);\n      }\n\n      if (this.r) {\n        mat.rotate(-this.r.v);\n      } else {\n        mat.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n      }\n\n      if (this.data.p.s) {\n        if (this.data.p.z) {\n          mat.translate(this.px.v, this.py.v, -this.pz.v);\n        } else {\n          mat.translate(this.px.v, this.py.v, 0);\n        }\n      } else {\n        mat.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n      }\n    }\n\n    function processKeys(forceRender) {\n      if (this.elem.globalData.frameId === this.frameId) {\n        return;\n      }\n\n      if (this._isDirty) {\n        this.precalculateMatrix();\n        this._isDirty = false;\n      }\n\n      this.iterateDynamicProperties();\n\n      if (this._mdf || forceRender) {\n        var frameRate;\n        this.v.cloneFromProps(this.pre.props);\n\n        if (this.appliedTransformations < 1) {\n          this.v.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n        }\n\n        if (this.appliedTransformations < 2) {\n          this.v.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n        }\n\n        if (this.sk && this.appliedTransformations < 3) {\n          this.v.skewFromAxis(-this.sk.v, this.sa.v);\n        }\n\n        if (this.r && this.appliedTransformations < 4) {\n          this.v.rotate(-this.r.v);\n        } else if (!this.r && this.appliedTransformations < 4) {\n          this.v.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n        }\n\n        if (this.autoOriented) {\n          var v1;\n          var v2;\n          frameRate = this.elem.globalData.frameRate;\n\n          if (this.p && this.p.keyframes && this.p.getValueAtTime) {\n            if (this.p._caching.lastFrame + this.p.offsetTime <= this.p.keyframes[0].t) {\n              v1 = this.p.getValueAtTime((this.p.keyframes[0].t + 0.01) / frameRate, 0);\n              v2 = this.p.getValueAtTime(this.p.keyframes[0].t / frameRate, 0);\n            } else if (this.p._caching.lastFrame + this.p.offsetTime >= this.p.keyframes[this.p.keyframes.length - 1].t) {\n              v1 = this.p.getValueAtTime(this.p.keyframes[this.p.keyframes.length - 1].t / frameRate, 0);\n              v2 = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t - 0.05) / frameRate, 0);\n            } else {\n              v1 = this.p.pv;\n              v2 = this.p.getValueAtTime((this.p._caching.lastFrame + this.p.offsetTime - 0.01) / frameRate, this.p.offsetTime);\n            }\n          } else if (this.px && this.px.keyframes && this.py.keyframes && this.px.getValueAtTime && this.py.getValueAtTime) {\n            v1 = [];\n            v2 = [];\n            var px = this.px;\n            var py = this.py;\n\n            if (px._caching.lastFrame + px.offsetTime <= px.keyframes[0].t) {\n              v1[0] = px.getValueAtTime((px.keyframes[0].t + 0.01) / frameRate, 0);\n              v1[1] = py.getValueAtTime((py.keyframes[0].t + 0.01) / frameRate, 0);\n              v2[0] = px.getValueAtTime(px.keyframes[0].t / frameRate, 0);\n              v2[1] = py.getValueAtTime(py.keyframes[0].t / frameRate, 0);\n            } else if (px._caching.lastFrame + px.offsetTime >= px.keyframes[px.keyframes.length - 1].t) {\n              v1[0] = px.getValueAtTime(px.keyframes[px.keyframes.length - 1].t / frameRate, 0);\n              v1[1] = py.getValueAtTime(py.keyframes[py.keyframes.length - 1].t / frameRate, 0);\n              v2[0] = px.getValueAtTime((px.keyframes[px.keyframes.length - 1].t - 0.01) / frameRate, 0);\n              v2[1] = py.getValueAtTime((py.keyframes[py.keyframes.length - 1].t - 0.01) / frameRate, 0);\n            } else {\n              v1 = [px.pv, py.pv];\n              v2[0] = px.getValueAtTime((px._caching.lastFrame + px.offsetTime - 0.01) / frameRate, px.offsetTime);\n              v2[1] = py.getValueAtTime((py._caching.lastFrame + py.offsetTime - 0.01) / frameRate, py.offsetTime);\n            }\n          } else {\n            v2 = defaultVector;\n            v1 = v2;\n          }\n\n          this.v.rotate(-Math.atan2(v1[1] - v2[1], v1[0] - v2[0]));\n        }\n\n        if (this.data.p && this.data.p.s) {\n          if (this.data.p.z) {\n            this.v.translate(this.px.v, this.py.v, -this.pz.v);\n          } else {\n            this.v.translate(this.px.v, this.py.v, 0);\n          }\n        } else {\n          this.v.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n        }\n      }\n\n      this.frameId = this.elem.globalData.frameId;\n    }\n\n    function precalculateMatrix() {\n      this.appliedTransformations = 0;\n      this.pre.reset();\n\n      if (!this.a.effectsSequence.length) {\n        this.pre.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n        this.appliedTransformations = 1;\n      } else {\n        return;\n      }\n\n      if (!this.s.effectsSequence.length) {\n        this.pre.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n        this.appliedTransformations = 2;\n      } else {\n        return;\n      }\n\n      if (this.sk) {\n        if (!this.sk.effectsSequence.length && !this.sa.effectsSequence.length) {\n          this.pre.skewFromAxis(-this.sk.v, this.sa.v);\n          this.appliedTransformations = 3;\n        } else {\n          return;\n        }\n      }\n\n      if (this.r) {\n        if (!this.r.effectsSequence.length) {\n          this.pre.rotate(-this.r.v);\n          this.appliedTransformations = 4;\n        }\n      } else if (!this.rz.effectsSequence.length && !this.ry.effectsSequence.length && !this.rx.effectsSequence.length && !this.or.effectsSequence.length) {\n        this.pre.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n        this.appliedTransformations = 4;\n      }\n    }\n\n    function autoOrient() {//\n      // var prevP = this.getValueAtTime();\n    }\n\n    function addDynamicProperty(prop) {\n      this._addDynamicProperty(prop);\n\n      this.elem.addDynamicProperty(prop);\n      this._isDirty = true;\n    }\n\n    function TransformProperty(elem, data, container) {\n      this.elem = elem;\n      this.frameId = -1;\n      this.propType = 'transform';\n      this.data = data;\n      this.v = new Matrix(); // Precalculated matrix with non animated properties\n\n      this.pre = new Matrix();\n      this.appliedTransformations = 0;\n      this.initDynamicPropertyContainer(container || elem);\n\n      if (data.p && data.p.s) {\n        this.px = PropertyFactory.getProp(elem, data.p.x, 0, 0, this);\n        this.py = PropertyFactory.getProp(elem, data.p.y, 0, 0, this);\n\n        if (data.p.z) {\n          this.pz = PropertyFactory.getProp(elem, data.p.z, 0, 0, this);\n        }\n      } else {\n        this.p = PropertyFactory.getProp(elem, data.p || {\n          k: [0, 0, 0]\n        }, 1, 0, this);\n      }\n\n      if (data.rx) {\n        this.rx = PropertyFactory.getProp(elem, data.rx, 0, degToRads, this);\n        this.ry = PropertyFactory.getProp(elem, data.ry, 0, degToRads, this);\n        this.rz = PropertyFactory.getProp(elem, data.rz, 0, degToRads, this);\n\n        if (data.or.k[0].ti) {\n          var i;\n          var len = data.or.k.length;\n\n          for (i = 0; i < len; i += 1) {\n            data.or.k[i].to = null;\n            data.or.k[i].ti = null;\n          }\n        }\n\n        this.or = PropertyFactory.getProp(elem, data.or, 1, degToRads, this); // sh Indicates it needs to be capped between -180 and 180\n\n        this.or.sh = true;\n      } else {\n        this.r = PropertyFactory.getProp(elem, data.r || {\n          k: 0\n        }, 0, degToRads, this);\n      }\n\n      if (data.sk) {\n        this.sk = PropertyFactory.getProp(elem, data.sk, 0, degToRads, this);\n        this.sa = PropertyFactory.getProp(elem, data.sa, 0, degToRads, this);\n      }\n\n      this.a = PropertyFactory.getProp(elem, data.a || {\n        k: [0, 0, 0]\n      }, 1, 0, this);\n      this.s = PropertyFactory.getProp(elem, data.s || {\n        k: [100, 100, 100]\n      }, 1, 0.01, this); // Opacity is not part of the transform properties, that's why it won't use this.dynamicProperties. That way transforms won't get updated if opacity changes.\n\n      if (data.o) {\n        this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, elem);\n      } else {\n        this.o = {\n          _mdf: false,\n          v: 1\n        };\n      }\n\n      this._isDirty = true;\n\n      if (!this.dynamicProperties.length) {\n        this.getValue(true);\n      }\n    }\n\n    TransformProperty.prototype = {\n      applyToMatrix: applyToMatrix,\n      getValue: processKeys,\n      precalculateMatrix: precalculateMatrix,\n      autoOrient: autoOrient\n    };\n    extendPrototype([DynamicPropertyContainer], TransformProperty);\n    TransformProperty.prototype.addDynamicProperty = addDynamicProperty;\n    TransformProperty.prototype._addDynamicProperty = DynamicPropertyContainer.prototype.addDynamicProperty;\n\n    function getTransformProperty(elem, data, container) {\n      return new TransformProperty(elem, data, container);\n    }\n\n    return {\n      getTransformProperty: getTransformProperty\n    };\n  }();\n\n  function RepeaterModifier() {}\n\n  extendPrototype([ShapeModifier], RepeaterModifier);\n\n  RepeaterModifier.prototype.initModifierProperties = function (elem, data) {\n    this.getValue = this.processKeys;\n    this.c = PropertyFactory.getProp(elem, data.c, 0, null, this);\n    this.o = PropertyFactory.getProp(elem, data.o, 0, null, this);\n    this.tr = TransformPropertyFactory.getTransformProperty(elem, data.tr, this);\n    this.so = PropertyFactory.getProp(elem, data.tr.so, 0, 0.01, this);\n    this.eo = PropertyFactory.getProp(elem, data.tr.eo, 0, 0.01, this);\n    this.data = data;\n\n    if (!this.dynamicProperties.length) {\n      this.getValue(true);\n    }\n\n    this._isAnimated = !!this.dynamicProperties.length;\n    this.pMatrix = new Matrix();\n    this.rMatrix = new Matrix();\n    this.sMatrix = new Matrix();\n    this.tMatrix = new Matrix();\n    this.matrix = new Matrix();\n  };\n\n  RepeaterModifier.prototype.applyTransforms = function (pMatrix, rMatrix, sMatrix, transform, perc, inv) {\n    var dir = inv ? -1 : 1;\n    var scaleX = transform.s.v[0] + (1 - transform.s.v[0]) * (1 - perc);\n    var scaleY = transform.s.v[1] + (1 - transform.s.v[1]) * (1 - perc);\n    pMatrix.translate(transform.p.v[0] * dir * perc, transform.p.v[1] * dir * perc, transform.p.v[2]);\n    rMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n    rMatrix.rotate(-transform.r.v * dir * perc);\n    rMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n    sMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n    sMatrix.scale(inv ? 1 / scaleX : scaleX, inv ? 1 / scaleY : scaleY);\n    sMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n  };\n\n  RepeaterModifier.prototype.init = function (elem, arr, pos, elemsData) {\n    this.elem = elem;\n    this.arr = arr;\n    this.pos = pos;\n    this.elemsData = elemsData;\n    this._currentCopies = 0;\n    this._elements = [];\n    this._groups = [];\n    this.frameId = -1;\n    this.initDynamicPropertyContainer(elem);\n    this.initModifierProperties(elem, arr[pos]);\n\n    while (pos > 0) {\n      pos -= 1; // this._elements.unshift(arr.splice(pos,1)[0]);\n\n      this._elements.unshift(arr[pos]);\n    }\n\n    if (this.dynamicProperties.length) {\n      this.k = true;\n    } else {\n      this.getValue(true);\n    }\n  };\n\n  RepeaterModifier.prototype.resetElements = function (elements) {\n    var i;\n    var len = elements.length;\n\n    for (i = 0; i < len; i += 1) {\n      elements[i]._processed = false;\n\n      if (elements[i].ty === 'gr') {\n        this.resetElements(elements[i].it);\n      }\n    }\n  };\n\n  RepeaterModifier.prototype.cloneElements = function (elements) {\n    var newElements = JSON.parse(JSON.stringify(elements));\n    this.resetElements(newElements);\n    return newElements;\n  };\n\n  RepeaterModifier.prototype.changeGroupRender = function (elements, renderFlag) {\n    var i;\n    var len = elements.length;\n\n    for (i = 0; i < len; i += 1) {\n      elements[i]._render = renderFlag;\n\n      if (elements[i].ty === 'gr') {\n        this.changeGroupRender(elements[i].it, renderFlag);\n      }\n    }\n  };\n\n  RepeaterModifier.prototype.processShapes = function (_isFirstFrame) {\n    var items;\n    var itemsTransform;\n    var i;\n    var dir;\n    var cont;\n    var hasReloaded = false;\n\n    if (this._mdf || _isFirstFrame) {\n      var copies = Math.ceil(this.c.v);\n\n      if (this._groups.length < copies) {\n        while (this._groups.length < copies) {\n          var group = {\n            it: this.cloneElements(this._elements),\n            ty: 'gr'\n          };\n          group.it.push({\n            a: {\n              a: 0,\n              ix: 1,\n              k: [0, 0]\n            },\n            nm: 'Transform',\n            o: {\n              a: 0,\n              ix: 7,\n              k: 100\n            },\n            p: {\n              a: 0,\n              ix: 2,\n              k: [0, 0]\n            },\n            r: {\n              a: 1,\n              ix: 6,\n              k: [{\n                s: 0,\n                e: 0,\n                t: 0\n              }, {\n                s: 0,\n                e: 0,\n                t: 1\n              }]\n            },\n            s: {\n              a: 0,\n              ix: 3,\n              k: [100, 100]\n            },\n            sa: {\n              a: 0,\n              ix: 5,\n              k: 0\n            },\n            sk: {\n              a: 0,\n              ix: 4,\n              k: 0\n            },\n            ty: 'tr'\n          });\n          this.arr.splice(0, 0, group);\n\n          this._groups.splice(0, 0, group);\n\n          this._currentCopies += 1;\n        }\n\n        this.elem.reloadShapes();\n        hasReloaded = true;\n      }\n\n      cont = 0;\n      var renderFlag;\n\n      for (i = 0; i <= this._groups.length - 1; i += 1) {\n        renderFlag = cont < copies;\n        this._groups[i]._render = renderFlag;\n        this.changeGroupRender(this._groups[i].it, renderFlag);\n\n        if (!renderFlag) {\n          var elems = this.elemsData[i].it;\n          var transformData = elems[elems.length - 1];\n\n          if (transformData.transform.op.v !== 0) {\n            transformData.transform.op._mdf = true;\n            transformData.transform.op.v = 0;\n          } else {\n            transformData.transform.op._mdf = false;\n          }\n        }\n\n        cont += 1;\n      }\n\n      this._currentCopies = copies; /// /\n\n      var offset = this.o.v;\n      var offsetModulo = offset % 1;\n      var roundOffset = offset > 0 ? Math.floor(offset) : Math.ceil(offset);\n      var pProps = this.pMatrix.props;\n      var rProps = this.rMatrix.props;\n      var sProps = this.sMatrix.props;\n      this.pMatrix.reset();\n      this.rMatrix.reset();\n      this.sMatrix.reset();\n      this.tMatrix.reset();\n      this.matrix.reset();\n      var iteration = 0;\n\n      if (offset > 0) {\n        while (iteration < roundOffset) {\n          this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\n          iteration += 1;\n        }\n\n        if (offsetModulo) {\n          this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, offsetModulo, false);\n          iteration += offsetModulo;\n        }\n      } else if (offset < 0) {\n        while (iteration > roundOffset) {\n          this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, true);\n          iteration -= 1;\n        }\n\n        if (offsetModulo) {\n          this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, -offsetModulo, true);\n          iteration -= offsetModulo;\n        }\n      }\n\n      i = this.data.m === 1 ? 0 : this._currentCopies - 1;\n      dir = this.data.m === 1 ? 1 : -1;\n      cont = this._currentCopies;\n      var j;\n      var jLen;\n\n      while (cont) {\n        items = this.elemsData[i].it;\n        itemsTransform = items[items.length - 1].transform.mProps.v.props;\n        jLen = itemsTransform.length;\n        items[items.length - 1].transform.mProps._mdf = true;\n        items[items.length - 1].transform.op._mdf = true;\n        items[items.length - 1].transform.op.v = this._currentCopies === 1 ? this.so.v : this.so.v + (this.eo.v - this.so.v) * (i / (this._currentCopies - 1));\n\n        if (iteration !== 0) {\n          if (i !== 0 && dir === 1 || i !== this._currentCopies - 1 && dir === -1) {\n            this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\n          }\n\n          this.matrix.transform(rProps[0], rProps[1], rProps[2], rProps[3], rProps[4], rProps[5], rProps[6], rProps[7], rProps[8], rProps[9], rProps[10], rProps[11], rProps[12], rProps[13], rProps[14], rProps[15]);\n          this.matrix.transform(sProps[0], sProps[1], sProps[2], sProps[3], sProps[4], sProps[5], sProps[6], sProps[7], sProps[8], sProps[9], sProps[10], sProps[11], sProps[12], sProps[13], sProps[14], sProps[15]);\n          this.matrix.transform(pProps[0], pProps[1], pProps[2], pProps[3], pProps[4], pProps[5], pProps[6], pProps[7], pProps[8], pProps[9], pProps[10], pProps[11], pProps[12], pProps[13], pProps[14], pProps[15]);\n\n          for (j = 0; j < jLen; j += 1) {\n            itemsTransform[j] = this.matrix.props[j];\n          }\n\n          this.matrix.reset();\n        } else {\n          this.matrix.reset();\n\n          for (j = 0; j < jLen; j += 1) {\n            itemsTransform[j] = this.matrix.props[j];\n          }\n        }\n\n        iteration += 1;\n        cont -= 1;\n        i += dir;\n      }\n    } else {\n      cont = this._currentCopies;\n      i = 0;\n      dir = 1;\n\n      while (cont) {\n        items = this.elemsData[i].it;\n        itemsTransform = items[items.length - 1].transform.mProps.v.props;\n        items[items.length - 1].transform.mProps._mdf = false;\n        items[items.length - 1].transform.op._mdf = false;\n        cont -= 1;\n        i += dir;\n      }\n    }\n\n    return hasReloaded;\n  };\n\n  RepeaterModifier.prototype.addShape = function () {};\n\n  function RoundCornersModifier() {}\n\n  extendPrototype([ShapeModifier], RoundCornersModifier);\n\n  RoundCornersModifier.prototype.initModifierProperties = function (elem, data) {\n    this.getValue = this.processKeys;\n    this.rd = PropertyFactory.getProp(elem, data.r, 0, null, this);\n    this._isAnimated = !!this.rd.effectsSequence.length;\n  };\n\n  RoundCornersModifier.prototype.processPath = function (path, round) {\n    var clonedPath = shapePool.newElement();\n    clonedPath.c = path.c;\n    var i;\n    var len = path._length;\n    var currentV;\n    var currentI;\n    var currentO;\n    var closerV;\n    var distance;\n    var newPosPerc;\n    var index = 0;\n    var vX;\n    var vY;\n    var oX;\n    var oY;\n    var iX;\n    var iY;\n\n    for (i = 0; i < len; i += 1) {\n      currentV = path.v[i];\n      currentO = path.o[i];\n      currentI = path.i[i];\n\n      if (currentV[0] === currentO[0] && currentV[1] === currentO[1] && currentV[0] === currentI[0] && currentV[1] === currentI[1]) {\n        if ((i === 0 || i === len - 1) && !path.c) {\n          clonedPath.setTripleAt(currentV[0], currentV[1], currentO[0], currentO[1], currentI[0], currentI[1], index);\n          /* clonedPath.v[index] = currentV;\r\n                  clonedPath.o[index] = currentO;\r\n                  clonedPath.i[index] = currentI; */\n\n          index += 1;\n        } else {\n          if (i === 0) {\n            closerV = path.v[len - 1];\n          } else {\n            closerV = path.v[i - 1];\n          }\n\n          distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n          newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n          iX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n          vX = iX;\n          iY = currentV[1] - (currentV[1] - closerV[1]) * newPosPerc;\n          vY = iY;\n          oX = vX - (vX - currentV[0]) * roundCorner;\n          oY = vY - (vY - currentV[1]) * roundCorner;\n          clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n          index += 1;\n\n          if (i === len - 1) {\n            closerV = path.v[0];\n          } else {\n            closerV = path.v[i + 1];\n          }\n\n          distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n          newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n          oX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n          vX = oX;\n          oY = currentV[1] + (closerV[1] - currentV[1]) * newPosPerc;\n          vY = oY;\n          iX = vX - (vX - currentV[0]) * roundCorner;\n          iY = vY - (vY - currentV[1]) * roundCorner;\n          clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n          index += 1;\n        }\n      } else {\n        clonedPath.setTripleAt(path.v[i][0], path.v[i][1], path.o[i][0], path.o[i][1], path.i[i][0], path.i[i][1], index);\n        index += 1;\n      }\n    }\n\n    return clonedPath;\n  };\n\n  RoundCornersModifier.prototype.processShapes = function (_isFirstFrame) {\n    var shapePaths;\n    var i;\n    var len = this.shapes.length;\n    var j;\n    var jLen;\n    var rd = this.rd.v;\n\n    if (rd !== 0) {\n      var shapeData;\n      var localShapeCollection;\n\n      for (i = 0; i < len; i += 1) {\n        shapeData = this.shapes[i];\n        localShapeCollection = shapeData.localShapeCollection;\n\n        if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n          localShapeCollection.releaseShapes();\n          shapeData.shape._mdf = true;\n          shapePaths = shapeData.shape.paths.shapes;\n          jLen = shapeData.shape.paths._length;\n\n          for (j = 0; j < jLen; j += 1) {\n            localShapeCollection.addShape(this.processPath(shapePaths[j], rd));\n          }\n        }\n\n        shapeData.shape.paths = shapeData.localShapeCollection;\n      }\n    }\n\n    if (!this.dynamicProperties.length) {\n      this._mdf = false;\n    }\n  };\n\n  function floatEqual(a, b) {\n    return Math.abs(a - b) * 100000 <= Math.min(Math.abs(a), Math.abs(b));\n  }\n\n  function floatZero(f) {\n    return Math.abs(f) <= 0.00001;\n  }\n\n  function lerp(p0, p1, amount) {\n    return p0 * (1 - amount) + p1 * amount;\n  }\n\n  function lerpPoint(p0, p1, amount) {\n    return [lerp(p0[0], p1[0], amount), lerp(p0[1], p1[1], amount)];\n  }\n\n  function quadRoots(a, b, c) {\n    // no root\n    if (a === 0) return [];\n    var s = b * b - 4 * a * c; // Complex roots\n\n    if (s < 0) return [];\n    var singleRoot = -b / (2 * a); // 1 root\n\n    if (s === 0) return [singleRoot];\n    var delta = Math.sqrt(s) / (2 * a); // 2 roots\n\n    return [singleRoot - delta, singleRoot + delta];\n  }\n\n  function polynomialCoefficients(p0, p1, p2, p3) {\n    return [-p0 + 3 * p1 - 3 * p2 + p3, 3 * p0 - 6 * p1 + 3 * p2, -3 * p0 + 3 * p1, p0];\n  }\n\n  function singlePoint(p) {\n    return new PolynomialBezier(p, p, p, p, false);\n  }\n\n  function PolynomialBezier(p0, p1, p2, p3, linearize) {\n    if (linearize && pointEqual(p0, p1)) {\n      p1 = lerpPoint(p0, p3, 1 / 3);\n    }\n\n    if (linearize && pointEqual(p2, p3)) {\n      p2 = lerpPoint(p0, p3, 2 / 3);\n    }\n\n    var coeffx = polynomialCoefficients(p0[0], p1[0], p2[0], p3[0]);\n    var coeffy = polynomialCoefficients(p0[1], p1[1], p2[1], p3[1]);\n    this.a = [coeffx[0], coeffy[0]];\n    this.b = [coeffx[1], coeffy[1]];\n    this.c = [coeffx[2], coeffy[2]];\n    this.d = [coeffx[3], coeffy[3]];\n    this.points = [p0, p1, p2, p3];\n  }\n\n  PolynomialBezier.prototype.point = function (t) {\n    return [((this.a[0] * t + this.b[0]) * t + this.c[0]) * t + this.d[0], ((this.a[1] * t + this.b[1]) * t + this.c[1]) * t + this.d[1]];\n  };\n\n  PolynomialBezier.prototype.derivative = function (t) {\n    return [(3 * t * this.a[0] + 2 * this.b[0]) * t + this.c[0], (3 * t * this.a[1] + 2 * this.b[1]) * t + this.c[1]];\n  };\n\n  PolynomialBezier.prototype.tangentAngle = function (t) {\n    var p = this.derivative(t);\n    return Math.atan2(p[1], p[0]);\n  };\n\n  PolynomialBezier.prototype.normalAngle = function (t) {\n    var p = this.derivative(t);\n    return Math.atan2(p[0], p[1]);\n  };\n\n  PolynomialBezier.prototype.inflectionPoints = function () {\n    var denom = this.a[1] * this.b[0] - this.a[0] * this.b[1];\n    if (floatZero(denom)) return [];\n    var tcusp = -0.5 * (this.a[1] * this.c[0] - this.a[0] * this.c[1]) / denom;\n    var square = tcusp * tcusp - 1 / 3 * (this.b[1] * this.c[0] - this.b[0] * this.c[1]) / denom;\n    if (square < 0) return [];\n    var root = Math.sqrt(square);\n\n    if (floatZero(root)) {\n      if (root > 0 && root < 1) return [tcusp];\n      return [];\n    }\n\n    return [tcusp - root, tcusp + root].filter(function (r) {\n      return r > 0 && r < 1;\n    });\n  };\n\n  PolynomialBezier.prototype.split = function (t) {\n    if (t <= 0) return [singlePoint(this.points[0]), this];\n    if (t >= 1) return [this, singlePoint(this.points[this.points.length - 1])];\n    var p10 = lerpPoint(this.points[0], this.points[1], t);\n    var p11 = lerpPoint(this.points[1], this.points[2], t);\n    var p12 = lerpPoint(this.points[2], this.points[3], t);\n    var p20 = lerpPoint(p10, p11, t);\n    var p21 = lerpPoint(p11, p12, t);\n    var p3 = lerpPoint(p20, p21, t);\n    return [new PolynomialBezier(this.points[0], p10, p20, p3, true), new PolynomialBezier(p3, p21, p12, this.points[3], true)];\n  };\n\n  function extrema(bez, comp) {\n    var min = bez.points[0][comp];\n    var max = bez.points[bez.points.length - 1][comp];\n\n    if (min > max) {\n      var e = max;\n      max = min;\n      min = e;\n    } // Derivative roots to find min/max\n\n\n    var f = quadRoots(3 * bez.a[comp], 2 * bez.b[comp], bez.c[comp]);\n\n    for (var i = 0; i < f.length; i += 1) {\n      if (f[i] > 0 && f[i] < 1) {\n        var val = bez.point(f[i])[comp];\n        if (val < min) min = val;else if (val > max) max = val;\n      }\n    }\n\n    return {\n      min: min,\n      max: max\n    };\n  }\n\n  PolynomialBezier.prototype.bounds = function () {\n    return {\n      x: extrema(this, 0),\n      y: extrema(this, 1)\n    };\n  };\n\n  PolynomialBezier.prototype.boundingBox = function () {\n    var bounds = this.bounds();\n    return {\n      left: bounds.x.min,\n      right: bounds.x.max,\n      top: bounds.y.min,\n      bottom: bounds.y.max,\n      width: bounds.x.max - bounds.x.min,\n      height: bounds.y.max - bounds.y.min,\n      cx: (bounds.x.max + bounds.x.min) / 2,\n      cy: (bounds.y.max + bounds.y.min) / 2\n    };\n  };\n\n  function intersectData(bez, t1, t2) {\n    var box = bez.boundingBox();\n    return {\n      cx: box.cx,\n      cy: box.cy,\n      width: box.width,\n      height: box.height,\n      bez: bez,\n      t: (t1 + t2) / 2,\n      t1: t1,\n      t2: t2\n    };\n  }\n\n  function splitData(data) {\n    var split = data.bez.split(0.5);\n    return [intersectData(split[0], data.t1, data.t), intersectData(split[1], data.t, data.t2)];\n  }\n\n  function boxIntersect(b1, b2) {\n    return Math.abs(b1.cx - b2.cx) * 2 < b1.width + b2.width && Math.abs(b1.cy - b2.cy) * 2 < b1.height + b2.height;\n  }\n\n  function intersectsImpl(d1, d2, depth, tolerance, intersections, maxRecursion) {\n    if (!boxIntersect(d1, d2)) return;\n\n    if (depth >= maxRecursion || d1.width <= tolerance && d1.height <= tolerance && d2.width <= tolerance && d2.height <= tolerance) {\n      intersections.push([d1.t, d2.t]);\n      return;\n    }\n\n    var d1s = splitData(d1);\n    var d2s = splitData(d2);\n    intersectsImpl(d1s[0], d2s[0], depth + 1, tolerance, intersections, maxRecursion);\n    intersectsImpl(d1s[0], d2s[1], depth + 1, tolerance, intersections, maxRecursion);\n    intersectsImpl(d1s[1], d2s[0], depth + 1, tolerance, intersections, maxRecursion);\n    intersectsImpl(d1s[1], d2s[1], depth + 1, tolerance, intersections, maxRecursion);\n  }\n\n  PolynomialBezier.prototype.intersections = function (other, tolerance, maxRecursion) {\n    if (tolerance === undefined) tolerance = 2;\n    if (maxRecursion === undefined) maxRecursion = 7;\n    var intersections = [];\n    intersectsImpl(intersectData(this, 0, 1), intersectData(other, 0, 1), 0, tolerance, intersections, maxRecursion);\n    return intersections;\n  };\n\n  PolynomialBezier.shapeSegment = function (shapePath, index) {\n    var nextIndex = (index + 1) % shapePath.length();\n    return new PolynomialBezier(shapePath.v[index], shapePath.o[index], shapePath.i[nextIndex], shapePath.v[nextIndex], true);\n  };\n\n  PolynomialBezier.shapeSegmentInverted = function (shapePath, index) {\n    var nextIndex = (index + 1) % shapePath.length();\n    return new PolynomialBezier(shapePath.v[nextIndex], shapePath.i[nextIndex], shapePath.o[index], shapePath.v[index], true);\n  };\n\n  function crossProduct(a, b) {\n    return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];\n  }\n\n  function lineIntersection(start1, end1, start2, end2) {\n    var v1 = [start1[0], start1[1], 1];\n    var v2 = [end1[0], end1[1], 1];\n    var v3 = [start2[0], start2[1], 1];\n    var v4 = [end2[0], end2[1], 1];\n    var r = crossProduct(crossProduct(v1, v2), crossProduct(v3, v4));\n    if (floatZero(r[2])) return null;\n    return [r[0] / r[2], r[1] / r[2]];\n  }\n\n  function polarOffset(p, angle, length) {\n    return [p[0] + Math.cos(angle) * length, p[1] - Math.sin(angle) * length];\n  }\n\n  function pointDistance(p1, p2) {\n    return Math.hypot(p1[0] - p2[0], p1[1] - p2[1]);\n  }\n\n  function pointEqual(p1, p2) {\n    return floatEqual(p1[0], p2[0]) && floatEqual(p1[1], p2[1]);\n  }\n\n  function ZigZagModifier() {}\n\n  extendPrototype([ShapeModifier], ZigZagModifier);\n\n  ZigZagModifier.prototype.initModifierProperties = function (elem, data) {\n    this.getValue = this.processKeys;\n    this.amplitude = PropertyFactory.getProp(elem, data.s, 0, null, this);\n    this.frequency = PropertyFactory.getProp(elem, data.r, 0, null, this);\n    this.pointsType = PropertyFactory.getProp(elem, data.pt, 0, null, this);\n    this._isAnimated = this.amplitude.effectsSequence.length !== 0 || this.frequency.effectsSequence.length !== 0 || this.pointsType.effectsSequence.length !== 0;\n  };\n\n  function setPoint(outputBezier, point, angle, direction, amplitude, outAmplitude, inAmplitude) {\n    var angO = angle - Math.PI / 2;\n    var angI = angle + Math.PI / 2;\n    var px = point[0] + Math.cos(angle) * direction * amplitude;\n    var py = point[1] - Math.sin(angle) * direction * amplitude;\n    outputBezier.setTripleAt(px, py, px + Math.cos(angO) * outAmplitude, py - Math.sin(angO) * outAmplitude, px + Math.cos(angI) * inAmplitude, py - Math.sin(angI) * inAmplitude, outputBezier.length());\n  }\n\n  function getPerpendicularVector(pt1, pt2) {\n    var vector = [pt2[0] - pt1[0], pt2[1] - pt1[1]];\n    var rot = -Math.PI * 0.5;\n    var rotatedVector = [Math.cos(rot) * vector[0] - Math.sin(rot) * vector[1], Math.sin(rot) * vector[0] + Math.cos(rot) * vector[1]];\n    return rotatedVector;\n  }\n\n  function getProjectingAngle(path, cur) {\n    var prevIndex = cur === 0 ? path.length() - 1 : cur - 1;\n    var nextIndex = (cur + 1) % path.length();\n    var prevPoint = path.v[prevIndex];\n    var nextPoint = path.v[nextIndex];\n    var pVector = getPerpendicularVector(prevPoint, nextPoint);\n    return Math.atan2(0, 1) - Math.atan2(pVector[1], pVector[0]);\n  }\n\n  function zigZagCorner(outputBezier, path, cur, amplitude, frequency, pointType, direction) {\n    var angle = getProjectingAngle(path, cur);\n    var point = path.v[cur % path._length];\n    var prevPoint = path.v[cur === 0 ? path._length - 1 : cur - 1];\n    var nextPoint = path.v[(cur + 1) % path._length];\n    var prevDist = pointType === 2 ? Math.sqrt(Math.pow(point[0] - prevPoint[0], 2) + Math.pow(point[1] - prevPoint[1], 2)) : 0;\n    var nextDist = pointType === 2 ? Math.sqrt(Math.pow(point[0] - nextPoint[0], 2) + Math.pow(point[1] - nextPoint[1], 2)) : 0;\n    setPoint(outputBezier, path.v[cur % path._length], angle, direction, amplitude, nextDist / ((frequency + 1) * 2), prevDist / ((frequency + 1) * 2), pointType);\n  }\n\n  function zigZagSegment(outputBezier, segment, amplitude, frequency, pointType, direction) {\n    for (var i = 0; i < frequency; i += 1) {\n      var t = (i + 1) / (frequency + 1);\n      var dist = pointType === 2 ? Math.sqrt(Math.pow(segment.points[3][0] - segment.points[0][0], 2) + Math.pow(segment.points[3][1] - segment.points[0][1], 2)) : 0;\n      var angle = segment.normalAngle(t);\n      var point = segment.point(t);\n      setPoint(outputBezier, point, angle, direction, amplitude, dist / ((frequency + 1) * 2), dist / ((frequency + 1) * 2), pointType);\n      direction = -direction;\n    }\n\n    return direction;\n  }\n\n  ZigZagModifier.prototype.processPath = function (path, amplitude, frequency, pointType) {\n    var count = path._length;\n    var clonedPath = shapePool.newElement();\n    clonedPath.c = path.c;\n\n    if (!path.c) {\n      count -= 1;\n    }\n\n    if (count === 0) return clonedPath;\n    var direction = -1;\n    var segment = PolynomialBezier.shapeSegment(path, 0);\n    zigZagCorner(clonedPath, path, 0, amplitude, frequency, pointType, direction);\n\n    for (var i = 0; i < count; i += 1) {\n      direction = zigZagSegment(clonedPath, segment, amplitude, frequency, pointType, -direction);\n\n      if (i === count - 1 && !path.c) {\n        segment = null;\n      } else {\n        segment = PolynomialBezier.shapeSegment(path, (i + 1) % count);\n      }\n\n      zigZagCorner(clonedPath, path, i + 1, amplitude, frequency, pointType, direction);\n    }\n\n    return clonedPath;\n  };\n\n  ZigZagModifier.prototype.processShapes = function (_isFirstFrame) {\n    var shapePaths;\n    var i;\n    var len = this.shapes.length;\n    var j;\n    var jLen;\n    var amplitude = this.amplitude.v;\n    var frequency = Math.max(0, Math.round(this.frequency.v));\n    var pointType = this.pointsType.v;\n\n    if (amplitude !== 0) {\n      var shapeData;\n      var localShapeCollection;\n\n      for (i = 0; i < len; i += 1) {\n        shapeData = this.shapes[i];\n        localShapeCollection = shapeData.localShapeCollection;\n\n        if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n          localShapeCollection.releaseShapes();\n          shapeData.shape._mdf = true;\n          shapePaths = shapeData.shape.paths.shapes;\n          jLen = shapeData.shape.paths._length;\n\n          for (j = 0; j < jLen; j += 1) {\n            localShapeCollection.addShape(this.processPath(shapePaths[j], amplitude, frequency, pointType));\n          }\n        }\n\n        shapeData.shape.paths = shapeData.localShapeCollection;\n      }\n    }\n\n    if (!this.dynamicProperties.length) {\n      this._mdf = false;\n    }\n  };\n\n  function linearOffset(p1, p2, amount) {\n    var angle = Math.atan2(p2[0] - p1[0], p2[1] - p1[1]);\n    return [polarOffset(p1, angle, amount), polarOffset(p2, angle, amount)];\n  }\n\n  function offsetSegment(segment, amount) {\n    var p0;\n    var p1a;\n    var p1b;\n    var p2b;\n    var p2a;\n    var p3;\n    var e;\n    e = linearOffset(segment.points[0], segment.points[1], amount);\n    p0 = e[0];\n    p1a = e[1];\n    e = linearOffset(segment.points[1], segment.points[2], amount);\n    p1b = e[0];\n    p2b = e[1];\n    e = linearOffset(segment.points[2], segment.points[3], amount);\n    p2a = e[0];\n    p3 = e[1];\n    var p1 = lineIntersection(p0, p1a, p1b, p2b);\n    if (p1 === null) p1 = p1a;\n    var p2 = lineIntersection(p2a, p3, p1b, p2b);\n    if (p2 === null) p2 = p2a;\n    return new PolynomialBezier(p0, p1, p2, p3);\n  }\n\n  function joinLines(outputBezier, seg1, seg2, lineJoin, miterLimit) {\n    var p0 = seg1.points[3];\n    var p1 = seg2.points[0]; // Bevel\n\n    if (lineJoin === 3) return p0; // Connected, they don't need a joint\n\n    if (pointEqual(p0, p1)) return p0; // Round\n\n    if (lineJoin === 2) {\n      var angleOut = -seg1.tangentAngle(1);\n      var angleIn = -seg2.tangentAngle(0) + Math.PI;\n      var center = lineIntersection(p0, polarOffset(p0, angleOut + Math.PI / 2, 100), p1, polarOffset(p1, angleOut + Math.PI / 2, 100));\n      var radius = center ? pointDistance(center, p0) : pointDistance(p0, p1) / 2;\n      var tan = polarOffset(p0, angleOut, 2 * radius * roundCorner);\n      outputBezier.setXYAt(tan[0], tan[1], 'o', outputBezier.length() - 1);\n      tan = polarOffset(p1, angleIn, 2 * radius * roundCorner);\n      outputBezier.setTripleAt(p1[0], p1[1], p1[0], p1[1], tan[0], tan[1], outputBezier.length());\n      return p1;\n    } // Miter\n\n\n    var t0 = pointEqual(p0, seg1.points[2]) ? seg1.points[0] : seg1.points[2];\n    var t1 = pointEqual(p1, seg2.points[1]) ? seg2.points[3] : seg2.points[1];\n    var intersection = lineIntersection(t0, p0, p1, t1);\n\n    if (intersection && pointDistance(intersection, p0) < miterLimit) {\n      outputBezier.setTripleAt(intersection[0], intersection[1], intersection[0], intersection[1], intersection[0], intersection[1], outputBezier.length());\n      return intersection;\n    }\n\n    return p0;\n  }\n\n  function getIntersection(a, b) {\n    var intersect = a.intersections(b);\n    if (intersect.length && floatEqual(intersect[0][0], 1)) intersect.shift();\n    if (intersect.length) return intersect[0];\n    return null;\n  }\n\n  function pruneSegmentIntersection(a, b) {\n    var outa = a.slice();\n    var outb = b.slice();\n    var intersect = getIntersection(a[a.length - 1], b[0]);\n\n    if (intersect) {\n      outa[a.length - 1] = a[a.length - 1].split(intersect[0])[0];\n      outb[0] = b[0].split(intersect[1])[1];\n    }\n\n    if (a.length > 1 && b.length > 1) {\n      intersect = getIntersection(a[0], b[b.length - 1]);\n\n      if (intersect) {\n        return [[a[0].split(intersect[0])[0]], [b[b.length - 1].split(intersect[1])[1]]];\n      }\n    }\n\n    return [outa, outb];\n  }\n\n  function pruneIntersections(segments) {\n    var e;\n\n    for (var i = 1; i < segments.length; i += 1) {\n      e = pruneSegmentIntersection(segments[i - 1], segments[i]);\n      segments[i - 1] = e[0];\n      segments[i] = e[1];\n    }\n\n    if (segments.length > 1) {\n      e = pruneSegmentIntersection(segments[segments.length - 1], segments[0]);\n      segments[segments.length - 1] = e[0];\n      segments[0] = e[1];\n    }\n\n    return segments;\n  }\n\n  function offsetSegmentSplit(segment, amount) {\n    /*\r\n      We split each bezier segment into smaller pieces based\r\n      on inflection points, this ensures the control point\r\n      polygon is convex.\r\n        (A cubic bezier can have none, one, or two inflection points)\r\n    */\n    var flex = segment.inflectionPoints();\n    var left;\n    var right;\n    var split;\n    var mid;\n\n    if (flex.length === 0) {\n      return [offsetSegment(segment, amount)];\n    }\n\n    if (flex.length === 1 || floatEqual(flex[1], 1)) {\n      split = segment.split(flex[0]);\n      left = split[0];\n      right = split[1];\n      return [offsetSegment(left, amount), offsetSegment(right, amount)];\n    }\n\n    split = segment.split(flex[0]);\n    left = split[0];\n    var t = (flex[1] - flex[0]) / (1 - flex[0]);\n    split = split[1].split(t);\n    mid = split[0];\n    right = split[1];\n    return [offsetSegment(left, amount), offsetSegment(mid, amount), offsetSegment(right, amount)];\n  }\n\n  function OffsetPathModifier() {}\n\n  extendPrototype([ShapeModifier], OffsetPathModifier);\n\n  OffsetPathModifier.prototype.initModifierProperties = function (elem, data) {\n    this.getValue = this.processKeys;\n    this.amount = PropertyFactory.getProp(elem, data.a, 0, null, this);\n    this.miterLimit = PropertyFactory.getProp(elem, data.ml, 0, null, this);\n    this.lineJoin = data.lj;\n    this._isAnimated = this.amount.effectsSequence.length !== 0;\n  };\n\n  OffsetPathModifier.prototype.processPath = function (inputBezier, amount, lineJoin, miterLimit) {\n    var outputBezier = shapePool.newElement();\n    outputBezier.c = inputBezier.c;\n    var count = inputBezier.length();\n\n    if (!inputBezier.c) {\n      count -= 1;\n    }\n\n    var i;\n    var j;\n    var segment;\n    var multiSegments = [];\n\n    for (i = 0; i < count; i += 1) {\n      segment = PolynomialBezier.shapeSegment(inputBezier, i);\n      multiSegments.push(offsetSegmentSplit(segment, amount));\n    }\n\n    if (!inputBezier.c) {\n      for (i = count - 1; i >= 0; i -= 1) {\n        segment = PolynomialBezier.shapeSegmentInverted(inputBezier, i);\n        multiSegments.push(offsetSegmentSplit(segment, amount));\n      }\n    }\n\n    multiSegments = pruneIntersections(multiSegments); // Add bezier segments to the output and apply line joints\n\n    var lastPoint = null;\n    var lastSeg = null;\n\n    for (i = 0; i < multiSegments.length; i += 1) {\n      var multiSegment = multiSegments[i];\n      if (lastSeg) lastPoint = joinLines(outputBezier, lastSeg, multiSegment[0], lineJoin, miterLimit);\n      lastSeg = multiSegment[multiSegment.length - 1];\n\n      for (j = 0; j < multiSegment.length; j += 1) {\n        segment = multiSegment[j];\n\n        if (lastPoint && pointEqual(segment.points[0], lastPoint)) {\n          outputBezier.setXYAt(segment.points[1][0], segment.points[1][1], 'o', outputBezier.length() - 1);\n        } else {\n          outputBezier.setTripleAt(segment.points[0][0], segment.points[0][1], segment.points[1][0], segment.points[1][1], segment.points[0][0], segment.points[0][1], outputBezier.length());\n        }\n\n        outputBezier.setTripleAt(segment.points[3][0], segment.points[3][1], segment.points[3][0], segment.points[3][1], segment.points[2][0], segment.points[2][1], outputBezier.length());\n        lastPoint = segment.points[3];\n      }\n    }\n\n    if (multiSegments.length) joinLines(outputBezier, lastSeg, multiSegments[0][0], lineJoin, miterLimit);\n    return outputBezier;\n  };\n\n  OffsetPathModifier.prototype.processShapes = function (_isFirstFrame) {\n    var shapePaths;\n    var i;\n    var len = this.shapes.length;\n    var j;\n    var jLen;\n    var amount = this.amount.v;\n    var miterLimit = this.miterLimit.v;\n    var lineJoin = this.lineJoin;\n\n    if (amount !== 0) {\n      var shapeData;\n      var localShapeCollection;\n\n      for (i = 0; i < len; i += 1) {\n        shapeData = this.shapes[i];\n        localShapeCollection = shapeData.localShapeCollection;\n\n        if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n          localShapeCollection.releaseShapes();\n          shapeData.shape._mdf = true;\n          shapePaths = shapeData.shape.paths.shapes;\n          jLen = shapeData.shape.paths._length;\n\n          for (j = 0; j < jLen; j += 1) {\n            localShapeCollection.addShape(this.processPath(shapePaths[j], amount, lineJoin, miterLimit));\n          }\n        }\n\n        shapeData.shape.paths = shapeData.localShapeCollection;\n      }\n    }\n\n    if (!this.dynamicProperties.length) {\n      this._mdf = false;\n    }\n  };\n\n  function getFontProperties(fontData) {\n    var styles = fontData.fStyle ? fontData.fStyle.split(' ') : [];\n    var fWeight = 'normal';\n    var fStyle = 'normal';\n    var len = styles.length;\n    var styleName;\n\n    for (var i = 0; i < len; i += 1) {\n      styleName = styles[i].toLowerCase();\n\n      switch (styleName) {\n        case 'italic':\n          fStyle = 'italic';\n          break;\n\n        case 'bold':\n          fWeight = '700';\n          break;\n\n        case 'black':\n          fWeight = '900';\n          break;\n\n        case 'medium':\n          fWeight = '500';\n          break;\n\n        case 'regular':\n        case 'normal':\n          fWeight = '400';\n          break;\n\n        case 'light':\n        case 'thin':\n          fWeight = '200';\n          break;\n\n        default:\n          break;\n      }\n    }\n\n    return {\n      style: fStyle,\n      weight: fontData.fWeight || fWeight\n    };\n  }\n\n  var FontManager = function () {\n    var maxWaitingTime = 5000;\n    var emptyChar = {\n      w: 0,\n      size: 0,\n      shapes: [],\n      data: {\n        shapes: []\n      }\n    };\n    var combinedCharacters = []; // Hindi characters\n\n    combinedCharacters = combinedCharacters.concat([2304, 2305, 2306, 2307, 2362, 2363, 2364, 2364, 2366, 2367, 2368, 2369, 2370, 2371, 2372, 2373, 2374, 2375, 2376, 2377, 2378, 2379, 2380, 2381, 2382, 2383, 2387, 2388, 2389, 2390, 2391, 2402, 2403]);\n    var BLACK_FLAG_CODE_POINT = 127988;\n    var CANCEL_TAG_CODE_POINT = 917631;\n    var A_TAG_CODE_POINT = 917601;\n    var Z_TAG_CODE_POINT = 917626;\n    var VARIATION_SELECTOR_16_CODE_POINT = 65039;\n    var ZERO_WIDTH_JOINER_CODE_POINT = 8205;\n    var REGIONAL_CHARACTER_A_CODE_POINT = 127462;\n    var REGIONAL_CHARACTER_Z_CODE_POINT = 127487;\n    var surrogateModifiers = ['d83cdffb', 'd83cdffc', 'd83cdffd', 'd83cdffe', 'd83cdfff'];\n\n    function trimFontOptions(font) {\n      var familyArray = font.split(',');\n      var i;\n      var len = familyArray.length;\n      var enabledFamilies = [];\n\n      for (i = 0; i < len; i += 1) {\n        if (familyArray[i] !== 'sans-serif' && familyArray[i] !== 'monospace') {\n          enabledFamilies.push(familyArray[i]);\n        }\n      }\n\n      return enabledFamilies.join(',');\n    }\n\n    function setUpNode(font, family) {\n      var parentNode = createTag('span'); // Node is invisible to screen readers.\n\n      parentNode.setAttribute('aria-hidden', true);\n      parentNode.style.fontFamily = family;\n      var node = createTag('span'); // Characters that vary significantly among different fonts\n\n      node.innerText = 'giItT1WQy@!-/#'; // Visible - so we can measure it - but not on the screen\n\n      parentNode.style.position = 'absolute';\n      parentNode.style.left = '-10000px';\n      parentNode.style.top = '-10000px'; // Large font size makes even subtle changes obvious\n\n      parentNode.style.fontSize = '300px'; // Reset any font properties\n\n      parentNode.style.fontVariant = 'normal';\n      parentNode.style.fontStyle = 'normal';\n      parentNode.style.fontWeight = 'normal';\n      parentNode.style.letterSpacing = '0';\n      parentNode.appendChild(node);\n      document.body.appendChild(parentNode); // Remember width with no applied web font\n\n      var width = node.offsetWidth;\n      node.style.fontFamily = trimFontOptions(font) + ', ' + family;\n      return {\n        node: node,\n        w: width,\n        parent: parentNode\n      };\n    }\n\n    function checkLoadedFonts() {\n      var i;\n      var len = this.fonts.length;\n      var node;\n      var w;\n      var loadedCount = len;\n\n      for (i = 0; i < len; i += 1) {\n        if (this.fonts[i].loaded) {\n          loadedCount -= 1;\n        } else if (this.fonts[i].fOrigin === 'n' || this.fonts[i].origin === 0) {\n          this.fonts[i].loaded = true;\n        } else {\n          node = this.fonts[i].monoCase.node;\n          w = this.fonts[i].monoCase.w;\n\n          if (node.offsetWidth !== w) {\n            loadedCount -= 1;\n            this.fonts[i].loaded = true;\n          } else {\n            node = this.fonts[i].sansCase.node;\n            w = this.fonts[i].sansCase.w;\n\n            if (node.offsetWidth !== w) {\n              loadedCount -= 1;\n              this.fonts[i].loaded = true;\n            }\n          }\n\n          if (this.fonts[i].loaded) {\n            this.fonts[i].sansCase.parent.parentNode.removeChild(this.fonts[i].sansCase.parent);\n            this.fonts[i].monoCase.parent.parentNode.removeChild(this.fonts[i].monoCase.parent);\n          }\n        }\n      }\n\n      if (loadedCount !== 0 && Date.now() - this.initTime < maxWaitingTime) {\n        setTimeout(this.checkLoadedFontsBinded, 20);\n      } else {\n        setTimeout(this.setIsLoadedBinded, 10);\n      }\n    }\n\n    function createHelper(fontData, def) {\n      var engine = document.body && def ? 'svg' : 'canvas';\n      var helper;\n      var fontProps = getFontProperties(fontData);\n\n      if (engine === 'svg') {\n        var tHelper = createNS('text');\n        tHelper.style.fontSize = '100px'; // tHelper.style.fontFamily = fontData.fFamily;\n\n        tHelper.setAttribute('font-family', fontData.fFamily);\n        tHelper.setAttribute('font-style', fontProps.style);\n        tHelper.setAttribute('font-weight', fontProps.weight);\n        tHelper.textContent = '1';\n\n        if (fontData.fClass) {\n          tHelper.style.fontFamily = 'inherit';\n          tHelper.setAttribute('class', fontData.fClass);\n        } else {\n          tHelper.style.fontFamily = fontData.fFamily;\n        }\n\n        def.appendChild(tHelper);\n        helper = tHelper;\n      } else {\n        var tCanvasHelper = new OffscreenCanvas(500, 500).getContext('2d');\n        tCanvasHelper.font = fontProps.style + ' ' + fontProps.weight + ' 100px ' + fontData.fFamily;\n        helper = tCanvasHelper;\n      }\n\n      function measure(text) {\n        if (engine === 'svg') {\n          helper.textContent = text;\n          return helper.getComputedTextLength();\n        }\n\n        return helper.measureText(text).width;\n      }\n\n      return {\n        measureText: measure\n      };\n    }\n\n    function addFonts(fontData, defs) {\n      if (!fontData) {\n        this.isLoaded = true;\n        return;\n      }\n\n      if (this.chars) {\n        this.isLoaded = true;\n        this.fonts = fontData.list;\n        return;\n      }\n\n      if (!document.body) {\n        this.isLoaded = true;\n        fontData.list.forEach(function (data) {\n          data.helper = createHelper(data);\n          data.cache = {};\n        });\n        this.fonts = fontData.list;\n        return;\n      }\n\n      var fontArr = fontData.list;\n      var i;\n      var len = fontArr.length;\n      var _pendingFonts = len;\n\n      for (i = 0; i < len; i += 1) {\n        var shouldLoadFont = true;\n        var loadedSelector;\n        var j;\n        fontArr[i].loaded = false;\n        fontArr[i].monoCase = setUpNode(fontArr[i].fFamily, 'monospace');\n        fontArr[i].sansCase = setUpNode(fontArr[i].fFamily, 'sans-serif');\n\n        if (!fontArr[i].fPath) {\n          fontArr[i].loaded = true;\n          _pendingFonts -= 1;\n        } else if (fontArr[i].fOrigin === 'p' || fontArr[i].origin === 3) {\n          loadedSelector = document.querySelectorAll('style[f-forigin=\"p\"][f-family=\"' + fontArr[i].fFamily + '\"], style[f-origin=\"3\"][f-family=\"' + fontArr[i].fFamily + '\"]');\n\n          if (loadedSelector.length > 0) {\n            shouldLoadFont = false;\n          }\n\n          if (shouldLoadFont) {\n            var s = createTag('style');\n            s.setAttribute('f-forigin', fontArr[i].fOrigin);\n            s.setAttribute('f-origin', fontArr[i].origin);\n            s.setAttribute('f-family', fontArr[i].fFamily);\n            s.type = 'text/css';\n            s.innerText = '@font-face {font-family: ' + fontArr[i].fFamily + \"; font-style: normal; src: url('\" + fontArr[i].fPath + \"');}\";\n            defs.appendChild(s);\n          }\n        } else if (fontArr[i].fOrigin === 'g' || fontArr[i].origin === 1) {\n          loadedSelector = document.querySelectorAll('link[f-forigin=\"g\"], link[f-origin=\"1\"]');\n\n          for (j = 0; j < loadedSelector.length; j += 1) {\n            if (loadedSelector[j].href.indexOf(fontArr[i].fPath) !== -1) {\n              // Font is already loaded\n              shouldLoadFont = false;\n            }\n          }\n\n          if (shouldLoadFont) {\n            var l = createTag('link');\n            l.setAttribute('f-forigin', fontArr[i].fOrigin);\n            l.setAttribute('f-origin', fontArr[i].origin);\n            l.type = 'text/css';\n            l.rel = 'stylesheet';\n            l.href = fontArr[i].fPath;\n            document.body.appendChild(l);\n          }\n        } else if (fontArr[i].fOrigin === 't' || fontArr[i].origin === 2) {\n          loadedSelector = document.querySelectorAll('script[f-forigin=\"t\"], script[f-origin=\"2\"]');\n\n          for (j = 0; j < loadedSelector.length; j += 1) {\n            if (fontArr[i].fPath === loadedSelector[j].src) {\n              // Font is already loaded\n              shouldLoadFont = false;\n            }\n          }\n\n          if (shouldLoadFont) {\n            var sc = createTag('link');\n            sc.setAttribute('f-forigin', fontArr[i].fOrigin);\n            sc.setAttribute('f-origin', fontArr[i].origin);\n            sc.setAttribute('rel', 'stylesheet');\n            sc.setAttribute('href', fontArr[i].fPath);\n            defs.appendChild(sc);\n          }\n        }\n\n        fontArr[i].helper = createHelper(fontArr[i], defs);\n        fontArr[i].cache = {};\n        this.fonts.push(fontArr[i]);\n      }\n\n      if (_pendingFonts === 0) {\n        this.isLoaded = true;\n      } else {\n        // On some cases even if the font is loaded, it won't load correctly when measuring text on canvas.\n        // Adding this timeout seems to fix it\n        setTimeout(this.checkLoadedFonts.bind(this), 100);\n      }\n    }\n\n    function addChars(chars) {\n      if (!chars) {\n        return;\n      }\n\n      if (!this.chars) {\n        this.chars = [];\n      }\n\n      var i;\n      var len = chars.length;\n      var j;\n      var jLen = this.chars.length;\n      var found;\n\n      for (i = 0; i < len; i += 1) {\n        j = 0;\n        found = false;\n\n        while (j < jLen) {\n          if (this.chars[j].style === chars[i].style && this.chars[j].fFamily === chars[i].fFamily && this.chars[j].ch === chars[i].ch) {\n            found = true;\n          }\n\n          j += 1;\n        }\n\n        if (!found) {\n          this.chars.push(chars[i]);\n          jLen += 1;\n        }\n      }\n    }\n\n    function getCharData(_char, style, font) {\n      var i = 0;\n      var len = this.chars.length;\n\n      while (i < len) {\n        if (this.chars[i].ch === _char && this.chars[i].style === style && this.chars[i].fFamily === font) {\n          return this.chars[i];\n        }\n\n        i += 1;\n      }\n\n      if ((typeof _char === 'string' && _char.charCodeAt(0) !== 13 || !_char) && console && console.warn // eslint-disable-line no-console\n      && !this._warned) {\n        this._warned = true;\n        console.warn('Missing character from exported characters list: ', _char, style, font); // eslint-disable-line no-console\n      }\n\n      return emptyChar;\n    }\n\n    function measureText(_char2, fontName, size) {\n      var fontData = this.getFontByName(fontName); // Using the char instead of char.charCodeAt(0)\n      // to avoid collisions between equal chars\n\n      var index = _char2;\n\n      if (!fontData.cache[index]) {\n        var tHelper = fontData.helper;\n\n        if (_char2 === ' ') {\n          var doubleSize = tHelper.measureText('|' + _char2 + '|');\n          var singleSize = tHelper.measureText('||');\n          fontData.cache[index] = (doubleSize - singleSize) / 100;\n        } else {\n          fontData.cache[index] = tHelper.measureText(_char2) / 100;\n        }\n      }\n\n      return fontData.cache[index] * size;\n    }\n\n    function getFontByName(name) {\n      var i = 0;\n      var len = this.fonts.length;\n\n      while (i < len) {\n        if (this.fonts[i].fName === name) {\n          return this.fonts[i];\n        }\n\n        i += 1;\n      }\n\n      return this.fonts[0];\n    }\n\n    function getCodePoint(string) {\n      var codePoint = 0;\n      var first = string.charCodeAt(0);\n\n      if (first >= 0xD800 && first <= 0xDBFF) {\n        var second = string.charCodeAt(1);\n\n        if (second >= 0xDC00 && second <= 0xDFFF) {\n          codePoint = (first - 0xD800) * 0x400 + second - 0xDC00 + 0x10000;\n        }\n      }\n\n      return codePoint;\n    } // Skin tone modifiers\n\n\n    function isModifier(firstCharCode, secondCharCode) {\n      var sum = firstCharCode.toString(16) + secondCharCode.toString(16);\n      return surrogateModifiers.indexOf(sum) !== -1;\n    }\n\n    function isZeroWidthJoiner(charCode) {\n      return charCode === ZERO_WIDTH_JOINER_CODE_POINT;\n    } // This codepoint may change the appearance of the preceding character.\n    // If that is a symbol, dingbat or emoji, U+FE0F forces it to be rendered\n    // as a colorful image as compared to a monochrome text variant.\n\n\n    function isVariationSelector(charCode) {\n      return charCode === VARIATION_SELECTOR_16_CODE_POINT;\n    } // The regional indicator symbols are a set of 26 alphabetic Unicode\n    /// characters (A–Z) intended to be used to encode ISO 3166-1 alpha-2\n    // two-letter country codes in a way that allows optional special treatment.\n\n\n    function isRegionalCode(string) {\n      var codePoint = getCodePoint(string);\n\n      if (codePoint >= REGIONAL_CHARACTER_A_CODE_POINT && codePoint <= REGIONAL_CHARACTER_Z_CODE_POINT) {\n        return true;\n      }\n\n      return false;\n    } // Some Emoji implementations represent combinations of\n    // two “regional indicator” letters as a single flag symbol.\n\n\n    function isFlagEmoji(string) {\n      return isRegionalCode(string.substr(0, 2)) && isRegionalCode(string.substr(2, 2));\n    }\n\n    function isCombinedCharacter(_char3) {\n      return combinedCharacters.indexOf(_char3) !== -1;\n    } // Regional flags start with a BLACK_FLAG_CODE_POINT\n    // folowed by 5 chars in the TAG range\n    // and end with a CANCEL_TAG_CODE_POINT\n\n\n    function isRegionalFlag(text, index) {\n      var codePoint = getCodePoint(text.substr(index, 2));\n\n      if (codePoint !== BLACK_FLAG_CODE_POINT) {\n        return false;\n      }\n\n      var count = 0;\n      index += 2;\n\n      while (count < 5) {\n        codePoint = getCodePoint(text.substr(index, 2));\n\n        if (codePoint < A_TAG_CODE_POINT || codePoint > Z_TAG_CODE_POINT) {\n          return false;\n        }\n\n        count += 1;\n        index += 2;\n      }\n\n      return getCodePoint(text.substr(index, 2)) === CANCEL_TAG_CODE_POINT;\n    }\n\n    function setIsLoaded() {\n      this.isLoaded = true;\n    }\n\n    var Font = function Font() {\n      this.fonts = [];\n      this.chars = null;\n      this.typekitLoaded = 0;\n      this.isLoaded = false;\n      this._warned = false;\n      this.initTime = Date.now();\n      this.setIsLoadedBinded = this.setIsLoaded.bind(this);\n      this.checkLoadedFontsBinded = this.checkLoadedFonts.bind(this);\n    };\n\n    Font.isModifier = isModifier;\n    Font.isZeroWidthJoiner = isZeroWidthJoiner;\n    Font.isFlagEmoji = isFlagEmoji;\n    Font.isRegionalCode = isRegionalCode;\n    Font.isCombinedCharacter = isCombinedCharacter;\n    Font.isRegionalFlag = isRegionalFlag;\n    Font.isVariationSelector = isVariationSelector;\n    Font.BLACK_FLAG_CODE_POINT = BLACK_FLAG_CODE_POINT;\n    var fontPrototype = {\n      addChars: addChars,\n      addFonts: addFonts,\n      getCharData: getCharData,\n      getFontByName: getFontByName,\n      measureText: measureText,\n      checkLoadedFonts: checkLoadedFonts,\n      setIsLoaded: setIsLoaded\n    };\n    Font.prototype = fontPrototype;\n    return Font;\n  }();\n\n  function SlotManager(animationData) {\n    this.animationData = animationData;\n  }\n\n  SlotManager.prototype.getProp = function (data) {\n    if (this.animationData.slots && this.animationData.slots[data.sid]) {\n      return Object.assign(data, this.animationData.slots[data.sid].p);\n    }\n\n    return data;\n  };\n\n  function slotFactory(animationData) {\n    return new SlotManager(animationData);\n  }\n\n  function RenderableElement() {}\n\n  RenderableElement.prototype = {\n    initRenderable: function initRenderable() {\n      // layer's visibility related to inpoint and outpoint. Rename isVisible to isInRange\n      this.isInRange = false; // layer's display state\n\n      this.hidden = false; // If layer's transparency equals 0, it can be hidden\n\n      this.isTransparent = false; // list of animated components\n\n      this.renderableComponents = [];\n    },\n    addRenderableComponent: function addRenderableComponent(component) {\n      if (this.renderableComponents.indexOf(component) === -1) {\n        this.renderableComponents.push(component);\n      }\n    },\n    removeRenderableComponent: function removeRenderableComponent(component) {\n      if (this.renderableComponents.indexOf(component) !== -1) {\n        this.renderableComponents.splice(this.renderableComponents.indexOf(component), 1);\n      }\n    },\n    prepareRenderableFrame: function prepareRenderableFrame(num) {\n      this.checkLayerLimits(num);\n    },\n    checkTransparency: function checkTransparency() {\n      if (this.finalTransform.mProp.o.v <= 0) {\n        if (!this.isTransparent && this.globalData.renderConfig.hideOnTransparent) {\n          this.isTransparent = true;\n          this.hide();\n        }\n      } else if (this.isTransparent) {\n        this.isTransparent = false;\n        this.show();\n      }\n    },\n\n    /**\r\n       * @function\r\n       * Initializes frame related properties.\r\n       *\r\n       * @param {number} num\r\n       * current frame number in Layer's time\r\n       *\r\n       */\n    checkLayerLimits: function checkLayerLimits(num) {\n      if (this.data.ip - this.data.st <= num && this.data.op - this.data.st > num) {\n        if (this.isInRange !== true) {\n          this.globalData._mdf = true;\n          this._mdf = true;\n          this.isInRange = true;\n          this.show();\n        }\n      } else if (this.isInRange !== false) {\n        this.globalData._mdf = true;\n        this.isInRange = false;\n        this.hide();\n      }\n    },\n    renderRenderable: function renderRenderable() {\n      var i;\n      var len = this.renderableComponents.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.renderableComponents[i].renderFrame(this._isFirstFrame);\n      }\n      /* this.maskManager.renderFrame(this.finalTransform.mat);\r\n          this.renderableEffectsManager.renderFrame(this._isFirstFrame); */\n\n    },\n    sourceRectAtTime: function sourceRectAtTime() {\n      return {\n        top: 0,\n        left: 0,\n        width: 100,\n        height: 100\n      };\n    },\n    getLayerSize: function getLayerSize() {\n      if (this.data.ty === 5) {\n        return {\n          w: this.data.textData.width,\n          h: this.data.textData.height\n        };\n      }\n\n      return {\n        w: this.data.width,\n        h: this.data.height\n      };\n    }\n  };\n\n  var getBlendMode = function () {\n    var blendModeEnums = {\n      0: 'source-over',\n      1: 'multiply',\n      2: 'screen',\n      3: 'overlay',\n      4: 'darken',\n      5: 'lighten',\n      6: 'color-dodge',\n      7: 'color-burn',\n      8: 'hard-light',\n      9: 'soft-light',\n      10: 'difference',\n      11: 'exclusion',\n      12: 'hue',\n      13: 'saturation',\n      14: 'color',\n      15: 'luminosity'\n    };\n    return function (mode) {\n      return blendModeEnums[mode] || '';\n    };\n  }();\n\n  function SliderEffect(data, elem, container) {\n    this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function AngleEffect(data, elem, container) {\n    this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function ColorEffect(data, elem, container) {\n    this.p = PropertyFactory.getProp(elem, data.v, 1, 0, container);\n  }\n\n  function PointEffect(data, elem, container) {\n    this.p = PropertyFactory.getProp(elem, data.v, 1, 0, container);\n  }\n\n  function LayerIndexEffect(data, elem, container) {\n    this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function MaskIndexEffect(data, elem, container) {\n    this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function CheckboxEffect(data, elem, container) {\n    this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n  }\n\n  function NoValueEffect() {\n    this.p = {};\n  }\n\n  function EffectsManager(data, element) {\n    var effects = data.ef || [];\n    this.effectElements = [];\n    var i;\n    var len = effects.length;\n    var effectItem;\n\n    for (i = 0; i < len; i += 1) {\n      effectItem = new GroupEffect(effects[i], element);\n      this.effectElements.push(effectItem);\n    }\n  }\n\n  function GroupEffect(data, element) {\n    this.init(data, element);\n  }\n\n  extendPrototype([DynamicPropertyContainer], GroupEffect);\n  GroupEffect.prototype.getValue = GroupEffect.prototype.iterateDynamicProperties;\n\n  GroupEffect.prototype.init = function (data, element) {\n    this.data = data;\n    this.effectElements = [];\n    this.initDynamicPropertyContainer(element);\n    var i;\n    var len = this.data.ef.length;\n    var eff;\n    var effects = this.data.ef;\n\n    for (i = 0; i < len; i += 1) {\n      eff = null;\n\n      switch (effects[i].ty) {\n        case 0:\n          eff = new SliderEffect(effects[i], element, this);\n          break;\n\n        case 1:\n          eff = new AngleEffect(effects[i], element, this);\n          break;\n\n        case 2:\n          eff = new ColorEffect(effects[i], element, this);\n          break;\n\n        case 3:\n          eff = new PointEffect(effects[i], element, this);\n          break;\n\n        case 4:\n        case 7:\n          eff = new CheckboxEffect(effects[i], element, this);\n          break;\n\n        case 10:\n          eff = new LayerIndexEffect(effects[i], element, this);\n          break;\n\n        case 11:\n          eff = new MaskIndexEffect(effects[i], element, this);\n          break;\n\n        case 5:\n          eff = new EffectsManager(effects[i], element, this);\n          break;\n        // case 6:\n\n        default:\n          eff = new NoValueEffect(effects[i], element, this);\n          break;\n      }\n\n      if (eff) {\n        this.effectElements.push(eff);\n      }\n    }\n  };\n\n  function BaseElement() {}\n\n  BaseElement.prototype = {\n    checkMasks: function checkMasks() {\n      if (!this.data.hasMask) {\n        return false;\n      }\n\n      var i = 0;\n      var len = this.data.masksProperties.length;\n\n      while (i < len) {\n        if (this.data.masksProperties[i].mode !== 'n' && this.data.masksProperties[i].cl !== false) {\n          return true;\n        }\n\n        i += 1;\n      }\n\n      return false;\n    },\n    initExpressions: function initExpressions() {\n      var expressionsInterfaces = getExpressionInterfaces();\n\n      if (!expressionsInterfaces) {\n        return;\n      }\n\n      var LayerExpressionInterface = expressionsInterfaces('layer');\n      var EffectsExpressionInterface = expressionsInterfaces('effects');\n      var ShapeExpressionInterface = expressionsInterfaces('shape');\n      var TextExpressionInterface = expressionsInterfaces('text');\n      var CompExpressionInterface = expressionsInterfaces('comp');\n      this.layerInterface = LayerExpressionInterface(this);\n\n      if (this.data.hasMask && this.maskManager) {\n        this.layerInterface.registerMaskInterface(this.maskManager);\n      }\n\n      var effectsInterface = EffectsExpressionInterface.createEffectsInterface(this, this.layerInterface);\n      this.layerInterface.registerEffectsInterface(effectsInterface);\n\n      if (this.data.ty === 0 || this.data.xt) {\n        this.compInterface = CompExpressionInterface(this);\n      } else if (this.data.ty === 4) {\n        this.layerInterface.shapeInterface = ShapeExpressionInterface(this.shapesData, this.itemsData, this.layerInterface);\n        this.layerInterface.content = this.layerInterface.shapeInterface;\n      } else if (this.data.ty === 5) {\n        this.layerInterface.textInterface = TextExpressionInterface(this);\n        this.layerInterface.text = this.layerInterface.textInterface;\n      }\n    },\n    setBlendMode: function setBlendMode() {\n      var blendModeValue = getBlendMode(this.data.bm);\n      var elem = this.baseElement || this.layerElement;\n      elem.style['mix-blend-mode'] = blendModeValue;\n    },\n    initBaseData: function initBaseData(data, globalData, comp) {\n      this.globalData = globalData;\n      this.comp = comp;\n      this.data = data;\n      this.layerId = createElementID(); // Stretch factor for old animations missing this property.\n\n      if (!this.data.sr) {\n        this.data.sr = 1;\n      } // effects manager\n\n\n      this.effectsManager = new EffectsManager(this.data, this, this.dynamicProperties);\n    },\n    getType: function getType() {\n      return this.type;\n    },\n    sourceRectAtTime: function sourceRectAtTime() {}\n  };\n\n  /**\r\n   * @file\r\n   * Handles element's layer frame update.\r\n   * Checks layer in point and out point\r\n   *\r\n   */\n  function FrameElement() {}\n\n  FrameElement.prototype = {\n    /**\r\n       * @function\r\n       * Initializes frame related properties.\r\n       *\r\n       */\n    initFrame: function initFrame() {\n      // set to true when inpoint is rendered\n      this._isFirstFrame = false; // list of animated properties\n\n      this.dynamicProperties = []; // If layer has been modified in current tick this will be true\n\n      this._mdf = false;\n    },\n\n    /**\r\n       * @function\r\n       * Calculates all dynamic values\r\n       *\r\n       * @param {number} num\r\n       * current frame number in Layer's time\r\n       * @param {boolean} isVisible\r\n       * if layers is currently in range\r\n       *\r\n       */\n    prepareProperties: function prepareProperties(num, isVisible) {\n      var i;\n      var len = this.dynamicProperties.length;\n\n      for (i = 0; i < len; i += 1) {\n        if (isVisible || this._isParent && this.dynamicProperties[i].propType === 'transform') {\n          this.dynamicProperties[i].getValue();\n\n          if (this.dynamicProperties[i]._mdf) {\n            this.globalData._mdf = true;\n            this._mdf = true;\n          }\n        }\n      }\n    },\n    addDynamicProperty: function addDynamicProperty(prop) {\n      if (this.dynamicProperties.indexOf(prop) === -1) {\n        this.dynamicProperties.push(prop);\n      }\n    }\n  };\n\n  function FootageElement(data, globalData, comp) {\n    this.initFrame();\n    this.initRenderable();\n    this.assetData = globalData.getAssetData(data.refId);\n    this.footageData = globalData.imageLoader.getAsset(this.assetData);\n    this.initBaseData(data, globalData, comp);\n  }\n\n  FootageElement.prototype.prepareFrame = function () {};\n\n  extendPrototype([RenderableElement, BaseElement, FrameElement], FootageElement);\n\n  FootageElement.prototype.getBaseElement = function () {\n    return null;\n  };\n\n  FootageElement.prototype.renderFrame = function () {};\n\n  FootageElement.prototype.destroy = function () {};\n\n  FootageElement.prototype.initExpressions = function () {\n    var expressionsInterfaces = getExpressionInterfaces();\n\n    if (!expressionsInterfaces) {\n      return;\n    }\n\n    var FootageInterface = expressionsInterfaces('footage');\n    this.layerInterface = FootageInterface(this);\n  };\n\n  FootageElement.prototype.getFootageData = function () {\n    return this.footageData;\n  };\n\n  function AudioElement(data, globalData, comp) {\n    this.initFrame();\n    this.initRenderable();\n    this.assetData = globalData.getAssetData(data.refId);\n    this.initBaseData(data, globalData, comp);\n    this._isPlaying = false;\n    this._canPlay = false;\n    var assetPath = this.globalData.getAssetsPath(this.assetData);\n    this.audio = this.globalData.audioController.createAudio(assetPath);\n    this._currentTime = 0;\n    this.globalData.audioController.addAudio(this);\n    this._volumeMultiplier = 1;\n    this._volume = 1;\n    this._previousVolume = null;\n    this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n      _placeholder: true\n    };\n    this.lv = PropertyFactory.getProp(this, data.au && data.au.lv ? data.au.lv : {\n      k: [100]\n    }, 1, 0.01, this);\n  }\n\n  AudioElement.prototype.prepareFrame = function (num) {\n    this.prepareRenderableFrame(num, true);\n    this.prepareProperties(num, true);\n\n    if (!this.tm._placeholder) {\n      var timeRemapped = this.tm.v;\n      this._currentTime = timeRemapped;\n    } else {\n      this._currentTime = num / this.data.sr;\n    }\n\n    this._volume = this.lv.v[0];\n    var totalVolume = this._volume * this._volumeMultiplier;\n\n    if (this._previousVolume !== totalVolume) {\n      this._previousVolume = totalVolume;\n      this.audio.volume(totalVolume);\n    }\n  };\n\n  extendPrototype([RenderableElement, BaseElement, FrameElement], AudioElement);\n\n  AudioElement.prototype.renderFrame = function () {\n    if (this.isInRange && this._canPlay) {\n      if (!this._isPlaying) {\n        this.audio.play();\n        this.audio.seek(this._currentTime / this.globalData.frameRate);\n        this._isPlaying = true;\n      } else if (!this.audio.playing() || Math.abs(this._currentTime / this.globalData.frameRate - this.audio.seek()) > 0.1) {\n        this.audio.seek(this._currentTime / this.globalData.frameRate);\n      }\n    }\n  };\n\n  AudioElement.prototype.show = function () {// this.audio.play()\n  };\n\n  AudioElement.prototype.hide = function () {\n    this.audio.pause();\n    this._isPlaying = false;\n  };\n\n  AudioElement.prototype.pause = function () {\n    this.audio.pause();\n    this._isPlaying = false;\n    this._canPlay = false;\n  };\n\n  AudioElement.prototype.resume = function () {\n    this._canPlay = true;\n  };\n\n  AudioElement.prototype.setRate = function (rateValue) {\n    this.audio.rate(rateValue);\n  };\n\n  AudioElement.prototype.volume = function (volumeValue) {\n    this._volumeMultiplier = volumeValue;\n    this._previousVolume = volumeValue * this._volume;\n    this.audio.volume(this._previousVolume);\n  };\n\n  AudioElement.prototype.getBaseElement = function () {\n    return null;\n  };\n\n  AudioElement.prototype.destroy = function () {};\n\n  AudioElement.prototype.sourceRectAtTime = function () {};\n\n  AudioElement.prototype.initExpressions = function () {};\n\n  function BaseRenderer() {}\n\n  BaseRenderer.prototype.checkLayers = function (num) {\n    var i;\n    var len = this.layers.length;\n    var data;\n    this.completeLayers = true;\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if (!this.elements[i]) {\n        data = this.layers[i];\n\n        if (data.ip - data.st <= num - this.layers[i].st && data.op - data.st > num - this.layers[i].st) {\n          this.buildItem(i);\n        }\n      }\n\n      this.completeLayers = this.elements[i] ? this.completeLayers : false;\n    }\n\n    this.checkPendingElements();\n  };\n\n  BaseRenderer.prototype.createItem = function (layer) {\n    switch (layer.ty) {\n      case 2:\n        return this.createImage(layer);\n\n      case 0:\n        return this.createComp(layer);\n\n      case 1:\n        return this.createSolid(layer);\n\n      case 3:\n        return this.createNull(layer);\n\n      case 4:\n        return this.createShape(layer);\n\n      case 5:\n        return this.createText(layer);\n\n      case 6:\n        return this.createAudio(layer);\n\n      case 13:\n        return this.createCamera(layer);\n\n      case 15:\n        return this.createFootage(layer);\n\n      default:\n        return this.createNull(layer);\n    }\n  };\n\n  BaseRenderer.prototype.createCamera = function () {\n    throw new Error('You\\'re using a 3d camera. Try the html renderer.');\n  };\n\n  BaseRenderer.prototype.createAudio = function (data) {\n    return new AudioElement(data, this.globalData, this);\n  };\n\n  BaseRenderer.prototype.createFootage = function (data) {\n    return new FootageElement(data, this.globalData, this);\n  };\n\n  BaseRenderer.prototype.buildAllItems = function () {\n    var i;\n    var len = this.layers.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.buildItem(i);\n    }\n\n    this.checkPendingElements();\n  };\n\n  BaseRenderer.prototype.includeLayers = function (newLayers) {\n    this.completeLayers = false;\n    var i;\n    var len = newLayers.length;\n    var j;\n    var jLen = this.layers.length;\n\n    for (i = 0; i < len; i += 1) {\n      j = 0;\n\n      while (j < jLen) {\n        if (this.layers[j].id === newLayers[i].id) {\n          this.layers[j] = newLayers[i];\n          break;\n        }\n\n        j += 1;\n      }\n    }\n  };\n\n  BaseRenderer.prototype.setProjectInterface = function (pInterface) {\n    this.globalData.projectInterface = pInterface;\n  };\n\n  BaseRenderer.prototype.initItems = function () {\n    if (!this.globalData.progressiveLoad) {\n      this.buildAllItems();\n    }\n  };\n\n  BaseRenderer.prototype.buildElementParenting = function (element, parentName, hierarchy) {\n    var elements = this.elements;\n    var layers = this.layers;\n    var i = 0;\n    var len = layers.length;\n\n    while (i < len) {\n      if (layers[i].ind == parentName) {\n        // eslint-disable-line eqeqeq\n        if (!elements[i] || elements[i] === true) {\n          this.buildItem(i);\n          this.addPendingElement(element);\n        } else {\n          hierarchy.push(elements[i]);\n          elements[i].setAsParent();\n\n          if (layers[i].parent !== undefined) {\n            this.buildElementParenting(element, layers[i].parent, hierarchy);\n          } else {\n            element.setHierarchy(hierarchy);\n          }\n        }\n      }\n\n      i += 1;\n    }\n  };\n\n  BaseRenderer.prototype.addPendingElement = function (element) {\n    this.pendingElements.push(element);\n  };\n\n  BaseRenderer.prototype.searchExtraCompositions = function (assets) {\n    var i;\n    var len = assets.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (assets[i].xt) {\n        var comp = this.createComp(assets[i]);\n        comp.initExpressions();\n        this.globalData.projectInterface.registerComposition(comp);\n      }\n    }\n  };\n\n  BaseRenderer.prototype.getElementById = function (ind) {\n    var i;\n    var len = this.elements.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.elements[i].data.ind === ind) {\n        return this.elements[i];\n      }\n    }\n\n    return null;\n  };\n\n  BaseRenderer.prototype.getElementByPath = function (path) {\n    var pathValue = path.shift();\n    var element;\n\n    if (typeof pathValue === 'number') {\n      element = this.elements[pathValue];\n    } else {\n      var i;\n      var len = this.elements.length;\n\n      for (i = 0; i < len; i += 1) {\n        if (this.elements[i].data.nm === pathValue) {\n          element = this.elements[i];\n          break;\n        }\n      }\n    }\n\n    if (path.length === 0) {\n      return element;\n    }\n\n    return element.getElementByPath(path);\n  };\n\n  BaseRenderer.prototype.setupGlobalData = function (animData, fontsContainer) {\n    this.globalData.fontManager = new FontManager();\n    this.globalData.slotManager = slotFactory(animData);\n    this.globalData.fontManager.addChars(animData.chars);\n    this.globalData.fontManager.addFonts(animData.fonts, fontsContainer);\n    this.globalData.getAssetData = this.animationItem.getAssetData.bind(this.animationItem);\n    this.globalData.getAssetsPath = this.animationItem.getAssetsPath.bind(this.animationItem);\n    this.globalData.imageLoader = this.animationItem.imagePreloader;\n    this.globalData.audioController = this.animationItem.audioController;\n    this.globalData.frameId = 0;\n    this.globalData.frameRate = animData.fr;\n    this.globalData.nm = animData.nm;\n    this.globalData.compSize = {\n      w: animData.w,\n      h: animData.h\n    };\n  };\n\n  var effectTypes = {\n    TRANSFORM_EFFECT: 'transformEFfect'\n  };\n\n  function TransformElement() {}\n\n  TransformElement.prototype = {\n    initTransform: function initTransform() {\n      var mat = new Matrix();\n      this.finalTransform = {\n        mProp: this.data.ks ? TransformPropertyFactory.getTransformProperty(this, this.data.ks, this) : {\n          o: 0\n        },\n        _matMdf: false,\n        _localMatMdf: false,\n        _opMdf: false,\n        mat: mat,\n        localMat: mat,\n        localOpacity: 1\n      };\n\n      if (this.data.ao) {\n        this.finalTransform.mProp.autoOriented = true;\n      } // TODO: check TYPE 11: Guided elements\n\n\n      if (this.data.ty !== 11) {// this.createElements();\n      }\n    },\n    renderTransform: function renderTransform() {\n      this.finalTransform._opMdf = this.finalTransform.mProp.o._mdf || this._isFirstFrame;\n      this.finalTransform._matMdf = this.finalTransform.mProp._mdf || this._isFirstFrame;\n\n      if (this.hierarchy) {\n        var mat;\n        var finalMat = this.finalTransform.mat;\n        var i = 0;\n        var len = this.hierarchy.length; // Checking if any of the transformation matrices in the hierarchy chain has changed.\n\n        if (!this.finalTransform._matMdf) {\n          while (i < len) {\n            if (this.hierarchy[i].finalTransform.mProp._mdf) {\n              this.finalTransform._matMdf = true;\n              break;\n            }\n\n            i += 1;\n          }\n        }\n\n        if (this.finalTransform._matMdf) {\n          mat = this.finalTransform.mProp.v.props;\n          finalMat.cloneFromProps(mat);\n\n          for (i = 0; i < len; i += 1) {\n            finalMat.multiply(this.hierarchy[i].finalTransform.mProp.v);\n          }\n        }\n      }\n\n      if (this.finalTransform._matMdf) {\n        this.finalTransform._localMatMdf = this.finalTransform._matMdf;\n      }\n\n      if (this.finalTransform._opMdf) {\n        this.finalTransform.localOpacity = this.finalTransform.mProp.o.v;\n      }\n    },\n    renderLocalTransform: function renderLocalTransform() {\n      if (this.localTransforms) {\n        var i = 0;\n        var len = this.localTransforms.length;\n        this.finalTransform._localMatMdf = this.finalTransform._matMdf;\n\n        if (!this.finalTransform._localMatMdf || !this.finalTransform._opMdf) {\n          while (i < len) {\n            if (this.localTransforms[i]._mdf) {\n              this.finalTransform._localMatMdf = true;\n            }\n\n            if (this.localTransforms[i]._opMdf && !this.finalTransform._opMdf) {\n              this.finalTransform.localOpacity = this.finalTransform.mProp.o.v;\n              this.finalTransform._opMdf = true;\n            }\n\n            i += 1;\n          }\n        }\n\n        if (this.finalTransform._localMatMdf) {\n          var localMat = this.finalTransform.localMat;\n          this.localTransforms[0].matrix.clone(localMat);\n\n          for (i = 1; i < len; i += 1) {\n            var lmat = this.localTransforms[i].matrix;\n            localMat.multiply(lmat);\n          }\n\n          localMat.multiply(this.finalTransform.mat);\n        }\n\n        if (this.finalTransform._opMdf) {\n          var localOp = this.finalTransform.localOpacity;\n\n          for (i = 0; i < len; i += 1) {\n            localOp *= this.localTransforms[i].opacity * 0.01;\n          }\n\n          this.finalTransform.localOpacity = localOp;\n        }\n      }\n    },\n    searchEffectTransforms: function searchEffectTransforms() {\n      if (this.renderableEffectsManager) {\n        var transformEffects = this.renderableEffectsManager.getEffects(effectTypes.TRANSFORM_EFFECT);\n\n        if (transformEffects.length) {\n          this.localTransforms = [];\n          this.finalTransform.localMat = new Matrix();\n          var i = 0;\n          var len = transformEffects.length;\n\n          for (i = 0; i < len; i += 1) {\n            this.localTransforms.push(transformEffects[i]);\n          }\n        }\n      }\n    },\n    globalToLocal: function globalToLocal(pt) {\n      var transforms = [];\n      transforms.push(this.finalTransform);\n      var flag = true;\n      var comp = this.comp;\n\n      while (flag) {\n        if (comp.finalTransform) {\n          if (comp.data.hasMask) {\n            transforms.splice(0, 0, comp.finalTransform);\n          }\n\n          comp = comp.comp;\n        } else {\n          flag = false;\n        }\n      }\n\n      var i;\n      var len = transforms.length;\n      var ptNew;\n\n      for (i = 0; i < len; i += 1) {\n        ptNew = transforms[i].mat.applyToPointArray(0, 0, 0); // ptNew = transforms[i].mat.applyToPointArray(pt[0],pt[1],pt[2]);\n\n        pt = [pt[0] - ptNew[0], pt[1] - ptNew[1], 0];\n      }\n\n      return pt;\n    },\n    mHelper: new Matrix()\n  };\n\n  function MaskElement(data, element, globalData) {\n    this.data = data;\n    this.element = element;\n    this.globalData = globalData;\n    this.storedData = [];\n    this.masksProperties = this.data.masksProperties || [];\n    this.maskElement = null;\n    var defs = this.globalData.defs;\n    var i;\n    var len = this.masksProperties ? this.masksProperties.length : 0;\n    this.viewData = createSizedArray(len);\n    this.solidPath = '';\n    var path;\n    var properties = this.masksProperties;\n    var count = 0;\n    var currentMasks = [];\n    var j;\n    var jLen;\n    var layerId = createElementID();\n    var rect;\n    var expansor;\n    var feMorph;\n    var x;\n    var maskType = 'clipPath';\n    var maskRef = 'clip-path';\n\n    for (i = 0; i < len; i += 1) {\n      if (properties[i].mode !== 'a' && properties[i].mode !== 'n' || properties[i].inv || properties[i].o.k !== 100 || properties[i].o.x) {\n        maskType = 'mask';\n        maskRef = 'mask';\n      }\n\n      if ((properties[i].mode === 's' || properties[i].mode === 'i') && count === 0) {\n        rect = createNS('rect');\n        rect.setAttribute('fill', '#ffffff');\n        rect.setAttribute('width', this.element.comp.data.w || 0);\n        rect.setAttribute('height', this.element.comp.data.h || 0);\n        currentMasks.push(rect);\n      } else {\n        rect = null;\n      }\n\n      path = createNS('path');\n\n      if (properties[i].mode === 'n') {\n        // TODO move this to a factory or to a constructor\n        this.viewData[i] = {\n          op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.element),\n          prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3),\n          elem: path,\n          lastPath: ''\n        };\n        defs.appendChild(path);\n      } else {\n        count += 1;\n        path.setAttribute('fill', properties[i].mode === 's' ? '#000000' : '#ffffff');\n        path.setAttribute('clip-rule', 'nonzero');\n        var filterID;\n\n        if (properties[i].x.k !== 0) {\n          maskType = 'mask';\n          maskRef = 'mask';\n          x = PropertyFactory.getProp(this.element, properties[i].x, 0, null, this.element);\n          filterID = createElementID();\n          expansor = createNS('filter');\n          expansor.setAttribute('id', filterID);\n          feMorph = createNS('feMorphology');\n          feMorph.setAttribute('operator', 'erode');\n          feMorph.setAttribute('in', 'SourceGraphic');\n          feMorph.setAttribute('radius', '0');\n          expansor.appendChild(feMorph);\n          defs.appendChild(expansor);\n          path.setAttribute('stroke', properties[i].mode === 's' ? '#000000' : '#ffffff');\n        } else {\n          feMorph = null;\n          x = null;\n        } // TODO move this to a factory or to a constructor\n\n\n        this.storedData[i] = {\n          elem: path,\n          x: x,\n          expan: feMorph,\n          lastPath: '',\n          lastOperator: '',\n          filterId: filterID,\n          lastRadius: 0\n        };\n\n        if (properties[i].mode === 'i') {\n          jLen = currentMasks.length;\n          var g = createNS('g');\n\n          for (j = 0; j < jLen; j += 1) {\n            g.appendChild(currentMasks[j]);\n          }\n\n          var mask = createNS('mask');\n          mask.setAttribute('mask-type', 'alpha');\n          mask.setAttribute('id', layerId + '_' + count);\n          mask.appendChild(path);\n          defs.appendChild(mask);\n          g.setAttribute('mask', 'url(' + getLocationHref() + '#' + layerId + '_' + count + ')');\n          currentMasks.length = 0;\n          currentMasks.push(g);\n        } else {\n          currentMasks.push(path);\n        }\n\n        if (properties[i].inv && !this.solidPath) {\n          this.solidPath = this.createLayerSolidPath();\n        } // TODO move this to a factory or to a constructor\n\n\n        this.viewData[i] = {\n          elem: path,\n          lastPath: '',\n          op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.element),\n          prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3),\n          invRect: rect\n        };\n\n        if (!this.viewData[i].prop.k) {\n          this.drawPath(properties[i], this.viewData[i].prop.v, this.viewData[i]);\n        }\n      }\n    }\n\n    this.maskElement = createNS(maskType);\n    len = currentMasks.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.maskElement.appendChild(currentMasks[i]);\n    }\n\n    if (count > 0) {\n      this.maskElement.setAttribute('id', layerId);\n      this.element.maskedElement.setAttribute(maskRef, 'url(' + getLocationHref() + '#' + layerId + ')');\n      defs.appendChild(this.maskElement);\n    }\n\n    if (this.viewData.length) {\n      this.element.addRenderableComponent(this);\n    }\n  }\n\n  MaskElement.prototype.getMaskProperty = function (pos) {\n    return this.viewData[pos].prop;\n  };\n\n  MaskElement.prototype.renderFrame = function (isFirstFrame) {\n    var finalMat = this.element.finalTransform.mat;\n    var i;\n    var len = this.masksProperties.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.viewData[i].prop._mdf || isFirstFrame) {\n        this.drawPath(this.masksProperties[i], this.viewData[i].prop.v, this.viewData[i]);\n      }\n\n      if (this.viewData[i].op._mdf || isFirstFrame) {\n        this.viewData[i].elem.setAttribute('fill-opacity', this.viewData[i].op.v);\n      }\n\n      if (this.masksProperties[i].mode !== 'n') {\n        if (this.viewData[i].invRect && (this.element.finalTransform.mProp._mdf || isFirstFrame)) {\n          this.viewData[i].invRect.setAttribute('transform', finalMat.getInverseMatrix().to2dCSS());\n        }\n\n        if (this.storedData[i].x && (this.storedData[i].x._mdf || isFirstFrame)) {\n          var feMorph = this.storedData[i].expan;\n\n          if (this.storedData[i].x.v < 0) {\n            if (this.storedData[i].lastOperator !== 'erode') {\n              this.storedData[i].lastOperator = 'erode';\n              this.storedData[i].elem.setAttribute('filter', 'url(' + getLocationHref() + '#' + this.storedData[i].filterId + ')');\n            }\n\n            feMorph.setAttribute('radius', -this.storedData[i].x.v);\n          } else {\n            if (this.storedData[i].lastOperator !== 'dilate') {\n              this.storedData[i].lastOperator = 'dilate';\n              this.storedData[i].elem.setAttribute('filter', null);\n            }\n\n            this.storedData[i].elem.setAttribute('stroke-width', this.storedData[i].x.v * 2);\n          }\n        }\n      }\n    }\n  };\n\n  MaskElement.prototype.getMaskelement = function () {\n    return this.maskElement;\n  };\n\n  MaskElement.prototype.createLayerSolidPath = function () {\n    var path = 'M0,0 ';\n    path += ' h' + this.globalData.compSize.w;\n    path += ' v' + this.globalData.compSize.h;\n    path += ' h-' + this.globalData.compSize.w;\n    path += ' v-' + this.globalData.compSize.h + ' ';\n    return path;\n  };\n\n  MaskElement.prototype.drawPath = function (pathData, pathNodes, viewData) {\n    var pathString = ' M' + pathNodes.v[0][0] + ',' + pathNodes.v[0][1];\n    var i;\n    var len;\n    len = pathNodes._length;\n\n    for (i = 1; i < len; i += 1) {\n      // pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[i][0]+','+pathNodes.i[i][1] + \" \"+pathNodes.v[i][0]+','+pathNodes.v[i][1];\n      pathString += ' C' + pathNodes.o[i - 1][0] + ',' + pathNodes.o[i - 1][1] + ' ' + pathNodes.i[i][0] + ',' + pathNodes.i[i][1] + ' ' + pathNodes.v[i][0] + ',' + pathNodes.v[i][1];\n    } // pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[0][0]+','+pathNodes.i[0][1] + \" \"+pathNodes.v[0][0]+','+pathNodes.v[0][1];\n\n\n    if (pathNodes.c && len > 1) {\n      pathString += ' C' + pathNodes.o[i - 1][0] + ',' + pathNodes.o[i - 1][1] + ' ' + pathNodes.i[0][0] + ',' + pathNodes.i[0][1] + ' ' + pathNodes.v[0][0] + ',' + pathNodes.v[0][1];\n    } // pathNodes.__renderedString = pathString;\n\n\n    if (viewData.lastPath !== pathString) {\n      var pathShapeValue = '';\n\n      if (viewData.elem) {\n        if (pathNodes.c) {\n          pathShapeValue = pathData.inv ? this.solidPath + pathString : pathString;\n        }\n\n        viewData.elem.setAttribute('d', pathShapeValue);\n      }\n\n      viewData.lastPath = pathString;\n    }\n  };\n\n  MaskElement.prototype.destroy = function () {\n    this.element = null;\n    this.globalData = null;\n    this.maskElement = null;\n    this.data = null;\n    this.masksProperties = null;\n  };\n\n  var filtersFactory = function () {\n    var ob = {};\n    ob.createFilter = createFilter;\n    ob.createAlphaToLuminanceFilter = createAlphaToLuminanceFilter;\n\n    function createFilter(filId, skipCoordinates) {\n      var fil = createNS('filter');\n      fil.setAttribute('id', filId);\n\n      if (skipCoordinates !== true) {\n        fil.setAttribute('filterUnits', 'objectBoundingBox');\n        fil.setAttribute('x', '0%');\n        fil.setAttribute('y', '0%');\n        fil.setAttribute('width', '100%');\n        fil.setAttribute('height', '100%');\n      }\n\n      return fil;\n    }\n\n    function createAlphaToLuminanceFilter() {\n      var feColorMatrix = createNS('feColorMatrix');\n      feColorMatrix.setAttribute('type', 'matrix');\n      feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n      feColorMatrix.setAttribute('values', '0 0 0 1 0  0 0 0 1 0  0 0 0 1 0  0 0 0 1 1');\n      return feColorMatrix;\n    }\n\n    return ob;\n  }();\n\n  var featureSupport = function () {\n    var ob = {\n      maskType: true,\n      svgLumaHidden: true,\n      offscreenCanvas: typeof OffscreenCanvas !== 'undefined'\n    };\n\n    if (/MSIE 10/i.test(navigator.userAgent) || /MSIE 9/i.test(navigator.userAgent) || /rv:11.0/i.test(navigator.userAgent) || /Edge\\/\\d./i.test(navigator.userAgent)) {\n      ob.maskType = false;\n    }\n\n    if (/firefox/i.test(navigator.userAgent)) {\n      ob.svgLumaHidden = false;\n    }\n\n    return ob;\n  }();\n\n  var registeredEffects = {};\n  var idPrefix = 'filter_result_';\n\n  function SVGEffects(elem) {\n    var i;\n    var source = 'SourceGraphic';\n    var len = elem.data.ef ? elem.data.ef.length : 0;\n    var filId = createElementID();\n    var fil = filtersFactory.createFilter(filId, true);\n    var count = 0;\n    this.filters = [];\n    var filterManager;\n\n    for (i = 0; i < len; i += 1) {\n      filterManager = null;\n      var type = elem.data.ef[i].ty;\n\n      if (registeredEffects[type]) {\n        var Effect = registeredEffects[type].effect;\n        filterManager = new Effect(fil, elem.effectsManager.effectElements[i], elem, idPrefix + count, source);\n        source = idPrefix + count;\n\n        if (registeredEffects[type].countsAsEffect) {\n          count += 1;\n        }\n      }\n\n      if (filterManager) {\n        this.filters.push(filterManager);\n      }\n    }\n\n    if (count) {\n      elem.globalData.defs.appendChild(fil);\n      elem.layerElement.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n    }\n\n    if (this.filters.length) {\n      elem.addRenderableComponent(this);\n    }\n  }\n\n  SVGEffects.prototype.renderFrame = function (_isFirstFrame) {\n    var i;\n    var len = this.filters.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.filters[i].renderFrame(_isFirstFrame);\n    }\n  };\n\n  SVGEffects.prototype.getEffects = function (type) {\n    var i;\n    var len = this.filters.length;\n    var effects = [];\n\n    for (i = 0; i < len; i += 1) {\n      if (this.filters[i].type === type) {\n        effects.push(this.filters[i]);\n      }\n    }\n\n    return effects;\n  };\n\n  function registerEffect(id, effect, countsAsEffect) {\n    registeredEffects[id] = {\n      effect: effect,\n      countsAsEffect: countsAsEffect\n    };\n  }\n\n  function SVGBaseElement() {}\n\n  SVGBaseElement.prototype = {\n    initRendererElement: function initRendererElement() {\n      this.layerElement = createNS('g');\n    },\n    createContainerElements: function createContainerElements() {\n      this.matteElement = createNS('g');\n      this.transformedElement = this.layerElement;\n      this.maskedElement = this.layerElement;\n      this._sizeChanged = false;\n      var layerElementParent = null; // If this layer acts as a mask for the following layer\n\n      if (this.data.td) {\n        this.matteMasks = {};\n        var gg = createNS('g');\n        gg.setAttribute('id', this.layerId);\n        gg.appendChild(this.layerElement);\n        layerElementParent = gg;\n        this.globalData.defs.appendChild(gg);\n      } else if (this.data.tt) {\n        this.matteElement.appendChild(this.layerElement);\n        layerElementParent = this.matteElement;\n        this.baseElement = this.matteElement;\n      } else {\n        this.baseElement = this.layerElement;\n      }\n\n      if (this.data.ln) {\n        this.layerElement.setAttribute('id', this.data.ln);\n      }\n\n      if (this.data.cl) {\n        this.layerElement.setAttribute('class', this.data.cl);\n      } // Clipping compositions to hide content that exceeds boundaries. If collapsed transformations is on, component should not be clipped\n\n\n      if (this.data.ty === 0 && !this.data.hd) {\n        var cp = createNS('clipPath');\n        var pt = createNS('path');\n        pt.setAttribute('d', 'M0,0 L' + this.data.w + ',0 L' + this.data.w + ',' + this.data.h + ' L0,' + this.data.h + 'z');\n        var clipId = createElementID();\n        cp.setAttribute('id', clipId);\n        cp.appendChild(pt);\n        this.globalData.defs.appendChild(cp);\n\n        if (this.checkMasks()) {\n          var cpGroup = createNS('g');\n          cpGroup.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + clipId + ')');\n          cpGroup.appendChild(this.layerElement);\n          this.transformedElement = cpGroup;\n\n          if (layerElementParent) {\n            layerElementParent.appendChild(this.transformedElement);\n          } else {\n            this.baseElement = this.transformedElement;\n          }\n        } else {\n          this.layerElement.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + clipId + ')');\n        }\n      }\n\n      if (this.data.bm !== 0) {\n        this.setBlendMode();\n      }\n    },\n    renderElement: function renderElement() {\n      if (this.finalTransform._localMatMdf) {\n        this.transformedElement.setAttribute('transform', this.finalTransform.localMat.to2dCSS());\n      }\n\n      if (this.finalTransform._opMdf) {\n        this.transformedElement.setAttribute('opacity', this.finalTransform.localOpacity);\n      }\n    },\n    destroyBaseElement: function destroyBaseElement() {\n      this.layerElement = null;\n      this.matteElement = null;\n      this.maskManager.destroy();\n    },\n    getBaseElement: function getBaseElement() {\n      if (this.data.hd) {\n        return null;\n      }\n\n      return this.baseElement;\n    },\n    createRenderableComponents: function createRenderableComponents() {\n      this.maskManager = new MaskElement(this.data, this, this.globalData);\n      this.renderableEffectsManager = new SVGEffects(this);\n      this.searchEffectTransforms();\n    },\n    getMatte: function getMatte(matteType) {\n      // This should not be a common case. But for backward compatibility, we'll create the matte object.\n      // It solves animations that have two consecutive layers marked as matte masks.\n      // Which is an undefined behavior in AE.\n      if (!this.matteMasks) {\n        this.matteMasks = {};\n      }\n\n      if (!this.matteMasks[matteType]) {\n        var id = this.layerId + '_' + matteType;\n        var filId;\n        var fil;\n        var useElement;\n        var gg;\n\n        if (matteType === 1 || matteType === 3) {\n          var masker = createNS('mask');\n          masker.setAttribute('id', id);\n          masker.setAttribute('mask-type', matteType === 3 ? 'luminance' : 'alpha');\n          useElement = createNS('use');\n          useElement.setAttributeNS('http://www.w3.org/1999/xlink', 'href', '#' + this.layerId);\n          masker.appendChild(useElement);\n          this.globalData.defs.appendChild(masker);\n\n          if (!featureSupport.maskType && matteType === 1) {\n            masker.setAttribute('mask-type', 'luminance');\n            filId = createElementID();\n            fil = filtersFactory.createFilter(filId);\n            this.globalData.defs.appendChild(fil);\n            fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n            gg = createNS('g');\n            gg.appendChild(useElement);\n            masker.appendChild(gg);\n            gg.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n          }\n        } else if (matteType === 2) {\n          var maskGroup = createNS('mask');\n          maskGroup.setAttribute('id', id);\n          maskGroup.setAttribute('mask-type', 'alpha');\n          var maskGrouper = createNS('g');\n          maskGroup.appendChild(maskGrouper);\n          filId = createElementID();\n          fil = filtersFactory.createFilter(filId); /// /\n\n          var feCTr = createNS('feComponentTransfer');\n          feCTr.setAttribute('in', 'SourceGraphic');\n          fil.appendChild(feCTr);\n          var feFunc = createNS('feFuncA');\n          feFunc.setAttribute('type', 'table');\n          feFunc.setAttribute('tableValues', '1.0 0.0');\n          feCTr.appendChild(feFunc); /// /\n\n          this.globalData.defs.appendChild(fil);\n          var alphaRect = createNS('rect');\n          alphaRect.setAttribute('width', this.comp.data.w);\n          alphaRect.setAttribute('height', this.comp.data.h);\n          alphaRect.setAttribute('x', '0');\n          alphaRect.setAttribute('y', '0');\n          alphaRect.setAttribute('fill', '#ffffff');\n          alphaRect.setAttribute('opacity', '0');\n          maskGrouper.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n          maskGrouper.appendChild(alphaRect);\n          useElement = createNS('use');\n          useElement.setAttributeNS('http://www.w3.org/1999/xlink', 'href', '#' + this.layerId);\n          maskGrouper.appendChild(useElement);\n\n          if (!featureSupport.maskType) {\n            maskGroup.setAttribute('mask-type', 'luminance');\n            fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n            gg = createNS('g');\n            maskGrouper.appendChild(alphaRect);\n            gg.appendChild(this.layerElement);\n            maskGrouper.appendChild(gg);\n          }\n\n          this.globalData.defs.appendChild(maskGroup);\n        }\n\n        this.matteMasks[matteType] = id;\n      }\n\n      return this.matteMasks[matteType];\n    },\n    setMatte: function setMatte(id) {\n      if (!this.matteElement) {\n        return;\n      }\n\n      this.matteElement.setAttribute('mask', 'url(' + getLocationHref() + '#' + id + ')');\n    }\n  };\n\n  /**\r\n   * @file\r\n   * Handles AE's layer parenting property.\r\n   *\r\n   */\n  function HierarchyElement() {}\n\n  HierarchyElement.prototype = {\n    /**\r\n       * @function\r\n       * Initializes hierarchy properties\r\n       *\r\n       */\n    initHierarchy: function initHierarchy() {\n      // element's parent list\n      this.hierarchy = []; // if element is parent of another layer _isParent will be true\n\n      this._isParent = false;\n      this.checkParenting();\n    },\n\n    /**\r\n       * @function\r\n       * Sets layer's hierarchy.\r\n       * @param {array} hierarch\r\n       * layer's parent list\r\n       *\r\n       */\n    setHierarchy: function setHierarchy(hierarchy) {\n      this.hierarchy = hierarchy;\n    },\n\n    /**\r\n       * @function\r\n       * Sets layer as parent.\r\n       *\r\n       */\n    setAsParent: function setAsParent() {\n      this._isParent = true;\n    },\n\n    /**\r\n       * @function\r\n       * Searches layer's parenting chain\r\n       *\r\n       */\n    checkParenting: function checkParenting() {\n      if (this.data.parent !== undefined) {\n        this.comp.buildElementParenting(this, this.data.parent, []);\n      }\n    }\n  };\n\n  function RenderableDOMElement() {}\n\n  (function () {\n    var _prototype = {\n      initElement: function initElement(data, globalData, comp) {\n        this.initFrame();\n        this.initBaseData(data, globalData, comp);\n        this.initTransform(data, globalData, comp);\n        this.initHierarchy();\n        this.initRenderable();\n        this.initRendererElement();\n        this.createContainerElements();\n        this.createRenderableComponents();\n        this.createContent();\n        this.hide();\n      },\n      hide: function hide() {\n        // console.log('HIDE', this);\n        if (!this.hidden && (!this.isInRange || this.isTransparent)) {\n          var elem = this.baseElement || this.layerElement;\n          elem.style.display = 'none';\n          this.hidden = true;\n        }\n      },\n      show: function show() {\n        // console.log('SHOW', this);\n        if (this.isInRange && !this.isTransparent) {\n          if (!this.data.hd) {\n            var elem = this.baseElement || this.layerElement;\n            elem.style.display = 'block';\n          }\n\n          this.hidden = false;\n          this._isFirstFrame = true;\n        }\n      },\n      renderFrame: function renderFrame() {\n        // If it is exported as hidden (data.hd === true) no need to render\n        // If it is not visible no need to render\n        if (this.data.hd || this.hidden) {\n          return;\n        }\n\n        this.renderTransform();\n        this.renderRenderable();\n        this.renderLocalTransform();\n        this.renderElement();\n        this.renderInnerContent();\n\n        if (this._isFirstFrame) {\n          this._isFirstFrame = false;\n        }\n      },\n      renderInnerContent: function renderInnerContent() {},\n      prepareFrame: function prepareFrame(num) {\n        this._mdf = false;\n        this.prepareRenderableFrame(num);\n        this.prepareProperties(num, this.isInRange);\n        this.checkTransparency();\n      },\n      destroy: function destroy() {\n        this.innerElem = null;\n        this.destroyBaseElement();\n      }\n    };\n    extendPrototype([RenderableElement, createProxyFunction(_prototype)], RenderableDOMElement);\n  })();\n\n  function IImageElement(data, globalData, comp) {\n    this.assetData = globalData.getAssetData(data.refId);\n\n    if (this.assetData && this.assetData.sid) {\n      this.assetData = globalData.slotManager.getProp(this.assetData);\n    }\n\n    this.initElement(data, globalData, comp);\n    this.sourceRect = {\n      top: 0,\n      left: 0,\n      width: this.assetData.w,\n      height: this.assetData.h\n    };\n  }\n\n  extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement], IImageElement);\n\n  IImageElement.prototype.createContent = function () {\n    var assetPath = this.globalData.getAssetsPath(this.assetData);\n    this.innerElem = createNS('image');\n    this.innerElem.setAttribute('width', this.assetData.w + 'px');\n    this.innerElem.setAttribute('height', this.assetData.h + 'px');\n    this.innerElem.setAttribute('preserveAspectRatio', this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio);\n    this.innerElem.setAttributeNS('http://www.w3.org/1999/xlink', 'href', assetPath);\n    this.layerElement.appendChild(this.innerElem);\n  };\n\n  IImageElement.prototype.sourceRectAtTime = function () {\n    return this.sourceRect;\n  };\n\n  function ProcessedElement(element, position) {\n    this.elem = element;\n    this.pos = position;\n  }\n\n  function IShapeElement() {}\n\n  IShapeElement.prototype = {\n    addShapeToModifiers: function addShapeToModifiers(data) {\n      var i;\n      var len = this.shapeModifiers.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.shapeModifiers[i].addShape(data);\n      }\n    },\n    isShapeInAnimatedModifiers: function isShapeInAnimatedModifiers(data) {\n      var i = 0;\n      var len = this.shapeModifiers.length;\n\n      while (i < len) {\n        if (this.shapeModifiers[i].isAnimatedWithShape(data)) {\n          return true;\n        }\n      }\n\n      return false;\n    },\n    renderModifiers: function renderModifiers() {\n      if (!this.shapeModifiers.length) {\n        return;\n      }\n\n      var i;\n      var len = this.shapes.length;\n\n      for (i = 0; i < len; i += 1) {\n        this.shapes[i].sh.reset();\n      }\n\n      len = this.shapeModifiers.length;\n      var shouldBreakProcess;\n\n      for (i = len - 1; i >= 0; i -= 1) {\n        shouldBreakProcess = this.shapeModifiers[i].processShapes(this._isFirstFrame); // workaround to fix cases where a repeater resets the shape so the following processes get called twice\n        // TODO: find a better solution for this\n\n        if (shouldBreakProcess) {\n          break;\n        }\n      }\n    },\n    searchProcessedElement: function searchProcessedElement(elem) {\n      var elements = this.processedElements;\n      var i = 0;\n      var len = elements.length;\n\n      while (i < len) {\n        if (elements[i].elem === elem) {\n          return elements[i].pos;\n        }\n\n        i += 1;\n      }\n\n      return 0;\n    },\n    addProcessedElement: function addProcessedElement(elem, pos) {\n      var elements = this.processedElements;\n      var i = elements.length;\n\n      while (i) {\n        i -= 1;\n\n        if (elements[i].elem === elem) {\n          elements[i].pos = pos;\n          return;\n        }\n      }\n\n      elements.push(new ProcessedElement(elem, pos));\n    },\n    prepareFrame: function prepareFrame(num) {\n      this.prepareRenderableFrame(num);\n      this.prepareProperties(num, this.isInRange);\n    }\n  };\n\n  var lineCapEnum = {\n    1: 'butt',\n    2: 'round',\n    3: 'square'\n  };\n  var lineJoinEnum = {\n    1: 'miter',\n    2: 'round',\n    3: 'bevel'\n  };\n\n  function SVGShapeData(transformers, level, shape) {\n    this.caches = [];\n    this.styles = [];\n    this.transformers = transformers;\n    this.lStr = '';\n    this.sh = shape;\n    this.lvl = level; // TODO find if there are some cases where _isAnimated can be false.\n    // For now, since shapes add up with other shapes. They have to be calculated every time.\n    // One way of finding out is checking if all styles associated to this shape depend only of this shape\n\n    this._isAnimated = !!shape.k; // TODO: commenting this for now since all shapes are animated\n\n    var i = 0;\n    var len = transformers.length;\n\n    while (i < len) {\n      if (transformers[i].mProps.dynamicProperties.length) {\n        this._isAnimated = true;\n        break;\n      }\n\n      i += 1;\n    }\n  }\n\n  SVGShapeData.prototype.setAsAnimated = function () {\n    this._isAnimated = true;\n  };\n\n  function SVGStyleData(data, level) {\n    this.data = data;\n    this.type = data.ty;\n    this.d = '';\n    this.lvl = level;\n    this._mdf = false;\n    this.closed = data.hd === true;\n    this.pElem = createNS('path');\n    this.msElem = null;\n  }\n\n  SVGStyleData.prototype.reset = function () {\n    this.d = '';\n    this._mdf = false;\n  };\n\n  function DashProperty(elem, data, renderer, container) {\n    this.elem = elem;\n    this.frameId = -1;\n    this.dataProps = createSizedArray(data.length);\n    this.renderer = renderer;\n    this.k = false;\n    this.dashStr = '';\n    this.dashArray = createTypedArray('float32', data.length ? data.length - 1 : 0);\n    this.dashoffset = createTypedArray('float32', 1);\n    this.initDynamicPropertyContainer(container);\n    var i;\n    var len = data.length || 0;\n    var prop;\n\n    for (i = 0; i < len; i += 1) {\n      prop = PropertyFactory.getProp(elem, data[i].v, 0, 0, this);\n      this.k = prop.k || this.k;\n      this.dataProps[i] = {\n        n: data[i].n,\n        p: prop\n      };\n    }\n\n    if (!this.k) {\n      this.getValue(true);\n    }\n\n    this._isAnimated = this.k;\n  }\n\n  DashProperty.prototype.getValue = function (forceRender) {\n    if (this.elem.globalData.frameId === this.frameId && !forceRender) {\n      return;\n    }\n\n    this.frameId = this.elem.globalData.frameId;\n    this.iterateDynamicProperties();\n    this._mdf = this._mdf || forceRender;\n\n    if (this._mdf) {\n      var i = 0;\n      var len = this.dataProps.length;\n\n      if (this.renderer === 'svg') {\n        this.dashStr = '';\n      }\n\n      for (i = 0; i < len; i += 1) {\n        if (this.dataProps[i].n !== 'o') {\n          if (this.renderer === 'svg') {\n            this.dashStr += ' ' + this.dataProps[i].p.v;\n          } else {\n            this.dashArray[i] = this.dataProps[i].p.v;\n          }\n        } else {\n          this.dashoffset[0] = this.dataProps[i].p.v;\n        }\n      }\n    }\n  };\n\n  extendPrototype([DynamicPropertyContainer], DashProperty);\n\n  function SVGStrokeStyleData(elem, data, styleOb) {\n    this.initDynamicPropertyContainer(elem);\n    this.getValue = this.iterateDynamicProperties;\n    this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n    this.w = PropertyFactory.getProp(elem, data.w, 0, null, this);\n    this.d = new DashProperty(elem, data.d || {}, 'svg', this);\n    this.c = PropertyFactory.getProp(elem, data.c, 1, 255, this);\n    this.style = styleOb;\n    this._isAnimated = !!this._isAnimated;\n  }\n\n  extendPrototype([DynamicPropertyContainer], SVGStrokeStyleData);\n\n  function SVGFillStyleData(elem, data, styleOb) {\n    this.initDynamicPropertyContainer(elem);\n    this.getValue = this.iterateDynamicProperties;\n    this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n    this.c = PropertyFactory.getProp(elem, data.c, 1, 255, this);\n    this.style = styleOb;\n  }\n\n  extendPrototype([DynamicPropertyContainer], SVGFillStyleData);\n\n  function SVGNoStyleData(elem, data, styleOb) {\n    this.initDynamicPropertyContainer(elem);\n    this.getValue = this.iterateDynamicProperties;\n    this.style = styleOb;\n  }\n\n  extendPrototype([DynamicPropertyContainer], SVGNoStyleData);\n\n  function GradientProperty(elem, data, container) {\n    this.data = data;\n    this.c = createTypedArray('uint8c', data.p * 4);\n    var cLength = data.k.k[0].s ? data.k.k[0].s.length - data.p * 4 : data.k.k.length - data.p * 4;\n    this.o = createTypedArray('float32', cLength);\n    this._cmdf = false;\n    this._omdf = false;\n    this._collapsable = this.checkCollapsable();\n    this._hasOpacity = cLength;\n    this.initDynamicPropertyContainer(container);\n    this.prop = PropertyFactory.getProp(elem, data.k, 1, null, this);\n    this.k = this.prop.k;\n    this.getValue(true);\n  }\n\n  GradientProperty.prototype.comparePoints = function (values, points) {\n    var i = 0;\n    var len = this.o.length / 2;\n    var diff;\n\n    while (i < len) {\n      diff = Math.abs(values[i * 4] - values[points * 4 + i * 2]);\n\n      if (diff > 0.01) {\n        return false;\n      }\n\n      i += 1;\n    }\n\n    return true;\n  };\n\n  GradientProperty.prototype.checkCollapsable = function () {\n    if (this.o.length / 2 !== this.c.length / 4) {\n      return false;\n    }\n\n    if (this.data.k.k[0].s) {\n      var i = 0;\n      var len = this.data.k.k.length;\n\n      while (i < len) {\n        if (!this.comparePoints(this.data.k.k[i].s, this.data.p)) {\n          return false;\n        }\n\n        i += 1;\n      }\n    } else if (!this.comparePoints(this.data.k.k, this.data.p)) {\n      return false;\n    }\n\n    return true;\n  };\n\n  GradientProperty.prototype.getValue = function (forceRender) {\n    this.prop.getValue();\n    this._mdf = false;\n    this._cmdf = false;\n    this._omdf = false;\n\n    if (this.prop._mdf || forceRender) {\n      var i;\n      var len = this.data.p * 4;\n      var mult;\n      var val;\n\n      for (i = 0; i < len; i += 1) {\n        mult = i % 4 === 0 ? 100 : 255;\n        val = Math.round(this.prop.v[i] * mult);\n\n        if (this.c[i] !== val) {\n          this.c[i] = val;\n          this._cmdf = !forceRender;\n        }\n      }\n\n      if (this.o.length) {\n        len = this.prop.v.length;\n\n        for (i = this.data.p * 4; i < len; i += 1) {\n          mult = i % 2 === 0 ? 100 : 1;\n          val = i % 2 === 0 ? Math.round(this.prop.v[i] * 100) : this.prop.v[i];\n\n          if (this.o[i - this.data.p * 4] !== val) {\n            this.o[i - this.data.p * 4] = val;\n            this._omdf = !forceRender;\n          }\n        }\n      }\n\n      this._mdf = !forceRender;\n    }\n  };\n\n  extendPrototype([DynamicPropertyContainer], GradientProperty);\n\n  function SVGGradientFillStyleData(elem, data, styleOb) {\n    this.initDynamicPropertyContainer(elem);\n    this.getValue = this.iterateDynamicProperties;\n    this.initGradientData(elem, data, styleOb);\n  }\n\n  SVGGradientFillStyleData.prototype.initGradientData = function (elem, data, styleOb) {\n    this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n    this.s = PropertyFactory.getProp(elem, data.s, 1, null, this);\n    this.e = PropertyFactory.getProp(elem, data.e, 1, null, this);\n    this.h = PropertyFactory.getProp(elem, data.h || {\n      k: 0\n    }, 0, 0.01, this);\n    this.a = PropertyFactory.getProp(elem, data.a || {\n      k: 0\n    }, 0, degToRads, this);\n    this.g = new GradientProperty(elem, data.g, this);\n    this.style = styleOb;\n    this.stops = [];\n    this.setGradientData(styleOb.pElem, data);\n    this.setGradientOpacity(data, styleOb);\n    this._isAnimated = !!this._isAnimated;\n  };\n\n  SVGGradientFillStyleData.prototype.setGradientData = function (pathElement, data) {\n    var gradientId = createElementID();\n    var gfill = createNS(data.t === 1 ? 'linearGradient' : 'radialGradient');\n    gfill.setAttribute('id', gradientId);\n    gfill.setAttribute('spreadMethod', 'pad');\n    gfill.setAttribute('gradientUnits', 'userSpaceOnUse');\n    var stops = [];\n    var stop;\n    var j;\n    var jLen;\n    jLen = data.g.p * 4;\n\n    for (j = 0; j < jLen; j += 4) {\n      stop = createNS('stop');\n      gfill.appendChild(stop);\n      stops.push(stop);\n    }\n\n    pathElement.setAttribute(data.ty === 'gf' ? 'fill' : 'stroke', 'url(' + getLocationHref() + '#' + gradientId + ')');\n    this.gf = gfill;\n    this.cst = stops;\n  };\n\n  SVGGradientFillStyleData.prototype.setGradientOpacity = function (data, styleOb) {\n    if (this.g._hasOpacity && !this.g._collapsable) {\n      var stop;\n      var j;\n      var jLen;\n      var mask = createNS('mask');\n      var maskElement = createNS('path');\n      mask.appendChild(maskElement);\n      var opacityId = createElementID();\n      var maskId = createElementID();\n      mask.setAttribute('id', maskId);\n      var opFill = createNS(data.t === 1 ? 'linearGradient' : 'radialGradient');\n      opFill.setAttribute('id', opacityId);\n      opFill.setAttribute('spreadMethod', 'pad');\n      opFill.setAttribute('gradientUnits', 'userSpaceOnUse');\n      jLen = data.g.k.k[0].s ? data.g.k.k[0].s.length : data.g.k.k.length;\n      var stops = this.stops;\n\n      for (j = data.g.p * 4; j < jLen; j += 2) {\n        stop = createNS('stop');\n        stop.setAttribute('stop-color', 'rgb(255,255,255)');\n        opFill.appendChild(stop);\n        stops.push(stop);\n      }\n\n      maskElement.setAttribute(data.ty === 'gf' ? 'fill' : 'stroke', 'url(' + getLocationHref() + '#' + opacityId + ')');\n\n      if (data.ty === 'gs') {\n        maskElement.setAttribute('stroke-linecap', lineCapEnum[data.lc || 2]);\n        maskElement.setAttribute('stroke-linejoin', lineJoinEnum[data.lj || 2]);\n\n        if (data.lj === 1) {\n          maskElement.setAttribute('stroke-miterlimit', data.ml);\n        }\n      }\n\n      this.of = opFill;\n      this.ms = mask;\n      this.ost = stops;\n      this.maskId = maskId;\n      styleOb.msElem = maskElement;\n    }\n  };\n\n  extendPrototype([DynamicPropertyContainer], SVGGradientFillStyleData);\n\n  function SVGGradientStrokeStyleData(elem, data, styleOb) {\n    this.initDynamicPropertyContainer(elem);\n    this.getValue = this.iterateDynamicProperties;\n    this.w = PropertyFactory.getProp(elem, data.w, 0, null, this);\n    this.d = new DashProperty(elem, data.d || {}, 'svg', this);\n    this.initGradientData(elem, data, styleOb);\n    this._isAnimated = !!this._isAnimated;\n  }\n\n  extendPrototype([SVGGradientFillStyleData, DynamicPropertyContainer], SVGGradientStrokeStyleData);\n\n  function ShapeGroupData() {\n    this.it = [];\n    this.prevViewData = [];\n    this.gr = createNS('g');\n  }\n\n  function SVGTransformData(mProps, op, container) {\n    this.transform = {\n      mProps: mProps,\n      op: op,\n      container: container\n    };\n    this.elements = [];\n    this._isAnimated = this.transform.mProps.dynamicProperties.length || this.transform.op.effectsSequence.length;\n  }\n\n  var buildShapeString = function buildShapeString(pathNodes, length, closed, mat) {\n    if (length === 0) {\n      return '';\n    }\n\n    var _o = pathNodes.o;\n    var _i = pathNodes.i;\n    var _v = pathNodes.v;\n    var i;\n    var shapeString = ' M' + mat.applyToPointStringified(_v[0][0], _v[0][1]);\n\n    for (i = 1; i < length; i += 1) {\n      shapeString += ' C' + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + ' ' + mat.applyToPointStringified(_i[i][0], _i[i][1]) + ' ' + mat.applyToPointStringified(_v[i][0], _v[i][1]);\n    }\n\n    if (closed && length) {\n      shapeString += ' C' + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + ' ' + mat.applyToPointStringified(_i[0][0], _i[0][1]) + ' ' + mat.applyToPointStringified(_v[0][0], _v[0][1]);\n      shapeString += 'z';\n    }\n\n    return shapeString;\n  };\n\n  var SVGElementsRenderer = function () {\n    var _identityMatrix = new Matrix();\n\n    var _matrixHelper = new Matrix();\n\n    var ob = {\n      createRenderFunction: createRenderFunction\n    };\n\n    function createRenderFunction(data) {\n      switch (data.ty) {\n        case 'fl':\n          return renderFill;\n\n        case 'gf':\n          return renderGradient;\n\n        case 'gs':\n          return renderGradientStroke;\n\n        case 'st':\n          return renderStroke;\n\n        case 'sh':\n        case 'el':\n        case 'rc':\n        case 'sr':\n          return renderPath;\n\n        case 'tr':\n          return renderContentTransform;\n\n        case 'no':\n          return renderNoop;\n\n        default:\n          return null;\n      }\n    }\n\n    function renderContentTransform(styleData, itemData, isFirstFrame) {\n      if (isFirstFrame || itemData.transform.op._mdf) {\n        itemData.transform.container.setAttribute('opacity', itemData.transform.op.v);\n      }\n\n      if (isFirstFrame || itemData.transform.mProps._mdf) {\n        itemData.transform.container.setAttribute('transform', itemData.transform.mProps.v.to2dCSS());\n      }\n    }\n\n    function renderNoop() {}\n\n    function renderPath(styleData, itemData, isFirstFrame) {\n      var j;\n      var jLen;\n      var pathStringTransformed;\n      var redraw;\n      var pathNodes;\n      var l;\n      var lLen = itemData.styles.length;\n      var lvl = itemData.lvl;\n      var paths;\n      var mat;\n      var iterations;\n      var k;\n\n      for (l = 0; l < lLen; l += 1) {\n        redraw = itemData.sh._mdf || isFirstFrame;\n\n        if (itemData.styles[l].lvl < lvl) {\n          mat = _matrixHelper.reset();\n          iterations = lvl - itemData.styles[l].lvl;\n          k = itemData.transformers.length - 1;\n\n          while (!redraw && iterations > 0) {\n            redraw = itemData.transformers[k].mProps._mdf || redraw;\n            iterations -= 1;\n            k -= 1;\n          }\n\n          if (redraw) {\n            iterations = lvl - itemData.styles[l].lvl;\n            k = itemData.transformers.length - 1;\n\n            while (iterations > 0) {\n              mat.multiply(itemData.transformers[k].mProps.v);\n              iterations -= 1;\n              k -= 1;\n            }\n          }\n        } else {\n          mat = _identityMatrix;\n        }\n\n        paths = itemData.sh.paths;\n        jLen = paths._length;\n\n        if (redraw) {\n          pathStringTransformed = '';\n\n          for (j = 0; j < jLen; j += 1) {\n            pathNodes = paths.shapes[j];\n\n            if (pathNodes && pathNodes._length) {\n              pathStringTransformed += buildShapeString(pathNodes, pathNodes._length, pathNodes.c, mat);\n            }\n          }\n\n          itemData.caches[l] = pathStringTransformed;\n        } else {\n          pathStringTransformed = itemData.caches[l];\n        }\n\n        itemData.styles[l].d += styleData.hd === true ? '' : pathStringTransformed;\n        itemData.styles[l]._mdf = redraw || itemData.styles[l]._mdf;\n      }\n    }\n\n    function renderFill(styleData, itemData, isFirstFrame) {\n      var styleElem = itemData.style;\n\n      if (itemData.c._mdf || isFirstFrame) {\n        styleElem.pElem.setAttribute('fill', 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')');\n      }\n\n      if (itemData.o._mdf || isFirstFrame) {\n        styleElem.pElem.setAttribute('fill-opacity', itemData.o.v);\n      }\n    }\n\n    function renderGradientStroke(styleData, itemData, isFirstFrame) {\n      renderGradient(styleData, itemData, isFirstFrame);\n      renderStroke(styleData, itemData, isFirstFrame);\n    }\n\n    function renderGradient(styleData, itemData, isFirstFrame) {\n      var gfill = itemData.gf;\n      var hasOpacity = itemData.g._hasOpacity;\n      var pt1 = itemData.s.v;\n      var pt2 = itemData.e.v;\n\n      if (itemData.o._mdf || isFirstFrame) {\n        var attr = styleData.ty === 'gf' ? 'fill-opacity' : 'stroke-opacity';\n        itemData.style.pElem.setAttribute(attr, itemData.o.v);\n      }\n\n      if (itemData.s._mdf || isFirstFrame) {\n        var attr1 = styleData.t === 1 ? 'x1' : 'cx';\n        var attr2 = attr1 === 'x1' ? 'y1' : 'cy';\n        gfill.setAttribute(attr1, pt1[0]);\n        gfill.setAttribute(attr2, pt1[1]);\n\n        if (hasOpacity && !itemData.g._collapsable) {\n          itemData.of.setAttribute(attr1, pt1[0]);\n          itemData.of.setAttribute(attr2, pt1[1]);\n        }\n      }\n\n      var stops;\n      var i;\n      var len;\n      var stop;\n\n      if (itemData.g._cmdf || isFirstFrame) {\n        stops = itemData.cst;\n        var cValues = itemData.g.c;\n        len = stops.length;\n\n        for (i = 0; i < len; i += 1) {\n          stop = stops[i];\n          stop.setAttribute('offset', cValues[i * 4] + '%');\n          stop.setAttribute('stop-color', 'rgb(' + cValues[i * 4 + 1] + ',' + cValues[i * 4 + 2] + ',' + cValues[i * 4 + 3] + ')');\n        }\n      }\n\n      if (hasOpacity && (itemData.g._omdf || isFirstFrame)) {\n        var oValues = itemData.g.o;\n\n        if (itemData.g._collapsable) {\n          stops = itemData.cst;\n        } else {\n          stops = itemData.ost;\n        }\n\n        len = stops.length;\n\n        for (i = 0; i < len; i += 1) {\n          stop = stops[i];\n\n          if (!itemData.g._collapsable) {\n            stop.setAttribute('offset', oValues[i * 2] + '%');\n          }\n\n          stop.setAttribute('stop-opacity', oValues[i * 2 + 1]);\n        }\n      }\n\n      if (styleData.t === 1) {\n        if (itemData.e._mdf || isFirstFrame) {\n          gfill.setAttribute('x2', pt2[0]);\n          gfill.setAttribute('y2', pt2[1]);\n\n          if (hasOpacity && !itemData.g._collapsable) {\n            itemData.of.setAttribute('x2', pt2[0]);\n            itemData.of.setAttribute('y2', pt2[1]);\n          }\n        }\n      } else {\n        var rad;\n\n        if (itemData.s._mdf || itemData.e._mdf || isFirstFrame) {\n          rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n          gfill.setAttribute('r', rad);\n\n          if (hasOpacity && !itemData.g._collapsable) {\n            itemData.of.setAttribute('r', rad);\n          }\n        }\n\n        if (itemData.e._mdf || itemData.h._mdf || itemData.a._mdf || isFirstFrame) {\n          if (!rad) {\n            rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n          }\n\n          var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\n          var percent = itemData.h.v;\n\n          if (percent >= 1) {\n            percent = 0.99;\n          } else if (percent <= -1) {\n            percent = -0.99;\n          }\n\n          var dist = rad * percent;\n          var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\n          var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\n          gfill.setAttribute('fx', x);\n          gfill.setAttribute('fy', y);\n\n          if (hasOpacity && !itemData.g._collapsable) {\n            itemData.of.setAttribute('fx', x);\n            itemData.of.setAttribute('fy', y);\n          }\n        } // gfill.setAttribute('fy','200');\n\n      }\n    }\n\n    function renderStroke(styleData, itemData, isFirstFrame) {\n      var styleElem = itemData.style;\n      var d = itemData.d;\n\n      if (d && (d._mdf || isFirstFrame) && d.dashStr) {\n        styleElem.pElem.setAttribute('stroke-dasharray', d.dashStr);\n        styleElem.pElem.setAttribute('stroke-dashoffset', d.dashoffset[0]);\n      }\n\n      if (itemData.c && (itemData.c._mdf || isFirstFrame)) {\n        styleElem.pElem.setAttribute('stroke', 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')');\n      }\n\n      if (itemData.o._mdf || isFirstFrame) {\n        styleElem.pElem.setAttribute('stroke-opacity', itemData.o.v);\n      }\n\n      if (itemData.w._mdf || isFirstFrame) {\n        styleElem.pElem.setAttribute('stroke-width', itemData.w.v);\n\n        if (styleElem.msElem) {\n          styleElem.msElem.setAttribute('stroke-width', itemData.w.v);\n        }\n      }\n    }\n\n    return ob;\n  }();\n\n  function SVGShapeElement(data, globalData, comp) {\n    // List of drawable elements\n    this.shapes = []; // Full shape data\n\n    this.shapesData = data.shapes; // List of styles that will be applied to shapes\n\n    this.stylesList = []; // List of modifiers that will be applied to shapes\n\n    this.shapeModifiers = []; // List of items in shape tree\n\n    this.itemsData = []; // List of items in previous shape tree\n\n    this.processedElements = []; // List of animated components\n\n    this.animatedContents = [];\n    this.initElement(data, globalData, comp); // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n    // List of elements that have been created\n\n    this.prevViewData = []; // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n  }\n\n  extendPrototype([BaseElement, TransformElement, SVGBaseElement, IShapeElement, HierarchyElement, FrameElement, RenderableDOMElement], SVGShapeElement);\n\n  SVGShapeElement.prototype.initSecondaryElement = function () {};\n\n  SVGShapeElement.prototype.identityMatrix = new Matrix();\n\n  SVGShapeElement.prototype.buildExpressionInterface = function () {};\n\n  SVGShapeElement.prototype.createContent = function () {\n    this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, 0, [], true);\n    this.filterUniqueShapes();\n  };\n  /*\r\n  This method searches for multiple shapes that affect a single element and one of them is animated\r\n  */\n\n\n  SVGShapeElement.prototype.filterUniqueShapes = function () {\n    var i;\n    var len = this.shapes.length;\n    var shape;\n    var j;\n    var jLen = this.stylesList.length;\n    var style;\n    var tempShapes = [];\n    var areAnimated = false;\n\n    for (j = 0; j < jLen; j += 1) {\n      style = this.stylesList[j];\n      areAnimated = false;\n      tempShapes.length = 0;\n\n      for (i = 0; i < len; i += 1) {\n        shape = this.shapes[i];\n\n        if (shape.styles.indexOf(style) !== -1) {\n          tempShapes.push(shape);\n          areAnimated = shape._isAnimated || areAnimated;\n        }\n      }\n\n      if (tempShapes.length > 1 && areAnimated) {\n        this.setShapesAsAnimated(tempShapes);\n      }\n    }\n  };\n\n  SVGShapeElement.prototype.setShapesAsAnimated = function (shapes) {\n    var i;\n    var len = shapes.length;\n\n    for (i = 0; i < len; i += 1) {\n      shapes[i].setAsAnimated();\n    }\n  };\n\n  SVGShapeElement.prototype.createStyleElement = function (data, level) {\n    // TODO: prevent drawing of hidden styles\n    var elementData;\n    var styleOb = new SVGStyleData(data, level);\n    var pathElement = styleOb.pElem;\n\n    if (data.ty === 'st') {\n      elementData = new SVGStrokeStyleData(this, data, styleOb);\n    } else if (data.ty === 'fl') {\n      elementData = new SVGFillStyleData(this, data, styleOb);\n    } else if (data.ty === 'gf' || data.ty === 'gs') {\n      var GradientConstructor = data.ty === 'gf' ? SVGGradientFillStyleData : SVGGradientStrokeStyleData;\n      elementData = new GradientConstructor(this, data, styleOb);\n      this.globalData.defs.appendChild(elementData.gf);\n\n      if (elementData.maskId) {\n        this.globalData.defs.appendChild(elementData.ms);\n        this.globalData.defs.appendChild(elementData.of);\n        pathElement.setAttribute('mask', 'url(' + getLocationHref() + '#' + elementData.maskId + ')');\n      }\n    } else if (data.ty === 'no') {\n      elementData = new SVGNoStyleData(this, data, styleOb);\n    }\n\n    if (data.ty === 'st' || data.ty === 'gs') {\n      pathElement.setAttribute('stroke-linecap', lineCapEnum[data.lc || 2]);\n      pathElement.setAttribute('stroke-linejoin', lineJoinEnum[data.lj || 2]);\n      pathElement.setAttribute('fill-opacity', '0');\n\n      if (data.lj === 1) {\n        pathElement.setAttribute('stroke-miterlimit', data.ml);\n      }\n    }\n\n    if (data.r === 2) {\n      pathElement.setAttribute('fill-rule', 'evenodd');\n    }\n\n    if (data.ln) {\n      pathElement.setAttribute('id', data.ln);\n    }\n\n    if (data.cl) {\n      pathElement.setAttribute('class', data.cl);\n    }\n\n    if (data.bm) {\n      pathElement.style['mix-blend-mode'] = getBlendMode(data.bm);\n    }\n\n    this.stylesList.push(styleOb);\n    this.addToAnimatedContents(data, elementData);\n    return elementData;\n  };\n\n  SVGShapeElement.prototype.createGroupElement = function (data) {\n    var elementData = new ShapeGroupData();\n\n    if (data.ln) {\n      elementData.gr.setAttribute('id', data.ln);\n    }\n\n    if (data.cl) {\n      elementData.gr.setAttribute('class', data.cl);\n    }\n\n    if (data.bm) {\n      elementData.gr.style['mix-blend-mode'] = getBlendMode(data.bm);\n    }\n\n    return elementData;\n  };\n\n  SVGShapeElement.prototype.createTransformElement = function (data, container) {\n    var transformProperty = TransformPropertyFactory.getTransformProperty(this, data, this);\n    var elementData = new SVGTransformData(transformProperty, transformProperty.o, container);\n    this.addToAnimatedContents(data, elementData);\n    return elementData;\n  };\n\n  SVGShapeElement.prototype.createShapeElement = function (data, ownTransformers, level) {\n    var ty = 4;\n\n    if (data.ty === 'rc') {\n      ty = 5;\n    } else if (data.ty === 'el') {\n      ty = 6;\n    } else if (data.ty === 'sr') {\n      ty = 7;\n    }\n\n    var shapeProperty = ShapePropertyFactory.getShapeProp(this, data, ty, this);\n    var elementData = new SVGShapeData(ownTransformers, level, shapeProperty);\n    this.shapes.push(elementData);\n    this.addShapeToModifiers(elementData);\n    this.addToAnimatedContents(data, elementData);\n    return elementData;\n  };\n\n  SVGShapeElement.prototype.addToAnimatedContents = function (data, element) {\n    var i = 0;\n    var len = this.animatedContents.length;\n\n    while (i < len) {\n      if (this.animatedContents[i].element === element) {\n        return;\n      }\n\n      i += 1;\n    }\n\n    this.animatedContents.push({\n      fn: SVGElementsRenderer.createRenderFunction(data),\n      element: element,\n      data: data\n    });\n  };\n\n  SVGShapeElement.prototype.setElementStyles = function (elementData) {\n    var arr = elementData.styles;\n    var j;\n    var jLen = this.stylesList.length;\n\n    for (j = 0; j < jLen; j += 1) {\n      if (!this.stylesList[j].closed) {\n        arr.push(this.stylesList[j]);\n      }\n    }\n  };\n\n  SVGShapeElement.prototype.reloadShapes = function () {\n    this._isFirstFrame = true;\n    var i;\n    var len = this.itemsData.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.prevViewData[i] = this.itemsData[i];\n    }\n\n    this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, 0, [], true);\n    this.filterUniqueShapes();\n    len = this.dynamicProperties.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.dynamicProperties[i].getValue();\n    }\n\n    this.renderModifiers();\n  };\n\n  SVGShapeElement.prototype.searchShapes = function (arr, itemsData, prevViewData, container, level, transformers, render) {\n    var ownTransformers = [].concat(transformers);\n    var i;\n    var len = arr.length - 1;\n    var j;\n    var jLen;\n    var ownStyles = [];\n    var ownModifiers = [];\n    var currentTransform;\n    var modifier;\n    var processedPos;\n\n    for (i = len; i >= 0; i -= 1) {\n      processedPos = this.searchProcessedElement(arr[i]);\n\n      if (!processedPos) {\n        arr[i]._render = render;\n      } else {\n        itemsData[i] = prevViewData[processedPos - 1];\n      }\n\n      if (arr[i].ty === 'fl' || arr[i].ty === 'st' || arr[i].ty === 'gf' || arr[i].ty === 'gs' || arr[i].ty === 'no') {\n        if (!processedPos) {\n          itemsData[i] = this.createStyleElement(arr[i], level);\n        } else {\n          itemsData[i].style.closed = false;\n        }\n\n        if (arr[i]._render) {\n          if (itemsData[i].style.pElem.parentNode !== container) {\n            container.appendChild(itemsData[i].style.pElem);\n          }\n        }\n\n        ownStyles.push(itemsData[i].style);\n      } else if (arr[i].ty === 'gr') {\n        if (!processedPos) {\n          itemsData[i] = this.createGroupElement(arr[i]);\n        } else {\n          jLen = itemsData[i].it.length;\n\n          for (j = 0; j < jLen; j += 1) {\n            itemsData[i].prevViewData[j] = itemsData[i].it[j];\n          }\n        }\n\n        this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, itemsData[i].gr, level + 1, ownTransformers, render);\n\n        if (arr[i]._render) {\n          if (itemsData[i].gr.parentNode !== container) {\n            container.appendChild(itemsData[i].gr);\n          }\n        }\n      } else if (arr[i].ty === 'tr') {\n        if (!processedPos) {\n          itemsData[i] = this.createTransformElement(arr[i], container);\n        }\n\n        currentTransform = itemsData[i].transform;\n        ownTransformers.push(currentTransform);\n      } else if (arr[i].ty === 'sh' || arr[i].ty === 'rc' || arr[i].ty === 'el' || arr[i].ty === 'sr') {\n        if (!processedPos) {\n          itemsData[i] = this.createShapeElement(arr[i], ownTransformers, level);\n        }\n\n        this.setElementStyles(itemsData[i]);\n      } else if (arr[i].ty === 'tm' || arr[i].ty === 'rd' || arr[i].ty === 'ms' || arr[i].ty === 'pb' || arr[i].ty === 'zz' || arr[i].ty === 'op') {\n        if (!processedPos) {\n          modifier = ShapeModifiers.getModifier(arr[i].ty);\n          modifier.init(this, arr[i]);\n          itemsData[i] = modifier;\n          this.shapeModifiers.push(modifier);\n        } else {\n          modifier = itemsData[i];\n          modifier.closed = false;\n        }\n\n        ownModifiers.push(modifier);\n      } else if (arr[i].ty === 'rp') {\n        if (!processedPos) {\n          modifier = ShapeModifiers.getModifier(arr[i].ty);\n          itemsData[i] = modifier;\n          modifier.init(this, arr, i, itemsData);\n          this.shapeModifiers.push(modifier);\n          render = false;\n        } else {\n          modifier = itemsData[i];\n          modifier.closed = true;\n        }\n\n        ownModifiers.push(modifier);\n      }\n\n      this.addProcessedElement(arr[i], i + 1);\n    }\n\n    len = ownStyles.length;\n\n    for (i = 0; i < len; i += 1) {\n      ownStyles[i].closed = true;\n    }\n\n    len = ownModifiers.length;\n\n    for (i = 0; i < len; i += 1) {\n      ownModifiers[i].closed = true;\n    }\n  };\n\n  SVGShapeElement.prototype.renderInnerContent = function () {\n    this.renderModifiers();\n    var i;\n    var len = this.stylesList.length;\n\n    for (i = 0; i < len; i += 1) {\n      this.stylesList[i].reset();\n    }\n\n    this.renderShape();\n\n    for (i = 0; i < len; i += 1) {\n      if (this.stylesList[i]._mdf || this._isFirstFrame) {\n        if (this.stylesList[i].msElem) {\n          this.stylesList[i].msElem.setAttribute('d', this.stylesList[i].d); // Adding M0 0 fixes same mask bug on all browsers\n\n          this.stylesList[i].d = 'M0 0' + this.stylesList[i].d;\n        }\n\n        this.stylesList[i].pElem.setAttribute('d', this.stylesList[i].d || 'M0 0');\n      }\n    }\n  };\n\n  SVGShapeElement.prototype.renderShape = function () {\n    var i;\n    var len = this.animatedContents.length;\n    var animatedContent;\n\n    for (i = 0; i < len; i += 1) {\n      animatedContent = this.animatedContents[i];\n\n      if ((this._isFirstFrame || animatedContent.element._isAnimated) && animatedContent.data !== true) {\n        animatedContent.fn(animatedContent.data, animatedContent.element, this._isFirstFrame);\n      }\n    }\n  };\n\n  SVGShapeElement.prototype.destroy = function () {\n    this.destroyBaseElement();\n    this.shapesData = null;\n    this.itemsData = null;\n  };\n\n  function LetterProps(o, sw, sc, fc, m, p) {\n    this.o = o;\n    this.sw = sw;\n    this.sc = sc;\n    this.fc = fc;\n    this.m = m;\n    this.p = p;\n    this._mdf = {\n      o: true,\n      sw: !!sw,\n      sc: !!sc,\n      fc: !!fc,\n      m: true,\n      p: true\n    };\n  }\n\n  LetterProps.prototype.update = function (o, sw, sc, fc, m, p) {\n    this._mdf.o = false;\n    this._mdf.sw = false;\n    this._mdf.sc = false;\n    this._mdf.fc = false;\n    this._mdf.m = false;\n    this._mdf.p = false;\n    var updated = false;\n\n    if (this.o !== o) {\n      this.o = o;\n      this._mdf.o = true;\n      updated = true;\n    }\n\n    if (this.sw !== sw) {\n      this.sw = sw;\n      this._mdf.sw = true;\n      updated = true;\n    }\n\n    if (this.sc !== sc) {\n      this.sc = sc;\n      this._mdf.sc = true;\n      updated = true;\n    }\n\n    if (this.fc !== fc) {\n      this.fc = fc;\n      this._mdf.fc = true;\n      updated = true;\n    }\n\n    if (this.m !== m) {\n      this.m = m;\n      this._mdf.m = true;\n      updated = true;\n    }\n\n    if (p.length && (this.p[0] !== p[0] || this.p[1] !== p[1] || this.p[4] !== p[4] || this.p[5] !== p[5] || this.p[12] !== p[12] || this.p[13] !== p[13])) {\n      this.p = p;\n      this._mdf.p = true;\n      updated = true;\n    }\n\n    return updated;\n  };\n\n  function TextProperty(elem, data) {\n    this._frameId = initialDefaultFrame;\n    this.pv = '';\n    this.v = '';\n    this.kf = false;\n    this._isFirstFrame = true;\n    this._mdf = false;\n\n    if (data.d && data.d.sid) {\n      data.d = elem.globalData.slotManager.getProp(data.d);\n    }\n\n    this.data = data;\n    this.elem = elem;\n    this.comp = this.elem.comp;\n    this.keysIndex = 0;\n    this.canResize = false;\n    this.minimumFontSize = 1;\n    this.effectsSequence = [];\n    this.currentData = {\n      ascent: 0,\n      boxWidth: this.defaultBoxWidth,\n      f: '',\n      fStyle: '',\n      fWeight: '',\n      fc: '',\n      j: '',\n      justifyOffset: '',\n      l: [],\n      lh: 0,\n      lineWidths: [],\n      ls: '',\n      of: '',\n      s: '',\n      sc: '',\n      sw: 0,\n      t: 0,\n      tr: 0,\n      sz: 0,\n      ps: null,\n      fillColorAnim: false,\n      strokeColorAnim: false,\n      strokeWidthAnim: false,\n      yOffset: 0,\n      finalSize: 0,\n      finalText: [],\n      finalLineHeight: 0,\n      __complete: false\n    };\n    this.copyData(this.currentData, this.data.d.k[0].s);\n\n    if (!this.searchProperty()) {\n      this.completeTextData(this.currentData);\n    }\n  }\n\n  TextProperty.prototype.defaultBoxWidth = [0, 0];\n\n  TextProperty.prototype.copyData = function (obj, data) {\n    for (var s in data) {\n      if (Object.prototype.hasOwnProperty.call(data, s)) {\n        obj[s] = data[s];\n      }\n    }\n\n    return obj;\n  };\n\n  TextProperty.prototype.setCurrentData = function (data) {\n    if (!data.__complete) {\n      this.completeTextData(data);\n    }\n\n    this.currentData = data;\n    this.currentData.boxWidth = this.currentData.boxWidth || this.defaultBoxWidth;\n    this._mdf = true;\n  };\n\n  TextProperty.prototype.searchProperty = function () {\n    return this.searchKeyframes();\n  };\n\n  TextProperty.prototype.searchKeyframes = function () {\n    this.kf = this.data.d.k.length > 1;\n\n    if (this.kf) {\n      this.addEffect(this.getKeyframeValue.bind(this));\n    }\n\n    return this.kf;\n  };\n\n  TextProperty.prototype.addEffect = function (effectFunction) {\n    this.effectsSequence.push(effectFunction);\n    this.elem.addDynamicProperty(this);\n  };\n\n  TextProperty.prototype.getValue = function (_finalValue) {\n    if ((this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) && !_finalValue) {\n      return;\n    }\n\n    this.currentData.t = this.data.d.k[this.keysIndex].s.t;\n    var currentValue = this.currentData;\n    var currentIndex = this.keysIndex;\n\n    if (this.lock) {\n      this.setCurrentData(this.currentData);\n      return;\n    }\n\n    this.lock = true;\n    this._mdf = false;\n    var i;\n    var len = this.effectsSequence.length;\n    var finalValue = _finalValue || this.data.d.k[this.keysIndex].s;\n\n    for (i = 0; i < len; i += 1) {\n      // Checking if index changed to prevent creating a new object every time the expression updates.\n      if (currentIndex !== this.keysIndex) {\n        finalValue = this.effectsSequence[i](finalValue, finalValue.t);\n      } else {\n        finalValue = this.effectsSequence[i](this.currentData, finalValue.t);\n      }\n    }\n\n    if (currentValue !== finalValue) {\n      this.setCurrentData(finalValue);\n    }\n\n    this.v = this.currentData;\n    this.pv = this.v;\n    this.lock = false;\n    this.frameId = this.elem.globalData.frameId;\n  };\n\n  TextProperty.prototype.getKeyframeValue = function () {\n    var textKeys = this.data.d.k;\n    var frameNum = this.elem.comp.renderedFrame;\n    var i = 0;\n    var len = textKeys.length;\n\n    while (i <= len - 1) {\n      if (i === len - 1 || textKeys[i + 1].t > frameNum) {\n        break;\n      }\n\n      i += 1;\n    }\n\n    if (this.keysIndex !== i) {\n      this.keysIndex = i;\n    }\n\n    return this.data.d.k[this.keysIndex].s;\n  };\n\n  TextProperty.prototype.buildFinalText = function (text) {\n    var charactersArray = [];\n    var i = 0;\n    var len = text.length;\n    var charCode;\n    var secondCharCode;\n    var shouldCombine = false;\n    var shouldCombineNext = false;\n    var currentChars = '';\n\n    while (i < len) {\n      shouldCombine = shouldCombineNext;\n      shouldCombineNext = false;\n      charCode = text.charCodeAt(i);\n      currentChars = text.charAt(i);\n\n      if (FontManager.isCombinedCharacter(charCode)) {\n        shouldCombine = true; // It's a potential surrogate pair (this is the High surrogate)\n      } else if (charCode >= 0xD800 && charCode <= 0xDBFF) {\n        if (FontManager.isRegionalFlag(text, i)) {\n          currentChars = text.substr(i, 14);\n        } else {\n          secondCharCode = text.charCodeAt(i + 1); // It's a surrogate pair (this is the Low surrogate)\n\n          if (secondCharCode >= 0xDC00 && secondCharCode <= 0xDFFF) {\n            if (FontManager.isModifier(charCode, secondCharCode)) {\n              currentChars = text.substr(i, 2);\n              shouldCombine = true;\n            } else if (FontManager.isFlagEmoji(text.substr(i, 4))) {\n              currentChars = text.substr(i, 4);\n            } else {\n              currentChars = text.substr(i, 2);\n            }\n          }\n        }\n      } else if (charCode > 0xDBFF) {\n        secondCharCode = text.charCodeAt(i + 1);\n\n        if (FontManager.isVariationSelector(charCode)) {\n          shouldCombine = true;\n        }\n      } else if (FontManager.isZeroWidthJoiner(charCode)) {\n        shouldCombine = true;\n        shouldCombineNext = true;\n      }\n\n      if (shouldCombine) {\n        charactersArray[charactersArray.length - 1] += currentChars;\n        shouldCombine = false;\n      } else {\n        charactersArray.push(currentChars);\n      }\n\n      i += currentChars.length;\n    }\n\n    return charactersArray;\n  };\n\n  TextProperty.prototype.completeTextData = function (documentData) {\n    documentData.__complete = true;\n    var fontManager = this.elem.globalData.fontManager;\n    var data = this.data;\n    var letters = [];\n    var i;\n    var len;\n    var newLineFlag;\n    var index = 0;\n    var val;\n    var anchorGrouping = data.m.g;\n    var currentSize = 0;\n    var currentPos = 0;\n    var currentLine = 0;\n    var lineWidths = [];\n    var lineWidth = 0;\n    var maxLineWidth = 0;\n    var j;\n    var jLen;\n    var fontData = fontManager.getFontByName(documentData.f);\n    var charData;\n    var cLength = 0;\n    var fontProps = getFontProperties(fontData);\n    documentData.fWeight = fontProps.weight;\n    documentData.fStyle = fontProps.style;\n    documentData.finalSize = documentData.s;\n    documentData.finalText = this.buildFinalText(documentData.t);\n    len = documentData.finalText.length;\n    documentData.finalLineHeight = documentData.lh;\n    var trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n    var charCode;\n\n    if (documentData.sz) {\n      var flag = true;\n      var boxWidth = documentData.sz[0];\n      var boxHeight = documentData.sz[1];\n      var currentHeight;\n      var finalText;\n\n      while (flag) {\n        finalText = this.buildFinalText(documentData.t);\n        currentHeight = 0;\n        lineWidth = 0;\n        len = finalText.length;\n        trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n        var lastSpaceIndex = -1;\n\n        for (i = 0; i < len; i += 1) {\n          charCode = finalText[i].charCodeAt(0);\n          newLineFlag = false;\n\n          if (finalText[i] === ' ') {\n            lastSpaceIndex = i;\n          } else if (charCode === 13 || charCode === 3) {\n            lineWidth = 0;\n            newLineFlag = true;\n            currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2;\n          }\n\n          if (fontManager.chars) {\n            charData = fontManager.getCharData(finalText[i], fontData.fStyle, fontData.fFamily);\n            cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100;\n          } else {\n            // tCanvasHelper.font = documentData.s + 'px '+ fontData.fFamily;\n            cLength = fontManager.measureText(finalText[i], documentData.f, documentData.finalSize);\n          }\n\n          if (lineWidth + cLength > boxWidth && finalText[i] !== ' ') {\n            if (lastSpaceIndex === -1) {\n              len += 1;\n            } else {\n              i = lastSpaceIndex;\n            }\n\n            currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2;\n            finalText.splice(i, lastSpaceIndex === i ? 1 : 0, '\\r'); // finalText = finalText.substr(0,i) + \"\\r\" + finalText.substr(i === lastSpaceIndex ? i + 1 : i);\n\n            lastSpaceIndex = -1;\n            lineWidth = 0;\n          } else {\n            lineWidth += cLength;\n            lineWidth += trackingOffset;\n          }\n        }\n\n        currentHeight += fontData.ascent * documentData.finalSize / 100;\n\n        if (this.canResize && documentData.finalSize > this.minimumFontSize && boxHeight < currentHeight) {\n          documentData.finalSize -= 1;\n          documentData.finalLineHeight = documentData.finalSize * documentData.lh / documentData.s;\n        } else {\n          documentData.finalText = finalText;\n          len = documentData.finalText.length;\n          flag = false;\n        }\n      }\n    }\n\n    lineWidth = -trackingOffset;\n    cLength = 0;\n    var uncollapsedSpaces = 0;\n    var currentChar;\n\n    for (i = 0; i < len; i += 1) {\n      newLineFlag = false;\n      currentChar = documentData.finalText[i];\n      charCode = currentChar.charCodeAt(0);\n\n      if (charCode === 13 || charCode === 3) {\n        uncollapsedSpaces = 0;\n        lineWidths.push(lineWidth);\n        maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n        lineWidth = -2 * trackingOffset;\n        val = '';\n        newLineFlag = true;\n        currentLine += 1;\n      } else {\n        val = currentChar;\n      }\n\n      if (fontManager.chars) {\n        charData = fontManager.getCharData(currentChar, fontData.fStyle, fontManager.getFontByName(documentData.f).fFamily);\n        cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100;\n      } else {\n        // var charWidth = fontManager.measureText(val, documentData.f, documentData.finalSize);\n        // tCanvasHelper.font = documentData.finalSize + 'px '+ fontManager.getFontByName(documentData.f).fFamily;\n        cLength = fontManager.measureText(val, documentData.f, documentData.finalSize);\n      } //\n\n\n      if (currentChar === ' ') {\n        uncollapsedSpaces += cLength + trackingOffset;\n      } else {\n        lineWidth += cLength + trackingOffset + uncollapsedSpaces;\n        uncollapsedSpaces = 0;\n      }\n\n      letters.push({\n        l: cLength,\n        an: cLength,\n        add: currentSize,\n        n: newLineFlag,\n        anIndexes: [],\n        val: val,\n        line: currentLine,\n        animatorJustifyOffset: 0\n      });\n\n      if (anchorGrouping == 2) {\n        // eslint-disable-line eqeqeq\n        currentSize += cLength;\n\n        if (val === '' || val === ' ' || i === len - 1) {\n          if (val === '' || val === ' ') {\n            currentSize -= cLength;\n          }\n\n          while (currentPos <= i) {\n            letters[currentPos].an = currentSize;\n            letters[currentPos].ind = index;\n            letters[currentPos].extra = cLength;\n            currentPos += 1;\n          }\n\n          index += 1;\n          currentSize = 0;\n        }\n      } else if (anchorGrouping == 3) {\n        // eslint-disable-line eqeqeq\n        currentSize += cLength;\n\n        if (val === '' || i === len - 1) {\n          if (val === '') {\n            currentSize -= cLength;\n          }\n\n          while (currentPos <= i) {\n            letters[currentPos].an = currentSize;\n            letters[currentPos].ind = index;\n            letters[currentPos].extra = cLength;\n            currentPos += 1;\n          }\n\n          currentSize = 0;\n          index += 1;\n        }\n      } else {\n        letters[index].ind = index;\n        letters[index].extra = 0;\n        index += 1;\n      }\n    }\n\n    documentData.l = letters;\n    maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n    lineWidths.push(lineWidth);\n\n    if (documentData.sz) {\n      documentData.boxWidth = documentData.sz[0];\n      documentData.justifyOffset = 0;\n    } else {\n      documentData.boxWidth = maxLineWidth;\n\n      switch (documentData.j) {\n        case 1:\n          documentData.justifyOffset = -documentData.boxWidth;\n          break;\n\n        case 2:\n          documentData.justifyOffset = -documentData.boxWidth / 2;\n          break;\n\n        default:\n          documentData.justifyOffset = 0;\n      }\n    }\n\n    documentData.lineWidths = lineWidths;\n    var animators = data.a;\n    var animatorData;\n    var letterData;\n    jLen = animators.length;\n    var based;\n    var ind;\n    var indexes = [];\n\n    for (j = 0; j < jLen; j += 1) {\n      animatorData = animators[j];\n\n      if (animatorData.a.sc) {\n        documentData.strokeColorAnim = true;\n      }\n\n      if (animatorData.a.sw) {\n        documentData.strokeWidthAnim = true;\n      }\n\n      if (animatorData.a.fc || animatorData.a.fh || animatorData.a.fs || animatorData.a.fb) {\n        documentData.fillColorAnim = true;\n      }\n\n      ind = 0;\n      based = animatorData.s.b;\n\n      for (i = 0; i < len; i += 1) {\n        letterData = letters[i];\n        letterData.anIndexes[j] = ind;\n\n        if (based == 1 && letterData.val !== '' || based == 2 && letterData.val !== '' && letterData.val !== ' ' || based == 3 && (letterData.n || letterData.val == ' ' || i == len - 1) || based == 4 && (letterData.n || i == len - 1)) {\n          // eslint-disable-line eqeqeq\n          if (animatorData.s.rn === 1) {\n            indexes.push(ind);\n          }\n\n          ind += 1;\n        }\n      }\n\n      data.a[j].s.totalChars = ind;\n      var currentInd = -1;\n      var newInd;\n\n      if (animatorData.s.rn === 1) {\n        for (i = 0; i < len; i += 1) {\n          letterData = letters[i];\n\n          if (currentInd != letterData.anIndexes[j]) {\n            // eslint-disable-line eqeqeq\n            currentInd = letterData.anIndexes[j];\n            newInd = indexes.splice(Math.floor(Math.random() * indexes.length), 1)[0];\n          }\n\n          letterData.anIndexes[j] = newInd;\n        }\n      }\n    }\n\n    documentData.yOffset = documentData.finalLineHeight || documentData.finalSize * 1.2;\n    documentData.ls = documentData.ls || 0;\n    documentData.ascent = fontData.ascent * documentData.finalSize / 100;\n  };\n\n  TextProperty.prototype.updateDocumentData = function (newData, index) {\n    index = index === undefined ? this.keysIndex : index;\n    var dData = this.copyData({}, this.data.d.k[index].s);\n    dData = this.copyData(dData, newData);\n    this.data.d.k[index].s = dData;\n    this.recalculate(index);\n    this.setCurrentData(dData);\n    this.elem.addDynamicProperty(this);\n  };\n\n  TextProperty.prototype.recalculate = function (index) {\n    var dData = this.data.d.k[index].s;\n    dData.__complete = false;\n    this.keysIndex = 0;\n    this._isFirstFrame = true;\n    this.getValue(dData);\n  };\n\n  TextProperty.prototype.canResizeFont = function (_canResize) {\n    this.canResize = _canResize;\n    this.recalculate(this.keysIndex);\n    this.elem.addDynamicProperty(this);\n  };\n\n  TextProperty.prototype.setMinimumFontSize = function (_fontValue) {\n    this.minimumFontSize = Math.floor(_fontValue) || 1;\n    this.recalculate(this.keysIndex);\n    this.elem.addDynamicProperty(this);\n  };\n\n  var TextSelectorProp = function () {\n    var max = Math.max;\n    var min = Math.min;\n    var floor = Math.floor;\n\n    function TextSelectorPropFactory(elem, data) {\n      this._currentTextLength = -1;\n      this.k = false;\n      this.data = data;\n      this.elem = elem;\n      this.comp = elem.comp;\n      this.finalS = 0;\n      this.finalE = 0;\n      this.initDynamicPropertyContainer(elem);\n      this.s = PropertyFactory.getProp(elem, data.s || {\n        k: 0\n      }, 0, 0, this);\n\n      if ('e' in data) {\n        this.e = PropertyFactory.getProp(elem, data.e, 0, 0, this);\n      } else {\n        this.e = {\n          v: 100\n        };\n      }\n\n      this.o = PropertyFactory.getProp(elem, data.o || {\n        k: 0\n      }, 0, 0, this);\n      this.xe = PropertyFactory.getProp(elem, data.xe || {\n        k: 0\n      }, 0, 0, this);\n      this.ne = PropertyFactory.getProp(elem, data.ne || {\n        k: 0\n      }, 0, 0, this);\n      this.sm = PropertyFactory.getProp(elem, data.sm || {\n        k: 100\n      }, 0, 0, this);\n      this.a = PropertyFactory.getProp(elem, data.a, 0, 0.01, this);\n\n      if (!this.dynamicProperties.length) {\n        this.getValue();\n      }\n    }\n\n    TextSelectorPropFactory.prototype = {\n      getMult: function getMult(ind) {\n        if (this._currentTextLength !== this.elem.textProperty.currentData.l.length) {\n          this.getValue();\n        }\n\n        var x1 = 0;\n        var y1 = 0;\n        var x2 = 1;\n        var y2 = 1;\n\n        if (this.ne.v > 0) {\n          x1 = this.ne.v / 100.0;\n        } else {\n          y1 = -this.ne.v / 100.0;\n        }\n\n        if (this.xe.v > 0) {\n          x2 = 1.0 - this.xe.v / 100.0;\n        } else {\n          y2 = 1.0 + this.xe.v / 100.0;\n        }\n\n        var easer = BezierFactory.getBezierEasing(x1, y1, x2, y2).get;\n        var mult = 0;\n        var s = this.finalS;\n        var e = this.finalE;\n        var type = this.data.sh;\n\n        if (type === 2) {\n          if (e === s) {\n            mult = ind >= e ? 1 : 0;\n          } else {\n            mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n          }\n\n          mult = easer(mult);\n        } else if (type === 3) {\n          if (e === s) {\n            mult = ind >= e ? 0 : 1;\n          } else {\n            mult = 1 - max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n          }\n\n          mult = easer(mult);\n        } else if (type === 4) {\n          if (e === s) {\n            mult = 0;\n          } else {\n            mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n\n            if (mult < 0.5) {\n              mult *= 2;\n            } else {\n              mult = 1 - 2 * (mult - 0.5);\n            }\n          }\n\n          mult = easer(mult);\n        } else if (type === 5) {\n          if (e === s) {\n            mult = 0;\n          } else {\n            var tot = e - s;\n            /* ind += 0.5;\r\n                      mult = -4/(tot*tot)*(ind*ind)+(4/tot)*ind; */\n\n            ind = min(max(0, ind + 0.5 - s), e - s);\n            var x = -tot / 2 + ind;\n            var a = tot / 2;\n            mult = Math.sqrt(1 - x * x / (a * a));\n          }\n\n          mult = easer(mult);\n        } else if (type === 6) {\n          if (e === s) {\n            mult = 0;\n          } else {\n            ind = min(max(0, ind + 0.5 - s), e - s);\n            mult = (1 + Math.cos(Math.PI + Math.PI * 2 * ind / (e - s))) / 2; // eslint-disable-line\n          }\n\n          mult = easer(mult);\n        } else {\n          if (ind >= floor(s)) {\n            if (ind - s < 0) {\n              mult = max(0, min(min(e, 1) - (s - ind), 1));\n            } else {\n              mult = max(0, min(e - ind, 1));\n            }\n          }\n\n          mult = easer(mult);\n        } // Smoothness implementation.\n        // The smoothness represents a reduced range of the original [0; 1] range.\n        // if smoothness is 25%, the new range will be [0.375; 0.625]\n        // Steps are:\n        // - find the lower value of the new range (threshold)\n        // - if multiplier is smaller than that value, floor it to 0\n        // - if it is larger,\n        //     - subtract the threshold\n        //     - divide it by the smoothness (this will return the range to [0; 1])\n        // Note: If it doesn't work on some scenarios, consider applying it before the easer.\n\n\n        if (this.sm.v !== 100) {\n          var smoothness = this.sm.v * 0.01;\n\n          if (smoothness === 0) {\n            smoothness = 0.00000001;\n          }\n\n          var threshold = 0.5 - smoothness * 0.5;\n\n          if (mult < threshold) {\n            mult = 0;\n          } else {\n            mult = (mult - threshold) / smoothness;\n\n            if (mult > 1) {\n              mult = 1;\n            }\n          }\n        }\n\n        return mult * this.a.v;\n      },\n      getValue: function getValue(newCharsFlag) {\n        this.iterateDynamicProperties();\n        this._mdf = newCharsFlag || this._mdf;\n        this._currentTextLength = this.elem.textProperty.currentData.l.length || 0;\n\n        if (newCharsFlag && this.data.r === 2) {\n          this.e.v = this._currentTextLength;\n        }\n\n        var divisor = this.data.r === 2 ? 1 : 100 / this.data.totalChars;\n        var o = this.o.v / divisor;\n        var s = this.s.v / divisor + o;\n        var e = this.e.v / divisor + o;\n\n        if (s > e) {\n          var _s = s;\n          s = e;\n          e = _s;\n        }\n\n        this.finalS = s;\n        this.finalE = e;\n      }\n    };\n    extendPrototype([DynamicPropertyContainer], TextSelectorPropFactory);\n\n    function getTextSelectorProp(elem, data, arr) {\n      return new TextSelectorPropFactory(elem, data, arr);\n    }\n\n    return {\n      getTextSelectorProp: getTextSelectorProp\n    };\n  }();\n\n  function TextAnimatorDataProperty(elem, animatorProps, container) {\n    var defaultData = {\n      propType: false\n    };\n    var getProp = PropertyFactory.getProp;\n    var textAnimatorAnimatables = animatorProps.a;\n    this.a = {\n      r: textAnimatorAnimatables.r ? getProp(elem, textAnimatorAnimatables.r, 0, degToRads, container) : defaultData,\n      rx: textAnimatorAnimatables.rx ? getProp(elem, textAnimatorAnimatables.rx, 0, degToRads, container) : defaultData,\n      ry: textAnimatorAnimatables.ry ? getProp(elem, textAnimatorAnimatables.ry, 0, degToRads, container) : defaultData,\n      sk: textAnimatorAnimatables.sk ? getProp(elem, textAnimatorAnimatables.sk, 0, degToRads, container) : defaultData,\n      sa: textAnimatorAnimatables.sa ? getProp(elem, textAnimatorAnimatables.sa, 0, degToRads, container) : defaultData,\n      s: textAnimatorAnimatables.s ? getProp(elem, textAnimatorAnimatables.s, 1, 0.01, container) : defaultData,\n      a: textAnimatorAnimatables.a ? getProp(elem, textAnimatorAnimatables.a, 1, 0, container) : defaultData,\n      o: textAnimatorAnimatables.o ? getProp(elem, textAnimatorAnimatables.o, 0, 0.01, container) : defaultData,\n      p: textAnimatorAnimatables.p ? getProp(elem, textAnimatorAnimatables.p, 1, 0, container) : defaultData,\n      sw: textAnimatorAnimatables.sw ? getProp(elem, textAnimatorAnimatables.sw, 0, 0, container) : defaultData,\n      sc: textAnimatorAnimatables.sc ? getProp(elem, textAnimatorAnimatables.sc, 1, 0, container) : defaultData,\n      fc: textAnimatorAnimatables.fc ? getProp(elem, textAnimatorAnimatables.fc, 1, 0, container) : defaultData,\n      fh: textAnimatorAnimatables.fh ? getProp(elem, textAnimatorAnimatables.fh, 0, 0, container) : defaultData,\n      fs: textAnimatorAnimatables.fs ? getProp(elem, textAnimatorAnimatables.fs, 0, 0.01, container) : defaultData,\n      fb: textAnimatorAnimatables.fb ? getProp(elem, textAnimatorAnimatables.fb, 0, 0.01, container) : defaultData,\n      t: textAnimatorAnimatables.t ? getProp(elem, textAnimatorAnimatables.t, 0, 0, container) : defaultData\n    };\n    this.s = TextSelectorProp.getTextSelectorProp(elem, animatorProps.s, container);\n    this.s.t = animatorProps.s.t;\n  }\n\n  function TextAnimatorProperty(textData, renderType, elem) {\n    this._isFirstFrame = true;\n    this._hasMaskedPath = false;\n    this._frameId = -1;\n    this._textData = textData;\n    this._renderType = renderType;\n    this._elem = elem;\n    this._animatorsData = createSizedArray(this._textData.a.length);\n    this._pathData = {};\n    this._moreOptions = {\n      alignment: {}\n    };\n    this.renderedLetters = [];\n    this.lettersChangedFlag = false;\n    this.initDynamicPropertyContainer(elem);\n  }\n\n  TextAnimatorProperty.prototype.searchProperties = function () {\n    var i;\n    var len = this._textData.a.length;\n    var animatorProps;\n    var getProp = PropertyFactory.getProp;\n\n    for (i = 0; i < len; i += 1) {\n      animatorProps = this._textData.a[i];\n      this._animatorsData[i] = new TextAnimatorDataProperty(this._elem, animatorProps, this);\n    }\n\n    if (this._textData.p && 'm' in this._textData.p) {\n      this._pathData = {\n        a: getProp(this._elem, this._textData.p.a, 0, 0, this),\n        f: getProp(this._elem, this._textData.p.f, 0, 0, this),\n        l: getProp(this._elem, this._textData.p.l, 0, 0, this),\n        r: getProp(this._elem, this._textData.p.r, 0, 0, this),\n        p: getProp(this._elem, this._textData.p.p, 0, 0, this),\n        m: this._elem.maskManager.getMaskProperty(this._textData.p.m)\n      };\n      this._hasMaskedPath = true;\n    } else {\n      this._hasMaskedPath = false;\n    }\n\n    this._moreOptions.alignment = getProp(this._elem, this._textData.m.a, 1, 0, this);\n  };\n\n  TextAnimatorProperty.prototype.getMeasures = function (documentData, lettersChangedFlag) {\n    this.lettersChangedFlag = lettersChangedFlag;\n\n    if (!this._mdf && !this._isFirstFrame && !lettersChangedFlag && (!this._hasMaskedPath || !this._pathData.m._mdf)) {\n      return;\n    }\n\n    this._isFirstFrame = false;\n    var alignment = this._moreOptions.alignment.v;\n    var animators = this._animatorsData;\n    var textData = this._textData;\n    var matrixHelper = this.mHelper;\n    var renderType = this._renderType;\n    var renderedLettersCount = this.renderedLetters.length;\n    var xPos;\n    var yPos;\n    var i;\n    var len;\n    var letters = documentData.l;\n    var pathInfo;\n    var currentLength;\n    var currentPoint;\n    var segmentLength;\n    var flag;\n    var pointInd;\n    var segmentInd;\n    var prevPoint;\n    var points;\n    var segments;\n    var partialLength;\n    var totalLength;\n    var perc;\n    var tanAngle;\n    var mask;\n\n    if (this._hasMaskedPath) {\n      mask = this._pathData.m;\n\n      if (!this._pathData.n || this._pathData._mdf) {\n        var paths = mask.v;\n\n        if (this._pathData.r.v) {\n          paths = paths.reverse();\n        } // TODO: release bezier data cached from previous pathInfo: this._pathData.pi\n\n\n        pathInfo = {\n          tLength: 0,\n          segments: []\n        };\n        len = paths._length - 1;\n        var bezierData;\n        totalLength = 0;\n\n        for (i = 0; i < len; i += 1) {\n          bezierData = bez.buildBezierData(paths.v[i], paths.v[i + 1], [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], [paths.i[i + 1][0] - paths.v[i + 1][0], paths.i[i + 1][1] - paths.v[i + 1][1]]);\n          pathInfo.tLength += bezierData.segmentLength;\n          pathInfo.segments.push(bezierData);\n          totalLength += bezierData.segmentLength;\n        }\n\n        i = len;\n\n        if (mask.v.c) {\n          bezierData = bez.buildBezierData(paths.v[i], paths.v[0], [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], [paths.i[0][0] - paths.v[0][0], paths.i[0][1] - paths.v[0][1]]);\n          pathInfo.tLength += bezierData.segmentLength;\n          pathInfo.segments.push(bezierData);\n          totalLength += bezierData.segmentLength;\n        }\n\n        this._pathData.pi = pathInfo;\n      }\n\n      pathInfo = this._pathData.pi;\n      currentLength = this._pathData.f.v;\n      segmentInd = 0;\n      pointInd = 1;\n      segmentLength = 0;\n      flag = true;\n      segments = pathInfo.segments;\n\n      if (currentLength < 0 && mask.v.c) {\n        if (pathInfo.tLength < Math.abs(currentLength)) {\n          currentLength = -Math.abs(currentLength) % pathInfo.tLength;\n        }\n\n        segmentInd = segments.length - 1;\n        points = segments[segmentInd].points;\n        pointInd = points.length - 1;\n\n        while (currentLength < 0) {\n          currentLength += points[pointInd].partialLength;\n          pointInd -= 1;\n\n          if (pointInd < 0) {\n            segmentInd -= 1;\n            points = segments[segmentInd].points;\n            pointInd = points.length - 1;\n          }\n        }\n      }\n\n      points = segments[segmentInd].points;\n      prevPoint = points[pointInd - 1];\n      currentPoint = points[pointInd];\n      partialLength = currentPoint.partialLength;\n    }\n\n    len = letters.length;\n    xPos = 0;\n    yPos = 0;\n    var yOff = documentData.finalSize * 1.2 * 0.714;\n    var firstLine = true;\n    var animatorProps;\n    var animatorSelector;\n    var j;\n    var jLen;\n    var letterValue;\n    jLen = animators.length;\n    var mult;\n    var ind = -1;\n    var offf;\n    var xPathPos;\n    var yPathPos;\n    var initPathPos = currentLength;\n    var initSegmentInd = segmentInd;\n    var initPointInd = pointInd;\n    var currentLine = -1;\n    var elemOpacity;\n    var sc;\n    var sw;\n    var fc;\n    var k;\n    var letterSw;\n    var letterSc;\n    var letterFc;\n    var letterM = '';\n    var letterP = this.defaultPropsArray;\n    var letterO; //\n\n    if (documentData.j === 2 || documentData.j === 1) {\n      var animatorJustifyOffset = 0;\n      var animatorFirstCharOffset = 0;\n      var justifyOffsetMult = documentData.j === 2 ? -0.5 : -1;\n      var lastIndex = 0;\n      var isNewLine = true;\n\n      for (i = 0; i < len; i += 1) {\n        if (letters[i].n) {\n          if (animatorJustifyOffset) {\n            animatorJustifyOffset += animatorFirstCharOffset;\n          }\n\n          while (lastIndex < i) {\n            letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\n            lastIndex += 1;\n          }\n\n          animatorJustifyOffset = 0;\n          isNewLine = true;\n        } else {\n          for (j = 0; j < jLen; j += 1) {\n            animatorProps = animators[j].a;\n\n            if (animatorProps.t.propType) {\n              if (isNewLine && documentData.j === 2) {\n                animatorFirstCharOffset += animatorProps.t.v * justifyOffsetMult;\n              }\n\n              animatorSelector = animators[j].s;\n              mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n              if (mult.length) {\n                animatorJustifyOffset += animatorProps.t.v * mult[0] * justifyOffsetMult;\n              } else {\n                animatorJustifyOffset += animatorProps.t.v * mult * justifyOffsetMult;\n              }\n            }\n          }\n\n          isNewLine = false;\n        }\n      }\n\n      if (animatorJustifyOffset) {\n        animatorJustifyOffset += animatorFirstCharOffset;\n      }\n\n      while (lastIndex < i) {\n        letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\n        lastIndex += 1;\n      }\n    } //\n\n\n    for (i = 0; i < len; i += 1) {\n      matrixHelper.reset();\n      elemOpacity = 1;\n\n      if (letters[i].n) {\n        xPos = 0;\n        yPos += documentData.yOffset;\n        yPos += firstLine ? 1 : 0;\n        currentLength = initPathPos;\n        firstLine = false;\n\n        if (this._hasMaskedPath) {\n          segmentInd = initSegmentInd;\n          pointInd = initPointInd;\n          points = segments[segmentInd].points;\n          prevPoint = points[pointInd - 1];\n          currentPoint = points[pointInd];\n          partialLength = currentPoint.partialLength;\n          segmentLength = 0;\n        }\n\n        letterM = '';\n        letterFc = '';\n        letterSw = '';\n        letterO = '';\n        letterP = this.defaultPropsArray;\n      } else {\n        if (this._hasMaskedPath) {\n          if (currentLine !== letters[i].line) {\n            switch (documentData.j) {\n              case 1:\n                currentLength += totalLength - documentData.lineWidths[letters[i].line];\n                break;\n\n              case 2:\n                currentLength += (totalLength - documentData.lineWidths[letters[i].line]) / 2;\n                break;\n\n              default:\n                break;\n            }\n\n            currentLine = letters[i].line;\n          }\n\n          if (ind !== letters[i].ind) {\n            if (letters[ind]) {\n              currentLength += letters[ind].extra;\n            }\n\n            currentLength += letters[i].an / 2;\n            ind = letters[i].ind;\n          }\n\n          currentLength += alignment[0] * letters[i].an * 0.005;\n          var animatorOffset = 0;\n\n          for (j = 0; j < jLen; j += 1) {\n            animatorProps = animators[j].a;\n\n            if (animatorProps.p.propType) {\n              animatorSelector = animators[j].s;\n              mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n              if (mult.length) {\n                animatorOffset += animatorProps.p.v[0] * mult[0];\n              } else {\n                animatorOffset += animatorProps.p.v[0] * mult;\n              }\n            }\n\n            if (animatorProps.a.propType) {\n              animatorSelector = animators[j].s;\n              mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n              if (mult.length) {\n                animatorOffset += animatorProps.a.v[0] * mult[0];\n              } else {\n                animatorOffset += animatorProps.a.v[0] * mult;\n              }\n            }\n          }\n\n          flag = true; // Force alignment only works with a single line for now\n\n          if (this._pathData.a.v) {\n            currentLength = letters[0].an * 0.5 + (totalLength - this._pathData.f.v - letters[0].an * 0.5 - letters[letters.length - 1].an * 0.5) * ind / (len - 1);\n            currentLength += this._pathData.f.v;\n          }\n\n          while (flag) {\n            if (segmentLength + partialLength >= currentLength + animatorOffset || !points) {\n              perc = (currentLength + animatorOffset - segmentLength) / currentPoint.partialLength;\n              xPathPos = prevPoint.point[0] + (currentPoint.point[0] - prevPoint.point[0]) * perc;\n              yPathPos = prevPoint.point[1] + (currentPoint.point[1] - prevPoint.point[1]) * perc;\n              matrixHelper.translate(-alignment[0] * letters[i].an * 0.005, -(alignment[1] * yOff) * 0.01);\n              flag = false;\n            } else if (points) {\n              segmentLength += currentPoint.partialLength;\n              pointInd += 1;\n\n              if (pointInd >= points.length) {\n                pointInd = 0;\n                segmentInd += 1;\n\n                if (!segments[segmentInd]) {\n                  if (mask.v.c) {\n                    pointInd = 0;\n                    segmentInd = 0;\n                    points = segments[segmentInd].points;\n                  } else {\n                    segmentLength -= currentPoint.partialLength;\n                    points = null;\n                  }\n                } else {\n                  points = segments[segmentInd].points;\n                }\n              }\n\n              if (points) {\n                prevPoint = currentPoint;\n                currentPoint = points[pointInd];\n                partialLength = currentPoint.partialLength;\n              }\n            }\n          }\n\n          offf = letters[i].an / 2 - letters[i].add;\n          matrixHelper.translate(-offf, 0, 0);\n        } else {\n          offf = letters[i].an / 2 - letters[i].add;\n          matrixHelper.translate(-offf, 0, 0); // Grouping alignment\n\n          matrixHelper.translate(-alignment[0] * letters[i].an * 0.005, -alignment[1] * yOff * 0.01, 0);\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n\n          if (animatorProps.t.propType) {\n            animatorSelector = animators[j].s;\n            mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); // This condition is to prevent applying tracking to first character in each line. Might be better to use a boolean \"isNewLine\"\n\n            if (xPos !== 0 || documentData.j !== 0) {\n              if (this._hasMaskedPath) {\n                if (mult.length) {\n                  currentLength += animatorProps.t.v * mult[0];\n                } else {\n                  currentLength += animatorProps.t.v * mult;\n                }\n              } else if (mult.length) {\n                xPos += animatorProps.t.v * mult[0];\n              } else {\n                xPos += animatorProps.t.v * mult;\n              }\n            }\n          }\n        }\n\n        if (documentData.strokeWidthAnim) {\n          sw = documentData.sw || 0;\n        }\n\n        if (documentData.strokeColorAnim) {\n          if (documentData.sc) {\n            sc = [documentData.sc[0], documentData.sc[1], documentData.sc[2]];\n          } else {\n            sc = [0, 0, 0];\n          }\n        }\n\n        if (documentData.fillColorAnim && documentData.fc) {\n          fc = [documentData.fc[0], documentData.fc[1], documentData.fc[2]];\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n\n          if (animatorProps.a.propType) {\n            animatorSelector = animators[j].s;\n            mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n            if (mult.length) {\n              matrixHelper.translate(-animatorProps.a.v[0] * mult[0], -animatorProps.a.v[1] * mult[1], animatorProps.a.v[2] * mult[2]);\n            } else {\n              matrixHelper.translate(-animatorProps.a.v[0] * mult, -animatorProps.a.v[1] * mult, animatorProps.a.v[2] * mult);\n            }\n          }\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n\n          if (animatorProps.s.propType) {\n            animatorSelector = animators[j].s;\n            mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n            if (mult.length) {\n              matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult[0], 1 + (animatorProps.s.v[1] - 1) * mult[1], 1);\n            } else {\n              matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult, 1 + (animatorProps.s.v[1] - 1) * mult, 1);\n            }\n          }\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n          animatorSelector = animators[j].s;\n          mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n          if (animatorProps.sk.propType) {\n            if (mult.length) {\n              matrixHelper.skewFromAxis(-animatorProps.sk.v * mult[0], animatorProps.sa.v * mult[1]);\n            } else {\n              matrixHelper.skewFromAxis(-animatorProps.sk.v * mult, animatorProps.sa.v * mult);\n            }\n          }\n\n          if (animatorProps.r.propType) {\n            if (mult.length) {\n              matrixHelper.rotateZ(-animatorProps.r.v * mult[2]);\n            } else {\n              matrixHelper.rotateZ(-animatorProps.r.v * mult);\n            }\n          }\n\n          if (animatorProps.ry.propType) {\n            if (mult.length) {\n              matrixHelper.rotateY(animatorProps.ry.v * mult[1]);\n            } else {\n              matrixHelper.rotateY(animatorProps.ry.v * mult);\n            }\n          }\n\n          if (animatorProps.rx.propType) {\n            if (mult.length) {\n              matrixHelper.rotateX(animatorProps.rx.v * mult[0]);\n            } else {\n              matrixHelper.rotateX(animatorProps.rx.v * mult);\n            }\n          }\n\n          if (animatorProps.o.propType) {\n            if (mult.length) {\n              elemOpacity += (animatorProps.o.v * mult[0] - elemOpacity) * mult[0];\n            } else {\n              elemOpacity += (animatorProps.o.v * mult - elemOpacity) * mult;\n            }\n          }\n\n          if (documentData.strokeWidthAnim && animatorProps.sw.propType) {\n            if (mult.length) {\n              sw += animatorProps.sw.v * mult[0];\n            } else {\n              sw += animatorProps.sw.v * mult;\n            }\n          }\n\n          if (documentData.strokeColorAnim && animatorProps.sc.propType) {\n            for (k = 0; k < 3; k += 1) {\n              if (mult.length) {\n                sc[k] += (animatorProps.sc.v[k] - sc[k]) * mult[0];\n              } else {\n                sc[k] += (animatorProps.sc.v[k] - sc[k]) * mult;\n              }\n            }\n          }\n\n          if (documentData.fillColorAnim && documentData.fc) {\n            if (animatorProps.fc.propType) {\n              for (k = 0; k < 3; k += 1) {\n                if (mult.length) {\n                  fc[k] += (animatorProps.fc.v[k] - fc[k]) * mult[0];\n                } else {\n                  fc[k] += (animatorProps.fc.v[k] - fc[k]) * mult;\n                }\n              }\n            }\n\n            if (animatorProps.fh.propType) {\n              if (mult.length) {\n                fc = addHueToRGB(fc, animatorProps.fh.v * mult[0]);\n              } else {\n                fc = addHueToRGB(fc, animatorProps.fh.v * mult);\n              }\n            }\n\n            if (animatorProps.fs.propType) {\n              if (mult.length) {\n                fc = addSaturationToRGB(fc, animatorProps.fs.v * mult[0]);\n              } else {\n                fc = addSaturationToRGB(fc, animatorProps.fs.v * mult);\n              }\n            }\n\n            if (animatorProps.fb.propType) {\n              if (mult.length) {\n                fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult[0]);\n              } else {\n                fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult);\n              }\n            }\n          }\n        }\n\n        for (j = 0; j < jLen; j += 1) {\n          animatorProps = animators[j].a;\n\n          if (animatorProps.p.propType) {\n            animatorSelector = animators[j].s;\n            mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n            if (this._hasMaskedPath) {\n              if (mult.length) {\n                matrixHelper.translate(0, animatorProps.p.v[1] * mult[0], -animatorProps.p.v[2] * mult[1]);\n              } else {\n                matrixHelper.translate(0, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n              }\n            } else if (mult.length) {\n              matrixHelper.translate(animatorProps.p.v[0] * mult[0], animatorProps.p.v[1] * mult[1], -animatorProps.p.v[2] * mult[2]);\n            } else {\n              matrixHelper.translate(animatorProps.p.v[0] * mult, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n            }\n          }\n        }\n\n        if (documentData.strokeWidthAnim) {\n          letterSw = sw < 0 ? 0 : sw;\n        }\n\n        if (documentData.strokeColorAnim) {\n          letterSc = 'rgb(' + Math.round(sc[0] * 255) + ',' + Math.round(sc[1] * 255) + ',' + Math.round(sc[2] * 255) + ')';\n        }\n\n        if (documentData.fillColorAnim && documentData.fc) {\n          letterFc = 'rgb(' + Math.round(fc[0] * 255) + ',' + Math.round(fc[1] * 255) + ',' + Math.round(fc[2] * 255) + ')';\n        }\n\n        if (this._hasMaskedPath) {\n          matrixHelper.translate(0, -documentData.ls);\n          matrixHelper.translate(0, alignment[1] * yOff * 0.01 + yPos, 0);\n\n          if (this._pathData.p.v) {\n            tanAngle = (currentPoint.point[1] - prevPoint.point[1]) / (currentPoint.point[0] - prevPoint.point[0]);\n            var rot = Math.atan(tanAngle) * 180 / Math.PI;\n\n            if (currentPoint.point[0] < prevPoint.point[0]) {\n              rot += 180;\n            }\n\n            matrixHelper.rotate(-rot * Math.PI / 180);\n          }\n\n          matrixHelper.translate(xPathPos, yPathPos, 0);\n          currentLength -= alignment[0] * letters[i].an * 0.005;\n\n          if (letters[i + 1] && ind !== letters[i + 1].ind) {\n            currentLength += letters[i].an / 2;\n            currentLength += documentData.tr * 0.001 * documentData.finalSize;\n          }\n        } else {\n          matrixHelper.translate(xPos, yPos, 0);\n\n          if (documentData.ps) {\n            // matrixHelper.translate(documentData.ps[0],documentData.ps[1],0);\n            matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n          }\n\n          switch (documentData.j) {\n            case 1:\n              matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]), 0, 0);\n              break;\n\n            case 2:\n              matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]) / 2, 0, 0);\n              break;\n\n            default:\n              break;\n          }\n\n          matrixHelper.translate(0, -documentData.ls);\n          matrixHelper.translate(offf, 0, 0);\n          matrixHelper.translate(alignment[0] * letters[i].an * 0.005, alignment[1] * yOff * 0.01, 0);\n          xPos += letters[i].l + documentData.tr * 0.001 * documentData.finalSize;\n        }\n\n        if (renderType === 'html') {\n          letterM = matrixHelper.toCSS();\n        } else if (renderType === 'svg') {\n          letterM = matrixHelper.to2dCSS();\n        } else {\n          letterP = [matrixHelper.props[0], matrixHelper.props[1], matrixHelper.props[2], matrixHelper.props[3], matrixHelper.props[4], matrixHelper.props[5], matrixHelper.props[6], matrixHelper.props[7], matrixHelper.props[8], matrixHelper.props[9], matrixHelper.props[10], matrixHelper.props[11], matrixHelper.props[12], matrixHelper.props[13], matrixHelper.props[14], matrixHelper.props[15]];\n        }\n\n        letterO = elemOpacity;\n      }\n\n      if (renderedLettersCount <= i) {\n        letterValue = new LetterProps(letterO, letterSw, letterSc, letterFc, letterM, letterP);\n        this.renderedLetters.push(letterValue);\n        renderedLettersCount += 1;\n        this.lettersChangedFlag = true;\n      } else {\n        letterValue = this.renderedLetters[i];\n        this.lettersChangedFlag = letterValue.update(letterO, letterSw, letterSc, letterFc, letterM, letterP) || this.lettersChangedFlag;\n      }\n    }\n  };\n\n  TextAnimatorProperty.prototype.getValue = function () {\n    if (this._elem.globalData.frameId === this._frameId) {\n      return;\n    }\n\n    this._frameId = this._elem.globalData.frameId;\n    this.iterateDynamicProperties();\n  };\n\n  TextAnimatorProperty.prototype.mHelper = new Matrix();\n  TextAnimatorProperty.prototype.defaultPropsArray = [];\n  extendPrototype([DynamicPropertyContainer], TextAnimatorProperty);\n\n  function ITextElement() {}\n\n  ITextElement.prototype.initElement = function (data, globalData, comp) {\n    this.lettersChangedFlag = true;\n    this.initFrame();\n    this.initBaseData(data, globalData, comp);\n    this.textProperty = new TextProperty(this, data.t, this.dynamicProperties);\n    this.textAnimator = new TextAnimatorProperty(data.t, this.renderType, this);\n    this.initTransform(data, globalData, comp);\n    this.initHierarchy();\n    this.initRenderable();\n    this.initRendererElement();\n    this.createContainerElements();\n    this.createRenderableComponents();\n    this.createContent();\n    this.hide();\n    this.textAnimator.searchProperties(this.dynamicProperties);\n  };\n\n  ITextElement.prototype.prepareFrame = function (num) {\n    this._mdf = false;\n    this.prepareRenderableFrame(num);\n    this.prepareProperties(num, this.isInRange);\n  };\n\n  ITextElement.prototype.createPathShape = function (matrixHelper, shapes) {\n    var j;\n    var jLen = shapes.length;\n    var pathNodes;\n    var shapeStr = '';\n\n    for (j = 0; j < jLen; j += 1) {\n      if (shapes[j].ty === 'sh') {\n        pathNodes = shapes[j].ks.k;\n        shapeStr += buildShapeString(pathNodes, pathNodes.i.length, true, matrixHelper);\n      }\n    }\n\n    return shapeStr;\n  };\n\n  ITextElement.prototype.updateDocumentData = function (newData, index) {\n    this.textProperty.updateDocumentData(newData, index);\n  };\n\n  ITextElement.prototype.canResizeFont = function (_canResize) {\n    this.textProperty.canResizeFont(_canResize);\n  };\n\n  ITextElement.prototype.setMinimumFontSize = function (_fontSize) {\n    this.textProperty.setMinimumFontSize(_fontSize);\n  };\n\n  ITextElement.prototype.applyTextPropertiesToMatrix = function (documentData, matrixHelper, lineNumber, xPos, yPos) {\n    if (documentData.ps) {\n      matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n    }\n\n    matrixHelper.translate(0, -documentData.ls, 0);\n\n    switch (documentData.j) {\n      case 1:\n        matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]), 0, 0);\n        break;\n\n      case 2:\n        matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]) / 2, 0, 0);\n        break;\n\n      default:\n        break;\n    }\n\n    matrixHelper.translate(xPos, yPos, 0);\n  };\n\n  ITextElement.prototype.buildColor = function (colorData) {\n    return 'rgb(' + Math.round(colorData[0] * 255) + ',' + Math.round(colorData[1] * 255) + ',' + Math.round(colorData[2] * 255) + ')';\n  };\n\n  ITextElement.prototype.emptyProp = new LetterProps();\n\n  ITextElement.prototype.destroy = function () {};\n\n  ITextElement.prototype.validateText = function () {\n    if (this.textProperty._mdf || this.textProperty._isFirstFrame) {\n      this.buildNewText();\n      this.textProperty._isFirstFrame = false;\n      this.textProperty._mdf = false;\n    }\n  };\n\n  var emptyShapeData = {\n    shapes: []\n  };\n\n  function SVGTextLottieElement(data, globalData, comp) {\n    this.textSpans = [];\n    this.renderType = 'svg';\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement, ITextElement], SVGTextLottieElement);\n\n  SVGTextLottieElement.prototype.createContent = function () {\n    if (this.data.singleShape && !this.globalData.fontManager.chars) {\n      this.textContainer = createNS('text');\n    }\n  };\n\n  SVGTextLottieElement.prototype.buildTextContents = function (textArray) {\n    var i = 0;\n    var len = textArray.length;\n    var textContents = [];\n    var currentTextContent = '';\n\n    while (i < len) {\n      if (textArray[i] === String.fromCharCode(13) || textArray[i] === String.fromCharCode(3)) {\n        textContents.push(currentTextContent);\n        currentTextContent = '';\n      } else {\n        currentTextContent += textArray[i];\n      }\n\n      i += 1;\n    }\n\n    textContents.push(currentTextContent);\n    return textContents;\n  };\n\n  SVGTextLottieElement.prototype.buildShapeData = function (data, scale) {\n    // data should probably be cloned to apply scale separately to each instance of a text on different layers\n    // but since text internal content gets only rendered once and then it's never rerendered,\n    // it's probably safe not to clone data and reuse always the same instance even if the object is mutated.\n    // Avoiding cloning is preferred since cloning each character shape data is expensive\n    if (data.shapes && data.shapes.length) {\n      var shape = data.shapes[0];\n\n      if (shape.it) {\n        var shapeItem = shape.it[shape.it.length - 1];\n\n        if (shapeItem.s) {\n          shapeItem.s.k[0] = scale;\n          shapeItem.s.k[1] = scale;\n        }\n      }\n    }\n\n    return data;\n  };\n\n  SVGTextLottieElement.prototype.buildNewText = function () {\n    this.addDynamicProperty(this);\n    var i;\n    var len;\n    var documentData = this.textProperty.currentData;\n    this.renderedLetters = createSizedArray(documentData ? documentData.l.length : 0);\n\n    if (documentData.fc) {\n      this.layerElement.setAttribute('fill', this.buildColor(documentData.fc));\n    } else {\n      this.layerElement.setAttribute('fill', 'rgba(0,0,0,0)');\n    }\n\n    if (documentData.sc) {\n      this.layerElement.setAttribute('stroke', this.buildColor(documentData.sc));\n      this.layerElement.setAttribute('stroke-width', documentData.sw);\n    }\n\n    this.layerElement.setAttribute('font-size', documentData.finalSize);\n    var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n\n    if (fontData.fClass) {\n      this.layerElement.setAttribute('class', fontData.fClass);\n    } else {\n      this.layerElement.setAttribute('font-family', fontData.fFamily);\n      var fWeight = documentData.fWeight;\n      var fStyle = documentData.fStyle;\n      this.layerElement.setAttribute('font-style', fStyle);\n      this.layerElement.setAttribute('font-weight', fWeight);\n    }\n\n    this.layerElement.setAttribute('aria-label', documentData.t);\n    var letters = documentData.l || [];\n    var usesGlyphs = !!this.globalData.fontManager.chars;\n    len = letters.length;\n    var tSpan;\n    var matrixHelper = this.mHelper;\n    var shapeStr = '';\n    var singleShape = this.data.singleShape;\n    var xPos = 0;\n    var yPos = 0;\n    var firstLine = true;\n    var trackingOffset = documentData.tr * 0.001 * documentData.finalSize;\n\n    if (singleShape && !usesGlyphs && !documentData.sz) {\n      var tElement = this.textContainer;\n      var justify = 'start';\n\n      switch (documentData.j) {\n        case 1:\n          justify = 'end';\n          break;\n\n        case 2:\n          justify = 'middle';\n          break;\n\n        default:\n          justify = 'start';\n          break;\n      }\n\n      tElement.setAttribute('text-anchor', justify);\n      tElement.setAttribute('letter-spacing', trackingOffset);\n      var textContent = this.buildTextContents(documentData.finalText);\n      len = textContent.length;\n      yPos = documentData.ps ? documentData.ps[1] + documentData.ascent : 0;\n\n      for (i = 0; i < len; i += 1) {\n        tSpan = this.textSpans[i].span || createNS('tspan');\n        tSpan.textContent = textContent[i];\n        tSpan.setAttribute('x', 0);\n        tSpan.setAttribute('y', yPos);\n        tSpan.style.display = 'inherit';\n        tElement.appendChild(tSpan);\n\n        if (!this.textSpans[i]) {\n          this.textSpans[i] = {\n            span: null,\n            glyph: null\n          };\n        }\n\n        this.textSpans[i].span = tSpan;\n        yPos += documentData.finalLineHeight;\n      }\n\n      this.layerElement.appendChild(tElement);\n    } else {\n      var cachedSpansLength = this.textSpans.length;\n      var charData;\n\n      for (i = 0; i < len; i += 1) {\n        if (!this.textSpans[i]) {\n          this.textSpans[i] = {\n            span: null,\n            childSpan: null,\n            glyph: null\n          };\n        }\n\n        if (!usesGlyphs || !singleShape || i === 0) {\n          tSpan = cachedSpansLength > i ? this.textSpans[i].span : createNS(usesGlyphs ? 'g' : 'text');\n\n          if (cachedSpansLength <= i) {\n            tSpan.setAttribute('stroke-linecap', 'butt');\n            tSpan.setAttribute('stroke-linejoin', 'round');\n            tSpan.setAttribute('stroke-miterlimit', '4');\n            this.textSpans[i].span = tSpan;\n\n            if (usesGlyphs) {\n              var childSpan = createNS('g');\n              tSpan.appendChild(childSpan);\n              this.textSpans[i].childSpan = childSpan;\n            }\n\n            this.textSpans[i].span = tSpan;\n            this.layerElement.appendChild(tSpan);\n          }\n\n          tSpan.style.display = 'inherit';\n        }\n\n        matrixHelper.reset();\n\n        if (singleShape) {\n          if (letters[i].n) {\n            xPos = -trackingOffset;\n            yPos += documentData.yOffset;\n            yPos += firstLine ? 1 : 0;\n            firstLine = false;\n          }\n\n          this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\n          xPos += letters[i].l || 0; // xPos += letters[i].val === ' ' ? 0 : trackingOffset;\n\n          xPos += trackingOffset;\n        }\n\n        if (usesGlyphs) {\n          charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n          var glyphElement; // t === 1 means the character has been replaced with an animated shaped\n\n          if (charData.t === 1) {\n            glyphElement = new SVGCompElement(charData.data, this.globalData, this);\n          } else {\n            var data = emptyShapeData;\n\n            if (charData.data && charData.data.shapes) {\n              data = this.buildShapeData(charData.data, documentData.finalSize);\n            }\n\n            glyphElement = new SVGShapeElement(data, this.globalData, this);\n          }\n\n          if (this.textSpans[i].glyph) {\n            var glyph = this.textSpans[i].glyph;\n            this.textSpans[i].childSpan.removeChild(glyph.layerElement);\n            glyph.destroy();\n          }\n\n          this.textSpans[i].glyph = glyphElement;\n          glyphElement._debug = true;\n          glyphElement.prepareFrame(0);\n          glyphElement.renderFrame();\n          this.textSpans[i].childSpan.appendChild(glyphElement.layerElement); // when using animated shapes, the layer will be scaled instead of replacing the internal scale\n          // this might have issues with strokes and might need a different solution\n\n          if (charData.t === 1) {\n            this.textSpans[i].childSpan.setAttribute('transform', 'scale(' + documentData.finalSize / 100 + ',' + documentData.finalSize / 100 + ')');\n          }\n        } else {\n          if (singleShape) {\n            tSpan.setAttribute('transform', 'translate(' + matrixHelper.props[12] + ',' + matrixHelper.props[13] + ')');\n          }\n\n          tSpan.textContent = letters[i].val;\n          tSpan.setAttributeNS('http://www.w3.org/XML/1998/namespace', 'xml:space', 'preserve');\n        } //\n\n      }\n\n      if (singleShape && tSpan) {\n        tSpan.setAttribute('d', shapeStr);\n      }\n    }\n\n    while (i < this.textSpans.length) {\n      this.textSpans[i].span.style.display = 'none';\n      i += 1;\n    }\n\n    this._sizeChanged = true;\n  };\n\n  SVGTextLottieElement.prototype.sourceRectAtTime = function () {\n    this.prepareFrame(this.comp.renderedFrame - this.data.st);\n    this.renderInnerContent();\n\n    if (this._sizeChanged) {\n      this._sizeChanged = false;\n      var textBox = this.layerElement.getBBox();\n      this.bbox = {\n        top: textBox.y,\n        left: textBox.x,\n        width: textBox.width,\n        height: textBox.height\n      };\n    }\n\n    return this.bbox;\n  };\n\n  SVGTextLottieElement.prototype.getValue = function () {\n    var i;\n    var len = this.textSpans.length;\n    var glyphElement;\n    this.renderedFrame = this.comp.renderedFrame;\n\n    for (i = 0; i < len; i += 1) {\n      glyphElement = this.textSpans[i].glyph;\n\n      if (glyphElement) {\n        glyphElement.prepareFrame(this.comp.renderedFrame - this.data.st);\n\n        if (glyphElement._mdf) {\n          this._mdf = true;\n        }\n      }\n    }\n  };\n\n  SVGTextLottieElement.prototype.renderInnerContent = function () {\n    this.validateText();\n\n    if (!this.data.singleShape || this._mdf) {\n      this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n\n      if (this.lettersChangedFlag || this.textAnimator.lettersChangedFlag) {\n        this._sizeChanged = true;\n        var i;\n        var len;\n        var renderedLetters = this.textAnimator.renderedLetters;\n        var letters = this.textProperty.currentData.l;\n        len = letters.length;\n        var renderedLetter;\n        var textSpan;\n        var glyphElement;\n\n        for (i = 0; i < len; i += 1) {\n          if (!letters[i].n) {\n            renderedLetter = renderedLetters[i];\n            textSpan = this.textSpans[i].span;\n            glyphElement = this.textSpans[i].glyph;\n\n            if (glyphElement) {\n              glyphElement.renderFrame();\n            }\n\n            if (renderedLetter._mdf.m) {\n              textSpan.setAttribute('transform', renderedLetter.m);\n            }\n\n            if (renderedLetter._mdf.o) {\n              textSpan.setAttribute('opacity', renderedLetter.o);\n            }\n\n            if (renderedLetter._mdf.sw) {\n              textSpan.setAttribute('stroke-width', renderedLetter.sw);\n            }\n\n            if (renderedLetter._mdf.sc) {\n              textSpan.setAttribute('stroke', renderedLetter.sc);\n            }\n\n            if (renderedLetter._mdf.fc) {\n              textSpan.setAttribute('fill', renderedLetter.fc);\n            }\n          }\n        }\n      }\n    }\n  };\n\n  function ISolidElement(data, globalData, comp) {\n    this.initElement(data, globalData, comp);\n  }\n\n  extendPrototype([IImageElement], ISolidElement);\n\n  ISolidElement.prototype.createContent = function () {\n    var rect = createNS('rect'); /// /rect.style.width = this.data.sw;\n    /// /rect.style.height = this.data.sh;\n    /// /rect.style.fill = this.data.sc;\n\n    rect.setAttribute('width', this.data.sw);\n    rect.setAttribute('height', this.data.sh);\n    rect.setAttribute('fill', this.data.sc);\n    this.layerElement.appendChild(rect);\n  };\n\n  function NullElement(data, globalData, comp) {\n    this.initFrame();\n    this.initBaseData(data, globalData, comp);\n    this.initFrame();\n    this.initTransform(data, globalData, comp);\n    this.initHierarchy();\n  }\n\n  NullElement.prototype.prepareFrame = function (num) {\n    this.prepareProperties(num, true);\n  };\n\n  NullElement.prototype.renderFrame = function () {};\n\n  NullElement.prototype.getBaseElement = function () {\n    return null;\n  };\n\n  NullElement.prototype.destroy = function () {};\n\n  NullElement.prototype.sourceRectAtTime = function () {};\n\n  NullElement.prototype.hide = function () {};\n\n  extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement], NullElement);\n\n  function SVGRendererBase() {}\n\n  extendPrototype([BaseRenderer], SVGRendererBase);\n\n  SVGRendererBase.prototype.createNull = function (data) {\n    return new NullElement(data, this.globalData, this);\n  };\n\n  SVGRendererBase.prototype.createShape = function (data) {\n    return new SVGShapeElement(data, this.globalData, this);\n  };\n\n  SVGRendererBase.prototype.createText = function (data) {\n    return new SVGTextLottieElement(data, this.globalData, this);\n  };\n\n  SVGRendererBase.prototype.createImage = function (data) {\n    return new IImageElement(data, this.globalData, this);\n  };\n\n  SVGRendererBase.prototype.createSolid = function (data) {\n    return new ISolidElement(data, this.globalData, this);\n  };\n\n  SVGRendererBase.prototype.configAnimation = function (animData) {\n    this.svgElement.setAttribute('xmlns', 'http://www.w3.org/2000/svg');\n    this.svgElement.setAttribute('xmlns:xlink', 'http://www.w3.org/1999/xlink');\n\n    if (this.renderConfig.viewBoxSize) {\n      this.svgElement.setAttribute('viewBox', this.renderConfig.viewBoxSize);\n    } else {\n      this.svgElement.setAttribute('viewBox', '0 0 ' + animData.w + ' ' + animData.h);\n    }\n\n    if (!this.renderConfig.viewBoxOnly) {\n      this.svgElement.setAttribute('width', animData.w);\n      this.svgElement.setAttribute('height', animData.h);\n      this.svgElement.style.width = '100%';\n      this.svgElement.style.height = '100%';\n      this.svgElement.style.transform = 'translate3d(0,0,0)';\n      this.svgElement.style.contentVisibility = this.renderConfig.contentVisibility;\n    }\n\n    if (this.renderConfig.width) {\n      this.svgElement.setAttribute('width', this.renderConfig.width);\n    }\n\n    if (this.renderConfig.height) {\n      this.svgElement.setAttribute('height', this.renderConfig.height);\n    }\n\n    if (this.renderConfig.className) {\n      this.svgElement.setAttribute('class', this.renderConfig.className);\n    }\n\n    if (this.renderConfig.id) {\n      this.svgElement.setAttribute('id', this.renderConfig.id);\n    }\n\n    if (this.renderConfig.focusable !== undefined) {\n      this.svgElement.setAttribute('focusable', this.renderConfig.focusable);\n    }\n\n    this.svgElement.setAttribute('preserveAspectRatio', this.renderConfig.preserveAspectRatio); // this.layerElement.style.transform = 'translate3d(0,0,0)';\n    // this.layerElement.style.transformOrigin = this.layerElement.style.mozTransformOrigin = this.layerElement.style.webkitTransformOrigin = this.layerElement.style['-webkit-transform'] = \"0px 0px 0px\";\n\n    this.animationItem.wrapper.appendChild(this.svgElement); // Mask animation\n\n    var defs = this.globalData.defs;\n    this.setupGlobalData(animData, defs);\n    this.globalData.progressiveLoad = this.renderConfig.progressiveLoad;\n    this.data = animData;\n    var maskElement = createNS('clipPath');\n    var rect = createNS('rect');\n    rect.setAttribute('width', animData.w);\n    rect.setAttribute('height', animData.h);\n    rect.setAttribute('x', 0);\n    rect.setAttribute('y', 0);\n    var maskId = createElementID();\n    maskElement.setAttribute('id', maskId);\n    maskElement.appendChild(rect);\n    this.layerElement.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + maskId + ')');\n    defs.appendChild(maskElement);\n    this.layers = animData.layers;\n    this.elements = createSizedArray(animData.layers.length);\n  };\n\n  SVGRendererBase.prototype.destroy = function () {\n    if (this.animationItem.wrapper) {\n      this.animationItem.wrapper.innerText = '';\n    }\n\n    this.layerElement = null;\n    this.globalData.defs = null;\n    var i;\n    var len = this.layers ? this.layers.length : 0;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.elements[i] && this.elements[i].destroy) {\n        this.elements[i].destroy();\n      }\n    }\n\n    this.elements.length = 0;\n    this.destroyed = true;\n    this.animationItem = null;\n  };\n\n  SVGRendererBase.prototype.updateContainerSize = function () {};\n\n  SVGRendererBase.prototype.findIndexByInd = function (ind) {\n    var i = 0;\n    var len = this.layers.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.layers[i].ind === ind) {\n        return i;\n      }\n    }\n\n    return -1;\n  };\n\n  SVGRendererBase.prototype.buildItem = function (pos) {\n    var elements = this.elements;\n\n    if (elements[pos] || this.layers[pos].ty === 99) {\n      return;\n    }\n\n    elements[pos] = true;\n    var element = this.createItem(this.layers[pos]);\n    elements[pos] = element;\n\n    if (getExpressionsPlugin()) {\n      if (this.layers[pos].ty === 0) {\n        this.globalData.projectInterface.registerComposition(element);\n      }\n\n      element.initExpressions();\n    }\n\n    this.appendElementInPos(element, pos);\n\n    if (this.layers[pos].tt) {\n      var elementIndex = 'tp' in this.layers[pos] ? this.findIndexByInd(this.layers[pos].tp) : pos - 1;\n\n      if (elementIndex === -1) {\n        return;\n      }\n\n      if (!this.elements[elementIndex] || this.elements[elementIndex] === true) {\n        this.buildItem(elementIndex);\n        this.addPendingElement(element);\n      } else {\n        var matteElement = elements[elementIndex];\n        var matteMask = matteElement.getMatte(this.layers[pos].tt);\n        element.setMatte(matteMask);\n      }\n    }\n  };\n\n  SVGRendererBase.prototype.checkPendingElements = function () {\n    while (this.pendingElements.length) {\n      var element = this.pendingElements.pop();\n      element.checkParenting();\n\n      if (element.data.tt) {\n        var i = 0;\n        var len = this.elements.length;\n\n        while (i < len) {\n          if (this.elements[i] === element) {\n            var elementIndex = 'tp' in element.data ? this.findIndexByInd(element.data.tp) : i - 1;\n            var matteElement = this.elements[elementIndex];\n            var matteMask = matteElement.getMatte(this.layers[i].tt);\n            element.setMatte(matteMask);\n            break;\n          }\n\n          i += 1;\n        }\n      }\n    }\n  };\n\n  SVGRendererBase.prototype.renderFrame = function (num) {\n    if (this.renderedFrame === num || this.destroyed) {\n      return;\n    }\n\n    if (num === null) {\n      num = this.renderedFrame;\n    } else {\n      this.renderedFrame = num;\n    } // console.log('-------');\n    // console.log('FRAME ',num);\n\n\n    this.globalData.frameNum = num;\n    this.globalData.frameId += 1;\n    this.globalData.projectInterface.currentFrame = num;\n    this.globalData._mdf = false;\n    var i;\n    var len = this.layers.length;\n\n    if (!this.completeLayers) {\n      this.checkLayers(num);\n    }\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if (this.completeLayers || this.elements[i]) {\n        this.elements[i].prepareFrame(num - this.layers[i].st);\n      }\n    }\n\n    if (this.globalData._mdf) {\n      for (i = 0; i < len; i += 1) {\n        if (this.completeLayers || this.elements[i]) {\n          this.elements[i].renderFrame();\n        }\n      }\n    }\n  };\n\n  SVGRendererBase.prototype.appendElementInPos = function (element, pos) {\n    var newElement = element.getBaseElement();\n\n    if (!newElement) {\n      return;\n    }\n\n    var i = 0;\n    var nextElement;\n\n    while (i < pos) {\n      if (this.elements[i] && this.elements[i] !== true && this.elements[i].getBaseElement()) {\n        nextElement = this.elements[i].getBaseElement();\n      }\n\n      i += 1;\n    }\n\n    if (nextElement) {\n      this.layerElement.insertBefore(newElement, nextElement);\n    } else {\n      this.layerElement.appendChild(newElement);\n    }\n  };\n\n  SVGRendererBase.prototype.hide = function () {\n    this.layerElement.style.display = 'none';\n  };\n\n  SVGRendererBase.prototype.show = function () {\n    this.layerElement.style.display = 'block';\n  };\n\n  function ICompElement() {}\n\n  extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement, RenderableDOMElement], ICompElement);\n\n  ICompElement.prototype.initElement = function (data, globalData, comp) {\n    this.initFrame();\n    this.initBaseData(data, globalData, comp);\n    this.initTransform(data, globalData, comp);\n    this.initRenderable();\n    this.initHierarchy();\n    this.initRendererElement();\n    this.createContainerElements();\n    this.createRenderableComponents();\n\n    if (this.data.xt || !globalData.progressiveLoad) {\n      this.buildAllItems();\n    }\n\n    this.hide();\n  };\n  /* ICompElement.prototype.hide = function(){\r\n      if(!this.hidden){\r\n          this.hideElement();\r\n          var i,len = this.elements.length;\r\n          for( i = 0; i < len; i+=1 ){\r\n              if(this.elements[i]){\r\n                  this.elements[i].hide();\r\n              }\r\n          }\r\n      }\r\n  }; */\n\n\n  ICompElement.prototype.prepareFrame = function (num) {\n    this._mdf = false;\n    this.prepareRenderableFrame(num);\n    this.prepareProperties(num, this.isInRange);\n\n    if (!this.isInRange && !this.data.xt) {\n      return;\n    }\n\n    if (!this.tm._placeholder) {\n      var timeRemapped = this.tm.v;\n\n      if (timeRemapped === this.data.op) {\n        timeRemapped = this.data.op - 1;\n      }\n\n      this.renderedFrame = timeRemapped;\n    } else {\n      this.renderedFrame = num / this.data.sr;\n    }\n\n    var i;\n    var len = this.elements.length;\n\n    if (!this.completeLayers) {\n      this.checkLayers(this.renderedFrame);\n    } // This iteration needs to be backwards because of how expressions connect between each other\n\n\n    for (i = len - 1; i >= 0; i -= 1) {\n      if (this.completeLayers || this.elements[i]) {\n        this.elements[i].prepareFrame(this.renderedFrame - this.layers[i].st);\n\n        if (this.elements[i]._mdf) {\n          this._mdf = true;\n        }\n      }\n    }\n  };\n\n  ICompElement.prototype.renderInnerContent = function () {\n    var i;\n    var len = this.layers.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.completeLayers || this.elements[i]) {\n        this.elements[i].renderFrame();\n      }\n    }\n  };\n\n  ICompElement.prototype.setElements = function (elems) {\n    this.elements = elems;\n  };\n\n  ICompElement.prototype.getElements = function () {\n    return this.elements;\n  };\n\n  ICompElement.prototype.destroyElements = function () {\n    var i;\n    var len = this.layers.length;\n\n    for (i = 0; i < len; i += 1) {\n      if (this.elements[i]) {\n        this.elements[i].destroy();\n      }\n    }\n  };\n\n  ICompElement.prototype.destroy = function () {\n    this.destroyElements();\n    this.destroyBaseElement();\n  };\n\n  function SVGCompElement(data, globalData, comp) {\n    this.layers = data.layers;\n    this.supports3d = true;\n    this.completeLayers = false;\n    this.pendingElements = [];\n    this.elements = this.layers ? createSizedArray(this.layers.length) : [];\n    this.initElement(data, globalData, comp);\n    this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n      _placeholder: true\n    };\n  }\n\n  extendPrototype([SVGRendererBase, ICompElement, SVGBaseElement], SVGCompElement);\n\n  SVGCompElement.prototype.createComp = function (data) {\n    return new SVGCompElement(data, this.globalData, this);\n  };\n\n  function SVGRenderer(animationItem, config) {\n    this.animationItem = animationItem;\n    this.layers = null;\n    this.renderedFrame = -1;\n    this.svgElement = createNS('svg');\n    var ariaLabel = '';\n\n    if (config && config.title) {\n      var titleElement = createNS('title');\n      var titleId = createElementID();\n      titleElement.setAttribute('id', titleId);\n      titleElement.textContent = config.title;\n      this.svgElement.appendChild(titleElement);\n      ariaLabel += titleId;\n    }\n\n    if (config && config.description) {\n      var descElement = createNS('desc');\n      var descId = createElementID();\n      descElement.setAttribute('id', descId);\n      descElement.textContent = config.description;\n      this.svgElement.appendChild(descElement);\n      ariaLabel += ' ' + descId;\n    }\n\n    if (ariaLabel) {\n      this.svgElement.setAttribute('aria-labelledby', ariaLabel);\n    }\n\n    var defs = createNS('defs');\n    this.svgElement.appendChild(defs);\n    var maskElement = createNS('g');\n    this.svgElement.appendChild(maskElement);\n    this.layerElement = maskElement;\n    this.renderConfig = {\n      preserveAspectRatio: config && config.preserveAspectRatio || 'xMidYMid meet',\n      imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n      contentVisibility: config && config.contentVisibility || 'visible',\n      progressiveLoad: config && config.progressiveLoad || false,\n      hideOnTransparent: !(config && config.hideOnTransparent === false),\n      viewBoxOnly: config && config.viewBoxOnly || false,\n      viewBoxSize: config && config.viewBoxSize || false,\n      className: config && config.className || '',\n      id: config && config.id || '',\n      focusable: config && config.focusable,\n      filterSize: {\n        width: config && config.filterSize && config.filterSize.width || '100%',\n        height: config && config.filterSize && config.filterSize.height || '100%',\n        x: config && config.filterSize && config.filterSize.x || '0%',\n        y: config && config.filterSize && config.filterSize.y || '0%'\n      },\n      width: config && config.width,\n      height: config && config.height,\n      runExpressions: !config || config.runExpressions === undefined || config.runExpressions\n    };\n    this.globalData = {\n      _mdf: false,\n      frameNum: -1,\n      defs: defs,\n      renderConfig: this.renderConfig\n    };\n    this.elements = [];\n    this.pendingElements = [];\n    this.destroyed = false;\n    this.rendererType = 'svg';\n  }\n\n  extendPrototype([SVGRendererBase], SVGRenderer);\n\n  SVGRenderer.prototype.createComp = function (data) {\n    return new SVGCompElement(data, this.globalData, this);\n  };\n\n  registerRenderer('svg', SVGRenderer); // Registering shape modifiers\n\n  ShapeModifiers.registerModifier('tm', TrimModifier);\n  ShapeModifiers.registerModifier('pb', PuckerAndBloatModifier);\n  ShapeModifiers.registerModifier('rp', RepeaterModifier);\n  ShapeModifiers.registerModifier('rd', RoundCornersModifier);\n  ShapeModifiers.registerModifier('zz', ZigZagModifier);\n  ShapeModifiers.registerModifier('op', OffsetPathModifier);\n\n  return lottie;\n\n}));\n"],"names":[],"sourceRoot":""}